overte-JulianGro/examples/drylake/ratCreator.js
2015-11-17 00:34:14 -08:00

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8.1 KiB
JavaScript

Script.include('steer.js')
var steer = loadSteer();
Script.include('tween.js');
var TWEEN = loadTween();
var USE_CONSTANT_SPAWNER = false;
var RAT_SPAWNER_LOCATION = {
x: 0,
y: 0,
z: 0
};
var RAT_NEST_LOCATION = {
x: 0,
y: 0,
z: 0
};
var RAT_MODEL_URL = '';
var RAT_RUNNING_ANIMATION_URL = '';
var RAT_DEATH_ANIMATION_URL = '';
var RAT_IN_NEST_DISTANCE = 0.25;
//how many milliseconds between rats
var RAT_SPAWN_RATE = 1000;
function playRatRunningAnimation() {
var animationSettings = JSON.stringify({
running: true
});
Entities.editEntity(rat, {
animationURL: RAT_RUNNING_ANIMATION_URL,
animationSettings: animationSettings,
// animation: {
// url: RAT_RUNNING_ANIMATION_URL,
// running: true,
// fps: 180
// },
});
}
function playRatDeathAnimation() {
var animationSettings = JSON.stringify({
running: true
});
Entities.editEntity(rat, {
animationURL: RAT_DEATH_ANIMATION_URL,
animationSettings: animationSettings,
// animation: {
// url: RAT_DEATH_ANIMATION_URL,
// running: true,
// fps: 180
// },
});
}
var ratProperties = {
name: 'Hifi-Rat',
type: 'Box',
color: {
red: 0,
green: 0,
blue: 255
},
dimensions: {
x: 1,
y: 1,
z: 1
},
position: RAT_SPAWNER_LOCATION
};
var modelRatProperties = {
name: 'Hifi-Rat',
type: 'Model',
dimensions: RAT_DIMENSIONS,
position: RAT_SPAWNER_LOCATION,
shapeType: 'Box',
collisionsWillMove: true,
gravity: {
x: 0,
y: -9.8
z: 0
},
//enable this if for some reason we want grabbable rats
// userData:JSON.stringify({
// grabbableKey:{
// grabbable:false
// }
// })
};
var targetProperties = {
name: 'Hifi-Rat-Nest',
type: 'Box',
color: {
red: 0,
green: 255,
blue: 0
},
dimensions: {
x: 1,
y: 1,
z: 1
},
position: RAT_NEST_LOCATION
// script: Script.resolvePath('rat.js')
};
var target = Entities.addEntity(targetProperties)
function addRat() {
var rat = Entities.addEntity(ratProperties);
rats.push(rat);
}
var rats = [];
addRat();
var FIRST_AVOIDER_START_POSITION = {
x: 0,
y: 0,
z: 0
};
var FIRST_AVOIDER_FINISH_POSITION = {
x: 0,
y: 0,
z: 0
};
var SECOND_AVOIDER_START_POSITION = {
x: 0,
y: 0,
z: 0
};
var SECOND_AVOIDER_FINISH_POSITION = {
x: 0,
y: 0,
z: 0
};
var THIRD_AVOIDER_START_POSITION = {
x: 0,
y: 0,
z: 0
};
var THIRD_AVOIDER_FINISH_POSITION = {
x: 0,
y: 0,
z: 0
};
var avoiders = [
addAvoiderBlock(FIRST_AVOIDER_START_POSITION),
addAvoiderBlock(SECOND_AVOIDER_START_POSITION),
addAvoiderBlock(THIRD_AVOIDER_START_POSITION)
];
function addAvoiderBlock(position) {
var avoiderProperties = {
name: 'Hifi-Rat-Avoider',
type: 'Box',
color: {
red: 255,
green: 0,
blue: 255
},
dimensions: {
x: 1,
y: 1,
z: 1
},
position: {
x: 1,
y: 1,
z: 1
},
collisionsWillMove: false,
ignoreForCollisions: true
}
var avoider = Entities.addEntity(avoiderProperties);
avoiders.push(avoider);
};
addAvoiderBlock();
tweenAvoider(avoiders[0]);
function tweenAvoider(entityID, startPosition, endPosition) {
var ANIMATION_DURATION = 500;
var begin = {
x: startPosition.x,
y: startPosition.y,
z: startPosition.z
};
var target = endPosition;
var original = startPosition;
var tweenHead = new TWEEN.Tween(begin).to(target, ANIMATION_DURATION);
function updateTo() {
Entities.editEntity(entityID, {
position: {
x: begin.x,
y: begin.y,
z: begin.z
}
})
};
function updateBack() {
Entities.editEntity(entityID, {
position: {
x: begin.x,
y: begin.y,
z: begin.z
}
})
};
var tweenBack = new TWEEN.Tween(begin).to(original, ANIMATION_DURATION).onUpdate(updateBack);
tweenHead.onUpdate(function() {
updateTo()
});
tweenHead.chain(tweenBack);
tweenBack.chain(tweenHead);
tweenHead.start();
}
function updateTweens() {
TWEEN.update();
}
function moveRats() {
rats.forEach(function(rat) {
// print('debug1')
var avatarFlightVectors = steer.fleeAllAvatars(rat);
print('avatarFlightVectors' + avatarFlightVectors)
var i, j;
var averageAvatarFlight;
for (i = 0; i < avatarFlightVectors.length; i++) {
if (i === 0) {
averageAvatarFlight = avatarFlightVectors[0];
} else {
averageAvatarFlight = Vec3.sum(avatarFlightVectors[i - 1], avatarFlightVectors[i])
}
}
averageAvatarFlight = Vec3.normalize(averageAvatarFlight);
averageAvatarFlight = Vec3.multiply(averageAvatarFlight, 1 / avatarFlightVectors.length);
var avoidBlockVectors = steer.fleeAvoiderBlocks(rat);
var averageAvoiderFlight;
for (j = 0; j < avoidBlockVectors.length; j++) {
if (j === 0) {
averageAvoiderFlight = avoidBlockVectors[0];
} else {
averageAvoiderFlight = Vec3.sum(avoidBlockVectors[j - 1], avoidBlockVectors[j])
}
};
avarageAvoiderFlight = Vec3.normalize(averageAvoiderFlight);
averageAvoiderFlight = Vec3.multiply(averageAvoiderFlight, 1 / avoidBlockVectors.length);
var averageVector;
var seek = steer.arrive(rat, target);
averageVector = seek;
var divisorCount = 1;
if (avatarFlightVectors.length > 0) {
divisorCount++;
averageVector = Vec3.sum(averageVector, averageAvatarFlight);
}
if (avoidBlockVectors > 0) {
divisorCount++;
averageVector = Vec3.sum(averageVector, averageAvoiderFlight);
}
averageVector = Vec3.multiply(averageVector, 1 / divisorCount);
Entities.editEntity(rat, {
velocity: averageVector
})
// castRay(rat);
})
}
Script.update.connect(moveRats)
Script.update.connect(updateTweens);
function checkDistanceFromNest(rat) {
var ratProps = Entitis.getEntityProperties(rat, "position");
var distance = Vec3.distance(ratProps.position, RAT_NEST_LOCATION);
if (distance < RAT_IN_NEST_DISTANCE) {
removeRatFromScene();
}
}
function removeRatFromScene(rat) {
var index = rats.indexOf(rat);
if (index > -1) {
rats.splice(index, 1);
}
Entities.deleteEntity(rat);
}
function cleanup() {
while (rats.length > 0) {
Entities.deleteEntity(rats.pop());
}
while (avoiders.length > 0) {
Entities.deleteEntity(avoiders.pop());
}
Entities.deleteEntity(target);
Script.update.disconnect(moveRats);
Script.update.disconnect(updateTweens);
Script.clearInterval(ratSpawnerInterval);
}
Script.scriptEnding.connect(cleanup)
var ratSpawnerInterval;
if (USE_CONSTANT_SPAWNER === true) {
ratSpawnerInterval = Script.setInterval(function() {
addRat();
}, RAT_SPAWN_RATE)
}
//unused for now, to be used for some collision avoidance on walls and stuff?
// function castRay(rat) {
// var ratProps = Entities.getEntityProperties(rat, ["position", "rotation"]);
// var shotDirection = Quat.getFront(ratProps.rotation);
// var pickRay = {
// origin: ratProps.position,
// direction: shotDirection
// };
// var intersection = Entities.findRayIntersection(pickRay, true);
// if (intersection.intersects) {
// var distance = Vec3.subtract(intersection.properties.position, ratProps.position);
// distance = Vec3.length(distance);
// // print('INTERSECTION:::'+distance);
// } else {
// //print('no intersection')
// }
// }