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synced 2025-04-08 22:42:31 +02:00
fix references to moved texture type enum
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93c35314ec
commit
0b4a8d05aa
7 changed files with 13 additions and 12 deletions
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@ -37,7 +37,8 @@ enum Type {
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CUBE_TEXTURE,
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OCCLUSION_TEXTURE,
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SCATTERING_TEXTURE = OCCLUSION_TEXTURE,
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LIGHTMAP_TEXTURE
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LIGHTMAP_TEXTURE,
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UNUSED_TEXTURE
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};
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using TextureLoader = std::function<gpu::TexturePointer(const QImage&, const std::string&)>;
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@ -239,7 +239,7 @@ void DomainBaker::bakeSkybox(QUrl skyboxURL, QJsonValueRef entity) {
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// setup a baker for this skybox
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QSharedPointer<TextureBaker> skyboxBaker {
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new TextureBaker(skyboxURL, gpu::CUBE_TEXTURE, _contentOutputPath),
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new TextureBaker(skyboxURL, image::TextureUsage::CUBE_TEXTURE, _contentOutputPath),
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&TextureBaker::deleteLater
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};
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@ -277,8 +277,8 @@ QUrl FBXBaker::getTextureURL(const QFileInfo& textureFileInfo, FbxFileTexture* f
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return urlToTexture;
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}
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gpu::TextureType textureTypeForMaterialProperty(FbxProperty& property, FbxSurfaceMaterial* material) {
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using namespace gpu;
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image::TextureUsage::Type textureTypeForMaterialProperty(FbxProperty& property, FbxSurfaceMaterial* material) {
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using namespace image::TextureUsage;
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// this is a property we know has a texture, we need to match it to a High Fidelity known texture type
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// since that information is passed to the baking process
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@ -347,7 +347,7 @@ void FBXBaker::rewriteAndBakeSceneTextures() {
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// figure out the type of texture from the material property
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auto textureType = textureTypeForMaterialProperty(property, material);
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if (textureType != gpu::UNUSED_TEXTURE) {
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if (textureType != image::TextureUsage::UNUSED_TEXTURE) {
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int numTextures = property.GetSrcObjectCount<FbxFileTexture>();
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for (int j = 0; j < numTextures; j++) {
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@ -393,7 +393,7 @@ void FBXBaker::rewriteAndBakeSceneTextures() {
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}
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}
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void FBXBaker::bakeTexture(const QUrl& textureURL, gpu::TextureType textureType, const QDir& outputDir) {
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void FBXBaker::bakeTexture(const QUrl& textureURL, image::TextureUsage::Type textureType, const QDir& outputDir) {
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// start a bake for this texture and add it to our list to keep track of
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QSharedPointer<TextureBaker> bakingTexture {
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new TextureBaker(textureURL, textureType, outputDir),
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@ -74,7 +74,7 @@ private:
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QString createBakedTextureFileName(const QFileInfo& textureFileInfo);
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QUrl getTextureURL(const QFileInfo& textureFileInfo, fbxsdk::FbxFileTexture* fileTexture);
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void bakeTexture(const QUrl& textureURL, gpu::TextureType textureType, const QDir& outputDir);
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void bakeTexture(const QUrl& textureURL, image::TextureUsage::Type textureType, const QDir& outputDir);
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QString pathToCopyOfOriginal() const;
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@ -25,7 +25,7 @@
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const QString BAKED_TEXTURE_EXT = ".ktx";
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TextureBaker::TextureBaker(const QUrl& textureURL, gpu::TextureType textureType, const QDir& outputDirectory) :
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TextureBaker::TextureBaker(const QUrl& textureURL, image::TextureUsage::Type textureType, const QDir& outputDirectory) :
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_textureURL(textureURL),
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_textureType(textureType),
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_outputDirectory(outputDirectory)
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@ -16,7 +16,7 @@
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#include <QtCore/QUrl>
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#include <QtCore/QRunnable>
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#include <gpu/Texture.h>
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#include <image/Image.h>
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#include "Baker.h"
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@ -26,7 +26,7 @@ class TextureBaker : public Baker {
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Q_OBJECT
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public:
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TextureBaker(const QUrl& textureURL, gpu::TextureType textureType, const QDir& outputDirectory);
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TextureBaker(const QUrl& textureURL, image::TextureUsage::Type textureType, const QDir& outputDirectory);
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const QByteArray& getOriginalTexture() const { return _originalTexture; }
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@ -50,7 +50,7 @@ private:
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QUrl _textureURL;
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QByteArray _originalTexture;
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gpu::TextureType _textureType;
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image::TextureUsage::Type _textureType;
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QDir _outputDirectory;
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QString _bakedTextureFileName;
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@ -177,7 +177,7 @@ void SkyboxBakeWidget::bakeButtonClicked() {
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// everything seems to be in place, kick off a bake for this skybox now
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auto baker = std::unique_ptr<TextureBaker> {
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new TextureBaker(skyboxToBakeURL, gpu::CUBE_TEXTURE, outputDirectory.absolutePath())
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new TextureBaker(skyboxToBakeURL, image::TextureUsage::CUBE_TEXTURE, outputDirectory.absolutePath())
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};
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// move the baker to a worker thread
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