rearranged entity props and added check in setNormals to avoid uninitialized binormal values

This commit is contained in:
ericrius1 2015-08-10 11:55:47 -07:00
commit 0f7c21ddd7
70 changed files with 1625 additions and 1034 deletions

View file

@ -1,7 +1,7 @@
Please read the [general build guide](BUILD.md) for information on dependencies required for all platforms. Only OS X specific instructions are found in this file.
###Homebrew
[Homebrew](http://brew.sh/) is an excellent package manager for OS X. It makes install of all hifi dependencies very simple.
[Homebrew](http://brew.sh/) is an excellent package manager for OS X. It makes install of all High Fidelity dependencies very simple.
brew tap highfidelity/homebrew-formulas
brew install cmake openssl

View file

@ -9,6 +9,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QtCore/QDataStream>
#include <QtCore/QDebug>
#include <QtCore/QJsonArray>
#include <QtCore/QJsonObject>

View file

@ -5,7 +5,7 @@
// Created by Zander Otavka on 7/15/15.
// Copyright 2015 High Fidelity, Inc.
//
// Shows a few common controls in a FloatingUIPanel on right click.
// Shows a few common controls in a OverlayPanel on right click.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
@ -22,14 +22,13 @@ var MIC_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/tools/mic-toggle.svg";
var FACE_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/tools/face-toggle.svg";
var ADDRESS_BAR_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/tools/address-bar-toggle.svg";
var panel = new FloatingUIPanel({
anchorPosition: {
bind: "myAvatar"
},
offsetPosition: { x: 0, y: 0.4, z: 1 }
var panel = new OverlayPanel({
anchorPositionBinding: { avatar: "MyAvatar" },
offsetPosition: { x: 0, y: 0.4, z: -1 },
visible: false
});
var background = new BillboardOverlay({
var background = new Image3DOverlay({
url: BG_IMAGE_URL,
dimensions: {
x: 0.5,
@ -37,11 +36,12 @@ var background = new BillboardOverlay({
},
isFacingAvatar: false,
alpha: 1.0,
ignoreRayIntersection: false
ignoreRayIntersection: false,
visible: false
});
panel.addChild(background);
var closeButton = new BillboardOverlay({
var closeButton = new Image3DOverlay({
url: CLOSE_IMAGE_URL,
dimensions: {
x: 0.15,
@ -51,17 +51,18 @@ var closeButton = new BillboardOverlay({
alpha: 1.0,
ignoreRayIntersection: false,
offsetPosition: {
x: -0.1,
x: 0.1,
y: 0.1,
z: -0.001
}
z: 0.001
},
visible: false
});
closeButton.onClick = function(event) {
panel.visible = false;
};
panel.addChild(closeButton);
var micMuteButton = new BillboardOverlay({
var micMuteButton = new Image3DOverlay({
url: MIC_IMAGE_URL,
subImage: {
x: 0,
@ -77,17 +78,18 @@ var micMuteButton = new BillboardOverlay({
alpha: 1.0,
ignoreRayIntersection: false,
offsetPosition: {
x: 0.1,
x: -0.1,
y: 0.1,
z: -0.001
}
z: 0.001
},
visible: false
});
micMuteButton.onClick = function(event) {
AudioDevice.toggleMute();
};
panel.addChild(micMuteButton);
var faceMuteButton = new BillboardOverlay({
var faceMuteButton = new Image3DOverlay({
url: FACE_IMAGE_URL,
subImage: {
x: 0,
@ -102,43 +104,47 @@ var faceMuteButton = new BillboardOverlay({
isFacingAvatar: false,
alpha: 1.0,
ignoreRayIntersection: false,
offsetPosition: {
x: 0.1,
y: -0.1,
z: -0.001
}
});
faceMuteButton.onClick = function(event) {
FaceTracker.toggleMute();
};
panel.addChild(faceMuteButton);
var addressBarButton = new BillboardOverlay({
url: ADDRESS_BAR_IMAGE_URL,
subImage: {
x: 0,
y: 0,
width: 45,
height: 45
},
dimensions: {
x: 0.15,
y: 0.15,
},
isFacingAvatar: false,
alpha: 1.0,
ignoreRayIntersection: false,
offsetPosition: {
x: -0.1,
y: -0.1,
z: -0.001
}
z: 0.001
},
visible: false
});
faceMuteButton.onClick = function(event) {
FaceTracker.toggleMute();
};
panel.addChild(faceMuteButton);
var addressBarButton = new Image3DOverlay({
url: ADDRESS_BAR_IMAGE_URL,
subImage: {
x: 0,
y: 0,
width: 45,
height: 45
},
dimensions: {
x: 0.15,
y: 0.15,
},
isFacingAvatar: false,
alpha: 1.0,
ignoreRayIntersection: false,
offsetPosition: {
x: 0.1,
y: -0.1,
z: 0.001
},
visible: false
});
addressBarButton.onClick = function(event) {
DialogsManager.toggleAddressBar();
};
panel.addChild(addressBarButton);
panel.setChildrenVisible();
function onMicMuteToggled() {
var offset;
@ -181,6 +187,16 @@ function onMouseDown(event) {
if (event.isRightButton) {
mouseDown.pos = { x: event.x, y: event.y };
}
mouseDown.maxDistance = 0;
}
function onMouseMove(event) {
if (mouseDown.maxDistance !== undefined) {
var dist = Vec3.distance(mouseDown.pos, { x: event.x, y: event.y });
if (dist > mouseDown.maxDistance) {
mouseDown.maxDistance = dist;
}
}
}
function onMouseUp(event) {
@ -190,13 +206,10 @@ function onMouseUp(event) {
overlay.onClick(event);
}
}
if (event.isRightButton && Vec3.distance(mouseDown.pos, { x: event.x, y: event.y }) < 5) {
if (event.isRightButton && mouseDown.maxDistance < 10) {
panel.setProperties({
visible: !panel.visible,
offsetRotation: {
bind: "quat",
value: Quat.multiply(MyAvatar.orientation, { x: 0, y: 1, z: 0, w: 0 })
}
anchorRotation: MyAvatar.orientation
});
}
@ -208,6 +221,7 @@ function onScriptEnd(event) {
}
Controller.mousePressEvent.connect(onMouseDown);
Controller.mouseMoveEvent.connect(onMouseMove);
Controller.mouseReleaseEvent.connect(onMouseUp);
AudioDevice.muteToggled.connect(onMicMuteToggled);
FaceTracker.muteToggled.connect(onFaceMuteToggled);

View file

@ -178,7 +178,7 @@
modelProperties.sittingPoints[seatIndex].rotation);
this.scale = MyAvatar.scale / 3;
this.sphere = Overlays.addOverlay("billboard", {
this.sphere = Overlays.addOverlay("image3d", {
subImage: { x: 0, y: buttonHeight, width: buttonWidth, height: buttonHeight},
url: buttonImageUrl,
position: this.position,

View file

@ -252,7 +252,7 @@ function SpriteBillboard(sprite_properties, overlay) {
}
var christmastree_loader = null;
christmastree_loader = new OverlayPreloader("billboard",
christmastree_loader = new OverlayPreloader("image3d",
{url: CHRISTMAS_TREE_SPRITES_URL, alpha: 0}, function() {
for (var i = 0; i < NUM_OF_TREES; i++) {
var clonedOverlay = Overlays.cloneOverlay(christmastree_loader.overlay);
@ -269,7 +269,7 @@ christmastree_loader = new OverlayPreloader("billboard",
);
var santa_loader = null;
santa_loader = new OverlayPreloader("billboard",
santa_loader = new OverlayPreloader("image3d",
{url: SANTA_SPRITES_URL, alpha: 0}, function() {
for (var i = 0; i < NUM_OF_SANTAS; i++) {
var clonedOverlay = Overlays.cloneOverlay(santa_loader.overlay);

View file

@ -1,5 +1,5 @@
//
// floatingUI.js
// overlayPanelExample.js
// examples/example/ui
//
// Created by Alexander Otavka
@ -18,19 +18,18 @@ var BG_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/card-bg.svg";
var RED_DOT_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/red-dot.svg";
var BLUE_SQUARE_IMAGE_URL = HIFI_PUBLIC_BUCKET + "images/blue-square.svg";
var mainPanel = new FloatingUIPanel({
offsetRotation: {
bind: "quat",
value: { w: 1, x: 0, y: 0, z: 0 }
},
offsetPosition: { x: 0, y: 0.4, z: 1 }
var mainPanel = new OverlayPanel({
anchorPositionBinding: { avatar: "MyAvatar" },
offsetPosition: { x: 0, y: 0.4, z: -1 },
isFacingAvatar: false
});
var bluePanel = mainPanel.addChild(new FloatingUIPanel ({
offsetPosition: { x: 0.1, y: 0.1, z: -0.2 }
var bluePanel = mainPanel.addChild(new OverlayPanel ({
offsetPosition: { x: 0.1, y: 0.1, z: 0.2 },
offsetScale: 0.5
}));
var mainPanelBackground = new BillboardOverlay({
var mainPanelBackground = new Image3DOverlay({
url: BG_IMAGE_URL,
dimensions: {
x: 0.5,
@ -42,20 +41,44 @@ var mainPanelBackground = new BillboardOverlay({
offsetPosition: {
x: 0,
y: 0,
z: 0.001
z: -0.001
}
});
var bluePanelBackground = mainPanelBackground.clone();
bluePanelBackground.dimensions = {
x: 0.3,
y: 0.3
};
mainPanel.addChild(mainPanelBackground);
bluePanel.addChild(bluePanelBackground);
var redDot = mainPanel.addChild(new BillboardOverlay({
var textWidth = .25;
var textHeight = .1;
var numberOfLines = 1;
var textMargin = 0.00625;
var lineHeight = (textHeight - (2 * textMargin)) / numberOfLines;
var text = mainPanel.addChild(new Text3DOverlay({
text: "TEXT",
isFacingAvatar: false,
alpha: 1.0,
ignoreRayIntersection: false,
offsetPosition: {
x: 0.1,
y: -0.15,
z: 0.001
},
dimensions: { x: textWidth, y: textHeight },
backgroundColor: { red: 0, green: 0, blue: 0 },
color: { red: 255, green: 255, blue: 255 },
topMargin: textMargin,
leftMargin: textMargin,
bottomMargin: textMargin,
rightMargin: textMargin,
lineHeight: lineHeight,
alpha: 0.9,
backgroundAlpha: 0.9
}));
var redDot = mainPanel.addChild(new Image3DOverlay({
url: RED_DOT_IMAGE_URL,
dimensions: {
x: 0.1,
@ -71,7 +94,7 @@ var redDot = mainPanel.addChild(new BillboardOverlay({
}
}));
var redDot2 = mainPanel.addChild(new BillboardOverlay({
var redDot2 = mainPanel.addChild(new Image3DOverlay({
url: RED_DOT_IMAGE_URL,
dimensions: {
x: 0.1,
@ -87,46 +110,45 @@ var redDot2 = mainPanel.addChild(new BillboardOverlay({
}
}));
var blueSquare = bluePanel.addChild(new BillboardOverlay({
var blueSquare = bluePanel.addChild(new Image3DOverlay({
url: BLUE_SQUARE_IMAGE_URL,
dimensions: {
x: 0.1,
y: 0.1,
x: 0.15,
y: 0.15,
},
isFacingAvatar: false,
alpha: 1.0,
ignoreRayIntersection: false,
offsetPosition: {
x: 0.055,
y: -0.055,
x: 0.09,
y: -0.09,
z: 0
}
}));
var blueSquare2 = bluePanel.addChild(new BillboardOverlay({
var blueSquare2 = bluePanel.addChild(new Image3DOverlay({
url: BLUE_SQUARE_IMAGE_URL,
dimensions: {
x: 0.1,
y: 0.1,
x: 0.15,
y: 0.15,
},
isFacingAvatar: false,
alpha: 1.0,
ignoreRayIntersection: false,
offsetPosition: {
x: 0.055,
y: 0.055,
x: 0.09,
y: 0.09,
z: 0
}
}));
var blueSquare3 = blueSquare2.clone();
blueSquare3.offsetPosition = {
x: -0.055,
y: 0.055,
x: -0.09,
y: 0.09,
z: 0
};
var mouseDown = {};
function onMouseDown(event) {
@ -136,26 +158,30 @@ function onMouseDown(event) {
if (event.isRightButton) {
mouseDown.pos = { x: event.x, y: event.y };
}
mouseDown.maxDistance = 0;
}
function onMouseMove(event) {
if (mouseDown.maxDistance !== undefined) {
var dist = Vec3.distance(mouseDown.pos, { x: event.x, y: event.y });
if (dist > mouseDown.maxDistance) {
mouseDown.maxDistance = dist;
}
}
}
function onMouseUp(event) {
if (event.isLeftButton) {
var overlay = OverlayManager.findAtPoint({ x: event.x, y: event.y });
if (overlay === mouseDown.overlay) {
if (overlay.attachedPanel === bluePanel) {
if (overlay && overlay === mouseDown.overlay) {
if (overlay.parentPanel === bluePanel) {
overlay.destroy();
} else if (overlay) {
var oldPos = overlay.offsetPosition;
var newPos = {
x: Number(oldPos.x),
y: Number(oldPos.y),
z: Number(oldPos.z) + 0.1
};
overlay.offsetPosition = newPos;
} else {
overlay.offsetPosition = Vec3.sum(overlay.offsetPosition, { x: 0, y: 0, z: -0.1 });
}
}
}
if (event.isRightButton && Vec3.distance(mouseDown.pos, { x: event.x, y: event.y }) < 5) {
if (event.isRightButton && mouseDown.maxDistance < 10) {
mainPanel.visible = !mainPanel.visible;
}
}
@ -165,5 +191,6 @@ function onScriptEnd() {
}
Controller.mousePressEvent.connect(onMouseDown);
Controller.mouseMoveEvent.connect(onMouseMove);
Controller.mouseReleaseEvent.connect(onMouseUp);
Script.scriptEnding.connect(onScriptEnd);
Script.scriptEnding.connect(onScriptEnd);

View file

@ -362,6 +362,9 @@
var elVoxelVolumeSizeY = document.getElementById("property-voxel-volume-size-y");
var elVoxelVolumeSizeZ = document.getElementById("property-voxel-volume-size-z");
var elVoxelSurfaceStyle = document.getElementById("property-voxel-surface-style");
var elXTextureURL = document.getElementById("property-x-texture-url");
var elYTextureURL = document.getElementById("property-y-texture-url");
var elZTextureURL = document.getElementById("property-z-texture-url");
var elHyperlinkHref = document.getElementById("property-hyperlink-href");
var elHyperlinkDescription = document.getElementById("property-hyperlink-description");
@ -614,6 +617,9 @@
elVoxelVolumeSizeY.value = properties.voxelVolumeSize.y.toFixed(2);
elVoxelVolumeSizeZ.value = properties.voxelVolumeSize.z.toFixed(2);
elVoxelSurfaceStyle.value = properties.voxelSurfaceStyle;
elXTextureURL.value = properties.xTextureURL;
elYTextureURL.value = properties.yTextureURL;
elZTextureURL.value = properties.zTextureURL;
}
if (selected) {
@ -867,6 +873,9 @@
elVoxelVolumeSizeY.addEventListener('change', voxelVolumeSizeChangeFunction);
elVoxelVolumeSizeZ.addEventListener('change', voxelVolumeSizeChangeFunction);
elVoxelSurfaceStyle.addEventListener('change', createEmitTextPropertyUpdateFunction('voxelSurfaceStyle'));
elXTextureURL.addEventListener('change', createEmitTextPropertyUpdateFunction('xTextureURL'));
elYTextureURL.addEventListener('change', createEmitTextPropertyUpdateFunction('yTextureURL'));
elZTextureURL.addEventListener('change', createEmitTextPropertyUpdateFunction('zTextureURL'));
elMoveSelectionToGrid.addEventListener("click", function() {
EventBridge.emitWebEvent(JSON.stringify({
@ -1063,7 +1072,22 @@
<option value='0'>marching cubes</option>
<option value='1'>cubic</option>
<option value='2'>edged cubic</option>
</select>
</select>
</div>
<div class="label">X-axis Texture URL</div>
<div class="value">
<input type="text" id="property-x-texture-url" class="url"></input>
</div>
<div class="label">Y-axis Texture URL</div>
<div class="value">
<input type="text" id="property-y-texture-url" class="url"></input>
</div>
<div class="label">Z-axis Texture URL</div>
<div class="value">
<input type="text" id="property-z-texture-url" class="url"></input>
</div>
</div>

View file

@ -98,8 +98,8 @@ EntityPropertyDialogBox = (function () {
index++;
}
if (properties.type == "PolyVox") {
array.push({ label: "Voxel Space Size:", type: "header" });
if (properties.type == "PolyVox") {
array.push({ label: "Voxel Space Size:", type: "header" });
index++;
array.push({ label: "X:", value: properties.voxelVolumeSize.x.toFixed(decimals) });
@ -109,9 +109,16 @@ EntityPropertyDialogBox = (function () {
array.push({ label: "Z:", value: properties.voxelVolumeSize.z.toFixed(decimals) });
index++;
array.push({ label: "Surface Extractor", value: properties.voxelSurfaceStyle });
index++;
}
array.push({ label: "Surface Extractor", value: properties.voxelSurfaceStyle });
index++;
array.push({ label: "X-axis Texture URL:", value: properties.xTextureURL });
index++;
array.push({ label: "Y-axis Texture URL:", value: properties.yTextureURL });
index++;
array.push({ label: "Z-axis Texture URL:", value: properties.zTextureURL });
index++;
}
array.push({ label: "Position:", type: "header" });
index++;
@ -348,14 +355,17 @@ EntityPropertyDialogBox = (function () {
properties.backgroundColor.blue = array[index++].value;
}
if (properties.type == "PolyVox") {
if (properties.type == "PolyVox") {
properties.shapeType = array[index++].value;
index++; // skip header
properties.voxelVolumeSize.x = array[index++].value;
properties.voxelVolumeSize.y = array[index++].value;
properties.voxelVolumeSize.z = array[index++].value;
properties.voxelSurfaceStyle = array[index++].value;
index++; // skip header
properties.voxelVolumeSize.x = array[index++].value;
properties.voxelVolumeSize.y = array[index++].value;
properties.voxelVolumeSize.z = array[index++].value;
properties.voxelSurfaceStyle = array[index++].value;
properties.xTextureURL = array[index++].value;
properties.yTextureURL = array[index++].value;
properties.zTextureURL = array[index++].value;
}
index++; // skip header

View file

@ -340,7 +340,7 @@ SelectionDisplay = (function () {
leftMargin: 0,
});
var grabberMoveUp = Overlays.addOverlay("billboard", {
var grabberMoveUp = Overlays.addOverlay("image3d", {
url: HIFI_PUBLIC_BUCKET + "images/up-arrow.svg",
position: { x:0, y: 0, z: 0},
color: handleColor,
@ -609,7 +609,7 @@ SelectionDisplay = (function () {
minorTickMarksColor: { red: 0, green: 0, blue: 0 },
});
var yawHandle = Overlays.addOverlay("billboard", {
var yawHandle = Overlays.addOverlay("image3d", {
url: ROTATE_ARROW_WEST_NORTH_URL,
position: { x:0, y: 0, z: 0},
color: handleColor,
@ -622,7 +622,7 @@ SelectionDisplay = (function () {
});
var pitchHandle = Overlays.addOverlay("billboard", {
var pitchHandle = Overlays.addOverlay("image3d", {
url: ROTATE_ARROW_WEST_NORTH_URL,
position: { x:0, y: 0, z: 0},
color: handleColor,
@ -635,7 +635,7 @@ SelectionDisplay = (function () {
});
var rollHandle = Overlays.addOverlay("billboard", {
var rollHandle = Overlays.addOverlay("image3d", {
url: ROTATE_ARROW_WEST_NORTH_URL,
position: { x:0, y: 0, z: 0},
color: handleColor,

View file

@ -61,7 +61,7 @@ LightOverlayManager = function() {
// Allocate or get an unused overlay
function getOverlay() {
if (unusedOverlays.length == 0) {
var overlay = Overlays.addOverlay("billboard", {
var overlay = Overlays.addOverlay("image3d", {
});
allOverlays.push(overlay);
} else {

View file

@ -8,7 +8,7 @@
// Manage overlays with object oriented goodness, instead of ugly `Overlays.h` methods.
// Instead of:
//
// var billboard = Overlays.addOverlay("billboard", { visible: false });
// var billboard = Overlays.addOverlay("image3d", { visible: false });
// ...
// Overlays.editOverlay(billboard, { visible: true });
// ...
@ -16,7 +16,7 @@
//
// You can now do:
//
// var billboard = new BillboardOverlay({ visible: false });
// var billboard = new Image3DOverlay({ visible: false });
// ...
// billboard.visible = true;
// ...
@ -42,7 +42,18 @@
var panels = {};
var overlayTypes;
var Overlay, Overlay2D, Base3DOverlay, Planar3DOverlay, Volume3DOverlay;
// Abstract overlay types
var Overlay,
Overlay2D,
Base3DOverlay,
Planar3DOverlay,
Billboard3DOverlay,
Volume3DOverlay;
// Multiple inheritance mixins
var PanelAttachable,
Billboardable;
//
@ -55,10 +66,6 @@
}
var overlay = new overlayTypes[type]();
overlay._id = id;
var panelID = Overlays.getAttachedPanel(id)
if (panelID && panelID in panels) {
panels[panelID].addChild(overlay);
}
overlays[id] = overlay;
return overlay;
}
@ -74,7 +81,7 @@
//
function findOverlay(id, knownOverlaysOnly, searchList) {
if (id > 0) {
knownOverlaysOnly = Boolean(knownOverlaysOnly) || Boolean(searchList);
knownOverlaysOnly = Boolean(knownOverlaysOnly);
searchList = searchList || overlays;
var foundOverlay = searchList[id];
if (foundOverlay) {
@ -87,6 +94,48 @@
return null;
}
//
// Create a new JavaScript object for a panel of given ID.
//
function makePanelFromId(id) {
if (!Overlays.isAddedPanel(id)) {
return null;
}
var panel = new OverlayPanel();
panel._id = id;
overlays[id] = overlay;
return overlay;
}
//
// Get or create a panel object from the id.
//
// @param knownOverlaysOnly (Optional: Boolean)
// If true, a new object will not be created.
// @param searchList (Optional: Object)
// Map of overlay id's and overlay objects. Can be generated with
// `OverlayManager.makeSearchList`.
//
function findPanel(id, knownPanelsOnly, searchList) {
if (id > 0) {
knownPanelsOnly = Boolean(knownPanelsOnly);
searchList = searchList || panels;
var foundPanel = searchList[id];
if (foundPanel) {
return foundPanel;
}
if (!knownPanelsOnly) {
return makePanelFromId(id);
}
}
return null;
}
function findOverlayOrPanel(id, knownObjectsOnly, searchList) {
return findOverlay(id, knownObjectsOnly, searchList) ||
findPanel(id, knownObjectsOnly, searchList);
}
//
// Perform global scoped operations on overlays, such as finding by ray intersection.
@ -94,7 +143,6 @@
OverlayManager = {
findOnRay: function(pickRay, knownOverlaysOnly, searchList) {
var rayPickResult = Overlays.findRayIntersection(pickRay);
print("raypick " + rayPickResult.overlayID);
if (rayPickResult.intersects) {
return findOverlay(rayPickResult.overlayID, knownOverlaysOnly, searchList);
}
@ -102,7 +150,6 @@
},
findAtPoint: function(point, knownOverlaysOnly, searchList) {
var foundID = Overlays.getOverlayAtPoint(point);
print("at point " + foundID);
if (foundID) {
return findOverlay(foundID, knownOverlaysOnly, searchList);
} else {
@ -110,10 +157,10 @@
return OverlayManager.findOnRay(pickRay, knownOverlaysOnly, searchList);
}
},
makeSearchList: function(overlayArray) {
makeSearchList: function(array) {
var searchList = {};
overlayArray.forEach(function(overlay){
searchList[overlay._id] = overlay;
array.forEach(function(object) {
searchList[object._id] = object;
});
return searchList;
}
@ -125,7 +172,7 @@
//
// Usage:
// // Create an overlay
// var billboard = new BillboardOverlay({
// var billboard = new Image3DOverlay({
// visible: true,
// isFacingAvatar: true,
// ignoreRayIntersections: false
@ -191,10 +238,6 @@
return that;
}
// Supports multiple inheritance of properties. Just `concat` them onto the end of the
// properties list.
var PANEL_ATTACHABLE_FIELDS = ["offsetPosition", "facingRotation"];
Overlay = (function() {
var that = function(type, params) {
if (type && params) {
@ -203,7 +246,6 @@
} else {
this._id = 0;
}
this._attachedPanelPointer = null;
};
that.prototype.constructor = that;
@ -214,9 +256,9 @@
}
});
Object.defineProperty(that.prototype, "attachedPanel", {
Object.defineProperty(that.prototype, "parentPanel", {
get: function() {
return this._attachedPanelPointer;
return findPanel(Overlays.getParentPanel(this._id));
}
});
@ -236,12 +278,21 @@
Overlays.deleteOverlay(this._id);
};
that.prototype.isPanelAttachable = function() {
return false;
};
return generateOverlayClass(that, ABSTRACT, [
"alpha", "glowLevel", "pulseMax", "pulseMin", "pulsePeriod", "glowLevelPulse",
"alphaPulse", "colorPulse", "visible", "anchor"
]);
})();
// Supports multiple inheritance of properties. Just `concat` them onto the end of the
// properties list.
PanelAttachable = ["offsetPosition", "offsetRotation", "offsetScale"];
Billboardable = ["isFacingAvatar"];
Overlay2D = generateOverlayClass(Overlay, ABSTRACT, [
"bounds", "x", "y", "width", "height"
]);
@ -255,6 +306,10 @@
"dimensions"
]);
Billboard3DOverlay = generateOverlayClass(Planar3DOverlay, ABSTRACT, [
].concat(PanelAttachable).concat(Billboardable));
Billboard3DOverlay.prototype.isPanelAttachable = function() { return true; };
Volume3DOverlay = generateOverlayClass(Base3DOverlay, ABSTRACT, [
"dimensions"
]);
@ -263,13 +318,17 @@
"subImage", "imageURL"
]);
generateOverlayClass(Billboard3DOverlay, "image3d", [
"url", "subImage"
]);
generateOverlayClass(Overlay2D, "text", [
"font", "text", "backgroundColor", "backgroundAlpha", "leftMargin", "topMargin"
]);
generateOverlayClass(Planar3DOverlay, "text3d", [
generateOverlayClass(Billboard3DOverlay, "text3d", [
"text", "backgroundColor", "backgroundAlpha", "lineHeight", "leftMargin", "topMargin",
"rightMargin", "bottomMargin", "isFacingAvatar"
"rightMargin", "bottomMargin"
]);
generateOverlayClass(Volume3DOverlay, "cube", [
@ -302,13 +361,10 @@
generateOverlayClass(Volume3DOverlay, "model", [
"url", "dimensions", "textures"
]);
generateOverlayClass(Planar3DOverlay, "billboard", [
"url", "subImage", "isFacingAvatar"
].concat(PANEL_ATTACHABLE_FIELDS));
})();
ImageOverlay = overlayTypes["image"];
Image3DOverlay = overlayTypes["image3d"];
TextOverlay = overlayTypes["text"];
Text3DOverlay = overlayTypes["text3d"];
Cube3DOverlay = overlayTypes["cube"];
@ -319,25 +375,24 @@
Grid3DOverlay = overlayTypes["grid"];
LocalModelsOverlay = overlayTypes["localmodels"];
ModelOverlay = overlayTypes["model"];
BillboardOverlay = overlayTypes["billboard"];
//
// Object oriented abstraction layer for panels.
//
FloatingUIPanel = (function() {
OverlayPanel = (function() {
var that = function(params) {
this._id = Overlays.addPanel(params);
this._children = [];
this._visible = Boolean(params.visible);
panels[this._id] = this;
this._attachedPanelPointer = null;
};
that.prototype.constructor = that;
var FIELDS = ["offsetPosition", "offsetRotation", "facingRotation"];
FIELDS.forEach(function(prop) {
var props = [
"anchorPosition", "anchorPositionBinding", "anchorRotation", "anchorRotationBinding", "anchorScale", "visible"
].concat(PanelAttachable).concat(Billboardable)
props.forEach(function(prop) {
Object.defineProperty(that.prototype, prop, {
get: function() {
return Overlays.getPanelProperty(this._id, prop);
@ -351,78 +406,47 @@
});
});
var PSEUDO_FIELDS = [];
PSEUDO_FIELDS.push("children");
Object.defineProperty(that.prototype, "children", {
Object.defineProperty(that.prototype, "parentPanel", {
get: function() {
return this._children.slice();
return findPanel(Overlays.getParentPanel(this._id));
}
});
PSEUDO_FIELDS.push("visible");
Object.defineProperty(that.prototype, "visible", {
Object.defineProperty(that.prototype, "children", {
get: function() {
return this._visible;
},
set: function(visible) {
this._visible = visible;
this._children.forEach(function(child) {
child.visible = visible;
});
var idArray = Overlays.getPanelProperty(this._id, "children");
var objArray = [];
for (var i = 0; i < idArray.length; i++) {
objArray[i] = findOverlayOrPanel(idArray[i]);
}
return objArray;
}
});
that.prototype.addChild = function(child) {
if (child instanceof Overlay) {
Overlays.setAttachedPanel(child._id, this._id);
} else if (child instanceof FloatingUIPanel) {
child.setProperties({
anchorPosition: {
bind: "panel",
value: this._id
},
offsetRotation: {
bind: "panel",
value: this._id
}
});
}
child._attachedPanelPointer = this;
child.visible = this.visible;
this._children.push(child);
Overlays.setParentPanel(child._id, this._id);
return child;
};
that.prototype.removeChild = function(child) {
var i = this._children.indexOf(child);
if (i >= 0) {
if (child instanceof Overlay) {
Overlays.setAttachedPanel(child._id, 0);
} else if (child instanceof FloatingUIPanel) {
child.setProperties({
anchorPosition: {
bind: "myAvatar"
},
offsetRotation: {
bind: "myAvatar"
}
});
}
child._attachedPanelPointer = null;
this._children.splice(i, 1);
if (child.parentPanel === this) {
Overlays.setParentPanel(child._id, 0);
}
};
that.prototype.setProperties = function(properties) {
for (var i in PSEUDO_FIELDS) {
if (properties[PSEUDO_FIELDS[i]] !== undefined) {
this[PSEUDO_FIELDS[i]] = properties[PSEUDO_FIELDS[i]];
}
}
Overlays.editPanel(this._id, properties);
};
that.prototype.setChildrenVisible = function() {
this.children.forEach(function(child) {
child.visible = true;
if (child.setChildrenVisible !== undefined) {
child.setChildrenVisible();
}
});
};
that.prototype.destroy = function() {
Overlays.deletePanel(this._id);
};
@ -433,8 +457,8 @@
function onOverlayDeleted(id) {
if (id in overlays) {
if (overlays[id]._attachedPanelPointer) {
overlays[id]._attachedPanelPointer.removeChild(overlays[id]);
if (overlays[id].parentPanel) {
overlays[id].parentPanel.removeChild(overlays[id]);
}
delete overlays[id];
}
@ -442,10 +466,9 @@
function onPanelDeleted(id) {
if (id in panels) {
panels[id]._children.forEach(function(child) {
print(JSON.stringify(child.destroy));
child.destroy();
});
if (panels[id].parentPanel) {
panels[id].parentPanel.removeChild(panels[id]);
}
delete panels[id];
}
}

View file

@ -148,7 +148,7 @@ KeyboardKey = (function(keyboard, keyProperties) {
};
for (var i = 0; i < this.bounds.length; i++) {
if (THREE_D_MODE) {
this.overlays.push(Overlays.addOverlay("billboard", {
this.overlays.push(Overlays.addOverlay("image3d", {
scale: 1,
rotation: MyAvatar.rotation,
isFacingAvatar: false,
@ -202,7 +202,7 @@ Keyboard = (function(params) {
return windowDimensions.y - this.height();
};
if (THREE_D_MODE) {
this.background = Overlays.addOverlay("billboard", {
this.background = Overlays.addOverlay("image3d", {
scale: 1,
position: MyAvatar.position,
rotation: MyAvatar.rotation,

View file

@ -260,7 +260,7 @@ function notify(notice, button, height) {
positions = calculate3DOverlayPositions(noticeWidth, noticeHeight, notice.y);
notifications.push((Overlays.addOverlay("text3d", notice)));
buttons.push((Overlays.addOverlay("billboard", button)));
buttons.push((Overlays.addOverlay("image3d", button)));
overlay3DDetails.push({
notificationOrientation: positions.notificationOrientation,
notificationPosition: positions.notificationPosition,

View file

@ -117,7 +117,7 @@
visible: false,
ignoreRayIntersection: true
});
bar3D.overlay = Overlays.addOverlay("billboard", {
bar3D.overlay = Overlays.addOverlay("image3d", {
url: BAR_URL,
subImage: { x: BAR_WIDTH, y: 0, width: BAR_WIDTH, height: BAR_HEIGHT },
scale: SCALE_3D * BAR_WIDTH,

View file

@ -175,7 +175,7 @@ function SeatIndicator(modelProperties, seatIndex) {
modelProperties.sittingPoints[seatIndex].rotation);
this.scale = MyAvatar.scale / 12;
this.sphere = Overlays.addOverlay("billboard", {
this.sphere = Overlays.addOverlay("image3d", {
subImage: { x: 0, y: buttonHeight, width: buttonWidth, height: buttonHeight},
url: buttonImageUrl,
position: this.position,

View file

@ -44,7 +44,7 @@ function mousePressEvent(event) {
}
}
// if the PolyVox entity is empty, we can't pick against its voxel. try picking against its
// if the PolyVox entity is empty, we can't pick against its "on" voxels. try picking against its
// bounding box, instead.
intersection = Entities.findRayIntersection(pickRay, false); // bounding box picking
if (intersection.intersects) {

View file

@ -3335,16 +3335,6 @@ void Application::computeOffAxisFrustum(float& left, float& right, float& bottom
}
}
bool Application::getShadowsEnabled() {
Menu* menubar = Menu::getInstance();
return menubar->isOptionChecked(MenuOption::SimpleShadows) ||
menubar->isOptionChecked(MenuOption::CascadedShadows);
}
bool Application::getCascadeShadowsEnabled() {
return Menu::getInstance()->isOptionChecked(MenuOption::CascadedShadows);
}
glm::vec2 Application::getScaledScreenPoint(glm::vec2 projectedPoint) {
float horizontalScale = _glWidget->getDeviceWidth() / 2.0f;
float verticalScale = _glWidget->getDeviceHeight() / 2.0f;

View file

@ -268,8 +268,6 @@ public:
float& farVal, glm::vec4& nearClipPlane, glm::vec4& farClipPlane) const;
virtual ViewFrustum* getCurrentViewFrustum() { return getDisplayViewFrustum(); }
virtual bool getShadowsEnabled();
virtual bool getCascadeShadowsEnabled();
virtual QThread* getMainThread() { return thread(); }
virtual float getSizeScale() const;
virtual int getBoundaryLevelAdjust() const;

View file

@ -346,12 +346,6 @@ Menu::Menu() {
ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight8, 0, false));
ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight9, 0, false));
MenuWrapper* shadowMenu = renderOptionsMenu->addMenu("Shadows");
QActionGroup* shadowGroup = new QActionGroup(shadowMenu);
shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, "None", 0, true));
shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, MenuOption::SimpleShadows, 0, false));
shadowGroup->addAction(addCheckableActionToQMenuAndActionHash(shadowMenu, MenuOption::CascadedShadows, 0, false));
{
MenuWrapper* framerateMenu = renderOptionsMenu->addMenu(MenuOption::RenderTargetFramerate);
QActionGroup* framerateGroup = new QActionGroup(framerateMenu);

View file

@ -154,7 +154,6 @@ namespace MenuOption {
const QString BlueSpeechSphere = "Blue Sphere While Speaking";
const QString BookmarkLocation = "Bookmark Location";
const QString Bookmarks = "Bookmarks";
const QString CascadedShadows = "Cascaded";
const QString CachesSize = "RAM Caches Size";
const QString CalibrateCamera = "Calibrate Camera";
const QString CenterPlayerInView = "Center Player In View";
@ -271,7 +270,6 @@ namespace MenuOption {
const QString ShowIKConstraints = "Show IK Constraints";
const QString ShowRealtimeEntityStats = "Show Realtime Entity Stats";
const QString ShowWhosLookingAtMe = "Show Who's Looking at Me";
const QString SimpleShadows = "Simple";
const QString SixenseEnabled = "Enable Hydra Support";
const QString SixenseMouseInput = "Enable Sixense Mouse Input";
const QString Stars = "Stars";

View file

@ -717,6 +717,29 @@ Transform Avatar::calculateDisplayNameTransform(const ViewFrustum& frustum, floa
// Compute correct scale to apply
float scale = DESIRED_HIGHT_ON_SCREEN / (fontSize * pixelHeight) * devicePixelRatio;
#ifdef DEBUG
// TODO: Temporary logging to track cause of invalid scale vale; remove once cause has been fixed.
if (scale == 0.0f || glm::isnan(scale) || glm::isinf(scale)) {
if (scale == 0.0f) {
qDebug() << "ASSERT because scale == 0.0f";
}
if (glm::isnan(scale)) {
qDebug() << "ASSERT because isnan(scale)";
}
if (glm::isinf(scale)) {
qDebug() << "ASSERT because isinf(scale)";
}
qDebug() << "windowSizeY =" << windowSizeY;
qDebug() << "p1.y =" << p1.y;
qDebug() << "p1.w =" << p1.w;
qDebug() << "p0.y =" << p0.y;
qDebug() << "p0.w =" << p0.w;
qDebug() << "qApp->getDevicePixelRatio() =" << qApp->getDevicePixelRatio();
qDebug() << "fontSize =" << fontSize;
qDebug() << "pixelHeight =" << pixelHeight;
qDebug() << "devicePixelRatio =" << devicePixelRatio;
}
#endif
// Compute pixel alignment offset
float clipToPix = 0.5f * windowSizeY / p1.w; // Got from clip to pixel coordinates

View file

@ -56,12 +56,12 @@ void FaceModel::simulate(float deltaTime, bool fullUpdate) {
}
}
void FaceModel::maybeUpdateNeckRotation(const JointState& parentState, const FBXJoint& joint, int index) {
void FaceModel::maybeUpdateNeckRotation(const JointState& parentState, const JointState& state, int index) {
// get the rotation axes in joint space and use them to adjust the rotation
glm::mat3 axes = glm::mat3_cast(glm::quat());
glm::mat3 inverse = glm::mat3(glm::inverse(parentState.getTransform() *
glm::translate(_rig->getJointDefaultTranslationInConstrainedFrame(index)) *
joint.preTransform * glm::mat4_cast(joint.preRotation)));
state.getPreTransform() * glm::mat4_cast(state.getPreRotation())));
glm::vec3 pitchYawRoll = safeEulerAngles(_owningHead->getFinalOrientationInLocalFrame());
glm::vec3 lean = glm::radians(glm::vec3(_owningHead->getFinalLeanForward(),
_owningHead->getTorsoTwist(),
@ -71,15 +71,15 @@ void FaceModel::maybeUpdateNeckRotation(const JointState& parentState, const FBX
glm::angleAxis(-pitchYawRoll.z, glm::normalize(inverse * axes[2]))
* glm::angleAxis(pitchYawRoll.y, glm::normalize(inverse * axes[1]))
* glm::angleAxis(-pitchYawRoll.x, glm::normalize(inverse * axes[0]))
* joint.rotation, DEFAULT_PRIORITY);
* state.getDefaultRotation(), DEFAULT_PRIORITY);
}
void FaceModel::maybeUpdateEyeRotation(Model* model, const JointState& parentState, const FBXJoint& joint, int index) {
void FaceModel::maybeUpdateEyeRotation(Model* model, const JointState& parentState, const JointState& state, int index) {
// likewise with the eye joints
// NOTE: at the moment we do the math in the world-frame, hence the inverse transform is more complex than usual.
glm::mat4 inverse = glm::inverse(glm::mat4_cast(model->getRotation()) * parentState.getTransform() *
glm::translate(_rig->getJointDefaultTranslationInConstrainedFrame(index)) *
joint.preTransform * glm::mat4_cast(joint.preRotation * joint.rotation));
state.getPreTransform() * glm::mat4_cast(state.getPreRotation() * state.getDefaultRotation()));
glm::vec3 front = glm::vec3(inverse * glm::vec4(_owningHead->getFinalOrientationInWorldFrame() * IDENTITY_FRONT, 0.0f));
glm::vec3 lookAtDelta = _owningHead->getCorrectedLookAtPosition() - model->getTranslation();
glm::vec3 lookAt = glm::vec3(inverse * glm::vec4(lookAtDelta + glm::length(lookAtDelta) * _owningHead->getSaccade(), 1.0f));
@ -87,22 +87,22 @@ void FaceModel::maybeUpdateEyeRotation(Model* model, const JointState& parentSta
const float MAX_ANGLE = 30.0f * RADIANS_PER_DEGREE;
_rig->setJointRotationInConstrainedFrame(index, glm::angleAxis(glm::clamp(glm::angle(between),
-MAX_ANGLE, MAX_ANGLE), glm::axis(between)) *
joint.rotation, DEFAULT_PRIORITY);
state.getDefaultRotation(), DEFAULT_PRIORITY);
}
void FaceModel::maybeUpdateNeckAndEyeRotation(int index) {
const JointState& state = _rig->getJointState(index);
const FBXJoint& joint = state.getFBXJoint();
const FBXGeometry& geometry = _geometry->getFBXGeometry();
const int parentIndex = state.getParentIndex();
// guard against out-of-bounds access to _jointStates
if (joint.parentIndex != -1 && joint.parentIndex >= 0 && joint.parentIndex < _rig->getJointStateCount()) {
const JointState& parentState = _rig->getJointState(joint.parentIndex);
if (parentIndex != -1 && parentIndex >= 0 && parentIndex < _rig->getJointStateCount()) {
const JointState& parentState = _rig->getJointState(parentIndex);
if (index == geometry.neckJointIndex) {
maybeUpdateNeckRotation(parentState, joint, index);
maybeUpdateNeckRotation(parentState, state, index);
} else if (index == geometry.leftEyeJointIndex || index == geometry.rightEyeJointIndex) {
maybeUpdateEyeRotation(this, parentState, joint, index);
maybeUpdateEyeRotation(this, parentState, state, index);
}
}
}

View file

@ -26,8 +26,8 @@ public:
virtual void simulate(float deltaTime, bool fullUpdate = true);
void maybeUpdateNeckRotation(const JointState& parentState, const FBXJoint& joint, int index);
void maybeUpdateEyeRotation(Model* model, const JointState& parentState, const FBXJoint& joint, int index);
void maybeUpdateNeckRotation(const JointState& parentState, const JointState& state, int index);
void maybeUpdateEyeRotation(Model* model, const JointState& parentState, const JointState& state, int index);
void maybeUpdateNeckAndEyeRotation(int index);
/// Retrieve the positions of up to two eye meshes.

View file

@ -402,7 +402,7 @@ bool SkeletonModel::getNeckParentRotationFromDefaultOrientation(glm::quat& neckP
glm::quat worldFrameRotation;
bool success = getJointRotationInWorldFrame(parentIndex, worldFrameRotation);
if (success) {
neckParentRotation = worldFrameRotation * _rig->getJointState(parentIndex).getFBXJoint().inverseDefaultRotation;
neckParentRotation = worldFrameRotation * _rig->getJointState(parentIndex).getInverseDefaultRotation();
}
return success;
}
@ -478,18 +478,17 @@ void SkeletonModel::computeBoundingShape(const FBXGeometry& geometry) {
for (int i = 0; i < numStates; i++) {
// compute the default transform of this joint
const JointState& state = _rig->getJointState(i);
const FBXJoint& joint = state.getFBXJoint();
int parentIndex = joint.parentIndex;
int parentIndex = state.getParentIndex();
if (parentIndex == -1) {
transforms[i] = _rig->getJointTransform(i);
} else {
glm::quat modifiedRotation = joint.preRotation * joint.rotation * joint.postRotation;
transforms[i] = transforms[parentIndex] * glm::translate(joint.translation)
* joint.preTransform * glm::mat4_cast(modifiedRotation) * joint.postTransform;
glm::quat modifiedRotation = state.getPreRotation() * state.getDefaultRotation() * state.getPostRotation();
transforms[i] = transforms[parentIndex] * glm::translate(state.getTranslation())
* state.getPreTransform() * glm::mat4_cast(modifiedRotation) * state.getPostTransform();
}
// Each joint contributes a sphere at its position
glm::vec3 axis(joint.boneRadius);
glm::vec3 axis(state.getBoneRadius());
glm::vec3 jointPosition = extractTranslation(transforms[i]);
totalExtents.addPoint(jointPosition + axis);
totalExtents.addPoint(jointPosition - axis);

View file

@ -115,6 +115,8 @@ void LodToolsDialog::reject() {
void LodToolsDialog::closeEvent(QCloseEvent* event) {
this->QDialog::closeEvent(event);
emit closed();
#if RESET_TO_AUTOMATIC_WHEN_YOU_CLOSE_THE_DIALOG_BOX
auto lodManager = DependencyManager::get<LODManager>();
// always revert back to automatic LOD adjustment when closed
@ -124,6 +126,7 @@ void LodToolsDialog::closeEvent(QCloseEvent* event) {
if (lodManager->getOctreeSizeScale() > DEFAULT_OCTREE_SIZE_SCALE) {
lodManager->setOctreeSizeScale(DEFAULT_OCTREE_SIZE_SCALE);
}
#endif
}

View file

@ -0,0 +1,46 @@
//
// Billboard3DOverlay.cpp
// hifi/interface/src/ui/overlays
//
// Created by Zander Otavka on 8/4/15.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Billboard3DOverlay.h"
#include "Application.h"
Billboard3DOverlay::Billboard3DOverlay(const Billboard3DOverlay* billboard3DOverlay) :
Planar3DOverlay(billboard3DOverlay),
PanelAttachable(*billboard3DOverlay),
Billboardable(*billboard3DOverlay)
{
}
void Billboard3DOverlay::setProperties(const QScriptValue &properties) {
Planar3DOverlay::setProperties(properties);
PanelAttachable::setProperties(properties);
Billboardable::setProperties(properties);
}
QScriptValue Billboard3DOverlay::getProperty(const QString &property) {
QScriptValue value;
value = Billboardable::getProperty(_scriptEngine, property);
if (value.isValid()) {
return value;
}
value = PanelAttachable::getProperty(_scriptEngine, property);
if (value.isValid()) {
return value;
}
return Planar3DOverlay::getProperty(property);
}
void Billboard3DOverlay::applyTransformTo(Transform& transform, bool force) {
if (force || usecTimestampNow() > _transformExpiry) {
PanelAttachable::applyTransformTo(transform, true);
pointTransformAtCamera(transform, getOffsetRotation());
}
}

View file

@ -0,0 +1,33 @@
//
// Billboard3DOverlay.h
// hifi/interface/src/ui/overlays
//
// Created by Zander Otavka on 8/4/15.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Billboard3DOverlay_h
#define hifi_Billboard3DOverlay_h
#include "Planar3DOverlay.h"
#include "PanelAttachable.h"
#include "Billboardable.h"
class Billboard3DOverlay : public Planar3DOverlay, public PanelAttachable, public Billboardable {
Q_OBJECT
public:
Billboard3DOverlay() {}
Billboard3DOverlay(const Billboard3DOverlay* billboard3DOverlay);
virtual void setProperties(const QScriptValue& properties);
virtual QScriptValue getProperty(const QString& property);
protected:
virtual void applyTransformTo(Transform& transform, bool force = false);
};
#endif // hifi_Billboard3DOverlay_h

View file

@ -0,0 +1,41 @@
//
// Billboardable.cpp
// interface/src/ui/overlays
//
// Created by Zander Otavka on 8/7/15.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Billboardable.h"
#include <Application.h>
void Billboardable::setProperties(const QScriptValue &properties) {
QScriptValue isFacingAvatar = properties.property("isFacingAvatar");
if (isFacingAvatar.isValid()) {
setIsFacingAvatar(isFacingAvatar.toVariant().toBool());
}
}
QScriptValue Billboardable::getProperty(QScriptEngine* scriptEngine, const QString &property) {
if (property == "isFacingAvatar") {
return isFacingAvatar();
}
return QScriptValue();
}
void Billboardable::pointTransformAtCamera(Transform& transform, glm::quat offsetRotation) {
if (isFacingAvatar()) {
glm::vec3 billboardPos = transform.getTranslation();
glm::vec3 cameraPos = Application::getInstance()->getCamera()->getPosition();
glm::vec3 look = cameraPos - billboardPos;
float elevation = -asinf(look.y / glm::length(look));
float azimuth = atan2f(look.x, look.z);
glm::quat rotation(glm::vec3(elevation, azimuth, 0));
transform.setRotation(rotation);
transform.postRotate(offsetRotation);
}
}

View file

@ -0,0 +1,35 @@
//
// Billboardable.h
// interface/src/ui/overlays
//
// Created by Zander Otavka on 8/7/15.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Billboardable_h
#define hifi_Billboardable_h
#include <QScriptValue>
#include <QScriptEngine>
#include <Transform.h>
class Billboardable {
public:
bool isFacingAvatar() const { return _isFacingAvatar; }
void setIsFacingAvatar(bool isFacingAvatar) { _isFacingAvatar = isFacingAvatar; }
protected:
void setProperties(const QScriptValue& properties);
QScriptValue getProperty(QScriptEngine* scriptEngine, const QString& property);
void pointTransformAtCamera(Transform& transform, glm::quat offsetRotation = {1, 0, 0, 0});
private:
bool _isFacingAvatar = false;
};
#endif // hifi_Billboardable_h

View file

@ -1,197 +0,0 @@
//
// FloatingUIPanel.cpp
// interface/src/ui/overlays
//
// Created by Zander Otavka on 7/2/15.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "FloatingUIPanel.h"
#include <QVariant>
#include <RegisteredMetaTypes.h>
#include <DependencyManager.h>
#include "avatar/AvatarManager.h"
#include "avatar/MyAvatar.h"
#include "Application.h"
#include "Base3DOverlay.h"
std::function<glm::vec3()> const FloatingUIPanel::AVATAR_POSITION = []() -> glm::vec3 {
return DependencyManager::get<AvatarManager>()->getMyAvatar()->getPosition();
};
std::function<glm::quat()> const FloatingUIPanel::AVATAR_ORIENTATION = []() -> glm::quat {
return DependencyManager::get<AvatarManager>()->getMyAvatar()->getOrientation() *
glm::angleAxis(glm::pi<float>(), IDENTITY_UP);
};
glm::vec3 FloatingUIPanel::getPosition() const {
return getOffsetRotation() * getOffsetPosition() + getAnchorPosition();
}
glm::quat FloatingUIPanel::getRotation() const {
return getOffsetRotation() * getFacingRotation();
}
void FloatingUIPanel::setAnchorPosition(const glm::vec3& position) {
setAnchorPosition([position]() -> glm::vec3 {
return position;
});
}
void FloatingUIPanel::setOffsetRotation(const glm::quat& rotation) {
setOffsetRotation([rotation]() -> glm::quat {
return rotation;
});
}
void FloatingUIPanel::addChild(unsigned int childId) {
if (!_children.contains(childId)) {
_children.append(childId);
}
}
void FloatingUIPanel::removeChild(unsigned int childId) {
if (_children.contains(childId)) {
_children.removeOne(childId);
}
}
QScriptValue FloatingUIPanel::getProperty(const QString &property) {
if (property == "anchorPosition") {
return vec3toScriptValue(_scriptEngine, getAnchorPosition());
}
if (property == "offsetRotation") {
return quatToScriptValue(_scriptEngine, getOffsetRotation());
}
if (property == "offsetPosition") {
return vec3toScriptValue(_scriptEngine, getOffsetPosition());
}
if (property == "facingRotation") {
return quatToScriptValue(_scriptEngine, getFacingRotation());
}
return QScriptValue();
}
void FloatingUIPanel::setProperties(const QScriptValue &properties) {
QScriptValue anchor = properties.property("anchorPosition");
if (anchor.isValid()) {
QScriptValue bindType = anchor.property("bind");
QScriptValue value = anchor.property("value");
if (bindType.isValid()) {
QString bindTypeString = bindType.toVariant().toString();
if (bindTypeString == "myAvatar") {
setAnchorPosition(AVATAR_POSITION);
} else if (value.isValid()) {
if (bindTypeString == "overlay") {
Overlay::Pointer overlay = Application::getInstance()->getOverlays()
.getOverlay(value.toVariant().toUInt());
if (overlay->is3D()) {
auto overlay3D = std::static_pointer_cast<Base3DOverlay>(overlay);
setAnchorPosition([&overlay3D]() -> glm::vec3 {
return overlay3D->getPosition();
});
}
} else if (bindTypeString == "panel") {
FloatingUIPanel::Pointer panel = Application::getInstance()->getOverlays()
.getPanel(value.toVariant().toUInt());
setAnchorPosition([panel]() -> glm::vec3 {
return panel->getPosition();
});
} else if (bindTypeString == "vec3") {
QScriptValue x = value.property("x");
QScriptValue y = value.property("y");
QScriptValue z = value.property("z");
if (x.isValid() && y.isValid() && z.isValid()) {
glm::vec3 newPosition;
newPosition.x = x.toVariant().toFloat();
newPosition.y = y.toVariant().toFloat();
newPosition.z = z.toVariant().toFloat();
setAnchorPosition(newPosition);
}
}
}
}
}
QScriptValue offsetRotation = properties.property("offsetRotation");
if (offsetRotation.isValid()) {
QScriptValue bindType = offsetRotation.property("bind");
QScriptValue value = offsetRotation.property("value");
if (bindType.isValid()) {
QString bindTypeString = bindType.toVariant().toString();
if (bindTypeString == "myAvatar") {
setOffsetRotation(AVATAR_ORIENTATION);
} else if (value.isValid()) {
if (bindTypeString == "overlay") {
Overlay::Pointer overlay = Application::getInstance()->getOverlays()
.getOverlay(value.toVariant().toUInt());
if (overlay->is3D()) {
auto overlay3D = std::static_pointer_cast<Base3DOverlay>(overlay);
setOffsetRotation([&overlay3D]() -> glm::quat {
return overlay3D->getRotation();
});
}
} else if (bindTypeString == "panel") {
FloatingUIPanel::Pointer panel = Application::getInstance()->getOverlays()
.getPanel(value.toVariant().toUInt());
setOffsetRotation([panel]() -> glm::quat {
return panel->getRotation();
});
} else if (bindTypeString == "quat") {
QScriptValue x = value.property("x");
QScriptValue y = value.property("y");
QScriptValue z = value.property("z");
QScriptValue w = value.property("w");
if (x.isValid() && y.isValid() && z.isValid() && w.isValid()) {
glm::quat newRotation;
newRotation.x = x.toVariant().toFloat();
newRotation.y = y.toVariant().toFloat();
newRotation.z = z.toVariant().toFloat();
newRotation.w = w.toVariant().toFloat();
setOffsetRotation(newRotation);
}
}
}
}
}
QScriptValue offsetPosition = properties.property("offsetPosition");
if (offsetPosition.isValid()) {
QScriptValue x = offsetPosition.property("x");
QScriptValue y = offsetPosition.property("y");
QScriptValue z = offsetPosition.property("z");
if (x.isValid() && y.isValid() && z.isValid()) {
glm::vec3 newPosition;
newPosition.x = x.toVariant().toFloat();
newPosition.y = y.toVariant().toFloat();
newPosition.z = z.toVariant().toFloat();
setOffsetPosition(newPosition);
}
}
QScriptValue facingRotation = properties.property("facingRotation");
if (facingRotation.isValid()) {
QScriptValue x = facingRotation.property("x");
QScriptValue y = facingRotation.property("y");
QScriptValue z = facingRotation.property("z");
QScriptValue w = facingRotation.property("w");
if (x.isValid() && y.isValid() && z.isValid() && w.isValid()) {
glm::quat newRotation;
newRotation.x = x.toVariant().toFloat();
newRotation.y = y.toVariant().toFloat();
newRotation.z = z.toVariant().toFloat();
newRotation.w = w.toVariant().toFloat();
setFacingRotation(newRotation);
}
}
}

View file

@ -1,63 +0,0 @@
//
// FloatingUIPanel.h
// interface/src/ui/overlays
//
// Created by Zander Otavka on 7/2/15.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_FloatingUIPanel_h
#define hifi_FloatingUIPanel_h
#include <functional>
#include <memory>
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <QScriptValue>
class FloatingUIPanel : public QObject {
Q_OBJECT
public:
typedef std::shared_ptr<FloatingUIPanel> Pointer;
void init(QScriptEngine* scriptEngine) { _scriptEngine = scriptEngine; }
glm::vec3 getAnchorPosition() const { return _anchorPosition(); }
glm::quat getOffsetRotation() const { return _offsetRotation(); }
glm::vec3 getOffsetPosition() const { return _offsetPosition; }
glm::quat getFacingRotation() const { return _facingRotation; }
glm::vec3 getPosition() const;
glm::quat getRotation() const;
void setAnchorPosition(const std::function<glm::vec3()>& func) { _anchorPosition = func; }
void setAnchorPosition(const glm::vec3& position);
void setOffsetRotation(const std::function<glm::quat()>& func) { _offsetRotation = func; }
void setOffsetRotation(const glm::quat& rotation);
void setOffsetPosition(const glm::vec3& position) { _offsetPosition = position; }
void setFacingRotation(const glm::quat& rotation) { _facingRotation = rotation; }
const QList<unsigned int>& getChildren() { return _children; }
void addChild(unsigned int childId);
void removeChild(unsigned int childId);
unsigned int popLastChild() { return _children.takeLast(); }
QScriptValue getProperty(const QString& property);
void setProperties(const QScriptValue& properties);
private:
static std::function<glm::vec3()> const AVATAR_POSITION;
static std::function<glm::quat()> const AVATAR_ORIENTATION;
std::function<glm::vec3()> _anchorPosition{AVATAR_POSITION};
std::function<glm::quat()> _offsetRotation{AVATAR_ORIENTATION};
glm::vec3 _offsetPosition{0, 0, 0};
glm::quat _facingRotation{1, 0, 0, 0};
QScriptEngine* _scriptEngine;
QList<unsigned int> _children;
};
#endif // hifi_FloatingUIPanel_h

View file

@ -1,15 +1,16 @@
//
// BillboardOverlay.cpp
// Image3DOverlay.cpp
//
//
// Created by Clement on 7/1/14.
// Modified and renamed by Zander Otavka on 8/4/15
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "BillboardOverlay.h"
#include "Image3DOverlay.h"
#include <QScriptValue>
@ -17,53 +18,41 @@
#include <DependencyManager.h>
#include <GeometryCache.h>
#include <gpu/Batch.h>
#include <GLMHelpers.h>
#include "Application.h"
#include "GeometryUtil.h"
QString const BillboardOverlay::TYPE = "billboard";
QString const Image3DOverlay::TYPE = "image3d";
BillboardOverlay::BillboardOverlay() {
Image3DOverlay::Image3DOverlay() {
_isLoaded = false;
}
BillboardOverlay::BillboardOverlay(const BillboardOverlay* billboardOverlay) :
Planar3DOverlay(billboardOverlay),
PanelAttachable(billboardOverlay),
_url(billboardOverlay->_url),
_texture(billboardOverlay->_texture),
_fromImage(billboardOverlay->_fromImage),
_isFacingAvatar(billboardOverlay->_isFacingAvatar)
Image3DOverlay::Image3DOverlay(const Image3DOverlay* image3DOverlay) :
Billboard3DOverlay(image3DOverlay),
_url(image3DOverlay->_url),
_texture(image3DOverlay->_texture),
_fromImage(image3DOverlay->_fromImage)
{
}
void BillboardOverlay::setTransforms(Transform& transform) {
PanelAttachable::setTransforms(transform);
if (_isFacingAvatar) {
glm::quat rotation = Application::getInstance()->getCamera()->getOrientation();
rotation *= glm::angleAxis(glm::pi<float>(), IDENTITY_UP);
setRotation(rotation);
}
void Image3DOverlay::update(float deltatime) {
applyTransformTo(_transform);
}
void BillboardOverlay::update(float deltatime) {
setTransforms(_transform);
}
void BillboardOverlay::render(RenderArgs* args) {
void Image3DOverlay::render(RenderArgs* args) {
if (!_texture) {
_isLoaded = true;
_texture = DependencyManager::get<TextureCache>()->getTexture(_url);
}
if (!_visible || !_texture || !_texture->isLoaded()) {
if (!_visible || !getParentVisible() || !_texture || !_texture->isLoaded()) {
return;
}
Q_ASSERT(args->_batch);
auto batch = args->_batch;
gpu::Batch* batch = args->_batch;
float imageWidth = _texture->getWidth();
float imageHeight = _texture->getHeight();
@ -98,9 +87,10 @@ void BillboardOverlay::render(RenderArgs* args) {
xColor color = getColor();
float alpha = getAlpha();
setTransforms(_transform);
applyTransformTo(_transform, true);
Transform transform = _transform;
transform.postScale(glm::vec3(getDimensions(), 1.0f));
transform.postRotate(glm::angleAxis(glm::pi<float>(), IDENTITY_UP));
batch->setModelTransform(transform);
batch->setResourceTexture(0, _texture->getGPUTexture());
@ -114,15 +104,14 @@ void BillboardOverlay::render(RenderArgs* args) {
batch->setResourceTexture(0, args->_whiteTexture); // restore default white color after me
}
void BillboardOverlay::setProperties(const QScriptValue &properties) {
Planar3DOverlay::setProperties(properties);
PanelAttachable::setProperties(properties);
void Image3DOverlay::setProperties(const QScriptValue &properties) {
Billboard3DOverlay::setProperties(properties);
QScriptValue urlValue = properties.property("url");
if (urlValue.isValid()) {
QString newURL = urlValue.toVariant().toString();
if (newURL != _url) {
setBillboardURL(newURL);
setURL(newURL);
}
}
@ -156,50 +145,34 @@ void BillboardOverlay::setProperties(const QScriptValue &properties) {
setClipFromSource(subImageRect);
}
}
QScriptValue isFacingAvatarValue = properties.property("isFacingAvatar");
if (isFacingAvatarValue.isValid()) {
_isFacingAvatar = isFacingAvatarValue.toVariant().toBool();
}
}
QScriptValue BillboardOverlay::getProperty(const QString& property) {
QScriptValue Image3DOverlay::getProperty(const QString& property) {
if (property == "url") {
return _url;
}
if (property == "subImage") {
return qRectToScriptValue(_scriptEngine, _fromImage);
}
if (property == "isFacingAvatar") {
return _isFacingAvatar;
}
if (property == "offsetPosition") {
return vec3toScriptValue(_scriptEngine, getOffsetPosition());
}
QScriptValue value = PanelAttachable::getProperty(_scriptEngine, property);
if (value.isValid()) {
return value;
}
return Planar3DOverlay::getProperty(property);
return Billboard3DOverlay::getProperty(property);
}
void BillboardOverlay::setURL(const QString& url) {
setBillboardURL(url);
}
void BillboardOverlay::setBillboardURL(const QString& url) {
void Image3DOverlay::setURL(const QString& url) {
_url = url;
_isLoaded = false;
}
bool BillboardOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
float& distance, BoxFace& face) {
bool Image3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
float& distance, BoxFace& face) {
if (_texture && _texture->isLoaded()) {
// Make sure position and rotation is updated.
setTransforms(_transform);
applyTransformTo(_transform, true);
// Produce the dimensions of the billboard based on the image's aspect ratio and the overlay's scale.
// Produce the dimensions of the overlay based on the image's aspect ratio and the overlay's scale.
bool isNull = _fromImage.isNull();
float width = isNull ? _texture->getWidth() : _fromImage.width();
float height = isNull ? _texture->getHeight() : _fromImage.height();
@ -212,6 +185,6 @@ bool BillboardOverlay::findRayIntersection(const glm::vec3& origin, const glm::v
return false;
}
BillboardOverlay* BillboardOverlay::createClone() const {
return new BillboardOverlay(this);
Image3DOverlay* Image3DOverlay::createClone() const {
return new Image3DOverlay(this);
}

View file

@ -1,30 +1,31 @@
//
// BillboardOverlay.h
// Image3DOverlay.h
//
//
// Created by Clement on 7/1/14.
// Modified and renamed by Zander Otavka on 8/4/15
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_BillboardOverlay_h
#define hifi_BillboardOverlay_h
#ifndef hifi_Image3DOverlay_h
#define hifi_Image3DOverlay_h
#include <TextureCache.h>
#include "Planar3DOverlay.h"
#include "PanelAttachable.h"
#include "Billboard3DOverlay.h"
class BillboardOverlay : public Planar3DOverlay, public PanelAttachable {
class Image3DOverlay : public Billboard3DOverlay {
Q_OBJECT
public:
static QString const TYPE;
virtual QString getType() const { return TYPE; }
BillboardOverlay();
BillboardOverlay(const BillboardOverlay* billboardOverlay);
Image3DOverlay();
Image3DOverlay(const Image3DOverlay* image3DOverlay);
virtual void render(RenderArgs* args);
@ -32,28 +33,20 @@ public:
// setters
void setURL(const QString& url);
void setIsFacingAvatar(bool isFacingAvatar) { _isFacingAvatar = isFacingAvatar; }
void setClipFromSource(const QRect& bounds) { _fromImage = bounds; }
virtual void setProperties(const QScriptValue& properties);
void setClipFromSource(const QRect& bounds) { _fromImage = bounds; }
virtual QScriptValue getProperty(const QString& property);
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face);
virtual BillboardOverlay* createClone() const;
protected:
virtual void setTransforms(Transform& transform);
virtual Image3DOverlay* createClone() const;
private:
void setBillboardURL(const QString& url);
QString _url;
NetworkTexturePointer _texture;
QRect _fromImage; // where from in the image to sample
bool _isFacingAvatar = true;
QRect _fromImage; // where from in the image to sample
};
#endif // hifi_BillboardOverlay_h
#endif // hifi_Image3DOverlay_h

View file

@ -0,0 +1,200 @@
//
// OverlayPanel.cpp
// interface/src/ui/overlays
//
// Created by Zander Otavka on 7/2/15.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "OverlayPanel.h"
#include <QVariant>
#include <RegisteredMetaTypes.h>
#include <DependencyManager.h>
#include <EntityScriptingInterface.h>
#include "avatar/AvatarManager.h"
#include "avatar/MyAvatar.h"
#include "Application.h"
#include "Base3DOverlay.h"
PropertyBinding::PropertyBinding(QString avatar, QUuid entity) :
avatar(avatar),
entity(entity)
{
}
QScriptValue propertyBindingToScriptValue(QScriptEngine* engine, const PropertyBinding& value) {
QScriptValue obj = engine->newObject();
if (value.avatar == "MyAvatar") {
obj.setProperty("avatar", "MyAvatar");
} else if (!value.entity.isNull()) {
obj.setProperty("entity", engine->newVariant(value.entity));
}
return obj;
}
void propertyBindingFromScriptValue(const QScriptValue& object, PropertyBinding& value) {
QScriptValue avatar = object.property("avatar");
QScriptValue entity = object.property("entity");
if (avatar.isValid() && !avatar.isNull()) {
value.avatar = avatar.toVariant().toString();
} else if (entity.isValid() && !entity.isNull()) {
value.entity = entity.toVariant().toUuid();
}
}
void OverlayPanel::addChild(unsigned int childId) {
if (!_children.contains(childId)) {
_children.append(childId);
}
}
void OverlayPanel::removeChild(unsigned int childId) {
if (_children.contains(childId)) {
_children.removeOne(childId);
}
}
QScriptValue OverlayPanel::getProperty(const QString &property) {
if (property == "anchorPosition") {
return vec3toScriptValue(_scriptEngine, getAnchorPosition());
}
if (property == "anchorPositionBinding") {
return propertyBindingToScriptValue(_scriptEngine,
PropertyBinding(_anchorPositionBindMyAvatar ?
"MyAvatar" : "",
_anchorPositionBindEntity));
}
if (property == "anchorRotation") {
return quatToScriptValue(_scriptEngine, getAnchorRotation());
}
if (property == "anchorRotationBinding") {
return propertyBindingToScriptValue(_scriptEngine,
PropertyBinding(_anchorRotationBindMyAvatar ?
"MyAvatar" : "",
_anchorRotationBindEntity));
}
if (property == "anchorScale") {
return vec3toScriptValue(_scriptEngine, getAnchorScale());
}
if (property == "visible") {
return getVisible();
}
if (property == "children") {
QScriptValue array = _scriptEngine->newArray(_children.length());
for (int i = 0; i < _children.length(); i++) {
array.setProperty(i, _children[i]);
}
return array;
}
QScriptValue value = Billboardable::getProperty(_scriptEngine, property);
if (value.isValid()) {
return value;
}
return PanelAttachable::getProperty(_scriptEngine, property);
}
void OverlayPanel::setProperties(const QScriptValue &properties) {
PanelAttachable::setProperties(properties);
Billboardable::setProperties(properties);
QScriptValue anchorPosition = properties.property("anchorPosition");
if (anchorPosition.isValid() &&
anchorPosition.property("x").isValid() &&
anchorPosition.property("y").isValid() &&
anchorPosition.property("z").isValid()) {
glm::vec3 newPosition;
vec3FromScriptValue(anchorPosition, newPosition);
setAnchorPosition(newPosition);
}
QScriptValue anchorPositionBinding = properties.property("anchorPositionBinding");
if (anchorPositionBinding.isValid()) {
PropertyBinding binding = {};
propertyBindingFromScriptValue(anchorPositionBinding, binding);
_anchorPositionBindMyAvatar = binding.avatar == "MyAvatar";
_anchorPositionBindEntity = binding.entity;
}
QScriptValue anchorRotation = properties.property("anchorRotation");
if (anchorRotation.isValid() &&
anchorRotation.property("x").isValid() &&
anchorRotation.property("y").isValid() &&
anchorRotation.property("z").isValid() &&
anchorRotation.property("w").isValid()) {
glm::quat newRotation;
quatFromScriptValue(anchorRotation, newRotation);
setAnchorRotation(newRotation);
}
QScriptValue anchorRotationBinding = properties.property("anchorRotationBinding");
if (anchorRotationBinding.isValid()) {
PropertyBinding binding = {};
propertyBindingFromScriptValue(anchorPositionBinding, binding);
_anchorRotationBindMyAvatar = binding.avatar == "MyAvatar";
_anchorRotationBindEntity = binding.entity;
}
QScriptValue anchorScale = properties.property("anchorScale");
if (anchorScale.isValid()) {
if (anchorScale.property("x").isValid() &&
anchorScale.property("y").isValid() &&
anchorScale.property("z").isValid()) {
glm::vec3 newScale;
vec3FromScriptValue(anchorScale, newScale);
setAnchorScale(newScale);
} else {
setAnchorScale(anchorScale.toVariant().toFloat());
}
}
QScriptValue visible = properties.property("visible");
if (visible.isValid()) {
setVisible(visible.toVariant().toBool());
}
}
void OverlayPanel::applyTransformTo(Transform& transform, bool force) {
if (force || usecTimestampNow() > _transformExpiry) {
PanelAttachable::applyTransformTo(transform, true);
if (!getParentPanel()) {
if (_anchorPositionBindMyAvatar) {
transform.setTranslation(DependencyManager::get<AvatarManager>()->getMyAvatar()
->getPosition());
} else if (!_anchorPositionBindEntity.isNull()) {
transform.setTranslation(DependencyManager::get<EntityScriptingInterface>()
->getEntityTree()->findEntityByID(_anchorPositionBindEntity)
->getPosition());
} else {
transform.setTranslation(getAnchorPosition());
}
if (_anchorRotationBindMyAvatar) {
transform.setRotation(DependencyManager::get<AvatarManager>()->getMyAvatar()
->getOrientation());
} else if (!_anchorRotationBindEntity.isNull()) {
transform.setRotation(DependencyManager::get<EntityScriptingInterface>()
->getEntityTree()->findEntityByID(_anchorRotationBindEntity)
->getRotation());
} else {
transform.setRotation(getAnchorRotation());
}
transform.setScale(getAnchorScale());
transform.postTranslate(getOffsetPosition());
transform.postRotate(getOffsetRotation());
transform.postScale(getOffsetScale());
}
pointTransformAtCamera(transform, getOffsetRotation());
}
}

View file

@ -0,0 +1,83 @@
//
// OverlayPanel.h
// interface/src/ui/overlays
//
// Created by Zander Otavka on 7/2/15.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_OverlayPanel_h
#define hifi_OverlayPanel_h
#include <memory>
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <QScriptValue>
#include <QUuid>
#include "PanelAttachable.h"
#include "Billboardable.h"
class PropertyBinding {
public:
PropertyBinding() {}
PropertyBinding(QString avatar, QUuid entity);
QString avatar;
QUuid entity;
};
QScriptValue propertyBindingToScriptValue(QScriptEngine* engine, const PropertyBinding& value);
void propertyBindingFromScriptValue(const QScriptValue& object, PropertyBinding& value);
class OverlayPanel : public QObject, public PanelAttachable, public Billboardable {
Q_OBJECT
public:
typedef std::shared_ptr<OverlayPanel> Pointer;
void init(QScriptEngine* scriptEngine) { _scriptEngine = scriptEngine; }
// getters
glm::vec3 getAnchorPosition() const { return _anchorTransform.getTranslation(); }
glm::quat getAnchorRotation() const { return _anchorTransform.getRotation(); }
glm::vec3 getAnchorScale() const { return _anchorTransform.getScale(); }
bool getVisible() const { return _visible; }
// setters
void setAnchorPosition(const glm::vec3& position) { _anchorTransform.setTranslation(position); }
void setAnchorRotation(const glm::quat& rotation) { _anchorTransform.setRotation(rotation); }
void setAnchorScale(float scale) { _anchorTransform.setScale(scale); }
void setAnchorScale(const glm::vec3& scale) { _anchorTransform.setScale(scale); }
void setVisible(bool visible) { _visible = visible; }
const QList<unsigned int>& getChildren() { return _children; }
void addChild(unsigned int childId);
void removeChild(unsigned int childId);
unsigned int popLastChild() { return _children.takeLast(); }
QScriptValue getProperty(const QString& property);
void setProperties(const QScriptValue& properties);
virtual void applyTransformTo(Transform& transform, bool force = false);
private:
Transform _anchorTransform;
bool _anchorPositionBindMyAvatar = false;
QUuid _anchorPositionBindEntity;
bool _anchorRotationBindMyAvatar = false;
QUuid _anchorRotationBindEntity;
bool _visible = true;
QList<unsigned int> _children;
QScriptEngine* _scriptEngine;
};
#endif // hifi_OverlayPanel_h

View file

@ -18,7 +18,7 @@
#include <RegisteredMetaTypes.h>
#include "Application.h"
#include "BillboardOverlay.h"
#include "Image3DOverlay.h"
#include "Circle3DOverlay.h"
#include "Cube3DOverlay.h"
#include "ImageOverlay.h"
@ -138,6 +138,8 @@ unsigned int Overlays::addOverlay(const QString& type, const QScriptValue& prope
if (type == ImageOverlay::TYPE) {
thisOverlay = std::make_shared<ImageOverlay>();
} else if (type == Image3DOverlay::TYPE || type == "billboard") { // "billboard" for backwards compatibility
thisOverlay = std::make_shared<Image3DOverlay>();
} else if (type == TextOverlay::TYPE) {
thisOverlay = std::make_shared<TextOverlay>();
} else if (type == Text3DOverlay::TYPE) {
@ -158,8 +160,6 @@ unsigned int Overlays::addOverlay(const QString& type, const QScriptValue& prope
thisOverlay = std::make_shared<LocalModelsOverlay>(Application::getInstance()->getEntityClipboardRenderer());
} else if (type == ModelOverlay::TYPE) {
thisOverlay = std::make_shared<ModelOverlay>();
} else if (type == BillboardOverlay::TYPE) {
thisOverlay = std::make_shared<BillboardOverlay>();
}
if (thisOverlay) {
@ -200,7 +200,12 @@ unsigned int Overlays::cloneOverlay(unsigned int id) {
Overlay::Pointer thisOverlay = getOverlay(id);
if (thisOverlay) {
return addOverlay(Overlay::Pointer(thisOverlay->createClone()));
unsigned int cloneId = addOverlay(Overlay::Pointer(thisOverlay->createClone()));
auto attachable = std::dynamic_pointer_cast<PanelAttachable>(thisOverlay);
if (attachable && attachable->getParentPanel()) {
attachable->getParentPanel()->addChild(cloneId);
}
return cloneId;
}
return 0; // Not found
@ -251,9 +256,9 @@ void Overlays::deleteOverlay(unsigned int id) {
}
auto attachable = std::dynamic_pointer_cast<PanelAttachable>(overlayToDelete);
if (attachable && attachable->getAttachedPanel()) {
attachable->getAttachedPanel()->removeChild(id);
attachable->setAttachedPanel(nullptr);
if (attachable && attachable->getParentPanel()) {
attachable->getParentPanel()->removeChild(id);
attachable->setParentPanel(nullptr);
}
QWriteLocker lock(&_deleteLock);
@ -270,28 +275,42 @@ QString Overlays::getOverlayType(unsigned int overlayId) const {
return "";
}
unsigned int Overlays::getAttachedPanel(unsigned int childId) const {
unsigned int Overlays::getParentPanel(unsigned int childId) const {
Overlay::Pointer overlay = getOverlay(childId);
auto attachable = std::dynamic_pointer_cast<PanelAttachable>(overlay);
if (attachable) {
return _panels.key(attachable->getAttachedPanel());
return _panels.key(attachable->getParentPanel());
} else if (_panels.contains(childId)) {
return _panels.key(getPanel(childId)->getParentPanel());
}
return 0;
}
void Overlays::setAttachedPanel(unsigned int childId, unsigned int panelId) {
Overlay::Pointer overlay = getOverlay(childId);
auto attachable = std::dynamic_pointer_cast<PanelAttachable>(overlay);
void Overlays::setParentPanel(unsigned int childId, unsigned int panelId) {
auto attachable = std::dynamic_pointer_cast<PanelAttachable>(getOverlay(childId));
if (attachable) {
if (_panels.contains(panelId)) {
auto panel = _panels[panelId];
auto panel = getPanel(panelId);
panel->addChild(childId);
attachable->setAttachedPanel(panel);
attachable->setParentPanel(panel);
} else {
auto panel = attachable->getAttachedPanel();
auto panel = attachable->getParentPanel();
if (panel) {
panel->removeChild(childId);
attachable->setAttachedPanel(nullptr);
attachable->setParentPanel(nullptr);
}
}
} else if (_panels.contains(childId)) {
OverlayPanel::Pointer child = getPanel(childId);
if (_panels.contains(panelId)) {
auto panel = getPanel(panelId);
panel->addChild(childId);
child->setParentPanel(panel);
} else {
auto panel = child->getParentPanel();
if (panel) {
panel->removeChild(childId);
child->setParentPanel(0);
}
}
}
@ -510,7 +529,7 @@ QSizeF Overlays::textSize(unsigned int id, const QString& text) const {
return QSizeF(0.0f, 0.0f);
}
unsigned int Overlays::addPanel(FloatingUIPanel::Pointer panel) {
unsigned int Overlays::addPanel(OverlayPanel::Pointer panel) {
QWriteLocker lock(&_lock);
unsigned int thisID = _nextOverlayID;
@ -521,7 +540,7 @@ unsigned int Overlays::addPanel(FloatingUIPanel::Pointer panel) {
}
unsigned int Overlays::addPanel(const QScriptValue& properties) {
FloatingUIPanel::Pointer panel = std::make_shared<FloatingUIPanel>();
OverlayPanel::Pointer panel = std::make_shared<OverlayPanel>();
panel->init(_scriptEngine);
panel->setProperties(properties);
return addPanel(panel);
@ -536,7 +555,7 @@ void Overlays::editPanel(unsigned int panelId, const QScriptValue& properties) {
OverlayPropertyResult Overlays::getPanelProperty(unsigned int panelId, const QString& property) {
OverlayPropertyResult result;
if (_panels.contains(panelId)) {
FloatingUIPanel::Pointer thisPanel = _panels[panelId];
OverlayPanel::Pointer thisPanel = getPanel(panelId);
QReadLocker lock(&_lock);
result.value = thisPanel->getProperty(property);
}
@ -545,7 +564,7 @@ OverlayPropertyResult Overlays::getPanelProperty(unsigned int panelId, const QSt
void Overlays::deletePanel(unsigned int panelId) {
FloatingUIPanel::Pointer panelToDelete;
OverlayPanel::Pointer panelToDelete;
{
QWriteLocker lock(&_lock);
@ -557,8 +576,14 @@ void Overlays::deletePanel(unsigned int panelId) {
}
while (!panelToDelete->getChildren().isEmpty()) {
deleteOverlay(panelToDelete->popLastChild());
unsigned int childId = panelToDelete->popLastChild();
deleteOverlay(childId);
deletePanel(childId);
}
emit panelDeleted(panelId);
}
bool Overlays::isAddedOverlay(unsigned int id) {
return _overlaysHUD.contains(id) || _overlaysWorld.contains(id);
}

View file

@ -5,7 +5,7 @@
// Modified by Zander Otavka on 7/15/15
// Copyright 2014 High Fidelity, Inc.
//
// Exposes methods for managing `Overlay`s and `FloatingUIPanel`s to scripts.
// Exposes methods for managing `Overlay`s and `OverlayPanel`s to scripts.
//
// YOU SHOULD NOT USE `Overlays` DIRECTLY, unless you like pain and deprecation. Instead, use the
// object oriented abstraction layer found in `examples/libraries/overlayUtils.js`.
@ -22,7 +22,7 @@
#include "Overlay.h"
#include "FloatingUIPanel.h"
#include "OverlayPanel.h"
#include "PanelAttachable.h"
class PickRay;
@ -67,7 +67,7 @@ public:
void renderHUD(RenderArgs* renderArgs);
Overlay::Pointer getOverlay(unsigned int id) const;
FloatingUIPanel::Pointer getPanel(unsigned int id) const { return _panels[id]; }
OverlayPanel::Pointer getPanel(unsigned int id) const { return _panels[id]; }
public slots:
/// adds an overlay with the specific properties
@ -90,8 +90,8 @@ public slots:
/// get the string type of the overlay used in addOverlay
QString getOverlayType(unsigned int overlayId) const;
unsigned int getAttachedPanel(unsigned int childId) const;
void setAttachedPanel(unsigned int childId, unsigned int panelId);
unsigned int getParentPanel(unsigned int childId) const;
void setParentPanel(unsigned int childId, unsigned int panelId);
/// returns the top most 2D overlay at the screen point, or 0 if not overlay at that point
unsigned int getOverlayAtPoint(const glm::vec2& point);
@ -111,7 +111,7 @@ public slots:
/// adds a panel that has already been created
unsigned int addPanel(FloatingUIPanel::Pointer panel);
unsigned int addPanel(OverlayPanel::Pointer panel);
/// creates and adds a panel based on a set of properties
unsigned int addPanel(const QScriptValue& properties);
@ -125,6 +125,12 @@ public slots:
/// deletes a panel and all child overlays
void deletePanel(unsigned int panelId);
/// return true if there is an overlay with that id else false
bool isAddedOverlay(unsigned int id);
/// return true if there is a panel with that id else false
bool isAddedPanel(unsigned int id) { return _panels.contains(id); }
signals:
void overlayDeleted(unsigned int id);
void panelDeleted(unsigned int id);
@ -134,7 +140,7 @@ private:
QMap<unsigned int, Overlay::Pointer> _overlaysHUD;
QMap<unsigned int, Overlay::Pointer> _overlaysWorld;
QMap<unsigned int, FloatingUIPanel::Pointer> _panels;
QMap<unsigned int, OverlayPanel::Pointer> _panels;
QList<Overlay::Pointer> _overlaysToDelete;
unsigned int _nextOverlayID;

View file

@ -18,7 +18,7 @@
#include <LODManager.h>
#include <render/Scene.h>
#include "BillboardOverlay.h"
#include "Image3DOverlay.h"
#include "Circle3DOverlay.h"
#include "Cube3DOverlay.h"
#include "ImageOverlay.h"

View file

@ -13,25 +13,13 @@
#include <RegisteredMetaTypes.h>
PanelAttachable::PanelAttachable() :
_attachedPanel(nullptr),
_facingRotation(1, 0, 0, 0)
{
}
#include "OverlayPanel.h"
PanelAttachable::PanelAttachable(const PanelAttachable* panelAttachable) :
_attachedPanel(panelAttachable->_attachedPanel),
_offsetPosition(panelAttachable->_offsetPosition),
_facingRotation(panelAttachable->_facingRotation)
{
}
void PanelAttachable::setTransforms(Transform& transform) {
if (getAttachedPanel()) {
transform.setTranslation(getAttachedPanel()->getAnchorPosition());
transform.setRotation(getAttachedPanel()->getOffsetRotation());
transform.postTranslate(getOffsetPosition() + getAttachedPanel()->getOffsetPosition());
transform.postRotate(getFacingRotation() * getAttachedPanel()->getFacingRotation());
bool PanelAttachable::getParentVisible() const {
if (getParentPanel()) {
return getParentPanel()->getVisible() && getParentPanel()->getParentVisible();
} else {
return true;
}
}
@ -39,42 +27,60 @@ QScriptValue PanelAttachable::getProperty(QScriptEngine* scriptEngine, const QSt
if (property == "offsetPosition") {
return vec3toScriptValue(scriptEngine, getOffsetPosition());
}
if (property == "facingRotation") {
return quatToScriptValue(scriptEngine, getFacingRotation());
if (property == "offsetRotation") {
return quatToScriptValue(scriptEngine, getOffsetRotation());
}
if (property == "offsetScale") {
return vec3toScriptValue(scriptEngine, getOffsetScale());
}
return QScriptValue();
}
void PanelAttachable::setProperties(const QScriptValue &properties) {
QScriptValue offsetPosition = properties.property("offsetPosition");
if (offsetPosition.isValid()) {
QScriptValue x = offsetPosition.property("x");
QScriptValue y = offsetPosition.property("y");
QScriptValue z = offsetPosition.property("z");
if (x.isValid() && y.isValid() && z.isValid()) {
glm::vec3 newPosition;
newPosition.x = x.toVariant().toFloat();
newPosition.y = y.toVariant().toFloat();
newPosition.z = z.toVariant().toFloat();
setOffsetPosition(newPosition);
}
if (offsetPosition.isValid() &&
offsetPosition.property("x").isValid() &&
offsetPosition.property("y").isValid() &&
offsetPosition.property("z").isValid()) {
glm::vec3 newPosition;
vec3FromScriptValue(offsetPosition, newPosition);
setOffsetPosition(newPosition);
}
QScriptValue facingRotation = properties.property("facingRotation");
if (facingRotation.isValid()) {
QScriptValue x = facingRotation.property("x");
QScriptValue y = facingRotation.property("y");
QScriptValue z = facingRotation.property("z");
QScriptValue w = facingRotation.property("w");
QScriptValue offsetRotation = properties.property("offsetRotation");
if (offsetRotation.isValid() &&
offsetRotation.property("x").isValid() &&
offsetRotation.property("y").isValid() &&
offsetRotation.property("z").isValid() &&
offsetRotation.property("w").isValid()) {
glm::quat newRotation;
quatFromScriptValue(offsetRotation, newRotation);
setOffsetRotation(newRotation);
}
if (x.isValid() && y.isValid() && z.isValid() && w.isValid()) {
glm::quat newRotation;
newRotation.x = x.toVariant().toFloat();
newRotation.y = y.toVariant().toFloat();
newRotation.z = z.toVariant().toFloat();
newRotation.w = w.toVariant().toFloat();
setFacingRotation(newRotation);
QScriptValue offsetScale = properties.property("offsetScale");
if (offsetScale.isValid()) {
if (offsetScale.property("x").isValid() &&
offsetScale.property("y").isValid() &&
offsetScale.property("z").isValid()) {
glm::vec3 newScale;
vec3FromScriptValue(offsetScale, newScale);
setOffsetScale(newScale);
} else {
setOffsetScale(offsetScale.toVariant().toFloat());
}
}
}
void PanelAttachable::applyTransformTo(Transform& transform, bool force) {
if (force || usecTimestampNow() > _transformExpiry) {
const quint64 TRANSFORM_UPDATE_PERIOD = 100000; // frequency is 10 Hz
_transformExpiry = usecTimestampNow() + TRANSFORM_UPDATE_PERIOD;
if (getParentPanel()) {
getParentPanel()->applyTransformTo(transform, true);
transform.postTranslate(getOffsetPosition());
transform.postRotate(getOffsetRotation());
transform.postScale(getOffsetScale());
}
}
}

View file

@ -12,34 +12,42 @@
#ifndef hifi_PanelAttachable_h
#define hifi_PanelAttachable_h
#include "FloatingUIPanel.h"
#include <memory>
#include <glm/glm.hpp>
#include <Transform.h>
#include <QScriptValue>
#include <QScriptEngine>
#include <QUuid>
class OverlayPanel;
class PanelAttachable {
public:
PanelAttachable();
PanelAttachable(const PanelAttachable* panelAttachable);
// getters
std::shared_ptr<OverlayPanel> getParentPanel() const { return _parentPanel; }
glm::vec3 getOffsetPosition() const { return _offset.getTranslation(); }
glm::quat getOffsetRotation() const { return _offset.getRotation(); }
glm::vec3 getOffsetScale() const { return _offset.getScale(); }
bool getParentVisible() const;
FloatingUIPanel::Pointer getAttachedPanel() const { return _attachedPanel; }
glm::vec3 getOffsetPosition() const { return _offsetPosition; }
glm::quat getFacingRotation() const { return _facingRotation; }
void setAttachedPanel(FloatingUIPanel::Pointer panel) { _attachedPanel = panel; }
void setOffsetPosition(const glm::vec3& position) { _offsetPosition = position; }
void setFacingRotation(const glm::quat& rotation) { _facingRotation = rotation; }
// setters
void setParentPanel(std::shared_ptr<OverlayPanel> panel) { _parentPanel = panel; }
void setOffsetPosition(const glm::vec3& position) { _offset.setTranslation(position); }
void setOffsetRotation(const glm::quat& rotation) { _offset.setRotation(rotation); }
void setOffsetScale(float scale) { _offset.setScale(scale); }
void setOffsetScale(const glm::vec3& scale) { _offset.setScale(scale); }
protected:
QScriptValue getProperty(QScriptEngine* scriptEngine, const QString& property);
void setProperties(const QScriptValue& properties);
protected:
virtual void setTransforms(Transform& transform);
virtual void applyTransformTo(Transform& transform, bool force = false);
quint64 _transformExpiry = 0;
private:
FloatingUIPanel::Pointer _attachedPanel;
glm::vec3 _offsetPosition;
glm::quat _facingRotation;
std::shared_ptr<OverlayPanel> _parentPanel = nullptr;
Transform _offset;
};
#endif // hifi_PanelAttachable_h

View file

@ -32,14 +32,13 @@ Text3DOverlay::Text3DOverlay() :
_leftMargin(DEFAULT_MARGIN),
_topMargin(DEFAULT_MARGIN),
_rightMargin(DEFAULT_MARGIN),
_bottomMargin(DEFAULT_MARGIN),
_isFacingAvatar(false)
_bottomMargin(DEFAULT_MARGIN)
{
_textRenderer = TextRenderer3D::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE);
}
Text3DOverlay::Text3DOverlay(const Text3DOverlay* text3DOverlay) :
Planar3DOverlay(text3DOverlay),
Billboard3DOverlay(text3DOverlay),
_text(text3DOverlay->_text),
_backgroundColor(text3DOverlay->_backgroundColor),
_backgroundAlpha(text3DOverlay->_backgroundAlpha),
@ -47,8 +46,7 @@ Text3DOverlay::Text3DOverlay(const Text3DOverlay* text3DOverlay) :
_leftMargin(text3DOverlay->_leftMargin),
_topMargin(text3DOverlay->_topMargin),
_rightMargin(text3DOverlay->_rightMargin),
_bottomMargin(text3DOverlay->_bottomMargin),
_isFacingAvatar(text3DOverlay->_isFacingAvatar)
_bottomMargin(text3DOverlay->_bottomMargin)
{
_textRenderer = TextRenderer3D::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE);
}
@ -76,41 +74,30 @@ xColor Text3DOverlay::getBackgroundColor() {
return result;
}
void Text3DOverlay::update(float deltatime) {
applyTransformTo(_transform);
}
void Text3DOverlay::render(RenderArgs* args) {
if (!_visible) {
if (!_visible || !getParentVisible()) {
return; // do nothing if we're not visible
}
Q_ASSERT(args->_batch);
auto& batch = *args->_batch;
glm::quat rotation;
if (_isFacingAvatar) {
// rotate about vertical to face the camera
rotation = args->_viewFrustum->getOrientation();
} else {
rotation = getRotation();
}
Transform transform;
transform.setTranslation(getPosition());
transform.setRotation(rotation);
transform.setScale(getScale());
batch.setModelTransform(transform);
applyTransformTo(_transform, true);
batch.setModelTransform(_transform);
const float MAX_COLOR = 255.0f;
xColor backgroundColor = getBackgroundColor();
glm::vec4 quadColor(backgroundColor.red / MAX_COLOR, backgroundColor.green / MAX_COLOR, backgroundColor.blue / MAX_COLOR,
getBackgroundAlpha());
glm::vec4 quadColor(backgroundColor.red / MAX_COLOR, backgroundColor.green / MAX_COLOR,
backgroundColor.blue / MAX_COLOR, getBackgroundAlpha());
glm::vec2 dimensions = getDimensions();
glm::vec2 halfDimensions = dimensions * 0.5f;
const float SLIGHTLY_BEHIND = -0.005f;
const float SLIGHTLY_BEHIND = -0.001f;
glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND);
glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND);
@ -125,20 +112,20 @@ void Text3DOverlay::render(RenderArgs* args) {
glm::vec2 clipMinimum(0.0f, 0.0f);
glm::vec2 clipDimensions((dimensions.x - (_leftMargin + _rightMargin)) / scaleFactor,
(dimensions.y - (_topMargin + _bottomMargin)) / scaleFactor);
transform.setTranslation(getPosition());
transform.postTranslate(glm::vec3(-(halfDimensions.x - _leftMargin) , halfDimensions.y - _topMargin, 0.01f));
Transform transform = _transform;
transform.postTranslate(glm::vec3(-(halfDimensions.x - _leftMargin),
halfDimensions.y - _topMargin, 0.001f));
transform.setScale(scaleFactor);
batch.setModelTransform(transform);
glm::vec4 textColor = { _color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR, getAlpha() };
glm::vec4 textColor = { _color.red / MAX_COLOR, _color.green / MAX_COLOR,
_color.blue / MAX_COLOR, getAlpha() };
_textRenderer->draw(batch, 0, 0, _text, textColor);
batch.setPipeline(DrawOverlay3D::getOpaquePipeline());
}
void Text3DOverlay::setProperties(const QScriptValue& properties) {
Planar3DOverlay::setProperties(properties);
Billboard3DOverlay::setProperties(properties);
QScriptValue text = properties.property("text");
if (text.isValid()) {
@ -180,12 +167,6 @@ void Text3DOverlay::setProperties(const QScriptValue& properties) {
if (properties.property("bottomMargin").isValid()) {
setBottomMargin(properties.property("bottomMargin").toVariant().toFloat());
}
QScriptValue isFacingAvatarValue = properties.property("isFacingAvatar");
if (isFacingAvatarValue.isValid()) {
_isFacingAvatar = isFacingAvatarValue.toVariant().toBool();
}
}
QScriptValue Text3DOverlay::getProperty(const QString& property) {
@ -213,10 +194,8 @@ QScriptValue Text3DOverlay::getProperty(const QString& property) {
if (property == "bottomMargin") {
return _bottomMargin;
}
if (property == "isFacingAvatar") {
return _isFacingAvatar;
}
return Planar3DOverlay::getProperty(property);
return Billboard3DOverlay::getProperty(property);
}
Text3DOverlay* Text3DOverlay::createClone() const {
@ -232,3 +211,7 @@ QSizeF Text3DOverlay::textSize(const QString& text) const {
return QSizeF(extents.x, extents.y) * pointToWorldScale;
}
bool Text3DOverlay::findRayIntersection(const glm::vec3 &origin, const glm::vec3 &direction, float &distance, BoxFace &face) {
applyTransformTo(_transform, true);
return Billboard3DOverlay::findRayIntersection(origin, direction, distance, face);
}

View file

@ -13,11 +13,11 @@
#include <QString>
#include "Planar3DOverlay.h"
#include "Billboard3DOverlay.h"
class TextRenderer3D;
class Text3DOverlay : public Planar3DOverlay {
class Text3DOverlay : public Billboard3DOverlay {
Q_OBJECT
public:
@ -29,6 +29,8 @@ public:
~Text3DOverlay();
virtual void render(RenderArgs* args);
virtual void update(float deltatime);
// getters
const QString& getText() const { return _text; }
float getLineHeight() const { return _lineHeight; }
@ -36,7 +38,6 @@ public:
float getTopMargin() const { return _topMargin; }
float getRightMargin() const { return _rightMargin; }
float getBottomMargin() const { return _bottomMargin; }
bool getIsFacingAvatar() const { return _isFacingAvatar; }
xColor getBackgroundColor();
float getBackgroundAlpha() const { return _backgroundAlpha; }
@ -47,13 +48,14 @@ public:
void setTopMargin(float margin) { _topMargin = margin; }
void setRightMargin(float margin) { _rightMargin = margin; }
void setBottomMargin(float margin) { _bottomMargin = margin; }
void setIsFacingAvatar(bool isFacingAvatar) { _isFacingAvatar = isFacingAvatar; }
virtual void setProperties(const QScriptValue& properties);
virtual QScriptValue getProperty(const QString& property);
QSizeF textSize(const QString& test) const; // Meters
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face);
virtual Text3DOverlay* createClone() const;
private:
@ -67,7 +69,6 @@ private:
float _topMargin;
float _rightMargin;
float _bottomMargin;
bool _isFacingAvatar;
};

View file

@ -91,6 +91,10 @@ QVector<FBXAnimationFrame> Animation::getFrames() const {
return _geometry.animationFrames;
}
const QVector<FBXAnimationFrame>& Animation::getFramesReference() const {
return _geometry.animationFrames;
}
void Animation::setGeometry(const FBXGeometry& geometry) {
_geometry = geometry;
finishedLoading(true);

View file

@ -57,6 +57,8 @@ public:
Q_INVOKABLE QStringList getJointNames() const;
Q_INVOKABLE QVector<FBXAnimationFrame> getFrames() const;
const QVector<FBXAnimationFrame>& getFramesReference() const;
protected:

View file

@ -17,7 +17,6 @@ void AvatarRig::updateJointState(int index, glm::mat4 parentTransform) {
return; // bail
}
JointState& state = _jointStates[index];
const FBXJoint& joint = state.getFBXJoint();
// compute model transforms
if (index == _rootJointIndex) {
@ -26,7 +25,7 @@ void AvatarRig::updateJointState(int index, glm::mat4 parentTransform) {
clearJointTransformTranslation(index);
} else {
// guard against out-of-bounds access to _jointStates
int parentIndex = joint.parentIndex;
int parentIndex = state.getParentIndex();
if (parentIndex >= 0 && parentIndex < _jointStates.size()) {
const JointState& parentState = _jointStates.at(parentIndex);
state.computeTransform(parentState.getTransform(), parentState.getTransformChanged());
@ -53,8 +52,8 @@ void AvatarRig::setHandPosition(int jointIndex,
}
// precomputed lengths
float upperArmLength = _jointStates[elbowJointIndex].getFBXJoint().distanceToParent * scale;
float lowerArmLength = _jointStates[jointIndex].getFBXJoint().distanceToParent * scale;
float upperArmLength = _jointStates[elbowJointIndex].getDistanceToParent() * scale;
float lowerArmLength = _jointStates[jointIndex].getDistanceToParent() * scale;
// first set wrist position
glm::vec3 wristPosition = position;

View file

@ -14,15 +14,14 @@
/// Updates the state of the joint at the specified index.
void EntityRig::updateJointState(int index, glm::mat4 parentTransform) {
JointState& state = _jointStates[index];
const FBXJoint& joint = state.getFBXJoint();
// compute model transforms
int parentIndex = joint.parentIndex;
int parentIndex = state.getParentIndex();
if (parentIndex == -1) {
state.computeTransform(parentTransform);
} else {
// guard against out-of-bounds access to _jointStates
if (joint.parentIndex >= 0 && joint.parentIndex < _jointStates.size()) {
if (parentIndex >= 0 && parentIndex < _jointStates.size()) {
const JointState& parentState = _jointStates.at(parentIndex);
state.computeTransform(parentState.getTransform(), parentState.getTransformChanged());
}

View file

@ -18,17 +18,14 @@
#include "JointState.h"
JointState::JointState() :
_animationPriority(0.0f),
_transformChanged(true),
_rotationIsValid(false),
_positionInParentFrame(0.0f),
_distanceToParent(0.0f),
_fbxJoint(NULL),
_constraint(NULL) {
JointState::~JointState() {
if (_constraint) {
delete _constraint;
_constraint = NULL;
}
}
JointState::JointState(const JointState& other) : _constraint(NULL) {
void JointState::copyState(const JointState& other) {
_transformChanged = other._transformChanged;
_transform = other._transform;
_rotationIsValid = other._rotationIsValid;
@ -37,17 +34,54 @@ JointState::JointState(const JointState& other) : _constraint(NULL) {
_positionInParentFrame = other._positionInParentFrame;
_distanceToParent = other._distanceToParent;
_animationPriority = other._animationPriority;
_fbxJoint = other._fbxJoint;
_visibleTransform = other._visibleTransform;
_visibleRotation = extractRotation(_visibleTransform);
_visibleRotationInConstrainedFrame = other._visibleRotationInConstrainedFrame;
// DO NOT copy _constraint
_name = other._name;
_isFree = other._isFree;
_boneRadius = other._boneRadius;
_parentIndex = other._parentIndex;
_defaultRotation = other._defaultRotation;
_inverseDefaultRotation = other._inverseDefaultRotation;
_translation = other._translation;
_rotationMin = other._rotationMin;
_rotationMax = other._rotationMax;
_preRotation = other._preRotation;
_postRotation = other._postRotation;
_preTransform = other._preTransform;
_postTransform = other._postTransform;
_inverseBindRotation = other._inverseBindRotation;
}
JointState::JointState(const FBXJoint& joint) {
_rotationInConstrainedFrame = joint.rotation;
_name = joint.name;
_isFree = joint.isFree;
_boneRadius = joint.boneRadius;
_parentIndex = joint.parentIndex;
_translation = joint.translation;
_defaultRotation = joint.rotation;
_inverseDefaultRotation = joint.inverseDefaultRotation;
_rotationMin = joint.rotationMin;
_rotationMax = joint.rotationMax;
_preRotation = joint.preRotation;
_postRotation = joint.postRotation;
_preTransform = joint.preTransform;
_postTransform = joint.postTransform;
_inverseBindRotation = joint.inverseBindRotation;
}
JointState::~JointState() {
delete _constraint;
_constraint = NULL;
void JointState::buildConstraint() {
if (_constraint) {
delete _constraint;
_constraint = NULL;
}
if (glm::distance2(glm::vec3(-PI), _rotationMin) > EPSILON ||
glm::distance2(glm::vec3(PI), _rotationMax) > EPSILON ) {
// this joint has rotation constraints
_constraint = AngularConstraint::newAngularConstraint(_rotationMin, _rotationMax);
}
}
glm::quat JointState::getRotation() const {
@ -59,48 +93,6 @@ glm::quat JointState::getRotation() const {
return _rotation;
}
void JointState::setFBXJoint(const FBXJoint* joint) {
assert(joint != NULL);
_rotationInConstrainedFrame = joint->rotation;
_transformChanged = true;
_rotationIsValid = false;
// NOTE: JointState does not own the FBXJoint to which it points.
_fbxJoint = joint;
if (_constraint) {
delete _constraint;
_constraint = NULL;
}
}
void JointState::buildConstraint() {
if (_constraint) {
delete _constraint;
_constraint = NULL;
}
if (glm::distance2(glm::vec3(-PI), _fbxJoint->rotationMin) > EPSILON ||
glm::distance2(glm::vec3(PI), _fbxJoint->rotationMax) > EPSILON ) {
// this joint has rotation constraints
_constraint = AngularConstraint::newAngularConstraint(_fbxJoint->rotationMin, _fbxJoint->rotationMax);
}
}
void JointState::copyState(const JointState& state) {
_animationPriority = state._animationPriority;
_transformChanged = state._transformChanged;
_transform = state._transform;
_rotationIsValid = state._rotationIsValid;
_rotation = state._rotation;
_rotationInConstrainedFrame = state._rotationInConstrainedFrame;
_positionInParentFrame = state._positionInParentFrame;
_distanceToParent = state._distanceToParent;
_visibleTransform = state._visibleTransform;
_visibleRotation = extractRotation(_visibleTransform);
_visibleRotationInConstrainedFrame = state._visibleRotationInConstrainedFrame;
// DO NOT copy _fbxJoint or _constraint
}
void JointState::initTransform(const glm::mat4& parentTransform) {
computeTransform(parentTransform);
_positionInParentFrame = glm::inverse(extractRotation(parentTransform)) * (extractTranslation(_transform) - extractTranslation(parentTransform));
@ -112,9 +104,9 @@ void JointState::computeTransform(const glm::mat4& parentTransform, bool parentT
return;
}
glm::quat rotationInParentFrame = _fbxJoint->preRotation * _rotationInConstrainedFrame * _fbxJoint->postRotation;
glm::mat4 transformInParentFrame = _fbxJoint->preTransform * glm::mat4_cast(rotationInParentFrame) * _fbxJoint->postTransform;
glm::mat4 newTransform = parentTransform * glm::translate(_fbxJoint->translation) * transformInParentFrame;
glm::quat rotationInParentFrame = _preRotation * _rotationInConstrainedFrame * _postRotation;
glm::mat4 transformInParentFrame = _preTransform * glm::mat4_cast(rotationInParentFrame) * _postTransform;
glm::mat4 newTransform = parentTransform * glm::translate(_translation) * transformInParentFrame;
if (newTransform != _transform) {
_transform = newTransform;
@ -124,37 +116,35 @@ void JointState::computeTransform(const glm::mat4& parentTransform, bool parentT
}
void JointState::computeVisibleTransform(const glm::mat4& parentTransform) {
glm::quat rotationInParentFrame = _fbxJoint->preRotation * _visibleRotationInConstrainedFrame * _fbxJoint->postRotation;
glm::mat4 transformInParentFrame = _fbxJoint->preTransform * glm::mat4_cast(rotationInParentFrame) * _fbxJoint->postTransform;
_visibleTransform = parentTransform * glm::translate(_fbxJoint->translation) * transformInParentFrame;
glm::quat rotationInParentFrame = _preRotation * _visibleRotationInConstrainedFrame * _postRotation;
glm::mat4 transformInParentFrame = _preTransform * glm::mat4_cast(rotationInParentFrame) * _postTransform;
_visibleTransform = parentTransform * glm::translate(_translation) * transformInParentFrame;
_visibleRotation = extractRotation(_visibleTransform);
}
glm::quat JointState::getRotationInBindFrame() const {
return getRotation() * _fbxJoint->inverseBindRotation;
return getRotation() * _inverseBindRotation;
}
glm::quat JointState::getRotationInParentFrame() const {
return _fbxJoint->preRotation * _rotationInConstrainedFrame * _fbxJoint->postRotation;
return _preRotation * _rotationInConstrainedFrame * _postRotation;
}
glm::quat JointState::getVisibleRotationInParentFrame() const {
return _fbxJoint->preRotation * _visibleRotationInConstrainedFrame * _fbxJoint->postRotation;
return _preRotation * _visibleRotationInConstrainedFrame * _postRotation;
}
void JointState::restoreRotation(float fraction, float priority) {
assert(_fbxJoint != NULL);
if (priority == _animationPriority || _animationPriority == 0.0f) {
setRotationInConstrainedFrameInternal(safeMix(_rotationInConstrainedFrame, _fbxJoint->rotation, fraction));
setRotationInConstrainedFrameInternal(safeMix(_rotationInConstrainedFrame, _defaultRotation, fraction));
_animationPriority = 0.0f;
}
}
void JointState::setRotationInBindFrame(const glm::quat& rotation, float priority, bool constrain) {
// rotation is from bind- to model-frame
assert(_fbxJoint != NULL);
if (priority >= _animationPriority) {
glm::quat targetRotation = _rotationInConstrainedFrame * glm::inverse(getRotation()) * rotation * glm::inverse(_fbxJoint->inverseBindRotation);
glm::quat targetRotation = _rotationInConstrainedFrame * glm::inverse(getRotation()) * rotation * glm::inverse(_inverseBindRotation);
if (constrain && _constraint) {
_constraint->softClamp(targetRotation, _rotationInConstrainedFrame, 0.5f);
}
@ -175,7 +165,6 @@ void JointState::clearTransformTranslation() {
void JointState::applyRotationDelta(const glm::quat& delta, bool constrain, float priority) {
// NOTE: delta is in model-frame
assert(_fbxJoint != NULL);
if (priority < _animationPriority || delta == glm::quat()) {
return;
}
@ -196,14 +185,13 @@ void JointState::applyRotationDelta(const glm::quat& delta, bool constrain, floa
/// This helps keep an IK solution stable.
void JointState::mixRotationDelta(const glm::quat& delta, float mixFactor, float priority) {
// NOTE: delta is in model-frame
assert(_fbxJoint != NULL);
if (priority < _animationPriority) {
return;
}
_animationPriority = priority;
glm::quat targetRotation = _rotationInConstrainedFrame * glm::inverse(getRotation()) * delta * getRotation();
if (mixFactor > 0.0f && mixFactor <= 1.0f) {
targetRotation = safeMix(targetRotation, _fbxJoint->rotation, mixFactor);
targetRotation = safeMix(targetRotation, _defaultRotation, mixFactor);
}
if (_constraint) {
_constraint->softClamp(targetRotation, _rotationInConstrainedFrame, 0.5f);
@ -213,10 +201,8 @@ void JointState::mixRotationDelta(const glm::quat& delta, float mixFactor, float
void JointState::mixVisibleRotationDelta(const glm::quat& delta, float mixFactor) {
// NOTE: delta is in model-frame
assert(_fbxJoint != NULL);
glm::quat targetRotation = _visibleRotationInConstrainedFrame * glm::inverse(_visibleRotation) * delta * _visibleRotation;
if (mixFactor > 0.0f && mixFactor <= 1.0f) {
//targetRotation = safeMix(targetRotation, _fbxJoint->rotation, mixFactor);
targetRotation = safeMix(targetRotation, _rotationInConstrainedFrame, mixFactor);
}
setVisibleRotationInConstrainedFrame(targetRotation);
@ -225,11 +211,11 @@ void JointState::mixVisibleRotationDelta(const glm::quat& delta, float mixFactor
glm::quat JointState::computeParentRotation() const {
// R = Rp * Rpre * r * Rpost
// Rp = R * (Rpre * r * Rpost)^
return getRotation() * glm::inverse(_fbxJoint->preRotation * _rotationInConstrainedFrame * _fbxJoint->postRotation);
return getRotation() * glm::inverse(_preRotation * _rotationInConstrainedFrame * _postRotation);
}
glm::quat JointState::computeVisibleParentRotation() const {
return _visibleRotation * glm::inverse(_fbxJoint->preRotation * _visibleRotationInConstrainedFrame * _fbxJoint->postRotation);
return _visibleRotation * glm::inverse(_preRotation * _visibleRotationInConstrainedFrame * _postRotation);
}
void JointState::setRotationInConstrainedFrame(glm::quat targetRotation, float priority, bool constrain, float mix) {
@ -248,17 +234,17 @@ void JointState::setRotationInConstrainedFrameInternal(const glm::quat& targetRo
_rotationInConstrainedFrame = targetRotation;
_transformChanged = true;
// R' = Rp * Rpre * r' * Rpost
_rotation = parentRotation * _fbxJoint->preRotation * _rotationInConstrainedFrame * _fbxJoint->postRotation;
_rotation = parentRotation * _preRotation * _rotationInConstrainedFrame * _postRotation;
}
void JointState::setVisibleRotationInConstrainedFrame(const glm::quat& targetRotation) {
glm::quat parentRotation = computeVisibleParentRotation();
_visibleRotationInConstrainedFrame = targetRotation;
_visibleRotation = parentRotation * _fbxJoint->preRotation * _visibleRotationInConstrainedFrame * _fbxJoint->postRotation;
_visibleRotation = parentRotation * _preRotation * _visibleRotationInConstrainedFrame * _postRotation;
}
bool JointState::rotationIsDefault(const glm::quat& rotation, float tolerance) const {
glm::quat defaultRotation = _fbxJoint->rotation;
glm::quat defaultRotation = _defaultRotation;
return glm::abs(rotation.x - defaultRotation.x) < tolerance &&
glm::abs(rotation.y - defaultRotation.y) < tolerance &&
glm::abs(rotation.z - defaultRotation.z) < tolerance &&
@ -266,13 +252,12 @@ bool JointState::rotationIsDefault(const glm::quat& rotation, float tolerance) c
}
glm::quat JointState::getDefaultRotationInParentFrame() const {
// NOTE: the result is constant and could be cached in the FBXJoint
return _fbxJoint->preRotation * _fbxJoint->rotation * _fbxJoint->postRotation;
// NOTE: the result is constant and could be cached
return _preRotation * _defaultRotation * _postRotation;
}
const glm::vec3& JointState::getDefaultTranslationInConstrainedFrame() const {
assert(_fbxJoint != NULL);
return _fbxJoint->translation;
return _translation;
}
void JointState::slaveVisibleTransform() {

View file

@ -26,16 +26,13 @@ class AngularConstraint;
class JointState {
public:
JointState();
JointState(const JointState& other);
JointState() {}
JointState(const JointState& other) : _constraint(NULL) { copyState(other); }
JointState(const FBXJoint& joint);
~JointState();
void setFBXJoint(const FBXJoint* joint);
const FBXJoint& getFBXJoint() const { return *_fbxJoint; }
void buildConstraint();
void copyState(const JointState& state);
void buildConstraint();
void initTransform(const glm::mat4& parentTransform);
// if synchronousRotationCompute is true, then _transform is still computed synchronously,
// but _rotation will be asynchronously extracted
@ -61,7 +58,7 @@ public:
const glm::vec3& getPositionInParentFrame() const { return _positionInParentFrame; }
float getDistanceToParent() const { return _distanceToParent; }
int getParentIndex() const { return _fbxJoint->parentIndex; }
int getParentIndex() const { return _parentIndex; }
/// \param delta is in the model-frame
void applyRotationDelta(const glm::quat& delta, bool constrain = true, float priority = 1.0f);
@ -99,35 +96,61 @@ public:
void slaveVisibleTransform();
float _animationPriority; // the priority of the animation affecting this joint
/// \return parent model-frame rotation
/// \return parent model-frame rotation
// (used to keep _rotation consistent when modifying _rotationInWorldFrame directly)
glm::quat computeParentRotation() const;
glm::quat computeVisibleParentRotation() const;
void setTransform(const glm::mat4& transform) { _transform = transform; }
void setVisibleTransform(const glm::mat4& transform) { _visibleTransform = transform; }
const glm::vec3& getTranslation() const { return _translation; }
const glm::mat4& getPreTransform() const { return _preTransform; }
const glm::mat4& getPostTransform() const { return _postTransform; }
const glm::quat& getPreRotation() const { return _preRotation; }
const glm::quat& getPostRotation() const { return _postRotation; }
const glm::quat& getDefaultRotation() const { return _defaultRotation; }
const glm::quat& getInverseDefaultRotation() const { return _inverseDefaultRotation; }
const QString& getName() const { return _name; }
float getBoneRadius() const { return _boneRadius; }
bool getIsFree() const { return _isFree; }
float getAnimationPriority() const { return _animationPriority; }
void setAnimationPriority(float priority) { _animationPriority = priority; }
private:
void setRotationInConstrainedFrameInternal(const glm::quat& targetRotation);
/// debug helper function
void loadBindRotation();
bool _transformChanged;
bool _transformChanged {true};
bool _rotationIsValid {false};
glm::vec3 _positionInParentFrame {0.0f}; // only changes when the Model is scaled
float _animationPriority {0.0f}; // the priority of the animation affecting this joint
float _distanceToParent {0.0f};
AngularConstraint* _constraint{nullptr}; // JointState owns its AngularConstraint
glm::mat4 _transform; // joint- to model-frame
bool _rotationIsValid;
glm::quat _rotation; // joint- to model-frame
glm::quat _rotationInConstrainedFrame; // rotation in frame where angular constraints would be applied
glm::vec3 _positionInParentFrame; // only changes when the Model is scaled
float _distanceToParent;
glm::mat4 _visibleTransform;
glm::quat _visibleRotation;
glm::quat _visibleRotationInConstrainedFrame;
const FBXJoint* _fbxJoint; // JointState does NOT own its FBXJoint
AngularConstraint* _constraint; // JointState owns its AngularConstraint
glm::quat _defaultRotation; // Not necessarilly bind rotation. See FBXJoint transform/bindTransform
glm::quat _inverseDefaultRotation;
glm::vec3 _translation;
QString _name;
int _parentIndex;
bool _isFree;
float _boneRadius;
glm::vec3 _rotationMin;
glm::vec3 _rotationMax;
glm::quat _preRotation;
glm::quat _postRotation;
glm::mat4 _preTransform;
glm::mat4 _postTransform;
glm::quat _inverseBindRotation;
};
#endif // hifi_JointState_h

View file

@ -224,7 +224,7 @@ float Rig::initJointStates(QVector<JointState> states, glm::mat4 parentTransform
// Should we be using .fst mapping instead/also?
int Rig::indexOfJoint(const QString& jointName) {
for (int i = 0; i < _jointStates.count(); i++) {
if (_jointStates[i].getFBXJoint().name == jointName) {
if (_jointStates[i].getName() == jointName) {
return i;
}
}
@ -237,8 +237,7 @@ void Rig::initJointTransforms(glm::mat4 parentTransform) {
int numStates = _jointStates.size();
for (int i = 0; i < numStates; ++i) {
JointState& state = _jointStates[i];
const FBXJoint& joint = state.getFBXJoint();
int parentIndex = joint.parentIndex;
int parentIndex = state.getParentIndex();
if (parentIndex == -1) {
state.initTransform(parentTransform);
} else {
@ -302,20 +301,20 @@ void Rig::clearJointStates() {
void Rig::clearJointAnimationPriority(int index) {
if (index != -1 && index < _jointStates.size()) {
_jointStates[index]._animationPriority = 0.0f;
_jointStates[index].setAnimationPriority(0.0f);
}
}
float Rig::getJointAnimatinoPriority(int index) {
if (index != -1 && index < _jointStates.size()) {
return _jointStates[index]._animationPriority;
return _jointStates[index].getAnimationPriority();
}
return 0.0f;
}
void Rig::setJointAnimatinoPriority(int index, float newPriority) {
if (index != -1 && index < _jointStates.size()) {
_jointStates[index]._animationPriority = newPriority;
_jointStates[index].setAnimationPriority(newPriority);
}
}
@ -532,8 +531,7 @@ bool Rig::setJointPosition(int jointIndex, const glm::vec3& position, const glm:
for (int j = 1; freeLineage.at(j - 1) != lastFreeIndex; j++) {
int index = freeLineage.at(j);
JointState& state = _jointStates[index];
const FBXJoint& joint = state.getFBXJoint();
if (!(joint.isFree || allIntermediatesFree)) {
if (!(state.getIsFree() || allIntermediatesFree)) {
continue;
}
glm::vec3 jointPosition = extractTranslation(state.getTransform());
@ -602,8 +600,7 @@ void Rig::inverseKinematics(int endIndex, glm::vec3 targetPosition, const glm::q
{
int index = freeLineage.last();
const JointState& state = _jointStates.at(index);
const FBXJoint& joint = state.getFBXJoint();
int parentIndex = joint.parentIndex;
int parentIndex = state.getParentIndex();
if (parentIndex == -1) {
topParentTransform = parentTransform;
} else {
@ -628,8 +625,7 @@ void Rig::inverseKinematics(int endIndex, glm::vec3 targetPosition, const glm::q
for (int j = 1; j < numFree; j++) {
int nextIndex = freeLineage.at(j);
JointState& nextState = _jointStates[nextIndex];
FBXJoint nextJoint = nextState.getFBXJoint();
if (! nextJoint.isFree) {
if (! nextState.getIsFree()) {
continue;
}
@ -803,20 +799,20 @@ void Rig::updateLeanJoint(int index, float leanSideways, float leanForward, floa
glm::angleAxis(- RADIANS_PER_DEGREE * leanSideways, inverse * zAxis) *
glm::angleAxis(- RADIANS_PER_DEGREE * leanForward, inverse * xAxis) *
glm::angleAxis(RADIANS_PER_DEGREE * torsoTwist, inverse * yAxis) *
getJointState(index).getFBXJoint().rotation, DEFAULT_PRIORITY);
getJointState(index).getDefaultRotation(), DEFAULT_PRIORITY);
}
}
void Rig::updateNeckJoint(int index, const glm::quat& localHeadOrientation, float leanSideways, float leanForward, float torsoTwist) {
if (index >= 0 && _jointStates[index].getParentIndex() >= 0) {
auto& parentState = _jointStates[_jointStates[index].getParentIndex()];
auto joint = _jointStates[index].getFBXJoint();
auto& state = _jointStates[index];
auto& parentState = _jointStates[state.getParentIndex()];
// get the rotation axes in joint space and use them to adjust the rotation
glm::mat3 axes = glm::mat3_cast(glm::quat());
glm::mat3 inverse = glm::mat3(glm::inverse(parentState.getTransform() *
glm::translate(getJointDefaultTranslationInConstrainedFrame(index)) *
joint.preTransform * glm::mat4_cast(joint.preRotation)));
state.getPreTransform() * glm::mat4_cast(state.getPreRotation())));
glm::vec3 pitchYawRoll = safeEulerAngles(localHeadOrientation);
glm::vec3 lean = glm::radians(glm::vec3(leanForward, torsoTwist, leanSideways));
pitchYawRoll -= lean;
@ -824,19 +820,19 @@ void Rig::updateNeckJoint(int index, const glm::quat& localHeadOrientation, floa
glm::angleAxis(-pitchYawRoll.z, glm::normalize(inverse * axes[2])) *
glm::angleAxis(pitchYawRoll.y, glm::normalize(inverse * axes[1])) *
glm::angleAxis(-pitchYawRoll.x, glm::normalize(inverse * axes[0])) *
joint.rotation, DEFAULT_PRIORITY);
state.getDefaultRotation(), DEFAULT_PRIORITY);
}
}
void Rig::updateEyeJoint(int index, const glm::quat& worldHeadOrientation, const glm::vec3& lookAt, const glm::vec3& saccade) {
if (index >= 0 && _jointStates[index].getParentIndex() >= 0) {
auto& parentState = _jointStates[_jointStates[index].getParentIndex()];
auto joint = _jointStates[index].getFBXJoint();
auto& state = _jointStates[index];
auto& parentState = _jointStates[state.getParentIndex()];
// NOTE: at the moment we do the math in the world-frame, hence the inverse transform is more complex than usual.
glm::mat4 inverse = glm::inverse(parentState.getTransform() *
glm::translate(getJointDefaultTranslationInConstrainedFrame(index)) *
joint.preTransform * glm::mat4_cast(joint.preRotation * joint.rotation));
state.getPreTransform() * glm::mat4_cast(state.getPreRotation() * state.getDefaultRotation()));
glm::vec3 front = glm::vec3(inverse * glm::vec4(worldHeadOrientation * IDENTITY_FRONT, 0.0f));
glm::vec3 lookAtDelta = lookAt;
glm::vec3 lookAt = glm::vec3(inverse * glm::vec4(lookAtDelta + glm::length(lookAtDelta) * saccade, 1.0f));
@ -844,6 +840,6 @@ void Rig::updateEyeJoint(int index, const glm::quat& worldHeadOrientation, const
const float MAX_ANGLE = 30.0f * RADIANS_PER_DEGREE;
float angle = glm::clamp(glm::angle(between), -MAX_ANGLE, MAX_ANGLE);
glm::quat rot = glm::angleAxis(angle, glm::axis(between));
setJointRotationInConstrainedFrame(index, rot * joint.rotation, DEFAULT_PRIORITY);
setJointRotationInConstrainedFrame(index, rot * state.getDefaultRotation(), DEFAULT_PRIORITY);
}
}

View file

@ -227,24 +227,30 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
if (hasModel()) {
if (_model) {
if (QUrl(getModelURL()) != _model->getURL()) {
if (getModelURL() != _model->getURLAsString()) {
qDebug() << "Updating model URL: " << getModelURL();
_model->setURL(getModelURL());
}
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
// check to see if when we added our models to the scene they were ready, if they were not ready, then
// fix them up in the scene
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
render::PendingChanges pendingChanges;
if (_model->needsFixupInScene()) {
render::PendingChanges pendingChanges;
_model->removeFromScene(scene, pendingChanges);
render::Item::Status::Getters statusGetters;
makeEntityItemStatusGetters(this, statusGetters);
_model->addToScene(scene, pendingChanges, statusGetters);
}
scene->enqueuePendingChanges(pendingChanges);
scene->enqueuePendingChanges(pendingChanges);
}
// FIXME: this seems like it could be optimized if we tracked our last known visible state in
// the renderable item. As it stands now the model checks it's visible/invisible state
// so most of the time we don't do anything in this function.
_model->setVisibleInScene(getVisible(), scene);
}
@ -269,7 +275,7 @@ void RenderableModelEntityItem::render(RenderArgs* args) {
}
if (jointsMapped()) {
QVector<glm::quat> frameData = getAnimationFrame();
auto frameData = getAnimationFrame();
for (int i = 0; i < frameData.size(); i++) {
_model->setJointState(i, true, frameData[i]);
}

View file

@ -26,6 +26,7 @@
#include <DeferredLightingEffect.h>
#include <Model.h>
#include <PerfStat.h>
#include <render/Scene.h>
#include <PolyVoxCore/CubicSurfaceExtractorWithNormals.h>
#include <PolyVoxCore/MarchingCubesSurfaceExtractor.h>
@ -37,7 +38,11 @@
#include "model/Geometry.h"
#include "gpu/Context.h"
#include "EntityTreeRenderer.h"
#include "RenderablePolyVoxEntityItem.h"
#include "polyvox_vert.h"
#include "polyvox_frag.h"
#include "RenderablePolyVoxEntityItem.h"
gpu::PipelinePointer RenderablePolyVoxEntityItem::_pipeline = nullptr;
EntityItemPointer RenderablePolyVoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return std::make_shared<RenderablePolyVoxEntityItem>(entityID, properties);
@ -45,8 +50,10 @@ EntityItemPointer RenderablePolyVoxEntityItem::factory(const EntityItemID& entit
RenderablePolyVoxEntityItem::RenderablePolyVoxEntityItem(const EntityItemID& entityItemID,
const EntityItemProperties& properties) :
PolyVoxEntityItem(entityItemID, properties) {
PolyVoxEntityItem(entityItemID, properties),
_xTexture(nullptr),
_yTexture(nullptr),
_zTexture(nullptr) {
model::Mesh* mesh = new model::Mesh();
model::MeshPointer meshPtr(mesh);
_modelGeometry.setMesh(meshPtr);
@ -275,7 +282,6 @@ void RenderablePolyVoxEntityItem::setAll(uint8_t toValue) {
for (int z = 0; z < _voxelVolumeSize.z; z++) {
for (int y = 0; y < _voxelVolumeSize.y; y++) {
for (int x = 0; x < _voxelVolumeSize.x; x++) {
updateOnCount(x, y, z, toValue);
setVoxelInternal(x, y, z, toValue);
}
}
@ -325,106 +331,6 @@ void RenderablePolyVoxEntityItem::setSphere(glm::vec3 centerWorldCoords, float r
setSphereInVolume(glm::vec3(centerVoxelCoords), radiusVoxelCoords, toValue);
}
void RenderablePolyVoxEntityItem::getModel() {
// A mesh object to hold the result of surface extraction
PolyVox::SurfaceMesh<PolyVox::PositionMaterialNormal> polyVoxMesh;
switch (_voxelSurfaceStyle) {
case PolyVoxEntityItem::SURFACE_MARCHING_CUBES: {
PolyVox::MarchingCubesSurfaceExtractor<PolyVox::SimpleVolume<uint8_t>> surfaceExtractor
(_volData, _volData->getEnclosingRegion(), &polyVoxMesh);
surfaceExtractor.execute();
break;
}
case PolyVoxEntityItem::SURFACE_EDGED_CUBIC:
case PolyVoxEntityItem::SURFACE_CUBIC: {
PolyVox::CubicSurfaceExtractorWithNormals<PolyVox::SimpleVolume<uint8_t>> surfaceExtractor
(_volData, _volData->getEnclosingRegion(), &polyVoxMesh);
surfaceExtractor.execute();
break;
}
}
// convert PolyVox mesh to a Sam mesh
auto mesh = _modelGeometry.getMesh();
const std::vector<uint32_t>& vecIndices = polyVoxMesh.getIndices();
auto indexBuffer = std::make_shared<gpu::Buffer>(vecIndices.size() * sizeof(uint32_t),
(gpu::Byte*)vecIndices.data());
auto indexBufferPtr = gpu::BufferPointer(indexBuffer);
auto indexBufferView = new gpu::BufferView(indexBufferPtr, gpu::Element(gpu::SCALAR, gpu::UINT32, gpu::RAW));
mesh->setIndexBuffer(*indexBufferView);
const std::vector<PolyVox::PositionMaterialNormal>& vecVertices = polyVoxMesh.getVertices();
auto vertexBuffer = std::make_shared<gpu::Buffer>(vecVertices.size() * sizeof(PolyVox::PositionMaterialNormal),
(gpu::Byte*)vecVertices.data());
auto vertexBufferPtr = gpu::BufferPointer(vertexBuffer);
auto vertexBufferView = new gpu::BufferView(vertexBufferPtr,
0,
vertexBufferPtr->getSize() - sizeof(float) * 3,
sizeof(PolyVox::PositionMaterialNormal),
gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::RAW));
mesh->setVertexBuffer(*vertexBufferView);
mesh->addAttribute(gpu::Stream::NORMAL,
gpu::BufferView(vertexBufferPtr,
sizeof(float) * 3,
vertexBufferPtr->getSize() - sizeof(float) * 3,
sizeof(PolyVox::PositionMaterialNormal),
gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::RAW)));
// auto normalAttrib = mesh->getAttributeBuffer(gpu::Stream::NORMAL);
// for (auto normal = normalAttrib.begin<glm::vec3>(); normal != normalAttrib.end<glm::vec3>(); normal++) {
// (*normal) = -(*normal);
// }
// mesh->addAttribute(gpu::Stream::TEXCOORD,
// gpu::BufferView(vertexBufferPtr,
// sizeof(float) * 2,
// vertexBufferPtr->getSize() - sizeof(float) * 2,
// sizeof(PolyVox::PositionMaterialNormal),
// gpu::Element(gpu::VEC2, gpu::FLOAT, gpu::RAW)));
#ifdef WANT_DEBUG
qDebug() << "---- vecIndices.size() =" << vecIndices.size();
qDebug() << "---- vecVertices.size() =" << vecVertices.size();
#endif
_needsModelReload = false;
}
void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderablePolyVoxEntityItem::render");
assert(getType() == EntityTypes::PolyVox);
if (_needsModelReload) {
getModel();
}
Transform transform(voxelToWorldMatrix());
auto mesh = _modelGeometry.getMesh();
Q_ASSERT(args->_batch);
gpu::Batch& batch = *args->_batch;
DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram(batch);
batch.setModelTransform(transform);
batch.setInputFormat(mesh->getVertexFormat());
batch.setInputBuffer(gpu::Stream::POSITION, mesh->getVertexBuffer());
batch.setInputBuffer(gpu::Stream::NORMAL,
mesh->getVertexBuffer()._buffer,
sizeof(float) * 3,
mesh->getVertexBuffer()._stride);
batch.setIndexBuffer(gpu::UINT32, mesh->getIndexBuffer()._buffer, 0);
batch.drawIndexed(gpu::TRIANGLES, mesh->getNumIndices(), 0);
RenderableDebugableEntityItem::render(this, args);
}
class RaycastFunctor
{
public:
@ -709,3 +615,190 @@ void RenderablePolyVoxEntityItem::computeShapeInfo(ShapeInfo& info) {
info.setParams(type, collisionModelDimensions, QString(b64));
info.setConvexHulls(_points);
}
void RenderablePolyVoxEntityItem::setXTextureURL(QString xTextureURL) {
PolyVoxEntityItem::setXTextureURL(xTextureURL);
}
void RenderablePolyVoxEntityItem::setYTextureURL(QString yTextureURL) {
PolyVoxEntityItem::setYTextureURL(yTextureURL);
}
void RenderablePolyVoxEntityItem::setZTextureURL(QString zTextureURL) {
PolyVoxEntityItem::setZTextureURL(zTextureURL);
}
void RenderablePolyVoxEntityItem::getModel() {
// A mesh object to hold the result of surface extraction
PolyVox::SurfaceMesh<PolyVox::PositionMaterialNormal> polyVoxMesh;
switch (_voxelSurfaceStyle) {
case PolyVoxEntityItem::SURFACE_MARCHING_CUBES: {
PolyVox::MarchingCubesSurfaceExtractor<PolyVox::SimpleVolume<uint8_t>> surfaceExtractor
(_volData, _volData->getEnclosingRegion(), &polyVoxMesh);
surfaceExtractor.execute();
break;
}
case PolyVoxEntityItem::SURFACE_EDGED_CUBIC:
case PolyVoxEntityItem::SURFACE_CUBIC: {
PolyVox::CubicSurfaceExtractorWithNormals<PolyVox::SimpleVolume<uint8_t>> surfaceExtractor
(_volData, _volData->getEnclosingRegion(), &polyVoxMesh);
surfaceExtractor.execute();
break;
}
}
// convert PolyVox mesh to a Sam mesh
auto mesh = _modelGeometry.getMesh();
const std::vector<uint32_t>& vecIndices = polyVoxMesh.getIndices();
auto indexBuffer = std::make_shared<gpu::Buffer>(vecIndices.size() * sizeof(uint32_t),
(gpu::Byte*)vecIndices.data());
auto indexBufferPtr = gpu::BufferPointer(indexBuffer);
auto indexBufferView = new gpu::BufferView(indexBufferPtr, gpu::Element(gpu::SCALAR, gpu::UINT32, gpu::RAW));
mesh->setIndexBuffer(*indexBufferView);
const std::vector<PolyVox::PositionMaterialNormal>& vecVertices = polyVoxMesh.getVertices();
auto vertexBuffer = std::make_shared<gpu::Buffer>(vecVertices.size() * sizeof(PolyVox::PositionMaterialNormal),
(gpu::Byte*)vecVertices.data());
auto vertexBufferPtr = gpu::BufferPointer(vertexBuffer);
auto vertexBufferView = new gpu::BufferView(vertexBufferPtr,
0,
vertexBufferPtr->getSize() - sizeof(float) * 3,
sizeof(PolyVox::PositionMaterialNormal),
gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::RAW));
mesh->setVertexBuffer(*vertexBufferView);
mesh->addAttribute(gpu::Stream::NORMAL,
gpu::BufferView(vertexBufferPtr,
sizeof(float) * 3,
vertexBufferPtr->getSize() - sizeof(float) * 3,
sizeof(PolyVox::PositionMaterialNormal),
gpu::Element(gpu::VEC3, gpu::FLOAT, gpu::RAW)));
#ifdef WANT_DEBUG
qDebug() << "---- vecIndices.size() =" << vecIndices.size();
qDebug() << "---- vecVertices.size() =" << vecVertices.size();
#endif
_needsModelReload = false;
}
void RenderablePolyVoxEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderablePolyVoxEntityItem::render");
assert(getType() == EntityTypes::PolyVox);
Q_ASSERT(args->_batch);
if (!_pipeline) {
gpu::ShaderPointer vertexShader = gpu::ShaderPointer(gpu::Shader::createVertex(std::string(polyvox_vert)));
gpu::ShaderPointer pixelShader = gpu::ShaderPointer(gpu::Shader::createPixel(std::string(polyvox_frag)));
gpu::Shader::BindingSet slotBindings;
slotBindings.insert(gpu::Shader::Binding(std::string("materialBuffer"), MATERIAL_GPU_SLOT));
slotBindings.insert(gpu::Shader::Binding(std::string("xMap"), 0));
slotBindings.insert(gpu::Shader::Binding(std::string("yMap"), 1));
slotBindings.insert(gpu::Shader::Binding(std::string("zMap"), 2));
gpu::ShaderPointer program = gpu::ShaderPointer(gpu::Shader::createProgram(vertexShader, pixelShader));
gpu::Shader::makeProgram(*program, slotBindings);
auto state = std::make_shared<gpu::State>();
state->setCullMode(gpu::State::CULL_BACK);
state->setDepthTest(true, true, gpu::LESS_EQUAL);
_pipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, state));
}
if (_needsModelReload) {
getModel();
}
gpu::Batch& batch = *args->_batch;
batch.setPipeline(_pipeline);
auto mesh = _modelGeometry.getMesh();
Transform transform(voxelToWorldMatrix());
batch.setModelTransform(transform);
batch.setInputFormat(mesh->getVertexFormat());
batch.setInputBuffer(gpu::Stream::POSITION, mesh->getVertexBuffer());
batch.setInputBuffer(gpu::Stream::NORMAL,
mesh->getVertexBuffer()._buffer,
sizeof(float) * 3,
mesh->getVertexBuffer()._stride);
batch.setIndexBuffer(gpu::UINT32, mesh->getIndexBuffer()._buffer, 0);
if (!_xTextureURL.isEmpty() && !_xTexture) {
_xTexture = DependencyManager::get<TextureCache>()->getTexture(_xTextureURL);
}
if (!_yTextureURL.isEmpty() && !_yTexture) {
_yTexture = DependencyManager::get<TextureCache>()->getTexture(_yTextureURL);
}
if (!_zTextureURL.isEmpty() && !_zTexture) {
_zTexture = DependencyManager::get<TextureCache>()->getTexture(_zTextureURL);
}
batch._glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
if (_xTexture) {
batch.setResourceTexture(0, _xTexture->getGPUTexture());
} else {
batch.setResourceTexture(0, DependencyManager::get<TextureCache>()->getWhiteTexture());
}
if (_yTexture) {
batch.setResourceTexture(1, _yTexture->getGPUTexture());
} else {
batch.setResourceTexture(1, DependencyManager::get<TextureCache>()->getWhiteTexture());
}
if (_zTexture) {
batch.setResourceTexture(2, _zTexture->getGPUTexture());
} else {
batch.setResourceTexture(2, DependencyManager::get<TextureCache>()->getWhiteTexture());
}
int voxelVolumeSizeLocation = _pipeline->getProgram()->getUniforms().findLocation("voxelVolumeSize");
batch._glUniform3f(voxelVolumeSizeLocation, _voxelVolumeSize.x, _voxelVolumeSize.y, _voxelVolumeSize.z);
batch.drawIndexed(gpu::TRIANGLES, mesh->getNumIndices(), 0);
RenderableDebugableEntityItem::render(this, args);
}
bool RenderablePolyVoxEntityItem::addToScene(EntityItemPointer self,
std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) {
_myItem = scene->allocateID();
auto renderItem = std::make_shared<PolyVoxPayload>(shared_from_this());
auto renderData = PolyVoxPayload::Pointer(renderItem);
auto renderPayload = std::make_shared<PolyVoxPayload::Payload>(renderData);
pendingChanges.resetItem(_myItem, renderPayload);
return true;
}
void RenderablePolyVoxEntityItem::removeFromScene(EntityItemPointer self,
std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges) {
pendingChanges.removeItem(_myItem);
}
namespace render {
template <> const ItemKey payloadGetKey(const PolyVoxPayload::Pointer& payload) {
return ItemKey::Builder::opaqueShape();
}
template <> const Item::Bound payloadGetBound(const PolyVoxPayload::Pointer& payload) {
if (payload && payload->_owner) {
auto polyVoxEntity = std::dynamic_pointer_cast<RenderablePolyVoxEntityItem>(payload->_owner);
return polyVoxEntity->getAABox();
}
return render::Item::Bound();
}
template <> void payloadRender(const PolyVoxPayload::Pointer& payload, RenderArgs* args) {
if (args && payload && payload->_owner) {
payload->_owner->render(args);
}
}
}

View file

@ -13,11 +13,30 @@
#define hifi_RenderablePolyVoxEntityItem_h
#include <PolyVoxCore/SimpleVolume.h>
#include <TextureCache.h>
#include "PolyVoxEntityItem.h"
#include "RenderableDebugableEntityItem.h"
#include "RenderableEntityItem.h"
class PolyVoxPayload {
public:
PolyVoxPayload(EntityItemPointer owner) : _owner(owner), _bounds(AABox()) { }
typedef render::Payload<PolyVoxPayload> Payload;
typedef Payload::DataPointer Pointer;
EntityItemPointer _owner;
AABox _bounds;
};
namespace render {
template <> const ItemKey payloadGetKey(const PolyVoxPayload::Pointer& payload);
template <> const Item::Bound payloadGetBound(const PolyVoxPayload::Pointer& payload);
template <> void payloadRender(const PolyVoxPayload::Pointer& payload, RenderArgs* args);
}
class RenderablePolyVoxEntityItem : public PolyVoxEntityItem {
public:
static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
@ -70,7 +89,16 @@ public:
virtual void setVoxelInVolume(glm::vec3 position, uint8_t toValue);
SIMPLE_RENDERABLE();
virtual void setXTextureURL(QString xTextureURL);
virtual void setYTextureURL(QString yTextureURL);
virtual void setZTextureURL(QString zTextureURL);
virtual bool addToScene(EntityItemPointer self,
std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges);
virtual void removeFromScene(EntityItemPointer self,
std::shared_ptr<render::Scene> scene,
render::PendingChanges& pendingChanges);
protected:
virtual void updateVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle);
@ -90,7 +118,15 @@ private:
QVector<QVector<glm::vec3>> _points; // XXX
NetworkTexturePointer _xTexture;
NetworkTexturePointer _yTexture;
NetworkTexturePointer _zTexture;
int _onCount = 0; // how many non-zero voxels are in _volData
const int MATERIAL_GPU_SLOT = 3;
render::ItemID _myItem;
static gpu::PipelinePointer _pipeline;
};

View file

@ -0,0 +1,54 @@
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
// model.frag
// fragment shader
//
// Created by Seth Alves on 2015-8-3
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include gpu/Inputs.slh@>
layout(location = 0) out vec4 _fragColor0;
layout(location = 1) out vec4 _fragColor1;
layout(location = 2) out vec4 _fragColor2;
<@include model/Material.slh@>
in vec3 _normal;
in vec4 _position;
in vec4 _inPosition;
uniform sampler2D xMap;
uniform sampler2D yMap;
uniform sampler2D zMap;
uniform vec3 voxelVolumeSize;
void main(void) {
vec3 worldNormal = cross(dFdy(_inPosition.xyz), dFdx(_inPosition.xyz));
worldNormal = normalize(worldNormal);
float inPositionX = (_inPosition.x - 0.5) / voxelVolumeSize.x;
float inPositionY = (_inPosition.y - 0.5) / voxelVolumeSize.y;
float inPositionZ = (_inPosition.z - 0.5) / voxelVolumeSize.z;
vec4 xyDiffuse = texture2D(xMap, vec2(-inPositionX, -inPositionY));
vec4 xzDiffuse = texture2D(yMap, vec2(-inPositionX, inPositionZ));
vec4 yzDiffuse = texture2D(zMap, vec2(inPositionZ, -inPositionY));
vec3 xyDiffuseScaled = xyDiffuse.rgb * abs(worldNormal.z);
vec3 xzDiffuseScaled = xzDiffuse.rgb * abs(worldNormal.y);
vec3 yzDiffuseScaled = yzDiffuse.rgb * abs(worldNormal.x);
vec4 diffuse = vec4(xyDiffuseScaled + xzDiffuseScaled + yzDiffuseScaled, 1.0);
Material mat = getMaterial();
_fragColor0 = vec4(diffuse.rgb, 0.0);
_fragColor1 = vec4(_normal, 1.0);
_fragColor2 = vec4(getMaterialSpecular(mat), getMaterialShininess(mat) / 128.0);
}

View file

@ -0,0 +1,30 @@
<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
// polyvox.vert
// vertex shader
//
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include gpu/Inputs.slh@>
<@include gpu/Transform.slh@>
<$declareStandardTransform()$>
out vec4 _position;
out vec4 _inPosition;
out vec3 _normal;
void main(void) {
// standard transform
TransformCamera cam = getTransformCamera();
TransformObject obj = getTransformObject();
<$transformModelToEyeAndClipPos(cam, obj, inPosition, _position, gl_Position)$>
<$transformModelToEyeDir(cam, obj, inNormal.xyz, _normal)$>
_inPosition = inPosition;
}

View file

@ -105,6 +105,9 @@ CONSTRUCT_PROPERTY(faceCamera, TextEntityItem::DEFAULT_FACE_CAMERA),
CONSTRUCT_PROPERTY(actionData, QByteArray()),
CONSTRUCT_PROPERTY(normals, QVector<glm::vec3>()),
CONSTRUCT_PROPERTY(strokeWidths, QVector<float>()),
CONSTRUCT_PROPERTY(xTextureURL, ""),
CONSTRUCT_PROPERTY(yTextureURL, ""),
CONSTRUCT_PROPERTY(zTextureURL, ""),
_id(UNKNOWN_ENTITY_ID),
_idSet(false),
@ -369,6 +372,9 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
CHECK_PROPERTY_CHANGE(PROP_ACTION_DATA, actionData);
CHECK_PROPERTY_CHANGE(PROP_NORMALS, normals);
CHECK_PROPERTY_CHANGE(PROP_STROKE_WIDTHS, strokeWidths);
CHECK_PROPERTY_CHANGE(PROP_X_TEXTURE_URL, xTextureURL);
CHECK_PROPERTY_CHANGE(PROP_Y_TEXTURE_URL, yTextureURL);
CHECK_PROPERTY_CHANGE(PROP_Z_TEXTURE_URL, zTextureURL);
changedProperties += _stage.getChangedProperties();
changedProperties += _atmosphere.getChangedProperties();
@ -508,6 +514,10 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
_atmosphere.copyToScriptValue(properties, engine, skipDefaults, defaultEntityProperties);
_skybox.copyToScriptValue(properties, engine, skipDefaults, defaultEntityProperties);
COPY_PROPERTY_TO_QSCRIPTVALUE(xTextureURL);
COPY_PROPERTY_TO_QSCRIPTVALUE(yTextureURL);
COPY_PROPERTY_TO_QSCRIPTVALUE(zTextureURL);
return properties;
}
@ -600,6 +610,12 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
_stage.copyFromScriptValue(object, _defaultSettings);
_atmosphere.copyFromScriptValue(object, _defaultSettings);
_skybox.copyFromScriptValue(object, _defaultSettings);
COPY_PROPERTY_FROM_QSCRIPTVALUE(xTextureURL, QString, setXTextureURL);
COPY_PROPERTY_FROM_QSCRIPTVALUE(yTextureURL, QString, setYTextureURL);
COPY_PROPERTY_FROM_QSCRIPTVALUE(zTextureURL, QString, setZTextureURL);
_lastEdited = usecTimestampNow();
}
@ -827,6 +843,9 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType::Value command, Ent
APPEND_ENTITY_PROPERTY(PROP_VOXEL_VOLUME_SIZE, properties.getVoxelVolumeSize());
APPEND_ENTITY_PROPERTY(PROP_VOXEL_DATA, properties.getVoxelData());
APPEND_ENTITY_PROPERTY(PROP_VOXEL_SURFACE_STYLE, properties.getVoxelSurfaceStyle());
APPEND_ENTITY_PROPERTY(PROP_X_TEXTURE_URL, properties.getXTextureURL());
APPEND_ENTITY_PROPERTY(PROP_Y_TEXTURE_URL, properties.getYTextureURL());
APPEND_ENTITY_PROPERTY(PROP_Z_TEXTURE_URL, properties.getZTextureURL());
}
if (properties.getType() == EntityTypes::Line) {
@ -1086,6 +1105,9 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_VOXEL_VOLUME_SIZE, glm::vec3, setVoxelVolumeSize);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_VOXEL_DATA, QByteArray, setVoxelData);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_VOXEL_SURFACE_STYLE, uint16_t, setVoxelSurfaceStyle);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_X_TEXTURE_URL, QString, setXTextureURL);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_Y_TEXTURE_URL, QString, setYTextureURL);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_Z_TEXTURE_URL, QString, setZTextureURL);
}
if (properties.getType() == EntityTypes::Line) {
@ -1221,6 +1243,10 @@ void EntityItemProperties::markAllChanged() {
_normalsChanged = true;
_strokeWidthsChanged = true;
_xTextureURLChanged = true;
_yTextureURLChanged = true;
_zTextureURLChanged = true;
}
/// The maximum bounding cube for the entity, independent of it's rotation.

View file

@ -157,6 +157,10 @@ public:
DEFINE_PROPERTY(PROP_NORMALS, Normals, normals, QVector<glm::vec3>);
DEFINE_PROPERTY(PROP_STROKE_WIDTHS, StrokeWidths, strokeWidths, QVector<float>);
DEFINE_PROPERTY_REF(PROP_ACTION_DATA, ActionData, actionData, QByteArray);
DEFINE_PROPERTY_REF(PROP_X_TEXTURE_URL, XTextureURL, xTextureURL, QString);
DEFINE_PROPERTY_REF(PROP_Y_TEXTURE_URL, YTextureURL, yTextureURL, QString);
DEFINE_PROPERTY_REF(PROP_Z_TEXTURE_URL, ZTextureURL, zTextureURL, QString);
static QString getBackgroundModeString(BackgroundMode mode);
@ -319,6 +323,9 @@ inline QDebug operator<<(QDebug debug, const EntityItemProperties& properties) {
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Href, href, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Description, description, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, ActionData, actionData, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, XTextureURL, xTextureURL, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, YTextureURL, yTextureURL, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, ZTextureURL, zTextureURL, "");
properties.getStage().debugDump();
properties.getAtmosphere().debugDump();

View file

@ -127,10 +127,15 @@ enum EntityPropertyList {
PROP_ACTION_DATA,
//Used by quad entity
PROP_X_TEXTURE_URL, // used by PolyVox
PROP_Y_TEXTURE_URL, // used by PolyVox
PROP_Z_TEXTURE_URL, // used by PolyVox
//Used by PolyLine entity
PROP_NORMALS,
PROP_STROKE_WIDTHS,
////////////////////////////////////////////////////////////////////////////////////////////////////
// ATTENTION: add new properties to end of list just ABOVE this line
PROP_AFTER_LAST_ITEM,

View file

@ -61,7 +61,7 @@ public:
virtual OctreeEditPacketSender* createPacketSender() { return new EntityEditPacketSender(); }
void setEntityTree(EntityTree* modelTree);
EntityTree* getEntityTree(EntityTree*) { return _entityTree; }
EntityTree* getEntityTree() { return _entityTree; }
public slots:

View file

@ -39,6 +39,7 @@ ModelEntityItem::ModelEntityItem(const EntityItemID& entityItemID, const EntityI
setProperties(properties);
_lastAnimated = usecTimestampNow();
_jointMappingCompleted = false;
_lastKnownFrameIndex = -1;
_color[0] = _color[1] = _color[2] = 0;
}
@ -217,15 +218,17 @@ void ModelEntityItem::mapJoints(const QStringList& modelJointNames) {
}
}
QVector<glm::quat> ModelEntityItem::getAnimationFrame() {
QVector<glm::quat> frameData;
const QVector<glm::quat>& ModelEntityItem::getAnimationFrame() {
if (!hasAnimation() || !_jointMappingCompleted) {
return frameData;
return _lastKnownFrameData;
}
AnimationPointer myAnimation = getAnimation(_animationURL);
AnimationPointer myAnimation = getAnimation(_animationURL); // FIXME: this could be optimized
if (myAnimation && myAnimation->isLoaded()) {
QVector<FBXAnimationFrame> frames = myAnimation->getFrames();
const QVector<FBXAnimationFrame>& frames = myAnimation->getFramesReference(); // NOTE: getFrames() is too heavy
int frameCount = frames.size();
if (frameCount > 0) {
int animationFrameIndex = (int)(glm::floor(getAnimationFrameIndex())) % frameCount;
@ -233,18 +236,22 @@ QVector<glm::quat> ModelEntityItem::getAnimationFrame() {
animationFrameIndex = 0;
}
QVector<glm::quat> rotations = frames[animationFrameIndex].rotations;
if (animationFrameIndex != _lastKnownFrameIndex) {
_lastKnownFrameIndex = animationFrameIndex;
const QVector<glm::quat>& rotations = frames[animationFrameIndex].rotations;
frameData.resize(_jointMapping.size());
for (int j = 0; j < _jointMapping.size(); j++) {
int rotationIndex = _jointMapping[j];
if (rotationIndex != -1 && rotationIndex < rotations.size()) {
frameData[j] = rotations[rotationIndex];
_lastKnownFrameData.resize(_jointMapping.size());
for (int j = 0; j < _jointMapping.size(); j++) {
int rotationIndex = _jointMapping[j];
if (rotationIndex != -1 && rotationIndex < rotations.size()) {
_lastKnownFrameData[j] = rotations[rotationIndex];
}
}
}
}
}
return frameData;
return _lastKnownFrameData;
}
bool ModelEntityItem::isAnimatingSomething() const {

View file

@ -106,7 +106,7 @@ public:
float getAnimationLastFrame() const { return _animationLoop.getLastFrame(); }
void mapJoints(const QStringList& modelJointNames);
QVector<glm::quat> getAnimationFrame();
const QVector<glm::quat>& getAnimationFrame();
bool jointsMapped() const { return _jointMappingCompleted; }
bool getAnimationIsPlaying() const { return _animationLoop.isRunning(); }
@ -123,6 +123,9 @@ public:
static void cleanupLoadedAnimations();
protected:
QVector<glm::quat> _lastKnownFrameData;
int _lastKnownFrameIndex;
bool isAnimatingSomething() const;

View file

@ -35,10 +35,10 @@ PolyLineEntityItem::PolyLineEntityItem(const EntityItemID& entityItemID, const E
EntityItem(entityItemID) ,
_lineWidth(DEFAULT_LINE_WIDTH),
_pointsChanged(true),
_points(QVector<glm::vec3>(0)),
_vertices(QVector<glm::vec3>(0)),
_normals(QVector<glm::vec3>(0)),
_strokeWidths(QVector<float>(0))
_points(QVector<glm::vec3>(0.0f)),
_vertices(QVector<glm::vec3>(0.0f)),
_normals(QVector<glm::vec3>(0.0f)),
_strokeWidths(QVector<float>(0.0f))
{
_type = EntityTypes::PolyLine;
_created = properties.getCreated();
@ -109,7 +109,7 @@ bool PolyLineEntityItem::setStrokeWidths(const QVector<float>& strokeWidths ) {
bool PolyLineEntityItem::setNormals(const QVector<glm::vec3>& normals) {
_normals = normals;
if (_points.size () < 2) {
if (_points.size () < 2 || _normals.size() < 2) {
return false;
}

View file

@ -26,6 +26,9 @@ const float PolyVoxEntityItem::MAX_VOXEL_DIMENSION = 32.0f;
const QByteArray PolyVoxEntityItem::DEFAULT_VOXEL_DATA(PolyVoxEntityItem::makeEmptyVoxelData());
const PolyVoxEntityItem::PolyVoxSurfaceStyle PolyVoxEntityItem::DEFAULT_VOXEL_SURFACE_STYLE =
PolyVoxEntityItem::SURFACE_MARCHING_CUBES;
const QString PolyVoxEntityItem::DEFAULT_X_TEXTURE_URL = QString("");
const QString PolyVoxEntityItem::DEFAULT_Y_TEXTURE_URL = QString("");
const QString PolyVoxEntityItem::DEFAULT_Z_TEXTURE_URL = QString("");
EntityItemPointer PolyVoxEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return std::make_shared<PolyVoxEntityItem>(entityID, properties);
@ -49,7 +52,10 @@ PolyVoxEntityItem::PolyVoxEntityItem(const EntityItemID& entityItemID, const Ent
EntityItem(entityItemID),
_voxelVolumeSize(PolyVoxEntityItem::DEFAULT_VOXEL_VOLUME_SIZE),
_voxelData(PolyVoxEntityItem::DEFAULT_VOXEL_DATA),
_voxelSurfaceStyle(PolyVoxEntityItem::DEFAULT_VOXEL_SURFACE_STYLE)
_voxelSurfaceStyle(PolyVoxEntityItem::DEFAULT_VOXEL_SURFACE_STYLE),
_xTextureURL(PolyVoxEntityItem::DEFAULT_X_TEXTURE_URL),
_yTextureURL(PolyVoxEntityItem::DEFAULT_Y_TEXTURE_URL),
_zTextureURL(PolyVoxEntityItem::DEFAULT_Z_TEXTURE_URL)
{
_type = EntityTypes::PolyVox;
setProperties(properties);
@ -94,6 +100,9 @@ EntityItemProperties PolyVoxEntityItem::getProperties() const {
COPY_ENTITY_PROPERTY_TO_PROPERTIES(voxelVolumeSize, getVoxelVolumeSize);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(voxelData, getVoxelData);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(voxelSurfaceStyle, getVoxelSurfaceStyle);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(xTextureURL, getXTextureURL);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(yTextureURL, getYTextureURL);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(zTextureURL, getZTextureURL);
return properties;
}
@ -103,6 +112,9 @@ bool PolyVoxEntityItem::setProperties(const EntityItemProperties& properties) {
SET_ENTITY_PROPERTY_FROM_PROPERTIES(voxelVolumeSize, setVoxelVolumeSize);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(voxelData, setVoxelData);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(voxelSurfaceStyle, setVoxelSurfaceStyle);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(xTextureURL, setXTextureURL);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(yTextureURL, setYTextureURL);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(zTextureURL, setZTextureURL);
if (somethingChanged) {
bool wantDebug = false;
@ -127,6 +139,9 @@ int PolyVoxEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* dat
READ_ENTITY_PROPERTY(PROP_VOXEL_VOLUME_SIZE, glm::vec3, setVoxelVolumeSize);
READ_ENTITY_PROPERTY(PROP_VOXEL_DATA, QByteArray, setVoxelData);
READ_ENTITY_PROPERTY(PROP_VOXEL_SURFACE_STYLE, uint16_t, setVoxelSurfaceStyle);
READ_ENTITY_PROPERTY(PROP_X_TEXTURE_URL, QString, setXTextureURL);
READ_ENTITY_PROPERTY(PROP_Y_TEXTURE_URL, QString, setYTextureURL);
READ_ENTITY_PROPERTY(PROP_Z_TEXTURE_URL, QString, setZTextureURL);
return bytesRead;
}
@ -138,6 +153,9 @@ EntityPropertyFlags PolyVoxEntityItem::getEntityProperties(EncodeBitstreamParams
requestedProperties += PROP_VOXEL_VOLUME_SIZE;
requestedProperties += PROP_VOXEL_DATA;
requestedProperties += PROP_VOXEL_SURFACE_STYLE;
requestedProperties += PROP_X_TEXTURE_URL;
requestedProperties += PROP_Y_TEXTURE_URL;
requestedProperties += PROP_Z_TEXTURE_URL;
return requestedProperties;
}
@ -153,6 +171,10 @@ void PolyVoxEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeB
APPEND_ENTITY_PROPERTY(PROP_VOXEL_VOLUME_SIZE, getVoxelVolumeSize());
APPEND_ENTITY_PROPERTY(PROP_VOXEL_DATA, getVoxelData());
APPEND_ENTITY_PROPERTY(PROP_VOXEL_SURFACE_STYLE, (uint16_t) getVoxelSurfaceStyle());
APPEND_ENTITY_PROPERTY(PROP_X_TEXTURE_URL, getXTextureURL());
APPEND_ENTITY_PROPERTY(PROP_Y_TEXTURE_URL, getYTextureURL());
APPEND_ENTITY_PROPERTY(PROP_Z_TEXTURE_URL, getZTextureURL());
}
void PolyVoxEntityItem::debugDump() const {

View file

@ -87,6 +87,18 @@ class PolyVoxEntityItem : public EntityItem {
static QByteArray makeEmptyVoxelData(quint16 voxelXSize = 16, quint16 voxelYSize = 16, quint16 voxelZSize = 16);
static const QString DEFAULT_X_TEXTURE_URL;
virtual void setXTextureURL(QString xTextureURL) { _xTextureURL = xTextureURL; }
virtual const QString& getXTextureURL() const { return _xTextureURL; }
static const QString DEFAULT_Y_TEXTURE_URL;
virtual void setYTextureURL(QString yTextureURL) { _yTextureURL = yTextureURL; }
virtual const QString& getYTextureURL() const { return _yTextureURL; }
static const QString DEFAULT_Z_TEXTURE_URL;
virtual void setZTextureURL(QString zTextureURL) { _zTextureURL = zTextureURL; }
virtual const QString& getZTextureURL() const { return _zTextureURL; }
protected:
virtual void updateVoxelSurfaceStyle(PolyVoxSurfaceStyle voxelSurfaceStyle) {
_voxelSurfaceStyle = voxelSurfaceStyle;
@ -95,6 +107,11 @@ class PolyVoxEntityItem : public EntityItem {
glm::vec3 _voxelVolumeSize; // this is always 3 bytes
QByteArray _voxelData;
PolyVoxSurfaceStyle _voxelSurfaceStyle;
QString _xTextureURL;
QString _yTextureURL;
QString _zTextureURL;
};
#endif // hifi_PolyVoxEntityItem_h

View file

@ -67,7 +67,7 @@ PacketVersion versionForPacketType(PacketType::Value packetType) {
case EntityAdd:
case EntityEdit:
case EntityData:
return VERSION_ENTITIES_NEW_PROTOCOL_LAYER;
return VERSION_POLYVOX_TEXTURES;
default:
return 11;
}

View file

@ -140,5 +140,6 @@ const PacketVersion VERSION_ENTITIES_SCRIPT_TIMESTAMP = 31;
const PacketVersion VERSION_ENTITIES_SCRIPT_TIMESTAMP_FIX = 32;
const PacketVersion VERSION_ENTITIES_HAVE_SIMULATION_OWNER_AND_ACTIONS_OVER_WIRE = 33;
const PacketVersion VERSION_ENTITIES_NEW_PROTOCOL_LAYER = 35;
const PacketVersion VERSION_POLYVOX_TEXTURES = 36;
#endif // hifi_PacketHeaders_h

View file

@ -47,9 +47,6 @@ public:
/// gets the shadow view frustum for rendering the view state
virtual ViewFrustum* getShadowViewFrustum() = 0;
virtual bool getShadowsEnabled() = 0;
virtual bool getCascadeShadowsEnabled() = 0;
virtual QThread* getMainThread() = 0;
virtual bool shouldRenderMesh(float largestDimension, float distanceToCamera) = 0;

View file

@ -279,13 +279,19 @@ void DeferredLightingEffect::render(RenderArgs* args) {
auto& program = _directionalLight;
const LightLocations* locations = &_directionalLightLocations;
bool shadowsEnabled = _viewState->getShadowsEnabled();
// FIXME: Note: we've removed the menu items to enable shadows, so this will always be false for now.
// When we add back shadow support, this old approach may likely be removed and completely replaced
// but I've left it in for now.
bool shadowsEnabled = false;
bool cascadeShadowsEnabled = false;
if (shadowsEnabled) {
batch.setResourceTexture(4, framebufferCache->getShadowFramebuffer()->getDepthStencilBuffer());
program = _directionalLightShadowMap;
locations = &_directionalLightShadowMapLocations;
if (_viewState->getCascadeShadowsEnabled()) {
if (cascadeShadowsEnabled) {
program = _directionalLightCascadedShadowMap;
locations = &_directionalLightCascadedShadowMapLocations;
if (useSkyboxCubemap) {

View file

@ -54,6 +54,7 @@ static int modelPointerTypeId = qRegisterMetaType<QPointer<Model> >();
static int weakNetworkGeometryPointerTypeId = qRegisterMetaType<QWeakPointer<NetworkGeometry> >();
static int vec3VectorTypeId = qRegisterMetaType<QVector<glm::vec3> >();
float Model::FAKE_DIMENSION_PLACEHOLDER = -1.0f;
#define HTTP_INVALID_COM "http://invalid.com"
Model::Model(RigPointer rig, QObject* parent) :
QObject(parent),
@ -67,7 +68,8 @@ Model::Model(RigPointer rig, QObject* parent) :
_cauterizeBones(false),
_lodDistance(0.0f),
_pupilDilation(0.0f),
_url("http://invalid.com"),
_url(HTTP_INVALID_COM),
_urlAsString(HTTP_INVALID_COM),
_isVisible(true),
_blendNumber(0),
_appliedBlendNumber(0),
@ -181,17 +183,12 @@ void Model::RenderPipelineLib::initLocations(gpu::ShaderPointer& program, Model:
locations.texcoordMatrices = program->getUniforms().findLocation("texcoordMatrices");
locations.emissiveParams = program->getUniforms().findLocation("emissiveParams");
locations.glowIntensity = program->getUniforms().findLocation("glowIntensity");
locations.normalFittingMapUnit = program->getTextures().findLocation("normalFittingMap");
locations.specularTextureUnit = program->getTextures().findLocation("specularMap");
locations.emissiveTextureUnit = program->getTextures().findLocation("emissiveMap");
locations.materialBufferUnit = program->getBuffers().findLocation("materialBuffer");
locations.lightBufferUnit = program->getBuffers().findLocation("lightBuffer");
locations.clusterMatrices = program->getUniforms().findLocation("clusterMatrices");
locations.clusterIndices = program->getInputs().findLocation("inSkinClusterIndex");
locations.clusterWeights = program->getInputs().findLocation("inSkinClusterWeight");
}
@ -230,9 +227,7 @@ QVector<JointState> Model::createJointStates(const FBXGeometry& geometry) {
for (int i = 0; i < geometry.joints.size(); ++i) {
const FBXJoint& joint = geometry.joints[i];
// store a pointer to the FBXJoint in the JointState
JointState state;
state.setFBXJoint(&joint);
JointState state(joint);
jointStates.append(state);
}
return jointStates;
@ -1085,6 +1080,7 @@ void Model::setURL(const QUrl& url, const QUrl& fallback, bool retainCurrent, bo
invalidCalculatedMeshBoxes();
_url = url;
_urlAsString = _url.toString();
onInvalidate();
@ -1868,8 +1864,9 @@ void Model::pickPrograms(gpu::Batch& batch, RenderMode mode, bool translucent, f
batch._glUniform1f(locations->glowIntensity, DEFAULT_GLOW_INTENSITY);
}
if ((locations->normalFittingMapUnit > -1)) {
batch.setResourceTexture(locations->normalFittingMapUnit, DependencyManager::get<TextureCache>()->getNormalFittingTexture());
if ((locations->normalFittingMapUnit > -1)) {
batch.setResourceTexture(locations->normalFittingMapUnit,
DependencyManager::get<TextureCache>()->getNormalFittingTexture());
}
}

View file

@ -74,6 +74,7 @@ public:
Q_INVOKABLE void setURL(const QUrl& url, const QUrl& fallback = QUrl(),
bool retainCurrent = false, bool delayLoad = false);
const QUrl& getURL() const { return _url; }
const QString& getURLAsString() const { return _urlAsString; }
// new Scene/Engine rendering support
void setVisibleInScene(bool newValue, std::shared_ptr<render::Scene> scene);
@ -328,6 +329,7 @@ private:
QVector<float> _blendshapeCoefficients;
QUrl _url;
QString _urlAsString;
QUrl _collisionUrl;
bool _isVisible;

View file

@ -47,39 +47,9 @@
#include "AvatarRig.h" // We might later test Rig vs AvatarRig separately, but for now, we're concentrating on the main use case.
#include "RigTests.h"
QTEST_MAIN(RigTests)
void RigTests::initTestCase() {
//#define FROM_FILE "/Users/howardstearns/howardHiFi/Zack.fbx"
#ifdef FROM_FILE
QFile file(FROM_FILE);
QCOMPARE(file.open(QIODevice::ReadOnly), true);
FBXGeometry geometry = readFBX(file.readAll(), QVariantHash());
#else
QUrl fbxUrl("https://s3.amazonaws.com/hifi-public/models/skeletons/Zack/Zack.fbx");
QNetworkReply* reply = OBJReader().request(fbxUrl, false); // Just a convenience hack for synchronoud http request
auto fbxHttpCode = !reply->isFinished() ? -1 : reply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
QCOMPARE(fbxHttpCode, 200);
FBXGeometry geometry = readFBX(reply->readAll(), QVariantHash());
#endif
QVector<JointState> jointStates;
for (int i = 0; i < geometry.joints.size(); ++i) {
// Note that if the geometry is stack allocated and goes away, so will the joints. Hence the heap copy here.
FBXJoint* joint = new FBXJoint(geometry.joints[i]);
JointState state;
state.setFBXJoint(joint);
jointStates.append(state);
}
_rig = std::make_shared<AvatarRig>();
_rig->initJointStates(jointStates, glm::mat4());
std::cout << "Rig is ready " << geometry.joints.count() << " joints " << std::endl;
}
static void reportJoint(int index, JointState joint) { // Handy for debugging
std::cout << "\n";
std::cout << index << " " << joint.getFBXJoint().name.toUtf8().data() << "\n";
std::cout << index << " " << joint.getName().toUtf8().data() << "\n";
std::cout << " pos:" << joint.getPosition() << "/" << joint.getPositionInParentFrame() << " from " << joint.getParentIndex() << "\n";
std::cout << " rot:" << safeEulerAngles(joint.getRotation()) << "/" << safeEulerAngles(joint.getRotationInParentFrame()) << "/" << safeEulerAngles(joint.getRotationInBindFrame()) << "\n";
std::cout << "\n";
@ -101,7 +71,34 @@ static void reportSome(RigPointer rig) {
}
}
QTEST_MAIN(RigTests)
void RigTests::initTestCase() {
//#define FROM_FILE "/Users/howardstearns/howardHiFi/Zack.fbx"
#ifdef FROM_FILE
QFile file(FROM_FILE);
QCOMPARE(file.open(QIODevice::ReadOnly), true);
FBXGeometry geometry = readFBX(file.readAll(), QVariantHash());
#else
QUrl fbxUrl("https://s3.amazonaws.com/hifi-public/models/skeletons/Zack/Zack.fbx");
QNetworkReply* reply = OBJReader().request(fbxUrl, false); // Just a convenience hack for synchronoud http request
auto fbxHttpCode = !reply->isFinished() ? -1 : reply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
QCOMPARE(fbxHttpCode, 200);
FBXGeometry geometry = readFBX(reply->readAll(), QVariantHash());
#endif
QVector<JointState> jointStates;
for (int i = 0; i < geometry.joints.size(); ++i) {
JointState state(geometry.joints[i]);
jointStates.append(state);
}
_rig = std::make_shared<AvatarRig>();
_rig->initJointStates(jointStates, glm::mat4(), 0, 41, 40, 39, 17, 16, 15); // FIXME? get by name? do we really want to exclude the shoulder blades?
std::cout << "Rig is ready " << geometry.joints.count() << " joints " << std::endl;
reportAll(_rig);
}
void RigTests::initialPoseArmsDown() {
//reportAll(_rig);
reportSome(_rig);
}