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Merge pull request #16308 from ctrlaltdavid/DOC-189
DOC-189: SpeechRecognizer JSDoc
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0b1a4878fe
1 changed files with 59 additions and 5 deletions
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@ -23,6 +23,10 @@
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#include <DependencyManager.h>
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/**jsdoc
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* The <code>SpeechRecognizer</code> API provides facilities to recognize voice commands.
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* <p>Speech recognition is enabled or disabled via the Developer > Scripting > Enable Speech Control API menu item or
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* the {@link SpeechRecognizer.setEnabled} method.</p>
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*
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* @namespace SpeechRecognizer
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*
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* @hifi-interface
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@ -40,36 +44,86 @@ public:
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public slots:
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/**jsdoc
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* Enables or disables speech recognition.
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* @function SpeechRecognizer.setEnabled
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* @param {boolean} enabled
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* @param {boolean} enabled - <code>true</code> to enable speech recognition, <code>false</code> to disable.
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*/
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void setEnabled(bool enabled);
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/**jsdoc
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* Adds a voice command to the speech recognizer.
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* @function SpeechRecognizer.addCommand
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* @param {string} command
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* @param {string} command - The voice command to recognize.
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*/
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void addCommand(const QString& command);
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/**jsdoc
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* Removes a voice command from the speech recognizer.
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* @function SpeechRecognizer.removeCommand
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* @param {string} command
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* @param {string} command - The voice command to stop recognizing.
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*/
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void removeCommand(const QString& command);
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signals:
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/**jsdoc
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* Triggered when a voice command has been recognized.
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* @function SpeechRecognizer.commandRecognized
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* @param {string} command
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* @param {string} command - The voice command recognized.
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* @returns {Signal}
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* @example <caption>Turn your avatar upon voice command.</caption>
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* var TURN_LEFT = "turn left";
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* var TURN_RIGHT = "turn right";
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* var TURN_RATE = 0.5;
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* var TURN_DURATION = 1000; // ms
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* var turnRate = 0;
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*
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* function getTurnRate() {
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* return turnRate;
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* }
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*
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* var MAPPING_NAME = "com.highfidelity.controllers.example.speechRecognizer";
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* var mapping = Controller.newMapping(MAPPING_NAME);
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*
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* mapping.from(getTurnRate).to(Controller.Actions.Yaw);
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* Controller.enableMapping(MAPPING_NAME);
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*
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* function onCommandRecognized(command) {
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* print("Speech command: " + command);
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* switch (command) {
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* case TURN_LEFT:
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* turnRate = -TURN_RATE;
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* break;
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* case TURN_RIGHT:
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* turnRate = TURN_RATE;
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* break;
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* }
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* Script.setTimeout(function () {
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* turnRate = 0;
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* }, TURN_DURATION);
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* }
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*
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* SpeechRecognizer.addCommand(TURN_LEFT);
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* SpeechRecognizer.addCommand(TURN_RIGHT);
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* SpeechRecognizer.commandRecognized.connect(onCommandRecognized);
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*
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* Script.scriptEnding.connect(function () {
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* Controller.disableMapping(MAPPING_NAME);
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* SpeechRecognizer.removeCommand(TURN_LEFT);
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* SpeechRecognizer.removeCommand(TURN_RIGHT);
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* });
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*/
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void commandRecognized(const QString& command);
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/**jsdoc
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* Triggered when speech recognition is enabled or disabled.
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* @function SpeechRecognizer.enabledUpdated
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* @param {boolean} enabled
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* @param {boolean} enabled - <code>true</code> if speech recognition is enabled, <code>false</code> if it is disabled.
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* @returns {Signal}
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* @example <caption>Report when speech recognition is enabled or disabled.</caption>
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* SpeechRecognizer.enabledUpdated.connect(function (enabled) {
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* print("Speech recognition: " + (enabled ? "enabled" : "disabled"));
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* });
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*/
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void enabledUpdated(bool enabled);
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