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There and back again...
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parent
f66e13b2ec
commit
13d02011f3
3 changed files with 9 additions and 15 deletions
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@ -104,6 +104,9 @@ void AvatarManager::updateMyAvatar(float deltaTime) {
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PerformanceWarning warn(showWarnings, "AvatarManager::updateMyAvatar()");
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_myAvatar->update(deltaTime);
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render::Transaction transaction;
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_myAvatar->updateRenderItem(transaction);
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qApp->getMain3DScene()->enqueueTransaction(transaction);
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quint64 now = usecTimestampNow();
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quint64 dt = now - _lastSendAvatarDataTime;
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@ -52,12 +52,10 @@ const glm::vec3 HAND_TO_PALM_OFFSET(0.0f, 0.12f, 0.08f);
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namespace render {
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template <> const ItemKey payloadGetKey(const AvatarSharedPointer& avatar) {
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ItemKey::Builder keyBuilder = ItemKey::Builder::opaqueShape().withTypeMeta().withTagBits(ItemKey::TAG_BITS_0 | ItemKey::TAG_BITS_1).withMetaCullGroup();
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ItemKey::Builder keyBuilder = ItemKey::Builder::opaqueShape().withShadowCaster().withTypeMeta().withTagBits(ItemKey::TAG_BITS_0 | ItemKey::TAG_BITS_1).withMetaCullGroup();
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auto avatarPtr = static_pointer_cast<Avatar>(avatar);
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auto model = avatarPtr->getSkeletonModel();
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//if (model && !model->isVisible()) {
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if (!avatarPtr->getEnableMeshVisible() && model) {
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if (!avatarPtr->getEnableMeshVisible()) {
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keyBuilder.withInvisible();
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}
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return keyBuilder.build();
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@ -816,7 +814,7 @@ void Avatar::fixupModelsInScene(const render::ScenePointer& scene) {
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}
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if (_needMeshVisibleSwitch) {
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// _skeletonModel->setVisibleInScene(_isMeshEnableVisible, scene, render::ItemKey::TAG_BITS_0 | render::ItemKey::TAG_BITS_1, true);
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_skeletonModel->setVisibleInScene(_isMeshEnableVisible, scene, render::ItemKey::TAG_BITS_0 | render::ItemKey::TAG_BITS_1, true);
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updateRenderItem(transaction);
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_needMeshVisibleSwitch = false;
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}
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@ -395,13 +395,9 @@ void CullShapeBounds::run(const RenderContextPointer& renderContext, const Input
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if (antiFrustum == nullptr) {
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for (auto& item : inItems.second) {
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if (test.solidAngleTest(item.bound) && test.frustumTest(item.bound)) {
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const auto& theItem = scene->getItem(item.id);
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const auto shapeKey = theItem.getKey();
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const auto shapeKey = scene->getItem(item.id).getKey();
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if (cullFilter.test(shapeKey)) {
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outItems->second.emplace_back(item);
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if (theItem.getKey().isMetaCullGroup()) {
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theItem.fetchMetaSubItemBounds(outItems->second, (*scene));
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}
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}
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if (boundsFilter.test(shapeKey)) {
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outBounds += item.bound;
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@ -411,13 +407,9 @@ void CullShapeBounds::run(const RenderContextPointer& renderContext, const Input
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} else {
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for (auto& item : inItems.second) {
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if (test.solidAngleTest(item.bound) && test.frustumTest(item.bound) && test.antiFrustumTest(item.bound)) {
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const auto& theItem = scene->getItem(item.id);
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const auto shapeKey = theItem.getKey();
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const auto shapeKey = scene->getItem(item.id).getKey();
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if (cullFilter.test(shapeKey)) {
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outItems->second.emplace_back(item);
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if (theItem.getKey().isMetaCullGroup()) {
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theItem.fetchMetaSubItemBounds(outItems->second, (*scene));
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}
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}
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if (boundsFilter.test(shapeKey)) {
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outBounds += item.bound;
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@ -495,6 +487,7 @@ void FetchSpatialSelection::run(const RenderContextPointer& renderContext,
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if (filter.test(item.getKey())) {
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ItemBound itemBound(id, item.getBound());
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outItems.emplace_back(itemBound);
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}
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}
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}
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