overte-JulianGro/libraries/render-utils/src/RenderDeferredTask.h
2017-11-13 14:07:48 +01:00

241 lines
6.8 KiB
C++

//
// RenderDeferredTask.h
// render-utils/src/
//
// Created by Sam Gateau on 5/29/15.
// Copyright 20154 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderDeferredTask_h
#define hifi_RenderDeferredTask_h
#include <gpu/Pipeline.h>
#include <render/RenderFetchCullSortTask.h>
#include "LightingModel.h"
class BeginGPURangeTimer {
public:
using JobModel = render::Job::ModelO<BeginGPURangeTimer, gpu::RangeTimerPointer>;
BeginGPURangeTimer(const std::string& name) : _gpuTimer(std::make_shared<gpu::RangeTimer>(name)) {}
void run(const render::RenderContextPointer& renderContext, gpu::RangeTimerPointer& timer);
protected:
gpu::RangeTimerPointer _gpuTimer;
};
using GPURangeTimerConfig = render::GPUJobConfig;
class EndGPURangeTimer {
public:
using Config = GPURangeTimerConfig;
using JobModel = render::Job::ModelI<EndGPURangeTimer, gpu::RangeTimerPointer, Config>;
EndGPURangeTimer() {}
void configure(const Config& config) {}
void run(const render::RenderContextPointer& renderContext, const gpu::RangeTimerPointer& timer);
protected:
};
class DrawConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY newStats)
Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty)
public:
int getNumDrawn() { return _numDrawn; }
void setNumDrawn(int numDrawn) { _numDrawn = numDrawn; emit newStats(); }
int maxDrawn{ -1 };
signals:
void newStats();
void dirty();
protected:
int _numDrawn{ 0 };
};
class DrawDeferred {
public:
using Inputs = render::VaryingSet2 <render::ItemBounds, LightingModelPointer>;
using Config = DrawConfig;
using JobModel = render::Job::ModelI<DrawDeferred, Inputs, Config>;
DrawDeferred(render::ShapePlumberPointer shapePlumber) : _shapePlumber{ shapePlumber } {}
void configure(const Config& config) { _maxDrawn = config.maxDrawn; }
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
protected:
render::ShapePlumberPointer _shapePlumber;
int _maxDrawn; // initialized by Config
};
class DrawStateSortConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY numDrawnChanged)
Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty)
Q_PROPERTY(bool stateSort MEMBER stateSort NOTIFY dirty)
public:
int getNumDrawn() { return numDrawn; }
void setNumDrawn(int num) { numDrawn = num; emit numDrawnChanged(); }
int maxDrawn{ -1 };
bool stateSort{ true };
signals:
void numDrawnChanged();
void dirty();
protected:
int numDrawn{ 0 };
};
class DrawStateSortDeferred {
public:
using Inputs = render::VaryingSet2 <render::ItemBounds, LightingModelPointer>;
using Config = DrawStateSortConfig;
using JobModel = render::Job::ModelI<DrawStateSortDeferred, Inputs, Config>;
DrawStateSortDeferred(render::ShapePlumberPointer shapePlumber) : _shapePlumber{ shapePlumber } {}
void configure(const Config& config) { _maxDrawn = config.maxDrawn; _stateSort = config.stateSort; }
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
protected:
render::ShapePlumberPointer _shapePlumber;
int _maxDrawn; // initialized by Config
bool _stateSort;
};
class DrawOverlay3DConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(int numDrawn READ getNumDrawn NOTIFY numDrawnChanged)
Q_PROPERTY(int maxDrawn MEMBER maxDrawn NOTIFY dirty)
public:
int getNumDrawn() { return numDrawn; }
void setNumDrawn(int num) { numDrawn = num; emit numDrawnChanged(); }
int maxDrawn{ -1 };
signals:
void numDrawnChanged();
void dirty();
protected:
int numDrawn{ 0 };
};
class DrawOverlay3D {
public:
using Inputs = render::VaryingSet2 <render::ItemBounds, LightingModelPointer>;
using Config = DrawOverlay3DConfig;
using JobModel = render::Job::ModelI<DrawOverlay3D, Inputs, Config>;
DrawOverlay3D(bool opaque);
void configure(const Config& config) { _maxDrawn = config.maxDrawn; }
void run(const render::RenderContextPointer& renderContext, const Inputs& inputs);
protected:
render::ShapePlumberPointer _shapePlumber;
int _maxDrawn; // initialized by Config
bool _opaquePass { true };
};
class CompositeHUD {
public:
using JobModel = render::Job::Model<CompositeHUD>;
CompositeHUD() {}
void run(const render::RenderContextPointer& renderContext);
};
class Blit {
public:
using JobModel = render::Job::ModelI<Blit, gpu::FramebufferPointer>;
void run(const render::RenderContextPointer& renderContext, const gpu::FramebufferPointer& srcFramebuffer);
};
class DrawFrustumsConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(bool isFrozen MEMBER isFrozen NOTIFY dirty)
public:
DrawFrustumsConfig(bool enabled = false) : JobConfig(enabled) {}
bool isFrozen{ false };
signals:
void dirty();
};
class DrawFrustums {
public:
using Config = DrawFrustumsConfig;
using JobModel = render::Job::Model<DrawFrustums, Config>;
void configure(const Config& configuration);
void run(const render::RenderContextPointer& renderContext);
private:
bool _updateFrustums{ true };
gpu::PipelinePointer _pipeline;
gpu::BufferView _frustumMeshIndices;
gpu::BufferView _viewFrustumMeshVertices;
gpu::BufferView _shadowFrustumMeshVertices;
gpu::BufferStream _viewFrustumMeshStream;
gpu::BufferStream _shadowFrustumMeshStream;
static void updateFrustum(const ViewFrustum& frustum, gpu::BufferView& vertexBuffer);
};
class RenderDeferredTaskConfig : public render::Task::Config {
Q_OBJECT
Q_PROPERTY(float fadeScale MEMBER fadeScale NOTIFY dirty)
Q_PROPERTY(float fadeDuration MEMBER fadeDuration NOTIFY dirty)
Q_PROPERTY(bool debugFade MEMBER debugFade NOTIFY dirty)
Q_PROPERTY(float debugFadePercent MEMBER debugFadePercent NOTIFY dirty)
public:
float fadeScale{ 0.5f };
float fadeDuration{ 3.0f };
float debugFadePercent{ 0.f };
bool debugFade{ false };
signals:
void dirty();
};
class RenderDeferredTask {
public:
using Input = RenderFetchCullSortTask::Output;
using Config = RenderDeferredTaskConfig;
using JobModel = render::Task::ModelI<RenderDeferredTask, Input, Config>;
RenderDeferredTask();
void configure(const Config& config);
void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs);
private:
static const render::Varying addSelectItemJobs(JobModel& task, const char* selectionName,
const render::Varying& metas, const render::Varying& opaques, const render::Varying& transparents);
};
#endif // hifi_RenderDeferredTask_h