a test script

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ZappoMan 2017-01-16 18:28:27 -08:00
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//
// bot_randomExpression.js
// examples
//
// Created by Ben Arnold on 7/23/14.
// Copyright 2014 High Fidelity, Inc.
//
// This is an example script that demonstrates an NPC avatar with
// random facial expressions.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
function getRandomFloat(min, max) {
return Math.random() * (max - min) + min;
}
function getRandomInt (min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function printVector(string, vector) {
print(string + " " + vector.x + ", " + vector.y + ", " + vector.z);
}
var timePassed = 0.0;
var updateSpeed = 3.0;
var X_MIN = 5.0;
var X_MAX = 15.0;
var Z_MIN = 5.0;
var Z_MAX = 15.0;
var Y_PELVIS = 1.0;
Agent.isAvatar = true;
// change the avatar's position to the random one
Avatar.position = {x:0,y:0,z:0}; // { x: getRandomFloat(X_MIN, X_MAX), y: Y_PELVIS, z: getRandomFloat(Z_MIN, Z_MAX) };;
printVector("New bot, position = ", Avatar.position);
var animationData = {url: "file:///D:/Development/HiFi/hifi/interface/resources/avatar/animations/walk_fwd.fbx", lastFrame: 35};
//Avatar.startAnimation(animationData.url, animationData.fps || 30, 1, true, false, animationData.firstFrame || 0, animationData.lastFrame);
//Avatar.skeletonModelURL = "file:///D:/Development/HiFi/hifi/interface/resources/meshes/being_of_light/being_of_light.fbx";
var millisecondsToWaitBeforeStarting = 10 * 1000;
Script.setTimeout(function () {
print("Starting at", JSON.stringify(Avatar.position));
Avatar.startAnimation(animationData.url, animationData.fps || 30, 1, true, false, animationData.firstFrame || 0, animationData.lastFrame);
}, millisecondsToWaitBeforeStarting);
function update(deltaTime) {
timePassed += deltaTime;
if (timePassed > updateSpeed) {
timePassed = 0;
var newPosition = Vec3.sum(Avatar.position, { x: getRandomFloat(-0.1, 0.1), y: 0, z: getRandomFloat(-0.1, 0.1) });
Avatar.position = newPosition;
Vec3.print("new:", newPosition);
/*
var q0 = Quat.fromPitchYawRollDegrees(0, 0, 0); // degrees
var q15 = Quat.fromPitchYawRollDegrees(0, 15, 0); // degrees
var q45 = Quat.fromPitchYawRollDegrees(0, 45, 0); // degrees
var q90 = Quat.fromPitchYawRollDegrees(0, 90, 0); // degrees
print("dot 15 deg:" + Quat.dot(q0,q15));
print("dot 45 deg:" + Quat.dot(q0,q45));
print("dot 95 deg:" + Quat.dot(q0,q90));
var q45r = Quat.fromPitchYawRollDegrees(0, 0, 45); // degrees
var q90r = Quat.fromPitchYawRollDegrees(0, 0, 90); // degrees
print("dot 45 deg roll:" + Quat.dot(q0,q45r));
print("dot 95 deg roll:" + Quat.dot(q0,q90r));
*/
}
}
Script.update.connect(update);