diff --git a/assignment-client/src/audio/AudioMixer.cpp b/assignment-client/src/audio/AudioMixer.cpp index fda528473f..cc6c4930ff 100644 --- a/assignment-client/src/audio/AudioMixer.cpp +++ b/assignment-client/src/audio/AudioMixer.cpp @@ -369,15 +369,6 @@ void AudioMixer::sendAudioEnvironmentPacket(SharedNodePointer node) { reverbTime = _zoneReverbSettings[i].reverbTime; wetLevel = _zoneReverbSettings[i].wetLevel; - // Modulate wet level with distance to wall - //float MIN_ATTENUATION_DISTANCE = 2.0f; - //float MAX_ATTENUATION = -12; // dB - //glm::vec3 distanceToWalls = (box.getDimensions() / 2.0f) - glm::abs(streamPosition - box.calcCenter()); - //float distanceToClosestWall = glm::min(distanceToWalls.x, distanceToWalls.z); - //if (distanceToClosestWall < MIN_ATTENUATION_DISTANCE) { - // wetLevel += MAX_ATTENUATION * (1.0f - distanceToClosestWall / MIN_ATTENUATION_DISTANCE); - //} - break; } }