mirror of
https://github.com/lubosz/overte.git
synced 2025-04-10 08:57:12 +02:00
Cleanup and safeguards
- RegistrationPoint can no longer be set for magnetic blocks, will set it to 0.5 on snap. - Simplified axis lock logic
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parent
fe19b5511c
commit
04d3bf0c38
1 changed files with 80 additions and 67 deletions
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@ -12,13 +12,14 @@
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(function() {
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const SNAPSOUND_SOURCE = SoundCache.getSound(Script.resolvePath("../../system/assets/sounds/entitySnap.wav?xrs"));
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// Preload trick for faster playback
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const RANGE_MULTIPLER = 1.5;
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const MAX_SCALE = 2;
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const MIN_SCALE = 0.5;
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// Helper for detecting nearby objects
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function findEntitiesInRange(releasedProperties) {
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var dimensions = releasedProperties.dimensions;
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return Entities.findEntities(releasedProperties.position, ((dimensions.x + dimensions.y + dimensions.z) / 3) * RANGE_MULTIPLER);
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// Helper for detecting nearby objects near entityProperties, with the scale calculated by the dimensions of the object.
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function findEntitiesInRange(entityProperties) {
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var dimensions = entityProperties.dimensions;
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return Entities.findEntities(entityProperties.position, ((dimensions.x + dimensions.y + dimensions.z) / 3) * RANGE_MULTIPLER);
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}
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function getNearestValidEntityProperties(releasedProperties) {
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@ -32,7 +33,7 @@
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var distance = Vec3.distance(releasedProperties.position, entity.position);
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var scale = releaseSize / Vec3.length(entity.dimensions);
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if (distance < nearest && (scale >= 0.5 && scale <= 2)) {
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if (distance < nearest && (scale >= MIN_SCALE && scale <= MAX_SCALE)) {
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nearestEntity = entity;
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nearest = distance;
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}
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@ -51,82 +52,94 @@
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Only retrieving userData
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*/
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var val = Entities.getEntityProperties(id, ['userData'])
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var userData = {grabbableKey: {}};
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var userData = {
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grabbableKey: {}
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};
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// Check if existing userData field exists.
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if (val.userData && val.userData.length > 0) {
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try {
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userData = JSON.parse(val.userData);
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if (!userData.grabbableKey) {
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userData.grabbableKey = {}; // If by random change there is no grabbableKey in the userData.
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}
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} catch (e) {
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// if user data is not valid json, we will simply overwrite it.
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}
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}
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// Object must be triggerable inorder to bind events.
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// Object must be triggerable inorder to bind releaseGrabEvent
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userData.grabbableKey.grabbable = true;
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// Apply the new properties to entity of id
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Entities.editEntity(id, {
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userData: JSON.stringify(userData)
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});
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this.held = false;
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// We will now create a custom binding, to keep the 'current' context as these are callbacks called without context
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var t = this;
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this.callbacks = {};
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this.releaseGrab = function() {
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var released = Entities.getEntityProperties(id, ["position", "rotation", "dimensions"]);
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var target = getNearestValidEntityProperties(released);
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if (target !== null) {
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// We found nearest, now lets do the snap calculations
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// Plays the snap sound between the two objects.
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Audio.playSound(SNAPSOUND_SOURCE, {
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volume: 1,
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position: Vec3.mix(target.position, released.position, 0.5)
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});
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// Check Nearest Axis
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var difference = Vec3.subtract(released.position, target.position);
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var relativeDifference = Vec3.multiplyQbyV(Quat.inverse(target.rotation), difference);
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var abs = {
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x: Math.abs(relativeDifference.x),
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y: Math.abs(relativeDifference.y),
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z: Math.abs(relativeDifference.z)
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};
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// Check what value is greater. Simplified.
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if (abs.x >= abs.y && abs.x >= abs.z) {
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relativeDifference.y = 0;
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relativeDifference.z = 0;
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if (relativeDifference.x > 0) {
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relativeDifference.x = target.dimensions.x / 2 + released.dimensions.x / 2;
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} else {
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relativeDifference.x = -target.dimensions.x / 2 - released.dimensions.x / 2;
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}
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} else if (abs.y >= abs.x && abs.y >= abs.z) {
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relativeDifference.x = 0;
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relativeDifference.z = 0;
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if (relativeDifference.y > 0) {
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relativeDifference.y = target.dimensions.y / 2 + released.dimensions.y / 2;
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} else {
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relativeDifference.y = -target.dimensions.y / 2 - released.dimensions.y / 2;
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}
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} else if (abs.z >= abs.x && abs.z >= abs.y) {
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relativeDifference.x = 0;
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relativeDifference.y = 0;
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if (relativeDifference.z > 0) {
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relativeDifference.z = target.dimensions.z / 2 + released.dimensions.z / 2;
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} else {
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relativeDifference.z = -target.dimensions.z / 2 - released.dimensions.z / 2;
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}
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}
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// Can be expanded upon to work in nearest rotation as well, but was not in spec.
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var newPosition = Vec3.multiplyQbyV(target.rotation, relativeDifference);
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Entities.editEntity(id, {
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rotation: target.rotation,
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position: Vec3.sum(target.position, newPosition)
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})
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}
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}
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Script.scriptEnding.connect(function() {
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Script.removeEventHandler(id, "releaseGrab", this.releaseGrab);
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})
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},
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releaseGrab: function(entityId) {
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// Release grab is called with entityId,
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var released = Entities.getEntityProperties(entityId, ["position", "rotation", "dimensions"]);
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var target = getNearestValidEntityProperties(released);
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if (target !== null) {
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// We found nearest, now lets do the snap calculations
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// Plays the snap sound between the two objects.
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Audio.playSound(SNAPSOUND_SOURCE, {
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volume: 1,
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position: Vec3.mix(target.position, released.position, 0.5)
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});
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// Check Nearest Axis
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var difference = Vec3.subtract(released.position, target.position);
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var relativeDifference = Vec3.multiplyQbyV(Quat.inverse(target.rotation), difference);
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var abs = {
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x: Math.abs(relativeDifference.x),
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y: Math.abs(relativeDifference.y),
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z: Math.abs(relativeDifference.z)
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};
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// Check what value is greater. and lock down to that axis.
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var newRelative = {
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x: 0,
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y: 0,
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z: 0
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}
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if (abs.x >= abs.y && abs.x >= abs.z) {
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newRelative.x = target.dimensions.x / 2 + released.dimensions.x / 2;
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if (relativeDifference.x < 0) {
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newRelative.x = -newRelative.x;
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}
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} else if (abs.y >= abs.x && abs.y >= abs.z) {
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newRelative.y = target.dimensions.y / 2 + released.dimensions.y / 2;
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if (relativeDifference.y < 0) {
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newRelative.y = -newRelative.y;
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}
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} else if (abs.z >= abs.x && abs.z >= abs.y) {
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newRelative.z = target.dimensions.z / 2 + released.dimensions.z / 2;
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if (relativeDifference.z < 0) {
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newRelative.z = -newRelative.z;
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}
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}
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// Can be expanded upon to work in nearest 90 degree rotation as well, but was not in spec.
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var newPosition = Vec3.multiplyQbyV(target.rotation, newRelative);
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Entities.editEntity(entityId, {
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// Script relies on the registrationPoint being at the very center of the object. Thus override.
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registrationPoint: {
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x: 0.5,
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y: 0.5,
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z: 0.5
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},
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rotation: target.rotation,
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position: Vec3.sum(target.position, newPosition)
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});
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// Script relies on the registrationPoint being at the very center of the object. Thus override.
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Entities.editEntity(target.id, {
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registrationPoint: {
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x: 0.5,
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y: 0.5,
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z: 0.5
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}
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})
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}
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}
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}
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return new MagneticBlock();
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