more Particles to Entities migration

This commit is contained in:
ZappoMan 2014-10-17 10:11:47 -07:00
parent 25270efa42
commit 0ff6c491d4

View file

@ -1,11 +1,11 @@
//
// particleModelExample.js
// entityModelExample.js
// examples
//
// Created by Brad Hefta-Gaub on 1/28/14.
// Copyright 2014 High Fidelity, Inc.
//
// This is an example script that demonstrates creating and editing a particle
// This is an example script that demonstrates creating and editing a entity
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
@ -17,40 +17,38 @@ var count = 0;
var stopAfter = 100;
var modelPropertiesA = {
type: "Model",
position: { x: 1, y: 1, z: 1 },
velocity: { x: 0.5, y: 0, z: 0.5 },
gravity: { x: 0, y: 0, z: 0 },
damping: 0,
radius : 0.25,
modelURL: HIFI_PUBLICK_BUCKET + "meshes/Feisar_Ship.FBX",
dimensions: { x: 0.5, y: 0.5, z: 0.5 },
modelURL: HIFI_PUBLIC_BUCKET + "meshes/Feisar_Ship.FBX",
lifetime: 20
};
var modelPropertiesB = {
type: "Model",
position: { x: 1, y: 1.5, z: 1 },
velocity: { x: 0.5, y: 0, z: 0.5 },
gravity: { x: 0, y: 0, z: 0 },
damping: 0,
radius : 0.25,
modelURL: HIFI_PUBLIC_BUCKET + "meshes/newInvader16x16.svo",
modelScale: 450,
modelTranslation: { x: -1.3, y: -1.3, z: -1.3 },
dimensions: { x: 0.5, y: 0.5, z: 0.5 },
modelURL: HIFI_PUBLIC_BUCKET + "meshes/orc.fbx",
lifetime: 20
};
var ballProperties = {
type: "Sphere",
position: { x: 1, y: 0.5, z: 1 },
velocity: { x: 0.5, y: 0, z: 0.5 },
gravity: { x: 0, y: 0, z: 0 },
damping: 0,
radius : 0.25,
dimensions: { x: 0.5, y: 0.5, z: 0.5 },
color: { red: 255, green: 0, blue: 0 },
lifetime: 20
};
var modelAParticleID = Particles.addParticle(modelPropertiesA);
var modelBParticleID = Particles.addParticle(modelPropertiesB);
var ballParticleID = Particles.addParticle(ballProperties);
var modelAEntityID = Entities.addEntity(modelPropertiesA);
var modelBEntityID = Entities.addEntity(modelPropertiesB);
var ballEntityID = Entities.addEntity(ballProperties);
function endAfterAWhile(deltaTime) {
// stop it...