Equip hotspots render when your hand is near them.

This commit is contained in:
Anthony J. Thibault 2016-07-07 17:28:23 -07:00
parent 2db8160568
commit 0d454cd45e

View file

@ -28,7 +28,7 @@ var WANT_DEBUG_SEARCH_NAME = null;
var TRIGGER_SMOOTH_RATIO = 0.1; // Time averaging of trigger - 0.0 disables smoothing
var TRIGGER_ON_VALUE = 0.4; // Squeezed just enough to activate search or near grab
var TRIGGER_GRAB_VALUE = 0.75; // Squeezed far enough to complete distant grab
var TRIGGER_GRAB_VALUE = 0.85; // Squeezed far enough to complete distant grab
var TRIGGER_OFF_VALUE = 0.15;
var BUMPER_ON_VALUE = 0.5;
@ -80,6 +80,7 @@ var EQUIP_RADIUS_EMBIGGEN_FACTOR = 1.1;
//
var EQUIP_RADIUS = 0.1; // radius used for palm vs equip-hotspot for equipping.
var EQUIP_HOTSPOT_RENDER_RADIUS = 0.3; // radius used for palm vs equip-hotspot for rendering hot-spots
var NEAR_GRABBING_ACTION_TIMEFRAME = 0.05; // how quickly objects move to their new position
@ -182,9 +183,7 @@ CONTROLLER_STATE_MACHINE[STATE_OFF] = {
};
CONTROLLER_STATE_MACHINE[STATE_SEARCHING] = {
name: "searching",
updateMethod: "search",
enterMethod: "searchEnter",
exitMethod: "searchExit"
updateMethod: "search"
};
CONTROLLER_STATE_MACHINE[STATE_DISTANCE_HOLDING] = {
name: "distance_holding",
@ -389,6 +388,8 @@ function MyController(hand) {
this.entityPropertyCache = new EntityPropertiesCache();
this.equipOverlayInfoSetMap = {};
var _this = this;
var suppressedIn2D = [STATE_OFF, STATE_SEARCHING];
@ -881,126 +882,17 @@ function MyController(hand) {
}
}
this.entityPropertyCache.clear();
this.entityPropertyCache.findEntities(this.getHandPosition(), EQUIP_HOTSPOT_RENDER_RADIUS);
var candidateEntities = this.entityPropertyCache.getEntities();
var potentialEquipHotspot = this.chooseBestEquipHotspot(candidateEntities);
if (!this.waitForTriggerRelease) {
// update haptics when hand is near an equip hotspot
this.entityPropertyCache.clear();
this.entityPropertyCache.findEntities(this.getHandPosition(), NEAR_GRAB_RADIUS);
var candidateEntities = this.entityPropertyCache.getEntities();
var potentialEquipHotspot = this.chooseBestEquipHotspot(candidateEntities);
this.updateEquipHaptics(potentialEquipHotspot);
}
};
this.createHotspots = function () {
var _this = this;
var HAND_EQUIP_SPHERE_COLOR = { red: 90, green: 255, blue: 90 };
var HAND_EQUIP_SPHERE_ALPHA = 0.7;
var HAND_EQUIP_SPHERE_RADIUS = 0.01;
var HAND_GRAB_SPHERE_COLOR = { red: 90, green: 90, blue: 255 };
var HAND_GRAB_SPHERE_ALPHA = 0.3;
var HAND_GRAB_SPHERE_RADIUS = NEAR_GRAB_RADIUS;
var GRAB_BOX_COLOR = { red: 90, green: 90, blue: 255 };
var GRAB_BOX_ALPHA = 0.1;
this.hotspotOverlays = [];
var overlay;
if (DRAW_HAND_SPHERES) {
// add tiny green sphere around the palm.
var handPosition = this.getHandPosition();
overlay = Overlays.addOverlay("sphere", {
position: handPosition,
size: HAND_EQUIP_SPHERE_RADIUS * 2,
color: HAND_EQUIP_SPHERE_COLOR,
alpha: HAND_EQUIP_SPHERE_ALPHA,
solid: true,
visible: true,
ignoreRayIntersection: true,
drawInFront: false
});
this.hotspotOverlays.push({
entityID: undefined,
overlay: overlay,
type: "hand",
localPosition: {x: 0, y: 0, z: 0},
hotspot: {}
});
// add larger blue sphere around the palm.
overlay = Overlays.addOverlay("sphere", {
position: handPosition,
size: HAND_GRAB_SPHERE_RADIUS * 2,
color: HAND_GRAB_SPHERE_COLOR,
alpha: HAND_GRAB_SPHERE_ALPHA,
solid: true,
visible: true,
ignoreRayIntersection: true,
drawInFront: false
});
this.hotspotOverlays.push({
entityID: undefined,
overlay: overlay,
type: "hand",
localPosition: {x: 0, y: 0, z: 0},
hotspot: {}
});
}
// find entities near the avatar that might be equipable.
this.entityPropertyCache.clear();
this.entityPropertyCache.findEntities(MyAvatar.position, HOTSPOT_DRAW_DISTANCE);
if (DRAW_GRAB_BOXES) {
// add blue box overlays for grabbable entities.
this.entityPropertyCache.getEntities().forEach(function (entityID) {
var props = _this.entityPropertyCache.getProps(entityID);
if (_this.entityIsGrabbable(entityID)) {
var overlay = Overlays.addOverlay("cube", {
rotation: props.rotation,
position: props.position,
size: props.dimensions,
color: GRAB_BOX_COLOR,
alpha: GRAB_BOX_ALPHA,
solid: true,
visible: true,
ignoreRayIntersection: true,
drawInFront: false
});
_this.hotspotOverlays.push({
entityID: entityID,
overlay: overlay,
type: "near",
localPosition: {x: 0, y: 0, z: 0},
hotspot: {}
});
}
});
}
// add green spheres for each equippable hotspot.
flatten(this.entityPropertyCache.getEntities().map(function (entityID) {
return _this.collectEquipHotspots(entityID);
})).filter(function (hotspot) {
return _this.hotspotIsEquippable(hotspot);
}).forEach(function (hotspot) {
var overlay = Overlays.addOverlay("model", {
url: "http://hifi-content.s3.amazonaws.com/alan/dev/equip-ico-2.fbx",
position: hotspot.worldPosition,
rotation: {x: 0, y: 0, z: 0, w: 1},
dimensions: (hotspot.radius / EQUIP_RADIUS) * EQUIP_RADIUS_TO_MODEL_SCALE_FACTOR,
ignoreRayIntersection: true
});
_this.hotspotOverlays.push({
entityID: hotspot.entityID,
overlay: overlay,
type: "equip",
localPosition: hotspot.localPosition,
hotspot: hotspot
});
});
var nearEquipHotspots = this.chooseNearEquipHotspots(candidateEntities, EQUIP_HOTSPOT_RENDER_RADIUS);
this.updateEquipHotspotRendering(nearEquipHotspots, potentialEquipHotspot);
};
this.clearEquipHaptics = function () {
@ -1010,57 +902,109 @@ function MyController(hand) {
this.updateEquipHaptics = function (potentialEquipHotspot) {
if (potentialEquipHotspot && !this.prevPotentialEquipHotspot ||
!potentialEquipHotspot && this.prevPotentialEquipHotspot) {
Controller.triggerShortHapticPulse(1.0, this.hand);
Controller.triggerShortHapticPulse(0.5, this.hand);
}
this.prevPotentialEquipHotspot = potentialEquipHotspot;
};
this.updateHotspots = function (potentialEquipHotspot) {
this.clearEquipHotspotRendering = function () {
var keys = Object.keys(this.equipOverlayInfoSetMap);
for (var i = 0; i < keys.length; i++) {
var overlayInfoSet = this.equipOverlayInfoSetMap[keys[i]];
this.deleteOverlayInfoSet(overlayInfoSet);
}
this.equipOverlayInfoSetMap = {};
};
this.createOverlayInfoSet = function (hotspot, timestamp) {
var overlayInfoSet = {
timestamp: timestamp,
entityID: hotspot.entityID,
localPosition: hotspot.localPosition,
hotspot: hotspot,
overlays: []
};
overlayInfoSet.overlays.push(Overlays.addOverlay("model", {
url: "http://hifi-content.s3.amazonaws.com/alan/dev/Equip-Spark.fbx",
position: hotspot.worldPosition,
rotation: {x: 0, y: 0, z: 0, w: 1},
dimensions: (hotspot.radius / EQUIP_RADIUS) * EQUIP_RADIUS_TO_MODEL_SCALE_FACTOR,
ignoreRayIntersection: true
}));
// TODO: use shader to achive fresnel effect.
overlayInfoSet.overlays.push(Overlays.addOverlay("model", {
url: "http://hifi-content.s3.amazonaws.com/alan/dev/equip-Fresnel-3.fbx",
position: hotspot.worldPosition,
rotation: {x: 0, y: 0, z: 0, w: 1},
dimensions: (hotspot.radius / EQUIP_RADIUS) * EQUIP_RADIUS_TO_MODEL_SCALE_FACTOR * 0.5,
ignoreRayIntersection: true
}));
// TODO: add light
return overlayInfoSet;
};
this.updateOverlayInfoSet = function (overlayInfoSet, timestamp, potentialEquipHotspot) {
overlayInfoSet.timestamp = timestamp;
var radius = (overlayInfoSet.hotspot.radius / EQUIP_RADIUS) * EQUIP_RADIUS_TO_MODEL_SCALE_FACTOR;
// embiggen the overlays if it maches the potentialEquipHotspot
if (potentialEquipHotspot && overlayInfoSet.entityID == potentialEquipHotspot.entityID &&
Vec3.equal(overlayInfoSet.localPosition, potentialEquipHotspot.localPosition)) {
radius = radius * EQUIP_RADIUS_EMBIGGEN_FACTOR;
}
var props = _this.entityPropertyCache.getProps(overlayInfoSet.entityID);
var entityXform = new Xform(props.rotation, props.position);
var position = entityXform.xformPoint(overlayInfoSet.localPosition);
// spark
Overlays.editOverlay(overlayInfoSet.overlays[0], {
position: position,
rotation: props.rotation,
dimensions: radius
});
// fresnel sphere
Overlays.editOverlay(overlayInfoSet.overlays[1], {
position: position,
rotation: props.rotation,
dimensions: radius * 0.5 // HACK to adjust sphere size...
});
};
this.deleteOverlayInfoSet = function (overlayInfoSet) {
overlayInfoSet.overlays.forEach(function (overlay) {
Overlays.deleteOverlay(overlay);
});
};
this.updateEquipHotspotRendering = function (hotspots, potentialEquipHotspot) {
var now = Date.now();
var _this = this;
var props;
this.hotspotOverlays.forEach(function (overlayInfo) {
if (overlayInfo.type === "hand") {
Overlays.editOverlay(overlayInfo.overlay, { position: _this.getHandPosition() });
} else if (overlayInfo.type === "equip") {
var radius = (overlayInfo.hotspot.radius / EQUIP_RADIUS) * EQUIP_RADIUS_TO_MODEL_SCALE_FACTOR;
// embiggen the equipHotspot if it maches the potentialEquipHotspot
if (potentialEquipHotspot && overlayInfo.entityID == potentialEquipHotspot.entityID &&
Vec3.equal(overlayInfo.localPosition, potentialEquipHotspot.localPosition)) {
radius = (overlayInfo.hotspot.radius / EQUIP_RADIUS) * EQUIP_RADIUS_TO_MODEL_SCALE_FACTOR *
EQUIP_RADIUS_EMBIGGEN_FACTOR;
}
_this.entityPropertyCache.updateEntity(overlayInfo.entityID);
props = _this.entityPropertyCache.getProps(overlayInfo.entityID);
var entityXform = new Xform(props.rotation, props.position);
Overlays.editOverlay(overlayInfo.overlay, {
position: entityXform.xformPoint(overlayInfo.localPosition),
rotation: props.rotation,
dimensions: radius
});
} else if (overlayInfo.type === "near") {
_this.entityPropertyCache.updateEntity(overlayInfo.entityID);
props = _this.entityPropertyCache.getProps(overlayInfo.entityID);
Overlays.editOverlay(overlayInfo.overlay, { position: props.position, rotation: props.rotation });
hotspots.forEach(function (hotspot) {
var overlayInfoSet = _this.equipOverlayInfoSetMap[hotspot.key];
if (overlayInfoSet) {
_this.updateOverlayInfoSet(overlayInfoSet, now, potentialEquipHotspot);
} else {
_this.equipOverlayInfoSetMap[hotspot.key] = _this.createOverlayInfoSet(hotspot, now);
}
});
};
this.destroyHotspots = function () {
this.hotspotOverlays.forEach(function (overlayInfo) {
Overlays.deleteOverlay(overlayInfo.overlay);
});
this.hotspotOverlays = [];
};
this.searchEnter = function () {
this.createHotspots();
};
this.searchExit = function () {
this.destroyHotspots();
// delete sets with old timestamps.
var keys = Object.keys(this.equipOverlayInfoSetMap);
for (var i = 0; i < keys.length; i++) {
var overlayInfoSet = this.equipOverlayInfoSetMap[keys[i]];
if (overlayInfoSet.timestamp !== now) {
this.deleteOverlayInfoSet(overlayInfoSet);
delete this.equipOverlayInfoSetMap[keys[i]];
}
}
};
// Performs ray pick test from the hand controller into the world
@ -1133,6 +1077,7 @@ function MyController(hand) {
// returns a list of all equip-hotspots assosiated with this entity.
// @param {UUID} entityID
// @returns {Object[]} array of objects with the following fields.
// * key {string} a string that can be used to uniquely identify this hotspot
// * entityID {UUID}
// * localPosition {Vec3} position of the hotspot in object space.
// * worldPosition {vec3} position of the hotspot in world space.
@ -1150,6 +1095,7 @@ function MyController(hand) {
var hotspot = equipHotspotsProps[i];
if (hotspot.position && hotspot.radius && hotspot.joints) {
result.push({
key: entityID.toString() + i.toString(),
entityID: entityID,
localPosition: hotspot.position,
worldPosition: entityXform.xformPoint(hotspot.position),
@ -1162,6 +1108,7 @@ function MyController(hand) {
var wearableProps = this.entityPropertyCache.getWearableProps(entityID);
if (wearableProps && wearableProps.joints) {
result.push({
key: entityID.toString() + "0",
entityID: entityID,
localPosition: {x: 0, y: 0, z: 0},
worldPosition: entityXform.pos,
@ -1302,14 +1249,19 @@ function MyController(hand) {
return true;
};
this.chooseBestEquipHotspot = function (candidateEntities) {
this.chooseNearEquipHotspots = function (candidateEntities, distance) {
var equippableHotspots = flatten(candidateEntities.map(function (entityID) {
return _this.collectEquipHotspots(entityID);
})).filter(function (hotspot) {
return (_this.hotspotIsEquippable(hotspot) &&
Vec3.distance(hotspot.worldPosition, _this.getHandPosition()) < hotspot.radius);
Vec3.distance(hotspot.worldPosition, _this.getHandPosition()) < hotspot.radius + distance);
});
return equippableHotspots;
};
this.chooseBestEquipHotspot = function (candidateEntities) {
var DISTANCE = 0;
var equippableHotspots = this.chooseNearEquipHotspots(candidateEntities, DISTANCE);
if (equippableHotspots.length > 0) {
// sort by distance
equippableHotspots.sort(function (a, b) {
@ -1431,7 +1383,9 @@ function MyController(hand) {
}
this.updateEquipHaptics(potentialEquipHotspot);
this.updateHotspots(potentialEquipHotspot);
var nearEquipHotspots = this.chooseNearEquipHotspots(candidateEntities, EQUIP_HOTSPOT_RENDER_RADIUS);
this.updateEquipHotspotRendering(nearEquipHotspots, potentialEquipHotspot);
// search line visualizations
if (USE_ENTITY_LINES_FOR_SEARCHING === true) {
@ -1460,6 +1414,7 @@ function MyController(hand) {
this.distanceHoldingEnter = function () {
this.clearEquipHotspotRendering();
this.clearEquipHaptics();
// controller pose is in avatar frame
@ -1738,6 +1693,9 @@ function MyController(hand) {
this.dropGestureReset();
this.clearEquipHaptics();
this.clearEquipHotspotRendering();
Controller.triggerShortHapticPulse(1.0, this.hand);
if (this.entityActivated) {
var saveGrabbedID = this.grabbedEntity;
@ -1955,11 +1913,18 @@ function MyController(hand) {
};
this.nearTriggerEnter = function () {
this.clearEquipHotspotRendering();
this.clearEquipHaptics();
Controller.triggerShortHapticPulse(1.0, this.hand);
this.callEntityMethodOnGrabbed("startNearTrigger");
};
this.farTriggerEnter = function () {
this.clearEquipHotspotRendering();
this.clearEquipHaptics();
this.callEntityMethodOnGrabbed("startFarTrigger");
};