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Merge pull request #7267 from ericrius1/growingPlant
Plant that blooms flowers when it is watered by a water can
This commit is contained in:
commit
143d8a0929
5 changed files with 629 additions and 0 deletions
0
examples/VR-VJ/cartridgesSpawner.js
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examples/VR-VJ/cartridgesSpawner.js
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unpublishedScripts/DomainContent/Home/plant/flower.fs
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unpublishedScripts/DomainContent/Home/plant/flower.fs
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//
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// flowers.fs
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// examples/homeContent/plant
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//
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// Created by Eric Levin on 3/7/16.
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// Copyright 2016 High Fidelity, Inc.
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//
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// This fragment shader is designed to shader a sphere to create the effect of a blooming flower
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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#define TWO_PI 6.28318530718
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uniform float iBloomPct = 0.2;
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uniform vec3 iHSLColor = vec3(0.7, 0.5, 0.5);
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float hue2rgb(float f1, float f2, float hue) {
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if (hue < 0.0)
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hue += 1.0;
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else if (hue > 1.0)
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hue -= 1.0;
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float res;
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if ((6.0 * hue) < 1.0)
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res = f1 + (f2 - f1) * 6.0 * hue;
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else if ((2.0 * hue) < 1.0)
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res = f2;
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else if ((3.0 * hue) < 2.0)
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res = f1 + (f2 - f1) * ((2.0 / 3.0) - hue) * 6.0;
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else
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res = f1;
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return res;
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}
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vec3 hsl2rgb(vec3 hsl) {
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vec3 rgb;
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if (hsl.y == 0.0) {
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rgb = vec3(hsl.z); // Luminance
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} else {
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float f2;
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if (hsl.z < 0.5)
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f2 = hsl.z * (1.0 + hsl.y);
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else
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f2 = hsl.z + hsl.y - hsl.y * hsl.z;
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float f1 = 2.0 * hsl.z - f2;
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rgb.r = hue2rgb(f1, f2, hsl.x + (1.0/3.0));
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rgb.g = hue2rgb(f1, f2, hsl.x);
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rgb.b = hue2rgb(f1, f2, hsl.x - (1.0/3.0));
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}
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return rgb;
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}
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vec3 hsl2rgb(float h, float s, float l) {
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return hsl2rgb(vec3(h, s, l));
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}
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void mainImage( out vec4 fragColor, in vec2 fragCoord ) {
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vec2 st = fragCoord.xy/iWorldScale.xz;
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vec3 color = vec3(0.0, 0.0, 0.0);
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vec2 toCenter = vec2(0.5) - st;
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float angle = atan(toCenter.y, toCenter.x);
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float radius = length(toCenter) * 2.0;
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// Second check is so we discard the top half of the sphere
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if ( iBloomPct < radius || _position.y > 0) {
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discard;
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}
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// simulate ambient occlusion
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float brightness = pow(radius, 0.8);
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vec3 hslColor = iHSLColor + (abs(angle) * 0.02);
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hslColor.z = 0.15 + pow(radius, 2.);
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vec3 rgbColor = hsl2rgb(hslColor);
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fragColor = vec4(rgbColor, 1.0);
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}
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vec4 getProceduralColor() {
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vec4 result;
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vec2 position = _position.xz;
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position += 0.5;
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mainImage(result, position * iWorldScale.xz);
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return result;
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}
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//
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// growingPlantEntityScript.js
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// examples/homeContent/plant
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//
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// Created by Eric Levin on 2/10/16.
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// Copyright 2016 High Fidelity, Inc.
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//
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// This entity script handles the logic for growing a plant when it has water poured on it
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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(function() {
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Script.include('../../../../libraries/utils.js');
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var _this;
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GrowingPlant = function() {
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_this = this;
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_this.flowers = [];
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// _this.STARTING_FLOWER_DIMENSIONS = {x: 0.1, y: 0.001, z: 0.1}
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_this.STARTING_FLOWER_DIMENSIONS = {
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x: 0.001,
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y: 0.001,
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z: 0.001
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}
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_this.MAX_FLOWERS = 50;
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_this.MIN_FLOWER_TO_FLOWER_DISTANCE = 0.03;
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_this.debounceRange = {
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min: 500,
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max: 1000
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};
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_this.canCreateFlower = true;
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_this.SHADER_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/shaders/flower.fs";
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// _this.SHADER_URL = "file:///C:/Users/Eric/hifi/unpublishedScripts/DomainContent/Home/plant/flower.fs";
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_this.flowerHSLColors = [{
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hue: 19 / 360,
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saturation: 0.92,
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light: 0.31
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}, {
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hue: 161 / 360,
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saturation: 0.28,
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light: 0.62
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}];
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};
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GrowingPlant.prototype = {
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continueWatering: function(entityID, data) {
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// we're being watered- every now and then spawn a new flower to add to our growing list
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// If we don't have any flowers yet, immediately grow one
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var data = JSON.parse(data[0]);
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if (_this.canCreateFlower && _this.flowers.length < _this.MAX_FLOWERS) {
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_this.createFlower(data.position, data.surfaceNormal);
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_this.canCreateFlower = false;
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Script.setTimeout(function() {
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_this.canCreateFlower = true;
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}, randFloat(_this.debounceRange.min, this.debounceRange.max));
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}
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_this.flowers.forEach(function(flower) {
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flower.grow();
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});
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},
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createFlower: function(position, surfaceNormal) {
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if (_this.previousFlowerPosition && Vec3.distance(position, _this.previousFlowerPosition) < _this.MIN_FLOWER_TO_FLOWER_DISTANCE) {
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// Reduces flower overlap
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return;
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}
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var xzGrowthRate = randFloat(0.00006, 0.00016);
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var growthRate = {x: xzGrowthRate, y: randFloat(0.001, 0.003), z: xzGrowthRate};
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var flower = {
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dimensions: {
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x: _this.STARTING_FLOWER_DIMENSIONS.x,
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y: _this.STARTING_FLOWER_DIMENSIONS.y,
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z: _this.STARTING_FLOWER_DIMENSIONS.z
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},
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startingPosition: position,
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rotation: Quat.rotationBetween(Vec3.UNIT_Y, surfaceNormal),
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maxYDimension: randFloat(0.4, 1.1),
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// startingHSLColor: {
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// hue: 80 / 360,
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// saturation: 0.47,
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// light: 0.48
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// },
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// endingHSLColor: {
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// hue: 19 / 260,
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// saturation: 0.92,
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// light: 0.41
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// },
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hslColor: Math.random() < 0.5 ? _this.flowerHSLColors[0] : _this.flowerHSLColors[1],
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growthRate: growthRate
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};
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flower.userData = {
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ProceduralEntity: {
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shaderUrl: _this.SHADER_URL,
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uniforms: {
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iBloomPct: randFloat(0.4, 0.8),
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iHSLColor: [flower.hslColor.hue, flower.hslColor.saturation, flower.hslColor.light]
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}
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}
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};
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flower.id = Entities.addEntity({
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type: "Sphere",
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name: "flower",
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lifetime: 3600,
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position: position,
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collisionless: true,
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rotation: flower.rotation,
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dimensions: _this.STARTING_FLOWER_DIMENSIONS,
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userData: JSON.stringify(flower.userData)
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});
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flower.grow = function() {
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// grow flower a bit
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if (flower.dimensions.y > flower.maxYDimension) {
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return;
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}
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flower.dimensions = Vec3.sum(flower.dimensions, flower.growthRate);
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flower.position = Vec3.sum(flower.startingPosition, Vec3.multiply(Quat.getUp(flower.rotation), flower.dimensions.y / 2));
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//As we grow we must also move ourselves in direction we grow!
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//TODO: Add this color changing back once we fix bug https://app.asana.com/0/inbox/31759584831096/96943843100173/98022172055918
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// var newHue = map(flower.dimensions.y, _this.STARTING_FLOWER_DIMENSIONS.y, flower.maxYDimension, flower.startingHSLColor.hue, flower.endingHSLColor.hue);
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// var newSaturation = map(flower.dimensions.y, _this.STARTING_FLOWER_DIMENSIONS.y, flower.maxYDimension, flower.startingHSLColor.saturation, flower.endingHSLColor.saturation);
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// var newLight = map(flower.dimensions.y, _this.STARTING_FLOWER_DIMENSIONS.y, flower.maxYDimension, flower.startingHSLColor.light, flower.endingHSLColor.light);
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// flower.userData.PrsoceduralEntity.uniforms.iHSLColor = [newHue, newSaturation, newLight];
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Entities.editEntity(flower.id, {
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dimensions: flower.dimensions,
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position: flower.position,
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});
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}
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_this.flowers.push(flower);
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_this.previousFlowerPosition = position;
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},
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preload: function(entityID) {
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_this.entityID = entityID;
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},
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};
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// entity scripts always need to return a newly constructed object of our type
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return new GrowingPlant();
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});
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//
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// growingPlantSpawner.js
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// examples/homeContent/plant
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//
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// Created by Eric Levin on 2/10/16.
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// Copyright 2016 High Fidelity, Inc.
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//
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// This entity script handles the logic for growing a plant when it has water poured on it
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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var orientation = Camera.getOrientation();
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orientation = Quat.safeEulerAngles(orientation);
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orientation.x = 0;
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orientation = Quat.fromVec3Degrees(orientation);
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var bowlPosition = Vec3.sum(MyAvatar.position, Vec3.multiply(2, Quat.getFront(orientation)));
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var BOWL_MODEL_URL = "http://hifi-content.s3.amazonaws.com/alan/dev/Flowers--Bowl.fbx";
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var bowlDimensions = {
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x: 0.518,
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y: 0.1938,
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z: 0.5518
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};
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var bowl = Entities.addEntity({
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type: "Model",
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modelURL: BOWL_MODEL_URL,
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dimensions: bowlDimensions,
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name: "plant bowl",
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position: bowlPosition
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});
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var PLANT_MODEL_URL = "http://hifi-content.s3.amazonaws.com/alan/dev/Flowers--Moss-Rock.fbx";
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var PLANT_SCRIPT_URL = Script.resolvePath("growingPlantEntityScript.js?v1" + Math.random().toFixed(2));
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var plantDimensions = {
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x: 0.52,
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y: 0.2600,
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z: 0.52
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};
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var plantPosition = Vec3.sum(bowlPosition, {
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x: 0,
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y: plantDimensions.y / 2,
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z: 0
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});
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var plant = Entities.addEntity({
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type: "Model",
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modelURL: PLANT_MODEL_URL,
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name: "hifi-growable-plant",
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dimensions: plantDimensions,
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position: plantPosition,
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script: PLANT_SCRIPT_URL,
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parentID: bowl
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});
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var WATER_CAN_MODEL_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/models/waterCan.fbx?v1" + Math.random();
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var WATER_CAN_SCRIPT_URL = Script.resolvePath("waterCanEntityScript.js?v2" + Math.random().toFixed());
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var waterCanPosition = Vec3.sum(plantPosition, Vec3.multiply(0.6, Quat.getRight(orientation)));
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var waterCanRotation = orientation;
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var waterCan = Entities.addEntity({
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type: "Model",
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shapeType: 'box',
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name: "hifi-water-can",
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modelURL: WATER_CAN_MODEL_URL,
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script: WATER_CAN_SCRIPT_URL,
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dimensions: {
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x: 0.1859,
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y: 0.2762,
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z: 0.4115
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},
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position: waterCanPosition,
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angularDamping: 1,
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dynamic: true,
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gravity: {
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x: 0.0,
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y: -2.0,
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z: 0
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},
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rotation: waterCanRotation,
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userData: JSON.stringify({
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wearable: {
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joints: {
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RightHand: [{
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x: 0.024,
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y: 0.173,
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z: 0.152
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}, {
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x: 0.374,
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y: 0.636,
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z: -0.638,
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w: -0.215
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}],
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LeftHand: [{
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x: -0.0348,
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y: 0.201,
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z: 0.166
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}, {
|
||||
x: 0.4095,
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y: -0.625,
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||||
z: 0.616,
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||||
w: -0.247
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||||
}]
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}
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}
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})
|
||||
});
|
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|
||||
|
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var waterSpoutPosition = Vec3.sum(waterCanPosition, Vec3.multiply(0.2, Quat.getFront(orientation)))
|
||||
var waterSpoutRotation = Quat.multiply(waterCanRotation, Quat.fromPitchYawRollDegrees(10, 0, 0));
|
||||
var waterSpout = Entities.addEntity({
|
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type: "Box",
|
||||
name: "hifi-water-spout",
|
||||
dimensions: {
|
||||
x: 0.02,
|
||||
y: 0.02,
|
||||
z: 0.07
|
||||
},
|
||||
color: {
|
||||
red: 200,
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||||
green: 10,
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||||
blue: 200
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},
|
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position: waterSpoutPosition,
|
||||
rotation: waterSpoutRotation,
|
||||
parentID: waterCan,
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visible: false
|
||||
});
|
||||
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||||
function cleanup() {
|
||||
// Entities.deleteEntity(plant);
|
||||
// Entities.deleteEntity(bowl);
|
||||
// Entities.deleteEntity(waterCan);
|
||||
// Entities.deleteEntity(waterSpout);
|
||||
}
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||||
|
||||
|
||||
Script.scriptEnding.connect(cleanup);
|
|
@ -0,0 +1,242 @@
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//
|
||||
// waterCanEntityScript.js
|
||||
// examples/homeContent/plant
|
||||
//
|
||||
// Created by Eric Levin on 2/15/16.
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// This entity script handles the logic for pouring water when a user tilts the entity the script is attached too.
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
|
||||
|
||||
(function() {
|
||||
|
||||
Script.include('../../../../libraries/utils.js');
|
||||
|
||||
var _this;
|
||||
WaterSpout = function() {
|
||||
_this = this;
|
||||
_this.waterSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/shower.wav");
|
||||
_this.POUR_ANGLE_THRESHOLD = 0;
|
||||
_this.waterPouring = false;
|
||||
_this.WATER_SPOUT_NAME = "hifi-water-spout";
|
||||
_this.GROWABLE_ENTITIES_SEARCH_RANGE = 100;
|
||||
|
||||
};
|
||||
|
||||
WaterSpout.prototype = {
|
||||
|
||||
startNearGrab: function() {
|
||||
_this.startHold();
|
||||
},
|
||||
|
||||
startEquip: function() {
|
||||
_this.startHold();
|
||||
},
|
||||
|
||||
startHold: function() {
|
||||
_this.findGrowableEntities();
|
||||
},
|
||||
|
||||
releaseEquip: function() {
|
||||
_this.releaseHold();
|
||||
},
|
||||
|
||||
releaseGrab: function() {
|
||||
_this.releaseHold();
|
||||
},
|
||||
|
||||
releaseHold: function() {
|
||||
_this.stopPouring();
|
||||
},
|
||||
|
||||
stopPouring: function() {
|
||||
Entities.editEntity(_this.waterEffect, {
|
||||
isEmitting: false
|
||||
});
|
||||
_this.waterPouring = false;
|
||||
//water no longer pouring...
|
||||
if (_this.waterInjector) {
|
||||
_this.waterInjector.stop();
|
||||
}
|
||||
Entities.callEntityMethod(_this.mostRecentIntersectedGrowableEntity, 'stopWatering');
|
||||
},
|
||||
continueEquip: function() {
|
||||
_this.continueHolding();
|
||||
},
|
||||
|
||||
continueNearGrab: function() {
|
||||
_this.continueHolding();
|
||||
},
|
||||
|
||||
continueHolding: function() {
|
||||
if (!_this.waterSpout) {
|
||||
return;
|
||||
}
|
||||
// Check rotation of water can along it's z axis. If it's beyond a threshold, then start spraying water
|
||||
_this.castRay();
|
||||
var rotation = Entities.getEntityProperties(_this.entityID, "rotation").rotation;
|
||||
var pitch = Quat.safeEulerAngles(rotation).x;
|
||||
if (pitch < _this.POUR_ANGLE_THRESHOLD) {
|
||||
// Water is pouring
|
||||
var spoutProps = Entities.getEntityProperties(_this.waterSpout, ["rotation", "position"]);
|
||||
if (!_this.waterPouring) {
|
||||
Entities.editEntity(_this.waterEffect, {
|
||||
isEmitting: true
|
||||
});
|
||||
_this.waterPouring = true;
|
||||
if (!_this.waterInjector) {
|
||||
_this.waterInjector = Audio.playSound(_this.waterSound, {
|
||||
position: spoutProps.position,
|
||||
loop: true
|
||||
});
|
||||
|
||||
} else {
|
||||
_this.waterInjector.restart();
|
||||
}
|
||||
}
|
||||
_this.waterSpoutRotation = spoutProps.rotation;
|
||||
var waterEmitOrientation = Quat.multiply(_this.waterSpoutRotation, Quat.fromPitchYawRollDegrees(0, 180, 0));
|
||||
Entities.editEntity(_this.waterEffect, {
|
||||
emitOrientation: waterEmitOrientation
|
||||
});
|
||||
} else if (pitch > _this.POUR_ANGLE_THRESHOLD && _this.waterPouring) {
|
||||
_this.stopPouring();
|
||||
}
|
||||
},
|
||||
|
||||
castRay: function() {
|
||||
var spoutProps = Entities.getEntityProperties(_this.waterSpout, ["position, rotation"]);
|
||||
var direction = Quat.getFront(spoutProps.rotation)
|
||||
var end = Vec3.sum(spoutProps.position, Vec3.multiply(5, direction));
|
||||
|
||||
var pickRay = {
|
||||
origin: spoutProps.position,
|
||||
direction: direction
|
||||
};
|
||||
var intersection = Entities.findRayIntersection(pickRay, true, _this.growableEntities);
|
||||
|
||||
if (intersection.intersects) {
|
||||
//We've intersected with a waterable object
|
||||
var data = JSON.stringify({
|
||||
position: intersection.intersection,
|
||||
surfaceNormal: intersection.surfaceNormal
|
||||
});
|
||||
_this.mostRecentIntersectedGrowableEntity = intersection.entityID;
|
||||
Entities.callEntityMethod(intersection.entityID, 'continueWatering', [data]);
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
|
||||
|
||||
createWaterEffect: function() {
|
||||
var waterEffectPosition = Vec3.sum(_this.waterSpoutPosition, Vec3.multiply(Quat.getFront(_this.waterSpoutRotation), -0.04));
|
||||
_this.waterEffect = Entities.addEntity({
|
||||
type: "ParticleEffect",
|
||||
name: "water particle effect",
|
||||
position: waterEffectPosition,
|
||||
isEmitting: false,
|
||||
parentID: _this.waterSpout,
|
||||
colorStart: {
|
||||
red: 90,
|
||||
green: 90,
|
||||
blue: 110
|
||||
},
|
||||
color: {
|
||||
red: 70,
|
||||
green: 70,
|
||||
blue: 130
|
||||
},
|
||||
colorFinish: {
|
||||
red: 23,
|
||||
green: 195,
|
||||
blue: 206
|
||||
},
|
||||
maxParticles: 20000,
|
||||
lifespan: 2,
|
||||
emitRate: 2000,
|
||||
emitSpeed: .3,
|
||||
speedSpread: 0.1,
|
||||
emitDimensions: {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0
|
||||
},
|
||||
emitAcceleration: {
|
||||
x: 0.0,
|
||||
y: 0,
|
||||
z: 0
|
||||
},
|
||||
polarStart: 0.0,
|
||||
polarFinish: 0.1,
|
||||
accelerationSpread: {
|
||||
x: 0.01,
|
||||
y: 0.0,
|
||||
z: 0.01
|
||||
},
|
||||
emitOrientation: Quat.fromPitchYawRollDegrees(0, 0, 0),
|
||||
radiusSpread: 0.0001,
|
||||
radiusStart: 0.005,
|
||||
particleRadius: 0.003,
|
||||
radiusFinish: 0.001,
|
||||
alphaSpread: 0,
|
||||
alphaStart: 0.1,
|
||||
alpha: 1.0,
|
||||
alphaFinish: 1.0,
|
||||
emitterShouldTrail: true,
|
||||
textures: "https://s3-us-west-1.amazonaws.com/hifi-content/eric/images/raindrop.png",
|
||||
});
|
||||
|
||||
},
|
||||
|
||||
findGrowableEntities: function() {
|
||||
_this.growableEntities = [];
|
||||
var entities = Entities.findEntities(_this.position, _this.GROWABLE_ENTITIES_SEARCH_RANGE);
|
||||
entities.forEach(function(entity) {
|
||||
var name = Entities.getEntityProperties(entity, "name").name;
|
||||
if (name.length > 0 && name.indexOf("growable") !== -1) {
|
||||
_this.growableEntities.push(entity);
|
||||
}
|
||||
});
|
||||
|
||||
},
|
||||
|
||||
preload: function(entityID) {
|
||||
_this.entityID = entityID;
|
||||
_this.position = Entities.getEntityProperties(_this.entityID, "position").position;
|
||||
// Wait a a bit for spout to spawn for case where preload is initial spawn, then save it
|
||||
Script.setTimeout(function() {
|
||||
var entities = Entities.findEntities(_this.position, 1);
|
||||
entities.forEach(function(entity) {
|
||||
var name = Entities.getEntityProperties(entity, "name").name;
|
||||
if (name === _this.WATER_SPOUT_NAME) {
|
||||
_this.waterSpout = entity;
|
||||
}
|
||||
});
|
||||
|
||||
if (_this.waterSpout) {
|
||||
_this.waterSpoutPosition = Entities.getEntityProperties(_this.waterSpout, "position").position;
|
||||
_this.waterSpoutRotation = Entities.getEntityProperties(_this.waterSpout, "rotation").rotation;
|
||||
_this.createWaterEffect();
|
||||
}
|
||||
|
||||
}, 3000);
|
||||
|
||||
},
|
||||
|
||||
|
||||
unload: function() {
|
||||
Entities.deleteEntity(_this.waterEffect);
|
||||
if (_this.waterInjector) {
|
||||
_this.waterInjector.stop();
|
||||
delete _this.waterInjector;
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// entity scripts always need to return a newly constructed object of our type
|
||||
return new WaterSpout();
|
||||
});
|
Loading…
Reference in a new issue