Merge branch 'playEntityCollisionSound-crash' of github.com:sethalves/hifi into fix/asset-request-crash

This commit is contained in:
Ryan Huffman 2016-04-22 10:02:00 -07:00
commit 1416e397e4
13 changed files with 68 additions and 58 deletions

View file

@ -201,7 +201,7 @@ var toolBar = (function() {
}, true, false); }, true, false);
newModelButton = toolBar.addTool({ newModelButton = toolBar.addTool({
imageURL: toolIconUrl + "upload-01.svg", imageURL: toolIconUrl + "model-01.svg",
subImage: { subImage: {
x: 0, x: 0,
y: Tool.IMAGE_WIDTH, y: Tool.IMAGE_WIDTH,

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@ -64,9 +64,9 @@ void AnimationReader::run() {
if (urlValid) { if (urlValid) {
// Parse the FBX directly from the QNetworkReply // Parse the FBX directly from the QNetworkReply
FBXGeometry* fbxgeo = nullptr; FBXGeometry::Pointer fbxgeo;
if (_url.path().toLower().endsWith(".fbx")) { if (_url.path().toLower().endsWith(".fbx")) {
fbxgeo = readFBX(_data, QVariantHash(), _url.path()); fbxgeo.reset(readFBX(_data, QVariantHash(), _url.path()));
} else { } else {
QString errorStr("usupported format"); QString errorStr("usupported format");
emit onError(299, errorStr); emit onError(299, errorStr);
@ -117,16 +117,16 @@ const QVector<FBXAnimationFrame>& Animation::getFramesReference() const {
void Animation::downloadFinished(const QByteArray& data) { void Animation::downloadFinished(const QByteArray& data) {
// parse the animation/fbx file on a background thread. // parse the animation/fbx file on a background thread.
AnimationReader* animationReader = new AnimationReader(_url, data); AnimationReader* animationReader = new AnimationReader(_url, data);
connect(animationReader, SIGNAL(onSuccess(FBXGeometry*)), SLOT(animationParseSuccess(FBXGeometry*))); connect(animationReader, SIGNAL(onSuccess(FBXGeometry::Pointer)), SLOT(animationParseSuccess(FBXGeometry::Pointer)));
connect(animationReader, SIGNAL(onError(int, QString)), SLOT(animationParseError(int, QString))); connect(animationReader, SIGNAL(onError(int, QString)), SLOT(animationParseError(int, QString)));
QThreadPool::globalInstance()->start(animationReader); QThreadPool::globalInstance()->start(animationReader);
} }
void Animation::animationParseSuccess(FBXGeometry* geometry) { void Animation::animationParseSuccess(FBXGeometry::Pointer geometry) {
qCDebug(animation) << "Animation parse success" << _url.toDisplayString(); qCDebug(animation) << "Animation parse success" << _url.toDisplayString();
_geometry.reset(geometry); _geometry = geometry;
finishedLoading(true); finishedLoading(true);
} }

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@ -68,12 +68,12 @@ protected:
virtual void downloadFinished(const QByteArray& data) override; virtual void downloadFinished(const QByteArray& data) override;
protected slots: protected slots:
void animationParseSuccess(FBXGeometry* geometry); void animationParseSuccess(FBXGeometry::Pointer geometry);
void animationParseError(int error, QString str); void animationParseError(int error, QString str);
private: private:
std::unique_ptr<FBXGeometry> _geometry; FBXGeometry::Pointer _geometry;
}; };
/// Reads geometry in a worker thread. /// Reads geometry in a worker thread.
@ -85,7 +85,7 @@ public:
virtual void run(); virtual void run();
signals: signals:
void onSuccess(FBXGeometry* geometry); void onSuccess(FBXGeometry::Pointer geometry);
void onError(int error, QString str); void onError(int error, QString str);
private: private:

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@ -820,16 +820,24 @@ void EntityTreeRenderer::playEntityCollisionSound(const QUuid& myNodeID, EntityT
return; return;
} }
EntityItemPointer entity = entityTree->findEntityByEntityItemID(id); QString collisionSoundURL;
if (!entity) { float mass = 1.0; // value doesn't get used, but set it so compiler is quiet
AACube minAACube;
bool success = false;
_tree->withReadLock([&] {
EntityItemPointer entity = entityTree->findEntityByEntityItemID(id);
if (entity) {
collisionSoundURL = entity->getCollisionSoundURL();
mass = entity->computeMass();
minAACube = entity->getMinimumAACube(success);
}
});
if (!success) {
return; return;
} }
const QString& collisionSoundURL = entity->getCollisionSoundURL();
if (collisionSoundURL.isEmpty()) { if (collisionSoundURL.isEmpty()) {
return; return;
} }
const float mass = entity->computeMass();
const float COLLISION_PENETRATION_TO_VELOCITY = 50; // as a subsitute for RELATIVE entity->getVelocity() const float COLLISION_PENETRATION_TO_VELOCITY = 50; // as a subsitute for RELATIVE entity->getVelocity()
// The collision.penetration is a pretty good indicator of changed velocity AFTER the initial contact, // The collision.penetration is a pretty good indicator of changed velocity AFTER the initial contact,
// but that first contact depends on exactly where we hit in the physics step. // but that first contact depends on exactly where we hit in the physics step.
@ -854,11 +862,6 @@ void EntityTreeRenderer::playEntityCollisionSound(const QUuid& myNodeID, EntityT
// Shift the pitch down by ln(1 + (size / COLLISION_SIZE_FOR_STANDARD_PITCH)) / ln(2) // Shift the pitch down by ln(1 + (size / COLLISION_SIZE_FOR_STANDARD_PITCH)) / ln(2)
const float COLLISION_SIZE_FOR_STANDARD_PITCH = 0.2f; const float COLLISION_SIZE_FOR_STANDARD_PITCH = 0.2f;
bool success;
auto minAACube = entity->getMinimumAACube(success);
if (!success) {
return;
}
const float stretchFactor = log(1.0f + (minAACube.getLargestDimension() / COLLISION_SIZE_FOR_STANDARD_PITCH)) / log(2); const float stretchFactor = log(1.0f + (minAACube.getLargestDimension() / COLLISION_SIZE_FOR_STANDARD_PITCH)) / log(2);
AudioInjector::playSound(collisionSoundURL, volume, stretchFactor, position); AudioInjector::playSound(collisionSoundURL, volume, stretchFactor, position);
} }

View file

@ -39,6 +39,8 @@
using namespace std; using namespace std;
static int FBXGeometryPointerMetaTypeId = qRegisterMetaType<FBXGeometry::Pointer>();
QStringList FBXGeometry::getJointNames() const { QStringList FBXGeometry::getJointNames() const {
QStringList names; QStringList names;
foreach (const FBXJoint& joint, joints) { foreach (const FBXJoint& joint, joints) {

View file

@ -270,6 +270,7 @@ inline bool operator!=(const SittingPoint& lhs, const SittingPoint& rhs)
/// A set of meshes extracted from an FBX document. /// A set of meshes extracted from an FBX document.
class FBXGeometry { class FBXGeometry {
public: public:
using Pointer = std::shared_ptr<FBXGeometry>;
QString author; QString author;
QString applicationName; ///< the name of the application that generated the model QString applicationName; ///< the name of the application that generated the model
@ -330,6 +331,7 @@ public:
}; };
Q_DECLARE_METATYPE(FBXGeometry) Q_DECLARE_METATYPE(FBXGeometry)
Q_DECLARE_METATYPE(FBXGeometry::Pointer)
/// Reads FBX geometry from the supplied model and mapping data. /// Reads FBX geometry from the supplied model and mapping data.
/// \exception QString if an error occurs in parsing /// \exception QString if an error occurs in parsing

View file

@ -17,6 +17,7 @@
using namespace gpu; using namespace gpu;
static int TexturePointerMetaTypeId = qRegisterMetaType<TexturePointer>();
std::atomic<uint32_t> Texture::_textureCPUCount{ 0 }; std::atomic<uint32_t> Texture::_textureCPUCount{ 0 };
std::atomic<Texture::Size> Texture::_textureCPUMemoryUsage{ 0 }; std::atomic<Texture::Size> Texture::_textureCPUMemoryUsage{ 0 };
@ -857,8 +858,8 @@ void TextureSource::reset(const QUrl& url) {
_imageUrl = url; _imageUrl = url;
} }
void TextureSource::resetTexture(gpu::Texture* texture) { void TextureSource::resetTexture(gpu::TexturePointer texture) {
_gpuTexture.reset(texture); _gpuTexture = texture;
} }
bool TextureSource::isDefined() const { bool TextureSource::isDefined() const {

View file

@ -16,6 +16,7 @@
#include <algorithm> //min max and more #include <algorithm> //min max and more
#include <bitset> #include <bitset>
#include <QMetaType>
#include <QUrl> #include <QUrl>
namespace gpu { namespace gpu {
@ -469,7 +470,6 @@ protected:
typedef std::shared_ptr<Texture> TexturePointer; typedef std::shared_ptr<Texture> TexturePointer;
typedef std::vector< TexturePointer > Textures; typedef std::vector< TexturePointer > Textures;
// TODO: For now TextureView works with Texture as a place holder for the Texture. // TODO: For now TextureView works with Texture as a place holder for the Texture.
// The overall logic should be about the same except that the Texture will be a real GL Texture under the hood // The overall logic should be about the same except that the Texture will be a real GL Texture under the hood
class TextureView { class TextureView {
@ -526,7 +526,7 @@ public:
void reset(const QUrl& url); void reset(const QUrl& url);
void resetTexture(gpu::Texture* texture); void resetTexture(gpu::TexturePointer texture);
bool isDefined() const; bool isDefined() const;
@ -538,5 +538,6 @@ typedef std::shared_ptr< TextureSource > TextureSourcePointer;
}; };
Q_DECLARE_METATYPE(gpu::TexturePointer)
#endif #endif

View file

@ -143,40 +143,38 @@ void GeometryReader::run() {
QString urlname = _url.path().toLower(); QString urlname = _url.path().toLower();
if (!urlname.isEmpty() && !_url.path().isEmpty() && if (!urlname.isEmpty() && !_url.path().isEmpty() &&
(_url.path().toLower().endsWith(".fbx") || _url.path().toLower().endsWith(".obj"))) { (_url.path().toLower().endsWith(".fbx") || _url.path().toLower().endsWith(".obj"))) {
FBXGeometry* fbxGeometry = nullptr; FBXGeometry::Pointer fbxGeometry;
if (_url.path().toLower().endsWith(".fbx")) { if (_url.path().toLower().endsWith(".fbx")) {
fbxGeometry = readFBX(_data, _mapping, _url.path()); fbxGeometry.reset(readFBX(_data, _mapping, _url.path()));
if (fbxGeometry->meshes.size() == 0 && fbxGeometry->joints.size() == 0) { if (fbxGeometry->meshes.size() == 0 && fbxGeometry->joints.size() == 0) {
throw QString("empty geometry, possibly due to an unsupported FBX version"); throw QString("empty geometry, possibly due to an unsupported FBX version");
} }
} else if (_url.path().toLower().endsWith(".obj")) { } else if (_url.path().toLower().endsWith(".obj")) {
fbxGeometry = OBJReader().readOBJ(_data, _mapping, _url); fbxGeometry.reset(OBJReader().readOBJ(_data, _mapping, _url));
} else { } else {
throw QString("unsupported format"); throw QString("unsupported format");
} }
// Ensure the resource has not been deleted, and won't be while invokeMethod is in flight. // Ensure the resource has not been deleted
auto resource = _resource.toStrongRef(); auto resource = _resource.toStrongRef();
if (!resource) { if (!resource) {
qCWarning(modelnetworking) << "Abandoning load of" << _url << "; could not get strong ref"; qCWarning(modelnetworking) << "Abandoning load of" << _url << "; could not get strong ref";
delete fbxGeometry;
} else { } else {
QMetaObject::invokeMethod(resource.data(), "setGeometryDefinition", Qt::BlockingQueuedConnection, Q_ARG(void*, fbxGeometry)); QMetaObject::invokeMethod(resource.data(), "setGeometryDefinition",
Q_ARG(FBXGeometry::Pointer, fbxGeometry));
} }
} else { } else {
throw QString("url is invalid"); throw QString("url is invalid");
} }
} catch (const QString& error) { } catch (const QString& error) {
qCDebug(modelnetworking) << "Error reading " << _url << ": " << error; qCDebug(modelnetworking) << "Error parsing model for" << _url << ":" << error;
auto resource = _resource.toStrongRef(); auto resource = _resource.toStrongRef();
// Ensure the resoruce has not been deleted, and won't be while invokeMethod is in flight. if (resource) {
if (!resource) { QMetaObject::invokeMethod(resource.data(), "finishedLoading",
qCWarning(modelnetworking) << "Abandoning load of" << _url << "; could not get strong ref"; Q_ARG(bool, false));
} else {
QMetaObject::invokeMethod(resource.data(), "finishedLoading", Qt::BlockingQueuedConnection, Q_ARG(bool, false));
} }
} }
} }
@ -190,7 +188,7 @@ public:
virtual void downloadFinished(const QByteArray& data) override; virtual void downloadFinished(const QByteArray& data) override;
protected: protected:
Q_INVOKABLE void setGeometryDefinition(void* fbxGeometry); Q_INVOKABLE void setGeometryDefinition(FBXGeometry::Pointer fbxGeometry);
private: private:
QVariantHash _mapping; QVariantHash _mapping;
@ -200,9 +198,9 @@ void GeometryDefinitionResource::downloadFinished(const QByteArray& data) {
QThreadPool::globalInstance()->start(new GeometryReader(_self, _url, _mapping, data)); QThreadPool::globalInstance()->start(new GeometryReader(_self, _url, _mapping, data));
} }
void GeometryDefinitionResource::setGeometryDefinition(void* fbxGeometry) { void GeometryDefinitionResource::setGeometryDefinition(FBXGeometry::Pointer fbxGeometry) {
// Assume ownership of the geometry pointer // Assume ownership of the geometry pointer
_geometry.reset(static_cast<FBXGeometry*>(fbxGeometry)); _geometry = fbxGeometry;
// Copy materials // Copy materials
QHash<QString, size_t> materialIDAtlas; QHash<QString, size_t> materialIDAtlas;

View file

@ -330,7 +330,7 @@ void ImageReader::run() {
return; return;
} }
gpu::Texture* texture = nullptr; gpu::TexturePointer texture = nullptr;
{ {
// Double-check the resource still exists between long operations. // Double-check the resource still exists between long operations.
auto resource = _resource.toStrongRef(); auto resource = _resource.toStrongRef();
@ -342,36 +342,32 @@ void ImageReader::run() {
auto url = _url.toString().toStdString(); auto url = _url.toString().toStdString();
PROFILE_RANGE_EX(__FUNCTION__"::textureLoader", 0xffffff00, nullptr); PROFILE_RANGE_EX(__FUNCTION__"::textureLoader", 0xffffff00, nullptr);
texture = resource.dynamicCast<NetworkTexture>()->getTextureLoader()(image, url); texture.reset(resource.dynamicCast<NetworkTexture>()->getTextureLoader()(image, url));
} }
// Ensure the resource has not been deleted, and won't be while invokeMethod is in flight. // Ensure the resource has not been deleted
auto resource = _resource.toStrongRef(); auto resource = _resource.toStrongRef();
if (!resource) { if (!resource) {
qCWarning(modelnetworking) << "Abandoning load of" << _url << "; could not get strong ref"; qCWarning(modelnetworking) << "Abandoning load of" << _url << "; could not get strong ref";
delete texture;
} else { } else {
QMetaObject::invokeMethod(resource.data(), "setImage", Qt::BlockingQueuedConnection, QMetaObject::invokeMethod(resource.data(), "setImage",
Q_ARG(void*, texture), Q_ARG(gpu::TexturePointer, texture),
Q_ARG(int, originalWidth), Q_ARG(int, originalHeight)); Q_ARG(int, originalWidth), Q_ARG(int, originalHeight));
} }
} }
void NetworkTexture::setImage(void* voidTexture, int originalWidth, void NetworkTexture::setImage(gpu::TexturePointer texture, int originalWidth,
int originalHeight) { int originalHeight) {
_originalWidth = originalWidth; _originalWidth = originalWidth;
_originalHeight = originalHeight; _originalHeight = originalHeight;
gpu::Texture* texture = static_cast<gpu::Texture*>(voidTexture);
// Passing ownership // Passing ownership
_textureSource->resetTexture(texture); _textureSource->resetTexture(texture);
auto gpuTexture = _textureSource->getGPUTexture();
if (gpuTexture) { if (texture) {
_width = gpuTexture->getWidth(); _width = texture->getWidth();
_height = gpuTexture->getHeight(); _height = texture->getHeight();
setSize(gpuTexture->getStoredSize()); setSize(texture->getStoredSize());
} else { } else {
// FIXME: If !gpuTexture, we failed to load! // FIXME: If !gpuTexture, we failed to load!
_width = _height = 0; _width = _height = 0;

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@ -128,7 +128,6 @@ public:
signals: signals:
void networkTextureCreated(const QWeakPointer<NetworkTexture>& self); void networkTextureCreated(const QWeakPointer<NetworkTexture>& self);
protected: protected:
virtual bool isCacheable() const override { return _loaded; } virtual bool isCacheable() const override { return _loaded; }
@ -136,9 +135,7 @@ protected:
virtual void downloadFinished(const QByteArray& data) override; virtual void downloadFinished(const QByteArray& data) override;
Q_INVOKABLE void loadContent(const QByteArray& content); Q_INVOKABLE void loadContent(const QByteArray& content);
// FIXME: This void* should be a gpu::Texture* but i cannot get it to work for now, moving on... Q_INVOKABLE void setImage(gpu::TexturePointer texture, int originalWidth, int originalHeight);
Q_INVOKABLE void setImage(void* texture, int originalWidth, int originalHeight);
private: private:
TextureType _type; TextureType _type;

View file

@ -606,8 +606,9 @@ void Resource::handleReplyFinished() {
const int BASE_DELAY_MS = 1000; const int BASE_DELAY_MS = 1000;
if (_attempts++ < MAX_ATTEMPTS) { if (_attempts++ < MAX_ATTEMPTS) {
auto waitTime = BASE_DELAY_MS * (int)pow(2.0, _attempts); auto waitTime = BASE_DELAY_MS * (int)pow(2.0, _attempts);
qCDebug(networking).nospace() << "Retrying to load the asset in " << waitTime qCDebug(networking) << "Server unavailable for" << _url <<
<< "ms, attempt " << _attempts << " of " << MAX_ATTEMPTS; "retrying in " << waitTime << "ms," <<
"attempt " << _attempts + 1 << "of" << MAX_ATTEMPTS;
QTimer::singleShot(waitTime, this, &Resource::attemptRequest); QTimer::singleShot(waitTime, this, &Resource::attemptRequest);
break; break;
} }

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@ -64,6 +64,15 @@ void MainWindow::saveGeometry() {
} }
void MainWindow::closeEvent(QCloseEvent* event) { void MainWindow::closeEvent(QCloseEvent* event) {
// It is the job of Application::quit() to shut things down properly when it is finished with its event loop.
// But if we don't explicitly ignore this event now, the window and application event loop will close
// before we've had a chance to act on the aboutToClose signal. This will leaves a zombie process on all platforms.
// To repro:
// Open a QML modal dialog (e.g., select an avatar to wear), but don't dismiss it.
// Close the application with the operating system window close button (not the menu Quit)
// With ignore: App will wait until you accept or dismiss the dialog and log "Normal exit".
// Without ignore: App will close immediately, and nothing will log about quitting or exit.
event->ignore();
qApp->quit(); qApp->quit();
} }