prevent rendering HUD elements in secondary camera

This commit is contained in:
David Back 2017-11-10 17:44:09 -08:00
parent ea38b32dea
commit 163de649bf

View file

@ -438,6 +438,11 @@ void CompositeHUD::run(const RenderContextPointer& renderContext) {
assert(renderContext->args);
assert(renderContext->args->_context);
// We do not want to render HUD elements in secondary camera
if (renderContext->args->_renderMode == RenderArgs::RenderMode::SECONDARY_CAMERA_RENDER_MODE) {
return;
}
// Grab the HUD texture
gpu::doInBatch(renderContext->args->_context, [&](gpu::Batch& batch) {
if (renderContext->args->_hudOperator) {