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205bc1b790
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7 changed files with 148 additions and 13 deletions
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@ -2801,7 +2801,11 @@ void Application::update(float deltaTime) {
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bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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PerformanceWarning warn(showWarnings, "Application::update()");
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updateLOD();
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if (DependencyManager::get<LODManager>()->getUseAcuity()) {
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updateLOD();
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} else {
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DependencyManager::get<LODManager>()->updatePIDRenderDistance(getTargetFrameRate(), getLastInstanteousFps(), deltaTime, isThrottleRendering());
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}
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{
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PerformanceTimer perfTimer("devices");
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@ -20,9 +20,25 @@
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Setting::Handle<float> desktopLODDecreaseFPS("desktopLODDecreaseFPS", DEFAULT_DESKTOP_LOD_DOWN_FPS);
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Setting::Handle<float> hmdLODDecreaseFPS("hmdLODDecreaseFPS", DEFAULT_HMD_LOD_DOWN_FPS);
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// There are two different systems in use, based on lodPreference:
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// pid: renderDistance is automatically adjusted such that frame rate targets are met.
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// acuity: a pseudo-acuity target is held, or adjusted to match minimum frame rates.
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// If unspecified, acuity is used only if user has specified non-default minumum frame rates.
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Setting::Handle<int> lodPreference("lodPreference", (int)LODManager::LODPreference::unspecified);
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LODManager::LODManager() {
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calculateAvatarLODDistanceMultiplier();
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_renderDistanceController.setControlledValueHighLimit(20.0f);
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_renderDistanceController.setControlledValueLowLimit(1.0f / (float)TREE_SCALE);
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// Advice for tuning parameters:
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// See PIDController.h. There's a section on tuning in the reference.
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// Turn on logging with the following (or from js with AvatarList.setRenderDistanceControllerHistory("avatar render", 300))
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//_renderDistanceController.setHistorySize("avatar render", target_fps * 4);
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// Note that extra logging/hysteresis is turned off in Avatar.cpp when the above logging is on.
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_renderDistanceController.setKP(0.000012f); // Usually about 0.6 of largest that doesn't oscillate when other parameters 0.
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_renderDistanceController.setKI(0.00002f); // Big enough to bring us to target with the above KP.
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_renderDistanceController.setHistorySize("FIXME", 240);
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}
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float LODManager::getLODDecreaseFPS() {
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@ -39,7 +55,6 @@ float LODManager::getLODIncreaseFPS() {
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return getDesktopLODIncreaseFPS();
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}
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void LODManager::autoAdjustLOD(float currentFPS) {
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// NOTE: our first ~100 samples at app startup are completely all over the place, and we don't
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@ -217,15 +232,53 @@ QString LODManager::getLODFeedbackText() {
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return result;
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}
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static float renderDistance = (float)TREE_SCALE;
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static int renderedCount = 0;
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static int lastRenderedCount = 0;
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bool LODManager::getUseAcuity() { return lodPreference.get() == (int)LODManager::LODPreference::acuity; }
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void LODManager::setUseAcuity(bool newValue) { lodPreference.set(newValue ? (int)LODManager::LODPreference::acuity : (int)LODManager::LODPreference::pid); }
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float LODManager::getRenderDistance() {
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return renderDistance;
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}
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int LODManager::getRenderedCount() {
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return lastRenderedCount;
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}
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// compare audoAdjustLOD()
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void LODManager::updatePIDRenderDistance(float targetFps, float measuredFps, float deltaTime, bool isThrottled) {
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float distance;
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if (!isThrottled) {
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_renderDistanceController.setMeasuredValueSetpoint(targetFps); // No problem updating in flight.
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// The PID controller raises the controlled value when the measured value goes up.
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// The measured value is frame rate. When the controlled value (1 / render cutoff distance)
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// goes up, the render cutoff distance gets closer, the number of rendered avatars is less, and frame rate
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// goes up.
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distance = 1.0f / _renderDistanceController.update(measuredFps, deltaTime);
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}
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else {
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// Here we choose to just use the maximum render cutoff distance if throttled.
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distance = 1.0f / _renderDistanceController.getControlledValueLowLimit();
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}
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_renderDistanceAverage.updateAverage(distance);
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renderDistance = _renderDistanceAverage.getAverage(); // average only once per cycle
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lastRenderedCount = renderedCount;
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renderedCount = 0;
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}
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bool LODManager::shouldRender(const RenderArgs* args, const AABox& bounds) {
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float distanceToCamera = glm::length(bounds.calcCenter() - args->_viewFrustum->getPosition());
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float largestDimension = bounds.getLargestDimension();
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if (!getUseAcuity()) {
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bool isRendered = fabsf(distanceToCamera - largestDimension) < renderDistance;
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renderedCount += isRendered ? 1 : 0;
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return isRendered;
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}
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const float maxScale = (float)TREE_SCALE;
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const float octreeToMeshRatio = 4.0f; // must be this many times closer to a mesh than a voxel to see it.
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float octreeSizeScale = args->_sizeScale;
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int boundaryLevelAdjust = args->_boundaryLevelAdjust;
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float visibleDistanceAtMaxScale = boundaryDistanceForRenderLevel(boundaryLevelAdjust, octreeSizeScale) / octreeToMeshRatio;
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float distanceToCamera = glm::length(bounds.calcCenter() - args->_viewFrustum->getPosition());
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float largestDimension = bounds.getLargestDimension();
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static bool shouldRenderTableNeedsBuilding = true;
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static QMap<float, float> shouldRenderTable;
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if (shouldRenderTableNeedsBuilding) {
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@ -315,6 +368,11 @@ void LODManager::setBoundaryLevelAdjust(int boundaryLevelAdjust) {
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void LODManager::loadSettings() {
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setDesktopLODDecreaseFPS(desktopLODDecreaseFPS.get());
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setHMDLODDecreaseFPS(hmdLODDecreaseFPS.get());
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if (lodPreference.get() == (int)LODManager::LODPreference::unspecified) {
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setUseAcuity((getDesktopLODDecreaseFPS() != DEFAULT_DESKTOP_LOD_DOWN_FPS) || (getHMDLODDecreaseFPS() != DEFAULT_HMD_LOD_DOWN_FPS));
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}
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Menu::getInstance()->getActionForOption(MenuOption::LodTools)->setEnabled(getUseAcuity());
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}
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void LODManager::saveSettings() {
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@ -15,6 +15,7 @@
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#include <DependencyManager.h>
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#include <NumericalConstants.h>
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#include <OctreeConstants.h>
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#include <PIDController.h>
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#include <SimpleMovingAverage.h>
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const float DEFAULT_DESKTOP_LOD_DOWN_FPS = 15.0;
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@ -81,6 +82,24 @@ public:
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Q_INVOKABLE float getLODDecreaseFPS();
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Q_INVOKABLE float getLODIncreaseFPS();
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enum class LODPreference {
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pid = 0,
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acuity,
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unspecified
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};
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static bool getUseAcuity();
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static void setUseAcuity(bool newValue);
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Q_INVOKABLE bool getRenderDistanceControllerIsLogging() { return _renderDistanceController.getIsLogging(); }
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Q_INVOKABLE void setRenderDistanceControllerHistory(QString label, int size) { return _renderDistanceController.setHistorySize(label, size); }
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Q_INVOKABLE void setRenderDistanceKP(float newValue) { _renderDistanceController.setKP(newValue); }
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Q_INVOKABLE void setRenderDistanceKI(float newValue) { _renderDistanceController.setKI(newValue); }
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Q_INVOKABLE void setRenderDistanceKD(float newValue) { _renderDistanceController.setKD(newValue); }
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Q_INVOKABLE void setRenderDistanceInverseLowLimit(float newValue) { _renderDistanceController.setControlledValueLowLimit(newValue); }
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Q_INVOKABLE void setRenderDistanceInverseHighLimit(float newValue) { _renderDistanceController.setControlledValueHighLimit(newValue); }
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void updatePIDRenderDistance(float targetFps, float measuredFps, float deltaTime, bool isThrottled);
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float getRenderDistance();
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int getRenderedCount();
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static bool shouldRender(const RenderArgs* args, const AABox& bounds);
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bool shouldRenderMesh(float largestDimension, float distanceToCamera);
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void autoAdjustLOD(float currentFPS);
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@ -116,6 +135,9 @@ private:
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bool _shouldRenderTableNeedsRebuilding = true;
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QMap<float, float> _shouldRenderTable;
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PIDController _renderDistanceController{};
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SimpleMovingAverage _renderDistanceAverage{ 10 };
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};
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#endif // hifi_LODManager_h
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@ -48,6 +48,7 @@ PreferencesDialog::PreferencesDialog(QWidget* parent) :
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connect(ui.buttonChangeAppearance, &QPushButton::clicked, this, &PreferencesDialog::openFullAvatarModelBrowser);
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connect(ui.appearanceDescription, &QLineEdit::editingFinished, this, &PreferencesDialog::changeFullAvatarURL);
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connect(ui.useAcuityCheckBox, &QCheckBox::clicked, this, &PreferencesDialog::changeUseAcuity);
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connect(qApp, &Application::fullAvatarURLChanged, this, &PreferencesDialog::fullAvatarURLChanged);
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@ -58,6 +59,15 @@ PreferencesDialog::PreferencesDialog(QWidget* parent) :
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UIUtil::scaleWidgetFontSizes(this);
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}
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void PreferencesDialog::changeUseAcuity() {
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bool useAcuity = ui.useAcuityCheckBox->isChecked();
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ui.label_desktopMinimumFPSSpin->setEnabled(useAcuity);
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ui.desktopMinimumFPSSpin->setEnabled(useAcuity);
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ui.label_hmdMinimumFPSSpin->setEnabled(useAcuity);
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ui.hmdMinimumFPSSpin->setEnabled(useAcuity);
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ui.label_smallestReasonableRenderHorizon->setText(useAcuity ? "Minimum Avatar Display Distance (@half speed)" : "Minimum Display Distance (@half speed)");
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Menu::getInstance()->getActionForOption(MenuOption::LodTools)->setEnabled(useAcuity);
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}
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void PreferencesDialog::changeFullAvatarURL() {
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DependencyManager::get<AvatarManager>()->getMyAvatar()->useFullAvatarURL(ui.appearanceDescription->text(), "");
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this->fullAvatarURLChanged(ui.appearanceDescription->text(), "");
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@ -212,9 +222,11 @@ void PreferencesDialog::loadPreferences() {
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// LOD items
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auto lodManager = DependencyManager::get<LODManager>();
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ui.useAcuityCheckBox->setChecked(lodManager->getUseAcuity());
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ui.desktopMinimumFPSSpin->setValue(lodManager->getDesktopLODDecreaseFPS());
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ui.hmdMinimumFPSSpin->setValue(lodManager->getHMDLODDecreaseFPS());
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ui.avatarRenderSmallestReasonableHorizon->setValue(1.0f / DependencyManager::get<AvatarManager>()->getRenderDistanceInverseHighLimit());
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ui.smallestReasonableRenderHorizon->setValue(1.0f / DependencyManager::get<AvatarManager>()->getRenderDistanceInverseHighLimit());
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changeUseAcuity();
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}
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void PreferencesDialog::savePreferences() {
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@ -303,7 +315,8 @@ void PreferencesDialog::savePreferences() {
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// LOD items
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auto lodManager = DependencyManager::get<LODManager>();
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lodManager->setUseAcuity(ui.useAcuityCheckBox->isChecked());
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lodManager->setDesktopLODDecreaseFPS(ui.desktopMinimumFPSSpin->value());
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lodManager->setHMDLODDecreaseFPS(ui.hmdMinimumFPSSpin->value());
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DependencyManager::get<AvatarManager>()->setRenderDistanceInverseHighLimit(1.0f / ui.avatarRenderSmallestReasonableHorizon->value());
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DependencyManager::get<AvatarManager>()->setRenderDistanceInverseHighLimit(1.0f / ui.smallestReasonableRenderHorizon->value());
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}
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@ -51,6 +51,7 @@ private slots:
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void openScriptsLocationBrowser();
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void changeFullAvatarURL();
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void fullAvatarURLChanged(const QString& newValue, const QString& modelName);
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void changeUseAcuity();
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};
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#endif // hifi_PreferencesDialog_h
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@ -116,8 +116,8 @@ void Stats::updateStats(bool force) {
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auto avatarManager = DependencyManager::get<AvatarManager>();
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// we need to take one avatar out so we don't include ourselves
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STAT_UPDATE(avatarCount, avatarManager->size() - 1);
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STAT_UPDATE(avatarRenderableCount, avatarManager->getNumberInRenderRange());
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STAT_UPDATE(avatarRenderDistance, (int) round(avatarManager->getRenderDistance())); // deliberately truncating
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STAT_UPDATE(avatarRenderableCount, DependencyManager::get<LODManager>()->getRenderedCount()); //FIXME avatarManager->getNumberInRenderRange());
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STAT_UPDATE(avatarRenderDistance, (int)round(DependencyManager::get<LODManager>()->getRenderDistance())); // FIXME avatarManager->getRenderDistance())); // deliberately truncating
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STAT_UPDATE(serverCount, (int)nodeList->size());
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STAT_UPDATE(renderrate, (int)qApp->getFps());
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if (qApp->getActiveDisplayPlugin()) {
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@ -742,6 +742,43 @@
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="useAcuityCheckBox">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="minimumSize">
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<size>
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<width>32</width>
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<height>28</height>
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</size>
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</property>
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<property name="baseSize">
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<size>
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<width>0</width>
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<height>0</height>
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</size>
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</property>
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<property name="font">
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<font>
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<family>Arial</family>
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</font>
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</property>
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<property name="text">
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<string>Render based on visual acuity</string>
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</property>
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<property name="iconSize">
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<size>
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<width>0</width>
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<height>0</height>
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</size>
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</property>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_111x">
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<property name="spacing">
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@ -757,7 +794,7 @@
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<number>7</number>
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</property>
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<item>
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<widget class="QLabel" name="label_9x">
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<widget class="QLabel" name="label_desktopMinimumFPSSpin">
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<property name="font">
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<font>
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<family>Arial</family>
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@ -842,7 +879,7 @@
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<number>7</number>
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</property>
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<item>
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<widget class="QLabel" name="label_9y">
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<widget class="QLabel" name="label_hmdMinimumFPSSpin">
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<property name="font">
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<font>
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<family>Arial</family>
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@ -927,7 +964,7 @@
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<number>7</number>
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</property>
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<item>
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<widget class="QLabel" name="label_9yz">
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<widget class="QLabel" name="label_smallestReasonableRenderHorizon">
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<property name="font">
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<font>
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<family>Arial</family>
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@ -963,7 +1000,7 @@
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</spacer>
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</item>
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<item>
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<widget class="QSpinBox" name="avatarRenderSmallestReasonableHorizon">
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<widget class="QSpinBox" name="smallestReasonableRenderHorizon">
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<property name="minimumSize">
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<size>
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<width>100</width>
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