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oops forgot to uncomment constraint initialization
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@ -604,13 +604,11 @@ void AnimInverseKinematics::setSkeletonInternal(AnimSkeleton::ConstPointer skele
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_maxTargetIndex = 0;
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/*
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if (skeleton) {
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initConstraints();
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} else {
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clearConstraints();
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}
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*/
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}
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void AnimInverseKinematics::relaxTowardDefaults(float dt) {
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