diff --git a/libraries/entities/src/EntityItemProperties.cpp b/libraries/entities/src/EntityItemProperties.cpp
index fe4c960bd6..945804a0fc 100644
--- a/libraries/entities/src/EntityItemProperties.cpp
+++ b/libraries/entities/src/EntityItemProperties.cpp
@@ -1380,8 +1380,8 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
/*@jsdoc
* The "Web"
{@link Entities.EntityType|EntityType} displays a browsable web page. Each user views their own copy
* of the web page: if one user navigates to another page on the entity, other users do not see the change; if a video is being
- * played, users don't see it in sync. Internally, a Web Entity is rendered as a non-repeating, upside down texture, so additional
- * transformations may be necessary if you reference a web entity texture by UUID. It has properties in addition to the common
+ * played, users don't see it in sync. Internally, a Web entity is rendered as a non-repeating, upside down texture, so additional
+ * transformations may be necessary if you reference a Web entity texture by UUID. It has properties in addition to the common
* {@link Entities.EntityProperties|EntityProperties}.
*
* @typedef {object} Entities.EntityProperties-Web
diff --git a/libraries/material-networking/src/material-networking/TextureCache.cpp b/libraries/material-networking/src/material-networking/TextureCache.cpp
index 489692e3e2..0307e38cc9 100644
--- a/libraries/material-networking/src/material-networking/TextureCache.cpp
+++ b/libraries/material-networking/src/material-networking/TextureCache.cpp
@@ -254,7 +254,7 @@ NetworkTexturePointer TextureCache::getTexture(const QUrl& url, image::TextureUs
if (url.scheme() == RESOURCE_SCHEME) {
return getResourceTexture(url);
}
- QString decodedURL = url.toDisplayString(QUrl::FullyDecoded);
+ QString decodedURL = QUrl::fromPercentEncoding(url.toEncoded());
if (decodedURL.startsWith("{")) {
return getTextureByUUID(decodedURL);
}
diff --git a/libraries/procedural/src/procedural/Procedural.h b/libraries/procedural/src/procedural/Procedural.h
index d6971e3cdf..39c619c687 100644
--- a/libraries/procedural/src/procedural/Procedural.h
+++ b/libraries/procedural/src/procedural/Procedural.h
@@ -40,7 +40,7 @@ const size_t MAX_PROCEDURAL_TEXTURE_CHANNELS{ 4 };
* If a procedural material contains a vertex shader, the bounding box of the material entity is used to cull the object to which the material is applied.
* @property {string} fragmentShaderURL - A link to a fragment shader. Currently, only GLSL shaders are supported. The shader must implement a different method depending on the version.
* shaderUrl
is an alias.
- * @property {string[]} channels=[] - An array of input texture URLs or entity IDs. Currently, up to 4 are supported. An entity ID may be that of an Image or a Web entity.
+ * @property {string[]} channels=[] - An array of input texture URLs or entity IDs. Currently, up to 4 are supported. An entity ID may be that of an Image or Web entity.
* @property {ProceduralUniforms} uniforms={} - A {@link ProceduralUniforms} object containing all the custom uniforms to be passed to the shader.
*/
diff --git a/libraries/procedural/src/procedural/ProceduralMaterialCache.cpp b/libraries/procedural/src/procedural/ProceduralMaterialCache.cpp
index 58fec1f002..d99f74769c 100644
--- a/libraries/procedural/src/procedural/ProceduralMaterialCache.cpp
+++ b/libraries/procedural/src/procedural/ProceduralMaterialCache.cpp
@@ -150,13 +150,13 @@ NetworkMaterialResource::ParsedMaterials NetworkMaterialResource::parseMaterialF
* @property {number|string} scattering - The scattering, range 0.0
– 1.0
.
* Set to "fallthrough"
to fall through to the material below. "hifi_pbr"
model only.
* @property {string} emissiveMap - The URL of the emissive texture image, or an entity ID. An entity ID may be that of an
- * Image or a Web entity. Set to "fallthrough"
to fall through to the material below.
+ * Image or Web entity. Set to "fallthrough"
to fall through to the material below.
* "hifi_pbr"
model only.
* @property {string} albedoMap - The URL of the albedo texture image, or an entity ID. An entity ID may be that of an Image
- * or a Web entity. Set to "fallthrough"
to fall through to the material below. "hifi_pbr"
+ * or Web entity. Set to "fallthrough"
to fall through to the material below. "hifi_pbr"
* model only.
* @property {string} opacityMap - The URL of the opacity texture image, or an entity ID. An entity ID may be that of an Image
- * or a Web entity. Set the value the same as the albedoMap
value for transparency.
+ * or Web entity. Set the value the same as the albedoMap
value for transparency.
* "hifi_pbr"
model only.
* @property {string} opacityMapMode - The mode defining the interpretation of the opacity map. Values can be:
*
"fallthrough"
to fall through to the material below. "hifi_pbr"
model only.
* @property {string} metallicMap - The URL of the metallic texture image, or an entity ID. An entity ID may be that of an
- * Image or a Web entity. You can use this or specularMap
, but not both.
+ * Image or Web entity. You can use this or specularMap
, but not both.
* Set to "fallthrough"
to fall through to the material below. "hifi_pbr"
model only.
* @property {string} specularMap - The URL of the specular texture image, or an entity ID. An entity ID may be that of an
- * Image or a Web entity. You can use this or metallicMap
, but not both.
+ * Image or Web entity. You can use this or metallicMap
, but not both.
* Set to "fallthrough"
to fall through to the material below. "hifi_pbr"
model only.
* @property {string} normalMap - The URL of the normal texture image, or an entity ID. An entity ID may be that of an Image
- * or a Web entity. You can use this or bumpMap
, but not both. Set to "fallthrough"
to fall
+ * or Web entity. You can use this or bumpMap
, but not both. Set to "fallthrough"
to fall
* through to the material below. "hifi_pbr"
model only.
* @property {string} bumpMap - The URL of the bump texture image, or an entity ID. An entity ID may be that of an Image
- * or a Web entity. You can use this or normalMap
, but not both. Set to "fallthrough"
to
+ * or Web entity. You can use this or normalMap
, but not both. Set to "fallthrough"
to
* fall through to the material below. "hifi_pbr"
model only.
* @property {string} occlusionMap - The URL of the occlusion texture image, or an entity ID. An entity ID may be that of
- * an Image or a Web entity. Set to "fallthrough"
to fall through to the material below.
+ * an Image or Web entity. Set to "fallthrough"
to fall through to the material below.
* "hifi_pbr"
model only.
* @property {string} scatteringMap - The URL of the scattering texture image, or an entity ID. An entity ID may be that of an
- * Image or a Web entity. Only used if normalMap
or bumpMap
is specified.
+ * Image or Web entity. Only used if normalMap
or bumpMap
is specified.
* Set to "fallthrough"
to fall through to the material below. "hifi_pbr"
model only.
* @property {string} lightMap - The URL of the light map texture image, or an entity ID. An entity ID may be that of an Image
- * or a Web entity. Set to "fallthrough"
to fall through to the material below. "hifi_pbr"
+ * or Web entity. Set to "fallthrough"
to fall through to the material below. "hifi_pbr"
* model only.
* @property {Mat4|string} texCoordTransform0 - The transform to use for all of the maps apart from occlusionMap
* and lightMap
.