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Merge pull request #4675 from sethalves/detect-ballistic
Detect ballistic motion + fix up simulation-owner code + fix up EntityItem constructor
This commit is contained in:
commit
0daaf20f01
9 changed files with 292 additions and 235 deletions
examples/example/games
libraries
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@ -39,126 +39,130 @@ hitSounds.push(SoundCache.getSound(HIFI_PUBLIC_BUCKET + "Collisions-ballhitsandc
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HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
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var screenSize = Controller.getViewportDimensions();
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var reticle = Overlays.addOverlay("image", {
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x: screenSize.x / 2 - 16,
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y: screenSize.y / 2 - 16,
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width: 32,
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height: 32,
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imageURL: HIFI_PUBLIC_BUCKET + "images/billiardsReticle.png",
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color: { red: 255, green: 255, blue: 255},
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alpha: 1
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});
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x: screenSize.x / 2 - 16,
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y: screenSize.y / 2 - 16,
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width: 32,
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height: 32,
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imageURL: HIFI_PUBLIC_BUCKET + "images/billiardsReticle.png",
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color: { red: 255, green: 255, blue: 255},
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alpha: 1
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});
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function makeTable(pos) {
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// Top
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tableParts.push(Entities.addEntity(
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// Top
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tableParts.push(Entities.addEntity(
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{ type: "Box",
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position: pos,
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dimensions: { x: LENGTH * SCALE, y: HEIGHT, z: WIDTH * SCALE },
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color: { red: 0, green: 255, blue: 0 } }));
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// Long Bumpers
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tableParts.push(Entities.addEntity(
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position: pos,
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dimensions: { x: LENGTH * SCALE, y: HEIGHT, z: WIDTH * SCALE },
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color: { red: 0, green: 255, blue: 0 } }));
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// Long Bumpers
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tableParts.push(Entities.addEntity(
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{ type: "Box",
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position: { x: pos.x - LENGTH / 2.0,
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y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0),
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z: pos.z - (WIDTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE },
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dimensions: { x: (LENGTH - 3.0 * HOLE_SIZE) * SCALE / 2.0, y: BUMPER_HEIGHT, z: BUMPER_WIDTH * SCALE },
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color: { red: 237, green: 201, blue: 175 } }));
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tableParts.push(Entities.addEntity(
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position: { x: pos.x - LENGTH / 2.0,
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y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0),
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z: pos.z - (WIDTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE },
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dimensions: { x: (LENGTH - 3.0 * HOLE_SIZE) * SCALE / 2.0, y: BUMPER_HEIGHT, z: BUMPER_WIDTH * SCALE },
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color: { red: 237, green: 201, blue: 175 } }));
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tableParts.push(Entities.addEntity(
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{ type: "Box",
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position: { x: pos.x + LENGTH / 2.0,
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y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0),
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z: pos.z - (WIDTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE },
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dimensions: { x: (LENGTH - 3.0 * HOLE_SIZE) * SCALE / 2.0, y: BUMPER_HEIGHT, z: BUMPER_WIDTH * SCALE },
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color: { red: 237, green: 201, blue: 175 } }));
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position: { x: pos.x + LENGTH / 2.0,
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y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0),
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z: pos.z - (WIDTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE },
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dimensions: { x: (LENGTH - 3.0 * HOLE_SIZE) * SCALE / 2.0, y: BUMPER_HEIGHT, z: BUMPER_WIDTH * SCALE },
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color: { red: 237, green: 201, blue: 175 } }));
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tableParts.push(Entities.addEntity(
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tableParts.push(Entities.addEntity(
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{ type: "Box",
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position: { x: pos.x - LENGTH / 2.0,
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y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0),
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z: pos.z + (WIDTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE },
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dimensions: { x: (LENGTH - 3.0 * HOLE_SIZE) * SCALE / 2.0, y: BUMPER_HEIGHT, z: BUMPER_WIDTH * SCALE },
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color: { red: 237, green: 201, blue: 175 } }));
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tableParts.push(Entities.addEntity(
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position: { x: pos.x - LENGTH / 2.0,
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y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0),
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z: pos.z + (WIDTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE },
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dimensions: { x: (LENGTH - 3.0 * HOLE_SIZE) * SCALE / 2.0, y: BUMPER_HEIGHT, z: BUMPER_WIDTH * SCALE },
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color: { red: 237, green: 201, blue: 175 } }));
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tableParts.push(Entities.addEntity(
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{ type: "Box",
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position: { x: pos.x + LENGTH / 2.0,
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y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0),
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z: pos.z + (WIDTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE },
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dimensions: { x: (LENGTH - 3.0 * HOLE_SIZE) * SCALE / 2.0, y: BUMPER_HEIGHT, z: BUMPER_WIDTH * SCALE },
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color: { red: 237, green: 201, blue: 175 } }));
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// End bumpers
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tableParts.push(Entities.addEntity(
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position: { x: pos.x + LENGTH / 2.0,
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y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0),
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z: pos.z + (WIDTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE },
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dimensions: { x: (LENGTH - 3.0 * HOLE_SIZE) * SCALE / 2.0, y: BUMPER_HEIGHT, z: BUMPER_WIDTH * SCALE },
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color: { red: 237, green: 201, blue: 175 } }));
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// End bumpers
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tableParts.push(Entities.addEntity(
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{ type: "Box",
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position: { x: pos.x + (LENGTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE,
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y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0),
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z: pos.z },
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dimensions: { z: (WIDTH - 2.0 * HOLE_SIZE) * SCALE, y: BUMPER_HEIGHT, x: BUMPER_WIDTH * SCALE },
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color: { red: 237, green: 201, blue: 175 } }));
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position: { x: pos.x + (LENGTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE,
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y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0),
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z: pos.z },
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dimensions: { z: (WIDTH - 2.0 * HOLE_SIZE) * SCALE, y: BUMPER_HEIGHT, x: BUMPER_WIDTH * SCALE },
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color: { red: 237, green: 201, blue: 175 } }));
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tableParts.push(Entities.addEntity(
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tableParts.push(Entities.addEntity(
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{ type: "Box",
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position: { x: pos.x - (LENGTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE,
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y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0),
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z: pos.z },
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dimensions: { z: (WIDTH - 2.0 * HOLE_SIZE) * SCALE, y: BUMPER_HEIGHT, x: BUMPER_WIDTH * SCALE },
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color: { red: 237, green: 201, blue: 175 } }));
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position: { x: pos.x - (LENGTH / 2.0 + BUMPER_WIDTH / 2.0) * SCALE,
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y: pos.y + (HEIGHT / 2.0 + BUMPER_HEIGHT / 2.0),
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z: pos.z },
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dimensions: { z: (WIDTH - 2.0 * HOLE_SIZE) * SCALE, y: BUMPER_HEIGHT, x: BUMPER_WIDTH * SCALE },
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color: { red: 237, green: 201, blue: 175 } }));
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}
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function makeBalls(pos) {
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// Object balls
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// Object balls
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var whichBall = [ 1, 14, 15, 4, 8, 7, 12, 9, 3, 13, 10, 5, 6, 11, 2 ];
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var ballNumber = 0;
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var ballPosition = { x: pos.x + (LENGTH / 4.0) * SCALE, y: pos.y + HEIGHT / 2.0 + DROP_HEIGHT, z: pos.z };
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for (var row = 1; row <= 5; row++) {
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ballPosition.z = pos.z - ((row - 1.0) / 2.0 * (BALL_SIZE + BALL_GAP) * SCALE);
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for (var spot = 0; spot < row; spot++) {
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balls.push(Entities.addEntity(
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var ballPosition = { x: pos.x + (LENGTH / 4.0) * SCALE, y: pos.y + HEIGHT / 2.0 + DROP_HEIGHT, z: pos.z };
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for (var row = 1; row <= 5; row++) {
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ballPosition.z = pos.z - ((row - 1.0) / 2.0 * (BALL_SIZE + BALL_GAP) * SCALE);
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for (var spot = 0; spot < row; spot++) {
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balls.push(Entities.addEntity(
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{ type: "Model",
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modelURL: "https://s3.amazonaws.com/hifi-public/models/props/Pool/ball_" + whichBall[ballNumber].toString() + ".fbx",
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position: ballPosition,
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dimensions: { x: BALL_SIZE * SCALE, y: BALL_SIZE * SCALE, z: BALL_SIZE * SCALE },
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rotation: Quat.fromPitchYawRollDegrees((Math.random() - 0.5) * 20, (Math.random() - 0.5) * 20, (Math.random() - 0.5) * 20),
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color: { red: 255, green: 255, blue: 255 },
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gravity: { x: 0, y: GRAVITY, z: 0 },
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ignoreCollisions: false,
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damping: 0.50,
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shapeType: "sphere",
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collisionsWillMove: true }));
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ballPosition.z += (BALL_SIZE + BALL_GAP) * SCALE;
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modelURL: "https://s3.amazonaws.com/hifi-public/models/props/Pool/ball_" +
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whichBall[ballNumber].toString() + ".fbx",
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position: ballPosition,
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dimensions: { x: BALL_SIZE * SCALE, y: BALL_SIZE * SCALE, z: BALL_SIZE * SCALE },
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rotation: Quat.fromPitchYawRollDegrees((Math.random() - 0.5) * 20,
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(Math.random() - 0.5) * 20,
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(Math.random() - 0.5) * 20),
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color: { red: 255, green: 255, blue: 255 },
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gravity: { x: 0, y: GRAVITY, z: 0 },
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velocity: {x: 0, y: -0.2, z: 0 },
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ignoreCollisions: false,
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damping: 0.50,
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shapeType: "sphere",
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collisionsWillMove: true }));
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ballPosition.z += (BALL_SIZE + BALL_GAP) * SCALE;
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ballNumber++;
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}
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ballPosition.x += (BALL_GAP + Math.sqrt(3.0) / 2.0 * BALL_SIZE) * SCALE;
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}
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ballPosition.x += (BALL_GAP + Math.sqrt(3.0) / 2.0 * BALL_SIZE) * SCALE;
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}
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// Cue Ball
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cuePosition = { x: pos.x - (LENGTH / 4.0) * SCALE, y: pos.y + HEIGHT / 2.0 + DROP_HEIGHT, z: pos.z };
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cueBall = Entities.addEntity(
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{ type: "Model",
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modelURL: "https://s3.amazonaws.com/hifi-public/models/props/Pool/cue_ball.fbx",
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position: cuePosition,
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dimensions: { x: BALL_SIZE * SCALE, y: BALL_SIZE * SCALE, z: BALL_SIZE * SCALE },
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color: { red: 255, green: 255, blue: 255 },
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gravity: { x: 0, y: GRAVITY, z: 0 },
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angularVelocity: { x: 0, y: 0, z: 0 },
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velocity: {x: 0, y: 0, z: 0 },
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ignoreCollisions: false,
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damping: 0.50,
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shapeType: "sphere",
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collisionsWillMove: true });
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{ type: "Model",
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modelURL: "https://s3.amazonaws.com/hifi-public/models/props/Pool/cue_ball.fbx",
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position: cuePosition,
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dimensions: { x: BALL_SIZE * SCALE, y: BALL_SIZE * SCALE, z: BALL_SIZE * SCALE },
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color: { red: 255, green: 255, blue: 255 },
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gravity: { x: 0, y: GRAVITY, z: 0 },
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angularVelocity: { x: 0, y: 0, z: 0 },
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velocity: {x: 0, y: -0.2, z: 0 },
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ignoreCollisions: false,
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damping: 0.50,
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shapeType: "sphere",
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collisionsWillMove: true });
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}
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function isObjectBall(id) {
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for (var i; i < balls.length; i++) {
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if (balls[i].id == id) {
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return true;
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}
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}
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return false;
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for (var i; i < balls.length; i++) {
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if (balls[i].id == id) {
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return true;
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}
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}
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return false;
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}
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function shootCue(velocity) {
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var DISTANCE_FROM_CAMERA = BALL_SIZE * 5.0 * SCALE;
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var DISTANCE_FROM_CAMERA = BALL_SIZE * 5.0 * SCALE;
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var camera = Camera.getPosition();
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var forwardVector = Quat.getFront(Camera.getOrientation());
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var cuePosition = Vec3.sum(camera, Vec3.multiply(forwardVector, DISTANCE_FROM_CAMERA));
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@ -180,14 +184,14 @@ function shootCue(velocity) {
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density: 8000,
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ignoreCollisions: false,
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collisionsWillMove: true
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});
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});
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print("Shot, velocity = " + velocity);
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}
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function keyReleaseEvent(event) {
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if ((startStroke > 0) && event.text == "SPACE") {
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var endTime = new Date().getTime();
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var delta = endTime - startStroke;
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if ((startStroke > 0) && event.text == "SPACE") {
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var endTime = new Date().getTime();
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var delta = endTime - startStroke;
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shootCue(delta / 100.0);
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startStroke = 0;
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}
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@ -201,49 +205,49 @@ function keyPressEvent(event) {
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}
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function cleanup() {
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for (var i = 0; i < tableParts.length; i++) {
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if (!tableParts[i].isKnownID) {
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tableParts[i] = Entities.identifyEntity(tableParts[i]);
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}
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Entities.deleteEntity(tableParts[i]);
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for (var i = 0; i < tableParts.length; i++) {
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if (!tableParts[i].isKnownID) {
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tableParts[i] = Entities.identifyEntity(tableParts[i]);
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}
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for (var i = 0; i < balls.length; i++) {
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if (!balls[i].isKnownID) {
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balls[i] = Entities.identifyEntity(balls[i]);
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}
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Entities.deleteEntity(balls[i]);
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Entities.deleteEntity(tableParts[i]);
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}
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for (var i = 0; i < balls.length; i++) {
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if (!balls[i].isKnownID) {
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balls[i] = Entities.identifyEntity(balls[i]);
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}
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Overlays.deleteOverlay(reticle);
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Entities.deleteEntity(cueBall);
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Entities.deleteEntity(balls[i]);
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}
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Overlays.deleteOverlay(reticle);
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Entities.deleteEntity(cueBall);
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}
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function update(deltaTime) {
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if (!cueBall.isKnownID) {
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cueBall = Entities.identifyEntity(cueBall);
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} else {
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// Check if cue ball has fallen off table, re-drop if so
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var cueProperties = Entities.getEntityProperties(cueBall);
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if (cueProperties.position.y < tableCenter.y) {
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// Replace the cueball
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Entities.editEntity(cueBall, { position: cuePosition } );
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if (!cueBall.isKnownID) {
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cueBall = Entities.identifyEntity(cueBall);
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} else {
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// Check if cue ball has fallen off table, re-drop if so
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var cueProperties = Entities.getEntityProperties(cueBall);
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if (cueProperties.position.y < tableCenter.y) {
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// Replace the cueball
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Entities.editEntity(cueBall, { position: cuePosition } );
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}
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}
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}
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}
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function entityCollisionWithEntity(entity1, entity2, collision) {
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/*
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NOT WORKING YET
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if ((entity1.id == cueBall.id) || (entity2.id == cueBall.id)) {
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print("Cue ball collision!");
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//audioOptions.position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
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//Audio.playSound(hitSounds[0], { position: Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation())) });
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}
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/*
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NOT WORKING YET
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if ((entity1.id == cueBall.id) || (entity2.id == cueBall.id)) {
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print("Cue ball collision!");
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//audioOptions.position = Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation()));
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//Audio.playSound(hitSounds[0], { position: Vec3.sum(Camera.getPosition(), Quat.getFront(Camera.getOrientation())) });
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}
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else if (isObjectBall(entity1.id) || isObjectBall(entity2.id)) {
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print("Object ball collision");
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} */
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else if (isObjectBall(entity1.id) || isObjectBall(entity2.id)) {
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print("Object ball collision");
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} */
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}
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tableCenter = Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Quat.getFront(Camera.getOrientation())));
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|
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@ -27,75 +27,53 @@
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bool EntityItem::_sendPhysicsUpdates = true;
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void EntityItem::initFromEntityItemID(const EntityItemID& entityItemID) {
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_id = entityItemID.id;
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_creatorTokenID = entityItemID.creatorTokenID;
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// init values with defaults before calling setProperties
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EntityItem::EntityItem(const EntityItemID& entityItemID) :
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_type(EntityTypes::Unknown),
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_id(entityItemID.id),
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_creatorTokenID(entityItemID.creatorTokenID),
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_newlyCreated(false),
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_lastSimulated(0),
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_lastUpdated(0),
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_lastEdited(0),
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_lastEditedFromRemote(0),
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_lastEditedFromRemoteInRemoteTime(0),
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_created(UNKNOWN_CREATED_TIME),
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_changedOnServer(0),
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_position(ENTITY_ITEM_ZERO_VEC3),
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_dimensions(ENTITY_ITEM_DEFAULT_DIMENSIONS),
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_rotation(ENTITY_ITEM_DEFAULT_ROTATION),
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_glowLevel(ENTITY_ITEM_DEFAULT_GLOW_LEVEL),
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_localRenderAlpha(ENTITY_ITEM_DEFAULT_LOCAL_RENDER_ALPHA),
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_density(ENTITY_ITEM_DEFAULT_DENSITY),
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_volumeMultiplier(1.0f),
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_velocity(ENTITY_ITEM_DEFAULT_VELOCITY),
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_gravity(ENTITY_ITEM_DEFAULT_GRAVITY),
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_acceleration(ENTITY_ITEM_DEFAULT_ACCELERATION),
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_damping(ENTITY_ITEM_DEFAULT_DAMPING),
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_lifetime(ENTITY_ITEM_DEFAULT_LIFETIME),
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_script(ENTITY_ITEM_DEFAULT_SCRIPT),
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_registrationPoint(ENTITY_ITEM_DEFAULT_REGISTRATION_POINT),
|
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_angularVelocity(ENTITY_ITEM_DEFAULT_ANGULAR_VELOCITY),
|
||||
_angularDamping(ENTITY_ITEM_DEFAULT_ANGULAR_DAMPING),
|
||||
_visible(ENTITY_ITEM_DEFAULT_VISIBLE),
|
||||
_ignoreForCollisions(ENTITY_ITEM_DEFAULT_IGNORE_FOR_COLLISIONS),
|
||||
_collisionsWillMove(ENTITY_ITEM_DEFAULT_COLLISIONS_WILL_MOVE),
|
||||
_locked(ENTITY_ITEM_DEFAULT_LOCKED),
|
||||
_userData(ENTITY_ITEM_DEFAULT_USER_DATA),
|
||||
_simulatorID(ENTITY_ITEM_DEFAULT_SIMULATOR_ID),
|
||||
_simulatorIDChangedTime(0),
|
||||
_marketplaceID(ENTITY_ITEM_DEFAULT_MARKETPLACE_ID),
|
||||
_physicsInfo(NULL),
|
||||
_dirtyFlags(0),
|
||||
_element(NULL)
|
||||
{
|
||||
quint64 now = usecTimestampNow();
|
||||
_lastSimulated = now;
|
||||
_lastUpdated = now;
|
||||
_lastEdited = 0;
|
||||
_lastEditedFromRemote = 0;
|
||||
_lastEditedFromRemoteInRemoteTime = 0;
|
||||
_created = UNKNOWN_CREATED_TIME;
|
||||
_changedOnServer = 0;
|
||||
|
||||
_position = ENTITY_ITEM_ZERO_VEC3;
|
||||
_dimensions = ENTITY_ITEM_DEFAULT_DIMENSIONS;
|
||||
_density = ENTITY_ITEM_DEFAULT_DENSITY;
|
||||
_rotation = ENTITY_ITEM_DEFAULT_ROTATION;
|
||||
_glowLevel = ENTITY_ITEM_DEFAULT_GLOW_LEVEL;
|
||||
_localRenderAlpha = ENTITY_ITEM_DEFAULT_LOCAL_RENDER_ALPHA;
|
||||
_velocity = ENTITY_ITEM_DEFAULT_VELOCITY;
|
||||
_gravity = ENTITY_ITEM_DEFAULT_GRAVITY;
|
||||
_acceleration = ENTITY_ITEM_DEFAULT_ACCELERATION;
|
||||
_damping = ENTITY_ITEM_DEFAULT_DAMPING;
|
||||
_lifetime = ENTITY_ITEM_DEFAULT_LIFETIME;
|
||||
_script = ENTITY_ITEM_DEFAULT_SCRIPT;
|
||||
_registrationPoint = ENTITY_ITEM_DEFAULT_REGISTRATION_POINT;
|
||||
_angularVelocity = ENTITY_ITEM_DEFAULT_ANGULAR_VELOCITY;
|
||||
_angularDamping = ENTITY_ITEM_DEFAULT_ANGULAR_DAMPING;
|
||||
_visible = ENTITY_ITEM_DEFAULT_VISIBLE;
|
||||
_ignoreForCollisions = ENTITY_ITEM_DEFAULT_IGNORE_FOR_COLLISIONS;
|
||||
_collisionsWillMove = ENTITY_ITEM_DEFAULT_COLLISIONS_WILL_MOVE;
|
||||
_locked = ENTITY_ITEM_DEFAULT_LOCKED;
|
||||
_userData = ENTITY_ITEM_DEFAULT_USER_DATA;
|
||||
_simulatorID = ENTITY_ITEM_DEFAULT_SIMULATOR_ID;
|
||||
_marketplaceID = ENTITY_ITEM_DEFAULT_MARKETPLACE_ID;
|
||||
}
|
||||
|
||||
EntityItem::EntityItem(const EntityItemID& entityItemID) {
|
||||
_type = EntityTypes::Unknown;
|
||||
quint64 now = usecTimestampNow();
|
||||
_lastSimulated = now;
|
||||
_lastUpdated = now;
|
||||
_lastEdited = 0;
|
||||
_lastEditedFromRemote = 0;
|
||||
_lastEditedFromRemoteInRemoteTime = 0;
|
||||
_created = UNKNOWN_CREATED_TIME;
|
||||
_dirtyFlags = 0;
|
||||
_changedOnServer = 0;
|
||||
_element = NULL;
|
||||
_simulatorIDChangedTime = 0;
|
||||
_shouldClaimSimulationOwnership = false;
|
||||
initFromEntityItemID(entityItemID);
|
||||
}
|
||||
|
||||
EntityItem::EntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) {
|
||||
_type = EntityTypes::Unknown;
|
||||
quint64 now = usecTimestampNow();
|
||||
_lastSimulated = now;
|
||||
_lastUpdated = now;
|
||||
_lastEdited = 0;
|
||||
_lastEditedFromRemote = 0;
|
||||
_lastEditedFromRemoteInRemoteTime = 0;
|
||||
_created = UNKNOWN_CREATED_TIME;
|
||||
_dirtyFlags = 0;
|
||||
_changedOnServer = 0;
|
||||
_element = NULL;
|
||||
_simulatorIDChangedTime = 0;
|
||||
initFromEntityItemID(entityItemID);
|
||||
EntityItem::EntityItem(const EntityItemID& entityItemID, const EntityItemProperties& properties) : EntityItem(entityItemID)
|
||||
{
|
||||
setProperties(properties);
|
||||
}
|
||||
|
||||
|
|
|
@ -244,8 +244,6 @@ public:
|
|||
QUuid getSimulatorID() const { return _simulatorID; }
|
||||
void setSimulatorID(const QUuid& value);
|
||||
quint64 getSimulatorIDChangedTime() const { return _simulatorIDChangedTime; }
|
||||
void setShouldClaimSimulationOwnership(bool value) { _shouldClaimSimulationOwnership = value; }
|
||||
bool getShouldClaimSimulationOwnership() { return _shouldClaimSimulationOwnership; }
|
||||
|
||||
const QString& getMarketplaceID() const { return _marketplaceID; }
|
||||
void setMarketplaceID(const QString& value) { _marketplaceID = value; }
|
||||
|
@ -305,9 +303,6 @@ public:
|
|||
protected:
|
||||
|
||||
static bool _sendPhysicsUpdates;
|
||||
|
||||
virtual void initFromEntityItemID(const EntityItemID& entityItemID); // maybe useful to allow subclasses to init
|
||||
|
||||
EntityTypes::EntityType _type;
|
||||
QUuid _id;
|
||||
uint32_t _creatorTokenID;
|
||||
|
@ -347,7 +342,6 @@ protected:
|
|||
QString _userData;
|
||||
QUuid _simulatorID; // id of Node which is currently responsible for simulating this Entity
|
||||
quint64 _simulatorIDChangedTime; // when was _simulatorID last updated?
|
||||
bool _shouldClaimSimulationOwnership;
|
||||
QString _marketplaceID;
|
||||
|
||||
// NOTE: Damping is applied like this: v *= pow(1 - damping, dt)
|
||||
|
|
|
@ -65,17 +65,8 @@ void EntityScriptingInterface::setEntityTree(EntityTree* modelTree) {
|
|||
void setSimId(EntityItemProperties& propertiesWithSimID, EntityItem* entity) {
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
const QUuid myNodeID = nodeList->getSessionUUID();
|
||||
|
||||
// if this entity has non-zero physics/simulation related values, claim simulation ownership
|
||||
if (propertiesWithSimID.velocityChanged() ||
|
||||
propertiesWithSimID.rotationChanged() ||
|
||||
propertiesWithSimID.containsPositionChange()) {
|
||||
propertiesWithSimID.setSimulatorID(myNodeID);
|
||||
entity->setSimulatorID(myNodeID);
|
||||
} else if (entity->getSimulatorID() == myNodeID) {
|
||||
propertiesWithSimID.setSimulatorID(QUuid()); // give up simulation ownership
|
||||
entity->setSimulatorID(QUuid());
|
||||
}
|
||||
propertiesWithSimID.setSimulatorID(myNodeID);
|
||||
entity->setSimulatorID(myNodeID);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -18,7 +18,8 @@
|
|||
#include "PhysicsHelpers.h"
|
||||
#include "PhysicsLogging.h"
|
||||
|
||||
static const float MEASURED_ACCELERATION_CLOSE_TO_ZERO = 0.05f;
|
||||
static const float ACCELERATION_EQUIVALENT_EPSILON_RATIO = 0.1f;
|
||||
static const quint8 STEPS_TO_DECIDE_BALLISTIC = 4;
|
||||
|
||||
QSet<EntityItem*>* _outgoingEntityList;
|
||||
|
||||
|
@ -34,8 +35,11 @@ void EntityMotionState::enqueueOutgoingEntity(EntityItem* entity) {
|
|||
_outgoingEntityList->insert(entity);
|
||||
}
|
||||
|
||||
EntityMotionState::EntityMotionState(EntityItem* entity)
|
||||
: _entity(entity) {
|
||||
EntityMotionState::EntityMotionState(EntityItem* entity) :
|
||||
_entity(entity),
|
||||
_accelerationNearlyGravityCount(0),
|
||||
_shouldClaimSimulationOwnership(false)
|
||||
{
|
||||
_type = MOTION_STATE_TYPE_ENTITY;
|
||||
assert(entity != NULL);
|
||||
}
|
||||
|
@ -191,7 +195,7 @@ bool EntityMotionState::shouldSendUpdate(uint32_t simulationFrame) {
|
|||
return false;
|
||||
}
|
||||
|
||||
if (_entity->getShouldClaimSimulationOwnership()) {
|
||||
if (getShouldClaimSimulationOwnership()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -199,7 +203,7 @@ bool EntityMotionState::shouldSendUpdate(uint32_t simulationFrame) {
|
|||
const QUuid& myNodeID = nodeList->getSessionUUID();
|
||||
const QUuid& simulatorID = _entity->getSimulatorID();
|
||||
|
||||
if (!simulatorID.isNull() && simulatorID != myNodeID) {
|
||||
if (simulatorID != myNodeID) {
|
||||
// some other Node owns the simulating of this, so don't broadcast the results of local simulation.
|
||||
return false;
|
||||
}
|
||||
|
@ -214,10 +218,26 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
|
|||
if (_outgoingPacketFlags) {
|
||||
EntityItemProperties properties = _entity->getProperties();
|
||||
|
||||
if (glm::length(_measuredAcceleration) < MEASURED_ACCELERATION_CLOSE_TO_ZERO) {
|
||||
_entity->setAcceleration(glm::vec3(0.0f));
|
||||
float gravityLength = glm::length(_entity->getGravity());
|
||||
float accVsGravity = glm::abs(glm::length(_measuredAcceleration) - gravityLength);
|
||||
if (accVsGravity < ACCELERATION_EQUIVALENT_EPSILON_RATIO * gravityLength) {
|
||||
// acceleration measured during the most recent simulation step was close to gravity.
|
||||
if (getAccelerationNearlyGravityCount() < STEPS_TO_DECIDE_BALLISTIC) {
|
||||
// only increment this if we haven't reached the threshold yet. this is to avoid
|
||||
// overflowing the counter.
|
||||
incrementAccelerationNearlyGravityCount();
|
||||
}
|
||||
} else {
|
||||
// acceleration wasn't similar to this entities gravity, so reset the went-ballistic counter
|
||||
resetAccelerationNearlyGravityCount();
|
||||
}
|
||||
|
||||
// if this entity has been accelerated at close to gravity for a certain number of simulation-steps, let
|
||||
// the entity server's estimates include gravity.
|
||||
if (getAccelerationNearlyGravityCount() >= STEPS_TO_DECIDE_BALLISTIC) {
|
||||
_entity->setAcceleration(_entity->getGravity());
|
||||
} else {
|
||||
_entity->setAcceleration(glm::vec3(0.0f));
|
||||
}
|
||||
|
||||
if (_outgoingPacketFlags & EntityItem::DIRTY_POSITION) {
|
||||
|
@ -266,16 +286,13 @@ void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_
|
|||
QUuid myNodeID = nodeList->getSessionUUID();
|
||||
QUuid simulatorID = _entity->getSimulatorID();
|
||||
|
||||
if (_entity->getShouldClaimSimulationOwnership()) {
|
||||
if (getShouldClaimSimulationOwnership()) {
|
||||
_entity->setSimulatorID(myNodeID);
|
||||
properties.setSimulatorID(myNodeID);
|
||||
_entity->setShouldClaimSimulationOwnership(false);
|
||||
setShouldClaimSimulationOwnership(false);
|
||||
}
|
||||
else if (simulatorID.isNull() && !(zeroSpeed && zeroSpin)) {
|
||||
// The object is moving and nobody thinks they own the motion. set this Node as the simulator
|
||||
_entity->setSimulatorID(myNodeID);
|
||||
properties.setSimulatorID(myNodeID);
|
||||
} else if (simulatorID == myNodeID && zeroSpeed && zeroSpin) {
|
||||
|
||||
if (simulatorID == myNodeID && zeroSpeed && zeroSpin) {
|
||||
// we are the simulator and the object has stopped. give up "simulator" status
|
||||
_entity->setSimulatorID(QUuid());
|
||||
properties.setSimulatorID(QUuid());
|
||||
|
|
|
@ -62,10 +62,18 @@ public:
|
|||
virtual uint32_t getIncomingDirtyFlags() const;
|
||||
virtual void clearIncomingDirtyFlags(uint32_t flags) { _entity->clearDirtyFlags(flags); }
|
||||
|
||||
EntityItem* getEntity() const { return _entity; }
|
||||
void incrementAccelerationNearlyGravityCount() { _accelerationNearlyGravityCount++; }
|
||||
void resetAccelerationNearlyGravityCount() { _accelerationNearlyGravityCount = 0; }
|
||||
quint8 getAccelerationNearlyGravityCount() { return _accelerationNearlyGravityCount; }
|
||||
|
||||
virtual EntityItem* getEntity() const { return _entity; }
|
||||
virtual void setShouldClaimSimulationOwnership(bool value) { _shouldClaimSimulationOwnership = value; }
|
||||
virtual bool getShouldClaimSimulationOwnership() { return _shouldClaimSimulationOwnership; }
|
||||
|
||||
protected:
|
||||
EntityItem* _entity;
|
||||
quint8 _accelerationNearlyGravityCount;
|
||||
bool _shouldClaimSimulationOwnership;
|
||||
};
|
||||
|
||||
#endif // hifi_EntityMotionState_h
|
||||
|
|
|
@ -111,6 +111,12 @@ public:
|
|||
virtual bool isMoving() const = 0;
|
||||
|
||||
friend class PhysicsEngine;
|
||||
|
||||
// these are here so we can call into EntityMotionObject with a base-class pointer
|
||||
virtual EntityItem* getEntity() const { return NULL; }
|
||||
virtual void setShouldClaimSimulationOwnership(bool value) { }
|
||||
virtual bool getShouldClaimSimulationOwnership() { return false; }
|
||||
|
||||
protected:
|
||||
void setRigidBody(btRigidBody* body);
|
||||
|
||||
|
|
|
@ -348,10 +348,10 @@ void PhysicsEngine::stepSimulation() {
|
|||
_characterController->postSimulation();
|
||||
}
|
||||
|
||||
computeCollisionEvents();
|
||||
|
||||
unlock();
|
||||
_entityTree->unlock();
|
||||
|
||||
computeCollisionEvents();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -369,6 +369,9 @@ void PhysicsEngine::stepNonPhysicalKinematics(const quint64& now) {
|
|||
void PhysicsEngine::computeCollisionEvents() {
|
||||
BT_PROFILE("computeCollisionEvents");
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
QUuid myNodeID = nodeList->getSessionUUID();
|
||||
|
||||
const btCollisionObject* characterCollisionObject =
|
||||
_characterController ? _characterController->getCollisionObject() : NULL;
|
||||
|
||||
|
@ -388,21 +391,31 @@ void PhysicsEngine::computeCollisionEvents() {
|
|||
continue;
|
||||
}
|
||||
|
||||
void* a = objectA->getUserPointer();
|
||||
void* b = objectB->getUserPointer();
|
||||
ObjectMotionState* a = static_cast<ObjectMotionState*>(objectA->getUserPointer());
|
||||
ObjectMotionState* b = static_cast<ObjectMotionState*>(objectB->getUserPointer());
|
||||
EntityItem* entityA = a ? a->getEntity() : NULL;
|
||||
EntityItem* entityB = b ? b->getEntity() : NULL;
|
||||
bool aIsDynamic = entityA && !objectA->isStaticOrKinematicObject();
|
||||
bool bIsDynamic = entityB && !objectB->isStaticOrKinematicObject();
|
||||
|
||||
if (a || b) {
|
||||
// the manifold has up to 4 distinct points, but only extract info from the first
|
||||
_contactMap[ContactKey(a, b)].update(_numContactFrames, contactManifold->getContactPoint(0), _originOffset);
|
||||
|
||||
// if our character capsule is colliding with something dynamic, claim simulation ownership.
|
||||
// see EntityMotionState::sendUpdate
|
||||
if (objectA == characterCollisionObject && !objectB->isStaticOrKinematicObject() && b) {
|
||||
EntityItem* entityB = static_cast<EntityMotionState*>(b)->getEntity();
|
||||
entityB->setShouldClaimSimulationOwnership(true);
|
||||
}
|
||||
// collisions cause infectious spread of simulation-ownership. we also attempt to take
|
||||
// ownership of anything that collides with our avatar.
|
||||
if ((aIsDynamic && entityA->getSimulatorID() == myNodeID) ||
|
||||
(a && a->getShouldClaimSimulationOwnership()) ||
|
||||
(objectA == characterCollisionObject)) {
|
||||
if (bIsDynamic) {
|
||||
b->setShouldClaimSimulationOwnership(true);
|
||||
}
|
||||
if (objectB == characterCollisionObject && !objectA->isStaticOrKinematicObject() && a) {
|
||||
EntityItem* entityA = static_cast<EntityMotionState*>(a)->getEntity();
|
||||
entityA->setShouldClaimSimulationOwnership(true);
|
||||
}
|
||||
if ((bIsDynamic && entityB->getSimulatorID() == myNodeID) ||
|
||||
(b && b->getShouldClaimSimulationOwnership()) ||
|
||||
(objectB == characterCollisionObject)) {
|
||||
if (aIsDynamic) {
|
||||
a->setShouldClaimSimulationOwnership(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -413,7 +426,6 @@ void PhysicsEngine::computeCollisionEvents() {
|
|||
// scan known contacts and trigger events
|
||||
ContactMap::iterator contactItr = _contactMap.begin();
|
||||
|
||||
|
||||
while (contactItr != _contactMap.end()) {
|
||||
ObjectMotionState* A = static_cast<ObjectMotionState*>(contactItr->first._a);
|
||||
ObjectMotionState* B = static_cast<ObjectMotionState*>(contactItr->first._b);
|
||||
|
@ -521,9 +533,55 @@ void PhysicsEngine::addObject(const ShapeInfo& shapeInfo, btCollisionShape* shap
|
|||
motionState->resetMeasuredAcceleration();
|
||||
}
|
||||
|
||||
void PhysicsEngine::bump(EntityItem* bumpEntity) {
|
||||
// If this node is doing something like deleting an entity, scan for contacts involving the
|
||||
// entity. For each found, flag the other entity involved as being simulated by this node.
|
||||
lock();
|
||||
int numManifolds = _collisionDispatcher->getNumManifolds();
|
||||
for (int i = 0; i < numManifolds; ++i) {
|
||||
btPersistentManifold* contactManifold = _collisionDispatcher->getManifoldByIndexInternal(i);
|
||||
if (contactManifold->getNumContacts() > 0) {
|
||||
const btCollisionObject* objectA = static_cast<const btCollisionObject*>(contactManifold->getBody0());
|
||||
const btCollisionObject* objectB = static_cast<const btCollisionObject*>(contactManifold->getBody1());
|
||||
if (objectA && objectB) {
|
||||
void* a = objectA->getUserPointer();
|
||||
void* b = objectB->getUserPointer();
|
||||
if (a && b) {
|
||||
EntityMotionState* entityMotionStateA = static_cast<EntityMotionState*>(a);
|
||||
EntityMotionState* entityMotionStateB = static_cast<EntityMotionState*>(b);
|
||||
EntityItem* entityA = entityMotionStateA ? entityMotionStateA->getEntity() : NULL;
|
||||
EntityItem* entityB = entityMotionStateB ? entityMotionStateB->getEntity() : NULL;
|
||||
if (entityA && entityB) {
|
||||
if (entityA == bumpEntity) {
|
||||
entityMotionStateB->setShouldClaimSimulationOwnership(true);
|
||||
if (!objectB->isActive()) {
|
||||
objectB->setActivationState(ACTIVE_TAG);
|
||||
}
|
||||
}
|
||||
if (entityB == bumpEntity) {
|
||||
entityMotionStateA->setShouldClaimSimulationOwnership(true);
|
||||
if (!objectA->isActive()) {
|
||||
objectA->setActivationState(ACTIVE_TAG);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
unlock();
|
||||
}
|
||||
|
||||
void PhysicsEngine::removeObjectFromBullet(ObjectMotionState* motionState) {
|
||||
assert(motionState);
|
||||
btRigidBody* body = motionState->getRigidBody();
|
||||
|
||||
// set the about-to-be-deleted entity active in order to wake up the island it's part of. this is done
|
||||
// so that anything resting on top of it will fall.
|
||||
// body->setActivationState(ACTIVE_TAG);
|
||||
EntityItem* entity = static_cast<EntityMotionState*>(motionState)->getEntity();
|
||||
bump(entity);
|
||||
|
||||
if (body) {
|
||||
const btCollisionShape* shape = body->getCollisionShape();
|
||||
_dynamicsWorld->removeRigidBody(body);
|
||||
|
|
|
@ -98,6 +98,7 @@ private:
|
|||
// return 'true' of update was successful
|
||||
bool updateObjectHard(btRigidBody* body, ObjectMotionState* motionState, uint32_t flags);
|
||||
void updateObjectEasy(btRigidBody* body, ObjectMotionState* motionState, uint32_t flags);
|
||||
void bump(EntityItem* bumpEntity);
|
||||
|
||||
btClock _clock;
|
||||
btDefaultCollisionConfiguration* _collisionConfig = NULL;
|
||||
|
|
Loading…
Reference in a new issue