diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index 05e5277746..2966f8a95d 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -83,16 +83,12 @@ const float MyAvatar::ZOOM_MAX = 25.0f; const float MyAvatar::ZOOM_DEFAULT = 1.5f; // default values, used when avatar is missing joints... (avatar space) -static const glm::quat DEFAULT_AVATAR_MIDDLE_EYE_ROT { Quaternions::Y_180 }; +// static const glm::quat DEFAULT_AVATAR_MIDDLE_EYE_ROT { Quaternions::Y_180 }; static const glm::vec3 DEFAULT_AVATAR_MIDDLE_EYE_POS { 0.0f, 0.6f, 0.0f }; -static const glm::quat DEFAULT_AVATAR_HEAD_ROT { Quaternions::Y_180 }; static const glm::vec3 DEFAULT_AVATAR_HEAD_POS { 0.0f, 0.53f, 0.0f }; static const glm::vec3 DEFAULT_AVATAR_NECK_POS { 0.0f, 0.445f, 0.025f }; -static const glm::quat DEFAULT_AVATAR_NECK_ROT { Quaternions::Y_180 }; static const glm::vec3 DEFAULT_AVATAR_SPINE2_POS { 0.0f, 0.32f, 0.02f }; -static const glm::quat DEFAULT_AVATAR_SPINE2_ROT { Quaternions::Y_180}; static const glm::vec3 DEFAULT_AVATAR_HIPS_POS { 0.0f, 0.0f, 0.0f }; -static const glm::quat DEFAULT_AVATAR_HIPS_ROT { Quaternions::Y_180 }; static const glm::vec3 DEFAULT_AVATAR_LEFTFOOT_POS { -0.08f, -0.96f, 0.029f}; static const glm::quat DEFAULT_AVATAR_LEFTFOOT_ROT { -0.40167322754859924f, 0.9154590368270874f, -0.005437685176730156f, -0.023744143545627594f }; static const glm::vec3 DEFAULT_AVATAR_RIGHTFOOT_POS { 0.08f, -0.96f, 0.029f };