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Do not propagate avatar scale in AvatarHeadTransformNode
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1 changed files with 1 additions and 1 deletions
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@ -19,5 +19,5 @@ Transform MyAvatarHeadTransformNode::getTransform() {
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glm::quat headOri = myAvatar->getHeadOrientation();
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glm::quat ori = headOri * glm::angleAxis(-PI / 2.0f, Vectors::RIGHT);
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return Transform(ori, myAvatar->scaleForChildren(), pos);
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return Transform(ori, glm::vec3(1.0f), pos);
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}
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