fix references to moved texture type enum

This commit is contained in:
Stephen Birarda 2017-04-26 11:07:29 -07:00
parent 93c35314ec
commit 0b4a8d05aa
7 changed files with 13 additions and 12 deletions

View file

@ -37,7 +37,8 @@ enum Type {
CUBE_TEXTURE,
OCCLUSION_TEXTURE,
SCATTERING_TEXTURE = OCCLUSION_TEXTURE,
LIGHTMAP_TEXTURE
LIGHTMAP_TEXTURE,
UNUSED_TEXTURE
};
using TextureLoader = std::function<gpu::TexturePointer(const QImage&, const std::string&)>;

View file

@ -239,7 +239,7 @@ void DomainBaker::bakeSkybox(QUrl skyboxURL, QJsonValueRef entity) {
// setup a baker for this skybox
QSharedPointer<TextureBaker> skyboxBaker {
new TextureBaker(skyboxURL, gpu::CUBE_TEXTURE, _contentOutputPath),
new TextureBaker(skyboxURL, image::TextureUsage::CUBE_TEXTURE, _contentOutputPath),
&TextureBaker::deleteLater
};

View file

@ -277,8 +277,8 @@ QUrl FBXBaker::getTextureURL(const QFileInfo& textureFileInfo, FbxFileTexture* f
return urlToTexture;
}
gpu::TextureType textureTypeForMaterialProperty(FbxProperty& property, FbxSurfaceMaterial* material) {
using namespace gpu;
image::TextureUsage::Type textureTypeForMaterialProperty(FbxProperty& property, FbxSurfaceMaterial* material) {
using namespace image::TextureUsage;
// this is a property we know has a texture, we need to match it to a High Fidelity known texture type
// since that information is passed to the baking process
@ -347,7 +347,7 @@ void FBXBaker::rewriteAndBakeSceneTextures() {
// figure out the type of texture from the material property
auto textureType = textureTypeForMaterialProperty(property, material);
if (textureType != gpu::UNUSED_TEXTURE) {
if (textureType != image::TextureUsage::UNUSED_TEXTURE) {
int numTextures = property.GetSrcObjectCount<FbxFileTexture>();
for (int j = 0; j < numTextures; j++) {
@ -393,7 +393,7 @@ void FBXBaker::rewriteAndBakeSceneTextures() {
}
}
void FBXBaker::bakeTexture(const QUrl& textureURL, gpu::TextureType textureType, const QDir& outputDir) {
void FBXBaker::bakeTexture(const QUrl& textureURL, image::TextureUsage::Type textureType, const QDir& outputDir) {
// start a bake for this texture and add it to our list to keep track of
QSharedPointer<TextureBaker> bakingTexture {
new TextureBaker(textureURL, textureType, outputDir),

View file

@ -74,7 +74,7 @@ private:
QString createBakedTextureFileName(const QFileInfo& textureFileInfo);
QUrl getTextureURL(const QFileInfo& textureFileInfo, fbxsdk::FbxFileTexture* fileTexture);
void bakeTexture(const QUrl& textureURL, gpu::TextureType textureType, const QDir& outputDir);
void bakeTexture(const QUrl& textureURL, image::TextureUsage::Type textureType, const QDir& outputDir);
QString pathToCopyOfOriginal() const;

View file

@ -25,7 +25,7 @@
const QString BAKED_TEXTURE_EXT = ".ktx";
TextureBaker::TextureBaker(const QUrl& textureURL, gpu::TextureType textureType, const QDir& outputDirectory) :
TextureBaker::TextureBaker(const QUrl& textureURL, image::TextureUsage::Type textureType, const QDir& outputDirectory) :
_textureURL(textureURL),
_textureType(textureType),
_outputDirectory(outputDirectory)

View file

@ -16,7 +16,7 @@
#include <QtCore/QUrl>
#include <QtCore/QRunnable>
#include <gpu/Texture.h>
#include <image/Image.h>
#include "Baker.h"
@ -26,7 +26,7 @@ class TextureBaker : public Baker {
Q_OBJECT
public:
TextureBaker(const QUrl& textureURL, gpu::TextureType textureType, const QDir& outputDirectory);
TextureBaker(const QUrl& textureURL, image::TextureUsage::Type textureType, const QDir& outputDirectory);
const QByteArray& getOriginalTexture() const { return _originalTexture; }
@ -50,7 +50,7 @@ private:
QUrl _textureURL;
QByteArray _originalTexture;
gpu::TextureType _textureType;
image::TextureUsage::Type _textureType;
QDir _outputDirectory;
QString _bakedTextureFileName;

View file

@ -177,7 +177,7 @@ void SkyboxBakeWidget::bakeButtonClicked() {
// everything seems to be in place, kick off a bake for this skybox now
auto baker = std::unique_ptr<TextureBaker> {
new TextureBaker(skyboxToBakeURL, gpu::CUBE_TEXTURE, outputDirectory.absolutePath())
new TextureBaker(skyboxToBakeURL, image::TextureUsage::CUBE_TEXTURE, outputDirectory.absolutePath())
};
// move the baker to a worker thread