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Use render args frustum
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1 changed files with 1 additions and 1 deletions
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@ -511,7 +511,7 @@ void Avatar::render(RenderArgs* renderArgs, const glm::vec3& cameraPosition, boo
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auto cameraMode = Application::getInstance()->getCamera()->getMode();
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auto cameraMode = Application::getInstance()->getCamera()->getMode();
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if (!isMyAvatar() || cameraMode != CAMERA_MODE_FIRST_PERSON) {
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if (!isMyAvatar() || cameraMode != CAMERA_MODE_FIRST_PERSON) {
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renderDisplayName(batch, *frustum);
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renderDisplayName(batch, *renderArgs->_viewFrustum);
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}
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}
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}
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}
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