overte-JulianGro/libraries/entities-renderer/src/RenderableTextEntityItem.cpp

77 lines
2.7 KiB
C++

//
// RenderableTextEntityItem.cpp
// interface/src
//
// Created by Brad Hefta-Gaub on 8/6/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <glm/gtx/quaternion.hpp>
#include <gpu/GPUConfig.h>
#include <GeometryCache.h>
#include <PerfStat.h>
#include <TextRenderer.h>
#include "RenderableTextEntityItem.h"
#include "GLMHelpers.h"
const int FIXED_FONT_POINT_SIZE = 40;
const float LINE_SCALE_RATIO = 1.2f;
EntityItem* RenderableTextEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
return new RenderableTextEntityItem(entityID, properties);
}
void RenderableTextEntityItem::render(RenderArgs* args) {
PerformanceTimer perfTimer("RenderableTextEntityItem::render");
assert(getType() == EntityTypes::Text);
glm::vec3 position = getPositionInMeters();
glm::vec3 dimensions = getDimensions() * (float)TREE_SCALE;
glm::vec3 halfDimensions = dimensions / 2.0f;
glm::quat rotation = getRotation();
float leftMargin = 0.1f;
float rightMargin = 0.1f;
float topMargin = 0.1f;
float bottomMargin = 0.1f;
//qDebug() << "RenderableTextEntityItem::render() id:" << getEntityItemID() << "text:" << getText();
glPushMatrix();
{
glTranslatef(position.x, position.y, position.z);
glm::vec3 axis = glm::axis(rotation);
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
float alpha = 1.0f; //getBackgroundAlpha();
static const float SLIGHTLY_BEHIND = -0.005f;
glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND);
glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND);
DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, glm::vec4(toGlm(getBackgroundColorX()), alpha));
TextRenderer* textRenderer = TextRenderer::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE / 2.0f);
glTranslatef(-(halfDimensions.x - leftMargin), halfDimensions.y - topMargin, 0.0f);
glm::vec4 textColor(toGlm(getTextColorX()), alpha);
// this is a ratio determined through experimentation
const float scaleFactor = 0.08f * _lineHeight;
glScalef(scaleFactor, -scaleFactor, scaleFactor);
glm::vec2 bounds(dimensions.x / scaleFactor, dimensions.y / scaleFactor);
textRenderer->draw(0, 0, _text, textColor, bounds);
}
glPopMatrix();
}
void RenderableTextEntityItem::enableClipPlane(GLenum plane, float x, float y, float z, float w) {
GLdouble coefficients[] = { x, y, z, w };
glClipPlane(plane, coefficients);
glEnable(plane);
}