Add a ScriptManagerScriptingInterface.cpp, will be useful later.

This commit is contained in:
Dale Glass 2023-02-26 14:14:25 +01:00 committed by ksuprynowicz
parent a13723990e
commit 0f46fb9b4d
2 changed files with 38 additions and 19 deletions

View file

@ -0,0 +1,33 @@
//
// ScriptManagerScriptingInterface.h
// libraries/script-engine/src
//
// Created by Dale Glass on 24/02/2023.
// Copyright 2022 Overte e.V.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ScriptManager.h"
#include "ScriptManagerScriptingInterface.h"
ScriptManagerScriptingInterface::ScriptManagerScriptingInterface(ScriptManager *parent): QObject(parent), _manager(parent) {
connect(_manager, &ScriptManager::scriptLoaded, this, &ScriptManagerScriptingInterface::scriptLoaded);
connect(_manager, &ScriptManager::errorLoadingScript, this, &ScriptManagerScriptingInterface::errorLoadingScript);
connect(_manager, &ScriptManager::update, this, &ScriptManagerScriptingInterface::update);
connect(_manager, &ScriptManager::scriptEnding, this, &ScriptManagerScriptingInterface::scriptEnding);
connect(_manager, &ScriptManager::finished, this, &ScriptManagerScriptingInterface::finished);
connect(_manager, &ScriptManager::printedMessage, this, &ScriptManagerScriptingInterface::printedMessage);
connect(_manager, &ScriptManager::errorMessage, this, &ScriptManagerScriptingInterface::errorMessage);
connect(_manager, &ScriptManager::warningMessage, this, &ScriptManagerScriptingInterface::warningMessage);
connect(_manager, &ScriptManager::infoMessage, this, &ScriptManagerScriptingInterface::infoMessage);
connect(_manager, &ScriptManager::runningStateChanged, this, &ScriptManagerScriptingInterface::runningStateChanged);
connect(_manager, &ScriptManager::clearDebugWindow, this, &ScriptManagerScriptingInterface::clearDebugWindow);
connect(_manager, &ScriptManager::loadScript, this, &ScriptManagerScriptingInterface::loadScript);
connect(_manager, &ScriptManager::doneRunning, this, &ScriptManagerScriptingInterface::doneRunning);
connect(_manager, &ScriptManager::entityScriptDetailsUpdated, this, &ScriptManagerScriptingInterface::entityScriptDetailsUpdated);
connect(_manager, &ScriptManager::entityScriptPreloadFinished, this, &ScriptManagerScriptingInterface::entityScriptPreloadFinished);
connect(_manager, &ScriptManager::unhandledException, this, &ScriptManagerScriptingInterface::unhandledException);
}

View file

@ -51,26 +51,11 @@
class ScriptManagerScriptingInterface : public QObject {
Q_OBJECT
public:
ScriptManagerScriptingInterface(ScriptManager *parent) : QObject(parent), _manager(parent) {
ScriptManagerScriptingInterface(ScriptManager *parent);
virtual ~ScriptManagerScriptingInterface() {
connect(_manager, &ScriptManager::scriptLoaded, this, &ScriptManagerScriptingInterface::scriptLoaded);
connect(_manager, &ScriptManager::errorLoadingScript, this, &ScriptManagerScriptingInterface::errorLoadingScript);
connect(_manager, &ScriptManager::update, this, &ScriptManagerScriptingInterface::update);
connect(_manager, &ScriptManager::scriptEnding, this, &ScriptManagerScriptingInterface::scriptEnding);
connect(_manager, &ScriptManager::finished, this, &ScriptManagerScriptingInterface::finished);
connect(_manager, &ScriptManager::printedMessage, this, &ScriptManagerScriptingInterface::printedMessage);
connect(_manager, &ScriptManager::errorMessage, this, &ScriptManagerScriptingInterface::errorMessage);
connect(_manager, &ScriptManager::warningMessage, this, &ScriptManagerScriptingInterface::warningMessage);
connect(_manager, &ScriptManager::infoMessage, this, &ScriptManagerScriptingInterface::infoMessage);
connect(_manager, &ScriptManager::runningStateChanged, this, &ScriptManagerScriptingInterface::runningStateChanged);
connect(_manager, &ScriptManager::clearDebugWindow, this, &ScriptManagerScriptingInterface::clearDebugWindow);
connect(_manager, &ScriptManager::loadScript, this, &ScriptManagerScriptingInterface::loadScript);
connect(_manager, &ScriptManager::doneRunning, this, &ScriptManagerScriptingInterface::doneRunning);
connect(_manager, &ScriptManager::entityScriptDetailsUpdated, this, &ScriptManagerScriptingInterface::entityScriptDetailsUpdated);
connect(_manager, &ScriptManager::entityScriptPreloadFinished, this, &ScriptManagerScriptingInterface::entityScriptPreloadFinished);
connect(_manager, &ScriptManager::unhandledException, this, &ScriptManagerScriptingInterface::unhandledException);
}
/**jsdoc
* Stops and unloads the current script.
* <p><strong>Warning:</strong> If an assignment client script, the script gets restarted after stopping.</p>
@ -709,7 +694,8 @@ protected:
* @param {string} status - Status.
* @deprecated This function is deprecated and will be removed.
*/
Q_INVOKABLE void entityScriptContentAvailable(const EntityItemID& entityID, const QString& scriptOrURL, const QString& contents, bool isURL, bool success, const QString& status);
Q_INVOKABLE void entityScriptContentAvailable(const EntityItemID& entityID, const QString& scriptOrURL, const QString& contents, bool isURL, bool success, const QString& status)
{ _manager->entityScriptContentAvailable(entityID, scriptOrURL, contents, isURL, success, status); }
private: