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https://github.com/lubosz/overte.git
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Merge pull request #2141 from ZappoMan/SvoViewer
fixed text renderer and frame rate display
This commit is contained in:
commit
01e69bf8d0
3 changed files with 338 additions and 14 deletions
190
SvoViewer/src/TextRenderer.cpp
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190
SvoViewer/src/TextRenderer.cpp
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//
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// TextRenderer.cpp
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// interface
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//
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// Created by Andrzej Kapolka on 4/24/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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#include <QFont>
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#include <QPaintEngine>
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#include <QtDebug>
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#include <QString>
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#include <QStringList>
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#include "SvoViewerConfig.h"
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#include "TextRenderer.h"
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// the width/height of the cached glyph textures
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const int IMAGE_SIZE = 256;
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Glyph::Glyph(int textureID, const QPoint& location, const QRect& bounds, int width) :
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_textureID(textureID), _location(location), _bounds(bounds), _width(width) {
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}
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TextRenderer::TextRenderer(const char* family, int pointSize, int weight,
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bool italic, EffectType effectType, int effectThickness)
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: _font(family, pointSize, weight, italic), _metrics(_font), _effectType(effectType),
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_effectThickness(effectThickness), _x(IMAGE_SIZE), _y(IMAGE_SIZE), _rowHeight(0) {
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_font.setKerning(false);
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}
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TextRenderer::~TextRenderer() {
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glDeleteTextures(_allTextureIDs.size(), _allTextureIDs.constData());
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}
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int TextRenderer::calculateHeight(const char* str) {
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int maxHeight = 0;
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for (const char* ch = str; *ch != 0; ch++) {
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const Glyph& glyph = getGlyph(*ch);
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if (glyph.textureID() == 0) {
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continue;
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}
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if (glyph.bounds().height() > maxHeight) {
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maxHeight = glyph.bounds().height();
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}
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}
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return maxHeight;
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}
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int TextRenderer::draw(int x, int y, const char* str) {
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glEnable(GL_TEXTURE_2D);
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int maxHeight = 0;
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for (const char* ch = str; *ch != 0; ch++) {
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const Glyph& glyph = getGlyph(*ch);
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if (glyph.textureID() == 0) {
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x += glyph.width();
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continue;
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}
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if (glyph.bounds().height() > maxHeight) {
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maxHeight = glyph.bounds().height();
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}
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glBindTexture(GL_TEXTURE_2D, glyph.textureID());
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int left = x + glyph.bounds().x();
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int right = x + glyph.bounds().x() + glyph.bounds().width();
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int bottom = y + glyph.bounds().y();
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int top = y + glyph.bounds().y() + glyph.bounds().height();
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float scale = 1.0 / IMAGE_SIZE;
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float ls = glyph.location().x() * scale;
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float rs = (glyph.location().x() + glyph.bounds().width()) * scale;
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float bt = glyph.location().y() * scale;
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float tt = (glyph.location().y() + glyph.bounds().height()) * scale;
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glBegin(GL_QUADS);
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glTexCoord2f(ls, bt);
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glVertex2f(left, bottom);
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glTexCoord2f(rs, bt);
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glVertex2f(right, bottom);
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glTexCoord2f(rs, tt);
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glVertex2f(right, top);
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glTexCoord2f(ls, tt);
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glVertex2f(left, top);
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glEnd();
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x += glyph.width();
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_TEXTURE_2D);
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return maxHeight;
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}
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int TextRenderer::computeWidth(char ch)
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{
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return getGlyph(ch).width();
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}
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int TextRenderer::computeWidth(const char* str)
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{
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int width = 0;
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for (const char* ch = str; *ch != 0; ch++) {
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width += computeWidth(*ch);
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}
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return width;
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}
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const Glyph& TextRenderer::getGlyph(char c) {
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Glyph& glyph = _glyphs[c];
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if (glyph.isValid()) {
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return glyph;
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}
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// we use 'J' as a representative size for the solid block character
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QChar ch = (c == SOLID_BLOCK_CHAR) ? QChar('J') : QChar(c);
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QRect bounds = _metrics.boundingRect(ch);
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if (bounds.isEmpty()) {
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glyph = Glyph(0, QPoint(), QRect(), _metrics.width(ch));
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return glyph;
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}
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// grow the bounds to account for effect, if any
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if (_effectType == SHADOW_EFFECT) {
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bounds.adjust(-_effectThickness, 0, 0, _effectThickness);
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} else if (_effectType == OUTLINE_EFFECT) {
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bounds.adjust(-_effectThickness, -_effectThickness, _effectThickness, _effectThickness);
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}
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// grow the bounds to account for antialiasing
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bounds.adjust(-1, -1, 1, 1);
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if (_x + bounds.width() > IMAGE_SIZE) {
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// we can't fit it on the current row; move to next
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_y += _rowHeight;
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_x = _rowHeight = 0;
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}
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if (_y + bounds.height() > IMAGE_SIZE) {
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// can't fit it on current texture; make a new one
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glGenTextures(1, &_currentTextureID);
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_x = _y = _rowHeight = 0;
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glBindTexture(GL_TEXTURE_2D, _currentTextureID);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, IMAGE_SIZE, IMAGE_SIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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_allTextureIDs.append(_currentTextureID);
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} else {
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glBindTexture(GL_TEXTURE_2D, _currentTextureID);
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}
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// render the glyph into an image and copy it into the texture
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QImage image(bounds.width(), bounds.height(), QImage::Format_ARGB32);
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if (c == SOLID_BLOCK_CHAR) {
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image.fill(QColor(255, 255, 255));
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} else {
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image.fill(0);
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QPainter painter(&image);
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painter.setFont(_font);
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if (_effectType == SHADOW_EFFECT) {
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for (int i = 0; i < _effectThickness; i++) {
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painter.drawText(-bounds.x() - 1 - i, -bounds.y() + 1 + i, ch);
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}
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} else if (_effectType == OUTLINE_EFFECT) {
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QPainterPath path;
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QFont font = _font;
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font.setStyleStrategy(QFont::ForceOutline);
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path.addText(-bounds.x() - 0.5, -bounds.y() + 0.5, font, ch);
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QPen pen;
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pen.setWidth(_effectThickness);
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pen.setJoinStyle(Qt::RoundJoin);
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pen.setCapStyle(Qt::RoundCap);
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painter.setPen(pen);
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painter.setRenderHint(QPainter::Antialiasing);
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painter.drawPath(path);
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}
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painter.setPen(QColor(255, 255, 255));
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painter.drawText(-bounds.x(), -bounds.y(), ch);
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}
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glTexSubImage2D(GL_TEXTURE_2D, 0, _x, _y, bounds.width(), bounds.height(), GL_RGBA, GL_UNSIGNED_BYTE, image.constBits());
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glyph = Glyph(_currentTextureID, QPoint(_x, _y), bounds, _metrics.width(ch));
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_x += bounds.width();
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_rowHeight = qMax(_rowHeight, bounds.height());
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glBindTexture(GL_TEXTURE_2D, 0);
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return glyph;
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}
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114
SvoViewer/src/TextRenderer.h
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114
SvoViewer/src/TextRenderer.h
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//
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// TextRenderer.h
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// interface
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//
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// Created by Andrzej Kapolka on 4/26/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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#ifndef __interface__TextRenderer__
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#define __interface__TextRenderer__
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#include <QFont>
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#include <QFontMetrics>
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#include <QHash>
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#include <QImage>
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#include <QVector>
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#include "SvoViewerConfig.h"
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// a special "character" that renders as a solid block
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const char SOLID_BLOCK_CHAR = 127;
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// the standard sans serif font family
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#define SANS_FONT_FAMILY "Helvetica"
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// the standard mono font family
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#define MONO_FONT_FAMILY "Courier"
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// the Inconsolata font family
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#define INCONSOLATA_FONT_FAMILY "Inconsolata"
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class Glyph;
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class TextRenderer {
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public:
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enum EffectType { NO_EFFECT, SHADOW_EFFECT, OUTLINE_EFFECT };
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TextRenderer(const char* family, int pointSize = -1, int weight = -1, bool italic = false,
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EffectType effect = NO_EFFECT, int effectThickness = 1);
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~TextRenderer();
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const QFontMetrics& metrics() const { return _metrics; }
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// returns the height of the tallest character
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int calculateHeight(const char* str);
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// also returns the height of the tallest character
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int draw(int x, int y, const char* str);
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int computeWidth(char ch);
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int computeWidth(const char* str);
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private:
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const Glyph& getGlyph (char c);
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// the font to render
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QFont _font;
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// the font metrics
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QFontMetrics _metrics;
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// the type of effect to apply
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EffectType _effectType;
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// the thickness of the effect
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int _effectThickness;
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// maps characters to cached glyph info
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QHash<char, Glyph> _glyphs;
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// the id of the glyph texture to which we're currently writing
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GLuint _currentTextureID;
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// the position within the current glyph texture
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int _x, _y;
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// the height of the current row of characters
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int _rowHeight;
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// the list of all texture ids for which we're responsible
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QVector<GLuint> _allTextureIDs;
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};
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class Glyph {
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public:
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Glyph(int textureID = 0, const QPoint& location = QPoint(), const QRect& bounds = QRect(), int width = 0);
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GLuint textureID() const { return _textureID; }
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const QPoint& location () const { return _location; }
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const QRect& bounds() const { return _bounds; }
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int width () const { return _width; }
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bool isValid() { return _width != 0; }
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private:
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// the id of the OpenGL texture containing the glyph
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GLuint _textureID;
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// the location of the character within the texture
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QPoint _location;
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// the bounds of the character
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QRect _bounds;
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// the width of the character (distance to next, as opposed to bounds width)
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int _width;
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};
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#endif /* defined(__interface__TextRenderer__) */
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@ -7,6 +7,7 @@
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#include "svoviewer.h"
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#include "GLCanvas.h"
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#include "TextRenderer.h"
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#include <cstdio>
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#include <QDesktopWidget>
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void SvoViewer::initializeGL()
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{
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int argc = 0;
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#ifdef WIN32
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glutInit(&argc, 0);
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#endif
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init();
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#ifdef WIN32
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GLenum err = glewInit();
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@ -324,11 +327,12 @@ void SvoViewer::paintGL()
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// Update every x seconds for more stability
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quint64 tc = usecTimestampNow();
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quint64 interval = tc - _lastTimeFpsUpdated;
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#define FPS_UPDATE_TIME_INTERVAL 2
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if (interval > 1000 * FPS_UPDATE_TIME_INTERVAL)
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{
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int numFrames = _frameCount - _lastTrackedFrameCount;
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_fps = (float)numFrames / (float)(FPS_UPDATE_TIME_INTERVAL);
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const quint64 USECS_PER_SECOND = 1000 * 1000;
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const int FPS_UPDATE_TIME_INTERVAL = 2;
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if (interval > (USECS_PER_SECOND * FPS_UPDATE_TIME_INTERVAL)) {
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int numFrames = _frameCount - _lastTrackedFrameCount;
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float intervalSeconds = (float)((float)interval/(float)USECS_PER_SECOND);
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_fps = (float)numFrames / intervalSeconds;
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_lastTrackedFrameCount = _frameCount;
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_lastTimeFpsUpdated = tc;
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}
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@ -337,6 +341,27 @@ void SvoViewer::paintGL()
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PrintToScreen(10, 30, "Drawing %d of %d (%% %f) total elements", _numElemsDrawn, _totalPossibleElems, ((float)_numElemsDrawn / (float)_totalPossibleElems) * 100.0);
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}
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void drawtext(int x, int y, float scale, float rotate, float thick, int mono,
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char const* string, float r, float g, float b) {
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//
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// Draws text on screen as stroked so it can be resized
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//
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glPushMatrix();
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glTranslatef(static_cast<float>(x), static_cast<float>(y), 0.0f);
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glColor3f(r,g,b);
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glRotated(rotate,0,0,1);
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// glLineWidth(thick);
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glScalef(scale / 0.10, scale / 0.10, 1.0);
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TextRenderer textRenderer(SANS_FONT_FAMILY, 11, 50);
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textRenderer.draw(0, 0, string);
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//textRenderer(mono)->draw(0, 0, string);
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glPopMatrix();
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}
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#define TEMP_STRING_BUFFER_MAX 1024
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#define SHADOW_OFFSET 2
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void SvoViewer::PrintToScreen(const int width, const int height, const char* szFormat, ...)
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@ -352,28 +377,23 @@ void SvoViewer::PrintToScreen(const int width, const int height, const char* szF
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memset(szUBuff, 0, sizeof(szUBuff));
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int len = strlen(szBuff);
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for (int i = 0; i < len; i++) szUBuff[i] = (unsigned char)szBuff[i];
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qDebug() << szBuff;
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glEnable(GL_DEPTH_TEST);
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glMatrixMode( GL_PROJECTION );
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0, _width, 0, _height, 0, 1);
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gluOrtho2D(0, _width, _height, 0);
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glDisable(GL_LIGHTING);
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glMatrixMode( GL_MODELVIEW );
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glPushMatrix();
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glLoadIdentity();
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glColor3f(.8f, .8f, .8f); // Matt:: reverse ordering once depth enabled.
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glRasterPos2i(width, height);
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//glutBitmapString(GLUT_BITMAP_HELVETICA_18, szUBuff);
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drawtext(width, height, 0.10f, 0, 1, 2, szBuff, 1,1,1);
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glColor3f(0.0f, 0.0f, 0.0f);
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glRasterPos2i(width - SHADOW_OFFSET, height - SHADOW_OFFSET );
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//glutBitmapString(GLUT_BITMAP_HELVETICA_18, szUBuff);
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//glEnable(GL_LIGHTING);
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glPopMatrix();
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glMatrixMode( GL_PROJECTION );
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glPopMatrix();
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