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Merge pull request #8922 from ZappoMan/report45hzTarget
when vive is on i5 report a correct target frame rate so we can see that in metaverse stats
This commit is contained in:
commit
012e215f62
5 changed files with 21 additions and 5 deletions
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@ -1194,6 +1194,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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properties["dropped_frame_rate"] = displayPlugin->droppedFrameRate();
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properties["sim_rate"] = getAverageSimsPerSecond();
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properties["avatar_sim_rate"] = getAvatarSimrate();
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properties["has_async_reprojection"] = displayPlugin->hasAsyncReprojection();
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auto bandwidthRecorder = DependencyManager::get<BandwidthRecorder>();
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properties["packet_rate_in"] = bandwidthRecorder->getCachedTotalAverageInputPacketsPerSecond();
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@ -1237,6 +1238,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
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auto glInfo = getGLContextData();
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properties["gl_info"] = glInfo;
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properties["gpu_free_memory"] = (int)BYTES_TO_MB(gpu::Context::getFreeGPUMemory());
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properties["ideal_thread_count"] = QThread::idealThreadCount();
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auto hmdHeadPose = getHMDSensorPose();
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properties["hmd_head_pose_changed"] = isHMDMode() && (hmdHeadPose != lastHMDHeadPose);
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@ -139,6 +139,7 @@ public:
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virtual bool isStereo() const { return isHmd(); }
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virtual bool isThrottled() const { return false; }
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virtual float getTargetFrameRate() const { return 0.0f; }
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virtual bool hasAsyncReprojection() const { return false; }
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/// Returns a boolean value indicating whether the display is currently visible
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/// to the user. For monitor displays, false might indicate that a screensaver,
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@ -19,6 +19,9 @@ public:
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~OculusBaseDisplayPlugin();
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bool isSupported() const override;
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bool hasAsyncReprojection() const override { return true; }
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// Stereo specific methods
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void resetSensors() override final;
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bool beginFrameRender(uint32_t frameIndex) override;
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@ -43,7 +43,6 @@ PoseData _nextSimPoseData;
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#define MIN_CORES_FOR_NORMAL_RENDER 5
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bool forceInterleavedReprojection = (QThread::idealThreadCount() < MIN_CORES_FOR_NORMAL_RENDER);
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static std::array<vr::Hmd_Eye, 2> VR_EYES { { vr::Eye_Left, vr::Eye_Right } };
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bool _openVrDisplayActive { false };
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// Flip y-axis since GL UV coords are backwards.
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@ -354,6 +353,13 @@ bool OpenVrDisplayPlugin::isSupported() const {
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return openVrSupported();
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}
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float OpenVrDisplayPlugin::getTargetFrameRate() const {
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if (forceInterleavedReprojection && !_asyncReprojectionActive) {
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return TARGET_RATE_OpenVr / 2.0f;
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}
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return TARGET_RATE_OpenVr;
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}
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void OpenVrDisplayPlugin::init() {
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Plugin::init();
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@ -398,9 +404,10 @@ bool OpenVrDisplayPlugin::internalActivate() {
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memset(&timing, 0, sizeof(timing));
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timing.m_nSize = sizeof(vr::Compositor_FrameTiming);
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vr::VRCompositor()->GetFrameTiming(&timing);
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bool asyncReprojectionActive = timing.m_nReprojectionFlags & VRCompositor_ReprojectionAsync;
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_asyncReprojectionActive = timing.m_nReprojectionFlags & VRCompositor_ReprojectionAsync;
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_threadedSubmit = !asyncReprojectionActive;
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_threadedSubmit = !_asyncReprojectionActive;
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qDebug() << "OpenVR Async Reprojection active: " << _asyncReprojectionActive;
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qDebug() << "OpenVR Threaded submit enabled: " << _threadedSubmit;
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_openVrDisplayActive = true;
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@ -697,4 +704,4 @@ bool OpenVrDisplayPlugin::isKeyboardVisible() {
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int OpenVrDisplayPlugin::getRequiredThreadCount() const {
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return Parent::getRequiredThreadCount() + (_threadedSubmit ? 1 : 0);
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}
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}
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@ -40,7 +40,8 @@ public:
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void init() override;
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float getTargetFrameRate() const override { return TARGET_RATE_OpenVr; }
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float getTargetFrameRate() const override;
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bool hasAsyncReprojection() const override { return _asyncReprojectionActive; }
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void customizeContext() override;
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void uncustomizeContext() override;
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@ -82,4 +83,6 @@ private:
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std::shared_ptr<OpenVrSubmitThread> _submitThread;
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std::shared_ptr<gl::OffscreenContext> _submitCanvas;
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friend class OpenVrSubmitThread;
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bool _asyncReprojectionActive { false };
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};
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