Merge branch 'console' of github.com:birarda/hifi into console-logging

This commit is contained in:
Ryan Huffman 2016-01-15 10:46:22 -08:00
commit 0f2b9744d1
206 changed files with 5568 additions and 2417 deletions

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@ -0,0 +1 @@
set(GRAPHVIZ_EXTERNAL_LIBS FALSE)

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@ -30,20 +30,28 @@ set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG")
if (WIN32)
add_definitions(-DNOMINMAX -D_CRT_SECURE_NO_WARNINGS)
# set path for Microsoft SDKs
# if get build error about missing 'glu32' this path is likely wrong
# Uncomment the line with 8.1 if running Windows 8.1
if (NOT WINDOW_SDK_PATH)
set(DEBUG_DISCOVERED_SDK_PATH TRUE)
endif()
# sets path for Microsoft SDKs
# if you get build error about missing 'glu32' this path is likely wrong
if (MSVC10)
set(WINDOW_SDK_PATH "C:\\Program Files\\Microsoft SDKs\\Windows\\v7.1 ")
set(WINDOW_SDK_PATH "C:\\Program Files\\Microsoft SDKs\\Windows\\v7.1 " CACHE PATH "Windows SDK PATH")
elseif (MSVC12)
if ("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(WINDOW_SDK_FOLDER "x64")
else()
set(WINDOW_SDK_FOLDER "x86")
endif()
set(WINDOW_SDK_PATH "C:\\Program Files (x86)\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${WINDOW_SDK_FOLDER}")
set(WINDOW_SDK_PATH "C:\\Program Files (x86)\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${WINDOW_SDK_FOLDER}" CACHE PATH "Windows SDK PATH")
endif ()
message (WINDOW_SDK_PATH= ${WINDOW_SDK_PATH})
if (DEBUG_DISCOVERED_SDK_PATH)
message(STATUS "The discovered Windows SDK path is ${WINDOW_SDK_PATH}")
endif ()
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${WINDOW_SDK_PATH})
# /wd4351 disables warning C4351: new behavior: elements of array will be default initialized
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP /wd4351")
@ -201,6 +209,8 @@ if (NOT DEFINED SERVER_ONLY)
set(SERVER_ONLY 0)
endif()
set_packaging_parameters()
# add subdirectories for all targets
if (NOT ANDROID)
add_subdirectory(assignment-client)
@ -232,5 +242,4 @@ if (HIFI_MEMORY_DEBUGGING)
endif (UNIX)
endif ()
include_application_version()
generate_installers()

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@ -3,12 +3,11 @@ set(TARGET_NAME assignment-client)
setup_hifi_project(Core Gui Network Script Quick Widgets WebSockets)
# link in the shared libraries
link_hifi_libraries(
audio avatars octree environment gpu model fbx entities
link_hifi_libraries(
audio avatars octree environment gpu model fbx entities
networking animation recording shared script-engine embedded-webserver
controllers physics
)
include_application_version()
package_libraries_for_deployment()
consolidate_stack_components()
consolidate_installer_components()

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@ -30,6 +30,7 @@
#include <SharedUtil.h>
#include <ShutdownEventListener.h>
#include <SoundCache.h>
#include <ResourceScriptingInterface.h>
#include "AssignmentFactory.h"
#include "AssignmentActionFactory.h"
@ -61,6 +62,7 @@ AssignmentClient::AssignmentClient(Assignment::Type requestAssignmentType, QStri
DependencyManager::registerInheritance<EntityActionFactoryInterface, AssignmentActionFactory>();
auto actionFactory = DependencyManager::set<AssignmentActionFactory>();
DependencyManager::set<ResourceScriptingInterface>();
// setup a thread for the NodeList and its PacketReceiver
QThread* nodeThread = new QThread(this);

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@ -11,9 +11,14 @@
#include "AssignmentParentFinder.h"
SpatiallyNestableWeakPointer AssignmentParentFinder::find(QUuid parentID) const {
SpatiallyNestableWeakPointer AssignmentParentFinder::find(QUuid parentID, bool& success) const {
SpatiallyNestableWeakPointer parent;
// search entities
parent = _tree->findEntityByEntityItemID(parentID);
if (parent.expired()) {
success = false;
} else {
success = true;
}
return parent;
}

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@ -25,7 +25,7 @@ class AssignmentParentFinder : public SpatialParentFinder {
public:
AssignmentParentFinder(EntityTreePointer tree) : _tree(tree) { }
virtual ~AssignmentParentFinder() { }
virtual SpatiallyNestableWeakPointer find(QUuid parentID) const;
virtual SpatiallyNestableWeakPointer find(QUuid parentID, bool& success) const;
protected:
EntityTreePointer _tree;

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@ -5,14 +5,14 @@ include(ExternalProject)
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://zlib.net/zlib128.zip
URL http://hifi-public.s3.amazonaws.com/dependencies/zlib128.zip
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>
BINARY_DIR ${EXTERNAL_PROJECT_PREFIX}/build
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
)
# Hide this external target (for ide users)
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
@ -29,4 +29,4 @@ select_library_configurations(${EXTERNAL_NAME_UPPER})
# Force selected libraries into the cache
set(${EXTERNAL_NAME_UPPER}_LIBRARY ${${EXTERNAL_NAME_UPPER}_LIBRARY} CACHE FILEPATH "Location of zlib libraries")
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${${EXTERNAL_NAME_UPPER}_LIBRARIES} CACHE FILEPATH "Location of zlib libraries")
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${${EXTERNAL_NAME_UPPER}_LIBRARIES} CACHE FILEPATH "Location of zlib libraries")

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@ -0,0 +1,33 @@
macro(CONSOLIDATE_INSTALLER_COMPONENTS)
if (DEPLOY_PACKAGE AND WIN32)
# Copy icon files for interface and stack manager
if (TARGET_NAME STREQUAL "interface")
set (ICON_FILE_PATH "${PROJECT_SOURCE_DIR}/icon/${INTERFACE_ICON}")
set (ICON_DESTINATION_NAME "interface.ico")
add_custom_command(
TARGET ${TARGET_NAME} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy ${ICON_FILE_PATH} ${CMAKE_BINARY_DIR}/package-bundle/${ICON_DESTINATION_NAME}
COMMAND "${CMAKE_COMMAND}" -E copy_directory $<TARGET_FILE_DIR:${TARGET_NAME}> ${CMAKE_BINARY_DIR}/package-bundle
)
elseif (TARGET_NAME STREQUAL "package-console")
set (ICON_FILE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/resources/${CONSOLE_ICON}")
set (ICON_DESTINATION_NAME "console.ico")
# add a command to copy the folder produced by electron-packager to package-bundle
add_custom_command(
TARGET ${TARGET_NAME} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy ${ICON_FILE_PATH} ${CMAKE_BINARY_DIR}/package-bundle/${ICON_DESTINATION_NAME}
COMMAND "${CMAKE_COMMAND}" -E copy_directory ${CMAKE_CURRENT_BINARY_DIR}/${PACKAGED_CONSOLE_FOLDER} ${CMAKE_BINARY_DIR}/package-bundle
)
else ()
# add a command to copy the fixed up binary and libraries to package-bundle
add_custom_command(
TARGET ${TARGET_NAME} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy_directory $<TARGET_FILE_DIR:${TARGET_NAME}> ${CMAKE_BINARY_DIR}/package-bundle
)
endif ()
endif ()
endmacro()

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@ -1,28 +0,0 @@
macro(CONSOLIDATE_STACK_COMPONENTS)
if (DEFINED DEPLOY_PACKAGE AND DEPLOY_PACKAGE)
if (WIN32)
# Copy icon files for interface and stack manager
if (TARGET_NAME STREQUAL "interface" OR TARGET_NAME STREQUAL "stack-manager")
if (TARGET_NAME STREQUAL "interface")
set (ICON_FILE_PATH "${PROJECT_SOURCE_DIR}/icon/${INTERFACE_ICON}")
set (ICON_DESTINATION_NAME "interface.ico")
else ()
set (ICON_FILE_PATH "${PROJECT_SOURCE_DIR}/assets/${STACK_MANAGER_ICON}")
set (ICON_DESTINATION_NAME "stack-manager.ico")
endif ()
add_custom_command(
TARGET ${TARGET_NAME} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy ${ICON_FILE_PATH} ${CMAKE_BINARY_DIR}/package-bundle/${ICON_DESTINATION_NAME}
COMMAND "${CMAKE_COMMAND}" -E copy_directory $<TARGET_FILE_DIR:${TARGET_NAME}> ${CMAKE_BINARY_DIR}/package-bundle
)
else ()
add_custom_command(
TARGET ${TARGET_NAME} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy_directory $<TARGET_FILE_DIR:${TARGET_NAME}> ${CMAKE_BINARY_DIR}/package-bundle
)
endif ()
endif ()
endif ()
endmacro()

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@ -1,4 +1,4 @@
#
#
# GenerateInstallers.cmake
# cmake/macros
#
@ -7,10 +7,10 @@
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
#
macro(GENERATE_INSTALLERS)
if (DEFINED DEPLOY_PACKAGE AND DEPLOY_PACKAGE AND WIN32)
if (DEPLOY_PACKAGE AND WIN32)
file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/package-bundle")
find_program(MAKENSIS_COMMAND makensis PATHS [HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\NSIS])
if (NOT MAKENSIS_COMMAND)
@ -26,5 +26,7 @@ macro(GENERATE_INSTALLERS)
COMMAND set INSTALLER_DIRECTORY=${INSTALLER_DIRECTORY}
COMMAND CMD /C "\"${MAKENSIS_COMMAND}\" ${CMAKE_SOURCE_DIR}/tools/nsis/release.nsi"
)
set_target_properties(build-package PROPERTIES EXCLUDE_FROM_ALL TRUE FOLDER "Installer")
endif ()
endmacro()
endmacro()

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@ -1,5 +1,5 @@
#
# IncludeApplicationVersion.cmake
#
# SetPackagingParameters.cmake
# cmake/macros
#
# Created by Leonardo Murillo on 07/14/2015.
@ -7,36 +7,42 @@
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
macro(INCLUDE_APPLICATION_VERSION)
#
# We are relying on Jenkins defined environment variables to determine the origin of this build
# and will only package if this is a PR or Release build
# This macro checks some Jenkins defined environment variables to determine the origin of this build
# and decides how targets should be packaged.
macro(SET_PACKAGING_PARAMETERS)
if (DEFINED ENV{JOB_ID})
set(DEPLOY_PACKAGE 1)
set(BUILD_SEQ $ENV{JOB_ID})
set(BUILD_TAGGED_BETA FALSE)
set(INSTALLER_COMPANY "High Fidelity")
set(INSTALLER_DIRECTORY "${INSTALLER_COMPANY}")
set(INSTALLER_NAME "interface-win64-${BUILD_SEQ}.exe")
set(INTERFACE_ICON "interface.ico")
set(STACK_MANAGER_ICON "icon.ico")
set(CONSOLE_ICON "console.ico")
elseif (DEFINED ENV{ghprbPullId})
set(DEPLOY_PACKAGE 1)
set(BUILD_TAGGED_BETA TRUE)
set(BUILD_SEQ "PR-$ENV{ghprbPullId}")
set(INSTALLER_COMPANY "High Fidelity - PR")
set(INSTALLER_DIRECTORY "${INSTALLER_COMPANY}\\${BUILD_SEQ}")
set(INSTALLER_NAME "pr-interface-win64-${BUILD_SEQ}.exe")
set(INTERFACE_ICON "interface-beta.ico")
set(STACK_MANAGER_ICON "icon-beta.ico")
set(CONSOLE_ICON "console-beta.ico")
else ()
set(BUILD_SEQ "dev")
set(BUILD_TAGGED_BETA TRUE)
set(INSTALLER_COMPANY "High Fidelity - Dev")
set(INSTALLER_DIRECTORY "${INSTALLER_COMPANY}")
set(INSTALLER_NAME "dev-interface-win64.exe")
set(INTERFACE_ICON "interface-beta.ico")
set(STACK_MANAGER_ICON "icon-beta.ico")
set(CONSOLE_ICON "console-beta.ico")
endif ()
configure_file("${MACRO_DIR}/ApplicationVersion.h.in" "${PROJECT_BINARY_DIR}/includes/ApplicationVersion.h")
include_directories("${PROJECT_BINARY_DIR}/includes")
endmacro(INCLUDE_APPLICATION_VERSION)
# create a header file our targets can use to find out the application version
file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/includes")
configure_file("${MACRO_DIR}/ApplicationVersion.h.in" "${CMAKE_BINARY_DIR}/includes/ApplicationVersion.h")
endmacro(SET_PACKAGING_PARAMETERS)

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@ -1,36 +1,39 @@
#
#
# SetupHifiProject.cmake
#
#
# Copyright 2013 High Fidelity, Inc.
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
#
macro(SETUP_HIFI_PROJECT)
project(${TARGET_NAME})
# grab the implemenation and header files
file(GLOB TARGET_SRCS src/*)
file(GLOB SRC_SUBDIRS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}/src ${CMAKE_CURRENT_SOURCE_DIR}/src/*)
foreach(DIR ${SRC_SUBDIRS})
if (IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/src/${DIR}")
file(GLOB DIR_CONTENTS "src/${DIR}/*")
set(TARGET_SRCS ${TARGET_SRCS} "${DIR_CONTENTS}")
endif ()
endforeach()
if (DEFINED BUILD_BUNDLE AND BUILD_BUNDLE AND APPLE)
add_executable(${TARGET_NAME} MACOSX_BUNDLE ${TARGET_SRCS} ${AUTOMTC_SRC} ${AUTOSCRIBE_SHADER_LIB_SRC})
else ()
add_executable(${TARGET_NAME} ${TARGET_SRCS} ${AUTOMTC_SRC} ${AUTOSCRIBE_SHADER_LIB_SRC})
endif()
# include the generated application version header
target_include_directories(${TARGET_NAME} PRIVATE "${CMAKE_BINARY_DIR}/includes")
set(${TARGET_NAME}_DEPENDENCY_QT_MODULES ${ARGN})
list(APPEND ${TARGET_NAME}_DEPENDENCY_QT_MODULES Core)
# find these Qt modules and link them to our own target
find_package(Qt5 COMPONENTS ${${TARGET_NAME}_DEPENDENCY_QT_MODULES} REQUIRED)
@ -44,7 +47,7 @@ macro(SETUP_HIFI_PROJECT)
foreach(QT_MODULE ${${TARGET_NAME}_DEPENDENCY_QT_MODULES})
target_link_libraries(${TARGET_NAME} Qt5::${QT_MODULE})
endforeach()
target_glm()
endmacro()

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@ -1,20 +1,28 @@
#
#
# Copyright 2015 High Fidelity, Inc.
# Created by Bradley Austin Davis on 2015/10/10
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
#
macro(TARGET_NSIGHT)
if (WIN32)
if (USE_NSIGHT)
if (WIN32 AND USE_NSIGHT)
# grab the global CHECKED_FOR_NSIGHT_ONCE property
get_property(NSIGHT_CHECKED GLOBAL PROPERTY CHECKED_FOR_NSIGHT_ONCE)
if (NOT NSIGHT_CHECKED)
# try to find the Nsight package and add it to the build if we find it
find_package(NSIGHT)
if (NSIGHT_FOUND)
include_directories(${NSIGHT_INCLUDE_DIRS})
add_definitions(-DNSIGHT_FOUND)
target_link_libraries(${TARGET_NAME} "${NSIGHT_LIBRARIES}")
endif ()
endif()
endif (WIN32)
endmacro()
# set the global CHECKED_FOR_NSIGHT_ONCE property so that we only debug that we couldn't find it once
set_property(GLOBAL PROPERTY CHECKED_FOR_NSIGHT_ONCE TRUE)
endif ()
if (NSIGHT_FOUND)
include_directories(${NSIGHT_INCLUDE_DIRS})
add_definitions(-DNSIGHT_FOUND)
target_link_libraries(${TARGET_NAME} "${NSIGHT_LIBRARIES}")
endif ()
endif ()
endmacro()

3
console/.gitignore vendored
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@ -1,3 +1,4 @@
High\ Fidelity-*/
Server\ Console-*/
server-console-*/
npm-debug.log
logs/

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@ -1,15 +1,24 @@
set(PACKAGING_TARGET_NAME package-console)
set(TARGET_NAME package-console)
# add a target that when built will produce an executable of console for this platform
if (APPLE)
set(PACKAGE_COMMAND package-darwin)
elseif (WIN32)
set(PACKAGE_COMMAND package-win)
elseif (UNIX)
set(PACKAGE_COMMAND package-linux)
endif ()
if (BUILD_TAGGED_BETA)
set(BETA_OPTION "--beta")
endif()
add_custom_target(${PACKAGING_TARGET_NAME}
COMMAND npm run-script ${PACKAGE_COMMAND}
# add a target that will package the console
add_custom_target(${TARGET_NAME}
COMMAND npm run packager -- --out ${CMAKE_CURRENT_BINARY_DIR} ${BETA_OPTION}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
)
# set the packaged console folder depending on platform, so we can copy it
if (APPLE)
set(PACKAGED_CONSOLE_FOLDER "Server\\ Console-darwin-x64")
elseif (WIN32)
set(PACKAGED_CONSOLE_FOLDER "server-console-win32-x64")
elseif (UNIX)
set(PACKAGED_CONSOLE_FOLDER "server-console-linux-x64")
endif ()
set_target_properties(${TARGET_NAME} PROPERTIES EXCLUDE_FROM_ALL TRUE FOLDER "Installer")
consolidate_installer_components()

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@ -20,9 +20,7 @@
"scripts": {
"start": "electron . --local-debug-builds --debug",
"local-release": "electron . --local-release-builds --debug",
"package-darwin": "electron-packager . High\\ Fidelity --overwrite --platform=darwin --arch=x64 --version=0.35.4 --icon=resources/console.icns",
"package-win": "electron-packager . High\\ Fidelity --overwrite --platform=win32 --arch=x64 --version=0.35.4 --icon=resources/console.ico",
"package-linux": "electron-packager . High\\ Fidelity --overwrite --platform=linux --arch=x64 --version=0.35.4"
"packager": "node packager.js"
},
"dependencies": {
"extend": "^3.0.0",

57
console/packager.js Normal file
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@ -0,0 +1,57 @@
var packager = require('electron-packager')
var osType = require('os').type();
var platform = null;
if (osType == "Darwin" || osType == "Linux") {
platform = osType.toLowerCase();
} else if (osType == "Windows_NT") {
platform = "win32"
}
var argv = require('yargs').argv;
// check which icon we should use, beta or regular
var iconName = argv.beta ? "console-beta" : "console"
// setup the common options for the packager
var options = {
dir: __dirname,
name: "server-console",
version: "0.35.4",
overwrite: true,
prune: true,
arch: "x64",
platform: platform,
icon: "resources/" + iconName
}
const EXEC_NAME = "server-console";
const SHORT_NAME = "Server Console";
const FULL_NAME = "High Fidelity Server Console";
// setup per OS options
if (osType == "Darwin") {
options["name"] = SHORT_NAME
} else if (osType == "Windows_NT") {
options["version-string"] = {
CompanyName: "High Fidelity, Inc.",
FileDescription: SHORT_NAME,
ProductName: FULL_NAME,
OriginalFilename: EXEC_NAME + ".exe"
}
}
// check if we were passed a custom out directory, pass it along if so
if (argv.out) {
options.out = argv.out
}
// call the packager to produce the executable
packager(options, function(error, appPath) {
if (error) {
console.error("There was an error writing the packaged console: " + error.message);
process.exit(1);
} else {
console.log("Wrote new app to " + appPath);
}
});

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@ -22,6 +22,8 @@ var progress = require('request-progress');
var Config = require('./modules/config').Config;
const dialog = require('electron').dialog;
var hfprocess = require('./modules/hf-process.js');
var Process = hfprocess.Process;
var ACMonitorProcess = hfprocess.ACMonitorProcess;
@ -95,7 +97,6 @@ userConfig.load(configPath);
const TRAY_FILENAME = (osType == "Darwin" ? "console-tray-Template.png" : "console-tray.png");
const TRAY_ICON = path.join(__dirname, '../resources/' + TRAY_FILENAME);
const APP_ICON = path.join(__dirname, '../resources/console.png');
// print out uncaught exceptions in the console
process.on('uncaughtException', function(err) {
@ -130,8 +131,40 @@ if (argv.localDebugBuilds || argv.localReleaseBuilds) {
acPath = pathFinder.discoveredPath("assignment-client", argv.localReleaseBuilds);
}
function binaryMissingMessage(displayName, executableName, required) {
var message = "The " + displayName + " executable was not found.\n";
if (required) {
message += "It is required for the Server Console to run.\n\n";
} else {
message += "\n";
}
if (debug) {
message += "Please ensure there is a compiled " + displayName + " in a folder named build in this checkout.\n\n";
message += "It was expected to be found at one of the following paths:\n";
var paths = pathFinder.searchPaths(executableName, argv.localReleaseBuilds);
message += paths.join("\n");
} else {
message += "It is expected to be found beside this executable.\n"
message += "You may need to re-install the Server Console.";
}
return message;
}
// if at this point any of the paths are null, we're missing something we wanted to find
// TODO: show an error for the binaries that couldn't be found
if (!dsPath) {
dialog.showErrorBox("Domain Server Not Found", binaryMissingMessage("domain-server", "domain-server", true));
app.quit();
}
if (!acPath) {
dialog.showErrorBox("Assignment Client Not Found", binaryMissingMessage("assignment-client", "assignment-client", true))
app.quit();
}
function openFileBrowser(path) {
// Add quotes around path
@ -207,6 +240,15 @@ LogWindow.prototype = {
}
};
function goHomeClicked() {
if (interfacePath) {
startInterface('hifi://localhost');
} else {
// show an error to say that we can't go home without an interface instance
dialog.showErrorBox("Client Not Found", binaryMissingMessage("High Fidelity Client", "Interface", false));
}
}
var logWindow = null;
function buildMenuArray(serverState) {
@ -222,7 +264,7 @@ function buildMenuArray(serverState) {
menuArray = [
{
label: 'Go Home',
click: function() { startInterface('hifi://localhost'); },
click: goHomeClicked,
enabled: false
},
{
@ -446,18 +488,22 @@ app.on('ready', function() {
// Create tray icon
tray = new Tray(TRAY_ICON);
tray.setToolTip('High Fidelity');
tray.setToolTip('High Fidelity Server Console');
tray.on('click', function() {
tray.popUpContextMenu(tray.menu);
});
updateTrayMenu(ProcessGroupStates.STOPPED);
maybeInstallDefaultContentSet(function() {
maybeShowSplash();
if (interfacePath && dsPath && acPath) {
if (dsPath && acPath) {
domainServer = new Process('domain-server', dsPath, [], logPath);
acMonitor = new ACMonitorProcess('ac-monitor', acPath, ['-n4',
'--log-directory', logPath,
'--http-status-port', httpStatusPort], httpStatusPort, logPath);
acMonitor = new ACMonitorProcess('ac-monitor', acPath, ['-n6',
'--log-directory', logPath,
'--http-status-port', httpStatusPort], httpStatusPort, logPath);
homeServer = new ProcessGroup('home', [domainServer, acMonitor]);
logWindow = new LogWindow(acMonitor, domainServer);

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@ -1,54 +1,49 @@
var fs = require('fs');
exports.discoveredPath = function (name, preferRelease) {
var path = "../build/" + name + "/";
function binaryFromPath(name, path) {
function platformExtension(name) {
if (name == "Interface") {
if (process.platform == "darwin") {
return ".app/Contents/MacOS/" + name
} else if (process.platform == "win32") {
return ".exe"
} else {
return ""
}
exports.searchPaths = function(name, preferRelease) {
function platformExtension(name) {
if (name == "Interface") {
if (process.platform == "darwin") {
return ".app/Contents/MacOS/" + name
} else if (process.platform == "win32") {
return ".exe"
} else {
return process.platform == "win32" ? ".exe" : ""
return ""
}
} else {
return process.platform == "win32" ? ".exe" : ""
}
}
var extension = platformExtension(name);
var fullPath = path + name + extension;
var extension = platformExtension(name);
var basePath = "../build/" + name + "/";
try {
var stats = fs.lstatSync(fullPath);
return [
basePath + name + extension,
basePath + (preferRelease ? "Release/" : "Debug/") + name + extension
];
}
if (stats.isFile() || (stats.isDirectory() && extension == ".app")) {
console.log("Found " + name + " at " + fullPath);
return fullPath;
exports.discoveredPath = function (name, preferRelease) {
function binaryFromPaths(name, paths) {
for (var i = 0; i < paths.length; i++) {
var path = paths[i];
try {
var stats = fs.lstatSync(path);
if (stats.isFile() || (stats.isDirectory() && extension == ".app")) {
console.log("Found " + name + " at " + path);
return path;
}
} catch (e) {
console.warn("Executable with name " + name + " not found at path " + path);
}
} catch (e) {
console.warn("Executable with name " + name + " not found at path " + fullPath);
}
return null;
}
// does the executable exist at this path already?
// if so assume we're on a platform that doesn't have Debug/Release
// folders and just use the discovered executable
var matchingBinary = binaryFromPath(name, path);
if (matchingBinary == null) {
if (preferRelease) {
// check if we can find the executable in a Release folder below this path
matchingBinary = binaryFromPath(name, path + "Release/");
} else {
// check if we can find the executable in a Debug folder below this path
matchingBinary = binaryFromPath(name, path + "Debug/");
}
}
return matchingBinary;
// attempt to find a binary at the usual paths, return null if it doesn't exist
return binaryFromPaths(name, this.searchPaths(name, preferRelease));
}

View file

@ -36,6 +36,5 @@ if (UNIX)
target_link_libraries(${TARGET_NAME} ${CMAKE_DL_LIBS})
endif (UNIX)
include_application_version()
package_libraries_for_deployment()
consolidate_stack_components()
consolidate_installer_components()

View file

@ -23,13 +23,15 @@ var WANT_DEBUG = false;
// these tune time-averaging and "on" value for analog trigger
//
var TRIGGER_SMOOTH_RATIO = 0.1; // Time averaging of trigger - 0.0 disables smoothing
var TRIGGER_ON_VALUE = 0.4; // Squeezed just enough to activate search or near grab
var TRIGGER_GRAB_VALUE = 0.85; // Squeezed far enough to complete distant grab
var TRIGGER_SMOOTH_RATIO = 0.1; // Time averaging of trigger - 0.0 disables smoothing
var TRIGGER_ON_VALUE = 0.4; // Squeezed just enough to activate search or near grab
var TRIGGER_GRAB_VALUE = 0.85; // Squeezed far enough to complete distant grab
var TRIGGER_OFF_VALUE = 0.15;
var BUMPER_ON_VALUE = 0.5;
var HAND_HEAD_MIX_RATIO = 0.0; // 0 = only use hands for search/move. 1 = only use head for search/move.
//
// distant manipulation
//
@ -38,6 +40,7 @@ var DISTANCE_HOLDING_RADIUS_FACTOR = 3.5; // multiplied by distance between hand
var DISTANCE_HOLDING_ACTION_TIMEFRAME = 0.1; // how quickly objects move to their new position
var DISTANCE_HOLDING_ROTATION_EXAGGERATION_FACTOR = 2.0; // object rotates this much more than hand did
var MOVE_WITH_HEAD = true; // experimental head-controll of distantly held objects
var FAR_TO_NEAR_GRAB_PADDING_FACTOR = 1.2;
var NO_INTERSECT_COLOR = {
red: 10,
@ -57,7 +60,6 @@ var LINE_ENTITY_DIMENSIONS = {
var LINE_LENGTH = 500;
var PICK_MAX_DISTANCE = 500; // max length of pick-ray
//
// near grabbing
//
@ -130,6 +132,7 @@ var USE_PARTICLE_BEAM_FOR_SEARCHING = false;
var USE_ENTITY_LINES_FOR_MOVING = false;
var USE_OVERLAY_LINES_FOR_MOVING = false;
var USE_PARTICLE_BEAM_FOR_MOVING = true;
var TEMPORARY_PARTICLE_BEAM_LIFETIME = 30;
var USE_SPOTLIGHT = false;
var USE_POINTLIGHT = false;
@ -419,7 +422,7 @@ function MyController(hand) {
this.searchSphereOn = function(location, size, color) {
if (this.searchSphere === null) {
var sphereProperties = {
position: location,
position: location,
size: size,
color: color,
alpha: SEARCH_SPHERE_ALPHA,
@ -427,10 +430,15 @@ function MyController(hand) {
visible: true
}
this.searchSphere = Overlays.addOverlay("sphere", sphereProperties);
} else {
Overlays.editOverlay(this.searchSphere, { position: location, size: size, color: color, visible: true });
} else {
Overlays.editOverlay(this.searchSphere, {
position: location,
size: size,
color: color,
visible: true
});
}
}
}
this.overlayLineOn = function(closePoint, farPoint, color) {
if (this.overlayLine === null) {
@ -572,6 +580,13 @@ function MyController(hand) {
};
this.renewParticleBeamLifetime = function() {
var props = Entities.getEntityProperties(this.particleBeam, "age");
Entities.editEntity(this.particleBeam, {
lifetime: TEMPORARY_PARTICLE_BEAM_LIFETIME + props.age // renew lifetime
})
}
this.evalLightWorldTransform = function(modelPos, modelRot) {
var MODEL_LIGHT_POSITION = {
@ -763,7 +778,7 @@ function MyController(hand) {
if (this.triggerSmoothedSqueezed() || this.bumperSqueezed()) {
this.lastPickTime = 0;
var controllerHandInput = (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
this.startingHandRotation = Controller.getPoseValue(controllerHandInput).rotation;
this.startingHandRotation = Controller.getPoseValue(controllerHandInput).rotation;
if (this.triggerSmoothedSqueezed()) {
this.setState(STATE_SEARCHING);
} else {
@ -786,10 +801,16 @@ function MyController(hand) {
var controllerHandInput = (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
var currentHandRotation = Controller.getPoseValue(controllerHandInput).rotation;
var handDeltaRotation = Quat.multiply(currentHandRotation, Quat.inverse(this.startingHandRotation));
var distantPickRay = {
origin: Camera.position,
direction: Quat.getFront(Quat.multiply(Camera.orientation, handDeltaRotation)),
origin: Camera.position,
direction: Vec3.mix(Quat.getUp(this.getHandRotation()), Quat.getFront(Camera.orientation), HAND_HEAD_MIX_RATIO),
length: PICK_MAX_DISTANCE
};
var searchVisualizationPickRay = {
origin: handPosition,
direction: Quat.getUp(this.getHandRotation()),
length: PICK_MAX_DISTANCE
};
@ -884,11 +905,19 @@ function MyController(hand) {
if (intersection.properties.collisionsWillMove && !intersection.properties.locked) {
// the hand is far from the intersected object. go into distance-holding mode
this.grabbedEntity = intersection.entityID;
if (typeof grabbableData.spatialKey !== 'undefined' && this.state == STATE_EQUIP_SEARCHING) {
if (this.state == STATE_EQUIP_SEARCHING) {
// if a distance pick in equip mode hits something with a spatialKey, equip it
// TODO use STATE_EQUIP_SPRING here once it works right.
// this.setState(STATE_EQUIP_SPRING);
if (typeof grabbableData.spatialKey === 'undefined') {
// We want to give a temporary position offset to this object so it is pulled close to hand
var intersectionPointToCenterDistance = Vec3.length(Vec3.subtract(intersection.intersection, intersection.properties.position));
this.temporaryPositionOffset = Vec3.normalize(Vec3.subtract(intersection.properties.position, handPosition));
this.temporaryPositionOffset = Vec3.multiply(this.temporaryPositionOffset, intersectionPointToCenterDistance * FAR_TO_NEAR_GRAB_PADDING_FACTOR);
}
this.setState(STATE_EQUIP);
this.turnOffVisualizations();
return;
} else if ((this.state == STATE_SEARCHING) && this.triggerSmoothedGrab()) {
this.setState(STATE_DISTANCE_HOLDING);
@ -1013,6 +1042,11 @@ function MyController(hand) {
if (USE_PARTICLE_BEAM_FOR_SEARCHING === true) {
this.handleParticleBeam(distantPickRay.origin, this.getHandRotation(), NO_INTERSECT_COLOR);
}
if (USE_OVERLAY_LINES_FOR_SEARCHING === true) {
this.overlayLineOn(searchVisualizationPickRay.origin, Vec3.sum(searchVisualizationPickRay.origin, Vec3.multiply(searchVisualizationPickRay.direction, LINE_LENGTH)), NO_INTERSECT_COLOR);
}
if (this.intersectionDistance > 0) {
var SPHERE_INTERSECTION_SIZE = 0.011;
var SEARCH_SPHERE_FOLLOW_RATE = 0.50;
@ -1022,9 +1056,7 @@ function MyController(hand) {
searchSphereLocation.y -= ((this.intersectionDistance - this.searchSphereDistance) / this.intersectionDistance) * SEARCH_SPHERE_CHASE_DROP;
this.searchSphereOn(searchSphereLocation, SPHERE_INTERSECTION_SIZE * this.intersectionDistance, this.triggerSmoothedGrab() ? INTERSECT_COLOR : NO_INTERSECT_COLOR);
if (USE_OVERLAY_LINES_FOR_SEARCHING === true) {
var OVERLAY_BEAM_SETBACK = 0.9;
var startBeam = Vec3.sum(handPosition, Vec3.multiply(Vec3.subtract(searchSphereLocation, handPosition), OVERLAY_BEAM_SETBACK));
this.overlayLineOn(startBeam, searchSphereLocation, this.triggerSmoothedGrab() ? INTERSECT_COLOR : NO_INTERSECT_COLOR);
this.overlayLineOn(handPosition, searchSphereLocation, this.triggerSmoothedGrab() ? INTERSECT_COLOR : NO_INTERSECT_COLOR);
}
}
};
@ -1189,15 +1221,12 @@ function MyController(hand) {
y: 0.0,
z: objDistance
});
var change = Vec3.subtract(before, after);
var change = Vec3.multiply(Vec3.subtract(before, after), HAND_HEAD_MIX_RATIO);
this.currentCameraOrientation = Camera.orientation;
this.currentObjectPosition = Vec3.sum(this.currentObjectPosition, change);
}
} else {
// print('should not head move!');
}
var defaultConstraintData = {
axisStart: false,
axisEnd: false,
@ -1237,131 +1266,144 @@ function MyController(hand) {
this.handleSpotlight(this.grabbedEntity);
}
Entities.updateAction(this.grabbedEntity, this.actionID, {
var success = Entities.updateAction(this.grabbedEntity, this.actionID, {
targetPosition: targetPosition,
linearTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
targetRotation: this.currentObjectRotation,
angularTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
ttl: ACTION_TTL
});
if (success) {
this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
} else {
print("continueDistanceHolding -- updateAction failed");
}
};
this.setupHoldAction = function() {
this.actionID = Entities.addAction("hold", this.grabbedEntity, {
hand: this.hand === RIGHT_HAND ? "right" : "left",
timeScale: NEAR_GRABBING_ACTION_TIMEFRAME,
relativePosition: this.offsetPosition,
relativeRotation: this.offsetRotation,
ttl: ACTION_TTL,
kinematic: NEAR_GRABBING_KINEMATIC,
kinematicSetVelocity: true,
ignoreIK: this.ignoreIK
});
if (this.actionID === NULL_ACTION_ID) {
this.actionID = null;
return false;
}
var now = Date.now();
this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
return true;
};
this.projectVectorAlongAxis = function(position, axisStart, axisEnd) {
var aPrime = Vec3.subtract(position, axisStart);
var aPrime = Vec3.subtract(position, axisStart);
var bPrime = Vec3.subtract(axisEnd, axisStart);
var bPrime = Vec3.subtract(axisEnd, axisStart);
var bPrimeMagnitude = Vec3.length(bPrime);
var bPrimeMagnitude = Vec3.length(bPrime);
var dotProduct = Vec3.dot(aPrime, bPrime);
var dotProduct = Vec3.dot(aPrime, bPrime);
var scalar = dotProduct / bPrimeMagnitude;
var scalar = dotProduct / bPrimeMagnitude;
if (scalar < 0) {
scalar = 0;
}
if (scalar < 0) {
scalar = 0;
}
if (scalar > 1) {
scalar = 1;
}
if (scalar > 1) {
scalar = 1;
}
var projection = Vec3.sum(axisStart, Vec3.multiply(scalar, Vec3.normalize(bPrime)));
var projection = Vec3.sum(axisStart, Vec3.multiply(scalar, Vec3.normalize(bPrime)));
return projection
return projection
},
};
this.nearGrabbing = function() {
var now = Date.now();
var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedEntity, DEFAULT_GRABBABLE_DATA);
this.nearGrabbing = function() {
var now = Date.now();
var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedEntity, DEFAULT_GRABBABLE_DATA);
if (this.state == STATE_NEAR_GRABBING && this.triggerSmoothedReleased()) {
this.setState(STATE_RELEASE);
Entities.callEntityMethod(this.grabbedEntity, "releaseGrab");
return;
}
if (this.state == STATE_NEAR_GRABBING && this.triggerSmoothedReleased()) {
this.setState(STATE_RELEASE);
Entities.callEntityMethod(this.grabbedEntity, "releaseGrab");
return;
}
this.lineOff();
this.overlayLineOff();
this.lineOff();
this.overlayLineOff();
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, GRABBABLE_PROPERTIES);
this.activateEntity(this.grabbedEntity, grabbedProperties);
if (grabbedProperties.collisionsWillMove && NEAR_GRABBING_KINEMATIC) {
Entities.editEntity(this.grabbedEntity, {
collisionsWillMove: false
});
}
var handRotation = this.getHandRotation();
var handPosition = this.getHandPosition();
var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedEntity, DEFAULT_GRABBABLE_DATA);
if (this.state != STATE_NEAR_GRABBING && grabbableData.spatialKey) {
// if an object is "equipped" and has a spatialKey, use it.
this.ignoreIK = grabbableData.spatialKey.ignoreIK ? grabbableData.spatialKey.ignoreIK : false;
this.offsetPosition = getSpatialOffsetPosition(this.hand, grabbableData.spatialKey);
this.offsetRotation = getSpatialOffsetRotation(this.hand, grabbableData.spatialKey);
} else {
this.ignoreIK = false;
var objectRotation = grabbedProperties.rotation;
this.offsetRotation = Quat.multiply(Quat.inverse(handRotation), objectRotation);
var currentObjectPosition = grabbedProperties.position;
var offset = Vec3.subtract(currentObjectPosition, handPosition);
this.offsetPosition = Vec3.multiplyQbyV(Quat.inverse(Quat.multiply(handRotation, this.offsetRotation)), offset);
}
this.actionID = NULL_ACTION_ID;
this.actionID = Entities.addAction("hold", this.grabbedEntity, {
hand: this.hand === RIGHT_HAND ? "right" : "left",
timeScale: NEAR_GRABBING_ACTION_TIMEFRAME,
relativePosition: this.offsetPosition,
relativeRotation: this.offsetRotation,
ttl: ACTION_TTL,
kinematic: NEAR_GRABBING_KINEMATIC,
kinematicSetVelocity: true,
ignoreIK: this.ignoreIK
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, GRABBABLE_PROPERTIES);
this.activateEntity(this.grabbedEntity, grabbedProperties);
if (grabbedProperties.collisionsWillMove && NEAR_GRABBING_KINEMATIC) {
Entities.editEntity(this.grabbedEntity, {
collisionsWillMove: false
});
if (this.actionID === NULL_ACTION_ID) {
this.actionID = null;
} else {
this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
if (this.state == STATE_NEAR_GRABBING) {
this.setState(STATE_CONTINUE_NEAR_GRABBING);
} else {
// equipping
Entities.callEntityMethod(this.grabbedEntity, "startEquip", [JSON.stringify(this.hand)]);
this.startHandGrasp();
}
this.setState(STATE_CONTINUE_EQUIP_BD);
}
var handRotation = this.getHandRotation();
var handPosition = this.getHandPosition();
if (this.hand === RIGHT_HAND) {
Entities.callEntityMethod(this.grabbedEntity, "setRightHand");
} else {
Entities.callEntityMethod(this.grabbedEntity, "setLeftHand");
}
var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedEntity, DEFAULT_GRABBABLE_DATA);
Entities.callEntityMethod(this.grabbedEntity, "setHand", [this.hand]);
if (this.state != STATE_NEAR_GRABBING && grabbableData.spatialKey) {
// if an object is "equipped" and has a spatialKey, use it.
this.ignoreIK = grabbableData.spatialKey.ignoreIK ? grabbableData.spatialKey.ignoreIK : false;
this.offsetPosition = getSpatialOffsetPosition(this.hand, grabbableData.spatialKey);
this.offsetRotation = getSpatialOffsetRotation(this.hand, grabbableData.spatialKey);
} else {
this.ignoreIK = false;
Entities.callEntityMethod(this.grabbedEntity, "startNearGrab");
var objectRotation = grabbedProperties.rotation;
this.offsetRotation = Quat.multiply(Quat.inverse(handRotation), objectRotation);
var currentObjectPosition = grabbedProperties.position;
var offset = Vec3.subtract(currentObjectPosition, handPosition);
this.offsetPosition = Vec3.multiplyQbyV(Quat.inverse(Quat.multiply(handRotation, this.offsetRotation)), offset);
if (this.temporaryPositionOffset && this.state != STATE_NEAR_GRABBING) {
this.offsetPosition = this.temporaryPositionOffset;
}
}
this.currentHandControllerTipPosition =
(this.hand === RIGHT_HAND) ? MyAvatar.rightHandTipPosition : MyAvatar.leftHandTipPosition;
this.currentObjectTime = Date.now();
};
if (!this.setupHoldAction()) {
return;
}
if (this.state == STATE_NEAR_GRABBING) {
this.setState(STATE_CONTINUE_NEAR_GRABBING);
} else {
// equipping
Entities.callEntityMethod(this.grabbedEntity, "startEquip", [JSON.stringify(this.hand)]);
this.startHandGrasp();
this.setState(STATE_CONTINUE_EQUIP_BD);
}
if (this.hand === RIGHT_HAND) {
Entities.callEntityMethod(this.grabbedEntity, "setRightHand");
} else {
Entities.callEntityMethod(this.grabbedEntity, "setLeftHand");
}
Entities.callEntityMethod(this.grabbedEntity, "setHand", [this.hand]);
Entities.callEntityMethod(this.grabbedEntity, "startNearGrab");
this.currentHandControllerTipPosition =
(this.hand === RIGHT_HAND) ? MyAvatar.rightHandTipPosition : MyAvatar.leftHandTipPosition;
this.currentObjectTime = Date.now();
};
this.continueNearGrabbing = function() {
if (this.state == STATE_CONTINUE_NEAR_GRABBING && this.triggerSmoothedReleased()) {
@ -1406,7 +1448,7 @@ function MyController(hand) {
if (this.actionTimeout - now < ACTION_TTL_REFRESH * MSEC_PER_SEC) {
// if less than a 5 seconds left, refresh the actions ttl
Entities.updateAction(this.grabbedEntity, this.actionID, {
var success = Entities.updateAction(this.grabbedEntity, this.actionID, {
hand: this.hand === RIGHT_HAND ? "right" : "left",
timeScale: NEAR_GRABBING_ACTION_TIMEFRAME,
relativePosition: this.offsetPosition,
@ -1416,7 +1458,13 @@ function MyController(hand) {
kinematicSetVelocity: true,
ignoreIK: this.ignoreIK
});
this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
if (success) {
this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
} else {
print("continueNearGrabbing -- updateAction failed");
Entities.deleteAction(this.grabbedEntity, this.actionID);
this.setupHoldAction();
}
}
};
@ -1463,7 +1511,7 @@ function MyController(hand) {
return;
}
} else {
Entities.updateAction(this.grabbedEntity, this.equipSpringID, {
var success = Entities.updateAction(this.grabbedEntity, this.equipSpringID, {
targetPosition: targetPosition,
linearTimeScale: EQUIP_SPRING_TIMEFRAME,
targetRotation: targetRotation,
@ -1471,6 +1519,9 @@ function MyController(hand) {
ttl: ACTION_TTL,
ignoreIK: ignoreIK
});
if (!success) {
print("pullTowardEquipPosition -- updateActionfailed");
}
}
if (Vec3.distance(grabbedProperties.position, targetPosition) < EQUIP_SPRING_SHUTOFF_DISTANCE) {
@ -1849,7 +1900,31 @@ function cleanup() {
rightController.cleanup();
leftController.cleanup();
Controller.disableMapping(MAPPING_NAME);
if (USE_PARTICLE_BEAM_FOR_SEARCHING === true || USE_PARTICLE_BEAM_FOR_MOVING === true) {
Script.update.disconnect(renewParticleBeamLifetimes);
}
}
Script.scriptEnding.connect(cleanup);
Script.update.connect(update);
// particle systems can end up hanging around if a user crashes or something else causes controller cleanup not to get called.
// we can't create the search system on-demand since it takes some time for the particles to reach their entire length.
// thus the system cannot have a fixed lifetime. this loop updates the lifetimes and will stop updating if a user crashes.
if (USE_PARTICLE_BEAM_FOR_SEARCHING === true || USE_PARTICLE_BEAM_FOR_MOVING === true) {
Script.update.connect(renewParticleBeamLifetimes)
}
Script.scriptEnding.connect(cleanup);
Script.update.connect(update);
var sinceLastParticleLifetimeUpdate = 0;
function renewParticleBeamLifetimes(deltaTime) {
//debounce this call since we don't want it 60x a second
sinceLastParticleLifetimeUpdate = sinceLastParticleLifetimeUpdate + deltaTime;
if (sinceLastParticleLifetimeUpdate > TEMPORARY_PARTICLE_BEAM_LIFETIME - 2) {
sinceLastParticleLifetimeUpdate = 0;
} else {
return;
}
rightController.renewParticleBeamLifetime();
leftController.renewParticleBeamLifetime();
}

View file

@ -1,6 +1,6 @@
//
// actionInspector.js
// examples
// examples/debugging/
//
// Created by Seth Alves on 2015-9-30.
// Copyright 2015 High Fidelity, Inc.
@ -9,7 +9,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("libraries/utils.js");
Script.include("../libraries/utils.js");
var INSPECT_RADIUS = 10;

View file

@ -1,6 +1,6 @@
//
// grabInspector.js
// examples
// examples/debugging/
//
// Created by Seth Alves on 2015-9-30.
// Copyright 2015 High Fidelity, Inc.
@ -9,7 +9,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("libraries/utils.js");
Script.include("../libraries/utils.js");
var INSPECT_RADIUS = 10;
var overlays = {};

View file

@ -0,0 +1,58 @@
//
// grabInspector.js
// examples/debugging/
//
// Created by Seth Alves on 2015-12-19.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// This script draws an overlay cube around nearby entities to show their queryAABoxes.
Script.include("../libraries/utils.js");
var INSPECT_RADIUS = 10;
var overlays = {};
function updateOverlay(entityID, queryAACube) {
var cubeCenter = {x: queryAACube.x + queryAACube.scale / 2.0,
y: queryAACube.y + queryAACube.scale / 2.0,
z: queryAACube.z + queryAACube.scale / 2.0};
if (entityID in overlays) {
var overlay = overlays[entityID];
Overlays.editOverlay(overlay, {
position: cubeCenter,
size: queryAACube.scale
});
} else {
overlays[entityID] = Overlays.addOverlay("cube", {
position: cubeCenter,
size: queryAACube.scale,
color: { red: 0, green: 0, blue: 255},
alpha: 1,
// borderSize: ...,
solid: false
});
}
}
Script.setInterval(function() {
var nearbyEntities = Entities.findEntities(MyAvatar.position, INSPECT_RADIUS);
for (var entityIndex = 0; entityIndex < nearbyEntities.length; entityIndex++) {
var entityID = nearbyEntities[entityIndex];
var queryAACube = Entities.getEntityProperties(entityID, ["queryAACube"]).queryAACube;
updateOverlay(entityID, queryAACube);
}
}, 100);
function cleanup() {
for (var entityID in overlays) {
Overlays.deleteOverlay(overlays[entityID]);
}
}
Script.scriptEnding.connect(cleanup);

View file

@ -62,8 +62,13 @@ var directory = (function () {
function setUp() {
viewport = Controller.getViewportDimensions();
directoryWindow = new OverlayWebWindow('Directory', DIRECTORY_URL, 900, 700, false);
directoryWindow.setVisible(false);
directoryWindow = new OverlayWebWindow({
title: 'Directory',
source: DIRECTORY_URL,
width: 900,
height: 700,
visible: false
});
directoryButton = Overlays.addOverlay("image", {
imageURL: DIRECTORY_BUTTON_URL,

View file

@ -140,8 +140,13 @@ var importingSVOTextOverlay = Overlays.addOverlay("text", {
});
var MARKETPLACE_URL = "https://metaverse.highfidelity.com/marketplace";
var marketplaceWindow = new OverlayWebWindow('Marketplace', "about:blank", 900, 700, false);
marketplaceWindow.setVisible(false);
var marketplaceWindow = new OverlayWebWindow({
title: 'Marketplace',
source: "about:blank",
width: 900,
height: 700,
visible: false
});
function showMarketplace(marketplaceID) {
var url = MARKETPLACE_URL;

View file

@ -16,5 +16,12 @@
this.collisionWithEntity = function(myID, otherID, collisionInfo) {
Entities.editEntity(myID, { color: { red: getRandomInt(128,255), green: getRandomInt(128,255), blue: getRandomInt(128,255)} });
print("collisionWithEntity() myID:" + myID + ", otherID:" + otherID);
print(" collisionInfo.type:" + collisionInfo.type);
print(" collisionInfo.idA:" + collisionInfo.idA);
print(" collisionInfo.idB:" + collisionInfo.idB);
Vec3.print(" collisionInfo.penetration:", collisionInfo.penetration);
Vec3.print(" collisionInfo.contactPoint:", collisionInfo.contactPoint);
Vec3.print(" collisionInfo.velocityChange:", collisionInfo.velocityChange);
};
})

View file

@ -0,0 +1,121 @@
//
// doppelganger.js
//
// Created by James B. Pollack @imgntn on 12/28/2015
// Copyright 2015 High Fidelity, Inc.
//
// This script shows how to hook up a model entity to your avatar to act as a doppelganger.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// To-Do: mirror joints, rotate avatar fully, automatically get avatar fbx, make sure dimensions for avatar are right when u bring it in
var TEST_MODEL_URL = 'https://s3.amazonaws.com/hifi-public/ozan/avatars/albert/albert/albert.fbx';
var doppelgangers = [];
function Doppelganger(avatar) {
this.initialProperties = {
name: 'Hifi-Doppelganger',
type: 'Model',
modelURL: TEST_MODEL_URL,
// dimensions: getAvatarDimensions(avatar),
position: putDoppelgangerAcrossFromAvatar(this, avatar),
rotation: rotateDoppelgangerTowardAvatar(this, avatar),
};
this.id = createDoppelgangerEntity(this);
this.avatar = avatar;
return this;
}
function getJointData(avatar) {
var allJointData = [];
var jointNames = MyAvatar.jointNames;
jointNames.forEach(function(joint, index) {
var translation = MyAvatar.getJointTranslation(index);
var rotation = MyAvatar.getJointRotation(index)
allJointData.push({
joint: joint,
index: index,
translation: translation,
rotation: rotation
})
});
return allJointData;
}
function setJointData(doppelganger, allJointData) {
var jointRotations = [];
allJointData.forEach(function(jointData, index) {
jointRotations.push(jointData.rotation);
});
Entities.setAbsoluteJointRotationsInObjectFrame(doppelganger.id, jointRotations);
return true;
}
function mirrorJointData() {
return mirroredJointData;
}
function createDoppelganger(avatar) {
return new Doppelganger(avatar);
}
function createDoppelgangerEntity(doppelganger) {
return Entities.addEntity(doppelganger.initialProperties);
}
function putDoppelgangerAcrossFromAvatar(doppelganger, avatar) {
var avatarRot = Quat.fromPitchYawRollDegrees(0, avatar.bodyYaw, 0.0);
var basePosition = Vec3.sum(avatar.position, Vec3.multiply(1.5, Quat.getFront(avatarRot)));
return basePosition;
}
function getAvatarDimensions(avatar) {
return dimensions;
}
function rotateDoppelgangerTowardAvatar(doppelganger, avatar) {
var avatarRot = Quat.fromPitchYawRollDegrees(0, avatar.bodyYaw, 0.0);
avatarRot = Vec3.multiply(-1, avatarRot);
return avatarRot;
}
function connectDoppelgangerUpdates() {
// Script.update.connect(updateDoppelganger);
Script.setInterval(updateDoppelganger, 100);
}
function disconnectDoppelgangerUpdates() {
Script.update.disconnect(updateDoppelganger);
}
function updateDoppelganger() {
doppelgangers.forEach(function(doppelganger) {
var joints = getJointData(MyAvatar);
//var mirroredJoints = mirrorJointData(joints);
setJointData(doppelganger, joints);
});
}
function makeDoppelgangerForMyAvatar() {
var doppelganger = createDoppelganger(MyAvatar);
doppelgangers.push(doppelganger);
connectDoppelgangerUpdates();
}
makeDoppelgangerForMyAvatar();
function cleanup() {
disconnectDoppelgangerUpdates();
doppelgangers.forEach(function(doppelganger) {
Entities.deleteEntity(doppelganger.id);
});
}
Script.scriptEnding.connect(cleanup);

View file

@ -71,7 +71,7 @@
Entities.editEntity(particles, {
radiusSpread: 0.0,
radiusStart: 0.0,
particleRadius: 2 * PARTICLE_RADIUS, // Bezier interpolation used means that middle value isn't intersected
particleRadius: PARTICLE_RADIUS,
radiusFinish: 0.0
});
break;

View file

@ -24,6 +24,9 @@ RaveStick = function(spawnPosition) {
green: 10,
blue: 40
}];
var stick = Entities.addEntity({
type: "Model",
name: "raveStick",
@ -40,23 +43,25 @@ RaveStick = function(spawnPosition) {
userData: JSON.stringify({
grabbableKey: {
spatialKey: {
rightRelativePosition: {
x: 0.02,
y: 0,
z: 0
},
leftRelativePosition: {
x: -0.02,
y: 0,
z: 0
},
relativeRotation: Quat.fromPitchYawRollDegrees(90, 90, 0)
rightRelativePosition: {
x: 0.02,
y: 0,
z: 0
},
leftRelativePosition: {
x: -0.02,
y: 0,
z: 0
},
relativeRotation: Quat.fromPitchYawRollDegrees(90, 90, 0)
},
invertSolidWhileHeld: true
}
})
});
var glowEmitter = createGlowEmitter();
var light = Entities.addEntity({
type: 'Light',
name: "raveLight",
@ -82,14 +87,76 @@ RaveStick = function(spawnPosition) {
green: 200,
blue: 40
};
function cleanup() {
Entities.deleteEntity(stick);
Entities.deleteEntity(light);
Entities.deleteEntity(glowEmitter);
}
this.cleanup = cleanup;
}
function createGlowEmitter() {
var props = Entities.getEntityProperties(stick, ["position", "rotation"]);
var forwardVec = Quat.getFront(props.rotation);
var forwardQuat = Quat.rotationBetween(Vec3.UNIT_Z, forwardVec);
var position = props.position;
var color = {
red: 150,
green: 20,
blue: 100
}
var props = {
type: "ParticleEffect",
name: "Rave Stick Glow Emitter",
position: position,
parentID: stick,
isEmitting: true,
colorStart: color,
color: {
red: 200,
green: 200,
blue: 255
},
colorFinish: color,
maxParticles: 100000,
lifespan: 0.8,
emitRate: 1000,
emitOrientation: forwardQuat,
emitSpeed: 0.2,
speedSpread: 0.0,
emitDimensions: {
x: 0,
y: 0,
z: 0
},
polarStart: 0,
polarFinish: 0,
azimuthStart: 0.1,
azimuthFinish: 0.01,
emitAcceleration: {
x: 0,
y: 0,
z: 0
},
accelerationSpread: {
x: 0.00,
y: 0.00,
z: 0.00
},
radiusStart: 0.01,
radiusFinish: 0.005,
alpha: 0.7,
alphaSpread: 0.1,
alphaStart: 0.1,
alphaFinish: 0.1,
textures: "https://s3.amazonaws.com/hifi-public/eric/textures/particleSprites/beamParticle.png",
emitterShouldTrail: false
}
var glowEmitter = Entities.addEntity(props);
return glowEmitter;
}
}

View file

@ -309,7 +309,7 @@ Grabber.prototype.computeNewGrabPlane = function() {
}
Grabber.prototype.pressEvent = function(event) {
if (!event.isLeftButton) {
if (event.isLeftButton!==true ||event.isRightButton===true || event.isMiddleButton===true) {
return;
}
@ -374,7 +374,11 @@ Grabber.prototype.pressEvent = function(event) {
//Audio.playSound(grabSound, { position: entityProperties.position, volume: VOLUME });
}
Grabber.prototype.releaseEvent = function() {
Grabber.prototype.releaseEvent = function(event) {
if (event.isLeftButton!==true ||event.isRightButton===true || event.isMiddleButton===true) {
return;
}
if (this.isGrabbing) {
this.deactivateEntity(this.entityID);
this.isGrabbing = false

13
examples/tests/qmlTest.js Normal file
View file

@ -0,0 +1,13 @@
print("Launching web window");
qmlWindow = new OverlayWindow({
title: 'Test Qml',
source: "https://s3.amazonaws.com/DreamingContent/qml/content.qml",
height: 240,
width: 320,
toolWindow: false,
visible: true
});
Script.setInterval(function() {
qmlWindow.raise();
}, 2 * 1000);

View file

@ -1,6 +1,7 @@
print("Launching web window");
webWindow = new OverlayWebWindow('Test Event Bridge', "file:///C:/Users/bdavis/Git/hifi/examples/html/qmlWebTest.html", 320, 240, false);
var htmlUrl = Script.resolvePath("..//html/qmlWebTest.html")
webWindow = new OverlayWebWindow('Test Event Bridge', htmlUrl, 320, 240, false);
print("JS Side window: " + webWindow);
print("JS Side bridge: " + webWindow.eventBridge);
webWindow.eventBridge.webEventReceived.connect(function(data) {

View file

@ -17,34 +17,34 @@
}
Target.prototype = {
hasPlayedSound: false,
hasBecomeActive: false,
preload: function(entityID) {
this.entityID = entityID;
var SOUND_URL = "http://hifi-public.s3.amazonaws.com/sounds/Clay_Pigeon_02.L.wav";
this.hitSound = SoundCache.getSound(SOUND_URL);
},
collisionWithEntity: function(me, otherEntity) {
var position = Entities.getEntityProperties(me, "position").position;
Entities.editEntity(me, {
gravity: {
x: 0,
y: -9.8,
z: 0
},
velocity: {
x: 0,
y: -0.01,
z: 0
}
});
if (this.hasBecomeActive === false) {
var position = Entities.getEntityProperties(me, "position").position;
Entities.editEntity(me, {
gravity: {
x: 0,
y: -9.8,
z: 0
},
velocity: {
x: 0,
y: -0.01,
z: 0
}
});
if (this.hasPlayedSound === false) {
this.audioInjector = Audio.playSound(this.hitSound, {
position: position,
volume: 0.5
});
this.hasPlayedSound = true;
this.hasBecomeActive = true;
}

View file

@ -37,6 +37,13 @@
this.bulletForce = 10;
this.showLaser = false;
this.laserOffsets = {
y: 0.095
};
this.firingOffsets = {
z: 0.16
}
};
Pistol.prototype = {
@ -272,46 +279,12 @@
});
}, 100);
Entities.editEntity(this.flash, {
isEmitting: true
});
Script.setTimeout(function() {
Entities.editEntity(_this.flash, {
isEmitting: false
});
}, 100)
},
preload: function(entityID) {
this.entityID = entityID;
this.laser = Overlays.addOverlay("line3d", {
start: ZERO_VECTOR,
end: ZERO_VECTOR,
color: COLORS.RED,
alpha: 1,
visible: true,
lineWidth: 2
});
this.laserOffsets = {
y: 0.095
};
this.firingOffsets = {
z: 0.16
}
var gunProps = Entities.getEntityProperties(this.entityID, ['position', 'rotation']);
var position = gunProps.position;
var rotation = Quat.fromPitchYawRollDegrees(0, 0, 0);
this.firingDirection = Quat.getFront(rotation);
var upVec = Quat.getUp(rotation);
this.barrelPoint = Vec3.sum(position, Vec3.multiply(upVec, this.laserOffsets.y));
this.barrelPoint = Vec3.sum(this.barrelPoint, Vec3.multiply(this.firingDirection, this.firingOffsets.z))
this.flash = Entities.addEntity({
var flash = Entities.addEntity({
type: "ParticleEffect",
position: this.barrelPoint,
"name": "Muzzle Flash",
isEmitting: false,
lifetime: 4,
parentID: this.entityID,
"color": {
red: 228,
green: 128,
@ -363,14 +336,27 @@
"additiveBlending": true,
"textures": "http://ericrius1.github.io/PartiArt/assets/star.png"
});
Script.setTimeout(function() {
Entities.editEntity(flash, {
isEmitting: false
});
}, 100)
Script.setTimeout(function() {
Entities.editEntity(_this.flash, {parentID: _this.entityID});
}, 500)
},
preload: function(entityID) {
this.entityID = entityID;
this.laser = Overlays.addOverlay("line3d", {
start: ZERO_VECTOR,
end: ZERO_VECTOR,
color: COLORS.RED,
alpha: 1,
visible: true,
lineWidth: 2
});
},
};
// entity scripts always need to return a newly constructed object of our type
return new Pistol();
});
});

View file

@ -20,12 +20,10 @@ find_package(Qt5LinguistTools REQUIRED)
find_package(Qt5LinguistToolsMacros)
if (WIN32)
add_definitions(-D_USE_MATH_DEFINES) # apparently needed to get M_PI and other defines from cmath/math.h
add_definitions(-DWINDOWS_LEAN_AND_MEAN) # needed to make sure windows doesn't go to crazy with its defines
add_definitions(-D_USE_MATH_DEFINES) # apparently needed to get M_PI and other defines from cmath/math.h
add_definitions(-DWINDOWS_LEAN_AND_MEAN) # needed to make sure windows doesn't go to crazy with its defines
endif()
include_application_version()
# grab the implementation and header files from src dirs
file(GLOB_RECURSE INTERFACE_SRCS "src/*.cpp" "src/*.h")
GroupSources("src")
@ -45,8 +43,8 @@ else ()
list(REMOVE_ITEM INTERFACE_SRCS ${SPEECHRECOGNIZER_CPP})
endif ()
find_package(Qt5 COMPONENTS
Gui Multimedia Network OpenGL Qml Quick Script Svg
find_package(Qt5 COMPONENTS
Gui Multimedia Network OpenGL Qml Quick Script Svg
WebChannel WebEngine WebEngineWidgets WebKitWidgets WebSockets)
# grab the ui files in resources/ui
@ -69,19 +67,19 @@ if (APPLE)
set(MACOSX_BUNDLE_BUNDLE_NAME Interface)
set(MACOSX_BUNDLE_GUI_IDENTIFIER io.highfidelity.Interface)
if (UPPER_CMAKE_BUILD_TYPE MATCHES RELEASE OR UPPER_CMAKE_BUILD_TYPE MATCHES RELWITHDEBINFO)
set(ICON_FILENAME "interface.icns")
else ()
set(ICON_FILENAME "interface-beta.icns")
endif ()
# set how the icon shows up in the Info.plist file
SET(MACOSX_BUNDLE_ICON_FILE "${ICON_FILENAME}")
# set where in the bundle to put the resources file
SET_SOURCE_FILES_PROPERTIES(${CMAKE_CURRENT_SOURCE_DIR}/icon/${ICON_FILENAME} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
set(DISCOVERED_RESOURCES "")
# use the add_resources_to_os_x_bundle macro to recurse into resources
@ -89,7 +87,7 @@ if (APPLE)
# append the discovered resources to our list of interface sources
list(APPEND INTERFACE_SRCS ${DISCOVERED_RESOURCES})
set(INTERFACE_SRCS ${INTERFACE_SRCS} "${CMAKE_CURRENT_SOURCE_DIR}/icon/${ICON_FILENAME}")
endif()
@ -102,7 +100,9 @@ else()
add_executable(${TARGET_NAME} ${INTERFACE_SRCS} ${QM})
endif()
# These are external plugins, but we need to do the 'add dependency' here so that their
target_include_directories(${TARGET_NAME} PRIVATE "${CMAKE_BINARY_DIR}/includes")
# These are external plugins, but we need to do the 'add dependency' here so that their
# binary directories get added to the fixup path
add_dependency_external_projects(sixense)
add_dependency_external_projects(sdl2)
@ -121,11 +121,14 @@ if (WIN32)
endif()
# link required hifi libraries
link_hifi_libraries(shared octree environment gpu gl procedural model render
recording fbx networking model-networking entities avatars
audio audio-client animation script-engine physics
link_hifi_libraries(shared octree environment gpu gl procedural model render
recording fbx networking model-networking entities avatars
audio audio-client animation script-engine physics
render-utils entities-renderer ui auto-updater
controllers plugins display-plugins input-plugins )
controllers plugins display-plugins input-plugins)
# include the binary directory of render-utils for shader includes
target_include_directories(${TARGET_NAME} PRIVATE "${CMAKE_BINARY_DIR}/libraries/render-utils")
#fixme find a way to express faceshift as a plugin
target_bullet()
@ -138,34 +141,34 @@ endif()
# perform standard include and linking for found externals
foreach(EXTERNAL ${OPTIONAL_EXTERNALS})
if (${${EXTERNAL}_UPPERCASE}_REQUIRED)
find_package(${EXTERNAL} REQUIRED)
else ()
find_package(${EXTERNAL})
endif ()
if (${${EXTERNAL}_UPPERCASE}_FOUND AND NOT DISABLE_${${EXTERNAL}_UPPERCASE})
add_definitions(-DHAVE_${${EXTERNAL}_UPPERCASE})
# include the library directories (ignoring warnings)
if (NOT ${${EXTERNAL}_UPPERCASE}_INCLUDE_DIRS)
set(${${EXTERNAL}_UPPERCASE}_INCLUDE_DIRS ${${${EXTERNAL}_UPPERCASE}_INCLUDE_DIR})
endif ()
include_directories(SYSTEM ${${${EXTERNAL}_UPPERCASE}_INCLUDE_DIRS})
# perform the system include hack for OS X to ignore warnings
if (APPLE)
foreach(EXTERNAL_INCLUDE_DIR ${${${EXTERNAL}_UPPERCASE}_INCLUDE_DIRS})
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -isystem ${EXTERNAL_INCLUDE_DIR}")
endforeach()
endif ()
if (NOT ${${EXTERNAL}_UPPERCASE}_LIBRARIES)
set(${${EXTERNAL}_UPPERCASE}_LIBRARIES ${${${EXTERNAL}_UPPERCASE}_LIBRARY})
endif ()
if (NOT APPLE OR NOT ${${EXTERNAL}_UPPERCASE} MATCHES "SIXENSE")
target_link_libraries(${TARGET_NAME} ${${${EXTERNAL}_UPPERCASE}_LIBRARIES})
elseif (APPLE AND NOT INSTALLER_BUILD)
@ -179,13 +182,13 @@ include_directories("${PROJECT_SOURCE_DIR}/src")
target_link_libraries(
${TARGET_NAME}
Qt5::Gui Qt5::Network Qt5::Multimedia Qt5::OpenGL
Qt5::Qml Qt5::Quick Qt5::Script Qt5::Svg
Qt5::Gui Qt5::Network Qt5::Multimedia Qt5::OpenGL
Qt5::Qml Qt5::Quick Qt5::Script Qt5::Svg
Qt5::WebChannel Qt5::WebEngine Qt5::WebEngineWidgets Qt5::WebKitWidgets
)
# Issue causes build failure unless we add this directory.
# See https://bugreports.qt.io/browse/QTBUG-43351
# Issue causes build failure unless we add this directory.
# See https://bugreports.qt.io/browse/QTBUG-43351
if (WIN32)
add_paths_to_fixup_libs(${Qt5_DIR}/../../../plugins/qtwebengine)
endif()
@ -199,7 +202,7 @@ if (APPLE)
find_library(AppKit AppKit)
target_link_libraries(${TARGET_NAME} ${OpenGL} ${AppKit})
# install command for OS X bundle
INSTALL(TARGETS ${TARGET_NAME}
BUNDLE DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/install" COMPONENT Runtime
@ -229,4 +232,4 @@ if (WIN32)
endif()
package_libraries_for_deployment()
consolidate_stack_components()
consolidate_installer_components()

View file

@ -0,0 +1,61 @@
{
"name": "Standard to Action",
"when": "Application.NavigationFocused",
"channels": [
{ "disabled_from": { "makeAxis" : [ "Standard.DD", "Standard.DU" ] }, "to": "Actions.UiNavVertical" },
{ "disabled_from": { "makeAxis" : [ "Standard.DL", "Standard.DR" ] }, "to": "Actions.UiNavLateral" },
{ "disabled_from": { "makeAxis" : [ "Standard.LB", "Standard.RB" ] }, "to": "Actions.UiNavGroup" },
{ "from": "Standard.DU", "to": "Actions.UiNavVertical" },
{ "from": "Standard.DD", "to": "Actions.UiNavVertical", "filters": "invert" },
{ "from": "Standard.DL", "to": "Actions.UiNavLateral", "filters": "invert" },
{ "from": "Standard.DR", "to": "Actions.UiNavLateral" },
{ "from": "Standard.LB", "to": "Actions.UiNavGroup","filters": "invert" },
{ "from": "Standard.RB", "to": "Actions.UiNavGroup" },
{ "from": [ "Standard.A", "Standard.X" ], "to": "Actions.UiNavSelect" },
{ "from": [ "Standard.B", "Standard.Y", "Standard.RightPrimaryThumb", "Standard.LeftPrimaryThumb" ], "to": "Actions.UiNavBack" },
{
"from": [ "Standard.RT", "Standard.LT" ],
"to": "Actions.UiNavSelect",
"filters": [
{ "type": "deadZone", "min": 0.5 },
"constrainToInteger"
]
},
{
"from": "Standard.LX", "to": "Actions.UiNavLateral",
"filters": [
{ "type": "deadZone", "min": 0.95 },
"constrainToInteger",
{ "type": "pulse", "interval": 0.4 }
]
},
{
"from": "Standard.LY", "to": "Actions.UiNavVertical",
"filters": [
"invert",
{ "type": "deadZone", "min": 0.95 },
"constrainToInteger",
{ "type": "pulse", "interval": 0.4 }
]
},
{
"from": "Standard.RX", "to": "Actions.UiNavLateral",
"filters": [
{ "type": "deadZone", "min": 0.95 },
"constrainToInteger",
{ "type": "pulse", "interval": 0.4 }
]
},
{
"from": "Standard.RY", "to": "Actions.UiNavVertical",
"filters": [
"invert",
{ "type": "deadZone", "min": 0.95 },
"constrainToInteger",
{ "type": "pulse", "interval": 0.4 }
]
}
]
}

View file

@ -16,6 +16,7 @@ import "styles"
DialogContainer {
id: root
HifiConstants { id: hifi }
z: 1000
objectName: "AddressBarDialog"
@ -150,6 +151,17 @@ DialogContainer {
addressLine.forceActiveFocus()
}
}
Timer {
running: root.enabled
interval: 500
repeat: true
onTriggered: {
if (root.enabled && !addressLine.activeFocus) {
addressLine.forceActiveFocus()
}
}
}
onVisibleChanged: {
if (!visible) {
@ -169,8 +181,10 @@ DialogContainer {
switch (event.key) {
case Qt.Key_Escape:
case Qt.Key_Back:
enabled = false
event.accepted = true
if (enabled) {
enabled = false
event.accepted = true
}
break
case Qt.Key_Enter:
case Qt.Key_Return:

View file

@ -84,6 +84,7 @@ Hifi.AvatarInputs {
Item {
width: root.mirrorWidth
height: 44
visible: !root.isHMD
x: root.mirrorLeftPad
y: root.mirrorVisible ? root.mirrorTopPad + root.mirrorHeight : 5

View file

@ -96,6 +96,9 @@ DialogContainer {
}
Keys.onPressed: {
if (!enabled) {
return
}
switch (event.key) {
case Qt.Key_Escape:
case Qt.Key_Back:

View file

@ -0,0 +1,165 @@
var OFFSCREEN_ROOT_OBJECT_NAME = "desktopRoot"
var OFFSCREEN_WINDOW_OBJECT_NAME = "topLevelWindow"
function findChild(item, name) {
for (var i = 0; i < item.children.length; ++i) {
if (item.children[i].objectName === name) {
return item.children[i];
}
}
return null;
}
function findParent(item, name) {
while (item) {
if (item.objectName === name) {
return item;
}
item = item.parent;
}
return null;
}
function getDesktop(item) {
return findParent(item, OFFSCREEN_ROOT_OBJECT_NAME);
}
function findRootMenu(item) {
item = getDesktop(item);
return item ? item.rootMenu : null;
}
function getTopLevelWindows(item) {
var desktop = getDesktop(item);
var currentWindows = [];
if (!desktop) {
console.log("Could not find desktop for " + item)
return currentWindows;
}
for (var i = 0; i < desktop.children.length; ++i) {
var child = desktop.children[i];
if (Global.OFFSCREEN_WINDOW_OBJECT_NAME === child.objectName) {
var windowId = child.toString();
currentWindows.push(child)
}
}
return currentWindows;
}
function getDesktopWindow(item) {
item = findParent(item, OFFSCREEN_WINDOW_OBJECT_NAME);
return item;
}
function closeWindow(item) {
item = findDialog(item);
if (item) {
item.enabled = false
} else {
console.warn("Could not find top level dialog")
}
}
function findMenuChild(menu, childName) {
if (!menu) {
return null;
}
if (menu.type !== 2) {
console.warn("Tried to find child of a non-menu");
return null;
}
var items = menu.items;
var count = items.length;
for (var i = 0; i < count; ++i) {
var child = items[i];
var name;
switch (child.type) {
case 2:
name = child.title;
break;
case 1:
name = child.text;
break;
default:
break;
}
if (name && name === childName) {
return child;
}
}
}
function findMenu(rootMenu, path) {
if ('string' === typeof(path)) {
path = [ path ]
}
var currentMenu = rootMenu;
for (var i = 0; currentMenu && i < path.length; ++i) {
currentMenu = findMenuChild(currentMenu, path[i]);
}
return currentMenu;
}
function findInRootMenu(item, path) {
return findMenu(findRootMenu(item), path);
}
function menuItemsToListModel(parent, items) {
var newListModel = Qt.createQmlObject('import QtQuick 2.5; ListModel {}', parent);
for (var i = 0; i < items.length; ++i) {
var item = items[i];
switch (item.type) {
case 2:
newListModel.append({"type":item.type, "name": item.title, "item": item})
break;
case 1:
newListModel.append({"type":item.type, "name": item.text, "item": item})
break;
case 0:
newListModel.append({"type":item.type, "name": "-----", "item": item})
break;
}
}
return newListModel;
}
function raiseWindow(item) {
var targetWindow = getDesktopWindow(item);
if (!targetWindow) {
console.warn("Could not find top level window for " + item);
return;
}
var desktop = getDesktop(targetWindow);
if (!desktop) {
//console.warn("Could not find desktop for window " + targetWindow);
return;
}
var maxZ = 0;
var minZ = 100000;
var windows = desktop.windows;
windows.sort(function(a, b){
return a.z - b.z;
});
var lastZ = -1;
var lastTargetZ = -1;
for (var i = 0; i < windows.length; ++i) {
var window = windows[i];
if (window.z > lastZ) {
lastZ = window.z;
++lastTargetZ;
}
window.z = lastTargetZ;
}
targetWindow.z = lastTargetZ + 1;
}

View file

@ -343,8 +343,10 @@ DialogContainer {
switch (event.key) {
case Qt.Key_Escape:
case Qt.Key_Back:
enabled = false
event.accepted = true
if (enabled) {
enabled = false
event.accepted = true
}
break
case Qt.Key_Enter:
case Qt.Key_Return:

View file

@ -300,6 +300,10 @@ VrDialog {
Keys.onPressed: {
if (!enabled) {
return
}
if (event.modifiers === Qt.ControlModifier)
switch (event.key) {
case Qt.Key_A:

View file

@ -1,9 +1,6 @@
import QtQuick 2.3
import QtQuick.Controls 1.2
import QtWebEngine 1.1
import QtWebChannel 1.0
import QtWebSockets 1.0
import "controls"
import "styles"
@ -13,6 +10,8 @@ VrDialog {
HifiConstants { id: hifi }
title: "WebWindow"
resizable: true
enabled: false
visible: false
// Don't destroy on close... otherwise the JS/C++ will have a dangling pointer
destroyOnCloseButton: false
contentImplicitWidth: clientArea.implicitWidth
@ -24,23 +23,13 @@ VrDialog {
function stop() {
webview.stop();
}
Component.onCompleted: {
enabled = true
console.log("Web Window Created " + root);
// Ensure the JS from the web-engine makes it to our logging
webview.javaScriptConsoleMessage.connect(function(level, message, lineNumber, sourceID) {
console.log("Web Window JS message: " + sourceID + " " + lineNumber + " " + message);
});
webview.loadingChanged.connect(handleWebviewLoading)
}
function handleWebviewLoading(loadRequest) {
if (WebEngineView.LoadStartedStatus == loadRequest.status) {
var newUrl = loadRequest.url.toString();
root.navigating(newUrl)
}
}
Item {
@ -56,13 +45,38 @@ VrDialog {
id: webview
url: root.source
anchors.fill: parent
focus: true
property var originalUrl
property var lastFixupTime: 0
onUrlChanged: {
var currentUrl = url.toString();
var newUrl = urlFixer.fixupUrl(currentUrl);
var newUrl = urlHandler.fixupUrl(currentUrl).toString();
if (newUrl != currentUrl) {
var now = new Date().valueOf();
if (url === originalUrl && (now - lastFixupTime < 100)) {
console.warn("URL fixup loop detected")
return;
}
originalUrl = url
lastFixupTime = now
url = newUrl;
}
}
onLoadingChanged: {
// Required to support clicking on "hifi://" links
if (WebEngineView.LoadStartedStatus == loadRequest.status) {
var url = loadRequest.url.toString();
if (urlHandler.canHandleUrl(url)) {
if (urlHandler.handleUrl(url)) {
webview.stop();
}
}
}
}
profile: WebEngineProfile {
id: webviewProfile
httpUserAgent: "Mozilla/5.0 (HighFidelityInterface)"

View file

@ -0,0 +1,56 @@
import QtQuick 2.3
import QtQuick.Controls 1.2
import QtWebChannel 1.0
import QtWebSockets 1.0
import "qrc:///qtwebchannel/qwebchannel.js" as WebChannel
import "Global.js" as Global
import "controls"
import "styles"
VrDialog {
id: root
HifiConstants { id: hifi }
title: "QmlWindow"
resizable: true
enabled: false
visible: false
focus: true
property var channel;
// Don't destroy on close... otherwise the JS/C++ will have a dangling pointer
destroyOnCloseButton: false
contentImplicitWidth: clientArea.implicitWidth
contentImplicitHeight: clientArea.implicitHeight
property alias source: pageLoader.source
function raiseWindow() {
Global.raiseWindow(root)
}
Item {
id: clientArea
implicitHeight: 600
implicitWidth: 800
x: root.clientX
y: root.clientY
width: root.clientWidth
height: root.clientHeight
focus: true
clip: true
Loader {
id: pageLoader
objectName: "Loader"
anchors.fill: parent
focus: true
property var dialog: root
Keys.onPressed: {
console.log("QmlWindow pageLoader keypress")
}
}
} // item
} // dialog

View file

@ -1,11 +1,23 @@
import Hifi 1.0
import QtQuick 2.3
import QtQuick 2.5
import QtQuick.Controls 1.4
import "Global.js" as Global
// This is our primary 'window' object to which all dialogs and controls will
// be childed.
Root {
id: root
anchors.fill: parent
objectName: Global.OFFSCREEN_ROOT_OBJECT_NAME
anchors.fill: parent;
property var windows: [];
property var rootMenu: Menu {
objectName: "rootMenu"
}
onChildrenChanged: {
windows = Global.getTopLevelWindows(root);
}
onParentChanged: {
forceActiveFocus();

View file

@ -1,9 +0,0 @@
import QtQuick 2.4
import QtQuick.Controls 1.3
Item {
Menu {
id: root
objectName: "rootMenu"
}
}

View file

@ -258,14 +258,14 @@ Item {
Text {
color: root.fontColor;
font.pixelSize: root.fontSize
visible: root.expanded
visible: root.showAcuity
text: "LOD: " + root.lodStatus;
}
Text {
color: root.fontColor;
font.pixelSize: root.fontSize
visible: root.expanded
text: "Renderable avatars: " + root.avatarRenderableCount + " w/in " + root.avatarRenderDistance + "m";
visible: root.expanded && !root.showAcuity
text: root.lodStatsRenderText;
}
}
}

View file

@ -1,7 +1,9 @@
import Hifi 1.0 as Hifi
import QtQuick 2.4
import QtQuick.Controls 1.3
import QtQuick.Controls.Styles 1.3
import "controls"
import "styles"
@ -21,15 +23,12 @@ Hifi.VrMenu {
property var models: []
property var columns: []
onEnabledChanged: {
if (enabled && columns.length == 0) {
pushColumn(rootMenu.items);
}
opacity = enabled ? 1.0 : 0.0
if (enabled) {
forceActiveFocus()
}
offscreenFlags.navigationFocused = enabled;
}
// The actual animator
@ -49,13 +48,12 @@ Hifi.VrMenu {
}
property var menuBuilder: Component {
Border {
HifiConstants { id: hifi }
property int menuDepth
VrMenuView {
property int menuDepth: root.models.length - 1
model: root.models[menuDepth]
Component.onCompleted: {
menuDepth = root.models.length - 1
if (menuDepth == 0) {
if (menuDepth === 0) {
x = lastMousePosition.x - 20
y = lastMousePosition.y - 20
} else {
@ -65,48 +63,8 @@ Hifi.VrMenu {
}
}
border.color: hifi.colors.hifiBlue
color: hifi.colors.window
implicitHeight: listView.implicitHeight + 16
implicitWidth: listView.implicitWidth + 16
Column {
id: listView
property real minWidth: 0
anchors {
top: parent.top
topMargin: 8
left: parent.left
leftMargin: 8
right: parent.right
rightMargin: 8
}
Repeater {
model: root.models[menuDepth]
delegate: Loader {
id: loader
source: "VrMenuItem.qml"
Binding {
target: loader.item
property: "menuContainer"
value: root
when: loader.status == Loader.Ready
}
Binding {
target: loader.item
property: "source"
value: modelData
when: loader.status == Loader.Ready
}
Binding {
target: loader.item
property: "listView"
value: listView
when: loader.status == Loader.Ready
}
}
}
onSelected: {
root.selectItem(menuDepth, item)
}
}
}
@ -116,14 +74,14 @@ Hifi.VrMenu {
}
function pushColumn(items) {
models.push(items)
models.push(itemsToModel(items))
if (columns.length) {
var oldColumn = lastColumn();
//oldColumn.enabled = false
}
var newColumn = menuBuilder.createObject(root);
columns.push(newColumn);
newColumn.forceActiveFocus();
forceActiveFocus();
}
function popColumn() {
@ -145,13 +103,39 @@ Hifi.VrMenu {
curColumn.forceActiveFocus();
}
function selectItem(source) {
function itemsToModel(items) {
var newListModel = Qt.createQmlObject('import QtQuick 2.2; ListModel {}', root);
for (var i = 0; i < items.length; ++i) {
var item = items[i];
switch (item.type) {
case 2:
newListModel.append({"type":item.type, "name": item.title, "item": item})
break;
case 1:
newListModel.append({"type":item.type, "name": item.text, "item": item})
break;
case 0:
newListModel.append({"type":item.type, "name": "-----", "item": item})
break;
}
}
return newListModel;
}
function selectItem(depth, source) {
var popped = false;
while (depth + 1 < columns.length) {
popColumn()
popped = true
}
switch (source.type) {
case 2:
lastColumn().enabled = false
pushColumn(source.items)
break;
case 1:
source.trigger()
if (!popped) source.trigger()
enabled = false
break;
case 0:
@ -165,14 +149,6 @@ Hifi.VrMenu {
}
}
Keys.onPressed: {
switch (event.key) {
case Qt.Key_Escape:
root.popColumn()
event.accepted = true;
}
}
MouseArea {
anchors.fill: parent
id: mouseArea
@ -206,4 +182,36 @@ Hifi.VrMenu {
function removeItem(menu, menuItem) {
menu.removeItem(menuItem);
}
function previousItem() {
if (columns.length) {
lastColumn().incrementCurrentIndex()
}
}
function nextItem() {
if (columns.length) {
lastColumn().decrementCurrentIndex()
}
}
function selectCurrentItem() {
if (columns.length) {
var depth = columns.length - 1;
var index = lastColumn().currentIndex;
if (index >= 0) {
var model = models[depth];
var item = model.get(index).item;
selectItem(depth, item);
}
}
}
Keys.onDownPressed: previousItem();
Keys.onUpPressed: nextItem();
Keys.onSpacePressed: selectCurrentItem();
Keys.onReturnPressed: selectCurrentItem();
Keys.onRightPressed: selectCurrentItem();
Keys.onLeftPressed: popColumn();
Keys.onEscapePressed: popColumn();
}

View file

@ -6,57 +6,18 @@ import "styles"
Item {
id: root
HifiConstants {
id: hifi
HifiConstants {
id: hifi
}
// The model object
property alias text: label.text
property var source
property var menuContainer
property var listView
MouseArea {
anchors.left: parent.left
anchors.right: tag.right
anchors.rightMargin: -4
anchors.top: parent.top
anchors.bottom: parent.bottom
acceptedButtons: Qt.LeftButton
hoverEnabled: true
Rectangle {
id: highlight
visible: false
anchors.fill: parent
color: "#7f0e7077"
}
onEntered: {
//if (source.type == 2 && enabled) {
// timer.start()
//}
highlight.visible = source.enabled
}
onExited: {
timer.stop()
highlight.visible = false
}
onClicked: {
select()
}
}
implicitHeight: source.visible ? label.implicitHeight * 1.5 : 0
implicitWidth: label.implicitWidth + label.height * 2.5
implicitWidth: label.width + label.height * 2.5
visible: source.visible
Timer {
id: timer
interval: 1000
onTriggered: parent.select()
}
width: parent.width
FontAwesome {
clip: true
@ -84,32 +45,18 @@ Item {
Text {
id: label
text: typedText()
anchors.left: check.right
anchors.leftMargin: 4
anchors.verticalCenter: parent.verticalCenter
verticalAlignment: Text.AlignVCenter
color: source.enabled ? hifi.colors.text : hifi.colors.disabledText
enabled: source.enabled && source.visible
enabled: source.visible && (source.type !== 0 ? source.enabled : false)
visible: source.visible
function typedText() {
if (source) {
switch (source.type) {
case 2:
return source.title
case 1:
return source.text
case 0:
return "-----"
}
}
return ""
}
}
FontAwesome {
id: tag
x: listView.width - width - 4
x: root.parent.width - width
size: label.height
width: implicitWidth
visible: source.visible && (source.type == 2)
@ -117,17 +64,4 @@ Item {
anchors.verticalCenter: parent.verticalCenter
color: label.color
}
function select() {
//timer.stop();
var popped = false
while (columns.length - 1 > listView.parent.menuDepth) {
popColumn()
popped = true
}
if (!popped || source.type != 1) {
root.menuContainer.selectItem(source)
}
}
}

View file

@ -0,0 +1,77 @@
import QtQuick 2.4
import QtQuick.Controls 1.3
import QtQuick.Controls.Styles 1.3
import "styles"
ListView {
id: root
HifiConstants { id: hifi }
width: 128
height: count * 32
onEnabledChanged: recalcSize();
onVisibleChanged: recalcSize();
onCountChanged: recalcSize();
signal selected(var item)
highlight: Rectangle {
width: root.currentItem ? root.currentItem.width : 0
height: root.currentItem ? root.currentItem.height : 0
color: "lightsteelblue"; radius: 3
}
delegate: VrMenuItem {
text: name
source: item
onImplicitHeightChanged: root.recalcSize()
onImplicitWidthChanged: root.recalcSize()
MouseArea {
anchors.fill: parent
hoverEnabled: true
onEntered: root.currentIndex = index
onClicked: root.selected(item)
}
}
function recalcSize() {
if (model.count !== count || !visible) {
return;
}
var originalIndex = currentIndex;
var maxWidth = width;
var newHeight = 0;
for (var i = 0; i < count; ++i) {
currentIndex = i;
if (!currentItem) {
continue;
}
if (currentItem && currentItem.implicitWidth > maxWidth) {
maxWidth = currentItem.implicitWidth
}
if (currentItem.visible) {
newHeight += currentItem.implicitHeight
}
}
if (maxWidth > width) {
width = maxWidth;
}
if (newHeight > height) {
height = newHeight
}
currentIndex = originalIndex;
}
Border {
id: border
anchors.fill: parent
anchors.margins: -8
z: parent.z - 1
border.color: hifi.colors.hifiBlue
color: hifi.colors.window
}
}

View file

@ -5,6 +5,7 @@ import "../styles"
Item {
id: root
objectName: "topLevelWindow"
HifiConstants { id: hifi }
implicitHeight: contentImplicitHeight + titleBorder.height + hifi.styles.borderWidth
implicitWidth: contentImplicitWidth + hifi.styles.borderWidth * 2

View file

@ -3,6 +3,8 @@ import QtQuick.Controls 1.2
import "."
import "../styles"
import "../Global.js" as Global
/*
* FIXME Need to create a client property here so that objects can be
* placed in it without having to think about positioning within the outer
@ -41,8 +43,22 @@ DialogBase {
// modify the visibility
onEnabledChanged: {
opacity = enabled ? 1.0 : 0.0
// If the dialog is initially invisible, setting opacity doesn't
// trigger making it visible.
if (enabled) {
visible = true;
if (root.parent) {
Global.raiseWindow(root);
}
}
}
onParentChanged: {
if (enabled && parent) {
Global.raiseWindow(root);
}
}
// The actual animator
Behavior on opacity {
NumberAnimation {
@ -55,6 +71,12 @@ DialogBase {
onOpacityChanged: {
visible = (opacity != 0.0);
}
Component.onCompleted: {
if (visible) {
Global.raiseWindow(root);
}
}
// Some dialogs should be destroyed when they become invisible,
// so handle that
@ -113,6 +135,7 @@ DialogBase {
y: root.titleY
width: root.titleWidth
height: root.titleHeight
onClicked: Global.raiseWindow(root)
drag {
target: root

View file

@ -11,6 +11,8 @@
#include "Application.h"
#include <gl/Config.h>
#include <glm/glm.hpp>
#include <glm/gtx/component_wise.hpp>
#include <glm/gtx/quaternion.hpp>
@ -18,6 +20,8 @@
#include <glm/gtc/type_ptr.hpp>
#include <QtCore/QDebug>
#include <QtCore/QJsonDocument>
#include <QtCore/QJsonObject>
#include <QtCore/QObject>
#include <QtCore/QUrl>
#include <QtCore/QTimer>
@ -28,7 +32,6 @@
#include <QtGui/QImage>
#include <QtGui/QWheelEvent>
#include <QtGui/QWindow>
#include <QtQml/QQmlContext>
#include <QtGui/QKeyEvent>
#include <QtGui/QMouseEvent>
#include <QtGui/QDesktopServices>
@ -36,6 +39,10 @@
#include <QtNetwork/QLocalSocket>
#include <QtNetwork/QLocalServer>
#include <QtQml/QQmlContext>
#include <QtQml/QQmlEngine>
#include <QtQuick/QQuickWindow>
#include <QtWidgets/QActionGroup>
#include <QtWidgets/QDesktopWidget>
#include <QtWidgets/QFileDialog>
@ -50,6 +57,7 @@
#include <gl/Config.h>
#include <gl/QOpenGLContextWrapper.h>
#include <ResourceScriptingInterface.h>
#include <AccountManager.h>
#include <AddressManager.h>
#include <ApplicationVersion.h>
@ -83,6 +91,7 @@
#include <ObjectMotionState.h>
#include <OctalCode.h>
#include <OctreeSceneStats.h>
#include <OffscreenUi.h>
#include <gl/OffscreenGLCanvas.h>
#include <PathUtils.h>
#include <PerfStat.h>
@ -181,6 +190,7 @@ static const QString JS_EXTENSION = ".js";
static const QString FST_EXTENSION = ".fst";
static const QString FBX_EXTENSION = ".fbx";
static const QString OBJ_EXTENSION = ".obj";
static const QString AVA_JSON_EXTENSION = ".ava.json";
static const int MIRROR_VIEW_TOP_PADDING = 5;
static const int MIRROR_VIEW_LEFT_PADDING = 10;
@ -216,7 +226,8 @@ const QHash<QString, Application::AcceptURLMethod> Application::_acceptedExtensi
{ SVO_EXTENSION, &Application::importSVOFromURL },
{ SVO_JSON_EXTENSION, &Application::importSVOFromURL },
{ JS_EXTENSION, &Application::askToLoadScript },
{ FST_EXTENSION, &Application::askToSetAvatarUrl }
{ FST_EXTENSION, &Application::askToSetAvatarUrl },
{ AVA_JSON_EXTENSION, &Application::askToWearAvatarAttachmentUrl }
};
#ifdef Q_OS_WIN
@ -340,6 +351,8 @@ bool setupEssentials(int& argc, char** argv) {
DependencyManager::set<RecordingScriptingInterface>();
DependencyManager::set<WindowScriptingInterface>();
DependencyManager::set<HMDScriptingInterface>();
DependencyManager::set<ResourceScriptingInterface>();
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
DependencyManager::set<SpeechRecognizer>();
@ -370,7 +383,7 @@ PluginContainer* _pluginContainer;
// FIXME hack access to the internal share context for the Chromium helper
// Normally we'd want to use QWebEngine::initialize(), but we can't because
// Normally we'd want to use QWebEngine::initialize(), but we can't because
// our primary context is a QGLWidget, which can't easily be initialized to share
// from a QOpenGLContext.
//
@ -685,6 +698,76 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
// Setup the userInputMapper with the actions
auto userInputMapper = DependencyManager::get<UserInputMapper>();
connect(userInputMapper.data(), &UserInputMapper::actionEvent, [this](int action, float state) {
using namespace controller;
auto offscreenUi = DependencyManager::get<OffscreenUi>();
if (offscreenUi->navigationFocused()) {
auto actionEnum = static_cast<Action>(action);
int key = Qt::Key_unknown;
static int lastKey = Qt::Key_unknown;
bool navAxis = false;
switch (actionEnum) {
case Action::UI_NAV_VERTICAL:
navAxis = true;
if (state > 0.0f) {
key = Qt::Key_Up;
} else if (state < 0.0f) {
key = Qt::Key_Down;
}
break;
case Action::UI_NAV_LATERAL:
navAxis = true;
if (state > 0.0f) {
key = Qt::Key_Right;
} else if (state < 0.0f) {
key = Qt::Key_Left;
}
break;
case Action::UI_NAV_GROUP:
navAxis = true;
if (state > 0.0f) {
key = Qt::Key_Tab;
} else if (state < 0.0f) {
key = Qt::Key_Backtab;
}
break;
case Action::UI_NAV_BACK:
key = Qt::Key_Escape;
break;
case Action::UI_NAV_SELECT:
key = Qt::Key_Return;
break;
default:
break;
}
if (navAxis) {
if (lastKey != Qt::Key_unknown) {
QKeyEvent event(QEvent::KeyRelease, lastKey, Qt::NoModifier);
sendEvent(offscreenUi->getWindow(), &event);
lastKey = Qt::Key_unknown;
}
if (key != Qt::Key_unknown) {
QKeyEvent event(QEvent::KeyPress, key, Qt::NoModifier);
sendEvent(offscreenUi->getWindow(), &event);
lastKey = key;
}
} else if (key != Qt::Key_unknown) {
if (state) {
QKeyEvent event(QEvent::KeyPress, key, Qt::NoModifier);
sendEvent(offscreenUi->getWindow(), &event);
} else {
QKeyEvent event(QEvent::KeyRelease, key, Qt::NoModifier);
sendEvent(offscreenUi->getWindow(), &event);
}
return;
}
}
if (action == controller::toInt(controller::Action::RETICLE_CLICK)) {
auto globalPos = QCursor::pos();
auto localPos = _glWidget->mapFromGlobal(globalPos);
@ -755,6 +838,10 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
_applicationStateDevice->addInputVariant(QString("Grounded"), controller::StateController::ReadLambda([]() -> float {
return (float)qApp->getMyAvatar()->getCharacterController()->onGround();
}));
_applicationStateDevice->addInputVariant(QString("NavigationFocused"), controller::StateController::ReadLambda([]() -> float {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
return offscreenUi->navigationFocused() ? 1.0 : 0.0;
}));
userInputMapper->registerDevice(_applicationStateDevice);
@ -955,7 +1042,7 @@ void Application::cleanupBeforeQuit() {
// destroy the AudioClient so it and its thread have a chance to go down safely
DependencyManager::destroy<AudioClient>();
// destroy the AudioInjectorManager so it and its thread have a chance to go down safely
// this will also stop any ongoing network injectors
DependencyManager::destroy<AudioInjectorManager>();
@ -967,6 +1054,8 @@ void Application::cleanupBeforeQuit() {
#ifdef HAVE_IVIEWHMD
DependencyManager::destroy<EyeTracker>();
#endif
DependencyManager::destroy<OffscreenUi>();
}
void Application::emptyLocalCache() {
@ -1000,8 +1089,8 @@ Application::~Application() {
// remove avatars from physics engine
DependencyManager::get<AvatarManager>()->clearOtherAvatars();
VectorOfMotionStates motionStates;
DependencyManager::get<AvatarManager>()->getObjectsToDelete(motionStates);
_physicsEngine->deleteObjects(motionStates);
DependencyManager::get<AvatarManager>()->getObjectsToRemoveFromPhysics(motionStates);
_physicsEngine->removeObjects(motionStates);
DependencyManager::destroy<OffscreenUi>();
DependencyManager::destroy<AvatarManager>();
@ -1096,10 +1185,59 @@ void Application::initializeUi() {
offscreenUi->setProxyWindow(_window->windowHandle());
offscreenUi->setBaseUrl(QUrl::fromLocalFile(PathUtils::resourcesPath() + "/qml/"));
offscreenUi->load("Root.qml");
offscreenUi->load("RootMenu.qml");
auto scriptingInterface = DependencyManager::get<controller::ScriptingInterface>();
offscreenUi->getRootContext()->setContextProperty("Controller", scriptingInterface.data());
offscreenUi->getRootContext()->setContextProperty("MyAvatar", getMyAvatar());
// FIXME either expose so that dialogs can set this themselves or
// do better detection in the offscreen UI of what has focus
offscreenUi->setNavigationFocused(false);
auto rootContext = offscreenUi->getRootContext();
auto engine = rootContext->engine();
connect(engine, &QQmlEngine::quit, [] {
qApp->quit();
});
rootContext->setContextProperty("Audio", &AudioScriptingInterface::getInstance());
rootContext->setContextProperty("AnimationCache", DependencyManager::get<AnimationCache>().data());
rootContext->setContextProperty("Controller", DependencyManager::get<controller::ScriptingInterface>().data());
rootContext->setContextProperty("Entities", DependencyManager::get<EntityScriptingInterface>().data());
rootContext->setContextProperty("MyAvatar", getMyAvatar());
rootContext->setContextProperty("Messages", DependencyManager::get<MessagesClient>().data());
rootContext->setContextProperty("Recording", DependencyManager::get<RecordingScriptingInterface>().data());
rootContext->setContextProperty("TREE_SCALE", TREE_SCALE);
rootContext->setContextProperty("Quat", new Quat());
rootContext->setContextProperty("Vec3", new Vec3());
rootContext->setContextProperty("Uuid", new ScriptUUID());
rootContext->setContextProperty("AvatarList", DependencyManager::get<AvatarManager>().data());
rootContext->setContextProperty("Camera", &_myCamera);
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
rootContext->setContextProperty("SpeechRecognizer", DependencyManager::get<SpeechRecognizer>().data());
#endif
rootContext->setContextProperty("Overlays", &_overlays);
rootContext->setContextProperty("Desktop", DependencyManager::get<DesktopScriptingInterface>().data());
rootContext->setContextProperty("Window", DependencyManager::get<WindowScriptingInterface>().data());
rootContext->setContextProperty("Menu", MenuScriptingInterface::getInstance());
rootContext->setContextProperty("Stats", Stats::getInstance());
rootContext->setContextProperty("Settings", SettingsScriptingInterface::getInstance());
rootContext->setContextProperty("AudioDevice", AudioDeviceScriptingInterface::getInstance());
rootContext->setContextProperty("AnimationCache", DependencyManager::get<AnimationCache>().data());
rootContext->setContextProperty("SoundCache", DependencyManager::get<SoundCache>().data());
rootContext->setContextProperty("Account", AccountScriptingInterface::getInstance());
rootContext->setContextProperty("DialogsManager", _dialogsManagerScriptingInterface);
rootContext->setContextProperty("GlobalServices", GlobalServicesScriptingInterface::getInstance());
rootContext->setContextProperty("FaceTracker", DependencyManager::get<DdeFaceTracker>().data());
rootContext->setContextProperty("AvatarManager", DependencyManager::get<AvatarManager>().data());
rootContext->setContextProperty("UndoStack", &_undoStackScriptingInterface);
rootContext->setContextProperty("LODManager", DependencyManager::get<LODManager>().data());
rootContext->setContextProperty("Paths", DependencyManager::get<PathUtils>().data());
rootContext->setContextProperty("HMD", DependencyManager::get<HMDScriptingInterface>().data());
rootContext->setContextProperty("Scene", DependencyManager::get<SceneScriptingInterface>().data());
rootContext->setContextProperty("Render", DependencyManager::get<RenderScriptingInterface>().data());
rootContext->setContextProperty("ScriptDiscoveryService", this->getRunningScriptsWidget());
_glWidget->installEventFilter(offscreenUi.data());
VrMenu::load();
VrMenu::executeQueuedLambdas();
@ -1135,7 +1273,7 @@ void Application::initializeUi() {
}
void Application::paintGL() {
// paintGL uses a queued connection, so we can get messages from the queue even after we've quit
// paintGL uses a queued connection, so we can get messages from the queue even after we've quit
// and the plugins have shutdown
if (_aboutToQuit) {
return;
@ -1205,7 +1343,7 @@ void Application::paintGL() {
renderArgs._context->syncCache();
}
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
if (Menu::getInstance()->isOptionChecked(MenuOption::MiniMirror)) {
PerformanceTimer perfTimer("Mirror");
auto primaryFbo = DependencyManager::get<FramebufferCache>()->getPrimaryFramebuffer();
@ -1494,7 +1632,7 @@ void Application::aboutApp() {
InfoView::show(INFO_HELP_PATH);
}
void Application::showEditEntitiesHelp() {
void Application::showHelp() {
InfoView::show(INFO_EDIT_ENTITIES_PATH);
}
@ -1852,7 +1990,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
case Qt::Key_H:
if (isShifted) {
Menu::getInstance()->triggerOption(MenuOption::Mirror);
Menu::getInstance()->triggerOption(MenuOption::MiniMirror);
} else {
Menu::getInstance()->setIsOptionChecked(MenuOption::FullscreenMirror, !Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror));
if (!Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
@ -2863,7 +3001,11 @@ void Application::update(float deltaTime) {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::update()");
updateLOD();
if (DependencyManager::get<LODManager>()->getUseAcuity()) {
updateLOD();
} else {
DependencyManager::get<LODManager>()->updatePIDRenderDistance(getTargetFrameRate(), getLastInstanteousFps(), deltaTime, isThrottleRendering());
}
{
PerformanceTimer perfTimer("devices");
@ -2948,11 +3090,11 @@ void Application::update(float deltaTime) {
PerformanceTimer perfTimer("physics");
static VectorOfMotionStates motionStates;
_entitySimulation.getObjectsToDelete(motionStates);
_physicsEngine->deleteObjects(motionStates);
_entitySimulation.getObjectsToRemoveFromPhysics(motionStates);
_physicsEngine->removeObjects(motionStates);
getEntities()->getTree()->withWriteLock([&] {
_entitySimulation.getObjectsToAdd(motionStates);
_entitySimulation.getObjectsToAddToPhysics(motionStates);
_physicsEngine->addObjects(motionStates);
});
@ -2965,9 +3107,9 @@ void Application::update(float deltaTime) {
_entitySimulation.applyActionChanges();
AvatarManager* avatarManager = DependencyManager::get<AvatarManager>().data();
avatarManager->getObjectsToDelete(motionStates);
_physicsEngine->deleteObjects(motionStates);
avatarManager->getObjectsToAdd(motionStates);
avatarManager->getObjectsToRemoveFromPhysics(motionStates);
_physicsEngine->removeObjects(motionStates);
avatarManager->getObjectsToAddToPhysics(motionStates);
_physicsEngine->addObjects(motionStates);
avatarManager->getObjectsToChange(motionStates);
_physicsEngine->changeObjects(motionStates);
@ -3002,8 +3144,7 @@ void Application::update(float deltaTime) {
getEntities()->update(); // update the models...
}
myAvatar->harvestResultsFromPhysicsSimulation();
myAvatar->simulateAttachments(deltaTime);
myAvatar->harvestResultsFromPhysicsSimulation(deltaTime);
}
}
@ -3605,7 +3746,7 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
auto backgroundRenderData = make_shared<BackgroundRenderData>(&_environment);
auto backgroundRenderPayload = make_shared<BackgroundRenderData::Payload>(backgroundRenderData);
BackgroundRenderData::_item = _main3DScene->allocateID();
pendingChanges.resetItem(WorldBoxRenderData::_item, backgroundRenderPayload);
pendingChanges.resetItem(BackgroundRenderData::_item, backgroundRenderPayload);
} else {
}
@ -3947,7 +4088,7 @@ bool Application::nearbyEntitiesAreReadyForPhysics() {
});
foreach (EntityItemPointer entity, entities) {
if (!entity->isReadyToComputeShape()) {
if (entity->shouldBePhysical() && !entity->isReadyToComputeShape()) {
static QString repeatedMessage =
LogHandler::getInstance().addRepeatedMessageRegex("Physics disabled until entity loads: .*");
qCDebug(interfaceapp) << "Physics disabled until entity loads: " << entity->getID() << entity->getName();
@ -4114,6 +4255,7 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
scriptEngine->registerFunction("WebWindow", WebWindowClass::constructor, 1);
scriptEngine->registerFunction("OverlayWebWindow", QmlWebWindowClass::constructor);
scriptEngine->registerFunction("OverlayWindow", QmlWindowClass::constructor);
scriptEngine->registerGlobalObject("Menu", MenuScriptingInterface::getInstance());
scriptEngine->registerGlobalObject("Stats", Stats::getInstance());
@ -4246,7 +4388,7 @@ bool Application::askToSetAvatarUrl(const QString& url) {
bool Application::askToLoadScript(const QString& scriptFilenameOrURL) {
QMessageBox::StandardButton reply;
QString message = "Would you like to run this script:\n" + scriptFilenameOrURL;
reply = QMessageBox::question(getWindow(), "Run Script", message, QMessageBox::Yes|QMessageBox::No);
reply = OffscreenUi::question(getWindow(), "Run Script", message, QMessageBox::Yes | QMessageBox::No);
if (reply == QMessageBox::Yes) {
qCDebug(interfaceapp) << "Chose to run the script: " << scriptFilenameOrURL;
@ -4259,7 +4401,7 @@ bool Application::askToLoadScript(const QString& scriptFilenameOrURL) {
bool Application::askToUploadAsset(const QString& filename) {
if (!DependencyManager::get<NodeList>()->getThisNodeCanRez()) {
QMessageBox::warning(_window, "Failed Upload",
OffscreenUi::warning(_window, "Failed Upload",
QString("You don't have upload rights on that domain.\n\n"));
return false;
}
@ -4303,7 +4445,7 @@ bool Application::askToUploadAsset(const QString& filename) {
}
// display a message box with the error
QMessageBox::warning(_window, "Failed Upload", QString("Failed to upload %1.\n\n").arg(filename));
OffscreenUi::warning(_window, "Failed Upload", QString("Failed to upload %1.\n\n").arg(filename));
return false;
}
@ -4330,6 +4472,99 @@ void Application::modelUploadFinished(AssetUpload* upload, const QString& hash)
}
}
bool Application::askToWearAvatarAttachmentUrl(const QString& url) {
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
QNetworkRequest networkRequest = QNetworkRequest(url);
networkRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT);
QNetworkReply* reply = networkAccessManager.get(networkRequest);
int requestNumber = ++_avatarAttachmentRequest;
connect(reply, &QNetworkReply::finished, [this, reply, url, requestNumber]() {
if (requestNumber != _avatarAttachmentRequest) {
// this request has been superseded by another more recent request
reply->deleteLater();
return;
}
QNetworkReply::NetworkError networkError = reply->error();
if (networkError == QNetworkReply::NoError) {
// download success
QByteArray contents = reply->readAll();
QJsonParseError jsonError;
auto doc = QJsonDocument::fromJson(contents, &jsonError);
if (jsonError.error == QJsonParseError::NoError) {
auto jsonObject = doc.object();
// retrieve optional name field from JSON
QString name = tr("Unnamed Attachment");
auto nameValue = jsonObject.value("name");
if (nameValue.isString()) {
name = nameValue.toString();
}
// display confirmation dialog
if (displayAvatarAttachmentConfirmationDialog(name)) {
// add attachment to avatar
auto myAvatar = getMyAvatar();
assert(myAvatar);
auto attachmentDataVec = myAvatar->getAttachmentData();
AttachmentData attachmentData;
attachmentData.fromJson(jsonObject);
attachmentDataVec.push_back(attachmentData);
myAvatar->setAttachmentData(attachmentDataVec);
} else {
qCDebug(interfaceapp) << "User declined to wear the avatar attachment: " << url;
}
} else {
// json parse error
auto avatarAttachmentParseErrorString = tr("Error parsing attachment JSON from url: \"%1\"");
displayAvatarAttachmentWarning(avatarAttachmentParseErrorString.arg(url));
}
} else {
// download failure
auto avatarAttachmentDownloadErrorString = tr("Error downloading attachment JSON from url: \"%1\"");
displayAvatarAttachmentWarning(avatarAttachmentDownloadErrorString.arg(url));
}
reply->deleteLater();
});
return true;
}
void Application::displayAvatarAttachmentWarning(const QString& message) const {
auto avatarAttachmentWarningTitle = tr("Avatar Attachment Failure");
QMessageBox msgBox;
msgBox.setIcon(QMessageBox::Warning);
msgBox.setWindowTitle(avatarAttachmentWarningTitle);
msgBox.setText(message);
msgBox.exec();
msgBox.addButton(QMessageBox::Ok);
msgBox.exec();
}
bool Application::displayAvatarAttachmentConfirmationDialog(const QString& name) const {
auto avatarAttachmentConfirmationTitle = tr("Avatar Attachment Confirmation");
auto avatarAttachmentConfirmationMessage = tr("Would you like to wear '%1' on your avatar?");
QMessageBox msgBox;
msgBox.setIcon(QMessageBox::Question);
msgBox.setWindowTitle(avatarAttachmentConfirmationTitle);
QPushButton* button = msgBox.addButton(tr("Yes"), QMessageBox::ActionRole);
QString message = avatarAttachmentConfirmationMessage.arg(name);
msgBox.setText(message);
msgBox.addButton(QMessageBox::Cancel);
msgBox.exec();
if (msgBox.clickedButton() == button) {
return true;
} else {
return false;
}
}
ScriptEngine* Application::loadScript(const QString& scriptFilename, bool isUserLoaded,
bool loadScriptFromEditor, bool activateMainWindow, bool reload) {
@ -4401,7 +4636,7 @@ void Application::handleScriptEngineLoaded(const QString& scriptFilename) {
// FIXME - change to new version of ScriptCache loading notification
void Application::handleScriptLoadError(const QString& scriptFilename) {
qCDebug(interfaceapp) << "Application::loadScript(), script failed to load...";
QMessageBox::warning(getWindow(), "Error Loading Script", scriptFilename + " failed to load.");
OffscreenUi::warning(getWindow(), "Error Loading Script", scriptFilename + " failed to load.");
}
QStringList Application::getRunningScripts() {
@ -4857,7 +5092,7 @@ void Application::updateDisplayMode() {
foreach(auto displayPlugin, displayPlugins) {
addDisplayPluginToMenu(displayPlugin, first);
// This must be a queued connection to avoid a deadlock
QObject::connect(displayPlugin.get(), &DisplayPlugin::requestRender,
QObject::connect(displayPlugin.get(), &DisplayPlugin::requestRender,
this, &Application::paintGL, Qt::QueuedConnection);
QObject::connect(displayPlugin.get(), &DisplayPlugin::recommendedFramebufferSizeChanged, [this](const QSize & size) {

View file

@ -298,7 +298,7 @@ public slots:
#endif
void aboutApp();
void showEditEntitiesHelp();
void showHelp();
void cycleCamera();
void cameraMenuChanged();
@ -343,7 +343,11 @@ private slots:
bool askToLoadScript(const QString& scriptFilenameOrURL);
bool askToUploadAsset(const QString& asset);
void modelUploadFinished(AssetUpload* upload, const QString& hash);
bool askToWearAvatarAttachmentUrl(const QString& url);
void displayAvatarAttachmentWarning(const QString& message) const;
bool displayAvatarAttachmentConfirmationDialog(const QString& name) const;
void setSessionUUID(const QUuid& sessionUUID);
void domainChanged(const QString& domainHostname);
void updateWindowTitle();
@ -553,6 +557,8 @@ private:
bool _physicsEnabled { false };
bool _reticleClickPressed { false };
int _avatarAttachmentRequest = 0;
};
#endif // hifi_Application_h

View file

@ -16,22 +16,31 @@
#include "InterfaceParentFinder.h"
SpatiallyNestableWeakPointer InterfaceParentFinder::find(QUuid parentID) const {
SpatiallyNestableWeakPointer InterfaceParentFinder::find(QUuid parentID, bool& success) const {
SpatiallyNestableWeakPointer parent;
if (parentID.isNull()) {
success = true;
return parent;
}
// search entities
EntityTreeRenderer* treeRenderer = qApp->getEntities();
EntityTreePointer tree = treeRenderer->getTree();
parent = tree->findEntityByEntityItemID(parentID);
EntityTreePointer tree = treeRenderer ? treeRenderer->getTree() : nullptr;
parent = tree ? tree->findEntityByEntityItemID(parentID) : nullptr;
if (!parent.expired()) {
success = true;
return parent;
}
// search avatars
QSharedPointer<AvatarManager> avatarManager = DependencyManager::get<AvatarManager>();
return avatarManager->getAvatarBySessionID(parentID);
parent = avatarManager->getAvatarBySessionID(parentID);
if (!parent.expired()) {
success = true;
return parent;
}
success = false;
return parent;
}

View file

@ -21,7 +21,7 @@ class InterfaceParentFinder : public SpatialParentFinder {
public:
InterfaceParentFinder() { }
virtual ~InterfaceParentFinder() { }
virtual SpatiallyNestableWeakPointer find(QUuid parentID) const;
virtual SpatiallyNestableWeakPointer find(QUuid parentID, bool& success) const;
};
#endif // hifi_InterfaceParentFinder_h

View file

@ -9,6 +9,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <avatar/AvatarManager.h>
#include <SettingHandle.h>
#include <Util.h>
@ -20,9 +21,30 @@
Setting::Handle<float> desktopLODDecreaseFPS("desktopLODDecreaseFPS", DEFAULT_DESKTOP_LOD_DOWN_FPS);
Setting::Handle<float> hmdLODDecreaseFPS("hmdLODDecreaseFPS", DEFAULT_HMD_LOD_DOWN_FPS);
// There are two different systems in use, based on lodPreference:
// pid: renderDistance is adjusted by a PID such that frame rate targets are met.
// acuity: a pseudo-acuity target is held, or adjusted to match minimum frame rates (and a PID controlls avatar rendering distance)
// If unspecified, acuity is used only if user has specified non-default minumum frame rates.
Setting::Handle<int> lodPreference("lodPreference", (int)LODManager::LODPreference::unspecified);
const float SMALLEST_REASONABLE_HORIZON = 50.0f; // meters
Setting::Handle<float> renderDistanceInverseHighLimit("renderDistanceInverseHighLimit", 1.0f / SMALLEST_REASONABLE_HORIZON);
void LODManager::setRenderDistanceInverseHighLimit(float newValue) {
renderDistanceInverseHighLimit.set(newValue); // persist it, and tell all the controllers that use it
_renderDistanceController.setControlledValueHighLimit(newValue);
}
LODManager::LODManager() {
calculateAvatarLODDistanceMultiplier();
setRenderDistanceInverseHighLimit(renderDistanceInverseHighLimit.get());
setRenderDistanceInverseLowLimit(1.0f / (float)TREE_SCALE);
// Advice for tuning parameters:
// See PIDController.h. There's a section on tuning in the reference.
// Turn on logging with the following (or from js with LODManager.setRenderDistanceControllerHistory("render pid", 240))
//setRenderDistanceControllerHistory("render pid", 60 * 4);
// Note that extra logging/hysteresis is turned off in Avatar.cpp when the above logging is on.
setRenderDistanceKP(0.000012f); // Usually about 0.6 of largest that doesn't oscillate when other parameters 0.
setRenderDistanceKI(0.00002f); // Big enough to bring us to target with the above KP.
}
float LODManager::getLODDecreaseFPS() {
@ -39,7 +61,6 @@ float LODManager::getLODIncreaseFPS() {
return getDesktopLODIncreaseFPS();
}
void LODManager::autoAdjustLOD(float currentFPS) {
// NOTE: our first ~100 samples at app startup are completely all over the place, and we don't
@ -217,15 +238,58 @@ QString LODManager::getLODFeedbackText() {
return result;
}
static float renderDistance = (float)TREE_SCALE;
static int renderedCount = 0;
static int lastRenderedCount = 0;
bool LODManager::getUseAcuity() { return lodPreference.get() == (int)LODManager::LODPreference::acuity; }
void LODManager::setUseAcuity(bool newValue) { lodPreference.set(newValue ? (int)LODManager::LODPreference::acuity : (int)LODManager::LODPreference::pid); }
float LODManager::getRenderDistance() {
return renderDistance;
}
int LODManager::getRenderedCount() {
return lastRenderedCount;
}
QString LODManager::getLODStatsRenderText() {
const QString label = "Rendered objects: ";
return label + QString::number(getRenderedCount()) + " w/in " + QString::number((int)getRenderDistance()) + "m";
}
// compare audoAdjustLOD()
void LODManager::updatePIDRenderDistance(float targetFps, float measuredFps, float deltaTime, bool isThrottled) {
float distance;
if (!isThrottled) {
_renderDistanceController.setMeasuredValueSetpoint(targetFps); // No problem updating in flight.
// The PID controller raises the controlled value when the measured value goes up.
// The measured value is frame rate. When the controlled value (1 / render cutoff distance)
// goes up, the render cutoff distance gets closer, the number of rendered avatars is less, and frame rate
// goes up.
distance = 1.0f / _renderDistanceController.update(measuredFps, deltaTime);
} else {
// Here we choose to just use the maximum render cutoff distance if throttled.
distance = 1.0f / _renderDistanceController.getControlledValueLowLimit();
}
_renderDistanceAverage.updateAverage(distance);
renderDistance = _renderDistanceAverage.getAverage(); // average only once per cycle
lastRenderedCount = renderedCount;
renderedCount = 0;
}
bool LODManager::shouldRender(const RenderArgs* args, const AABox& bounds) {
float distanceToCamera = glm::length(bounds.calcCenter() - args->_viewFrustum->getPosition());
float largestDimension = bounds.getLargestDimension();
if (!getUseAcuity()) {
const float scenerySize = 300; // meters
bool isRendered = (largestDimension > scenerySize) || // render scenery regardless of distance
(distanceToCamera < renderDistance + largestDimension);
renderedCount += isRendered ? 1 : 0;
return isRendered;
}
const float maxScale = (float)TREE_SCALE;
const float octreeToMeshRatio = 4.0f; // must be this many times closer to a mesh than a voxel to see it.
float octreeSizeScale = args->_sizeScale;
int boundaryLevelAdjust = args->_boundaryLevelAdjust;
float visibleDistanceAtMaxScale = boundaryDistanceForRenderLevel(boundaryLevelAdjust, octreeSizeScale) / octreeToMeshRatio;
float distanceToCamera = glm::length(bounds.calcCenter() - args->_viewFrustum->getPosition());
float largestDimension = bounds.getLargestDimension();
static bool shouldRenderTableNeedsBuilding = true;
static QMap<float, float> shouldRenderTable;
if (shouldRenderTableNeedsBuilding) {
@ -315,6 +379,12 @@ void LODManager::setBoundaryLevelAdjust(int boundaryLevelAdjust) {
void LODManager::loadSettings() {
setDesktopLODDecreaseFPS(desktopLODDecreaseFPS.get());
setHMDLODDecreaseFPS(hmdLODDecreaseFPS.get());
if (lodPreference.get() == (int)LODManager::LODPreference::unspecified) {
setUseAcuity((getDesktopLODDecreaseFPS() != DEFAULT_DESKTOP_LOD_DOWN_FPS) || (getHMDLODDecreaseFPS() != DEFAULT_HMD_LOD_DOWN_FPS));
}
Menu::getInstance()->getActionForOption(MenuOption::LodTools)->setEnabled(getUseAcuity());
Menu::getInstance()->getSubMenuFromName(MenuOption::RenderResolution, Menu::getInstance()->getSubMenuFromName("Render", Menu::getInstance()->getMenu("Developer")))->setEnabled(getUseAcuity());
}
void LODManager::saveSettings() {

View file

@ -15,6 +15,7 @@
#include <DependencyManager.h>
#include <NumericalConstants.h>
#include <OctreeConstants.h>
#include <PIDController.h>
#include <SimpleMovingAverage.h>
const float DEFAULT_DESKTOP_LOD_DOWN_FPS = 15.0;
@ -81,6 +82,27 @@ public:
Q_INVOKABLE float getLODDecreaseFPS();
Q_INVOKABLE float getLODIncreaseFPS();
enum class LODPreference {
pid = 0,
acuity,
unspecified
};
static bool getUseAcuity();
static void setUseAcuity(bool newValue);
Q_INVOKABLE void setRenderDistanceKP(float newValue) { _renderDistanceController.setKP(newValue); }
Q_INVOKABLE void setRenderDistanceKI(float newValue) { _renderDistanceController.setKI(newValue); }
Q_INVOKABLE void setRenderDistanceKD(float newValue) { _renderDistanceController.setKD(newValue); }
Q_INVOKABLE bool getRenderDistanceControllerIsLogging() { return _renderDistanceController.getIsLogging(); }
Q_INVOKABLE void setRenderDistanceControllerHistory(QString label, int size) { return _renderDistanceController.setHistorySize(label, size); }
Q_INVOKABLE float getRenderDistanceInverseLowLimit() { return _renderDistanceController.getControlledValueLowLimit(); }
Q_INVOKABLE void setRenderDistanceInverseLowLimit(float newValue) { _renderDistanceController.setControlledValueLowLimit(newValue); }
Q_INVOKABLE float getRenderDistanceInverseHighLimit() { return _renderDistanceController.getControlledValueHighLimit(); }
Q_INVOKABLE void setRenderDistanceInverseHighLimit(float newValue);
void updatePIDRenderDistance(float targetFps, float measuredFps, float deltaTime, bool isThrottled);
float getRenderDistance();
int getRenderedCount();
QString getLODStatsRenderText();
static bool shouldRender(const RenderArgs* args, const AABox& bounds);
bool shouldRenderMesh(float largestDimension, float distanceToCamera);
void autoAdjustLOD(float currentFPS);
@ -116,6 +138,9 @@ private:
bool _shouldRenderTableNeedsRebuilding = true;
QMap<float, float> _shouldRenderTable;
PIDController _renderDistanceController{};
SimpleMovingAverage _renderDistanceAverage{ 10 };
};
#endif // hifi_LODManager_h

View file

@ -51,13 +51,16 @@ Menu* Menu::getInstance() {
}
Menu::Menu() {
MenuWrapper * fileMenu = addMenu("File");
#ifdef Q_OS_MAC
addActionToQMenuAndActionHash(fileMenu, MenuOption::AboutApp, 0, qApp, SLOT(aboutApp()), QAction::AboutRole);
#endif
auto dialogsManager = DependencyManager::get<DialogsManager>();
AccountManager& accountManager = AccountManager::getInstance();
// File/Application menu ----------------------------------
MenuWrapper* fileMenu = addMenu("File");
// File > Quit
addActionToQMenuAndActionHash(fileMenu, MenuOption::Quit, Qt::CTRL | Qt::Key_Q, qApp,SLOT(quit()), QAction::QuitRole);
// File > Login menu items
{
addActionToQMenuAndActionHash(fileMenu, MenuOption::Login);
@ -68,256 +71,269 @@ Menu::Menu() {
dialogsManager.data(), &DialogsManager::toggleLoginDialog);
}
// File Menu > Scripts section -- "Advanced" grouping
addDisabledActionAndSeparator(fileMenu, "Scripts", UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(fileMenu, MenuOption::LoadScript, Qt::CTRL | Qt::Key_O,
qApp, SLOT(loadDialog()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(fileMenu, MenuOption::LoadScriptURL,
Qt::CTRL | Qt::SHIFT | Qt::Key_O, qApp, SLOT(loadScriptURLDialog()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(fileMenu, MenuOption::StopAllScripts, 0, qApp, SLOT(stopAllScripts()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(fileMenu, MenuOption::ReloadAllScripts, Qt::CTRL | Qt::Key_R,
qApp, SLOT(reloadAllScripts()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(fileMenu, MenuOption::RunningScripts, Qt::CTRL | Qt::Key_J,
qApp, SLOT(toggleRunningScriptsWidget()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// File > Update -- FIXME: needs implementation
auto updateAction = addActionToQMenuAndActionHash(fileMenu, "Update");
updateAction->setDisabled(true);
auto addressManager = DependencyManager::get<AddressManager>();
// File > Help
addActionToQMenuAndActionHash(fileMenu, MenuOption::Help, 0, qApp, SLOT(showHelp()));
addDisabledActionAndSeparator(fileMenu, "History");
// File > Crash Reporter...-- FIXME: needs implementation
auto crashReporterAction = addActionToQMenuAndActionHash(fileMenu, "Crash Reporter...");
crashReporterAction->setDisabled(true);
QAction* backAction = addActionToQMenuAndActionHash(fileMenu,
MenuOption::Back,
0,
addressManager.data(),
SLOT(goBack()));
QAction* forwardAction = addActionToQMenuAndActionHash(fileMenu,
MenuOption::Forward,
0,
addressManager.data(),
SLOT(goForward()));
// connect to the AddressManager signal to enable and disable the back and forward menu items
connect(addressManager.data(), &AddressManager::goBackPossible, backAction, &QAction::setEnabled);
connect(addressManager.data(), &AddressManager::goForwardPossible, forwardAction, &QAction::setEnabled);
// set the two actions to start disabled since the stacks are clear on startup
backAction->setDisabled(true);
forwardAction->setDisabled(true);
addDisabledActionAndSeparator(fileMenu, "Location");
qApp->getBookmarks()->setupMenus(this, fileMenu);
addActionToQMenuAndActionHash(fileMenu,
MenuOption::AddressBar,
Qt::CTRL | Qt::Key_L,
dialogsManager.data(),
SLOT(toggleAddressBar()));
addActionToQMenuAndActionHash(fileMenu, MenuOption::CopyAddress, 0,
addressManager.data(), SLOT(copyAddress()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(fileMenu, MenuOption::CopyPath, 0,
addressManager.data(), SLOT(copyPath()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(fileMenu,
MenuOption::Quit,
Qt::CTRL | Qt::Key_Q,
qApp,
SLOT(quit()),
QAction::QuitRole);
// File > About
addActionToQMenuAndActionHash(fileMenu, MenuOption::AboutApp, 0, qApp, SLOT(aboutApp()), QAction::AboutRole);
// Audio menu ----------------------------------
MenuWrapper* audioMenu = addMenu("Audio");
auto audioIO = DependencyManager::get<AudioClient>();
// Audio > Mute
addCheckableActionToQMenuAndActionHash(audioMenu, MenuOption::MuteAudio, Qt::CTRL | Qt::Key_M, false,
audioIO.data(), SLOT(toggleMute()));
// Audio > Level Meter [advanced] -- FIXME: needs implementation
auto levelMeterAction = addCheckableActionToQMenuAndActionHash(audioMenu, "Level Meter", 0, false, NULL, NULL, UNSPECIFIED_POSITION, "Advanced");
levelMeterAction->setDisabled(true);
// Avatar menu ----------------------------------
MenuWrapper* avatarMenu = addMenu("Avatar");
auto avatarManager = DependencyManager::get<AvatarManager>();
QObject* avatar = avatarManager->getMyAvatar();
// Avatar > Attachments...
addActionToQMenuAndActionHash(avatarMenu, MenuOption::Attachments, 0,
dialogsManager.data(), SLOT(editAttachments()));
// Avatar > Size
MenuWrapper* avatarSizeMenu = avatarMenu->addMenu("Size");
// Avatar > Size > Increase
addActionToQMenuAndActionHash(avatarSizeMenu,
MenuOption::IncreaseAvatarSize,
0, // QML Qt::Key_Plus,
avatar, SLOT(increaseSize()));
// Avatar > Size > Decrease
addActionToQMenuAndActionHash(avatarSizeMenu,
MenuOption::DecreaseAvatarSize,
0, // QML Qt::Key_Minus,
avatar, SLOT(decreaseSize()));
// Avatar > Size > Reset
addActionToQMenuAndActionHash(avatarSizeMenu,
MenuOption::ResetAvatarSize,
0, // QML Qt::Key_Equal,
avatar, SLOT(resetSize()));
// Avatar > Reset Sensors
addActionToQMenuAndActionHash(avatarMenu,
MenuOption::ResetSensors,
0, // QML Qt::Key_Apostrophe,
qApp, SLOT(resetSensors()));
// Display menu ----------------------------------
// FIXME - this is not yet matching Alan's spec because it doesn't have
// menus for "2D"/"3D" - we need to add support for detecting the appropriate
// default 3D display mode
addMenu(DisplayPlugin::MENU_PATH());
MenuWrapper* displayModeMenu = addMenu(MenuOption::OutputMenu);
QActionGroup* displayModeGroup = new QActionGroup(displayModeMenu);
displayModeGroup->setExclusive(true);
// View menu ----------------------------------
MenuWrapper* viewMenu = addMenu("View");
QActionGroup* cameraModeGroup = new QActionGroup(viewMenu);
// View > [camera group]
cameraModeGroup->setExclusive(true);
// View > First Person
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu,
MenuOption::FirstPerson, 0, // QML Qt:: Key_P
false, qApp, SLOT(cameraMenuChanged())));
// View > Third Person
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu,
MenuOption::ThirdPerson, 0,
true, qApp, SLOT(cameraMenuChanged())));
// View > Mirror
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu,
MenuOption::FullscreenMirror, 0, // QML Qt::Key_H,
false, qApp, SLOT(cameraMenuChanged())));
// View > Independent [advanced]
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu,
MenuOption::IndependentMode, 0,
false, qApp, SLOT(cameraMenuChanged()),
UNSPECIFIED_POSITION, "Advanced"));
// View > Entity Camera [advanced]
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(viewMenu,
MenuOption::CameraEntityMode, 0,
false, qApp, SLOT(cameraMenuChanged()),
UNSPECIFIED_POSITION, "Advanced"));
viewMenu->addSeparator();
// View > Mini Mirror
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::MiniMirror, 0, false);
// Edit menu ----------------------------------
MenuWrapper* editMenu = addMenu("Edit");
// Edit > Undo
QUndoStack* undoStack = qApp->getUndoStack();
QAction* undoAction = undoStack->createUndoAction(editMenu);
undoAction->setShortcut(Qt::CTRL | Qt::Key_Z);
addActionToQMenuAndActionHash(editMenu, undoAction);
// Edit > Redo
QAction* redoAction = undoStack->createRedoAction(editMenu);
redoAction->setShortcut(Qt::CTRL | Qt::SHIFT | Qt::Key_Z);
addActionToQMenuAndActionHash(editMenu, redoAction);
addActionToQMenuAndActionHash(editMenu,
MenuOption::Preferences,
Qt::CTRL | Qt::Key_Comma,
dialogsManager.data(),
SLOT(editPreferences()),
QAction::PreferencesRole);
// Edit > Running Sccripts
addActionToQMenuAndActionHash(editMenu, MenuOption::RunningScripts, Qt::CTRL | Qt::Key_J,
qApp, SLOT(toggleRunningScriptsWidget()));
addActionToQMenuAndActionHash(editMenu, MenuOption::Attachments, 0,
dialogsManager.data(), SLOT(editAttachments()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Edit > Open and Run Script from File... [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::LoadScript, Qt::CTRL | Qt::Key_O,
qApp, SLOT(loadDialog()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
MenuWrapper* toolsMenu = addMenu("Tools");
addActionToQMenuAndActionHash(toolsMenu, MenuOption::ScriptEditor, Qt::ALT | Qt::Key_S,
dialogsManager.data(), SLOT(showScriptEditor()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Edit > Open and Run Script from Url... [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::LoadScriptURL,
Qt::CTRL | Qt::SHIFT | Qt::Key_O, qApp, SLOT(loadScriptURLDialog()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Edit > Stop All Scripts... [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::StopAllScripts, 0, qApp, SLOT(stopAllScripts()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Edit > Reload All Scripts... [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::ReloadAllScripts, Qt::CTRL | Qt::Key_R,
qApp, SLOT(reloadAllScripts()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Edit > Scripts Editor... [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::ScriptEditor, Qt::ALT | Qt::Key_S,
dialogsManager.data(), SLOT(showScriptEditor()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Edit > Console... [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::Console, Qt::CTRL | Qt::ALT | Qt::Key_J,
DependencyManager::get<StandAloneJSConsole>().data(),
SLOT(toggleConsole()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Edit > Reload All Content [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Edit > Package Model... [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::PackageModel, 0,
qApp, SLOT(packageModel()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Navigate menu ----------------------------------
MenuWrapper* navigateMenu = addMenu("Navigate");
// Navigate > Home -- FIXME: needs implementation
auto homeAction = addActionToQMenuAndActionHash(navigateMenu, "Home");
homeAction->setDisabled(true);
addActionToQMenuAndActionHash(navigateMenu, MenuOption::AddressBar, Qt::CTRL | Qt::Key_L,
dialogsManager.data(), SLOT(toggleAddressBar()));
// Navigate > Directory -- FIXME: needs implementation
addActionToQMenuAndActionHash(navigateMenu, "Directory");
// Navigate > Bookmark related menus -- Note: the Bookmark class adds its own submenus here.
qApp->getBookmarks()->setupMenus(this, navigateMenu);
// Navigate > Copy Address [advanced]
auto addressManager = DependencyManager::get<AddressManager>();
addActionToQMenuAndActionHash(navigateMenu, MenuOption::CopyAddress, 0,
addressManager.data(), SLOT(copyAddress()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Navigate > Copy Path [advanced]
addActionToQMenuAndActionHash(navigateMenu, MenuOption::CopyPath, 0,
addressManager.data(), SLOT(copyPath()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Market menu ----------------------------------
MenuWrapper* marketMenu = addMenu("Market");
// Market > Marketplace... -- FIXME: needs implementation
auto marketplaceAction = addActionToQMenuAndActionHash(marketMenu, "Marketplace...");
marketplaceAction->setDisabled(true);
// Settings menu ----------------------------------
MenuWrapper* settingsMenu = addMenu("Settings");
// Settings > Advance Menus
addCheckableActionToQMenuAndActionHash(settingsMenu, "Advanced Menus", 0, false, this, SLOT(toggleAdvancedMenus()));
// Settings > Developer Menus
addCheckableActionToQMenuAndActionHash(settingsMenu, "Developer Menus", 0, false, this, SLOT(toggleDeveloperMenus()));
// Settings > General...
addActionToQMenuAndActionHash(settingsMenu, MenuOption::Preferences, Qt::CTRL | Qt::Key_Comma,
dialogsManager.data(), SLOT(editPreferences()), QAction::PreferencesRole);
// Settings > Avatar...-- FIXME: needs implementation
auto avatarAction = addActionToQMenuAndActionHash(settingsMenu, "Avatar...");
avatarAction->setDisabled(true);
// Settings > Audio...-- FIXME: needs implementation
auto audioAction = addActionToQMenuAndActionHash(settingsMenu, "Audio...");
audioAction->setDisabled(true);
// Settings > LOD...-- FIXME: needs implementation
auto lodAction = addActionToQMenuAndActionHash(settingsMenu, "LOD...");
lodAction->setDisabled(true);
// Settings > Control with Speech [advanced]
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
auto speechRecognizer = DependencyManager::get<SpeechRecognizer>();
QAction* speechRecognizerAction = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::ControlWithSpeech,
Qt::CTRL | Qt::SHIFT | Qt::Key_C,
speechRecognizer->getEnabled(),
speechRecognizer.data(),
SLOT(setEnabled(bool)),
UNSPECIFIED_POSITION, "Advanced");
QAction* speechRecognizerAction = addCheckableActionToQMenuAndActionHash(settingsMenu, MenuOption::ControlWithSpeech,
Qt::CTRL | Qt::SHIFT | Qt::Key_C,
speechRecognizer->getEnabled(),
speechRecognizer.data(),
SLOT(setEnabled(bool)),
UNSPECIFIED_POSITION, "Advanced");
connect(speechRecognizer.data(), SIGNAL(enabledUpdated(bool)), speechRecognizerAction, SLOT(setChecked(bool)));
#endif
addActionToQMenuAndActionHash(toolsMenu, MenuOption::Chat,
0, // QML Qt::Key_Backslash,
dialogsManager.data(), SLOT(showIRCLink()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(toolsMenu, MenuOption::AddRemoveFriends, 0,
qApp, SLOT(showFriendsWindow()));
MenuWrapper* visibilityMenu = toolsMenu->addMenu("I Am Visible To");
{
QActionGroup* visibilityGroup = new QActionGroup(toolsMenu);
auto discoverabilityManager = DependencyManager::get<DiscoverabilityManager>();
QAction* visibleToEveryone = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToEveryone,
0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::All,
discoverabilityManager.data(), SLOT(setVisibility()));
visibilityGroup->addAction(visibleToEveryone);
QAction* visibleToFriends = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToFriends,
0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::Friends,
discoverabilityManager.data(), SLOT(setVisibility()));
visibilityGroup->addAction(visibleToFriends);
QAction* visibleToNoOne = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToNoOne,
0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::None,
discoverabilityManager.data(), SLOT(setVisibility()));
visibilityGroup->addAction(visibleToNoOne);
connect(discoverabilityManager.data(), &DiscoverabilityManager::discoverabilityModeChanged,
discoverabilityManager.data(), &DiscoverabilityManager::visibilityChanged);
}
addActionToQMenuAndActionHash(toolsMenu,
MenuOption::ToolWindow,
Qt::CTRL | Qt::ALT | Qt::Key_T,
dialogsManager.data(),
SLOT(toggleToolWindow()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(toolsMenu,
MenuOption::Console,
Qt::CTRL | Qt::ALT | Qt::Key_J,
DependencyManager::get<StandAloneJSConsole>().data(),
SLOT(toggleConsole()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(toolsMenu,
MenuOption::ResetSensors,
0, // QML Qt::Key_Apostrophe,
qApp,
SLOT(resetSensors()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(toolsMenu, MenuOption::PackageModel, 0,
qApp, SLOT(packageModel()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addMenu(DisplayPlugin::MENU_PATH());
{
MenuWrapper* displayModeMenu = addMenu(MenuOption::OutputMenu);
QActionGroup* displayModeGroup = new QActionGroup(displayModeMenu);
displayModeGroup->setExclusive(true);
}
MenuWrapper* avatarMenu = addMenu("Avatar");
QObject* avatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
// Settings > Input Devices
MenuWrapper* inputModeMenu = addMenu(MenuOption::InputMenu, "Advanced");
QActionGroup* inputModeGroup = new QActionGroup(inputModeMenu);
inputModeGroup->setExclusive(false);
MenuWrapper* avatarSizeMenu = avatarMenu->addMenu("Size");
addActionToQMenuAndActionHash(avatarSizeMenu,
MenuOption::IncreaseAvatarSize,
0, // QML Qt::Key_Plus,
avatar,
SLOT(increaseSize()));
addActionToQMenuAndActionHash(avatarSizeMenu,
MenuOption::DecreaseAvatarSize,
0, // QML Qt::Key_Minus,
avatar,
SLOT(decreaseSize()));
addActionToQMenuAndActionHash(avatarSizeMenu,
MenuOption::ResetAvatarSize,
0, // QML Qt::Key_Equal,
avatar,
SLOT(resetSize()));
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::NamesAboveHeads, 0, true,
NULL, NULL, UNSPECIFIED_POSITION, "Advanced");
MenuWrapper* viewMenu = addMenu("View");
addActionToQMenuAndActionHash(viewMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
MenuWrapper* cameraModeMenu = viewMenu->addMenu("Camera Mode");
QActionGroup* cameraModeGroup = new QActionGroup(cameraModeMenu);
cameraModeGroup->setExclusive(true);
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
MenuOption::FirstPerson, 0, // QML Qt:: Key_P
false, qApp, SLOT(cameraMenuChanged())));
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
MenuOption::ThirdPerson, 0,
true, qApp, SLOT(cameraMenuChanged())));
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
MenuOption::IndependentMode, 0,
false, qApp, SLOT(cameraMenuChanged())));
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
MenuOption::CameraEntityMode, 0,
false, qApp, SLOT(cameraMenuChanged())));
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
MenuOption::FullscreenMirror, 0, // QML Qt::Key_H,
false, qApp, SLOT(cameraMenuChanged())));
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Mirror,
0, //QML Qt::SHIFT | Qt::Key_H,
true);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::CenterPlayerInView,
0, false, qApp, SLOT(rotationModeChanged()),
UNSPECIFIED_POSITION, "Advanced");
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::WorldAxes, 0, false, NULL, NULL, UNSPECIFIED_POSITION, "Developer");
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats, 0, false, NULL, NULL, UNSPECIFIED_POSITION, "Developer");
addActionToQMenuAndActionHash(viewMenu, MenuOption::Log,
Qt::CTRL | Qt::SHIFT | Qt::Key_L,
qApp, SLOT(toggleLogDialog()), QAction::NoRole, UNSPECIFIED_POSITION, "Developer");
addActionToQMenuAndActionHash(viewMenu, MenuOption::AudioNetworkStats, 0,
dialogsManager.data(), SLOT(audioStatsDetails()), QAction::NoRole, UNSPECIFIED_POSITION, "Developer");
addActionToQMenuAndActionHash(viewMenu, MenuOption::BandwidthDetails, 0,
dialogsManager.data(), SLOT(bandwidthDetails()), QAction::NoRole, UNSPECIFIED_POSITION, "Developer");
addActionToQMenuAndActionHash(viewMenu, MenuOption::OctreeStats, 0,
dialogsManager.data(), SLOT(octreeStatsDetails()), QAction::NoRole, UNSPECIFIED_POSITION, "Developer");
addCheckableActionToQMenuAndActionHash(viewMenu, "Advanced Menus", 0, false, this, SLOT(toggleAdvancedMenus()));
addCheckableActionToQMenuAndActionHash(viewMenu, "Developer Menus", 0, false, this, SLOT(toggleDeveloperMenus()));
// Developer menu ----------------------------------
MenuWrapper* developerMenu = addMenu("Developer", "Developer");
// Developer > Render >>>
MenuWrapper* renderOptionsMenu = developerMenu->addMenu("Render");
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Atmosphere,
0, // QML Qt::SHIFT | Qt::Key_A,
true);
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Atmosphere, 0, true);
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::DebugAmbientOcclusion);
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Antialiasing);
// Developer > Render > Ambient Light
MenuWrapper* ambientLightMenu = renderOptionsMenu->addMenu(MenuOption::RenderAmbientLight);
QActionGroup* ambientLightGroup = new QActionGroup(ambientLightMenu);
ambientLightGroup->setExclusive(true);
@ -333,8 +349,10 @@ Menu::Menu() {
ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight8, 0, false));
ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight9, 0, false));
// Developer > Render > Throttle FPS If Not Focus
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ThrottleFPSIfNotFocus, 0, true);
// Developer > Render > Resolution
MenuWrapper* resolutionMenu = renderOptionsMenu->addMenu(MenuOption::RenderResolution);
QActionGroup* resolutionGroup = new QActionGroup(resolutionMenu);
resolutionGroup->setExclusive(true);
@ -344,37 +362,40 @@ Menu::Menu() {
resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionThird, 0, false));
resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionQuarter, 0, false));
// Developer > Render > Stars
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Stars,
0, // QML Qt::Key_Asterisk,
true);
// Developer > Render > LOD Tools
addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::LodTools,
0, // QML Qt::SHIFT | Qt::Key_L,
dialogsManager.data(), SLOT(lodTools()));
// Developer > Assets >>>
MenuWrapper* assetDeveloperMenu = developerMenu->addMenu("Assets");
auto& assetDialogFactory = AssetUploadDialogFactory::getInstance();
assetDialogFactory.setDialogParent(this);
QAction* assetUpload = addActionToQMenuAndActionHash(assetDeveloperMenu,
MenuOption::UploadAsset,
0,
&assetDialogFactory,
SLOT(showDialog()));
MenuOption::UploadAsset,
0,
&assetDialogFactory,
SLOT(showDialog()));
// disable the asset upload action by default - it gets enabled only if asset server becomes present
assetUpload->setEnabled(false);
auto& atpMigrator = ATPAssetMigrator::getInstance();
atpMigrator.setDialogParent(this);
addActionToQMenuAndActionHash(assetDeveloperMenu, MenuOption::AssetMigration,
0, &atpMigrator,
SLOT(loadEntityServerFile()));
0, &atpMigrator,
SLOT(loadEntityServerFile()));
// Developer > Avatar >>>
MenuWrapper* avatarDebugMenu = developerMenu->addMenu("Avatar");
// Developer > Avatar > Face Tracking
MenuWrapper* faceTrackingMenu = avatarDebugMenu->addMenu("Face Tracking");
{
QActionGroup* faceTrackerGroup = new QActionGroup(avatarDebugMenu);
@ -423,6 +444,7 @@ Menu::Menu() {
#endif
#ifdef HAVE_IVIEWHMD
// Developer > Avatar > Eye Tracking
MenuWrapper* eyeTrackingMenu = avatarDebugMenu->addMenu("Eye Tracking");
addCheckableActionToQMenuAndActionHash(eyeTrackingMenu, MenuOption::SMIEyeTracking, 0, false,
qApp, SLOT(setActiveEyeTracker()));
@ -439,9 +461,8 @@ Menu::Menu() {
qApp, SLOT(setActiveEyeTracker()));
#endif
auto avatarManager = DependencyManager::get<AvatarManager>();
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AvatarReceiveStats, 0, false,
avatarManager.data(), SLOT(setShouldShowReceiveStats(bool)));
avatarManager.data(), SLOT(setShouldShowReceiveStats(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderBoundingCollisionShapes);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderLookAtVectors, 0, false);
@ -450,13 +471,13 @@ Menu::Menu() {
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowWhosLookingAtMe, 0, false);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::FixGaze, 0, false);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawDefaultPose, 0, false,
avatar, SLOT(setEnableDebugDrawDefaultPose(bool)));
avatar, SLOT(setEnableDebugDrawDefaultPose(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawAnimPose, 0, false,
avatar, SLOT(setEnableDebugDrawAnimPose(bool)));
avatar, SLOT(setEnableDebugDrawAnimPose(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawPosition, 0, false,
avatar, SLOT(setEnableDebugDrawPosition(bool)));
avatar, SLOT(setEnableDebugDrawPosition(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::MeshVisible, 0, true,
avatar, SLOT(setEnableMeshVisible(bool)));
avatar, SLOT(setEnableMeshVisible(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::DisableEyelidAdjustment, 0, false);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::TurnWithHead, 0, false);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ComfortMode, 0, true);
@ -473,37 +494,37 @@ Menu::Menu() {
avatar, SLOT(updateMotionBehaviorFromMenu()),
UNSPECIFIED_POSITION, "Developer");
// Developer > Hands >>>
MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands");
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::LowVelocityFilter, 0, true,
qApp, SLOT(setLowVelocityFilter(bool)));
qApp, SLOT(setLowVelocityFilter(bool)));
MenuWrapper* leapOptionsMenu = handOptionsMenu->addMenu("Leap Motion");
addCheckableActionToQMenuAndActionHash(leapOptionsMenu, MenuOption::LeapMotionOnHMD, 0, false);
// Developer > Network >>>
MenuWrapper* networkMenu = developerMenu->addMenu("Network");
addActionToQMenuAndActionHash(networkMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()));
addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::DisableNackPackets, 0, false,
qApp->getEntityEditPacketSender(),
SLOT(toggleNackPackets()));
qApp->getEntityEditPacketSender(),
SLOT(toggleNackPackets()));
addCheckableActionToQMenuAndActionHash(networkMenu,
MenuOption::DisableActivityLogger,
0,
false,
&UserActivityLogger::getInstance(),
SLOT(disable(bool)));
MenuOption::DisableActivityLogger,
0,
false,
&UserActivityLogger::getInstance(),
SLOT(disable(bool)));
addActionToQMenuAndActionHash(networkMenu, MenuOption::CachesSize, 0,
dialogsManager.data(), SLOT(cachesSizeDialog()));
dialogsManager.data(), SLOT(cachesSizeDialog()));
addActionToQMenuAndActionHash(networkMenu, MenuOption::DiskCacheEditor, 0,
dialogsManager.data(), SLOT(toggleDiskCacheEditor()));
dialogsManager.data(), SLOT(toggleDiskCacheEditor()));
addActionToQMenuAndActionHash(networkMenu, MenuOption::ShowDSConnectTable, 0,
dialogsManager.data(), SLOT(showDomainConnectionDialog()));
dialogsManager.data(), SLOT(showDomainConnectionDialog()));
// Developer > Timing and Stats >>>
MenuWrapper* timingMenu = developerMenu->addMenu("Timing and Stats");
MenuWrapper* perfTimerMenu = timingMenu->addMenu("Performance Timer");
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::DisplayDebugTimingDetails, 0, false);
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::OnlyDisplayTopTen, 0, true);
@ -520,60 +541,34 @@ Menu::Menu() {
addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::SuppressShortTimings);
addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::ShowRealtimeEntityStats);
auto audioIO = DependencyManager::get<AudioClient>();
// Developer > Audio >>>
MenuWrapper* audioDebugMenu = developerMenu->addMenu("Audio");
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNoiseReduction,
0,
true,
audioIO.data(),
SLOT(toggleAudioNoiseReduction()));
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNoiseReduction, 0, true,
audioIO.data(), SLOT(toggleAudioNoiseReduction()));
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoServerAudio, 0, false,
audioIO.data(), SLOT(toggleServerEcho()));
audioIO.data(), SLOT(toggleServerEcho()));
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoLocalAudio, 0, false,
audioIO.data(), SLOT(toggleLocalEcho()));
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::MuteAudio,
Qt::CTRL | Qt::Key_M,
false,
audioIO.data(),
SLOT(toggleMute()));
addActionToQMenuAndActionHash(audioDebugMenu,
MenuOption::MuteEnvironment,
0,
audioIO.data(),
SLOT(sendMuteEnvironmentPacket()));
audioIO.data(), SLOT(toggleLocalEcho()));
addActionToQMenuAndActionHash(audioDebugMenu, MenuOption::MuteEnvironment, 0,
audioIO.data(), SLOT(sendMuteEnvironmentPacket()));
auto scope = DependencyManager::get<AudioScope>();
MenuWrapper* audioScopeMenu = audioDebugMenu->addMenu("Audio Scope");
addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScope,
Qt::CTRL | Qt::Key_P, false,
scope.data(),
SLOT(toggle()));
addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopePause,
Qt::CTRL | Qt::SHIFT | Qt::Key_P ,
false,
scope.data(),
SLOT(togglePause()));
addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScope, Qt::CTRL | Qt::Key_P, false,
scope.data(), SLOT(toggle()));
addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopePause, Qt::CTRL | Qt::SHIFT | Qt::Key_P, false,
scope.data(), SLOT(togglePause()));
addDisabledActionAndSeparator(audioScopeMenu, "Display Frames");
{
QAction *fiveFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiveFrames,
0,
true,
scope.data(),
SLOT(selectAudioScopeFiveFrames()));
QAction* fiveFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiveFrames,
0, true, scope.data(), SLOT(selectAudioScopeFiveFrames()));
QAction *twentyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeTwentyFrames,
0,
false,
scope.data(),
SLOT(selectAudioScopeTwentyFrames()));
QAction* twentyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeTwentyFrames,
0, false, scope.data(), SLOT(selectAudioScopeTwentyFrames()));
QAction *fiftyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiftyFrames,
0,
false,
scope.data(),
SLOT(selectAudioScopeFiftyFrames()));
QAction* fiftyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiftyFrames,
0, false, scope.data(), SLOT(selectAudioScopeFiftyFrames()));
QActionGroup* audioScopeFramesGroup = new QActionGroup(audioScopeMenu);
audioScopeFramesGroup->addAction(fiveFrames);
@ -581,19 +576,69 @@ Menu::Menu() {
audioScopeFramesGroup->addAction(fiftyFrames);
}
// Developer > Physics >>>
MenuWrapper* physicsOptionsMenu = developerMenu->addMenu("Physics");
addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowOwned);
addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowHulls);
// Developer > Display Crash Options
addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::DisplayCrashOptions, 0, true);
// Developer > Crash Application
addActionToQMenuAndActionHash(developerMenu, MenuOption::CrashInterface, 0, qApp, SLOT(crashApplication()));
MenuWrapper* helpMenu = addMenu("Help");
addActionToQMenuAndActionHash(helpMenu, MenuOption::EditEntitiesHelp, 0, qApp, SLOT(showEditEntitiesHelp()));
// Developer > Log...
addActionToQMenuAndActionHash(developerMenu, MenuOption::Log, Qt::CTRL | Qt::SHIFT | Qt::Key_L,
qApp, SLOT(toggleLogDialog()));
// Developer > Stats
addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::Stats);
// Developer > Audio Stats...
addActionToQMenuAndActionHash(developerMenu, MenuOption::AudioNetworkStats, 0,
dialogsManager.data(), SLOT(audioStatsDetails()));
// Developer > Bandwidth Stats...
addActionToQMenuAndActionHash(developerMenu, MenuOption::BandwidthDetails, 0,
dialogsManager.data(), SLOT(bandwidthDetails()));
// Developer > Entity Stats...
addActionToQMenuAndActionHash(developerMenu, MenuOption::OctreeStats, 0,
dialogsManager.data(), SLOT(octreeStatsDetails()));
// Developer > World Axes
addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::WorldAxes);
#if 0 /// -------------- REMOVED FOR NOW --------------
addDisabledActionAndSeparator(navigateMenu, "History");
QAction* backAction = addActionToQMenuAndActionHash(navigateMenu, MenuOption::Back, 0, addressManager.data(), SLOT(goBack()));
QAction* forwardAction = addActionToQMenuAndActionHash(navigateMenu, MenuOption::Forward, 0, addressManager.data(), SLOT(goForward()));
// connect to the AddressManager signal to enable and disable the back and forward menu items
connect(addressManager.data(), &AddressManager::goBackPossible, backAction, &QAction::setEnabled);
connect(addressManager.data(), &AddressManager::goForwardPossible, forwardAction, &QAction::setEnabled);
// set the two actions to start disabled since the stacks are clear on startup
backAction->setDisabled(true);
forwardAction->setDisabled(true);
MenuWrapper* toolsMenu = addMenu("Tools");
addActionToQMenuAndActionHash(toolsMenu,
MenuOption::ToolWindow,
Qt::CTRL | Qt::ALT | Qt::Key_T,
dialogsManager.data(),
SLOT(toggleToolWindow()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::NamesAboveHeads, 0, true,
NULL, NULL, UNSPECIFIED_POSITION, "Advanced");
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::CenterPlayerInView,
0, false, qApp, SLOT(rotationModeChanged()),
UNSPECIFIED_POSITION, "Advanced");
#ifndef Q_OS_MAC
QAction* aboutAction = helpMenu->addAction(MenuOption::AboutApp);
connect(aboutAction, SIGNAL(triggered()), qApp, SLOT(aboutApp()));
#endif
}

View file

@ -64,6 +64,7 @@ public:
void saveSettings();
MenuWrapper* getMenu(const QString& menuName);
MenuWrapper* getSubMenuFromName(const QString& menuName, MenuWrapper* menu);
void triggerOption(const QString& menuOption);
QAction* getActionForOption(const QString& menuOption);
@ -130,7 +131,6 @@ private:
const QString& grouping = QString());
QAction* getActionFromName(const QString& menuName, MenuWrapper* menu);
MenuWrapper* getSubMenuFromName(const QString& menuName, MenuWrapper* menu);
MenuWrapper* getMenuParent(const QString& menuName, QString& finalMenuPart);
QAction* getMenuAction(const QString& menuName);
@ -205,7 +205,6 @@ namespace MenuOption {
const QString DontRenderEntitiesAsScene = "Don't Render Entities as Scene";
const QString EchoLocalAudio = "Echo Local Audio";
const QString EchoServerAudio = "Echo Server Audio";
const QString EditEntitiesHelp = "Edit Entities Help...";
const QString Enable3DTVMode = "Enable 3DTV Mode";
const QString EnableCharacterController = "Enable avatar collisions";
const QString ExpandMyAvatarSimulateTiming = "Expand /myAvatar/simulation";
@ -219,8 +218,9 @@ namespace MenuOption {
const QString FixGaze = "Fix Gaze (no saccade)";
const QString Forward = "Forward";
const QString FrameTimer = "Show Timer";
const QString FullscreenMirror = "Fullscreen Mirror";
const QString FullscreenMirror = "Mirror";
const QString GlowWhenSpeaking = "Glow When Speaking";
const QString Help = "Help...";
const QString IncreaseAvatarSize = "Increase Avatar Size";
const QString IndependentMode = "Independent Mode";
const QString InputMenu = "Avatar>Input Devices";
@ -234,7 +234,7 @@ namespace MenuOption {
const QString LogExtraTimings = "Log Extra Timing Details";
const QString LowVelocityFilter = "Low Velocity Filter";
const QString MeshVisible = "Draw Mesh";
const QString Mirror = "Mirror";
const QString MiniMirror = "Mini Mirror";
const QString MuteAudio = "Mute Microphone";
const QString MuteEnvironment = "Mute Environment";
const QString MuteFaceTracking = "Mute Face Tracking";
@ -249,7 +249,7 @@ namespace MenuOption {
const QString PhysicsShowOwned = "Highlight Simulation Ownership";
const QString PhysicsShowHulls = "Draw Collision Hulls";
const QString PipelineWarnings = "Log Render Pipeline Warnings";
const QString Preferences = "Preferences...";
const QString Preferences = "General...";
const QString Quit = "Quit";
const QString ReloadAllScripts = "Reload All Scripts";
const QString ReloadContent = "Reload Content (Clears all caches)";
@ -277,7 +277,7 @@ namespace MenuOption {
const QString RenderAmbientLight9 = "FUNSTON_BEACH_SUNSET";
const QString ResetAvatarSize = "Reset Avatar Size";
const QString ResetSensors = "Reset Sensors";
const QString RunningScripts = "Running Scripts";
const QString RunningScripts = "Running Scripts...";
const QString RunTimingTests = "Run Timing Tests";
const QString ScriptEditor = "Script Editor...";
const QString ScriptedMotorControl = "Enable Scripted Motor Control";

View file

@ -15,6 +15,7 @@
#include <QTemporaryDir>
#include <FSTReader.h>
#include <OffscreenUi.h>
#include "ModelSelector.h"
#include "ModelPropertiesDialog.h"
@ -78,7 +79,7 @@ bool ModelPackager::loadModel() {
if (_modelFile.completeSuffix().contains("fst")) {
QFile fst(_modelFile.filePath());
if (!fst.open(QFile::ReadOnly | QFile::Text)) {
QMessageBox::warning(NULL,
OffscreenUi::warning(NULL,
QString("ModelPackager::loadModel()"),
QString("Could not open FST file %1").arg(_modelFile.filePath()),
QMessageBox::Ok);
@ -97,7 +98,7 @@ bool ModelPackager::loadModel() {
// open the fbx file
QFile fbx(_fbxInfo.filePath());
if (!_fbxInfo.exists() || !_fbxInfo.isFile() || !fbx.open(QIODevice::ReadOnly)) {
QMessageBox::warning(NULL,
OffscreenUi::warning(NULL,
QString("ModelPackager::loadModel()"),
QString("Could not open FBX file %1").arg(_fbxInfo.filePath()),
QMessageBox::Ok);
@ -402,7 +403,7 @@ bool ModelPackager::copyTextures(const QString& oldDir, const QDir& newDir) {
}
if (!errors.isEmpty()) {
QMessageBox::warning(nullptr, "ModelPackager::copyTextures()",
OffscreenUi::warning(nullptr, "ModelPackager::copyTextures()",
"Missing textures:" + errors);
qCDebug(interfaceapp) << "ModelPackager::copyTextures():" << errors;
return false;

View file

@ -21,6 +21,7 @@
#include <FSTReader.h>
#include <GLMHelpers.h>
#include <OffscreenUi.h>
#include "ModelPropertiesDialog.h"
@ -200,7 +201,7 @@ void ModelPropertiesDialog::chooseTextureDirectory() {
return;
}
if (!directory.startsWith(_basePath)) {
QMessageBox::warning(NULL, "Invalid texture directory", "Texture directory must be child of base path.");
OffscreenUi::warning(NULL, "Invalid texture directory", "Texture directory must be child of base path.");
return;
}
_textureDirectory->setText(directory.length() == _basePath.length() ? "." : directory.mid(_basePath.length() + 1));

View file

@ -22,11 +22,11 @@
#include <RenderArgs.h>
#include <ViewFrustum.h>
#include "../../libraries/render-utils/stars_vert.h"
#include "../../libraries/render-utils/stars_frag.h"
#include <stars_vert.h>
#include <stars_frag.h>
#include "../../libraries/render-utils/standardTransformPNTC_vert.h"
#include "../../libraries/render-utils/starsGrid_frag.h"
#include <standardTransformPNTC_vert.h>
#include <starsGrid_frag.h>
//static const float TILT = 0.23f;
static const float TILT = 0.0f;

View file

@ -25,6 +25,7 @@
#include <AssetUpload.h>
#include <ResourceManager.h>
#include "OffscreenUi.h"
#include "../ui/AssetUploadDialogFactory.h"
Q_DECLARE_LOGGING_CATEGORY(asset_migrator);
@ -52,7 +53,7 @@ void ATPAssetMigrator::loadEntityServerFile() {
" continue?\n\nMake sure you are connected to the right domain."
};
auto button = QMessageBox::question(_dialogParent, MESSAGE_BOX_TITLE, MIGRATION_CONFIRMATION_TEXT,
auto button = OffscreenUi::question(_dialogParent, MESSAGE_BOX_TITLE, MIGRATION_CONFIRMATION_TEXT,
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
if (button == QMessageBox::No) {
@ -67,7 +68,7 @@ void ATPAssetMigrator::loadEntityServerFile() {
QByteArray jsonData;
if (!gunzip(compressedJsonData, jsonData)) {
QMessageBox::warning(_dialogParent, "Error", "The file at" + filename + "was not in gzip format.");
OffscreenUi::warning(_dialogParent, "Error", "The file at" + filename + "was not in gzip format.");
}
QJsonDocument modelsJSON = QJsonDocument::fromJson(jsonData);
@ -107,7 +108,7 @@ void ATPAssetMigrator::loadEntityServerFile() {
if (request->getResult() == ResourceRequest::Success) {
migrateResource(request);
} else {
QMessageBox::warning(_dialogParent, "Error",
OffscreenUi::warning(_dialogParent, "Error",
QString("Could not retrieve asset at %1").arg(modelURL.toString()));
}
request->deleteLater();
@ -115,7 +116,7 @@ void ATPAssetMigrator::loadEntityServerFile() {
request->send();
} else {
QMessageBox::warning(_dialogParent, "Error",
OffscreenUi::warning(_dialogParent, "Error",
QString("Could not create request for asset at %1").arg(modelURL.toString()));
}
@ -129,7 +130,7 @@ void ATPAssetMigrator::loadEntityServerFile() {
_doneReading = true;
} else {
QMessageBox::warning(_dialogParent, "Error",
OffscreenUi::warning(_dialogParent, "Error",
"There was a problem loading that entity-server file for ATP asset migration. Please try again");
}
}
@ -212,7 +213,7 @@ bool ATPAssetMigrator::wantsToMigrateResource(const QUrl& url) {
"Select \"No\" to be prompted for each discovered asset."
};
auto button = QMessageBox::question(_dialogParent, MESSAGE_BOX_TITLE, COMPLETE_MIGRATION_TEXT,
auto button = OffscreenUi::question(_dialogParent, MESSAGE_BOX_TITLE, COMPLETE_MIGRATION_TEXT,
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
if (button == QMessageBox::Yes) {
@ -226,7 +227,7 @@ bool ATPAssetMigrator::wantsToMigrateResource(const QUrl& url) {
return true;
} else {
// present a dialog asking the user if they want to migrate this specific resource
auto button = QMessageBox::question(_dialogParent, MESSAGE_BOX_TITLE,
auto button = OffscreenUi::question(_dialogParent, MESSAGE_BOX_TITLE,
"Would you like to migrate the following resource?\n" + url.toString(),
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
return button == QMessageBox::Yes;
@ -254,11 +255,11 @@ void ATPAssetMigrator::saveEntityServerFile() {
QMessageBox::information(_dialogParent, "Success",
QString("Your new entities file has been saved at %1").arg(saveName));
} else {
QMessageBox::warning(_dialogParent, "Error", "Could not gzip JSON data for new entities file.");
OffscreenUi::warning(_dialogParent, "Error", "Could not gzip JSON data for new entities file.");
}
} else {
QMessageBox::warning(_dialogParent, "Error",
OffscreenUi::warning(_dialogParent, "Error",
QString("Could not open file at %1 to write new entities file to.").arg(saveName));
}
}

View file

@ -42,6 +42,7 @@
#include "Util.h"
#include "world.h"
#include "InterfaceLogging.h"
#include "SoftAttachmentModel.h"
#include <Rig.h>
using namespace std;
@ -107,9 +108,10 @@ Avatar::Avatar(RigPointer rig) :
}
Avatar::~Avatar() {
assert(_motionState == nullptr);
for(auto attachment : _unusedAttachments) {
delete attachment;
assert(isDead()); // mark dead before calling the dtor
if (_motionState) {
delete _motionState;
_motionState = nullptr;
}
}
@ -186,26 +188,6 @@ void Avatar::simulate(float deltaTime) {
qCDebug(interfaceapp) << "Billboarding" << (isMyAvatar() ? "myself" : getSessionUUID()) << "for LOD" << getLODDistance();
}
const bool isControllerLogging = DependencyManager::get<AvatarManager>()->getRenderDistanceControllerIsLogging();
float renderDistance = DependencyManager::get<AvatarManager>()->getRenderDistance();
const float SKIP_HYSTERESIS_PROPORTION = isControllerLogging ? 0.0f : BILLBOARD_HYSTERESIS_PROPORTION;
float distance = glm::distance(qApp->getCamera()->getPosition(), getPosition());
if (_shouldSkipRender) {
if (distance < renderDistance * (1.0f - SKIP_HYSTERESIS_PROPORTION)) {
_shouldSkipRender = false;
_skeletonModel.setVisibleInScene(true, qApp->getMain3DScene());
if (!isControllerLogging) { // Test for isMyAvatar is prophylactic. Never occurs in current code.
qCDebug(interfaceapp) << "Rerendering" << (isMyAvatar() ? "myself" : getSessionUUID()) << "for distance" << renderDistance;
}
}
} else if (distance > renderDistance * (1.0f + SKIP_HYSTERESIS_PROPORTION)) {
_shouldSkipRender = true;
_skeletonModel.setVisibleInScene(false, qApp->getMain3DScene());
if (!isControllerLogging) {
qCDebug(interfaceapp) << "Unrendering" << (isMyAvatar() ? "myself" : getSessionUUID()) << "for distance" << renderDistance;
}
}
// simple frustum check
float boundingRadius = getBillboardSize();
bool inViewFrustum = qApp->getViewFrustum()->sphereInFrustum(getPosition(), boundingRadius) !=
@ -257,6 +239,9 @@ void Avatar::simulate(float deltaTime) {
// until velocity is included in AvatarData update message.
//_position += _velocity * deltaTime;
measureMotionDerivatives(deltaTime);
simulateAttachments(deltaTime);
updatePalms();
}
bool Avatar::isLookingAtMe(AvatarSharedPointer avatar) const {
@ -324,7 +309,7 @@ bool Avatar::addToScene(AvatarSharedPointer self, std::shared_ptr<render::Scene>
_skeletonModel.addToScene(scene, pendingChanges);
getHead()->getFaceModel().addToScene(scene, pendingChanges);
for (auto attachmentModel : _attachmentModels) {
for (auto& attachmentModel : _attachmentModels) {
attachmentModel->addToScene(scene, pendingChanges);
}
@ -335,7 +320,7 @@ void Avatar::removeFromScene(AvatarSharedPointer self, std::shared_ptr<render::S
pendingChanges.removeItem(_renderItemID);
_skeletonModel.removeFromScene(scene, pendingChanges);
getHead()->getFaceModel().removeFromScene(scene, pendingChanges);
for (auto attachmentModel : _attachmentModels) {
for (auto& attachmentModel : _attachmentModels) {
attachmentModel->removeFromScene(scene, pendingChanges);
}
}
@ -565,15 +550,14 @@ void Avatar::fixupModelsInScene() {
faceModel.removeFromScene(scene, pendingChanges);
faceModel.addToScene(scene, pendingChanges);
}
for (auto attachmentModel : _attachmentModels) {
for (auto& attachmentModel : _attachmentModels) {
if (attachmentModel->isRenderable() && attachmentModel->needsFixupInScene()) {
attachmentModel->removeFromScene(scene, pendingChanges);
attachmentModel->addToScene(scene, pendingChanges);
}
}
for (auto attachmentModelToRemove : _attachmentsToRemove) {
for (auto& attachmentModelToRemove : _attachmentsToRemove) {
attachmentModelToRemove->removeFromScene(scene, pendingChanges);
_unusedAttachments << attachmentModelToRemove;
}
_attachmentsToRemove.clear();
scene->enqueuePendingChanges(pendingChanges);
@ -603,21 +587,29 @@ bool Avatar::shouldRenderHead(const RenderArgs* renderArgs) const {
return true;
}
// virtual
void Avatar::simulateAttachments(float deltaTime) {
for (int i = 0; i < _attachmentModels.size(); i++) {
for (int i = 0; i < (int)_attachmentModels.size(); i++) {
const AttachmentData& attachment = _attachmentData.at(i);
Model* model = _attachmentModels.at(i);
auto& model = _attachmentModels.at(i);
int jointIndex = getJointIndex(attachment.jointName);
glm::vec3 jointPosition;
glm::quat jointRotation;
if (_skeletonModel.getJointPositionInWorldFrame(jointIndex, jointPosition) &&
_skeletonModel.getJointRotationInWorldFrame(jointIndex, jointRotation)) {
model->setTranslation(jointPosition + jointRotation * attachment.translation * getUniformScale());
model->setRotation(jointRotation * attachment.rotation);
model->setScaleToFit(true, getUniformScale() * attachment.scale, true); // hack to force rescale
model->setSnapModelToCenter(false); // hack to force resnap
model->setSnapModelToCenter(true);
if (attachment.isSoft) {
// soft attachments do not have transform offsets
model->setTranslation(getPosition());
model->setRotation(getOrientation() * Quaternions::Y_180);
model->simulate(deltaTime);
} else {
if (_skeletonModel.getJointPositionInWorldFrame(jointIndex, jointPosition) &&
_skeletonModel.getJointRotationInWorldFrame(jointIndex, jointRotation)) {
model->setTranslation(jointPosition + jointRotation * attachment.translation * getUniformScale());
model->setRotation(jointRotation * attachment.rotation);
model->setScaleToFit(true, getUniformScale() * attachment.scale, true); // hack to force rescale
model->setSnapModelToCenter(false); // hack to force resnap
model->setSnapModelToCenter(true);
model->simulate(deltaTime);
}
}
}
}
@ -940,13 +932,48 @@ void Avatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
_skeletonModel.setURL(_skeletonModelURL);
}
// create new model, can return an instance of a SoftAttachmentModel rather then Model
static std::shared_ptr<Model> allocateAttachmentModel(bool isSoft, RigPointer rigOverride) {
if (isSoft) {
// cast to std::shared_ptr<Model>
return std::dynamic_pointer_cast<Model>(std::make_shared<SoftAttachmentModel>(std::make_shared<Rig>(), nullptr, rigOverride));
} else {
return std::make_shared<Model>(std::make_shared<Rig>());
}
}
void Avatar::setAttachmentData(const QVector<AttachmentData>& attachmentData) {
AvatarData::setAttachmentData(attachmentData);
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "setAttachmentData", Qt::DirectConnection,
Q_ARG(const QVector<AttachmentData>, attachmentData));
return;
}
auto oldAttachmentData = _attachmentData;
AvatarData::setAttachmentData(attachmentData);
// if number of attachments has been reduced, remove excess models.
while ((int)_attachmentModels.size() > attachmentData.size()) {
auto attachmentModel = _attachmentModels.back();
_attachmentModels.pop_back();
_attachmentsToRemove.push_back(attachmentModel);
}
for (int i = 0; i < attachmentData.size(); i++) {
if (i == (int)_attachmentModels.size()) {
// if number of attachments has been increased, we need to allocate a new model
_attachmentModels.push_back(allocateAttachmentModel(attachmentData[i].isSoft, _skeletonModel.getRig()));
}
else if (i < oldAttachmentData.size() && oldAttachmentData[i].isSoft != attachmentData[i].isSoft) {
// if the attachment has changed type, we need to re-allocate a new one.
_attachmentsToRemove.push_back(_attachmentModels[i]);
_attachmentModels[i] = allocateAttachmentModel(attachmentData[i].isSoft, _skeletonModel.getRig());
}
_attachmentModels[i]->setURL(attachmentData[i].modelURL);
}
// AJT: TODO REMOVE
/*
// make sure we have as many models as attachments
while (_attachmentModels.size() < attachmentData.size()) {
Model* model = nullptr;
@ -959,16 +986,20 @@ void Avatar::setAttachmentData(const QVector<AttachmentData>& attachmentData) {
_attachmentModels.append(model);
}
while (_attachmentModels.size() > attachmentData.size()) {
auto attachmentModel = _attachmentModels.takeLast();
_attachmentsToRemove << attachmentModel;
auto attachmentModel = _attachmentModels.back();
_attachmentModels.pop_back();
_attachmentsToRemove.push_back(attachmentModel);
}
*/
/*
// update the urls
for (int i = 0; i < attachmentData.size(); i++) {
_attachmentModels[i]->setURL(attachmentData.at(i).modelURL);
_attachmentModels[i]->setSnapModelToCenter(true);
_attachmentModels[i]->setScaleToFit(true, getUniformScale() * _attachmentData.at(i).scale);
}
*/
}
void Avatar::setBillboard(const QByteArray& billboard) {
@ -995,6 +1026,9 @@ int Avatar::parseDataFromBuffer(const QByteArray& buffer) {
if (_moving && _motionState) {
_motionState->addDirtyFlags(Simulation::DIRTY_POSITION);
}
if (_moving || _hasNewJointRotations || _hasNewJointTranslations) {
locationChanged();
}
endUpdate();
return bytesRead;
@ -1126,34 +1160,24 @@ void Avatar::rebuildCollisionShape() {
}
}
// thread-safe
glm::vec3 Avatar::getLeftPalmPosition() {
glm::vec3 leftHandPosition;
getSkeletonModel().getLeftHandPosition(leftHandPosition);
glm::quat leftRotation;
getSkeletonModel().getJointRotationInWorldFrame(getSkeletonModel().getLeftHandJointIndex(), leftRotation);
leftHandPosition += HAND_TO_PALM_OFFSET * glm::inverse(leftRotation);
return leftHandPosition;
return _leftPalmPositionCache.get();
}
// thread-safe
glm::quat Avatar::getLeftPalmRotation() {
glm::quat leftRotation;
getSkeletonModel().getJointRotationInWorldFrame(getSkeletonModel().getLeftHandJointIndex(), leftRotation);
return leftRotation;
return _leftPalmRotationCache.get();
}
// thread-safe
glm::vec3 Avatar::getRightPalmPosition() {
glm::vec3 rightHandPosition;
getSkeletonModel().getRightHandPosition(rightHandPosition);
glm::quat rightRotation;
getSkeletonModel().getJointRotationInWorldFrame(getSkeletonModel().getRightHandJointIndex(), rightRotation);
rightHandPosition += HAND_TO_PALM_OFFSET * glm::inverse(rightRotation);
return rightHandPosition;
return _rightPalmPositionCache.get();
}
// thread-safe
glm::quat Avatar::getRightPalmRotation() {
glm::quat rightRotation;
getSkeletonModel().getJointRotationInWorldFrame(getSkeletonModel().getRightHandJointIndex(), rightRotation);
return rightRotation;
return _rightPalmRotationCache.get();
}
void Avatar::setPosition(const glm::vec3& position) {
@ -1165,3 +1189,24 @@ void Avatar::setOrientation(const glm::quat& orientation) {
AvatarData::setOrientation(orientation);
updateAttitude();
}
void Avatar::updatePalms() {
// get palm rotations
glm::quat leftPalmRotation, rightPalmRotation;
getSkeletonModel().getJointRotationInWorldFrame(getSkeletonModel().getLeftHandJointIndex(), leftPalmRotation);
getSkeletonModel().getJointRotationInWorldFrame(getSkeletonModel().getRightHandJointIndex(), rightPalmRotation);
// get palm positions
glm::vec3 leftPalmPosition, rightPalmPosition;
getSkeletonModel().getLeftHandPosition(leftPalmPosition);
getSkeletonModel().getRightHandPosition(rightPalmPosition);
leftPalmPosition += HAND_TO_PALM_OFFSET * glm::inverse(leftPalmRotation);
rightPalmPosition += HAND_TO_PALM_OFFSET * glm::inverse(rightPalmRotation);
// update thread-safe caches
_leftPalmRotationCache.set(leftPalmRotation);
_rightPalmRotationCache.set(rightPalmRotation);
_leftPalmPositionCache.set(leftPalmPosition);
_rightPalmPositionCache.set(rightPalmPosition);
}

View file

@ -27,6 +27,7 @@
#include "SkeletonModel.h"
#include "world.h"
#include "Rig.h"
#include <ThreadSafeValueCache.h>
namespace render {
template <> const ItemKey payloadGetKey(const AvatarSharedPointer& avatar);
@ -68,7 +69,7 @@ public:
void init();
void simulate(float deltaTime);
void simulateAttachments(float deltaTime);
virtual void simulateAttachments(float deltaTime);
virtual void render(RenderArgs* renderArgs, const glm::vec3& cameraPosition);
@ -112,6 +113,8 @@ public:
virtual glm::quat getAbsoluteJointRotationInObjectFrame(int index) const override;
virtual glm::vec3 getAbsoluteJointTranslationInObjectFrame(int index) const override;
virtual bool setAbsoluteJointRotationInObjectFrame(int index, const glm::quat& rotation) override { return false; }
virtual bool setAbsoluteJointTranslationInObjectFrame(int index, const glm::vec3& translation) override { return false; }
virtual void setFaceModelURL(const QUrl& faceModelURL) override;
virtual void setSkeletonModelURL(const QUrl& skeletonModelURL) override;
@ -159,7 +162,9 @@ public:
AvatarMotionState* getMotionState() { return _motionState; }
using SpatiallyNestable::setPosition;
virtual void setPosition(const glm::vec3& position) override;
using SpatiallyNestable::setOrientation;
virtual void setOrientation(const glm::quat& orientation) override;
public slots:
@ -177,9 +182,9 @@ protected:
SkeletonModel _skeletonModel;
glm::vec3 _skeletonOffset;
QVector<Model*> _attachmentModels;
QVector<Model*> _attachmentsToRemove;
QVector<Model*> _unusedAttachments;
std::vector<std::shared_ptr<Model>> _attachmentModels;
std::vector<std::shared_ptr<Model>> _attachmentsToRemove;
float _bodyYawDelta; // degrees/sec
// These position histories and derivatives are in the world-frame.
@ -225,8 +230,15 @@ protected:
virtual void updateJointMappings() override;
virtual void updatePalms();
render::ItemID _renderItemID;
ThreadSafeValueCache<glm::vec3> _leftPalmPositionCache { glm::vec3() };
ThreadSafeValueCache<glm::quat> _leftPalmRotationCache { glm::quat() };
ThreadSafeValueCache<glm::vec3> _rightPalmPositionCache { glm::vec3() };
ThreadSafeValueCache<glm::quat> _rightPalmRotationCache { glm::quat() };
private:
bool _initialized;
NetworkTexturePointer _billboardTexture;

View file

@ -89,6 +89,8 @@ void AvatarActionHold::prepareForPhysicsSimulation() {
// code here for future reference.
// _palmRotationFromRigidBody = avatarRotationInverse * palmRotation;
});
activateBody(true);
}
std::shared_ptr<Avatar> AvatarActionHold::getTarget(glm::quat& rotation, glm::vec3& position) {
@ -197,7 +199,6 @@ void AvatarActionHold::updateActionWorker(float deltaTimeStep) {
if (_kinematic) {
doKinematicUpdate(deltaTimeStep);
} else {
activateBody();
forceBodyNonStatic();
ObjectActionSpring::updateActionWorker(deltaTimeStep);
}
@ -247,7 +248,6 @@ void AvatarActionHold::doKinematicUpdate(float deltaTimeStep) {
_previousSet = true;
});
activateBody();
forceBodyNonStatic();
}
@ -344,7 +344,6 @@ bool AvatarActionHold::updateArguments(QVariantMap arguments) {
ownerEntity->setActionDataNeedsTransmit(true);
}
});
activateBody();
}
return true;
@ -431,6 +430,5 @@ void AvatarActionHold::deserialize(QByteArray serializedArguments) {
_active = true;
});
activateBody();
forceBodyNonStatic();
}

View file

@ -76,11 +76,8 @@ AvatarManager::AvatarManager(QObject* parent) :
packetReceiver.registerListener(PacketType::AvatarBillboard, this, "processAvatarBillboardPacket");
}
const float SMALLEST_REASONABLE_HORIZON = 5.0f; // meters
Setting::Handle<float> avatarRenderDistanceInverseHighLimit("avatarRenderDistanceHighLimit", 1.0f / SMALLEST_REASONABLE_HORIZON);
void AvatarManager::setRenderDistanceInverseHighLimit(float newValue) {
avatarRenderDistanceInverseHighLimit.set(newValue);
_renderDistanceController.setControlledValueHighLimit(newValue);
AvatarManager::~AvatarManager() {
_myAvatar->die();
}
void AvatarManager::init() {
@ -98,19 +95,6 @@ void AvatarManager::init() {
_myAvatar->addToScene(_myAvatar, scene, pendingChanges);
}
scene->enqueuePendingChanges(pendingChanges);
const float target_fps = qApp->getTargetFrameRate();
_renderDistanceController.setMeasuredValueSetpoint(target_fps);
_renderDistanceController.setControlledValueHighLimit(avatarRenderDistanceInverseHighLimit.get());
_renderDistanceController.setControlledValueLowLimit(1.0f / (float) TREE_SCALE);
// Advice for tuning parameters:
// See PIDController.h. There's a section on tuning in the reference.
// Turn on logging with the following (or from js with AvatarList.setRenderDistanceControllerHistory("avatar render", 300))
//_renderDistanceController.setHistorySize("avatar render", target_fps * 4);
// Note that extra logging/hysteresis is turned off in Avatar.cpp when the above logging is on.
_renderDistanceController.setKP(0.0008f); // Usually about 0.6 of largest that doesn't oscillate when other parameters 0.
_renderDistanceController.setKI(0.0006f); // Big enough to bring us to target with the above KP.
_renderDistanceController.setKD(0.000001f); // A touch of kd increases the speed by which we get there.
}
void AvatarManager::updateMyAvatar(float deltaTime) {
@ -133,38 +117,21 @@ void AvatarManager::updateMyAvatar(float deltaTime) {
void AvatarManager::updateOtherAvatars(float deltaTime) {
// lock the hash for read to check the size
QReadLocker lock(&_hashLock);
if (_avatarHash.size() < 2 && _avatarFades.isEmpty()) {
return;
}
lock.unlock();
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateAvatars()");
PerformanceTimer perfTimer("otherAvatars");
float distance;
if (!qApp->isThrottleRendering()) {
_renderDistanceController.setMeasuredValueSetpoint(qApp->getTargetFrameRate()); // No problem updating in flight.
// The PID controller raises the controlled value when the measured value goes up.
// The measured value is frame rate. When the controlled value (1 / render cutoff distance)
// goes up, the render cutoff distance gets closer, the number of rendered avatars is less, and frame rate
// goes up.
const float deduced = qApp->getLastUnsynchronizedFps();
distance = 1.0f / _renderDistanceController.update(deduced, deltaTime);
} else {
// Here we choose to just use the maximum render cutoff distance if throttled.
distance = 1.0f / _renderDistanceController.getControlledValueLowLimit();
}
_renderDistanceAverage.updateAverage(distance);
_renderDistance = _renderDistanceAverage.getAverage();
int renderableCount = 0;
// simulate avatars
auto hashCopy = getHashCopy();
AvatarHash::iterator avatarIterator = hashCopy.begin();
while (avatarIterator != hashCopy.end()) {
auto avatar = std::static_pointer_cast<Avatar>(avatarIterator.value());
@ -179,14 +146,10 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
} else {
avatar->startUpdate();
avatar->simulate(deltaTime);
if (avatar->getShouldRender()) {
renderableCount++;
}
avatar->endUpdate();
++avatarIterator;
}
}
_renderedAvatarCount = renderableCount;
// simulate avatar fades
simulateAvatarFades(deltaTime);
@ -206,7 +169,12 @@ void AvatarManager::simulateAvatarFades(float deltaTime) {
avatar->setTargetScale(avatar->getUniformScale() * SHRINK_RATE);
if (avatar->getTargetScale() <= MIN_FADE_SCALE) {
avatar->removeFromScene(*fadingIterator, scene, pendingChanges);
fadingIterator = _avatarFades.erase(fadingIterator);
// only remove from _avatarFades if we're sure its motionState has been removed from PhysicsEngine
if (_motionStatesToRemoveFromPhysics.empty()) {
fadingIterator = _avatarFades.erase(fadingIterator);
} else {
++fadingIterator;
}
} else {
avatar->simulate(deltaTime);
++fadingIterator;
@ -234,20 +202,6 @@ AvatarSharedPointer AvatarManager::addAvatar(const QUuid& sessionUUID, const QWe
return newAvatar;
}
// protected
void AvatarManager::removeAvatarMotionState(AvatarSharedPointer avatar) {
auto rawPointer = std::static_pointer_cast<Avatar>(avatar);
AvatarMotionState* motionState = rawPointer->getMotionState();
if (motionState) {
// clean up physics stuff
motionState->clearObjectBackPointer();
rawPointer->setMotionState(nullptr);
_avatarMotionStates.remove(motionState);
_motionStatesToAdd.remove(motionState);
_motionStatesToDelete.push_back(motionState);
}
}
// virtual
void AvatarManager::removeAvatar(const QUuid& sessionUUID) {
QWriteLocker locker(&_hashLock);
@ -261,8 +215,18 @@ void AvatarManager::removeAvatar(const QUuid& sessionUUID) {
void AvatarManager::handleRemovedAvatar(const AvatarSharedPointer& removedAvatar) {
AvatarHashMap::handleRemovedAvatar(removedAvatar);
removedAvatar->die();
removeAvatarMotionState(removedAvatar);
// removedAvatar is a shared pointer to an AvatarData but we need to get to the derived Avatar
// class in this context so we can call methods that don't exist at the base class.
Avatar* avatar = static_cast<Avatar*>(removedAvatar.get());
avatar->die();
AvatarMotionState* motionState = avatar->getMotionState();
if (motionState) {
_motionStatesThatMightUpdate.remove(motionState);
_motionStatesToAddToPhysics.remove(motionState);
_motionStatesToRemoveFromPhysics.push_back(motionState);
}
_avatarFades.push_back(removedAvatar);
}
@ -315,22 +279,22 @@ AvatarData* AvatarManager::getAvatar(QUuid avatarID) {
}
void AvatarManager::getObjectsToDelete(VectorOfMotionStates& result) {
void AvatarManager::getObjectsToRemoveFromPhysics(VectorOfMotionStates& result) {
result.clear();
result.swap(_motionStatesToDelete);
result.swap(_motionStatesToRemoveFromPhysics);
}
void AvatarManager::getObjectsToAdd(VectorOfMotionStates& result) {
void AvatarManager::getObjectsToAddToPhysics(VectorOfMotionStates& result) {
result.clear();
for (auto motionState : _motionStatesToAdd) {
for (auto motionState : _motionStatesToAddToPhysics) {
result.push_back(motionState);
}
_motionStatesToAdd.clear();
_motionStatesToAddToPhysics.clear();
}
void AvatarManager::getObjectsToChange(VectorOfMotionStates& result) {
result.clear();
for (auto state : _avatarMotionStates) {
for (auto state : _motionStatesThatMightUpdate) {
if (state->_dirtyFlags > 0) {
result.push_back(state);
}
@ -385,8 +349,8 @@ void AvatarManager::addAvatarToSimulation(Avatar* avatar) {
// we don't add to the simulation now, we put it on a list to be added later
AvatarMotionState* motionState = new AvatarMotionState(avatar, shape);
avatar->setMotionState(motionState);
_motionStatesToAdd.insert(motionState);
_avatarMotionStates.insert(motionState);
_motionStatesToAddToPhysics.insert(motionState);
_motionStatesThatMightUpdate.insert(motionState);
}
}

View file

@ -34,6 +34,8 @@ public:
/// Registers the script types associated with the avatar manager.
static void registerMetaTypes(QScriptEngine* engine);
virtual ~AvatarManager();
void init();
MyAvatar* getMyAvatar() { return _myAvatar.get(); }
@ -41,11 +43,10 @@ public:
void updateMyAvatar(float deltaTime);
void updateOtherAvatars(float deltaTime);
void clearOtherAvatars();
bool shouldShowReceiveStats() const { return _shouldShowReceiveStats; }
PIDController& getRenderDistanceController() { return _renderDistanceController; }
class LocalLight {
public:
@ -60,27 +61,14 @@ public:
Q_INVOKABLE AvatarData* getAvatar(QUuid avatarID);
void getObjectsToDelete(VectorOfMotionStates& motionStates);
void getObjectsToAdd(VectorOfMotionStates& motionStates);
void getObjectsToRemoveFromPhysics(VectorOfMotionStates& motionStates);
void getObjectsToAddToPhysics(VectorOfMotionStates& motionStates);
void getObjectsToChange(VectorOfMotionStates& motionStates);
void handleOutgoingChanges(const VectorOfMotionStates& motionStates);
void handleCollisionEvents(const CollisionEvents& collisionEvents);
void addAvatarToSimulation(Avatar* avatar);
// Expose results and parameter-tuning operations to other systems, such as stats and javascript.
Q_INVOKABLE float getRenderDistance() { return _renderDistance; }
Q_INVOKABLE float getRenderDistanceInverseLowLimit() { return _renderDistanceController.getControlledValueLowLimit(); }
Q_INVOKABLE float getRenderDistanceInverseHighLimit() { return _renderDistanceController.getControlledValueHighLimit(); }
Q_INVOKABLE int getNumberInRenderRange() { return _renderedAvatarCount; }
Q_INVOKABLE bool getRenderDistanceControllerIsLogging() { return _renderDistanceController.getIsLogging(); }
Q_INVOKABLE void setRenderDistanceControllerHistory(QString label, int size) { return _renderDistanceController.setHistorySize(label, size); }
Q_INVOKABLE void setRenderDistanceKP(float newValue) { _renderDistanceController.setKP(newValue); }
Q_INVOKABLE void setRenderDistanceKI(float newValue) { _renderDistanceController.setKI(newValue); }
Q_INVOKABLE void setRenderDistanceKD(float newValue) { _renderDistanceController.setKD(newValue); }
Q_INVOKABLE void setRenderDistanceInverseLowLimit(float newValue) { _renderDistanceController.setControlledValueLowLimit(newValue); }
Q_INVOKABLE void setRenderDistanceInverseHighLimit(float newValue);
public slots:
void setShouldShowReceiveStats(bool shouldShowReceiveStats) { _shouldShowReceiveStats = shouldShowReceiveStats; }
void updateAvatarRenderStatus(bool shouldRenderAvatars);
@ -94,7 +82,6 @@ private:
// virtual overrides
virtual AvatarSharedPointer newSharedAvatar();
virtual AvatarSharedPointer addAvatar(const QUuid& sessionUUID, const QWeakPointer<Node>& mixerWeakPointer);
void removeAvatarMotionState(AvatarSharedPointer avatar);
virtual void removeAvatar(const QUuid& sessionUUID);
virtual void handleRemovedAvatar(const AvatarSharedPointer& removedAvatar);
@ -106,14 +93,10 @@ private:
QVector<AvatarManager::LocalLight> _localLights;
bool _shouldShowReceiveStats = false;
float _renderDistance { (float) TREE_SCALE };
int _renderedAvatarCount { 0 };
PIDController _renderDistanceController { };
SimpleMovingAverage _renderDistanceAverage { 10 };
SetOfAvatarMotionStates _avatarMotionStates;
SetOfMotionStates _motionStatesToAdd;
VectorOfMotionStates _motionStatesToDelete;
SetOfAvatarMotionStates _motionStatesThatMightUpdate;
SetOfMotionStates _motionStatesToAddToPhysics;
VectorOfMotionStates _motionStatesToRemoveFromPhysics;
};
Q_DECLARE_METATYPE(AvatarManager::LocalLight)

View file

@ -25,20 +25,17 @@ AvatarMotionState::AvatarMotionState(Avatar* avatar, btCollisionShape* shape) :
}
AvatarMotionState::~AvatarMotionState() {
assert(_avatar);
_avatar = nullptr;
}
// virtual
uint32_t AvatarMotionState::getIncomingDirtyFlags() {
uint32_t dirtyFlags = 0;
if (_body && _avatar) {
dirtyFlags = _dirtyFlags;
}
return dirtyFlags;
return _body ? _dirtyFlags : 0;
}
void AvatarMotionState::clearIncomingDirtyFlags() {
if (_body && _avatar) {
if (_body) {
_dirtyFlags = 0;
}
}
@ -50,12 +47,9 @@ MotionType AvatarMotionState::computeObjectMotionType() const {
// virtual and protected
btCollisionShape* AvatarMotionState::computeNewShape() {
if (_avatar) {
ShapeInfo shapeInfo;
_avatar->computeShapeInfo(shapeInfo);
return getShapeManager()->getShape(shapeInfo);
}
return nullptr;
ShapeInfo shapeInfo;
_avatar->computeShapeInfo(shapeInfo);
return getShapeManager()->getShape(shapeInfo);
}
// virtual
@ -65,9 +59,6 @@ bool AvatarMotionState::isMoving() const {
// virtual
void AvatarMotionState::getWorldTransform(btTransform& worldTrans) const {
if (!_avatar) {
return;
}
worldTrans.setOrigin(glmToBullet(getObjectPosition()));
worldTrans.setRotation(glmToBullet(getObjectRotation()));
if (_body) {
@ -76,11 +67,8 @@ void AvatarMotionState::getWorldTransform(btTransform& worldTrans) const {
}
}
// virtual
// virtual
void AvatarMotionState::setWorldTransform(const btTransform& worldTrans) {
if (!_avatar) {
return;
}
// HACK: The PhysicsEngine does not actually move OTHER avatars -- instead it slaves their local RigidBody to the transform
// as specified by a remote simulation. However, to give the remote simulation time to respond to our own objects we tie
// the other avatar's body to its true position with a simple spring. This is a HACK that will have to be improved later.
@ -154,15 +142,8 @@ QUuid AvatarMotionState::getSimulatorID() const {
return _avatar->getSessionUUID();
}
// virtual
int16_t AvatarMotionState::computeCollisionGroup() {
// virtual
int16_t AvatarMotionState::computeCollisionGroup() const {
return COLLISION_GROUP_OTHER_AVATAR;
}
// virtual
void AvatarMotionState::clearObjectBackPointer() {
ObjectMotionState::clearObjectBackPointer();
_avatar = nullptr;
}

View file

@ -21,55 +21,65 @@ class Avatar;
class AvatarMotionState : public ObjectMotionState {
public:
AvatarMotionState(Avatar* avatar, btCollisionShape* shape);
~AvatarMotionState();
virtual MotionType getMotionType() const { return _motionType; }
virtual MotionType getMotionType() const override { return _motionType; }
virtual uint32_t getIncomingDirtyFlags();
virtual void clearIncomingDirtyFlags();
virtual uint32_t getIncomingDirtyFlags() override;
virtual void clearIncomingDirtyFlags() override;
virtual MotionType computeObjectMotionType() const;
virtual MotionType computeObjectMotionType() const override;
virtual bool isMoving() const;
virtual bool isMoving() const override;
// this relays incoming position/rotation to the RigidBody
virtual void getWorldTransform(btTransform& worldTrans) const;
virtual void getWorldTransform(btTransform& worldTrans) const override;
// this relays outgoing position/rotation to the EntityItem
virtual void setWorldTransform(const btTransform& worldTrans);
virtual void setWorldTransform(const btTransform& worldTrans) override;
// These pure virtual methods must be implemented for each MotionState type
// and make it possible to implement more complicated methods in this base class.
virtual float getObjectRestitution() const;
virtual float getObjectFriction() const;
virtual float getObjectLinearDamping() const;
virtual float getObjectAngularDamping() const;
// pure virtual overrides from ObjectMotionState
virtual float getObjectRestitution() const override;
virtual float getObjectFriction() const override;
virtual float getObjectLinearDamping() const override;
virtual float getObjectAngularDamping() const override;
virtual glm::vec3 getObjectPosition() const;
virtual glm::quat getObjectRotation() const;
virtual glm::vec3 getObjectLinearVelocity() const;
virtual glm::vec3 getObjectAngularVelocity() const;
virtual glm::vec3 getObjectGravity() const;
virtual glm::vec3 getObjectPosition() const override;
virtual glm::quat getObjectRotation() const override;
virtual glm::vec3 getObjectLinearVelocity() const override;
virtual glm::vec3 getObjectAngularVelocity() const override;
virtual glm::vec3 getObjectGravity() const override;
virtual const QUuid& getObjectID() const;
virtual const QUuid& getObjectID() const override;
virtual QUuid getSimulatorID() const;
virtual QUuid getSimulatorID() const override;
void setBoundingBox(const glm::vec3& corner, const glm::vec3& diagonal);
void addDirtyFlags(uint32_t flags) { _dirtyFlags |= flags; }
virtual int16_t computeCollisionGroup();
virtual int16_t computeCollisionGroup() const override;
friend class AvatarManager;
friend class Avatar;
protected:
virtual bool isReadyToComputeShape() { return true; }
// the dtor had been made protected to force the compiler to verify that it is only
// ever called by the Avatar class dtor.
~AvatarMotionState();
virtual bool isReadyToComputeShape() const override { return true; }
virtual btCollisionShape* computeNewShape();
virtual void clearObjectBackPointer();
Avatar* _avatar;
// The AvatarMotionState keeps a RAW backpointer to its Avatar because all AvatarMotionState
// instances are "owned" by their corresponding Avatar instance and are deleted in the Avatar dtor.
// In other words, it is impossible for the Avatar to be deleted out from under its MotionState.
// In conclusion: weak pointer shennanigans would be pure overhead.
Avatar* _avatar; // do NOT use smartpointer here, no need for weakpointer
uint32_t _dirtyFlags;
};

View file

@ -64,7 +64,7 @@ const float MIN_AVATAR_SPEED = 0.05f; // speed is set to zero below this
// TODO: normalize avatar speed for standard avatar size, then scale all motion logic
// to properly follow avatar size.
float MAX_AVATAR_SPEED = 300.0f;
float MAX_AVATAR_SPEED = 30.0f;
float MAX_KEYBOARD_MOTOR_SPEED = MAX_AVATAR_SPEED;
float DEFAULT_KEYBOARD_MOTOR_TIMESCALE = 0.25f;
float MIN_SCRIPTED_MOTOR_TIMESCALE = 0.005f;
@ -201,6 +201,11 @@ MyAvatar::~MyAvatar() {
_lookAtTargetAvatar.reset();
}
// virtual
void MyAvatar::simulateAttachments(float deltaTime) {
// don't update attachments here, do it in harvestResultsFromPhysicsSimulation()
}
QByteArray MyAvatar::toByteArray(bool cullSmallChanges, bool sendAll) {
CameraMode mode = qApp->getCamera()->getMode();
_globalPosition = getPosition();
@ -412,6 +417,8 @@ void MyAvatar::updateSensorToWorldMatrix() {
// position when driven from the head.
glm::mat4 desiredMat = createMatFromQuatAndPos(getOrientation(), getPosition());
_sensorToWorldMatrix = desiredMat * glm::inverse(_bodySensorMatrix);
lateUpdatePalms();
}
// Update avatar head rotation with sensor data
@ -621,6 +628,7 @@ void MyAvatar::saveData() {
settings.setValue("rotation_y", eulers.y);
settings.setValue("rotation_z", eulers.z);
settings.setValue("scale", attachment.scale);
settings.setValue("isSoft", attachment.isSoft);
}
settings.endArray();
@ -702,6 +710,7 @@ void MyAvatar::loadData() {
eulers.z = loadSetting(settings, "rotation_z", 0.0f);
attachment.rotation = glm::quat(eulers);
attachment.scale = loadSetting(settings, "scale", 1.0f);
attachment.isSoft = settings.value("isSoft").toBool();
attachmentData.append(attachment);
}
settings.endArray();
@ -1057,7 +1066,7 @@ void MyAvatar::prepareForPhysicsSimulation() {
_characterController.setFollowVelocity(_followVelocity);
}
void MyAvatar::harvestResultsFromPhysicsSimulation() {
void MyAvatar::harvestResultsFromPhysicsSimulation(float deltaType) {
glm::vec3 position = getPosition();
glm::quat orientation = getOrientation();
_characterController.getPositionAndOrientation(position, orientation);
@ -1068,6 +1077,9 @@ void MyAvatar::harvestResultsFromPhysicsSimulation() {
} else {
setVelocity(_characterController.getLinearVelocity());
}
// now that physics has adjusted our position, we can update attachements.
Avatar::simulateAttachments(deltaType);
}
void MyAvatar::adjustSensorTransform() {
@ -1599,7 +1611,7 @@ void MyAvatar::maybeUpdateBillboard() {
if (_billboardValid || !(_skeletonModel.isLoadedWithTextures() && getHead()->getFaceModel().isLoadedWithTextures())) {
return;
}
foreach (Model* model, _attachmentModels) {
for (auto& model : _attachmentModels) {
if (!model->isLoadedWithTextures()) {
return;
}
@ -1829,3 +1841,8 @@ QScriptValue audioListenModeToScriptValue(QScriptEngine* engine, const AudioList
void audioListenModeFromScriptValue(const QScriptValue& object, AudioListenerMode& audioListenerMode) {
audioListenerMode = (AudioListenerMode)object.toUInt16();
}
void MyAvatar::lateUpdatePalms() {
Avatar::updatePalms();
}

View file

@ -83,6 +83,8 @@ public:
MyAvatar(RigPointer rig);
~MyAvatar();
virtual void simulateAttachments(float deltaTime) override;
AudioListenerMode getAudioListenerModeHead() const { return FROM_HEAD; }
AudioListenerMode getAudioListenerModeCamera() const { return FROM_CAMERA; }
AudioListenerMode getAudioListenerModeCustom() const { return CUSTOM; }
@ -204,7 +206,7 @@ public:
MyCharacterController* getCharacterController() { return &_characterController; }
void prepareForPhysicsSimulation();
void harvestResultsFromPhysicsSimulation();
void harvestResultsFromPhysicsSimulation(float deltaTime);
void adjustSensorTransform();
const QString& getCollisionSoundURL() { return _collisionSoundURL; }
@ -309,12 +311,14 @@ private:
void setVisibleInSceneIfReady(Model* model, render::ScenePointer scene, bool visiblity);
PalmData getActivePalmData(int palmIndex) const;
// derive avatar body position and orientation from the current HMD Sensor location.
// results are in HMD frame
glm::mat4 deriveBodyFromHMDSensor() const;
virtual void updatePalms() override {}
void lateUpdatePalms();
float _driveKeys[MAX_DRIVE_KEYS];
bool _wasPushing;
bool _isPushing;

View file

@ -0,0 +1,84 @@
//
// SoftAttachmentModel.cpp
// interface/src/avatar
//
// Created by Anthony J. Thibault on 12/17/15.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "SoftAttachmentModel.h"
#include "InterfaceLogging.h"
SoftAttachmentModel::SoftAttachmentModel(RigPointer rig, QObject* parent, RigPointer rigOverride) :
Model(rig, parent),
_rigOverride(rigOverride) {
assert(_rig);
assert(_rigOverride);
}
SoftAttachmentModel::~SoftAttachmentModel() {
}
// virtual
void SoftAttachmentModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
_needsUpdateClusterMatrices = true;
}
int SoftAttachmentModel::getJointIndexOverride(int i) const {
QString name = _rig->nameOfJoint(i);
if (name.isEmpty()) {
return -1;
}
return _rigOverride->indexOfJoint(name);
}
// virtual
// use the _rigOverride matrices instead of the Model::_rig
void SoftAttachmentModel::updateClusterMatrices(glm::vec3 modelPosition, glm::quat modelOrientation) {
if (!_needsUpdateClusterMatrices) {
return;
}
_needsUpdateClusterMatrices = false;
const FBXGeometry& geometry = _geometry->getFBXGeometry();
glm::mat4 modelToWorld = glm::mat4_cast(modelOrientation);
for (int i = 0; i < _meshStates.size(); i++) {
MeshState& state = _meshStates[i];
const FBXMesh& mesh = geometry.meshes.at(i);
for (int j = 0; j < mesh.clusters.size(); j++) {
const FBXCluster& cluster = mesh.clusters.at(j);
// TODO: cache these look ups as an optimization
int jointIndexOverride = getJointIndexOverride(cluster.jointIndex);
glm::mat4 jointMatrix(glm::mat4::_null);
if (jointIndexOverride >= 0 && jointIndexOverride < _rigOverride->getJointStateCount()) {
jointMatrix = _rigOverride->getJointTransform(jointIndexOverride);
} else {
jointMatrix = _rig->getJointTransform(cluster.jointIndex);
}
state.clusterMatrices[j] = modelToWorld * jointMatrix * cluster.inverseBindMatrix;
}
// Once computed the cluster matrices, update the buffer(s)
if (mesh.clusters.size() > 1) {
if (!state.clusterBuffer) {
state.clusterBuffer = std::make_shared<gpu::Buffer>(state.clusterMatrices.size() * sizeof(glm::mat4),
(const gpu::Byte*) state.clusterMatrices.constData());
} else {
state.clusterBuffer->setSubData(0, state.clusterMatrices.size() * sizeof(glm::mat4),
(const gpu::Byte*) state.clusterMatrices.constData());
}
}
}
// post the blender if we're not currently waiting for one to finish
if (geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
_blendedBlendshapeCoefficients = _blendshapeCoefficients;
DependencyManager::get<ModelBlender>()->noteRequiresBlend(this);
}
}

View file

@ -0,0 +1,42 @@
//
// SoftAttachmentModel.h
// interface/src/avatar
//
// Created by Anthony J. Thibault on 12/17/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_SoftAttachmentModel_h
#define hifi_SoftAttachmentModel_h
#include <Model.h>
// A model that allows the creator to specify a secondary rig instance.
// When the cluster matrices are created for rendering, the
// cluster matrices will use the secondary rig for the joint poses
// instead of the primary rig.
//
// This is used by Avatar instances to wear clothing that follows the same
// animated pose as the SkeletonModel.
class SoftAttachmentModel : public Model {
Q_OBJECT
public:
SoftAttachmentModel(RigPointer rig, QObject* parent, RigPointer rigOverride);
~SoftAttachmentModel();
virtual void updateRig(float deltaTime, glm::mat4 parentTransform) override;
virtual void updateClusterMatrices(glm::vec3 modelPosition, glm::quat modelOrientation) override;
protected:
int getJointIndexOverride(int i) const;
RigPointer _rigOverride;
};
#endif // hifi_SoftAttachmentModel_h

View file

@ -139,7 +139,7 @@ void EyeTracker::onStreamStarted() {
qCWarning(interfaceapp) << "Eye Tracker: Error starting streaming:" << smiReturnValueToString(result);
// Display error dialog unless SMI SDK has already displayed an error message.
if (result != SMI_ERROR_HMD_NOT_SUPPORTED) {
QMessageBox::warning(nullptr, "Eye Tracker Error", smiReturnValueToString(result));
OffscreenUi::warning(nullptr, "Eye Tracker Error", smiReturnValueToString(result));
}
} else {
qCDebug(interfaceapp) << "Eye Tracker: Started streaming";
@ -152,7 +152,7 @@ void EyeTracker::onStreamStarted() {
result = smi_loadCalibration(HIGH_FIDELITY_EYE_TRACKER_CALIBRATION);
if (result != SMI_RET_SUCCESS) {
qCWarning(interfaceapp) << "Eye Tracker: Error loading calibration:" << smiReturnValueToString(result);
QMessageBox::warning(nullptr, "Eye Tracker Error", "Error loading calibration"
OffscreenUi::warning(nullptr, "Eye Tracker Error", "Error loading calibration"
+ smiReturnValueToString(result));
} else {
qCDebug(interfaceapp) << "Eye Tracker: Loaded calibration";
@ -168,7 +168,7 @@ void EyeTracker::setEnabled(bool enabled, bool simulate) {
int result = smi_setCallback(eyeTrackerCallback);
if (result != SMI_RET_SUCCESS) {
qCWarning(interfaceapp) << "Eye Tracker: Error setting callback:" << smiReturnValueToString(result);
QMessageBox::warning(nullptr, "Eye Tracker Error", smiReturnValueToString(result));
OffscreenUi::warning(nullptr, "Eye Tracker Error", smiReturnValueToString(result));
} else {
_isInitialized = true;
}
@ -273,7 +273,7 @@ void EyeTracker::calibrate(int points) {
}
if (result != SMI_RET_SUCCESS) {
QMessageBox::warning(nullptr, "Eye Tracker Error", "Calibration error: " + smiReturnValueToString(result));
OffscreenUi::warning(nullptr, "Eye Tracker Error", "Calibration error: " + smiReturnValueToString(result));
}
}
#endif

View file

@ -17,7 +17,6 @@ AccountScriptingInterface::AccountScriptingInterface() {
AccountManager& accountManager = AccountManager::getInstance();
connect(&accountManager, &AccountManager::balanceChanged, this,
&AccountScriptingInterface::updateBalance);
}
AccountScriptingInterface* AccountScriptingInterface::getInstance() {
@ -39,3 +38,12 @@ void AccountScriptingInterface::updateBalance() {
AccountManager& accountManager = AccountManager::getInstance();
emit balanceChanged(accountManager.getAccountInfo().getBalanceInSatoshis());
}
QString AccountScriptingInterface::getUsername() {
AccountManager& accountManager = AccountManager::getInstance();
if (accountManager.isLoggedIn()) {
return accountManager.getAccountInfo().getUsername();
} else {
return "Unknown user";
}
}

View file

@ -24,6 +24,7 @@ signals:
public slots:
static AccountScriptingInterface* getInstance();
float getBalance();
QString getUsername();
bool isLoggedIn();
void updateBalance();
};

View file

@ -21,6 +21,7 @@
#include "DomainHandler.h"
#include "MainWindow.h"
#include "Menu.h"
#include "OffscreenUi.h"
#include "ui/ModelsBrowser.h"
#include "WindowScriptingInterface.h"
@ -153,12 +154,11 @@ QScriptValue WindowScriptingInterface::peekNonBlockingFormResult(QScriptValue fo
return retVal;
}
/// Display an alert box
/// \param const QString& message message to display
/// \return QScriptValue::UndefinedValue
QScriptValue WindowScriptingInterface::showAlert(const QString& message) {
QMessageBox::warning(qApp->getWindow(), "", message);
OffscreenUi::warning("", message);
return QScriptValue::UndefinedValue;
}
@ -166,8 +166,11 @@ QScriptValue WindowScriptingInterface::showAlert(const QString& message) {
/// \param const QString& message message to display
/// \return QScriptValue `true` if 'Yes' was clicked, `false` otherwise
QScriptValue WindowScriptingInterface::showConfirm(const QString& message) {
QMessageBox::StandardButton response = QMessageBox::question(qApp->getWindow(), "", message);
return QScriptValue(response == QMessageBox::Yes);
bool confirm = false;
OffscreenUi::question("", message, [&](QMessageBox::StandardButton response){
confirm = (response == QMessageBox::Yes);
});
return QScriptValue(confirm);
}
void WindowScriptingInterface::chooseDirectory() {
@ -185,7 +188,7 @@ void WindowScriptingInterface::chooseDirectory() {
}
if (!validateAs.exactMatch(directory)) {
QMessageBox::warning(NULL, "Invalid Directory", errorMessage);
OffscreenUi::warning(NULL, "Invalid Directory", errorMessage);
return;
}
@ -597,7 +600,6 @@ QScriptValue WindowScriptingInterface::showPrompt(const QString& message, const
if (promptDialog.exec() == QDialog::Accepted) {
return QScriptValue(promptDialog.textValue());
}
return QScriptValue::NullValue;
}

View file

@ -86,7 +86,7 @@ void ApplicationOverlay::renderOverlay(RenderArgs* renderArgs) {
// Now render the overlay components together into a single texture
renderDomainConnectionStatusBorder(renderArgs); // renders the connected domain line
renderAudioScope(renderArgs); // audio scope in the very back
renderAudioScope(renderArgs); // audio scope in the very back - NOTE: this is the debug audio scope, not the VU meter
renderRearView(renderArgs); // renders the mirror view selfie
renderQmlUi(renderArgs); // renders a unit quad with the QML UI texture, and the text overlays from scripts
renderOverlays(renderArgs); // renders Scripts Overlay and AudioScope
@ -158,7 +158,7 @@ void ApplicationOverlay::renderRearViewToFbo(RenderArgs* renderArgs) {
}
void ApplicationOverlay::renderRearView(RenderArgs* renderArgs) {
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
if (!qApp->isHMDMode() && Menu::getInstance()->isOptionChecked(MenuOption::MiniMirror)) {
gpu::Batch& batch = *renderArgs->_batch;
auto geometryCache = DependencyManager::get<GeometryCache>();

View file

@ -23,6 +23,7 @@
#include <AssetUpload.h>
#include <AssetUtils.h>
#include <NodeList.h>
#include <OffscreenUi.h>
#include <ResourceManager.h>
AssetUploadDialogFactory& AssetUploadDialogFactory::getInstance() {
@ -146,5 +147,5 @@ void AssetUploadDialogFactory::showErrorDialog(AssetUpload* upload, QWidget* dia
dialogMessage += errorMessage;
QMessageBox::warning(dialogParent, "Failed Upload", dialogMessage);
OffscreenUi::warning(dialogParent, "Failed Upload", dialogMessage);
}

View file

@ -17,6 +17,7 @@
#include <QPushButton>
#include <QScrollArea>
#include <QVBoxLayout>
#include <QCheckBox>
#include <avatar/AvatarManager.h>
#include <avatar/MyAvatar.h>
@ -27,13 +28,13 @@
AttachmentsDialog::AttachmentsDialog(QWidget* parent) :
QDialog(parent) {
setWindowTitle("Edit Attachments");
setAttribute(Qt::WA_DeleteOnClose);
QVBoxLayout* layout = new QVBoxLayout();
setLayout(layout);
QScrollArea* area = new QScrollArea();
layout->addWidget(area);
area->setWidgetResizable(true);
@ -42,26 +43,26 @@ AttachmentsDialog::AttachmentsDialog(QWidget* parent) :
container->setSizePolicy(QSizePolicy::Ignored, QSizePolicy::Preferred);
area->setWidget(container);
_attachments->addStretch(1);
foreach (const AttachmentData& data, DependencyManager::get<AvatarManager>()->getMyAvatar()->getAttachmentData()) {
addAttachment(data);
}
QPushButton* newAttachment = new QPushButton("New Attachment");
connect(newAttachment, SIGNAL(clicked(bool)), SLOT(addAttachment()));
layout->addWidget(newAttachment);
QDialogButtonBox* buttons = new QDialogButtonBox(QDialogButtonBox::Ok);
layout->addWidget(buttons);
connect(buttons, SIGNAL(accepted()), SLOT(deleteLater()));
_ok = buttons->button(QDialogButtonBox::Ok);
setMinimumSize(600, 600);
}
void AttachmentsDialog::setVisible(bool visible) {
QDialog::setVisible(visible);
// un-default the OK button
if (visible) {
_ok->setDefault(false);
@ -104,11 +105,11 @@ AttachmentPanel::AttachmentPanel(AttachmentsDialog* dialog, const AttachmentData
_dialog(dialog),
_applying(false) {
setFrameStyle(QFrame::StyledPanel);
QFormLayout* layout = new QFormLayout();
layout->setFieldGrowthPolicy(QFormLayout::AllNonFixedFieldsGrow);
setLayout(layout);
QHBoxLayout* urlBox = new QHBoxLayout();
layout->addRow("Model URL:", urlBox);
urlBox->addWidget(_modelURL = new QLineEdit(data.modelURL.toString()), 1);
@ -117,7 +118,7 @@ AttachmentPanel::AttachmentPanel(AttachmentsDialog* dialog, const AttachmentData
QPushButton* chooseURL = new QPushButton("Choose");
urlBox->addWidget(chooseURL);
connect(chooseURL, SIGNAL(clicked(bool)), SLOT(chooseModelURL()));
layout->addRow("Joint:", _jointName = new QComboBox());
QSharedPointer<NetworkGeometry> geometry = DependencyManager::get<AvatarManager>()->getMyAvatar()->getSkeletonModel().getGeometry();
if (geometry && geometry->isLoaded()) {
@ -127,26 +128,30 @@ AttachmentPanel::AttachmentPanel(AttachmentsDialog* dialog, const AttachmentData
}
_jointName->setCurrentText(data.jointName);
connect(_jointName, SIGNAL(currentIndexChanged(int)), SLOT(jointNameChanged()));
QHBoxLayout* translationBox = new QHBoxLayout();
translationBox->addWidget(_translationX = createTranslationBox(this, data.translation.x));
translationBox->addWidget(_translationY = createTranslationBox(this, data.translation.y));
translationBox->addWidget(_translationZ = createTranslationBox(this, data.translation.z));
layout->addRow("Translation:", translationBox);
QHBoxLayout* rotationBox = new QHBoxLayout();
glm::vec3 eulers = glm::degrees(safeEulerAngles(data.rotation));
rotationBox->addWidget(_rotationX = createRotationBox(this, eulers.x));
rotationBox->addWidget(_rotationY = createRotationBox(this, eulers.y));
rotationBox->addWidget(_rotationZ = createRotationBox(this, eulers.z));
layout->addRow("Rotation:", rotationBox);
layout->addRow("Scale:", _scale = new QDoubleSpinBox());
_scale->setSingleStep(0.01);
_scale->setMaximum(FLT_MAX);
_scale->setValue(data.scale);
connect(_scale, SIGNAL(valueChanged(double)), SLOT(updateAttachmentData()));
layout->addRow("Is Soft:", _isSoft = new QCheckBox());
_isSoft->setChecked(data.isSoft);
connect(_isSoft, SIGNAL(stateChanged(int)), SLOT(updateAttachmentData()));
QPushButton* remove = new QPushButton("Delete");
layout->addRow(remove);
connect(remove, SIGNAL(clicked(bool)), SLOT(deleteLater()));
@ -160,6 +165,7 @@ AttachmentData AttachmentPanel::getAttachmentData() const {
data.translation = glm::vec3(_translationX->value(), _translationY->value(), _translationZ->value());
data.rotation = glm::quat(glm::radians(glm::vec3(_rotationX->value(), _rotationY->value(), _rotationZ->value())));
data.scale = _scale->value();
data.isSoft = _isSoft->isChecked();
return data;
}
@ -227,6 +233,7 @@ void AttachmentPanel::applyAttachmentData(const AttachmentData& attachment) {
_rotationY->setValue(eulers.y);
_rotationZ->setValue(eulers.z);
_scale->setValue(attachment.scale);
_isSoft->setChecked(attachment.isSoft);
_applying = false;
_dialog->updateAttachmentData();
}

View file

@ -36,11 +36,11 @@ public slots:
void updateAttachmentData();
private slots:
void addAttachment(const AttachmentData& data = AttachmentData());
private:
QVBoxLayout* _attachments;
QPushButton* _ok;
};
@ -50,7 +50,7 @@ class AttachmentPanel : public QFrame {
Q_OBJECT
public:
AttachmentPanel(AttachmentsDialog* dialog, const AttachmentData& data = AttachmentData());
AttachmentData getAttachmentData() const;
@ -64,9 +64,9 @@ private slots:
void updateAttachmentData();
private:
void applyAttachmentData(const AttachmentData& attachment);
AttachmentsDialog* _dialog;
QLineEdit* _modelURL;
QComboBox* _jointName;
@ -77,6 +77,7 @@ private:
QDoubleSpinBox* _rotationY;
QDoubleSpinBox* _rotationZ;
QDoubleSpinBox* _scale;
QCheckBox* _isSoft;
bool _applying;
};

View file

@ -62,10 +62,11 @@ void AvatarInputs::update() {
if (!Menu::getInstance()) {
return;
}
AI_UPDATE(mirrorVisible, Menu::getInstance()->isOptionChecked(MenuOption::Mirror) && !qApp->isHMDMode()
AI_UPDATE(mirrorVisible, Menu::getInstance()->isOptionChecked(MenuOption::MiniMirror) && !qApp->isHMDMode()
&& !Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror));
AI_UPDATE(cameraEnabled, !Menu::getInstance()->isOptionChecked(MenuOption::NoFaceTracking));
AI_UPDATE(cameraMuted, Menu::getInstance()->isOptionChecked(MenuOption::MuteFaceTracking));
AI_UPDATE(isHMD, qApp->isHMDMode());
auto audioIO = DependencyManager::get<AudioClient>();
const float AUDIO_METER_AVERAGING = 0.5;
@ -128,7 +129,7 @@ void AvatarInputs::toggleZoom() {
}
void AvatarInputs::closeMirror() {
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
Menu::getInstance()->triggerOption(MenuOption::Mirror);
if (Menu::getInstance()->isOptionChecked(MenuOption::MiniMirror)) {
Menu::getInstance()->triggerOption(MenuOption::MiniMirror);
}
}

View file

@ -30,6 +30,7 @@ class AvatarInputs : public QQuickItem {
AI_PROPERTY(float, audioLevel, 0)
AI_PROPERTY(bool, mirrorVisible, false)
AI_PROPERTY(bool, mirrorZoomed, true)
AI_PROPERTY(bool, isHMD, false)
public:
static AvatarInputs* getInstance();
@ -44,6 +45,7 @@ signals:
void audioLevelChanged();
void mirrorVisibleChanged();
void mirrorZoomedChanged();
void isHMDChanged();
protected:
Q_INVOKABLE void resetSensors();

View file

@ -176,20 +176,6 @@ void DialogsManager::showScriptEditor() {
_scriptEditor->raise();
}
void DialogsManager::showIRCLink() {
if (!_ircInfoBox) {
_ircInfoBox = new QMessageBox(QMessageBox::NoIcon,
"High Fidelity IRC",
"High Fidelity has an IRC channel on irc.freenode.net at #highfidelity.<br/><br/>Web chat is available <a href='http://webchat.freenode.net/?channels=highfidelity&uio=d4'>here</a>.",
QMessageBox::Ok);
_ircInfoBox->setTextFormat(Qt::RichText);
_ircInfoBox->setAttribute(Qt::WA_DeleteOnClose);
_ircInfoBox->show();
}
_ircInfoBox->raise();
}
void DialogsManager::showDomainConnectionDialog() {
// if the dialog already exists we delete it so the connection data is refreshed
if (_domainConnectionDialog) {

View file

@ -57,7 +57,6 @@ public slots:
void lodTools();
void hmdTools(bool showTools);
void showScriptEditor();
void showIRCLink();
void showDomainConnectionDialog();
// Application Update

View file

@ -22,6 +22,7 @@
#include <NetworkAccessManager.h>
#include "DiskCacheEditor.h"
#include "OffscreenUi.h"
DiskCacheEditor::DiskCacheEditor(QWidget* parent) : QObject(parent) {
@ -136,7 +137,7 @@ void DiskCacheEditor::refresh() {
void DiskCacheEditor::clear() {
QMessageBox::StandardButton buttonClicked =
QMessageBox::question(_dialog, "Clearing disk cache",
OffscreenUi::question(_dialog, "Clearing disk cache",
"You are about to erase all the content of the disk cache,"
"are you sure you want to do that?");
if (buttonClicked == QMessageBox::Yes) {

View file

@ -48,6 +48,7 @@ PreferencesDialog::PreferencesDialog(QWidget* parent) :
connect(ui.buttonChangeAppearance, &QPushButton::clicked, this, &PreferencesDialog::openFullAvatarModelBrowser);
connect(ui.appearanceDescription, &QLineEdit::editingFinished, this, &PreferencesDialog::changeFullAvatarURL);
connect(ui.useAcuityCheckBox, &QCheckBox::clicked, this, &PreferencesDialog::changeUseAcuity);
connect(qApp, &Application::fullAvatarURLChanged, this, &PreferencesDialog::fullAvatarURLChanged);
@ -58,6 +59,17 @@ PreferencesDialog::PreferencesDialog(QWidget* parent) :
UIUtil::scaleWidgetFontSizes(this);
}
void PreferencesDialog::changeUseAcuity() {
bool useAcuity = ui.useAcuityCheckBox->isChecked();
ui.label_desktopMinimumFPSSpin->setEnabled(useAcuity);
ui.desktopMinimumFPSSpin->setEnabled(useAcuity);
ui.label_hmdMinimumFPSSpin->setEnabled(useAcuity);
ui.hmdMinimumFPSSpin->setEnabled(useAcuity);
ui.label_smallestReasonableRenderHorizon->setEnabled(!useAcuity);
ui.smallestReasonableRenderHorizon->setEnabled(!useAcuity);
Menu::getInstance()->getActionForOption(MenuOption::LodTools)->setEnabled(useAcuity);
Menu::getInstance()->getSubMenuFromName(MenuOption::RenderResolution, Menu::getInstance()->getSubMenuFromName("Render", Menu::getInstance()->getMenu("Developer")))->setEnabled(useAcuity);
}
void PreferencesDialog::changeFullAvatarURL() {
DependencyManager::get<AvatarManager>()->getMyAvatar()->useFullAvatarURL(ui.appearanceDescription->text(), "");
this->fullAvatarURLChanged(ui.appearanceDescription->text(), "");
@ -127,22 +139,22 @@ void PreferencesDialog::openFullAvatarModelBrowser() {
}
void PreferencesDialog::resizeEvent(QResizeEvent *resizeEvent) {
// keep buttons panel at the bottom
ui.buttonsPanel->setGeometry(0,
size().height() - ui.buttonsPanel->height(),
size().width(),
ui.buttonsPanel->height());
// set width and height of srcollarea to match bottom panel and width
ui.scrollArea->setGeometry(ui.scrollArea->geometry().x(), ui.scrollArea->geometry().y(),
size().width(),
size().height() - ui.buttonsPanel->height() - ui.scrollArea->geometry().y());
}
void PreferencesDialog::loadPreferences() {
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
Menu* menuInstance = Menu::getInstance();
@ -163,14 +175,14 @@ void PreferencesDialog::loadPreferences() {
ui.pupilDilationSlider->setValue(myAvatar->getHead()->getPupilDilation() *
ui.pupilDilationSlider->maximum());
auto dde = DependencyManager::get<DdeFaceTracker>();
ui.ddeEyeClosingThresholdSlider->setValue(dde->getEyeClosingThreshold() *
ui.ddeEyeClosingThresholdSlider->setValue(dde->getEyeClosingThreshold() *
ui.ddeEyeClosingThresholdSlider->maximum());
ui.faceTrackerEyeDeflectionSider->setValue(FaceTracker::getEyeDeflection() *
ui.faceTrackerEyeDeflectionSider->maximum());
auto faceshift = DependencyManager::get<Faceshift>();
ui.faceshiftHostnameEdit->setText(faceshift->getHostname());
@ -196,12 +208,12 @@ void PreferencesDialog::loadPreferences() {
ui.realWorldFieldOfViewSpin->setValue(myAvatar->getRealWorldFieldOfView());
ui.fieldOfViewSpin->setValue(qApp->getFieldOfView());
ui.leanScaleSpin->setValue(myAvatar->getLeanScale());
ui.avatarScaleSpin->setValue(myAvatar->getUniformScale());
ui.avatarAnimationEdit->setText(myAvatar->getAnimGraphUrl().toString());
ui.maxOctreePPSSpin->setValue(qApp->getMaxOctreePacketsPerSecond());
#if 0
@ -212,17 +224,19 @@ void PreferencesDialog::loadPreferences() {
// LOD items
auto lodManager = DependencyManager::get<LODManager>();
ui.useAcuityCheckBox->setChecked(lodManager->getUseAcuity());
ui.desktopMinimumFPSSpin->setValue(lodManager->getDesktopLODDecreaseFPS());
ui.hmdMinimumFPSSpin->setValue(lodManager->getHMDLODDecreaseFPS());
ui.avatarRenderSmallestReasonableHorizon->setValue(1.0f / DependencyManager::get<AvatarManager>()->getRenderDistanceInverseHighLimit());
ui.smallestReasonableRenderHorizon->setValue(1.0f / lodManager->getRenderDistanceInverseHighLimit());
changeUseAcuity();
}
void PreferencesDialog::savePreferences() {
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
bool shouldDispatchIdentityPacket = false;
QString displayNameStr(ui.displayNameEdit->text());
if (displayNameStr != _displayNameString) {
myAvatar->setDisplayName(displayNameStr);
@ -233,7 +247,7 @@ void PreferencesDialog::savePreferences() {
if (shouldDispatchIdentityPacket) {
myAvatar->sendIdentityPacket();
}
myAvatar->setCollisionSoundURL(ui.collisionSoundURLEdit->text());
// MyAvatar persists its own data. If it doesn't agree with what the user has explicitly accepted, set it back to old values.
@ -262,28 +276,28 @@ void PreferencesDialog::savePreferences() {
}
myAvatar->setRealWorldFieldOfView(ui.realWorldFieldOfViewSpin->value());
qApp->setFieldOfView(ui.fieldOfViewSpin->value());
auto dde = DependencyManager::get<DdeFaceTracker>();
dde->setEyeClosingThreshold(ui.ddeEyeClosingThresholdSlider->value() /
dde->setEyeClosingThreshold(ui.ddeEyeClosingThresholdSlider->value() /
(float)ui.ddeEyeClosingThresholdSlider->maximum());
FaceTracker::setEyeDeflection(ui.faceTrackerEyeDeflectionSider->value() /
(float)ui.faceTrackerEyeDeflectionSider->maximum());
auto faceshift = DependencyManager::get<Faceshift>();
faceshift->setHostname(ui.faceshiftHostnameEdit->text());
qApp->setMaxOctreePacketsPerSecond(ui.maxOctreePPSSpin->value());
qApp->getApplicationCompositor().setHmdUIAngularSize(ui.oculusUIAngularSizeSpin->value());
controller::InputDevice::setReticleMoveSpeed(ui.sixenseReticleMoveSpeedSpin->value());
auto audio = DependencyManager::get<AudioClient>();
MixedProcessedAudioStream& stream = audio->getReceivedAudioStream();
stream.setDynamicJitterBuffers(ui.dynamicJitterBuffersCheckBox->isChecked());
stream.setStaticDesiredJitterBufferFrames(ui.staticDesiredJitterBufferFramesSpin->value());
stream.setMaxFramesOverDesired(ui.maxFramesOverDesiredSpin->value());
@ -303,7 +317,8 @@ void PreferencesDialog::savePreferences() {
// LOD items
auto lodManager = DependencyManager::get<LODManager>();
lodManager->setUseAcuity(ui.useAcuityCheckBox->isChecked());
lodManager->setDesktopLODDecreaseFPS(ui.desktopMinimumFPSSpin->value());
lodManager->setHMDLODDecreaseFPS(ui.hmdMinimumFPSSpin->value());
DependencyManager::get<AvatarManager>()->setRenderDistanceInverseHighLimit(1.0f / ui.avatarRenderSmallestReasonableHorizon->value());
lodManager->setRenderDistanceInverseHighLimit(1.0f / ui.smallestReasonableRenderHorizon->value());
}

View file

@ -51,6 +51,7 @@ private slots:
void openScriptsLocationBrowser();
void changeFullAvatarURL();
void fullAvatarURLChanged(const QString& newValue, const QString& modelName);
void changeUseAcuity();
};
#endif // hifi_PreferencesDialog_h

View file

@ -26,6 +26,7 @@
#include <QWidget>
#include <NetworkAccessManager.h>
#include <OffscreenUi.h>
#include "Application.h"
#include "ScriptHighlighting.h"
@ -120,7 +121,7 @@ bool ScriptEditorWidget::setRunning(bool run) {
bool ScriptEditorWidget::saveFile(const QString &scriptPath) {
QFile file(scriptPath);
if (!file.open(QFile::WriteOnly | QFile::Text)) {
QMessageBox::warning(this, tr("Interface"), tr("Cannot write script %1:\n%2.").arg(scriptPath)
OffscreenUi::warning(this, tr("Interface"), tr("Cannot write script %1:\n%2.").arg(scriptPath)
.arg(file.errorString()));
return false;
}
@ -141,7 +142,7 @@ void ScriptEditorWidget::loadFile(const QString& scriptPath) {
if (url.scheme().size() <= WINDOWS_DRIVE_LETTER_SIZE) {
QFile file(scriptPath);
if (!file.open(QFile::ReadOnly | QFile::Text)) {
QMessageBox::warning(this, tr("Interface"), tr("Cannot read script %1:\n%2.").arg(scriptPath)
OffscreenUi::warning(this, tr("Interface"), tr("Cannot read script %1:\n%2.").arg(scriptPath)
.arg(file.errorString()));
return;
}
@ -208,7 +209,7 @@ void ScriptEditorWidget::setScriptFile(const QString& scriptPath) {
bool ScriptEditorWidget::questionSave() {
if (_scriptEditorWidgetUI->scriptEdit->document()->isModified()) {
QMessageBox::StandardButton button = QMessageBox::warning(this, tr("Interface"),
QMessageBox::StandardButton button = OffscreenUi::warning(this, tr("Interface"),
tr("The script has been modified.\nDo you want to save your changes?"), QMessageBox::Save | QMessageBox::Discard |
QMessageBox::Cancel, QMessageBox::Save);
return button == QMessageBox::Save ? save() : (button == QMessageBox::Discard);
@ -222,7 +223,7 @@ void ScriptEditorWidget::onWindowActivated() {
if (QFileInfo(_currentScript).lastModified() > _currentScriptModified) {
if (static_cast<ScriptEditorWindow*>(this->parent()->parent()->parent())->autoReloadScripts()
|| QMessageBox::warning(this, _currentScript,
|| OffscreenUi::warning(this, _currentScript,
tr("This file has been modified outside of the Interface editor.") + "\n\n"
+ (isModified()
? tr("Do you want to reload it and lose the changes you've made in the Interface editor?")

View file

@ -20,6 +20,7 @@
#include <QMessageBox>
#include <QUrlQuery>
#include <OffscreenUi.h>
const int NARROW_SNAPSHOT_DIALOG_SIZE = 500;
const int WIDE_SNAPSHOT_DIALOG_WIDTH = 650;
@ -87,7 +88,7 @@ void SnapshotShareDialog::accept() {
void SnapshotShareDialog::uploadSnapshot() {
if (AccountManager::getInstance().getAccountInfo().getDiscourseApiKey().isEmpty()) {
QMessageBox::warning(this, "",
OffscreenUi::warning(this, "",
"Your Discourse API key is missing, you cannot share snapshots. Please try to relog.");
return;
}
@ -178,7 +179,7 @@ void SnapshotShareDialog::postRequestFinished() {
errorMessage = errorArray.first().toString();
}
}
QMessageBox::warning(this, "", errorMessage);
OffscreenUi::warning(this, "", errorMessage);
_ui.shareButton->setEnabled(true);
_ui.shareButton->setStyleSheet(SHARE_BUTTON_STYLE + SHARE_BUTTON_ENABLED_STYLE);
}
@ -193,7 +194,7 @@ void SnapshotShareDialog::uploadRequestFinished() {
if (responseObject.contains("url")) {
sendForumPost(responseObject["url"].toString());
} else {
QMessageBox::warning(this, "", SHARE_DEFAULT_ERROR);
OffscreenUi::warning(this, "", SHARE_DEFAULT_ERROR);
_ui.shareButton->setEnabled(true);
_ui.shareButton->setStyleSheet(SHARE_BUTTON_STYLE + SHARE_BUTTON_ENABLED_STYLE);
}

View file

@ -116,8 +116,6 @@ void Stats::updateStats(bool force) {
auto avatarManager = DependencyManager::get<AvatarManager>();
// we need to take one avatar out so we don't include ourselves
STAT_UPDATE(avatarCount, avatarManager->size() - 1);
STAT_UPDATE(avatarRenderableCount, avatarManager->getNumberInRenderRange());
STAT_UPDATE(avatarRenderDistance, (int) round(avatarManager->getRenderDistance())); // deliberately truncating
STAT_UPDATE(serverCount, (int)nodeList->size());
STAT_UPDATE(renderrate, (int)qApp->getFps());
if (qApp->getActiveDisplayPlugin()) {
@ -285,7 +283,9 @@ void Stats::updateStats(bool force) {
STAT_UPDATE(localLeaves, (int)OctreeElement::getLeafNodeCount());
// LOD Details
STAT_UPDATE(lodStatus, "You can see " + DependencyManager::get<LODManager>()->getLODFeedbackText());
STAT_UPDATE(lodStatsRenderText, DependencyManager::get<LODManager>()->getLODStatsRenderText());
}
STAT_UPDATE(showAcuity, (_expanded || force) && DependencyManager::get<LODManager>()->getUseAcuity());
bool performanceTimerIsActive = PerformanceTimer::isActive();
bool displayPerf = _expanded && Menu::getInstance()->isOptionChecked(MenuOption::DisplayDebugTimingDetails);

View file

@ -30,6 +30,7 @@ class Stats : public QQuickItem {
Q_PROPERTY(QString monospaceFont READ monospaceFont CONSTANT)
Q_PROPERTY(float audioPacketlossUpstream READ getAudioPacketLossUpstream)
Q_PROPERTY(float audioPacketlossDownstream READ getAudioPacketLossDownstream)
Q_PROPERTY(bool showAcuity READ getShowAcuity WRITE setShowAcuity NOTIFY showAcuityChanged)
STATS_PROPERTY(int, serverCount, 0)
STATS_PROPERTY(int, renderrate, 0)
@ -37,8 +38,6 @@ class Stats : public QQuickItem {
STATS_PROPERTY(int, simrate, 0)
STATS_PROPERTY(int, avatarSimrate, 0)
STATS_PROPERTY(int, avatarCount, 0)
STATS_PROPERTY(int, avatarRenderableCount, 0)
STATS_PROPERTY(int, avatarRenderDistance, 0)
STATS_PROPERTY(int, packetInCount, 0)
STATS_PROPERTY(int, packetOutCount, 0)
STATS_PROPERTY(float, mbpsIn, 0)
@ -77,6 +76,7 @@ class Stats : public QQuickItem {
STATS_PROPERTY(QString, packetStats, QString())
STATS_PROPERTY(QString, lodStatus, QString())
STATS_PROPERTY(QString, timingStats, QString())
STATS_PROPERTY(QString, lodStatsRenderText, QString())
STATS_PROPERTY(int, serverElements, 0)
STATS_PROPERTY(int, serverInternal, 0)
STATS_PROPERTY(int, serverLeaves, 0)
@ -108,12 +108,15 @@ public:
emit expandedChanged();
}
}
bool getShowAcuity() { return _showAcuity; }
void setShowAcuity(bool newValue) { _showAcuity = newValue; }
public slots:
void forceUpdateStats() { updateStats(true); }
signals:
void expandedChanged();
void showAcuityChanged();
void timingExpandedChanged();
void serverCountChanged();
void renderrateChanged();
@ -121,8 +124,7 @@ signals:
void simrateChanged();
void avatarSimrateChanged();
void avatarCountChanged();
void avatarRenderableCountChanged();
void avatarRenderDistanceChanged();
void lodStatsRenderTextChanged();
void packetInCountChanged();
void packetOutCountChanged();
void mbpsInChanged();
@ -172,6 +174,7 @@ private:
int _recentMaxPackets{ 0 } ; // recent max incoming voxel packets to process
bool _resetRecentMaxPacketsSoon{ true };
bool _expanded{ false };
bool _showAcuity{ false };
bool _timingExpanded{ false };
QString _monospaceFont;
const AudioIOStats* _audioStats;

View file

@ -742,6 +742,43 @@
</widget>
</item>
<item>
<widget class="QCheckBox" name="useAcuityCheckBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>32</width>
<height>28</height>
</size>
</property>
<property name="baseSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
<property name="font">
<font>
<family>Arial</family>
</font>
</property>
<property name="text">
<string>Render based on visual acuity</string>
</property>
<property name="iconSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_111x">
<property name="spacing">
@ -757,7 +794,7 @@
<number>7</number>
</property>
<item>
<widget class="QLabel" name="label_9x">
<widget class="QLabel" name="label_desktopMinimumFPSSpin">
<property name="font">
<font>
<family>Arial</family>
@ -842,7 +879,7 @@
<number>7</number>
</property>
<item>
<widget class="QLabel" name="label_9y">
<widget class="QLabel" name="label_hmdMinimumFPSSpin">
<property name="font">
<font>
<family>Arial</family>
@ -927,7 +964,7 @@
<number>7</number>
</property>
<item>
<widget class="QLabel" name="label_9yz">
<widget class="QLabel" name="label_smallestReasonableRenderHorizon">
<property name="font">
<font>
<family>Arial</family>
@ -937,7 +974,7 @@
<string notr="true"/>
</property>
<property name="text">
<string>Minimum Avatar Display Distance</string>
<string>Minimum Display Distance</string>
</property>
<property name="indent">
<number>0</number>
@ -963,7 +1000,7 @@
</spacer>
</item>
<item>
<widget class="QSpinBox" name="avatarRenderSmallestReasonableHorizon">
<widget class="QSpinBox" name="smallestReasonableRenderHorizon">
<property name="minimumSize">
<size>
<width>100</width>

View file

@ -245,6 +245,14 @@ int Rig::indexOfJoint(const QString& jointName) const {
}
}
QString Rig::nameOfJoint(int jointIndex) const {
if (_animSkeleton) {
return _animSkeleton->getJointName(jointIndex);
} else {
return "";
}
}
void Rig::setModelOffset(const glm::mat4& modelOffsetMat) {
AnimPose newModelOffset = AnimPose(modelOffsetMat);
if (!isEqual(_modelOffset.trans, newModelOffset.trans) ||

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