diff --git a/interface/src/avatar/Avatar.cpp b/interface/src/avatar/Avatar.cpp index 6ff8fb52df..63b08b693c 100644 --- a/interface/src/avatar/Avatar.cpp +++ b/interface/src/avatar/Avatar.cpp @@ -451,24 +451,24 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition, boo if (renderBounding && shouldRenderHead(renderArgs)) { _skeletonModel.renderBoundingCollisionShapes(*renderArgs->_batch, 0.7f); } + } - // If this is the avatar being looked at, render a little ball above their head - if (_isLookAtTarget && Menu::getInstance()->isOptionChecked(MenuOption::RenderFocusIndicator)) { - const float LOOK_AT_INDICATOR_RADIUS = 0.03f; - const float LOOK_AT_INDICATOR_OFFSET = 0.22f; - const glm::vec4 LOOK_AT_INDICATOR_COLOR = { 0.8f, 0.0f, 0.0f, 0.75f }; - glm::vec3 position; - if (_displayName.isEmpty() || _displayNameAlpha == 0.0f) { - position = glm::vec3(_position.x, getDisplayNamePosition().y, _position.z); - } else { - position = glm::vec3(_position.x, getDisplayNamePosition().y + LOOK_AT_INDICATOR_OFFSET, _position.z); - } - Transform transform; - transform.setTranslation(position); - batch.setModelTransform(transform); - DependencyManager::get()->renderSolidSphere(batch, LOOK_AT_INDICATOR_RADIUS - , 15, 15, LOOK_AT_INDICATOR_COLOR); + // If this is the avatar being looked at, render a little ball above their head + if (_isLookAtTarget && Menu::getInstance()->isOptionChecked(MenuOption::RenderFocusIndicator)) { + const float LOOK_AT_INDICATOR_RADIUS = 0.03f; + const float LOOK_AT_INDICATOR_OFFSET = 0.22f; + const glm::vec4 LOOK_AT_INDICATOR_COLOR = { 0.8f, 0.0f, 0.0f, 0.75f }; + glm::vec3 position; + if (_displayName.isEmpty() || _displayNameAlpha == 0.0f) { + position = glm::vec3(_position.x, getDisplayNamePosition().y, _position.z); + } else { + position = glm::vec3(_position.x, getDisplayNamePosition().y + LOOK_AT_INDICATOR_OFFSET, _position.z); } + Transform transform; + transform.setTranslation(position); + batch.setModelTransform(transform); + DependencyManager::get()->renderSolidSphere(batch, LOOK_AT_INDICATOR_RADIUS + , 15, 15, LOOK_AT_INDICATOR_COLOR); } // quick check before falling into the code below: diff --git a/interface/src/avatar/Head.cpp b/interface/src/avatar/Head.cpp index 02d16a1ca4..ed7d84dd24 100644 --- a/interface/src/avatar/Head.cpp +++ b/interface/src/avatar/Head.cpp @@ -9,9 +9,11 @@ // #include +#include +#include #include -#include +#include #include #include "Application.h" @@ -293,10 +295,8 @@ void Head::relaxLean(float deltaTime) { } void Head::render(RenderArgs* renderArgs, float alpha, ViewFrustum* renderFrustum, bool postLighting) { - if (postLighting) { - if (_renderLookatVectors) { + if (_renderLookatVectors) { renderLookatVectors(renderArgs, _leftEyePosition, _rightEyePosition, getCorrectedLookAtPosition()); - } } } @@ -380,17 +380,19 @@ void Head::addLeanDeltas(float sideways, float forward) { } void Head::renderLookatVectors(RenderArgs* renderArgs, glm::vec3 leftEyePosition, glm::vec3 rightEyePosition, glm::vec3 lookatPosition) { + auto& batch = *renderArgs->_batch; + auto transform = Transform{}; + batch.setModelTransform(transform); + batch._glLineWidth(2.0f); + + auto deferredLighting = DependencyManager::get(); + deferredLighting->bindSimpleProgram(batch); + auto geometryCache = DependencyManager::get(); - DependencyManager::get()->begin(renderArgs); - - glLineWidth(2.0); - glm::vec4 startColor(0.2f, 0.2f, 0.2f, 1.0f); glm::vec4 endColor(1.0f, 1.0f, 1.0f, 0.0f); - geometryCache->renderLine(leftEyePosition, lookatPosition, startColor, endColor, _leftEyeLookAtID); - geometryCache->renderLine(rightEyePosition, lookatPosition, startColor, endColor, _rightEyeLookAtID); - - DependencyManager::get()->end(renderArgs); + geometryCache->renderLine(batch, leftEyePosition, lookatPosition, startColor, endColor, _leftEyeLookAtID); + geometryCache->renderLine(batch, rightEyePosition, lookatPosition, startColor, endColor, _rightEyeLookAtID); }