remove use of getTrueColor() which is going away

This commit is contained in:
ZappoMan 2014-03-02 12:41:17 -08:00
parent 1c92cd996c
commit 124a63e6cc
2 changed files with 10 additions and 10 deletions

View file

@ -51,9 +51,9 @@ bool SvoViewer::PointRenderAssemblePerVoxel(OctreeElement* node, void* extraData
center *= 100.0;
args->buffer[args->count] = center;
int cCount = args->count * 3;
args->colorBuffer[cCount] = voxel->getTrueColor()[0];
args->colorBuffer[cCount+1] = voxel->getTrueColor()[1];
args->colorBuffer[cCount+2] = voxel->getTrueColor()[2];
args->colorBuffer[cCount] = voxel->getColor()[0];
args->colorBuffer[cCount+1] = voxel->getColor()[1];
args->colorBuffer[cCount+2] = voxel->getColor()[2];
args->count++;
return true; // keep going!
}
@ -189,7 +189,7 @@ bool SvoViewer::VoxelRenderAssemblePerVoxel(OctreeElement* node, void* extraData
int totalNodesProcessedSinceLastFlush = args->leafCount - args->lastBufferSegmentStart;
// ack, one of these components is flags, not alpha
int cCount = totalNodesProcessedSinceLastFlush * 4; // Place it relative to the current segment.
unsigned char col[4] = {voxel->getTrueColor()[0], voxel->getTrueColor()[1], voxel->getTrueColor()[2], 1};
unsigned char col[4] = {voxel->getColor()[0], voxel->getColor()[1], voxel->getColor()[2], 1};
for(int i = 0; i < GLOBAL_NORMALS_VERTICES_PER_VOXEL; i++)
memcpy(&args->colorBuffer[cCount+i*4], col, sizeof(col));
@ -579,9 +579,9 @@ bool SvoViewer::VoxelOptRenderAssemblePerVoxel(OctreeElement* node, void* extraD
args->vtxBuffer[args->vtxCount].position *= 100;
args->vtxBuffer[args->vtxCount].position.x -= 25;
args->vtxBuffer[args->vtxCount].position.y -= 4;
args->vtxBuffer[args->vtxCount].color[0] = voxel->getTrueColor()[0];
args->vtxBuffer[args->vtxCount].color[1] = voxel->getTrueColor()[1];
args->vtxBuffer[args->vtxCount].color[2] = voxel->getTrueColor()[2];
args->vtxBuffer[args->vtxCount].color[0] = voxel->getColor()[0];
args->vtxBuffer[args->vtxCount].color[1] = voxel->getColor()[1];
args->vtxBuffer[args->vtxCount].color[2] = voxel->getColor()[2];
args->vtxBuffer[args->vtxCount].color[3] = 1;
args->bounds.AddToSet(args->vtxBuffer[args->vtxCount].position);
args->vtxCount++;

View file

@ -148,9 +148,9 @@ bool SvoViewer::VoxelOpt2RenderAssemblePerVoxel(OctreeElement* node, void* extra
args->vtxBuffer[args->vtxCount].position *= 100;
args->vtxBuffer[args->vtxCount].position.x -= 25;
args->vtxBuffer[args->vtxCount].position.y -= 4;
args->vtxBuffer[args->vtxCount].color[0] = voxel->getTrueColor()[0];
args->vtxBuffer[args->vtxCount].color[1] = voxel->getTrueColor()[1];
args->vtxBuffer[args->vtxCount].color[2] = voxel->getTrueColor()[2];
args->vtxBuffer[args->vtxCount].color[0] = voxel->getColor()[0];
args->vtxBuffer[args->vtxCount].color[1] = voxel->getColor()[1];
args->vtxBuffer[args->vtxCount].color[2] = voxel->getColor()[2];
args->vtxBuffer[args->vtxCount].color[3] = 1;
cubeVerts[i] = args->vtxBuffer[args->vtxCount].position;
args->vtxCount++;