formatting

This commit is contained in:
ZappoMan 2015-01-06 12:31:42 -08:00
parent 873403a333
commit 0d63391be8

View file

@ -383,17 +383,17 @@ void SkeletonModel::renderOrientationDirections(int jointIndex, glm::vec3 positi
}
OrientationLineIDs& jointLineIDs = _jointOrientationLines[jointIndex];
glm::vec3 pRight = position + orientation * IDENTITY_RIGHT * size;
glm::vec3 pUp = position + orientation * IDENTITY_UP * size;
glm::vec3 pFront = position + orientation * IDENTITY_FRONT * size;
glm::vec3 pRight = position + orientation * IDENTITY_RIGHT * size;
glm::vec3 pUp = position + orientation * IDENTITY_UP * size;
glm::vec3 pFront = position + orientation * IDENTITY_FRONT * size;
glColor3f(1.0f, 0.0f, 0.0f);
glColor3f(1.0f, 0.0f, 0.0f);
geometryCache->renderLine(position, pRight, jointLineIDs._right);
glColor3f(0.0f, 1.0f, 0.0f);
glColor3f(0.0f, 1.0f, 0.0f);
geometryCache->renderLine(position, pUp, jointLineIDs._up);
glColor3f(0.0f, 0.0f, 1.0f);
glColor3f(0.0f, 0.0f, 1.0f);
geometryCache->renderLine(position, pFront, jointLineIDs._front);
}