Merge branch 'master' of https://github.com/highfidelity/hifi into domain-tunnel

This commit is contained in:
Stephen Birarda 2014-10-01 16:19:16 -07:00
commit 15156519b3
28 changed files with 443 additions and 237 deletions

View file

@ -62,6 +62,7 @@
#include "AudioMixer.h"
const float LOUDNESS_TO_DISTANCE_RATIO = 0.00001f;
const float DEFAULT_ATTENUATION_PER_DOUBLING_IN_DISTANCE = 0.18;
const QString AUDIO_MIXER_LOGGING_TARGET_NAME = "audio-mixer";
@ -82,6 +83,7 @@ AudioMixer::AudioMixer(const QByteArray& packet) :
_trailingSleepRatio(1.0f),
_minAudibilityThreshold(LOUDNESS_TO_DISTANCE_RATIO / 2.0f),
_performanceThrottlingRatio(0.0f),
_attenuationPerDoublingInDistance(DEFAULT_ATTENUATION_PER_DOUBLING_IN_DISTANCE),
_numStatFrames(0),
_sumListeners(0),
_sumMixes(0),
@ -104,7 +106,6 @@ AudioMixer::~AudioMixer() {
}
const float ATTENUATION_BEGINS_AT_DISTANCE = 1.0f;
const float ATTENUATION_AMOUNT_PER_DOUBLING_IN_DISTANCE = 0.18f;
const float RADIUS_OF_HEAD = 0.076f;
int AudioMixer::addStreamToMixForListeningNodeWithStream(AudioMixerClientData* listenerNodeData,
@ -210,7 +211,7 @@ int AudioMixer::addStreamToMixForListeningNodeWithStream(AudioMixerClientData* l
if (shouldDistanceAttenuate && (distanceBetween >= ATTENUATION_BEGINS_AT_DISTANCE)) {
// calculate the distance coefficient using the distance to this node
float distanceCoefficient = 1 - (logf(distanceBetween / ATTENUATION_BEGINS_AT_DISTANCE) / logf(2.0f)
* ATTENUATION_AMOUNT_PER_DOUBLING_IN_DISTANCE);
* _attenuationPerDoublingInDistance);
if (distanceCoefficient < 0) {
distanceCoefficient = 0;
@ -740,6 +741,16 @@ void AudioMixer::run() {
qDebug() << "Buffers inside this zone will not be attenuated inside a box with center at"
<< QString("%1, %2, %3").arg(destinationCenter.x).arg(destinationCenter.y).arg(destinationCenter.z);
}
const QString ATTENATION_PER_DOULING_IN_DISTANCE = "attenuation_per_doubling_in_distance";
if (audioGroupObject[ATTENATION_PER_DOULING_IN_DISTANCE].isString()) {
bool ok = false;
float attenuation = audioGroupObject[ATTENATION_PER_DOULING_IN_DISTANCE].toString().toFloat(&ok);
if (ok) {
_attenuationPerDoublingInDistance = attenuation;
qDebug() << "Attenuation per doubling in distance changed to" << _attenuationPerDoublingInDistance;
}
}
}
int nextFrame = 0;

View file

@ -69,6 +69,7 @@ private:
float _trailingSleepRatio;
float _minAudibilityThreshold;
float _performanceThrottlingRatio;
float _attenuationPerDoublingInDistance;
int _numStatFrames;
int _sumListeners;
int _sumMixes;

View file

@ -72,6 +72,14 @@
"help": "Boxes for source and listener (corner x, corner y, corner z, size x, size y, size z, corner x, corner y, corner z, size x, size y, size z)",
"placeholder": "no zone"
},
{
"name": "attenuation_per_doubling_in_distance",
"label": "Attenuattion per doubling in distance",
"help": "Factor between 0.0 and 1.0 (0.0: No attenuation, 1.0: extreme attenuation)",
"placeholder": "0.18",
"default": "0.18",
"advanced": true
},
{
"name": "dynamic_jitter_buffer",
"type": "checkbox",

View file

@ -6,7 +6,7 @@
</head>
<body>
<pre id='editor' style='font-size: 14px;'><!--#include file="placeholder.js"--></object></pre>
<script src='../js/jquery-2.0.3.min.js'></script>
<script src='../js/jquery.min.js'></script>
<script src='js/ace/ace.js' type='text/javascript'></script>
<script src='js/assignment.js' type='text/javascript'></script>
<div class='big-button' id='deploy-button'>

View file

@ -1,4 +1,4 @@
</div>
<script src='/js/jquery-2.1.1.min.js'></script>
<script src='/js/jquery.min.js'></script>
<script src='/js/bootstrap.min.js'></script>
<script src='/js/domain-server.js'></script>

View file

@ -158,6 +158,8 @@ $('body').on('click', '.save-button', function(e){
// grab a JSON representation of the form via form2js
var formJSON = form2js('settings-form', ".", false, cleanupFormValues, true);
console.log(formJSON);
// re-enable all inputs
$("input").each(function(){
$(this).prop('disabled', false);
@ -237,7 +239,7 @@ function showRestartModal() {
function cleanupFormValues(node) {
if (node.type && node.type === 'checkbox') {
return { name: node.id, value: node.checked ? true : false };
return { name: node.name, value: node.checked ? true : false };
} else {
return false;
}

View file

@ -81,6 +81,11 @@ DomainServer::DomainServer(int argc, char* argv[]) :
void DomainServer::restart() {
qDebug() << "domain-server is restarting.";
// make sure all static instances are reset
LimitedNodeList::getInstance()->reset();
AccountManager::getInstance(true);
exit(DomainServer::EXIT_CODE_REBOOT);
}

View file

@ -2745,7 +2745,7 @@ function setupModelMenus() {
}
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Paste Models", shortcutKey: "CTRL+META+V", afterItem: "Edit Properties..." });
Menu.addMenuItem({ menuName: "Edit", menuItemName: "Model List", afterItem: "Models" });
Menu.addMenuItem({ menuName: "File", menuItemName: "Models", isSeparator: true, beforeItem: "Settings" });
Menu.addMenuItem({ menuName: "File", menuItemName: "Export Models", shortcutKey: "CTRL+META+E", afterItem: "Models" });
Menu.addMenuItem({ menuName: "File", menuItemName: "Import Models", shortcutKey: "CTRL+META+I", afterItem: "Export Models" });
@ -2796,6 +2796,128 @@ var dimensionY;
var dimensionZ;
var rescalePercentage;
function showPropertiesForm() {
propertiesForEditedEntity = Entities.getEntityProperties(editModelID);
var properties = propertiesForEditedEntity;
var array = new Array();
var index = 0;
var decimals = 3;
if (properties.type == "Model") {
array.push({ label: "Model URL:", value: properties.modelURL });
index++;
array.push({ label: "Animation URL:", value: properties.animationURL });
index++;
array.push({ label: "Animation is playing:", value: properties.animationIsPlaying });
index++;
array.push({ label: "Animation FPS:", value: properties.animationFPS });
index++;
array.push({ label: "Animation Frame:", value: properties.animationFrameIndex });
index++;
}
array.push({ label: "Position:", type: "header" });
index++;
array.push({ label: "X:", value: properties.position.x.toFixed(decimals) });
index++;
array.push({ label: "Y:", value: properties.position.y.toFixed(decimals) });
index++;
array.push({ label: "Z:", value: properties.position.z.toFixed(decimals) });
index++;
array.push({ label: "Registration X:", value: properties.registrationPoint.x.toFixed(decimals) });
index++;
array.push({ label: "Registration Y:", value: properties.registrationPoint.y.toFixed(decimals) });
index++;
array.push({ label: "Registration Z:", value: properties.registrationPoint.z.toFixed(decimals) });
index++;
array.push({ label: "Rotation:", type: "header" });
index++;
var angles = Quat.safeEulerAngles(properties.rotation);
array.push({ label: "Pitch:", value: angles.x.toFixed(decimals) });
index++;
array.push({ label: "Yaw:", value: angles.y.toFixed(decimals) });
index++;
array.push({ label: "Roll:", value: angles.z.toFixed(decimals) });
index++;
array.push({ label: "Dimensions:", type: "header" });
index++;
array.push({ label: "Width:", value: properties.dimensions.x.toFixed(decimals) });
dimensionX = index;
index++;
array.push({ label: "Height:", value: properties.dimensions.y.toFixed(decimals) });
dimensionY = index;
index++;
array.push({ label: "Depth:", value: properties.dimensions.z.toFixed(decimals) });
dimensionZ = index;
index++;
array.push({ label: "", type: "inlineButton", buttonLabel: "Reset to Natural Dimensions", name: "resetDimensions" });
index++;
array.push({ label: "Rescale Percentage:", value: 100 });
rescalePercentage = index;
index++;
array.push({ label: "", type: "inlineButton", buttonLabel: "Rescale", name: "rescaleDimensions" });
index++;
array.push({ label: "Velocity:", type: "header" });
index++;
array.push({ label: "Linear X:", value: properties.velocity.x.toFixed(decimals) });
index++;
array.push({ label: "Linear Y:", value: properties.velocity.y.toFixed(decimals) });
index++;
array.push({ label: "Linear Z:", value: properties.velocity.z.toFixed(decimals) });
index++;
array.push({ label: "Linear Damping:", value: properties.damping.toFixed(decimals) });
index++;
array.push({ label: "Angular Pitch:", value: properties.angularVelocity.x.toFixed(decimals) });
index++;
array.push({ label: "Angular Yaw:", value: properties.angularVelocity.y.toFixed(decimals) });
index++;
array.push({ label: "Angular Roll:", value: properties.angularVelocity.z.toFixed(decimals) });
index++;
array.push({ label: "Angular Damping:", value: properties.angularDamping.toFixed(decimals) });
index++;
array.push({ label: "Gravity X:", value: properties.gravity.x.toFixed(decimals) });
index++;
array.push({ label: "Gravity Y:", value: properties.gravity.y.toFixed(decimals) });
index++;
array.push({ label: "Gravity Z:", value: properties.gravity.z.toFixed(decimals) });
index++;
array.push({ label: "Collisions:", type: "header" });
index++;
array.push({ label: "Mass:", value: properties.mass.toFixed(decimals) });
index++;
array.push({ label: "Ignore for Collisions:", value: properties.ignoreForCollisions });
index++;
array.push({ label: "Collisions Will Move:", value: properties.collisionsWillMove });
index++;
array.push({ label: "Lifetime:", value: properties.lifetime.toFixed(decimals) });
index++;
array.push({ label: "Visible:", value: properties.visible });
index++;
if (properties.type == "Box" || properties.type == "Sphere") {
array.push({ label: "Color:", type: "header" });
index++;
array.push({ label: "Red:", value: properties.color.red });
index++;
array.push({ label: "Green:", value: properties.color.green });
index++;
array.push({ label: "Blue:", value: properties.color.blue });
index++;
}
array.push({ button: "Cancel" });
index++;
editEntityFormArray = array;
Window.nonBlockingForm("Edit Properties", array);
}
function handeMenuEvent(menuItem) {
print("menuItemEvent() in JS... menuItem=" + menuItem);
if (menuItem == "Delete") {
@ -2823,6 +2945,33 @@ function handeMenuEvent(menuItem) {
} else {
print(" Delete Entity.... not holding...");
}
} else if (menuItem == "Model List") {
var models = new Array();
models = Entities.findEntities(MyAvatar.position, Number.MAX_VALUE);
for (var i = 0; i < models.length; i++) {
models[i].properties = Entities.getEntityProperties(models[i]);
models[i].toString = function() {
var modelname = decodeURIComponent(
this.properties.modelURL.indexOf("/") != -1 ?
this.properties.modelURL.substring(this.properties.modelURL.lastIndexOf("/") + 1) :
this.properties.modelURL);
return "[" + this.properties.type + "] " + modelname;
};
}
var form = [{label: "Model: ", options: models}];
form.push({label: "Action: ", options: ["Properties", "Delete", "Teleport"]});
form.push({ button: "Cancel" });
if (Window.form("Model List", form)) {
var selectedModel = form[0].value;
if (form[1].value == "Properties") {
editModelID = selectedModel;
showPropertiesForm();
} else if (form[1].value == "Delete") {
Entities.deleteEntity(selectedModel);
} else if (form[1].value == "Teleport") {
MyAvatar.position = selectedModel.properties.position;
}
}
} else if (menuItem == "Edit Properties...") {
editModelID = -1;
if (leftController.grabbing) {
@ -2839,126 +2988,7 @@ function handeMenuEvent(menuItem) {
}
if (editModelID != -1) {
print(" Edit Properties.... about to edit properties...");
propertiesForEditedEntity = Entities.getEntityProperties(editModelID);
var properties = propertiesForEditedEntity;
var array = new Array();
var index = 0;
var decimals = 3;
if (properties.type == "Model") {
array.push({ label: "Model URL:", value: properties.modelURL });
index++;
array.push({ label: "Animation URL:", value: properties.animationURL });
index++;
array.push({ label: "Animation is playing:", value: properties.animationIsPlaying });
index++;
array.push({ label: "Animation FPS:", value: properties.animationFPS });
index++;
array.push({ label: "Animation Frame:", value: properties.animationFrameIndex });
index++;
}
array.push({ label: "Position:", type: "header" });
index++;
array.push({ label: "X:", value: properties.position.x.toFixed(decimals) });
index++;
array.push({ label: "Y:", value: properties.position.y.toFixed(decimals) });
index++;
array.push({ label: "Z:", value: properties.position.z.toFixed(decimals) });
index++;
array.push({ label: "Registration X:", value: properties.registrationPoint.x.toFixed(decimals) });
index++;
array.push({ label: "Registration Y:", value: properties.registrationPoint.y.toFixed(decimals) });
index++;
array.push({ label: "Registration Z:", value: properties.registrationPoint.z.toFixed(decimals) });
index++;
array.push({ label: "Rotation:", type: "header" });
index++;
var angles = Quat.safeEulerAngles(properties.rotation);
array.push({ label: "Pitch:", value: angles.x.toFixed(decimals) });
index++;
array.push({ label: "Yaw:", value: angles.y.toFixed(decimals) });
index++;
array.push({ label: "Roll:", value: angles.z.toFixed(decimals) });
index++;
array.push({ label: "Dimensions:", type: "header" });
index++;
array.push({ label: "Width:", value: properties.dimensions.x.toFixed(decimals) });
dimensionX = index;
index++;
array.push({ label: "Height:", value: properties.dimensions.y.toFixed(decimals) });
dimensionY = index;
index++;
array.push({ label: "Depth:", value: properties.dimensions.z.toFixed(decimals) });
dimensionZ = index;
index++;
array.push({ label: "", type: "inlineButton", buttonLabel: "Reset to Natural Dimensions", name: "resetDimensions" });
index++;
array.push({ label: "Rescale Percentage:", value: 100 });
rescalePercentage = index;
index++;
array.push({ label: "", type: "inlineButton", buttonLabel: "Rescale", name: "rescaleDimensions" });
index++;
array.push({ label: "Velocity:", type: "header" });
index++;
array.push({ label: "Linear X:", value: properties.velocity.x.toFixed(decimals) });
index++;
array.push({ label: "Linear Y:", value: properties.velocity.y.toFixed(decimals) });
index++;
array.push({ label: "Linear Z:", value: properties.velocity.z.toFixed(decimals) });
index++;
array.push({ label: "Linear Damping:", value: properties.damping.toFixed(decimals) });
index++;
array.push({ label: "Angular Pitch:", value: properties.angularVelocity.x.toFixed(decimals) });
index++;
array.push({ label: "Angular Yaw:", value: properties.angularVelocity.y.toFixed(decimals) });
index++;
array.push({ label: "Angular Roll:", value: properties.angularVelocity.z.toFixed(decimals) });
index++;
array.push({ label: "Angular Damping:", value: properties.angularDamping.toFixed(decimals) });
index++;
array.push({ label: "Gravity X:", value: properties.gravity.x.toFixed(decimals) });
index++;
array.push({ label: "Gravity Y:", value: properties.gravity.y.toFixed(decimals) });
index++;
array.push({ label: "Gravity Z:", value: properties.gravity.z.toFixed(decimals) });
index++;
array.push({ label: "Collisions:", type: "header" });
index++;
array.push({ label: "Mass:", value: properties.mass.toFixed(decimals) });
index++;
array.push({ label: "Ignore for Collisions:", value: properties.ignoreForCollisions });
index++;
array.push({ label: "Collisions Will Move:", value: properties.collisionsWillMove });
index++;
array.push({ label: "Lifetime:", value: properties.lifetime.toFixed(decimals) });
index++;
array.push({ label: "Visible:", value: properties.visible });
index++;
if (properties.type == "Box" || properties.type == "Sphere") {
array.push({ label: "Color:", type: "header" });
index++;
array.push({ label: "Red:", value: properties.color.red });
index++;
array.push({ label: "Green:", value: properties.color.green });
index++;
array.push({ label: "Blue:", value: properties.color.blue });
index++;
}
array.push({ button: "Cancel" });
index++;
editEntityFormArray = array;
Window.nonBlockingForm("Edit Properties", array);
showPropertiesForm(editModelID);
}
} else if (menuItem == "Paste Models") {
modelImporter.paste();

View file

@ -13,7 +13,10 @@
var leapHands = (function () {
var hands,
var isOnHMD,
LEAP_OFFSET = 0.019, // Thickness of Leap Motion plus HMD clip
HMD_OFFSET = 0.100, // Eyeballs to front surface of Oculus DK2 TODO: Confirm and make depend on device and eye relief
hands,
wrists,
NUM_HANDS = 2, // 0 = left; 1 = right
fingers,
@ -188,8 +191,6 @@ var leapHands = (function () {
function setUp() {
calibrationStatus = UNCALIBRATED;
// TODO: Leap Motion controller joint naming doesn't match up with skeleton joint naming; numbers are out by 1.
hands = [
@ -265,6 +266,20 @@ var leapHands = (function () {
{ jointName: "RightHandPinky3", controller: Controller.createInputController("Spatial", "joint_R_pinky4") }
]
];
isOnHMD = Menu.isOptionChecked("Leap Motion on HMD");
if (isOnHMD) {
print("Leap Motion is on HMD");
// Offset of Leap Motion origin from physical eye position
hands[0].zeroPosition = { x: 0.0, y: 0.0, z: HMD_OFFSET + LEAP_OFFSET };
hands[1].zeroPosition = { x: 0.0, y: 0.0, z: HMD_OFFSET + LEAP_OFFSET };
calibrationStatus = CALIBRATED;
} else {
print("Leap Motion is on desk");
calibrationStatus = UNCALIBRATED;
}
}
function moveHands() {
@ -278,7 +293,9 @@ var leapHands = (function () {
handYaw,
handRotation,
wristAbsRotation,
locRotation;
locRotation,
cameraOrientation,
inverseAvatarOrientation;
for (h = 0; h < NUM_HANDS; h += 1) {
side = h === 0 ? -1.0 : 1.0;
@ -291,35 +308,82 @@ var leapHands = (function () {
}
// Hand position ...
handOffset = hands[h].controller.getAbsTranslation();
handOffset = {
x: -handOffset.x,
y: hands[h].zeroPosition.y + handOffset.y,
z: hands[h].zeroPosition.z - handOffset.z
};
if (isOnHMD) {
// TODO: 2.0* scale factor should not be necessary; Leap Motion controller code needs investigating.
handRoll = 2.0 * -hands[h].controller.getAbsRotation().z;
wristAbsRotation = wrists[h].controller.getAbsRotation();
handPitch = 2.0 * -wristAbsRotation.x;
handYaw = 2.0 * wristAbsRotation.y;
// Hand offset in camera coordinates ...
handOffset = hands[h].controller.getAbsTranslation();
handOffset = {
x: hands[h].zeroPosition.x - handOffset.x,
y: hands[h].zeroPosition.y - handOffset.z,
z: hands[h].zeroPosition.z + handOffset.y
};
handOffset.z = -handOffset.z;
// TODO: Leap Motion controller's right-hand roll calculation only works if physical hand is upside down.
// Approximate fix is to add a fudge factor.
if (h === 1 && isWindows) {
handRoll = handRoll + 0.6 * PI;
}
// Hand offset in world coordinates ...
cameraOrientation = Camera.getOrientation();
handOffset = Vec3.sum(Camera.getPosition(), Vec3.multiplyQbyV(cameraOrientation, handOffset));
// Hand position and orientation ...
if (h === 0) {
handRotation = Quat.multiply(Quat.angleAxis(-90.0, { x: 0, y: 1, z: 0 }),
Quat.fromVec3Radians({ x: handRoll, y: handYaw, z: -handPitch }));
// Hand offset in avatar coordinates ...
inverseAvatarOrientation = Quat.inverse(MyAvatar.orientation);
handOffset = Vec3.subtract(handOffset, MyAvatar.position);
handOffset = Vec3.multiplyQbyV(inverseAvatarOrientation, handOffset);
handOffset.z = -handOffset.z;
handOffset.x = -handOffset.x;
// Hand rotation in camera coordinates ...
// TODO: 2.0* scale factors should not be necessary; Leap Motion controller code needs investigating.
handRoll = 2.0 * -hands[h].controller.getAbsRotation().z;
wristAbsRotation = wrists[h].controller.getAbsRotation();
handPitch = 2.0 * wristAbsRotation.x - PI / 2.0;
handYaw = 2.0 * -wristAbsRotation.y;
// TODO: Roll values only work if hand is upside down; Leap Motion controller code needs investigating.
handRoll = PI + handRoll;
if (h === 0) {
handRotation = Quat.multiply(Quat.angleAxis(-90.0, { x: 0, y: 1, z: 0 }),
Quat.fromVec3Radians({ x: handRoll, y: handYaw, z: -handPitch }));
} else {
handRotation = Quat.multiply(Quat.angleAxis(90.0, { x: 0, y: 1, z: 0 }),
Quat.fromVec3Radians({ x: -handRoll, y: handYaw, z: handPitch }));
}
// Hand rotation in avatar coordinates ...
cameraOrientation.x = -cameraOrientation.x;
cameraOrientation.z = -cameraOrientation.z;
handRotation = Quat.multiply(cameraOrientation, handRotation);
handRotation = Quat.multiply(inverseAvatarOrientation, handRotation);
} else {
handRotation = Quat.multiply(Quat.angleAxis(90.0, { x: 0, y: 1, z: 0 }),
Quat.fromVec3Radians({ x: -handRoll, y: handYaw, z: handPitch }));
handOffset = hands[h].controller.getAbsTranslation();
handOffset = {
x: -handOffset.x,
y: hands[h].zeroPosition.y + handOffset.y,
z: hands[h].zeroPosition.z - handOffset.z
};
// TODO: 2.0* scale factors should not be necessary; Leap Motion controller code needs investigating.
handRoll = 2.0 * -hands[h].controller.getAbsRotation().z;
wristAbsRotation = wrists[h].controller.getAbsRotation();
handPitch = 2.0 * -wristAbsRotation.x;
handYaw = 2.0 * wristAbsRotation.y;
// TODO: Leap Motion controller's right-hand roll calculation only works if physical hand is upside down.
// Approximate fix is to add a fudge factor.
if (h === 1 && isWindows) {
handRoll = handRoll + 0.6 * PI;
}
// Hand position and orientation ...
if (h === 0) {
handRotation = Quat.multiply(Quat.angleAxis(-90.0, { x: 0, y: 1, z: 0 }),
Quat.fromVec3Radians({ x: handRoll, y: handYaw, z: -handPitch }));
} else {
handRotation = Quat.multiply(Quat.angleAxis(90.0, { x: 0, y: 1, z: 0 }),
Quat.fromVec3Radians({ x: -handRoll, y: handYaw, z: handPitch }));
}
}
MyAvatar.setJointModelPositionAndOrientation(hands[h].jointName, handOffset, handRotation, true);
// Finger joints ...

View file

@ -599,8 +599,11 @@ void Application::paintGL() {
if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
_myCamera.setTightness(0.0f); // In first person, camera follows (untweaked) head exactly without delay
_myCamera.setTargetPosition(_myAvatar->getHead()->getEyePosition());
_myCamera.setTargetRotation(_myAvatar->getHead()->getCameraOrientation());
if (!OculusManager::isConnected()) {
_myCamera.setTargetPosition(_myAvatar->getHead()->getEyePosition());
_myCamera.setTargetRotation(_myAvatar->getHead()->getCameraOrientation());
}
// OculusManager::display() updates camera position and rotation a bit further on.
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
//Note, the camera distance is set in Camera::setMode() so we dont have to do it here.
@ -630,7 +633,9 @@ void Application::paintGL() {
}
// Update camera position
_myCamera.update( 1.f/_fps );
if (!OculusManager::isConnected()) {
_myCamera.update(1.f / _fps);
}
// Note: whichCamera is used to pick between the normal camera myCamera for our
// main camera, vs, an alternate camera. The alternate camera we support right now
@ -640,7 +645,7 @@ void Application::paintGL() {
// Why have two cameras? Well, one reason is that because in the case of the renderViewFrustum()
// code, we want to keep the state of "myCamera" intact, so we can render what the view frustum of
// myCamera is. But we also want to do meaningful camera transforms on OpenGL for the offset camera
Camera whichCamera = _myCamera;
Camera* whichCamera = &_myCamera;
if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayFrustum)) {
@ -654,7 +659,7 @@ void Application::paintGL() {
_viewFrustumOffsetCamera.setDistance(viewFrustumOffset.distance);
_viewFrustumOffsetCamera.initialize(); // force immediate snap to ideal position and orientation
_viewFrustumOffsetCamera.update(1.f/_fps);
whichCamera = _viewFrustumOffsetCamera;
whichCamera = &_viewFrustumOffsetCamera;
}
if (Menu::getInstance()->getShadowsEnabled()) {
@ -667,15 +672,16 @@ void Application::paintGL() {
glClear(GL_COLOR_BUFFER_BIT);
//When in mirror mode, use camera rotation. Otherwise, use body rotation
if (whichCamera.getMode() == CAMERA_MODE_MIRROR) {
OculusManager::display(whichCamera.getRotation(), whichCamera.getPosition(), whichCamera);
if (whichCamera->getMode() == CAMERA_MODE_MIRROR) {
OculusManager::display(whichCamera->getRotation(), whichCamera->getPosition(), *whichCamera);
} else {
OculusManager::display(_myAvatar->getWorldAlignedOrientation(), _myAvatar->getDefaultEyePosition(), whichCamera);
OculusManager::display(_myAvatar->getWorldAlignedOrientation(), _myAvatar->getDefaultEyePosition(), *whichCamera);
}
_myCamera.update(1.f / _fps);
} else if (TV3DManager::isConnected()) {
TV3DManager::display(whichCamera);
TV3DManager::display(*whichCamera);
} else {
_glowEffect.prepare();
@ -683,7 +689,7 @@ void Application::paintGL() {
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
displaySide(whichCamera);
displaySide(*whichCamera);
glPopMatrix();
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {

View file

@ -453,6 +453,9 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::SixenseMouseInput, 0, true);
addCheckableActionToQMenuAndActionHash(sixenseOptionsMenu, MenuOption::SixenseLasers, 0, false);
QMenu* leapOptionsMenu = handOptionsMenu->addMenu("Leap Motion");
addCheckableActionToQMenuAndActionHash(leapOptionsMenu, MenuOption::LeapMotionOnHMD, 0, false);
QMenu* networkMenu = developerMenu->addMenu("Network");
addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::DisableNackPackets, 0, false);
addCheckableActionToQMenuAndActionHash(networkMenu,

View file

@ -403,6 +403,7 @@ namespace MenuOption {
const QString IncreaseAvatarSize = "Increase Avatar Size";
const QString IncreaseVoxelSize = "Increase Voxel Size";
const QString KeyboardMotorControl = "Enable Keyboard Motor Control";
const QString LeapMotionOnHMD = "Leap Motion on HMD";
const QString LoadScript = "Open and Run Script File...";
const QString LoadScriptURL = "Open and Run Script from URL...";
const QString LodTools = "LOD Tools";

View file

@ -8,8 +8,9 @@
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "SharedUtil.h"
#include "Leapmotion.h"
#include "Menu.h"
#include "SharedUtil.h"
const int PALMROOT_NUM_JOINTS = 3;
const int FINGER_NUM_JOINTS = 4;
@ -101,6 +102,12 @@ Leapmotion::Leapmotion() :
}
}
}
#ifdef HAVE_LEAPMOTION
if (Menu::getInstance()->isOptionChecked(MenuOption::LeapMotionOnHMD)) {
_controller.setPolicyFlags(Leap::Controller::POLICY_OPTIMIZE_HMD);
}
#endif
}
Leapmotion::~Leapmotion() {

View file

@ -412,6 +412,10 @@ void OculusManager::display(const glm::quat &bodyOrientation, const glm::vec3 &p
glBindTexture(GL_TEXTURE_2D, 0);
// Update camera for use by rest of Interface.
whichCamera.setTargetPosition((_leftEyePosition + _rightEyePosition) / 2.f);
whichCamera.setTargetRotation(_camera->getTargetRotation());
#endif
}

View file

@ -45,7 +45,7 @@ SixenseManager& SixenseManager::getInstance() {
}
SixenseManager::SixenseManager() :
#ifdef __APPLE__
#if defined(HAVE_SIXENSE) && defined(__APPLE__)
_sixenseLibrary(NULL),
#endif
_isInitialized(false),

View file

@ -265,7 +265,11 @@ QScriptValue WindowScriptingInterface::doPeekNonBlockingFormResult(QScriptValue
_form.setProperty(i, item);
} else if (item.property("options").isArray()) {
c += 1;
item.setProperty("value", _combos.at(c)->currentText());
item.setProperty("value",
_combos.at(c)->currentIndex() < item.property("options").property("length").toInt32() ?
item.property("options").property(_combos.at(c)->currentIndex()) :
array.engine()->undefinedValue()
);
_form.setProperty(i, item);
} else {
e += 1;
@ -318,7 +322,11 @@ QScriptValue WindowScriptingInterface::doGetNonBlockingFormResult(QScriptValue a
_form.setProperty(i, item);
} else if (item.property("options").isArray()) {
c += 1;
item.setProperty("value", _combos.at(c)->currentText());
item.setProperty("value",
_combos.at(c)->currentIndex() < item.property("options").property("length").toInt32() ?
item.property("options").property(_combos.at(c)->currentIndex()) :
array.engine()->undefinedValue()
);
_form.setProperty(i, item);
} else {
e += 1;
@ -349,6 +357,7 @@ QScriptValue WindowScriptingInterface::doGetNonBlockingFormResult(QScriptValue a
_form = QScriptValue();
_edits.clear();
_directories.clear();
_combos.clear();
array = _form;
return (_formResult == QDialog::Accepted);
@ -391,8 +400,12 @@ QScriptValue WindowScriptingInterface::showForm(const QString& title, QScriptVal
form.setProperty(i, item);
} else if (item.property("options").isArray()) {
c += 1;
item.setProperty("value", _combos.at(c)->currentText());
_form.setProperty(i, item);
item.setProperty("value",
_combos.at(c)->currentIndex() < item.property("options").property("length").toInt32() ?
item.property("options").property(_combos.at(c)->currentIndex()) :
form.engine()->undefinedValue()
);
form.setProperty(i, item);
} else {
e += 1;
bool ok = true;
@ -418,6 +431,7 @@ QScriptValue WindowScriptingInterface::showForm(const QString& title, QScriptVal
}
delete editDialog;
_combos.clear();
_edits.clear();
_directories.clear();
return (result == QDialog::Accepted);
@ -498,9 +512,9 @@ QDialog* WindowScriptingInterface::createForm(const QString& title, QScriptValue
} else if (item.property("options").isArray()) {
QComboBox* combo = new QComboBox();
combo->setMinimumWidth(200);
QStringList options = item.property("options").toVariant().toStringList();
for (QStringList::const_iterator it = options.begin(); it != options.end(); it += 1) {
combo->addItem(*it);
qint32 options_count = item.property("options").property("length").toInt32();
for (qint32 i = 0; i < options_count; i++) {
combo->addItem(item.property("options").property(i).toString());
}
_combos.push_back(combo);
formLayout->addRow(new QLabel(item.property("label").toString()), combo);

View file

@ -96,6 +96,7 @@ void AudioInjector::injectAudio() {
packetStream << radius;
// pack 255 for attenuation byte
int volumeOptionOffset = injectAudioPacket.size();
quint8 volume = MAX_INJECTOR_VOLUME * _options.getVolume();
packetStream << volume;
@ -118,6 +119,8 @@ void AudioInjector::injectAudio() {
memcpy(injectAudioPacket.data() + orientationOptionOffset,
&_options.getOrientation(),
sizeof(_options.getOrientation()));
volume = MAX_INJECTOR_VOLUME * _options.getVolume();
memcpy(injectAudioPacket.data() + volumeOptionOffset, &volume, sizeof(volume));
// resize the QByteArray to the right size
injectAudioPacket.resize(numPreAudioDataBytes + bytesToCopy);

View file

@ -652,13 +652,25 @@ void AvatarData::startPlaying() {
_player->startPlaying();
}
void AvatarData::setPlayerFrame(int frame) {
void AvatarData::setPlayerVolume(float volume) {
if (_player) {
_player->setVolume(volume);
}
}
void AvatarData::setPlayerAudioOffset(int audioOffset) {
if (_player) {
_player->setAudioOffset(audioOffset);
}
}
void AvatarData::setPlayerFrame(unsigned int frame) {
if (_player) {
_player->setCurrentFrame(frame);
}
}
void AvatarData::setPlayerTime(qint64 time) {
void AvatarData::setPlayerTime(unsigned int time) {
if (_player) {
_player->setCurrentTime(time);
}

View file

@ -100,8 +100,6 @@ enum KeyState {
DELETE_KEY_DOWN
};
const glm::vec3 vec3Zero(0.0f);
class QDataStream;
class AttachmentData;
@ -304,8 +302,10 @@ public slots:
void loadRecording(QString filename);
void startPlaying();
void setPlayerFrame(int frame);
void setPlayerTime(qint64 time);
void setPlayerVolume(float volume);
void setPlayerAudioOffset(int audioOffset);
void setPlayerFrame(unsigned int frame);
void setPlayerTime(unsigned int time);
void setPlayFromCurrentLocation(bool playFromCurrentLocation);
void setPlayerLoop(bool loop);
void setPlayerUseDisplayName(bool useDisplayName);

View file

@ -17,13 +17,16 @@
#include "AvatarData.h"
#include "Player.h"
static const int INVALID_FRAME = -1;
Player::Player(AvatarData* avatar) :
_recording(new Recording()),
_currentFrame(-1),
_frameInterpolationFactor(0.0f),
_pausedFrame(-1),
_timerOffset(0),
_avatar(avatar),
_recording(new Recording()),
_currentFrame(INVALID_FRAME),
_frameInterpolationFactor(0.0f),
_pausedFrame(INVALID_FRAME),
_timerOffset(0),
_audioOffset(0),
_audioThread(NULL),
_playFromCurrentPosition(true),
_loop(false),
@ -33,8 +36,6 @@ Player::Player(AvatarData* avatar) :
_useSkeletonURL(true)
{
_timer.invalidate();
_options.setLoop(false);
_options.setVolume(1.0f);
}
bool Player::isPlaying() const {
@ -42,7 +43,7 @@ bool Player::isPlaying() const {
}
bool Player::isPaused() const {
return (_pausedFrame != -1);
return (_pausedFrame != INVALID_FRAME);
}
qint64 Player::elapsed() const {
@ -122,7 +123,7 @@ void Player::startPlaying() {
_timer.start();
setCurrentFrame(_pausedFrame);
_pausedFrame = -1;
_pausedFrame = INVALID_FRAME;
}
}
@ -130,7 +131,7 @@ void Player::stopPlaying() {
if (!isPlaying()) {
return;
}
_pausedFrame = -1;
_pausedFrame = INVALID_FRAME;
_timer.invalidate();
cleanupAudioThread();
_avatar->clearJointsData();
@ -201,12 +202,12 @@ void Player::loadFromFile(const QString& file) {
}
readRecordingFromFile(_recording, file);
_pausedFrame = -1;
_pausedFrame = INVALID_FRAME;
}
void Player::loadRecording(RecordingPointer recording) {
_recording = recording;
_pausedFrame = -1;
_pausedFrame = INVALID_FRAME;
}
void Player::play() {
@ -253,6 +254,9 @@ void Player::play() {
HeadData* head = const_cast<HeadData*>(_avatar->getHeadData());
if (head) {
// Make sure fake faceshift connection doesn't get turned off
_avatar->setForceFaceshiftConnected(true);
QVector<float> blendCoef(currentFrame.getBlendshapeCoefficients().size());
for (int i = 0; i < currentFrame.getBlendshapeCoefficients().size(); ++i) {
blendCoef[i] = glm::mix(currentFrame.getBlendshapeCoefficients()[i],
@ -293,8 +297,8 @@ void Player::play() {
_injector->setOptions(_options);
}
void Player::setCurrentFrame(int currentFrame) {
if (_recording && (currentFrame < 0 || currentFrame >= _recording->getFrameNumber())) {
void Player::setCurrentFrame(unsigned int currentFrame) {
if (_recording && currentFrame >= _recording->getFrameNumber()) {
stopPlaying();
return;
}
@ -306,12 +310,12 @@ void Player::setCurrentFrame(int currentFrame) {
_timer.start();
setAudionInjectorPosition();
} else {
_pausedFrame = currentFrame;
_pausedFrame = _currentFrame;
}
}
void Player::setCurrentTime(qint64 currentTime) {
if (currentTime < 0 || currentTime >= _recording->getLength()) {
void Player::setCurrentTime(unsigned int currentTime) {
if (currentTime >= _recording->getLength()) {
stopPlaying();
return;
}
@ -355,6 +359,18 @@ void Player::setCurrentTime(qint64 currentTime) {
}
}
void Player::setVolume(float volume) {
_options.setVolume(volume);
if (_injector) {
_injector->setOptions(_options);
}
qDebug() << "New volume: " << volume;
}
void Player::setAudioOffset(int audioOffset) {
_audioOffset = audioOffset;
}
void Player::setAudionInjectorPosition() {
int MSEC_PER_SEC = 1000;
int SAMPLE_SIZE = 2; // 16 bits
@ -370,14 +386,19 @@ void Player::setPlayFromCurrentLocation(bool playFromCurrentLocation) {
bool Player::computeCurrentFrame() {
if (!isPlaying()) {
_currentFrame = -1;
_currentFrame = INVALID_FRAME;
return false;
}
if (_currentFrame < 0) {
_currentFrame = 0;
}
qint64 elapsed = Player::elapsed();
quint64 elapsed = glm::clamp(Player::elapsed() - _audioOffset, (qint64)0, (qint64)_recording->getLength());
while(_currentFrame >= 0 &&
_recording->getFrameTimestamp(_currentFrame) > elapsed) {
--_currentFrame;
}
while (_currentFrame < _recording->getFrameNumber() &&
_recording->getFrameTimestamp(_currentFrame) < elapsed) {
++_currentFrame;

View file

@ -44,8 +44,11 @@ public slots:
void loadRecording(RecordingPointer recording);
void play();
void setCurrentFrame(int currentFrame);
void setCurrentTime(qint64 currentTime);
void setCurrentFrame(unsigned int currentFrame);
void setCurrentTime(unsigned int currentTime);
void setVolume(float volume);
void setAudioOffset(int audioOffset);
void setPlayFromCurrentLocation(bool playFromCurrentPosition);
void setLoop(bool loop) { _loop = loop; }
@ -61,19 +64,20 @@ private:
void setAudionInjectorPosition();
bool computeCurrentFrame();
QElapsedTimer _timer;
AvatarData* _avatar;
RecordingPointer _recording;
int _currentFrame;
float _frameInterpolationFactor;
int _pausedFrame;
qint64 _timerOffset;
QElapsedTimer _timer;
int _timerOffset;
int _audioOffset;
QThread* _audioThread;
QSharedPointer<AudioInjector> _injector;
AudioInjectorOptions _options;
AvatarData* _avatar;
QThread* _audioThread;
RecordingContext _currentContext;
bool _playFromCurrentPosition;
bool _loop;

View file

@ -9,6 +9,8 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <memory>
#include <QtCore/QDataStream>
#include <QtCore/QJsonDocument>
#include <QtCore/QJsonObject>
@ -25,9 +27,14 @@
const bool VERBOSE_HTTP_REQUEST_DEBUGGING = false;
AccountManager& AccountManager::getInstance() {
static AccountManager sharedInstance;
return sharedInstance;
AccountManager& AccountManager::getInstance(bool forceReset) {
static std::auto_ptr<AccountManager> sharedInstance(new AccountManager());
if (forceReset) {
sharedInstance.reset(new AccountManager());
}
return *sharedInstance;
}
Q_DECLARE_METATYPE(OAuthAccessToken)

View file

@ -42,7 +42,7 @@ const QByteArray ACCESS_TOKEN_AUTHORIZATION_HEADER = "Authorization";
class AccountManager : public QObject {
Q_OBJECT
public:
static AccountManager& getInstance();
static AccountManager& getInstance(bool forceReset = false);
void authenticatedRequest(const QString& path,
QNetworkAccessManager::Operation operation = QNetworkAccessManager::GetOperation,

View file

@ -35,29 +35,32 @@ const char SOLO_NODE_TYPES[2] = {
const QUrl DEFAULT_NODE_AUTH_URL = QUrl("https://data.highfidelity.io");
LimitedNodeList* LimitedNodeList::_sharedInstance = NULL;
std::auto_ptr<LimitedNodeList> LimitedNodeList::_sharedInstance;
LimitedNodeList* LimitedNodeList::createInstance(unsigned short socketListenPort, unsigned short dtlsPort) {
if (!_sharedInstance) {
NodeType::init();
NodeType::init();
if (_sharedInstance.get()) {
qDebug() << "LimitedNodeList called with existing instance." <<
"Releasing auto_ptr, deleting existing instance and creating a new one.";
_sharedInstance = new LimitedNodeList(socketListenPort, dtlsPort);
// register the SharedNodePointer meta-type for signals/slots
qRegisterMetaType<SharedNodePointer>();
} else {
qDebug("LimitedNodeList createInstance called with existing instance.");
delete _sharedInstance.release();
}
_sharedInstance = std::auto_ptr<LimitedNodeList>(new LimitedNodeList(socketListenPort, dtlsPort));
// register the SharedNodePointer meta-type for signals/slots
qRegisterMetaType<SharedNodePointer>();
return _sharedInstance;
return _sharedInstance.get();
}
LimitedNodeList* LimitedNodeList::getInstance() {
if (!_sharedInstance) {
if (!_sharedInstance.get()) {
qDebug("LimitedNodeList getInstance called before call to createInstance. Returning NULL pointer.");
}
return _sharedInstance;
return _sharedInstance.get();
}

View file

@ -14,6 +14,7 @@
#include <stdint.h>
#include <iterator>
#include <memory>
#ifndef _WIN32
#include <unistd.h> // not on windows, not needed for mac or windows
@ -118,7 +119,7 @@ signals:
void nodeKilled(SharedNodePointer);
void publicSockAddrChanged(const HifiSockAddr& publicSockAddr);
protected:
static LimitedNodeList* _sharedInstance;
static std::auto_ptr<LimitedNodeList> _sharedInstance;
LimitedNodeList(unsigned short socketListenPort, unsigned short dtlsListenPort);
LimitedNodeList(LimitedNodeList const&); // Don't implement, needed to avoid copies of singleton

View file

@ -24,30 +24,31 @@
#include "SharedUtil.h"
#include "UUID.h"
NodeList* NodeList::_sharedInstance = NULL;
NodeList* NodeList::createInstance(char ownerType, unsigned short socketListenPort, unsigned short dtlsPort) {
if (!_sharedInstance) {
NodeType::init();
NodeType::init();
if (_sharedInstance.get()) {
qDebug() << "NodeList called with existing instance." <<
"Releasing auto_ptr, deleting existing instance and creating a new one.";
_sharedInstance = new NodeList(ownerType, socketListenPort, dtlsPort);
LimitedNodeList::_sharedInstance = _sharedInstance;
// register the SharedNodePointer meta-type for signals/slots
qRegisterMetaType<SharedNodePointer>();
} else {
qDebug("NodeList createInstance called with existing instance.");
delete _sharedInstance.release();
}
return _sharedInstance;
_sharedInstance = std::auto_ptr<LimitedNodeList>(new NodeList(ownerType, socketListenPort, dtlsPort));
// register the SharedNodePointer meta-type for signals/slots
qRegisterMetaType<SharedNodePointer>();
return static_cast<NodeList*>(_sharedInstance.get());
}
NodeList* NodeList::getInstance() {
if (!_sharedInstance) {
if (!_sharedInstance.get()) {
qDebug("NodeList getInstance called before call to createInstance. Returning NULL pointer.");
}
return _sharedInstance;
return static_cast<NodeList*>(_sharedInstance.get());
}
NodeList::NodeList(char newOwnerType, unsigned short socketListenPort, unsigned short dtlsListenPort) :

View file

@ -84,8 +84,6 @@ public slots:
signals:
void limitOfSilentDomainCheckInsReached();
private:
static NodeList* _sharedInstance;
NodeList(char ownerType, unsigned short socketListenPort, unsigned short dtlsListenPort);
NodeList(NodeList const&); // Don't implement, needed to avoid copies of singleton
void operator=(NodeList const&); // Don't implement, needed to avoid copies of singleton