overte-JulianGro/libraries/script-engine/src/ScriptEngine.cpp
2015-11-19 17:28:20 -08:00

1283 lines
53 KiB
C++

//
// ScriptEngine.cpp
// libraries/script-engine/src
//
// Created by Brad Hefta-Gaub on 12/14/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QtCore/QCoreApplication>
#include <QtCore/QEventLoop>
#include <QtCore/QFileInfo>
#include <QtCore/QTimer>
#include <QtCore/QThread>
#include <QtNetwork/QNetworkRequest>
#include <QtNetwork/QNetworkReply>
#include <QtScript/QScriptEngine>
#include <QtScript/QScriptValue>
#include <QtCore/QStringList>
#include <AudioConstants.h>
#include <AudioEffectOptions.h>
#include <AvatarData.h>
#include <EntityScriptingInterface.h>
#include <MessagesClient.h>
#include <NetworkAccessManager.h>
#include <NodeList.h>
#include <udt/PacketHeaders.h>
#include <UUID.h>
#include <controllers/ScriptingInterface.h>
#include <AnimationObject.h>
#include "ArrayBufferViewClass.h"
#include "BatchLoader.h"
#include "DataViewClass.h"
#include "EventTypes.h"
#include "MenuItemProperties.h"
#include "ScriptAudioInjector.h"
#include "ScriptCache.h"
#include "ScriptEngineLogging.h"
#include "ScriptEngine.h"
#include "TypedArrays.h"
#include "XMLHttpRequestClass.h"
#include "WebSocketClass.h"
#include "SceneScriptingInterface.h"
#include "RecordingScriptingInterface.h"
#include "MIDIEvent.h"
Q_DECLARE_METATYPE(QScriptEngine::FunctionSignature)
static int functionSignatureMetaID = qRegisterMetaType<QScriptEngine::FunctionSignature>();
static QScriptValue debugPrint(QScriptContext* context, QScriptEngine* engine){
QString message = "";
for (int i = 0; i < context->argumentCount(); i++) {
if (i > 0) {
message += " ";
}
message += context->argument(i).toString();
}
qCDebug(scriptengine) << "script:print()<<" << message;
message = message.replace("\\", "\\\\")
.replace("\n", "\\n")
.replace("\r", "\\r")
.replace("'", "\\'");
engine->evaluate("Script.print('" + message + "')");
return QScriptValue();
}
QScriptValue avatarDataToScriptValue(QScriptEngine* engine, AvatarData* const &in) {
return engine->newQObject(in);
}
void avatarDataFromScriptValue(const QScriptValue &object, AvatarData* &out) {
out = qobject_cast<AvatarData*>(object.toQObject());
}
QScriptValue inputControllerToScriptValue(QScriptEngine *engine, controller::InputController* const &in) {
return engine->newQObject(in);
}
void inputControllerFromScriptValue(const QScriptValue &object, controller::InputController* &out) {
out = qobject_cast<controller::InputController*>(object.toQObject());
}
static bool hasCorrectSyntax(const QScriptProgram& program) {
const auto syntaxCheck = QScriptEngine::checkSyntax(program.sourceCode());
if (syntaxCheck.state() != QScriptSyntaxCheckResult::Valid) {
const auto error = syntaxCheck.errorMessage();
const auto line = QString::number(syntaxCheck.errorLineNumber());
const auto column = QString::number(syntaxCheck.errorColumnNumber());
const auto message = QString("[SyntaxError] %1 in %2:%3(%4)").arg(error, program.fileName(), line, column);
qCWarning(scriptengine) << qPrintable(message);
return false;
}
return true;
}
static bool hadUncaughtExceptions(QScriptEngine& engine, const QString& fileName) {
if (engine.hasUncaughtException()) {
const auto backtrace = engine.uncaughtExceptionBacktrace();
const auto exception = engine.uncaughtException().toString();
const auto line = QString::number(engine.uncaughtExceptionLineNumber());
engine.clearExceptions();
auto message = QString("[UncaughtException] %1 in %2:%3").arg(exception, fileName, line);
if (!backtrace.empty()) {
static const auto lineSeparator = "\n ";
message += QString("\n[Backtrace]%1%2").arg(lineSeparator, backtrace.join(lineSeparator));
}
qCWarning(scriptengine) << qPrintable(message);
return true;
}
return false;
}
ScriptEngine::ScriptEngine(const QString& scriptContents, const QString& fileNameString, bool wantSignals) :
_scriptContents(scriptContents),
_isFinished(false),
_isRunning(false),
_isInitialized(false),
_timerFunctionMap(),
_wantSignals(wantSignals),
_fileNameString(fileNameString),
_isUserLoaded(false),
_isReloading(false),
_arrayBufferClass(new ArrayBufferClass(this))
{
_allScriptsMutex.lock();
_allKnownScriptEngines.insert(this);
_allScriptsMutex.unlock();
}
ScriptEngine::~ScriptEngine() {
// If we're not already in the middle of stopping all scripts, then we should remove ourselves
// from the list of running scripts. We don't do this if we're in the process of stopping all scripts
// because that method removes scripts from its list as it iterates them
if (!_stoppingAllScripts) {
_allScriptsMutex.lock();
_allKnownScriptEngines.remove(this);
_allScriptsMutex.unlock();
}
}
void ScriptEngine::runInThread() {
QThread* workerThread = new QThread(); // thread is not owned, so we need to manage the delete
QString scriptEngineName = QString("Script Thread:") + getFilename();
workerThread->setObjectName(scriptEngineName);
// when the worker thread is started, call our engine's run..
connect(workerThread, &QThread::started, this, &ScriptEngine::run);
// tell the thread to stop when the script engine is done
connect(this, &ScriptEngine::doneRunning, workerThread, &QThread::quit);
// when the thread is finished, add thread to the deleteLater queue
connect(workerThread, &QThread::finished, workerThread, &QThread::deleteLater);
// when the thread is finished, add scriptEngine to the deleteLater queue
connect(workerThread, &QThread::finished, this, &ScriptEngine::deleteLater);
moveToThread(workerThread);
// Starts an event loop, and emits workerThread->started()
workerThread->start();
}
QSet<ScriptEngine*> ScriptEngine::_allKnownScriptEngines;
QMutex ScriptEngine::_allScriptsMutex;
bool ScriptEngine::_stoppingAllScripts = false;
bool ScriptEngine::_doneRunningThisScript = false;
void ScriptEngine::stopAllScripts(QObject* application) {
_allScriptsMutex.lock();
_stoppingAllScripts = true;
QMutableSetIterator<ScriptEngine*> i(_allKnownScriptEngines);
while (i.hasNext()) {
ScriptEngine* scriptEngine = i.next();
QString scriptName = scriptEngine->getFilename();
// NOTE: typically all script engines are running. But there's at least one known exception to this, the
// "entities sandbox" which is only used to evaluate entities scripts to test their validity before using
// them. We don't need to stop scripts that aren't running.
if (scriptEngine->isRunning()) {
// If the script is running, but still evaluating then we need to wait for its evaluation step to
// complete. After that we can handle the stop process appropriately
if (scriptEngine->evaluatePending()) {
while (scriptEngine->evaluatePending()) {
// This event loop allows any started, but not yet finished evaluate() calls to complete
// we need to let these complete so that we can be guaranteed that the script engine isn't
// in a partially setup state, which can confuse our shutdown unwinding.
QEventLoop loop;
QObject::connect(scriptEngine, &ScriptEngine::evaluationFinished, &loop, &QEventLoop::quit);
loop.exec();
}
}
// We disconnect any script engine signals from the application because we don't want to do any
// extra stopScript/loadScript processing that the Application normally does when scripts start
// and stop. We can safely short circuit this because we know we're in the "quitting" process
scriptEngine->disconnect(application);
// Calling stop on the script engine will set it's internal _isFinished state to true, and result
// in the ScriptEngine gracefully ending it's run() method.
scriptEngine->stop();
// We need to wait for the engine to be done running before we proceed, because we don't
// want any of the scripts final "scriptEnding()" or pending "update()" methods from accessing
// any application state after we leave this stopAllScripts() method
scriptEngine->waitTillDoneRunning();
// If the script is stopped, we can remove it from our set
i.remove();
}
}
_stoppingAllScripts = false;
_allScriptsMutex.unlock();
}
void ScriptEngine::waitTillDoneRunning() {
// If the script never started running or finished running before we got here, we don't need to wait for it
if (_isRunning) {
_doneRunningThisScript = false; // NOTE: this is static, we serialize our waiting for scripts to finish
// NOTE: waitTillDoneRunning() will be called on the main Application thread, inside of stopAllScripts()
// we want the application thread to continue to process events, because the scripts will likely need to
// marshall messages across to the main thread. For example if they access Settings or Meny in any of their
// shutdown code.
while (!_doneRunningThisScript) {
// process events for the main application thread, allowing invokeMethod calls to pass between threads
QCoreApplication::processEvents();
}
}
}
QString ScriptEngine::getFilename() const {
QStringList fileNameParts = _fileNameString.split("/");
QString lastPart;
if (!fileNameParts.isEmpty()) {
lastPart = fileNameParts.last();
}
return lastPart;
}
// FIXME - switch this to the new model of ScriptCache callbacks
void ScriptEngine::loadURL(const QUrl& scriptURL, bool reload) {
if (_isRunning) {
return;
}
_fileNameString = scriptURL.toString();
_isReloading = reload;
QUrl url(scriptURL);
bool isPending;
auto scriptCache = DependencyManager::get<ScriptCache>();
scriptCache->getScript(url, this, isPending, reload);
}
// FIXME - switch this to the new model of ScriptCache callbacks
void ScriptEngine::scriptContentsAvailable(const QUrl& url, const QString& scriptContents) {
_scriptContents = scriptContents;
if (_wantSignals) {
emit scriptLoaded(_fileNameString);
}
}
// FIXME - switch this to the new model of ScriptCache callbacks
void ScriptEngine::errorInLoadingScript(const QUrl& url) {
qCDebug(scriptengine) << "ERROR Loading file:" << url.toString() << "line:" << __LINE__;
if (_wantSignals) {
emit errorLoadingScript(_fileNameString); // ??
}
}
// Even though we never pass AnimVariantMap directly to and from javascript, the queued invokeMethod of
// callAnimationStateHandler requires that the type be registered.
// These two are meaningful, if we ever do want to use them...
static QScriptValue animVarMapToScriptValue(QScriptEngine* engine, const AnimVariantMap& parameters) {
QStringList unused;
return parameters.animVariantMapToScriptValue(engine, unused, false);
}
static void animVarMapFromScriptValue(const QScriptValue& value, AnimVariantMap& parameters) {
parameters.animVariantMapFromScriptValue(value);
}
// ... while these two are not. But none of the four are ever used.
static QScriptValue resultHandlerToScriptValue(QScriptEngine* engine, const AnimVariantResultHandler& resultHandler) {
qCCritical(scriptengine) << "Attempt to marshall result handler to javascript";
assert(false);
return QScriptValue();
}
static void resultHandlerFromScriptValue(const QScriptValue& value, AnimVariantResultHandler& resultHandler) {
qCCritical(scriptengine) << "Attempt to marshall result handler from javascript";
assert(false);
}
void ScriptEngine::init() {
if (_isInitialized) {
return; // only initialize once
}
_isInitialized = true;
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
entityScriptingInterface->init();
// register various meta-types
registerMetaTypes(this);
registerMIDIMetaTypes(this);
registerEventTypes(this);
registerMenuItemProperties(this);
registerAnimationTypes(this);
registerAvatarTypes(this);
registerAudioMetaTypes(this);
qScriptRegisterMetaType(this, EntityPropertyFlagsToScriptValue, EntityPropertyFlagsFromScriptValue);
qScriptRegisterMetaType(this, EntityItemPropertiesToScriptValue, EntityItemPropertiesFromScriptValueHonorReadOnly);
qScriptRegisterMetaType(this, EntityItemIDtoScriptValue, EntityItemIDfromScriptValue);
qScriptRegisterMetaType(this, RayToEntityIntersectionResultToScriptValue, RayToEntityIntersectionResultFromScriptValue);
qScriptRegisterSequenceMetaType<QVector<QUuid>>(this);
qScriptRegisterSequenceMetaType<QVector<EntityItemID>>(this);
qScriptRegisterSequenceMetaType<QVector<glm::vec2> >(this);
qScriptRegisterSequenceMetaType<QVector<glm::quat> >(this);
qScriptRegisterSequenceMetaType<QVector<QString> >(this);
QScriptValue xmlHttpRequestConstructorValue = newFunction(XMLHttpRequestClass::constructor);
globalObject().setProperty("XMLHttpRequest", xmlHttpRequestConstructorValue);
QScriptValue webSocketConstructorValue = newFunction(WebSocketClass::constructor);
globalObject().setProperty("WebSocket", webSocketConstructorValue);
QScriptValue printConstructorValue = newFunction(debugPrint);
globalObject().setProperty("print", printConstructorValue);
QScriptValue audioEffectOptionsConstructorValue = newFunction(AudioEffectOptions::constructor);
globalObject().setProperty("AudioEffectOptions", audioEffectOptionsConstructorValue);
qScriptRegisterMetaType(this, injectorToScriptValue, injectorFromScriptValue);
qScriptRegisterMetaType(this, inputControllerToScriptValue, inputControllerFromScriptValue);
qScriptRegisterMetaType(this, avatarDataToScriptValue, avatarDataFromScriptValue);
qScriptRegisterMetaType(this, animationDetailsToScriptValue, animationDetailsFromScriptValue);
qScriptRegisterMetaType(this, webSocketToScriptValue, webSocketFromScriptValue);
qScriptRegisterMetaType(this, qWSCloseCodeToScriptValue, qWSCloseCodeFromScriptValue);
qScriptRegisterMetaType(this, wscReadyStateToScriptValue, wscReadyStateFromScriptValue);
registerGlobalObject("Script", this);
registerGlobalObject("Audio", &AudioScriptingInterface::getInstance());
registerGlobalObject("Entities", entityScriptingInterface.data());
registerGlobalObject("Quat", &_quatLibrary);
registerGlobalObject("Vec3", &_vec3Library);
registerGlobalObject("Uuid", &_uuidLibrary);
registerGlobalObject("AnimationCache", DependencyManager::get<AnimationCache>().data());
registerGlobalObject("Messages", DependencyManager::get<MessagesClient>().data());
qScriptRegisterMetaType(this, animVarMapToScriptValue, animVarMapFromScriptValue);
qScriptRegisterMetaType(this, resultHandlerToScriptValue, resultHandlerFromScriptValue);
// constants
globalObject().setProperty("TREE_SCALE", newVariant(QVariant(TREE_SCALE)));
auto scriptingInterface = DependencyManager::get<controller::ScriptingInterface>();
registerGlobalObject("Controller", scriptingInterface.data());
UserInputMapper::registerControllerTypes(this);
auto recordingInterface = DependencyManager::get<RecordingScriptingInterface>();
registerGlobalObject("Recording", recordingInterface.data());
registerGlobalObject("Assets", &_assetScriptingInterface);
}
void ScriptEngine::registerValue(const QString& valueName, QScriptValue value) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qDebug() << "*** WARNING *** ScriptEngine::registerValue() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "]";
#endif
QMetaObject::invokeMethod(this, "registerValue",
Q_ARG(const QString&, valueName),
Q_ARG(QScriptValue, value));
return;
}
QStringList pathToValue = valueName.split(".");
int partsToGo = pathToValue.length();
QScriptValue partObject = globalObject();
for (const auto& pathPart : pathToValue) {
partsToGo--;
if (!partObject.property(pathPart).isValid()) {
if (partsToGo > 0) {
//QObject *object = new QObject;
QScriptValue partValue = newArray(); //newQObject(object, QScriptEngine::ScriptOwnership);
qDebug() << "partValue[" << pathPart<<"].isArray() :" << partValue.isArray();
partObject.setProperty(pathPart, partValue);
} else {
partObject.setProperty(pathPart, value);
}
}
partObject = partObject.property(pathPart);
}
}
void ScriptEngine::registerGlobalObject(const QString& name, QObject* object) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qDebug() << "*** WARNING *** ScriptEngine::registerGlobalObject() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] name:" << name;
#endif
QMetaObject::invokeMethod(this, "registerGlobalObject",
Q_ARG(const QString&, name),
Q_ARG(QObject*, object));
return;
}
#ifdef THREAD_DEBUGGING
qDebug() << "ScriptEngine::registerGlobalObject() called on thread [" << QThread::currentThread() << "] name:" << name;
#endif
if (!globalObject().property(name).isValid()) {
if (object) {
QScriptValue value = newQObject(object);
globalObject().setProperty(name, value);
} else {
globalObject().setProperty(name, QScriptValue());
}
}
}
void ScriptEngine::registerFunction(const QString& name, QScriptEngine::FunctionSignature functionSignature, int numArguments) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qDebug() << "*** WARNING *** ScriptEngine::registerFunction() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] name:" << name;
#endif
QMetaObject::invokeMethod(this, "registerFunction",
Q_ARG(const QString&, name),
Q_ARG(QScriptEngine::FunctionSignature, functionSignature),
Q_ARG(int, numArguments));
return;
}
#ifdef THREAD_DEBUGGING
qDebug() << "ScriptEngine::registerFunction() called on thread [" << QThread::currentThread() << "] name:" << name;
#endif
QScriptValue scriptFun = newFunction(functionSignature, numArguments);
globalObject().setProperty(name, scriptFun);
}
void ScriptEngine::registerFunction(const QString& parent, const QString& name, QScriptEngine::FunctionSignature functionSignature, int numArguments) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qDebug() << "*** WARNING *** ScriptEngine::registerFunction() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] parent:" << parent << "name:" << name;
#endif
QMetaObject::invokeMethod(this, "registerFunction",
Q_ARG(const QString&, name),
Q_ARG(QScriptEngine::FunctionSignature, functionSignature),
Q_ARG(int, numArguments));
return;
}
#ifdef THREAD_DEBUGGING
qDebug() << "ScriptEngine::registerFunction() called on thread [" << QThread::currentThread() << "] parent:" << parent << "name:" << name;
#endif
QScriptValue object = globalObject().property(parent);
if (object.isValid()) {
QScriptValue scriptFun = newFunction(functionSignature, numArguments);
object.setProperty(name, scriptFun);
}
}
void ScriptEngine::registerGetterSetter(const QString& name, QScriptEngine::FunctionSignature getter,
QScriptEngine::FunctionSignature setter, const QString& parent) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qDebug() << "*** WARNING *** ScriptEngine::registerGetterSetter() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
" name:" << name << "parent:" << parent;
#endif
QMetaObject::invokeMethod(this, "registerGetterSetter",
Q_ARG(const QString&, name),
Q_ARG(QScriptEngine::FunctionSignature, getter),
Q_ARG(QScriptEngine::FunctionSignature, setter),
Q_ARG(const QString&, parent));
return;
}
#ifdef THREAD_DEBUGGING
qDebug() << "ScriptEngine::registerGetterSetter() called on thread [" << QThread::currentThread() << "] name:" << name << "parent:" << parent;
#endif
QScriptValue setterFunction = newFunction(setter, 1);
QScriptValue getterFunction = newFunction(getter);
if (!parent.isNull() && !parent.isEmpty()) {
QScriptValue object = globalObject().property(parent);
if (object.isValid()) {
object.setProperty(name, setterFunction, QScriptValue::PropertySetter);
object.setProperty(name, getterFunction, QScriptValue::PropertyGetter);
}
} else {
globalObject().setProperty(name, setterFunction, QScriptValue::PropertySetter);
globalObject().setProperty(name, getterFunction, QScriptValue::PropertyGetter);
}
}
// Unregister the handlers for this eventName and entityID.
void ScriptEngine::removeEventHandler(const EntityItemID& entityID, const QString& eventName, QScriptValue handler) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qDebug() << "*** WARNING *** ScriptEngine::removeEventHandler() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
"entityID:" << entityID << " eventName:" << eventName;
#endif
QMetaObject::invokeMethod(this, "removeEventHandler",
Q_ARG(const EntityItemID&, entityID),
Q_ARG(const QString&, eventName),
Q_ARG(QScriptValue, handler));
return;
}
#ifdef THREAD_DEBUGGING
qDebug() << "ScriptEngine::removeEventHandler() called on thread [" << QThread::currentThread() << "] entityID:" << entityID << " eventName : " << eventName;
#endif
if (!_registeredHandlers.contains(entityID)) {
return;
}
RegisteredEventHandlers& handlersOnEntity = _registeredHandlers[entityID];
QScriptValueList& handlersForEvent = handlersOnEntity[eventName];
// QScriptValue does not have operator==(), so we can't use QList::removeOne and friends. So iterate.
for (int i = 0; i < handlersForEvent.count(); ++i) {
if (handlersForEvent[i].equals(handler)) {
handlersForEvent.removeAt(i);
return; // Design choice: since comparison is relatively expensive, just remove the first matching handler.
}
}
}
// Register the handler.
void ScriptEngine::addEventHandler(const EntityItemID& entityID, const QString& eventName, QScriptValue handler) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qDebug() << "*** WARNING *** ScriptEngine::addEventHandler() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
"entityID:" << entityID << " eventName:" << eventName;
#endif
QMetaObject::invokeMethod(this, "addEventHandler",
Q_ARG(const EntityItemID&, entityID),
Q_ARG(const QString&, eventName),
Q_ARG(QScriptValue, handler));
return;
}
#ifdef THREAD_DEBUGGING
qDebug() << "ScriptEngine::addEventHandler() called on thread [" << QThread::currentThread() << "] entityID:" << entityID << " eventName : " << eventName;
#endif
if (_registeredHandlers.count() == 0) { // First time any per-entity handler has been added in this script...
// Connect up ALL the handlers to the global entities object's signals.
// (We could go signal by signal, or even handler by handler, but I don't think the efficiency is worth the complexity.)
auto entities = DependencyManager::get<EntityScriptingInterface>();
connect(entities.data(), &EntityScriptingInterface::deletingEntity, this, [this](const EntityItemID& entityID) {
_registeredHandlers.remove(entityID);
});
// Two common cases of event handler, differing only in argument signature.
using SingleEntityHandler = std::function<void(const EntityItemID&)>;
auto makeSingleEntityHandler = [this](QString eventName) -> SingleEntityHandler {
return [this, eventName](const EntityItemID& entityItemID) {
forwardHandlerCall(entityItemID, eventName, { entityItemID.toScriptValue(this) });
};
};
using MouseHandler = std::function<void(const EntityItemID&, const MouseEvent&)>;
auto makeMouseHandler = [this](QString eventName) -> MouseHandler {
return [this, eventName](const EntityItemID& entityItemID, const MouseEvent& event) {
forwardHandlerCall(entityItemID, eventName, { entityItemID.toScriptValue(this), event.toScriptValue(this) });
};
};
using CollisionHandler = std::function<void(const EntityItemID&, const EntityItemID&, const Collision&)>;
auto makeCollisionHandler = [this](QString eventName) -> CollisionHandler {
return [this, eventName](const EntityItemID& idA, const EntityItemID& idB, const Collision& collision) {
forwardHandlerCall(idA, eventName, { idA.toScriptValue(this), idB.toScriptValue(this),
collisionToScriptValue(this, collision) });
};
};
connect(entities.data(), &EntityScriptingInterface::enterEntity, this, makeSingleEntityHandler("enterEntity"));
connect(entities.data(), &EntityScriptingInterface::leaveEntity, this, makeSingleEntityHandler("leaveEntity"));
connect(entities.data(), &EntityScriptingInterface::mousePressOnEntity, this, makeMouseHandler("mousePressOnEntity"));
connect(entities.data(), &EntityScriptingInterface::mouseMoveOnEntity, this, makeMouseHandler("mouseMoveOnEntity"));
connect(entities.data(), &EntityScriptingInterface::mouseReleaseOnEntity, this, makeMouseHandler("mouseReleaseOnEntity"));
connect(entities.data(), &EntityScriptingInterface::clickDownOnEntity, this, makeMouseHandler("clickDownOnEntity"));
connect(entities.data(), &EntityScriptingInterface::holdingClickOnEntity, this, makeMouseHandler("holdingClickOnEntity"));
connect(entities.data(), &EntityScriptingInterface::clickReleaseOnEntity, this, makeMouseHandler("clickReleaseOnEntity"));
connect(entities.data(), &EntityScriptingInterface::hoverEnterEntity, this, makeMouseHandler("hoverEnterEntity"));
connect(entities.data(), &EntityScriptingInterface::hoverOverEntity, this, makeMouseHandler("hoverOverEntity"));
connect(entities.data(), &EntityScriptingInterface::hoverLeaveEntity, this, makeMouseHandler("hoverLeaveEntity"));
connect(entities.data(), &EntityScriptingInterface::collisionWithEntity, this, makeCollisionHandler("collisionWithEntity"));
}
if (!_registeredHandlers.contains(entityID)) {
_registeredHandlers[entityID] = RegisteredEventHandlers();
}
QScriptValueList& handlersForEvent = _registeredHandlers[entityID][eventName];
handlersForEvent << handler; // Note that the same handler can be added many times. See removeEntityEventHandler().
}
QScriptValue ScriptEngine::evaluate(const QString& sourceCode, const QString& fileName, int lineNumber) {
if (_stoppingAllScripts) {
return QScriptValue(); // bail early
}
if (QThread::currentThread() != thread()) {
QScriptValue result;
#ifdef THREAD_DEBUGGING
qDebug() << "*** WARNING *** ScriptEngine::evaluate() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
"sourceCode:" << sourceCode << " fileName:" << fileName << "lineNumber:" << lineNumber;
#endif
QMetaObject::invokeMethod(this, "evaluate", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(QScriptValue, result),
Q_ARG(const QString&, sourceCode),
Q_ARG(const QString&, fileName),
Q_ARG(int, lineNumber));
return result;
}
// Check syntax
const QScriptProgram program(sourceCode, fileName, lineNumber);
if (!hasCorrectSyntax(program)) {
return QScriptValue();
}
++_evaluatesPending;
const auto result = QScriptEngine::evaluate(program);
--_evaluatesPending;
const auto hadUncaughtException = hadUncaughtExceptions(*this, program.fileName());
if (_wantSignals) {
emit evaluationFinished(result, hadUncaughtException);
}
return result;
}
void ScriptEngine::run() {
if (_stoppingAllScripts) {
return; // bail early - avoid setting state in init(), as evaluate() will bail too
}
if (!_isInitialized) {
init();
}
_isRunning = true;
_isFinished = false;
if (_wantSignals) {
emit runningStateChanged();
}
QScriptValue result = evaluate(_scriptContents, _fileNameString);
QElapsedTimer startTime;
startTime.start();
int thisFrame = 0;
auto nodeList = DependencyManager::get<NodeList>();
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
qint64 lastUpdate = usecTimestampNow();
while (!_isFinished) {
int usecToSleep = (thisFrame++ * SCRIPT_DATA_CALLBACK_USECS) - startTime.nsecsElapsed() / 1000; // nsec to usec
if (usecToSleep > 0) {
usleep(usecToSleep);
}
if (_isFinished) {
break;
}
QCoreApplication::processEvents();
if (_isFinished) {
break;
}
if (!_isFinished && entityScriptingInterface->getEntityPacketSender()->serversExist()) {
// release the queue of edit entity messages.
entityScriptingInterface->getEntityPacketSender()->releaseQueuedMessages();
// since we're in non-threaded mode, call process so that the packets are sent
if (!entityScriptingInterface->getEntityPacketSender()->isThreaded()) {
entityScriptingInterface->getEntityPacketSender()->process();
}
}
qint64 now = usecTimestampNow();
float deltaTime = (float) (now - lastUpdate) / (float) USECS_PER_SECOND;
if (!_isFinished) {
if (_wantSignals) {
emit update(deltaTime);
}
}
lastUpdate = now;
// Debug and clear exceptions
hadUncaughtExceptions(*this, _fileNameString);
}
stopAllTimers(); // make sure all our timers are stopped if the script is ending
if (_wantSignals) {
emit scriptEnding();
}
if (entityScriptingInterface->getEntityPacketSender()->serversExist()) {
// release the queue of edit entity messages.
entityScriptingInterface->getEntityPacketSender()->releaseQueuedMessages();
// since we're in non-threaded mode, call process so that the packets are sent
if (!entityScriptingInterface->getEntityPacketSender()->isThreaded()) {
// wait here till the edit packet sender is completely done sending
while (entityScriptingInterface->getEntityPacketSender()->hasPacketsToSend()) {
entityScriptingInterface->getEntityPacketSender()->process();
QCoreApplication::processEvents();
}
} else {
// FIXME - do we need to have a similar "wait here" loop for non-threaded packet senders?
}
}
if (_wantSignals) {
emit finished(_fileNameString);
}
_isRunning = false;
if (_wantSignals) {
emit runningStateChanged();
emit doneRunning();
}
_doneRunningThisScript = true;
}
// NOTE: This is private because it must be called on the same thread that created the timers, which is why
// we want to only call it in our own run "shutdown" processing.
void ScriptEngine::stopAllTimers() {
QMutableHashIterator<QTimer*, QScriptValue> i(_timerFunctionMap);
while (i.hasNext()) {
i.next();
QTimer* timer = i.key();
stopTimer(timer);
}
}
void ScriptEngine::stop() {
if (!_isFinished) {
_isFinished = true;
if (_wantSignals) {
emit runningStateChanged();
}
}
}
// Other threads can invoke this through invokeMethod, which causes the callback to be asynchronously executed in this script's thread.
void ScriptEngine::callAnimationStateHandler(QScriptValue callback, AnimVariantMap parameters, QStringList names, bool useNames, AnimVariantResultHandler resultHandler) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qDebug() << "*** WARNING *** ScriptEngine::callAnimationStateHandler() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] name:" << name;
#endif
QMetaObject::invokeMethod(this, "callAnimationStateHandler",
Q_ARG(QScriptValue, callback),
Q_ARG(AnimVariantMap, parameters),
Q_ARG(QStringList, names),
Q_ARG(bool, useNames),
Q_ARG(AnimVariantResultHandler, resultHandler));
return;
}
QScriptValue javascriptParameters = parameters.animVariantMapToScriptValue(this, names, useNames);
QScriptValueList callingArguments;
callingArguments << javascriptParameters;
QScriptValue result = callback.call(QScriptValue(), callingArguments);
resultHandler(result);
}
void ScriptEngine::timerFired() {
QTimer* callingTimer = reinterpret_cast<QTimer*>(sender());
QScriptValue timerFunction = _timerFunctionMap.value(callingTimer);
if (!callingTimer->isActive()) {
// this timer is done, we can kill it
_timerFunctionMap.remove(callingTimer);
delete callingTimer;
}
// call the associated JS function, if it exists
if (timerFunction.isValid()) {
timerFunction.call();
}
}
QObject* ScriptEngine::setupTimerWithInterval(const QScriptValue& function, int intervalMS, bool isSingleShot) {
// create the timer, add it to the map, and start it
QTimer* newTimer = new QTimer(this);
newTimer->setSingleShot(isSingleShot);
connect(newTimer, &QTimer::timeout, this, &ScriptEngine::timerFired);
// make sure the timer stops when the script does
connect(this, &ScriptEngine::scriptEnding, newTimer, &QTimer::stop);
_timerFunctionMap.insert(newTimer, function);
newTimer->start(intervalMS);
return newTimer;
}
QObject* ScriptEngine::setInterval(const QScriptValue& function, int intervalMS) {
if (_stoppingAllScripts) {
qCDebug(scriptengine) << "Script.setInterval() while shutting down is ignored... parent script:" << getFilename();
return NULL; // bail early
}
return setupTimerWithInterval(function, intervalMS, false);
}
QObject* ScriptEngine::setTimeout(const QScriptValue& function, int timeoutMS) {
if (_stoppingAllScripts) {
qCDebug(scriptengine) << "Script.setTimeout() while shutting down is ignored... parent script:" << getFilename();
return NULL; // bail early
}
return setupTimerWithInterval(function, timeoutMS, true);
}
void ScriptEngine::stopTimer(QTimer *timer) {
if (_timerFunctionMap.contains(timer)) {
timer->stop();
_timerFunctionMap.remove(timer);
delete timer;
}
}
QUrl ScriptEngine::resolvePath(const QString& include) const {
QUrl url(include);
// first lets check to see if it's already a full URL
if (!url.scheme().isEmpty()) {
return url;
}
// we apparently weren't a fully qualified url, so, let's assume we're relative
// to the original URL of our script
QUrl parentURL;
if (_parentURL.isEmpty()) {
parentURL = QUrl(_fileNameString);
} else {
parentURL = QUrl(_parentURL);
}
// if the parent URL's scheme is empty, then this is probably a local file...
if (parentURL.scheme().isEmpty()) {
parentURL = QUrl::fromLocalFile(_fileNameString);
}
// at this point we should have a legitimate fully qualified URL for our parent
url = parentURL.resolved(url);
return url;
}
void ScriptEngine::print(const QString& message) {
if (_wantSignals) {
emit printedMessage(message);
}
}
// If a callback is specified, the included files will be loaded asynchronously and the callback will be called
// when all of the files have finished loading.
// If no callback is specified, the included files will be loaded synchronously and will block execution until
// all of the files have finished loading.
void ScriptEngine::include(const QStringList& includeFiles, QScriptValue callback) {
if (_stoppingAllScripts) {
qCDebug(scriptengine) << "Script.include() while shutting down is ignored..."
<< "includeFiles:" << includeFiles << "parent script:" << getFilename();
return; // bail early
}
QList<QUrl> urls;
for (QString file : includeFiles) {
QUrl thisURL { resolvePath(file) };
if (!_includedURLs.contains(thisURL)) {
urls.append(thisURL);
_includedURLs << thisURL;
}
else {
qCDebug(scriptengine) << "Script.include() ignoring previously included url:" << thisURL;
}
}
BatchLoader* loader = new BatchLoader(urls);
auto evaluateScripts = [=](const QMap<QUrl, QString>& data) {
auto parentURL = _parentURL;
for (QUrl url : urls) {
QString contents = data[url];
if (contents.isNull()) {
qCDebug(scriptengine) << "Error loading file: " << url << "line:" << __LINE__;
} else {
// Set the parent url so that path resolution will be relative
// to this script's url during its initial evaluation
_parentURL = url.toString();
QScriptValue result = evaluate(contents, url.toString());
}
}
_parentURL = parentURL;
if (callback.isFunction()) {
QScriptValue(callback).call();
}
loader->deleteLater();
};
connect(loader, &BatchLoader::finished, this, evaluateScripts);
// If we are destroyed before the loader completes, make sure to clean it up
connect(this, &QObject::destroyed, loader, &QObject::deleteLater);
loader->start();
if (!callback.isFunction() && !loader->isFinished()) {
QEventLoop loop;
QObject::connect(loader, &BatchLoader::finished, &loop, &QEventLoop::quit);
loop.exec();
}
}
void ScriptEngine::include(const QString& includeFile, QScriptValue callback) {
if (_stoppingAllScripts) {
qCDebug(scriptengine) << "Script.include() while shutting down is ignored... "
<< "includeFile:" << includeFile << "parent script:" << getFilename();
return; // bail early
}
QStringList urls;
urls.append(includeFile);
include(urls, callback);
}
// NOTE: The load() command is similar to the include() command except that it loads the script
// as a stand-alone script. To accomplish this, the ScriptEngine class just emits a signal which
// the Application or other context will connect to in order to know to actually load the script
void ScriptEngine::load(const QString& loadFile) {
if (_stoppingAllScripts) {
qCDebug(scriptengine) << "Script.load() while shutting down is ignored... "
<< "loadFile:" << loadFile << "parent script:" << getFilename();
return; // bail early
}
QUrl url = resolvePath(loadFile);
if (_isReloading) {
auto scriptCache = DependencyManager::get<ScriptCache>();
scriptCache->deleteScript(url.toString());
if (_wantSignals) {
emit reloadScript(url.toString(), false);
}
} else {
if (_wantSignals) {
emit loadScript(url.toString(), false);
}
}
}
// Look up the handler associated with eventName and entityID. If found, evalute the argGenerator thunk and call the handler with those args
void ScriptEngine::forwardHandlerCall(const EntityItemID& entityID, const QString& eventName, QScriptValueList eventHanderArgs) {
if (QThread::currentThread() != thread()) {
qDebug() << "*** ERROR *** ScriptEngine::forwardHandlerCall() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "]";
assert(false);
return ;
}
if (!_registeredHandlers.contains(entityID)) {
return;
}
const RegisteredEventHandlers& handlersOnEntity = _registeredHandlers[entityID];
if (!handlersOnEntity.contains(eventName)) {
return;
}
QScriptValueList handlersForEvent = handlersOnEntity[eventName];
if (!handlersForEvent.isEmpty()) {
for (int i = 0; i < handlersForEvent.count(); ++i) {
handlersForEvent[i].call(QScriptValue(), eventHanderArgs);
}
}
}
// since all of these operations can be asynch we will always do the actual work in the response handler
// for the download
void ScriptEngine::loadEntityScript(const EntityItemID& entityID, const QString& entityScript, bool forceRedownload) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qDebug() << "*** WARNING *** ScriptEngine::loadEntityScript() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
"entityID:" << entityID << "entityScript:" << entityScript <<"forceRedownload:" << forceRedownload;
#endif
QMetaObject::invokeMethod(this, "loadEntityScript",
Q_ARG(const EntityItemID&, entityID),
Q_ARG(const QString&, entityScript),
Q_ARG(bool, forceRedownload));
return;
}
#ifdef THREAD_DEBUGGING
qDebug() << "ScriptEngine::loadEntityScript() called on correct thread [" << thread() << "] "
"entityID:" << entityID << "entityScript:" << entityScript << "forceRedownload:" << forceRedownload;
#endif
// If we've been called our known entityScripts should not know about us..
assert(!_entityScripts.contains(entityID));
#ifdef THREAD_DEBUGGING
qDebug() << "ScriptEngine::loadEntityScript() calling scriptCache->getScriptContents() on thread [" << QThread::currentThread() << "] expected thread [" << thread() << "]";
#endif
DependencyManager::get<ScriptCache>()->getScriptContents(entityScript, [=](const QString& scriptOrURL, const QString& contents, bool isURL, bool success) {
#ifdef THREAD_DEBUGGING
qDebug() << "ScriptEngine::entityScriptContentAvailable() IN LAMBDA contentAvailable on thread [" << QThread::currentThread() << "] expected thread [" << thread() << "]";
#endif
this->entityScriptContentAvailable(entityID, scriptOrURL, contents, isURL, success);
}, forceRedownload);
}
// since all of these operations can be asynch we will always do the actual work in the response handler
// for the download
void ScriptEngine::entityScriptContentAvailable(const EntityItemID& entityID, const QString& scriptOrURL, const QString& contents, bool isURL, bool success) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qDebug() << "*** WARNING *** ScriptEngine::entityScriptContentAvailable() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
"entityID:" << entityID << "scriptOrURL:" << scriptOrURL << "contents:" << contents << "isURL:" << isURL << "success:" << success;
#endif
QMetaObject::invokeMethod(this, "entityScriptContentAvailable",
Q_ARG(const EntityItemID&, entityID),
Q_ARG(const QString&, scriptOrURL),
Q_ARG(const QString&, contents),
Q_ARG(bool, isURL),
Q_ARG(bool, success));
return;
}
#ifdef THREAD_DEBUGGING
qDebug() << "ScriptEngine::entityScriptContentAvailable() thread [" << QThread::currentThread() << "] expected thread [" << thread() << "]";
#endif
auto scriptCache = DependencyManager::get<ScriptCache>();
bool isFileUrl = isURL && scriptOrURL.startsWith("file://");
auto fileName = QString("(EntityID:%1, %2)").arg(entityID.toString(), isURL ? scriptOrURL : "EmbededEntityScript");
QScriptProgram program(contents, fileName);
if (!hasCorrectSyntax(program)) {
if (!isFileUrl) {
scriptCache->addScriptToBadScriptList(scriptOrURL);
}
return; // done processing script
}
if (isURL) {
setParentURL(scriptOrURL);
}
QScriptEngine sandbox;
QScriptValue testConstructor = sandbox.evaluate(program);
if (hadUncaughtExceptions(sandbox, program.fileName())) {
return;
}
if (!testConstructor.isFunction()) {
qCDebug(scriptengine) << "ScriptEngine::loadEntityScript() entity:" << entityID << "\n"
" NOT CONSTRUCTOR\n"
" SCRIPT:" << scriptOrURL;
if (!isFileUrl) {
scriptCache->addScriptToBadScriptList(scriptOrURL);
}
return; // done processing script
}
int64_t lastModified = 0;
if (isFileUrl) {
QString file = QUrl(scriptOrURL).toLocalFile();
lastModified = (quint64)QFileInfo(file).lastModified().toMSecsSinceEpoch();
}
QScriptValue entityScriptConstructor = evaluate(contents, fileName);
QScriptValue entityScriptObject = entityScriptConstructor.construct();
EntityScriptDetails newDetails = { scriptOrURL, entityScriptObject, lastModified };
_entityScripts[entityID] = newDetails;
if (isURL) {
setParentURL("");
}
// if we got this far, then call the preload method
callEntityScriptMethod(entityID, "preload");
}
void ScriptEngine::unloadEntityScript(const EntityItemID& entityID) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qDebug() << "*** WARNING *** ScriptEngine::unloadEntityScript() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
"entityID:" << entityID;
#endif
QMetaObject::invokeMethod(this, "unloadEntityScript",
Q_ARG(const EntityItemID&, entityID));
return;
}
#ifdef THREAD_DEBUGGING
qDebug() << "ScriptEngine::unloadEntityScript() called on correct thread [" << thread() << "] "
"entityID:" << entityID;
#endif
if (_entityScripts.contains(entityID)) {
callEntityScriptMethod(entityID, "unload");
_entityScripts.remove(entityID);
}
}
void ScriptEngine::unloadAllEntityScripts() {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qDebug() << "*** WARNING *** ScriptEngine::unloadAllEntityScripts() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "]";
#endif
QMetaObject::invokeMethod(this, "unloadAllEntityScripts");
return;
}
#ifdef THREAD_DEBUGGING
qDebug() << "ScriptEngine::unloadAllEntityScripts() called on correct thread [" << thread() << "]";
#endif
foreach(const EntityItemID& entityID, _entityScripts.keys()) {
callEntityScriptMethod(entityID, "unload");
}
_entityScripts.clear();
}
void ScriptEngine::refreshFileScript(const EntityItemID& entityID) {
if (!_entityScripts.contains(entityID)) {
return;
}
static bool recurseGuard = false;
if (recurseGuard) {
return;
}
recurseGuard = true;
EntityScriptDetails details = _entityScripts[entityID];
// Check to see if a file based script needs to be reloaded (easier debugging)
if (details.lastModified > 0) {
QString filePath = QUrl(details.scriptText).toLocalFile();
auto lastModified = QFileInfo(filePath).lastModified().toMSecsSinceEpoch();
if (lastModified > details.lastModified) {
qDebug() << "Reloading modified script " << details.scriptText;
QFile file(filePath);
file.open(QIODevice::ReadOnly);
QString scriptContents = QTextStream(&file).readAll();
this->unloadEntityScript(entityID);
this->entityScriptContentAvailable(entityID, details.scriptText, scriptContents, true, true);
if (!_entityScripts.contains(entityID)) {
qWarning() << "Reload script " << details.scriptText << " failed";
} else {
details = _entityScripts[entityID];
}
}
}
recurseGuard = false;
}
void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const QStringList& params) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qDebug() << "*** WARNING *** ScriptEngine::callEntityScriptMethod() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
"entityID:" << entityID << "methodName:" << methodName;
#endif
QMetaObject::invokeMethod(this, "callEntityScriptMethod",
Q_ARG(const EntityItemID&, entityID),
Q_ARG(const QString&, methodName),
Q_ARG(const QStringList&, params));
return;
}
#ifdef THREAD_DEBUGGING
qDebug() << "ScriptEngine::callEntityScriptMethod() called on correct thread [" << thread() << "] "
"entityID:" << entityID << "methodName:" << methodName;
#endif
refreshFileScript(entityID);
if (_entityScripts.contains(entityID)) {
EntityScriptDetails details = _entityScripts[entityID];
QScriptValue entityScript = details.scriptObject; // previously loaded
if (entityScript.property(methodName).isFunction()) {
QScriptValueList args;
args << entityID.toScriptValue(this);
args << qScriptValueFromSequence(this, params);
entityScript.property(methodName).call(entityScript, args);
}
}
}
void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const MouseEvent& event) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qDebug() << "*** WARNING *** ScriptEngine::callEntityScriptMethod() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
"entityID:" << entityID << "methodName:" << methodName << "event: mouseEvent";
#endif
QMetaObject::invokeMethod(this, "callEntityScriptMethod",
Q_ARG(const EntityItemID&, entityID),
Q_ARG(const QString&, methodName),
Q_ARG(const MouseEvent&, event));
return;
}
#ifdef THREAD_DEBUGGING
qDebug() << "ScriptEngine::callEntityScriptMethod() called on correct thread [" << thread() << "] "
"entityID:" << entityID << "methodName:" << methodName << "event: mouseEvent";
#endif
refreshFileScript(entityID);
if (_entityScripts.contains(entityID)) {
EntityScriptDetails details = _entityScripts[entityID];
QScriptValue entityScript = details.scriptObject; // previously loaded
if (entityScript.property(methodName).isFunction()) {
QScriptValueList args;
args << entityID.toScriptValue(this);
args << event.toScriptValue(this);
entityScript.property(methodName).call(entityScript, args);
}
}
}
void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const EntityItemID& otherID, const Collision& collision) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qDebug() << "*** WARNING *** ScriptEngine::callEntityScriptMethod() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
"entityID:" << entityID << "methodName:" << methodName << "otherID:" << otherID << "collision: collision";
#endif
QMetaObject::invokeMethod(this, "callEntityScriptMethod",
Q_ARG(const EntityItemID&, entityID),
Q_ARG(const QString&, methodName),
Q_ARG(const EntityItemID&, otherID),
Q_ARG(const Collision&, collision));
return;
}
#ifdef THREAD_DEBUGGING
qDebug() << "ScriptEngine::callEntityScriptMethod() called on correct thread [" << thread() << "] "
"entityID:" << entityID << "methodName:" << methodName << "otherID:" << otherID << "collision: collision";
#endif
refreshFileScript(entityID);
if (_entityScripts.contains(entityID)) {
EntityScriptDetails details = _entityScripts[entityID];
QScriptValue entityScript = details.scriptObject; // previously loaded
if (entityScript.property(methodName).isFunction()) {
QScriptValueList args;
args << entityID.toScriptValue(this);
args << otherID.toScriptValue(this);
args << collisionToScriptValue(this, collision);
entityScript.property(methodName).call(entityScript, args);
}
}
}