.. |
BulletUtil.h
|
|
|
CharacterController.cpp
|
call a method on actions before each physics simulation step. use this to attempt to dejitter held objects
|
2015-12-16 14:00:04 -08:00 |
CharacterController.h
|
call a method on actions before each physics simulation step. use this to attempt to dejitter held objects
|
2015-12-16 14:00:04 -08:00 |
ContactInfo.cpp
|
|
|
ContactInfo.h
|
|
|
EntityMotionState.cpp
|
merge from upstream
|
2015-12-02 14:38:26 -08:00 |
EntityMotionState.h
|
always update physics properties when they change
|
2015-11-24 10:20:19 -08:00 |
MeshMassProperties.cpp
|
Fix warnings on windows 64bit
|
2015-12-11 15:42:15 -08:00 |
MeshMassProperties.h
|
|
|
ObjectAction.cpp
|
rather than activating rigid body and forcing non-static on deserialize, just force non-static
|
2015-11-23 12:17:15 -08:00 |
ObjectAction.h
|
call a method on actions before each physics simulation step. use this to attempt to dejitter held objects
|
2015-12-16 14:00:04 -08:00 |
ObjectActionOffset.cpp
|
adjust how the decision to send action changes over the wire is made
|
2015-11-12 15:27:10 -08:00 |
ObjectActionOffset.h
|
call a method on actions before each physics simulation step. use this to attempt to dejitter held objects
|
2015-12-16 14:00:04 -08:00 |
ObjectActionSpring.cpp
|
adjust how the decision to send action changes over the wire is made
|
2015-11-12 15:27:10 -08:00 |
ObjectActionSpring.h
|
call a method on actions before each physics simulation step. use this to attempt to dejitter held objects
|
2015-12-16 14:00:04 -08:00 |
ObjectMotionState.cpp
|
revert accidental CCD change
|
2015-11-30 15:52:03 -08:00 |
ObjectMotionState.h
|
Merge pull request #6292 from huffman/physics-continuous-collision-detection
|
2015-11-25 15:45:18 -08:00 |
PhysicalEntitySimulation.cpp
|
fix crash mode when leaving domain with handgun
|
2015-12-16 15:11:47 -08:00 |
PhysicalEntitySimulation.h
|
Merge branch 'master' into homer
|
2015-09-11 16:31:18 -07:00 |
PhysicsEngine.cpp
|
call a method on actions before each physics simulation step. use this to attempt to dejitter held objects
|
2015-12-16 14:00:04 -08:00 |
PhysicsEngine.h
|
call a method on actions before each physics simulation step. use this to attempt to dejitter held objects
|
2015-12-16 14:00:04 -08:00 |
PhysicsLogging.cpp
|
|
|
PhysicsLogging.h
|
|
|
ShapeFactory.cpp
|
allow compound collision shapes with less than 2 sub-shapes
|
2015-08-25 11:46:34 -07:00 |
ShapeFactory.h
|
|
|
ShapeManager.cpp
|
|
|
ShapeManager.h
|
|
|
ThreadSafeDynamicsWorld.cpp
|
some refactoring and a bug fix -- grab script can throw things again
|
2015-10-30 16:35:50 -07:00 |
ThreadSafeDynamicsWorld.h
|
flag kinematic objs when changed in stepSimulation()
|
2015-10-30 14:53:29 -07:00 |