diff --git a/libraries/material-networking/src/material-networking/MaterialCache.cpp b/libraries/material-networking/src/material-networking/MaterialCache.cpp
index af1a868647..4f6d149fbe 100644
--- a/libraries/material-networking/src/material-networking/MaterialCache.cpp
+++ b/libraries/material-networking/src/material-networking/MaterialCache.cpp
@@ -114,15 +114,16 @@ NetworkMaterialResource::ParsedMaterials NetworkMaterialResource::parseJSONMater
* @property {string} model="hifi_pbr" - Different material models support different properties and rendering modes.
* Supported models are: "hifi_pbr"
.
* @property {string} name="" - A name for the material. Supported by all material models.
- * @property {Color|RGBS|string} emissive - The emissive color, i.e., the color that the material emits. A {@link Color} value
- * is treated as sRGB. A {@link RGBS} value can be either RGB or sRGB.
+ * @property {ColorFloat|RGBS|string} emissive - The emissive color, i.e., the color that the material emits. A
+ * {@link ColorFloat} value is treated as sRGB and must have component values in the range 0.0
—
+ * 1.0
. A {@link RGBS} value can be either RGB or sRGB.
* Set to "fallthrough"
to fall through to the material below. "hifi_pbr"
model only.
* @property {number|string} opacity=1.0 - The opacity, range 0.0
– 1.0
.
* Set to "fallthrough"
to fall through to the material below. "hifi_pbr"
model only.
* @property {boolean|string} unlit=false - If true
, the material is not lit, otherwise it is.
* Set to "fallthrough"
to fall through to the material below. "hifi_pbr"
model only.
- * @property {Color|RGBS|string} albedo - The albedo color. A {@link Color} value is treated as sRGB. A {@link RGBS} value can
- * be either RGB or sRGB.
+ * @property {ColorFloat|RGBS|string} albedo - The albedo color. A {@link ColorFloat} value is treated as sRGB and must have
+ * component values in the range 0.0
— 1.0
. A {@link RGBS} value can be either RGB or sRGB.
* Set to "fallthrough"
to fall through to the material below. "hifi_pbr"
model only.
* @property {number|string} roughness - The roughness, range 0.0
– 1.0
.
* Set to "fallthrough"
to fall through to the material below. "hifi_pbr"
model only.