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remove commented-out code
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@ -238,7 +238,6 @@ void AvatarActionHold::doKinematicUpdate(float deltaTimeStep) {
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measuredLinearVelocity /= (float)(AvatarActionHold::velocitySmoothFrames - 3); // 3 because of the 3 we skipped, above
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if (_kinematicSetVelocity) {
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// rigidBody->setLinearVelocity(glmToBullet(_linearVelocityTarget));
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rigidBody->setLinearVelocity(glmToBullet(measuredLinearVelocity));
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rigidBody->setAngularVelocity(glmToBullet(_angularVelocityTarget));
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}
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