overte-JulianGro/libraries/physics/src
Seth Alves d71cecbc61 Merge pull request #6675 from AndrewMeadows/crash-fix
fix crash when visiting new domain with gun in hand
2015-12-20 06:24:44 -08:00
..
BulletUtil.h
CharacterController.cpp call a method on actions before each physics simulation step. use this to attempt to dejitter held objects 2015-12-16 14:00:04 -08:00
CharacterController.h call a method on actions before each physics simulation step. use this to attempt to dejitter held objects 2015-12-16 14:00:04 -08:00
ContactInfo.cpp
ContactInfo.h
EntityMotionState.cpp merge from upstream 2015-12-02 14:38:26 -08:00
EntityMotionState.h always update physics properties when they change 2015-11-24 10:20:19 -08:00
MeshMassProperties.cpp Fix warnings on windows 64bit 2015-12-11 15:42:15 -08:00
MeshMassProperties.h
ObjectAction.cpp rather than activating rigid body and forcing non-static on deserialize, just force non-static 2015-11-23 12:17:15 -08:00
ObjectAction.h call a method on actions before each physics simulation step. use this to attempt to dejitter held objects 2015-12-16 14:00:04 -08:00
ObjectActionOffset.cpp adjust how the decision to send action changes over the wire is made 2015-11-12 15:27:10 -08:00
ObjectActionOffset.h call a method on actions before each physics simulation step. use this to attempt to dejitter held objects 2015-12-16 14:00:04 -08:00
ObjectActionSpring.cpp adjust how the decision to send action changes over the wire is made 2015-11-12 15:27:10 -08:00
ObjectActionSpring.h call a method on actions before each physics simulation step. use this to attempt to dejitter held objects 2015-12-16 14:00:04 -08:00
ObjectMotionState.cpp revert accidental CCD change 2015-11-30 15:52:03 -08:00
ObjectMotionState.h Merge pull request #6292 from huffman/physics-continuous-collision-detection 2015-11-25 15:45:18 -08:00
PhysicalEntitySimulation.cpp fix crash mode when leaving domain with handgun 2015-12-16 15:11:47 -08:00
PhysicalEntitySimulation.h Merge branch 'master' into homer 2015-09-11 16:31:18 -07:00
PhysicsEngine.cpp call a method on actions before each physics simulation step. use this to attempt to dejitter held objects 2015-12-16 14:00:04 -08:00
PhysicsEngine.h call a method on actions before each physics simulation step. use this to attempt to dejitter held objects 2015-12-16 14:00:04 -08:00
PhysicsLogging.cpp
PhysicsLogging.h
ShapeFactory.cpp allow compound collision shapes with less than 2 sub-shapes 2015-08-25 11:46:34 -07:00
ShapeFactory.h
ShapeManager.cpp
ShapeManager.h
ThreadSafeDynamicsWorld.cpp some refactoring and a bug fix -- grab script can throw things again 2015-10-30 16:35:50 -07:00
ThreadSafeDynamicsWorld.h flag kinematic objs when changed in stepSimulation() 2015-10-30 14:53:29 -07:00