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Added 3 more texture coord vec4f stream attributes
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236270d798
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10a6ad2ac9
3 changed files with 21 additions and 6 deletions
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@ -485,9 +485,15 @@ void GLBackend::makeProgramBindings(ShaderObject& shaderObject) {
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glBindAttribLocation(glprogram, gpu::Stream::TANGENT, "inTangent");
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}
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loc = glGetAttribLocation(glprogram, "inTexCoord1");
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if (loc >= 0 && loc != gpu::Stream::TEXCOORD1) {
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glBindAttribLocation(glprogram, gpu::Stream::TEXCOORD1, "inTexCoord1");
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char attribName[] = "inTexCoordn";
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for (auto i = 0; i < 4; i++) {
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auto streamId = gpu::Stream::TEXCOORD1 + i;
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attribName[strlen(attribName) - 1] = '1' + i;
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loc = glGetAttribLocation(glprogram, attribName);
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if (loc >= 0 && loc != streamId) {
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glBindAttribLocation(glprogram, streamId, attribName);
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}
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}
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loc = glGetAttribLocation(glprogram, "inSkinClusterIndex");
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@ -36,8 +36,14 @@ const ElementArray& getDefaultElements() {
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//SKIN_CLUSTER_WEIGHT = 6,
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Element::VEC4F_XYZW,
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//TEXCOORD1 = 7,
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Element::VEC2F_UV
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}};
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Element::VEC2F_UV,
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//TEXCOORD2 = 7,
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Element::VEC4F_XYZW,
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//TEXCOORD3 = 7,
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Element::VEC4F_XYZW,
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//TEXCOORD4 = 7,
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Element::VEC4F_XYZW
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}};
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return defaultElements;
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}
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@ -38,8 +38,11 @@ public:
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SKIN_CLUSTER_INDEX = 5,
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SKIN_CLUSTER_WEIGHT = 6,
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TEXCOORD1 = 7,
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NUM_INPUT_SLOTS = TEXCOORD1 + 1,
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TEXCOORD2 = 8,
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TEXCOORD3 = 9,
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TEXCOORD4 = 10,
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NUM_INPUT_SLOTS,
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DRAW_CALL_INFO = 15, // Reserve last input slot for draw call infos
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};
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