Merge branch 'master' of https://github.com/worklist/hifi into voxel_animation

This commit is contained in:
ZappoMan 2013-05-21 13:46:04 -07:00
commit 0bcd629c8a
12 changed files with 216 additions and 231 deletions

View file

@ -82,39 +82,39 @@ protected:
};
void GLCanvas::initializeGL() {
static_cast<Application*>(QCoreApplication::instance())->initializeGL();
Application::getInstance()->initializeGL();
}
void GLCanvas::paintGL() {
static_cast<Application*>(QCoreApplication::instance())->paintGL();
Application::getInstance()->paintGL();
}
void GLCanvas::resizeGL(int width, int height) {
static_cast<Application*>(QCoreApplication::instance())->resizeGL(width, height);
Application::getInstance()->resizeGL(width, height);
}
void GLCanvas::keyPressEvent(QKeyEvent* event) {
static_cast<Application*>(QCoreApplication::instance())->keyPressEvent(event);
Application::getInstance()->keyPressEvent(event);
}
void GLCanvas::keyReleaseEvent(QKeyEvent* event) {
static_cast<Application*>(QCoreApplication::instance())->keyReleaseEvent(event);
Application::getInstance()->keyReleaseEvent(event);
}
void GLCanvas::mouseMoveEvent(QMouseEvent* event) {
static_cast<Application*>(QCoreApplication::instance())->mouseMoveEvent(event);
Application::getInstance()->mouseMoveEvent(event);
}
void GLCanvas::mousePressEvent(QMouseEvent* event) {
static_cast<Application*>(QCoreApplication::instance())->mousePressEvent(event);
Application::getInstance()->mousePressEvent(event);
}
void GLCanvas::mouseReleaseEvent(QMouseEvent* event) {
static_cast<Application*>(QCoreApplication::instance())->mouseReleaseEvent(event);
Application::getInstance()->mouseReleaseEvent(event);
}
void GLCanvas::wheelEvent(QWheelEvent* event) {
static_cast<Application*>(QCoreApplication::instance())->wheelEvent(event);
Application::getInstance()->wheelEvent(event);
}
Application::Application(int& argc, char** argv) :
@ -156,6 +156,7 @@ Application::Application(int& argc, char** argv) :
_bytesCount(0)
{
gettimeofday(&_applicationStartupTime, NULL);
_window->setWindowTitle("Interface");
printLog("Interface Startup:\n");
_voxels.setViewFrustum(&_viewFrustum);
@ -315,6 +316,10 @@ void Application::paintGL() {
0.0f,
//-_myAvatar.getAbsoluteHeadPitch(),
0.0f);
// Take a look at whether we are inside head, don't render it if so.
const float HEAD_RENDER_DISTANCE = 0.5;
glm::vec3 distanceToHead(_myCamera.getPosition() - _myAvatar.getSpringyHeadPosition());
if (glm::length(distanceToHead) < HEAD_RENDER_DISTANCE) { _myAvatar.setDisplayingHead(false); }
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
_myCamera.setTargetPosition(_myAvatar.getHeadPosition());
@ -408,14 +413,16 @@ void Application::paintGL() {
}
}
_frameCount++;
_frameCount++;
// If application has just started, report time from startup to now (first frame display)
if (_justStarted) {
float startupTime = (usecTimestampNow() - usecTimestamp(&_applicationStartupTime))/1000000.0;
_justStarted = false;
char title[30];
snprintf(title, 30, "Interface: %4.2f seconds", startupTime);
char title[50];
sprintf(title, "Interface: %4.2f seconds\n", startupTime);
printLog("%s", title);
_window->setWindowTitle(title);
}
}
@ -846,19 +853,18 @@ void Application::idle() {
timeval check;
gettimeofday(&check, NULL);
// Only run simulation code if more than IDLE_SIMULATE_MSECS have passed since last time
// Only run simulation code if more than IDLE_SIMULATE_MSECS have passed since last time we ran
if (diffclock(&_lastTimeIdle, &check) > IDLE_SIMULATE_MSECS) {
float deltaTime = 1.f/_fps;
// Use Transmitter Hand to move hand if connected, else use mouse
if (_myAvatar.isTransmitterV2Connected()) {
const float HAND_FORCE_SCALING = 0.05f;
const float* handAcceleration = _myAvatar.getTransmitterHandLastAcceleration();
_myAvatar.setMovedHandOffset(glm::vec3(-handAcceleration[0] * HAND_FORCE_SCALING,
handAcceleration[1] * HAND_FORCE_SCALING,
handAcceleration[2] * HAND_FORCE_SCALING));
// Use Transmitter Hand to move hand if connected, else use mouse
if (_myTransmitter.isConnected()) {
const float HAND_FORCE_SCALING = 0.01f;
glm::vec3 estimatedRotation = _myTransmitter.getEstimatedRotation();
glm::vec3 handForce(-estimatedRotation.z, -estimatedRotation.x, estimatedRotation.y);
_myAvatar.setMovedHandOffset(handForce * HAND_FORCE_SCALING);
} else {
// update behaviors for avatar hand movement: handControl takes mouse values as input,
// and gives back 3D values modulated for smooth transitioning between interaction modes.
@ -964,20 +970,26 @@ void Application::idle() {
networkReceive(0);
}
//loop through all the remote avatars and simulate them...
//loop through all the other avatars and simulate them...
AgentList* agentList = AgentList::getInstance();
agentList->lock();
for(AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
if (agent->getLinkedData() != NULL) {
Avatar *avatar = (Avatar *)agent->getLinkedData();
avatar->simulate(deltaTime);
avatar->simulate(deltaTime, false);
avatar->setMouseRay(mouseRayOrigin, mouseRayDirection);
}
}
agentList->unlock();
// Simulate myself
_myAvatar.setGravity(getGravity(_myAvatar.getPosition()));
_myAvatar.simulate(deltaTime);
if (_transmitterDrives->isChecked() && _myTransmitter.isConnected()) {
_myAvatar.simulate(deltaTime, &_myTransmitter);
} else {
_myAvatar.simulate(deltaTime, NULL);
}
// Update audio stats for procedural sounds
#ifndef _WIN32
@ -1044,7 +1056,7 @@ void Application::setRenderFirstPerson(bool firstPerson) {
a.distance = 0.0f;
a.tightness = 100.0f;
_myCamera.setMode(CAMERA_MODE_FIRST_PERSON, a);
_myAvatar.setDisplayingHead(false);
_myAvatar.setDisplayingHead(true);
} else {
Camera::CameraFollowingAttributes a;
@ -1203,6 +1215,9 @@ void Application::initMenu() {
_gyroLook->setChecked(true);
(_mouseLook = optionsMenu->addAction("Mouse Look"))->setCheckable(true);
_mouseLook->setChecked(false);
(_transmitterDrives = optionsMenu->addAction("Transmitter Drive"))->setCheckable(true);
_transmitterDrives->setChecked(true);
optionsMenu->addAction("Fullscreen", this, SLOT(setFullscreen(bool)), Qt::Key_F)->setCheckable(true);
QMenu* renderMenu = menuBar->addMenu("Render");
@ -1350,7 +1365,7 @@ void Application::updateAvatar(float deltaTime) {
float measuredYawRate = _serialPort.getLastYawRate();
// Update gyro-based mouse (X,Y on screen)
const float MIN_MOUSE_RATE = 1.0;
const float MIN_MOUSE_RATE = 3.0;
const float HORIZONTAL_PIXELS_PER_DEGREE = 2880.f / 45.f;
const float VERTICAL_PIXELS_PER_DEGREE = 1800.f / 30.f;
if (powf(measuredYawRate * measuredYawRate +
@ -1756,8 +1771,8 @@ void Application::displayOverlay() {
if (_displayLevels) _serialPort.renderLevels(_glWidget->width(), _glWidget->height());
// Show hand transmitter data if detected
if (_myAvatar.isTransmitterV2Connected()) {
_myAvatar.transmitterV2RenderLevels(_glWidget->width(), _glWidget->height());
if (_myTransmitter.isConnected()) {
_myTransmitter.renderLevels(_glWidget->width(), _glWidget->height());
}
// Display stats and log text onscreen
glLineWidth(1.0f);
@ -2052,6 +2067,7 @@ void Application::resetSensors() {
}
QCursor::setPos(_headMouseX, _headMouseY);
_myAvatar.reset();
_myTransmitter.resetLevels();
}
static void setShortcutsEnabled(QWidget* widget, bool enabled) {
@ -2095,7 +2111,7 @@ void* Application::networkReceive(void* args) {
sockaddr senderAddress;
ssize_t bytesReceived;
Application* app = static_cast<Application*>(QCoreApplication::instance());
Application* app = Application::getInstance();
while (!app->_stopNetworkReceiveThread) {
// check to see if the UI thread asked us to kill the voxel tree. since we're the only thread allowed to do that
if (app->_wantToKillLocalVoxels) {
@ -2108,13 +2124,9 @@ void* Application::networkReceive(void* args) {
app->_bytesCount += bytesReceived;
switch (app->_incomingPacket[0]) {
case PACKET_HEADER_TRANSMITTER_DATA_V1:
// V1 = android app, or the Google Glass
app->_myAvatar.processTransmitterData(app->_incomingPacket, bytesReceived);
break;
case PACKET_HEADER_TRANSMITTER_DATA_V2:
// V2 = IOS transmitter app
app->_myAvatar.processTransmitterDataV2(app->_incomingPacket, bytesReceived);
app->_myTransmitter.processIncomingData(app->_incomingPacket, bytesReceived);
break;
case PACKET_HEADER_MIXED_AUDIO:

View file

@ -44,6 +44,8 @@ class Application : public QApplication {
Q_OBJECT
public:
static Application* getInstance() { return static_cast<Application*>(QCoreApplication::instance()); }
Application(int& argc, char** argv);
void initializeGL();
@ -60,6 +62,7 @@ public:
void wheelEvent(QWheelEvent* event);
Avatar* getAvatar() { return &_myAvatar; }
VoxelSystem* getVoxels() { return &_voxels; }
private slots:
@ -134,6 +137,7 @@ private:
QAction* _lookingInMirror; // Are we currently rendering one's own head as if in mirror?
QAction* _gyroLook; // Whether to allow the gyro data from head to move your view
QAction* _mouseLook; // Whether the have the mouse near edge of screen move your view
QAction* _transmitterDrives; // Whether to have Transmitter data move/steer the Avatar
QAction* _renderVoxels; // Whether to render voxels
QAction* _renderVoxelTextures; // Whether to render noise textures on voxels
QAction* _renderStarsOn; // Whether to display the stars
@ -189,6 +193,8 @@ private:
Avatar _myAvatar; // The rendered avatar of oneself
Transmitter _myTransmitter; // Gets UDP data from transmitter app used to animate the avatar
Camera _myCamera; // My view onto the world
Camera _viewFrustumOffsetCamera; // The camera we use to sometimes show the view frustum from an offset mode

View file

@ -84,7 +84,7 @@ int audioCallback (const void* inputBuffer,
Audio* parentAudio = (Audio*) userData;
AgentList* agentList = AgentList::getInstance();
Application* interface = (Application*) QCoreApplication::instance();
Application* interface = Application::getInstance();
Avatar* interfaceAvatar = interface->getAvatar();
int16_t* inputLeft = ((int16_t**) inputBuffer)[0];

View file

@ -10,6 +10,7 @@
#include <lodepng.h>
#include <SharedUtil.h>
#include "world.h"
#include "Application.h"
#include "Avatar.h"
#include "Head.h"
#include "Log.h"
@ -76,11 +77,6 @@ Avatar::Avatar(bool isMine) :
_speed(0.0f),
_maxArmLength(0.0f),
_orientation(),
_transmitterIsFirstData(true),
_transmitterHz(0.0f),
_transmitterPackets(0),
_transmitterInitialReading(0.0f, 0.0f, 0.0f),
_isTransmitterV2Connected(false),
_pelvisStandingHeight(0.0f),
_displayingHead(true),
_distanceToNearestAvatar(std::numeric_limits<float>::max()),
@ -214,7 +210,7 @@ void Avatar::updateFromMouse(int mouseX, int mouseY, int screenWidth, int scree
return;
}
void Avatar::simulate(float deltaTime) {
void Avatar::simulate(float deltaTime, Transmitter* transmitter) {
//figure out if the mouse cursor is over any body spheres...
if (_isMine) {
@ -259,11 +255,17 @@ void Avatar::simulate(float deltaTime) {
updateCollisionWithSphere(_TEST_bigSpherePosition, _TEST_bigSphereRadius, deltaTime);
}
// collision response with voxels
if (_isMine) {
updateCollisionWithVoxels(deltaTime);
}
// driving the avatar around should only apply if this is my avatar (as opposed to an avatar being driven remotely)
if (_isMine) {
_thrust = glm::vec3(0.0f, 0.0f, 0.0f);
// Add Thrusts from keyboard
if (_driveKeys[FWD ]) {_thrust += THRUST_MAG * deltaTime * _orientation.getFront();}
if (_driveKeys[BACK ]) {_thrust -= THRUST_MAG * deltaTime * _orientation.getFront();}
if (_driveKeys[RIGHT ]) {_thrust += THRUST_MAG * deltaTime * _orientation.getRight();}
@ -272,6 +274,24 @@ void Avatar::simulate(float deltaTime) {
if (_driveKeys[DOWN ]) {_thrust -= THRUST_MAG * deltaTime * _orientation.getUp();}
if (_driveKeys[ROT_RIGHT]) {_bodyYawDelta -= YAW_MAG * deltaTime;}
if (_driveKeys[ROT_LEFT ]) {_bodyYawDelta += YAW_MAG * deltaTime;}
// Add thrusts from Transmitter
if (transmitter) {
glm::vec3 rotation = transmitter->getEstimatedRotation();
const float TRANSMITTER_MIN_RATE = 1.f;
const float TRANSMITTER_LATERAL_FORCE_SCALE = 25.f;
const float TRANSMITTER_FWD_FORCE_SCALE = 50.f;
const float TRANSMITTER_YAW_SCALE = 7.0f;
if (fabs(rotation.z) > TRANSMITTER_MIN_RATE) {
_thrust += rotation.z * TRANSMITTER_LATERAL_FORCE_SCALE * deltaTime * _orientation.getRight();
}
if (fabs(rotation.x) > TRANSMITTER_MIN_RATE) {
_thrust += -rotation.x * TRANSMITTER_FWD_FORCE_SCALE * deltaTime * _orientation.getFront();
}
if (fabs(rotation.y) > TRANSMITTER_MIN_RATE) {
_bodyYawDelta += rotation.y * TRANSMITTER_YAW_SCALE * deltaTime;
}
}
}
// update body yaw by body yaw delta
@ -569,6 +589,20 @@ void Avatar::updateCollisionWithSphere(glm::vec3 position, float radius, float d
}
}
void Avatar::updateCollisionWithVoxels(float deltaTime) {
VoxelSystem* voxels = Application::getInstance()->getVoxels();
float radius = _height * 0.125f;
glm::vec3 halfVector = glm::vec3(0.0f, _height * ONE_HALF - radius, 0.0f);
glm::vec3 penetration;
if (voxels->findCapsulePenetration(_position - halfVector, _position + halfVector, radius, penetration)) {
_position += penetration;
// reflect the velocity component in the direction of penetration
glm::vec3 direction = glm::normalize(penetration);
_velocity -= 2.0f * glm::dot(_velocity, direction) * direction * BOUNCE;
}
}
void Avatar::updateAvatarCollisions(float deltaTime) {
// Reset detector for nearest avatar
@ -1133,169 +1167,6 @@ void Avatar::renderBody(bool lookingInMirror) {
}
}
//
// Process UDP interface data from Android transmitter or Google Glass
//
void Avatar::processTransmitterData(unsigned char* packetData, int numBytes) {
// Read a packet from a transmitter app, process the data
float
accX, accY, accZ, // Measured acceleration
graX, graY, graZ, // Gravity
gyrX, gyrY, gyrZ, // Gyro velocity in radians/sec as (pitch, roll, yaw)
linX, linY, linZ, // Linear Acceleration (less gravity)
rot1, rot2, rot3, rot4; // Rotation of device:
// rot1 = roll, ranges from -1 to 1, 0 = flat on table
// rot2 = pitch, ranges from -1 to 1, 0 = flat on table
// rot3 = yaw, ranges from -1 to 1
char device[100]; // Device ID
enum deviceTypes { DEVICE_GLASS, DEVICE_ANDROID, DEVICE_IPHONE, DEVICE_UNKNOWN };
sscanf((char *)packetData,
"tacc %f %f %f gra %f %f %f gyr %f %f %f lin %f %f %f rot %f %f %f %f dna \"%s",
&accX, &accY, &accZ,
&graX, &graY, &graZ,
&gyrX, &gyrY, &gyrZ,
&linX, &linY, &linZ,
&rot1, &rot2, &rot3, &rot4, (char *)&device);
// decode transmitter device type
deviceTypes deviceType = DEVICE_UNKNOWN;
if (strcmp(device, "ADR")) {
deviceType = DEVICE_ANDROID;
} else {
deviceType = DEVICE_GLASS;
}
if (_transmitterPackets++ == 0) {
// If first packet received, note time, turn head spring return OFF, get start rotation
gettimeofday(&_transmitterTimer, NULL);
if (deviceType == DEVICE_GLASS) {
_head.setReturnToCenter(true);
_head.setSpringScale(10.f);
printLog("Using Google Glass to drive head, springs ON.\n");
} else {
_head.setReturnToCenter(false);
printLog("Using Transmitter %s to drive head, springs OFF.\n", device);
}
//printLog("Packet: [%s]\n", packetData);
//printLog("Version: %s\n", device);
_transmitterInitialReading = glm::vec3(rot3, rot2, rot1);
}
const int TRANSMITTER_COUNT = 100;
if (_transmitterPackets % TRANSMITTER_COUNT == 0) {
// Every 100 packets, record the observed Hz of the transmitter data
timeval now;
gettimeofday(&now, NULL);
double msecsElapsed = diffclock(&_transmitterTimer, &now);
_transmitterHz = static_cast<float>((double)TRANSMITTER_COUNT / (msecsElapsed / 1000.0));
_transmitterTimer = now;
printLog("Transmitter Hz: %3.1f\n", _transmitterHz);
}
//printLog("Gyr: %3.1f, %3.1f, %3.1f\n", glm::degrees(gyrZ), glm::degrees(-gyrX), glm::degrees(gyrY));
//printLog("Rot: %3.1f, %3.1f, %3.1f, %3.1f\n", rot1, rot2, rot3, rot4);
// Update the head with the transmitter data
glm::vec3 eulerAngles((rot3 - _transmitterInitialReading.x) * 180.f,
-(rot2 - _transmitterInitialReading.y) * 180.f,
(rot1 - _transmitterInitialReading.z) * 180.f);
if (eulerAngles.x > 180.f) { eulerAngles.x -= 360.f; }
if (eulerAngles.x < -180.f) { eulerAngles.x += 360.f; }
glm::vec3 angularVelocity;
if (deviceType != DEVICE_GLASS) {
angularVelocity = glm::vec3(glm::degrees(gyrZ), glm::degrees(-gyrX), glm::degrees(gyrY));
setHeadFromGyros(&eulerAngles, &angularVelocity,
(_transmitterHz == 0.f) ? 0.f : 1.f / _transmitterHz, 1.0);
} else {
angularVelocity = glm::vec3(glm::degrees(gyrY), glm::degrees(-gyrX), glm::degrees(-gyrZ));
setHeadFromGyros(&eulerAngles, &angularVelocity,
(_transmitterHz == 0.f) ? 0.f : 1.f / _transmitterHz, 1000.0);
}
}
//
// Process UDP data from version 2 Transmitter acting as Hand
//
void Avatar::processTransmitterDataV2(unsigned char* packetData, int numBytes) {
if (numBytes == 3 + sizeof(_transmitterHandLastRotationRates) +
sizeof(_transmitterHandLastAcceleration)) {
memcpy(_transmitterHandLastRotationRates, packetData + 2,
sizeof(_transmitterHandLastRotationRates));
memcpy(_transmitterHandLastAcceleration, packetData + 3 +
sizeof(_transmitterHandLastRotationRates),
sizeof(_transmitterHandLastAcceleration));
// Convert from transmitter units to internal units
for (int i = 0; i < 3; i++) {
_transmitterHandLastRotationRates[i] *= 180.f / PI;
_transmitterHandLastAcceleration[i] *= GRAVITY_EARTH;
}
if (!_isTransmitterV2Connected) {
printf("Transmitter V2 Connected.\n");
_isTransmitterV2Connected = true;
}
} else {
printf("Transmitter V2 packet read error.\n");
}
}
void Avatar::transmitterV2RenderLevels(int width, int height) {
char val[50];
const int LEVEL_CORNER_X = 10;
const int LEVEL_CORNER_Y = 400;
// Draw the numeric degree/sec values from the gyros
sprintf(val, "Yaw %4.1f", _transmitterHandLastRotationRates[1]);
drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y, 0.10, 0, 1.0, 1, val, 0, 1, 0);
sprintf(val, "Pitch %4.1f", _transmitterHandLastRotationRates[0]);
drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 15, 0.10, 0, 1.0, 1, val, 0, 1, 0);
sprintf(val, "Roll %4.1f", _transmitterHandLastRotationRates[2]);
drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 30, 0.10, 0, 1.0, 1, val, 0, 1, 0);
sprintf(val, "X %4.3f", _transmitterHandLastAcceleration[0]);
drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 45, 0.10, 0, 1.0, 1, val, 0, 1, 0);
sprintf(val, "Y %4.3f", _transmitterHandLastAcceleration[1]);
drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 60, 0.10, 0, 1.0, 1, val, 0, 1, 0);
sprintf(val, "Z %4.3f", _transmitterHandLastAcceleration[2]);
drawtext(LEVEL_CORNER_X, LEVEL_CORNER_Y + 75, 0.10, 0, 1.0, 1, val, 0, 1, 0);
// Draw the levels as horizontal lines
const int LEVEL_CENTER = 150;
const float ACCEL_VIEW_SCALING = 50.f;
glLineWidth(2.0);
glColor4f(1, 1, 1, 1);
glBegin(GL_LINES);
// Gyro rates
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y - 3);
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _transmitterHandLastRotationRates[1], LEVEL_CORNER_Y - 3);
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 12);
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _transmitterHandLastRotationRates[0], LEVEL_CORNER_Y + 12);
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 27);
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + _transmitterHandLastRotationRates[2], LEVEL_CORNER_Y + 27);
// Acceleration
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 42);
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + (int)(_transmitterHandLastAcceleration[0] * ACCEL_VIEW_SCALING),
LEVEL_CORNER_Y + 42);
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 57);
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + (int)(_transmitterHandLastAcceleration[1] * ACCEL_VIEW_SCALING),
LEVEL_CORNER_Y + 57);
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 72);
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER + (int)(_transmitterHandLastAcceleration[2] * ACCEL_VIEW_SCALING),
LEVEL_CORNER_Y + 72);
glEnd();
// Draw green vertical centerline
glColor4f(0, 1, 0, 0.5);
glBegin(GL_LINES);
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y - 6);
glVertex2f(LEVEL_CORNER_X + LEVEL_CENTER, LEVEL_CORNER_Y + 30);
glEnd();
}
void Avatar::setHeadFromGyros(glm::vec3* eulerAngles, glm::vec3* angularVelocity, float deltaTime, float smoothingTime) {
//
// Given absolute position and angular velocity information, update the avatar's head angles

View file

@ -20,6 +20,7 @@
#include "SerialInterface.h"
#include "Balls.h"
#include "Head.h"
#include "Transmitter.h"
enum DriveKeys
{
@ -109,7 +110,7 @@ public:
void setMousePressed(bool pressed);
void render(bool lookingInMirror, glm::vec3 cameraPosition);
void renderBody(bool lookingInMirror);
void simulate(float);
void simulate(float deltaTime, Transmitter* transmitter);
void setMovedHandOffset(glm::vec3 movedHandOffset) { _movedHandOffset = movedHandOffset; }
void updateArmIKAndConstraints( float deltaTime );
void setDisplayingHead( bool displayingHead );
@ -122,16 +123,6 @@ public:
void setThrust(glm::vec3 newThrust) { _thrust = newThrust; };
void addThrust(glm::vec3 newThrust) { _thrust += newThrust; };
glm::vec3 getThrust() { return _thrust; };
// Related to getting transmitter UDP data used to animate the avatar hand
void processTransmitterData(unsigned char * packetData, int numBytes);
void processTransmitterDataV2(unsigned char * packetData, int numBytes);
const bool isTransmitterV2Connected() const { return _isTransmitterV2Connected; };
const float* getTransmitterHandLastAcceleration() const { return _transmitterHandLastAcceleration; };
const float* getTransmitterHandLastRotationRates() const { return _transmitterHandLastRotationRates; };
void transmitterV2RenderLevels(int width, int height);
float getTransmitterHz() { return _transmitterHz; };
void writeAvatarDataToFile();
void readAvatarDataFromFile();
@ -179,15 +170,6 @@ private:
float _maxArmLength;
Orientation _orientation;
int _driveKeys[MAX_DRIVE_KEYS];
bool _transmitterIsFirstData;
timeval _transmitterTimeLastReceived;
timeval _transmitterTimer;
float _transmitterHz;
int _transmitterPackets;
glm::vec3 _transmitterInitialReading;
float _transmitterHandLastRotationRates[3];
float _transmitterHandLastAcceleration[3];
bool _isTransmitterV2Connected;
float _pelvisStandingHeight;
float _height;
Balls* _balls;
@ -212,6 +194,7 @@ private:
void updateHandMovementAndTouching(float deltaTime);
void updateAvatarCollisions(float deltaTime);
void updateCollisionWithSphere( glm::vec3 position, float radius, float deltaTime );
void updateCollisionWithVoxels(float deltaTime);
void applyCollisionWithOtherAvatar( Avatar * other, float deltaTime );
void setHeadFromGyros(glm::vec3 * eulerAngles, glm::vec3 * angularVelocity, float deltaTime, float smoothingTime);
void checkForMouseRayTouching();

View file

@ -659,7 +659,8 @@ void VoxelSystem::render(bool texture) {
// draw the number of voxels we have
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _vboIndicesID);
glScalef(TREE_SCALE, TREE_SCALE, TREE_SCALE);
glDrawElements(GL_TRIANGLES, 36 * _voxelsInReadArrays, GL_UNSIGNED_INT, 0);
glDrawRangeElementsEXT(GL_TRIANGLES, 0, VERTICES_PER_VOXEL * _voxelsInReadArrays,
36 * _voxelsInReadArrays, GL_UNSIGNED_INT, 0);
glEnable(GL_BLEND);
glDisable(GL_CULL_FACE);
@ -925,6 +926,20 @@ bool VoxelSystem::findRayIntersection(const glm::vec3& origin, const glm::vec3&
return true;
}
bool VoxelSystem::findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration) {
pthread_mutex_lock(&_treeLock);
bool result = _tree->findSpherePenetration(center, radius, penetration);
pthread_mutex_unlock(&_treeLock);
return result;
}
bool VoxelSystem::findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius, glm::vec3& penetration) {
pthread_mutex_lock(&_treeLock);
bool result = _tree->findCapsulePenetration(start, end, radius, penetration);
pthread_mutex_unlock(&_treeLock);
return result;
}
class falseColorizeRandomEveryOtherArgs {
public:
falseColorizeRandomEveryOtherArgs() : totalNodes(0), colorableNodes(0), coloredNodes(0), colorThis(true) {};

View file

@ -69,7 +69,10 @@ public:
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
VoxelDetail& detail, float& distance, BoxFace& face);
bool findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration);
bool findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius, glm::vec3& penetration);
void collectStatsForTreesAndVBOs();
void deleteVoxelAt(float x, float y, float z, float s);

View file

@ -28,7 +28,6 @@ const PACKET_HEADER PACKET_HEADER_ERASE_VOXEL = 'E';
const PACKET_HEADER PACKET_HEADER_VOXEL_DATA = 'V';
const PACKET_HEADER PACKET_HEADER_VOXEL_DATA_MONOCHROME = 'v';
const PACKET_HEADER PACKET_HEADER_BULK_AVATAR_DATA = 'X';
const PACKET_HEADER PACKET_HEADER_TRANSMITTER_DATA_V1 = 't';
const PACKET_HEADER PACKET_HEADER_TRANSMITTER_DATA_V2 = 'T';
const PACKET_HEADER PACKET_HEADER_ENVIRONMENT_DATA = 'e';
const PACKET_HEADER PACKET_HEADER_DOMAIN_LIST_REQUEST = 'L';

View file

@ -286,6 +286,10 @@ void VoxelNode::printDebugDetails(const char* label) const {
printOctalCode(_octalCode);
}
float VoxelNode::getEnclosingRadius() const {
return getScale() * sqrtf(3.0f) / 2.0f;
}
bool VoxelNode::isInView(const ViewFrustum& viewFrustum) const {
AABox box = _box; // use temporary box so we can scale it
box.scale(TREE_SCALE);

View file

@ -59,6 +59,8 @@ public:
float getScale() const { return _box.getSize().x; /* voxelScale = (1 / powf(2, *node->getOctalCode())); */ };
int getLevel() const { return *_octalCode + 1; /* one based or zero based? */ };
float getEnclosingRadius() const;
bool isColored() const { return (_trueColor[3]==1); };
bool isInView(const ViewFrustum& viewFrustum) const;
ViewFrustum::location inFrustum(const ViewFrustum& viewFrustum) const;

View file

@ -675,7 +675,7 @@ public:
bool found;
};
bool findRayOperation(VoxelNode* node, void* extraData) {
bool findRayIntersectionOp(VoxelNode* node, void* extraData) {
RayArgs* args = static_cast<RayArgs*>(extraData);
AABox box = node->getAABox();
float distance;
@ -697,10 +697,97 @@ bool findRayOperation(VoxelNode* node, void* extraData) {
}
bool VoxelTree::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
VoxelNode*& node, float& distance, BoxFace& face)
{
VoxelNode*& node, float& distance, BoxFace& face) {
RayArgs args = { origin / (float)TREE_SCALE, direction, node, distance, face };
recurseTreeWithOperation(findRayOperation, &args);
recurseTreeWithOperation(findRayIntersectionOp, &args);
return args.found;
}
class SphereArgs {
public:
glm::vec3 center;
float radius;
glm::vec3& penetration;
bool found;
};
bool findSpherePenetrationOp(VoxelNode* node, void* extraData) {
SphereArgs* args = static_cast<SphereArgs*>(extraData);
// currently, we treat each node as a sphere enveloping the box
const glm::vec3& nodeCenter = node->getCenter();
glm::vec3 vector = args->center - nodeCenter;
float vectorLength = glm::length(vector);
float distance = vectorLength - node->getEnclosingRadius() - args->radius;
if (distance >= 0.0f) {
return false;
}
if (!node->isLeaf()) {
return true; // recurse on children
}
if (node->isColored()) {
args->penetration += vector * (-distance * TREE_SCALE / vectorLength);
args->found = true;
}
return false;
}
bool VoxelTree::findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration) {
SphereArgs args = { center / (float)TREE_SCALE, radius / TREE_SCALE, penetration };
penetration = glm::vec3(0.0f, 0.0f, 0.0f);
recurseTreeWithOperation(findSpherePenetrationOp, &args);
return args.found;
}
class CapsuleArgs {
public:
glm::vec3 start;
glm::vec3 end;
float radius;
glm::vec3& penetration;
bool found;
};
glm::vec3 computeVectorFromPointToSegment(const glm::vec3& point, const glm::vec3& start, const glm::vec3& end) {
// compute the projection of the point vector onto the segment vector
glm::vec3 segmentVector = end - start;
float proj = glm::dot(point - start, segmentVector) / glm::dot(segmentVector, segmentVector);
if (proj <= 0.0f) { // closest to the start
return start - point;
} else if (proj >= 1.0f) { // closest to the end
return end - point;
} else { // closest to the middle
return start + segmentVector*proj - point;
}
}
bool findCapsulePenetrationOp(VoxelNode* node, void* extraData) {
CapsuleArgs* args = static_cast<CapsuleArgs*>(extraData);
// currently, we treat each node as a sphere enveloping the box
const glm::vec3& nodeCenter = node->getCenter();
glm::vec3 vector = computeVectorFromPointToSegment(nodeCenter, args->start, args->end);
float vectorLength = glm::length(vector);
float distance = vectorLength - node->getEnclosingRadius() - args->radius;
if (distance >= 0.0f) {
return false;
}
if (!node->isLeaf()) {
return true; // recurse on children
}
if (node->isColored()) {
args->penetration += vector * (-distance * TREE_SCALE / vectorLength);
args->found = true;
}
return false;
}
bool VoxelTree::findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius, glm::vec3& penetration) {
CapsuleArgs args = { start / (float)TREE_SCALE, end / (float)TREE_SCALE, radius / TREE_SCALE, penetration };
penetration = glm::vec3(0.0f, 0.0f, 0.0f);
recurseTreeWithOperation(findCapsulePenetrationOp, &args);
return args.found;
}

View file

@ -79,6 +79,9 @@ public:
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
VoxelNode*& node, float& distance, BoxFace& face);
bool findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration);
bool findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius, glm::vec3& penetration);
// Note: this assumes the fileFormat is the HIO individual voxels code files
void loadVoxelsFile(const char* fileName, bool wantColorRandomizer);