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allow developerMenuItems to handle new render options

This commit is contained in:
Stephen Birarda 2015-04-01 17:26:56 -07:00
parent 560f53b842
commit 03292fd869

View file

@ -11,13 +11,21 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var createdRenderMenu = false;
var ENTITIES_MENU = "Developer > Entities";
var COLLISION_UPDATES_TO_SERVER = "Don't send collision updates to server";
var RENDER_MENU = "Developer > Render";
var ENTITIES_ITEM = "Entities";
var AVATARS_ITEM = "Avatars";
function setupMenus() {
if (!Menu.menuExists("Developer")) {
Menu.addMenu("Developer");
}
if (!Menu.menuExists("Developer > Entities")) {
Menu.addMenu("Developer > Entities");
if (!Menu.menuExists(ENTITIES_MENU)) {
Menu.addMenu(ENTITIES_MENU);
// NOTE: these menu items aren't currently working. I've temporarily removed them. Will add them back once we
// rewire these to work
@ -31,17 +39,34 @@ function setupMenus() {
Menu.addMenuItem({ menuName: "Developer > Entities", menuItemName: "Don't Do Precision Picking", isCheckable: true, isChecked: false });
Menu.addMenuItem({ menuName: "Developer > Entities", menuItemName: "Disable Light Entities", isCheckable: true, isChecked: false });
*/
Menu.addMenuItem({ menuName: "Developer > Entities", menuItemName: "Don't send collision updates to server", isCheckable: true, isChecked: false });
Menu.addMenuItem({ menuName: ENTITIES_MENU, menuItemName: COLLISION_UPDATES_TO_SERVER, isCheckable: true, isChecked: false });
}
if (!Menu.menuExists(RENDER_MENU)) {
Menu.addMenu(RENDER_MENU);
createdRenderMenu = true;
}
if (!Menu.menuItemExists(RENDER_MENU, ENTITIES_ITEM)) {
Menu.addMenuItem({ menuName: RENDER_MENU, menuItemName: ENTITIES_ITEM, isCheckable: true, isChecked: Scene.shouldRenderEntities })
}
if (!Menu.menuItemExists(RENDER_MENU, AVATARS_ITEM)) {
Menu.addMenuItem({ menuName: RENDER_MENU, menuItemName: AVATARS_ITEM, isCheckable: true, isChecked: Scene.shouldRenderAvatars })
}
}
Menu.menuItemEvent.connect(function (menuItem) {
print("menuItemEvent() in JS... menuItem=" + menuItem);
if (menuItem == "Don't send collision updates to server") {
var dontSendUpdates = Menu.isOptionChecked("Don't send collision updates to server");
if (menuItem == COLLISION_UPDATES_TO_SERVER) {
var dontSendUpdates = Menu.isOptionChecked(COLLISION_UPDATES_TO_SERVER);
print(" dontSendUpdates... checked=" + dontSendUpdates);
Entities.setSendPhysicsUpdates(!dontSendUpdates);
} else if (menuItem == ENTITIES_ITEM) {
Scene.shouldRenderEntities = Menu.isOptionChecked(ENTITIES_ITEM);
} else if (menuItem == AVATARS_ITEM) {
Scene.shouldRenderAvatars = Menu.isOptionChecked(AVATARS_ITEM);
}
});
@ -51,7 +76,15 @@ setupMenus();
Script.scriptEnding.connect(scriptEnding);
function scriptEnding() {
Menu.removeMenu("Developer > Entities");
Menu.removeMenu(ENTITIES_MENU);
if (createdRenderMenu) {
Menu.removeMenu(RENDER_MENU);
} else {
Menu.removeMenuItem(RENDER_MENU, ENTITIES_ITEM);
Menu.removeMenuItem(RENDER_MENU, AVATARS_ITEM);
}
}
setupMenus();
Script.scriptEnding.connect(scriptEnding);