overte-JulianGro/assignment-client/src/audio/AudioMixer.cpp

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14 KiB
C++

//
// AudioMixer.cpp
// hifi
//
// Created by Stephen Birarda on 8/22/13.
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#include <errno.h>
#include <fcntl.h>
#include <fstream>
#include <iostream>
#include <math.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef _WIN32
#include "Syssocket.h"
#include "Systime.h"
#include <math.h>
#else
#include <arpa/inet.h>
#include <netinet/in.h>
#include <sys/time.h>
#include <sys/socket.h>
#endif //_WIN32
#include <glm/glm.hpp>
#include <glm/gtx/norm.hpp>
#include <glm/gtx/vector_angle.hpp>
#include <QtCore/QCoreApplication>
#include <QtCore/QTimer>
#include <Logging.h>
#include <NodeList.h>
#include <Node.h>
#include <NodeTypes.h>
#include <PacketHeaders.h>
#include <SharedUtil.h>
#include <StdDev.h>
#include <UUID.h>
#include "AudioRingBuffer.h"
#include "AudioMixerClientData.h"
#include "AvatarAudioRingBuffer.h"
#include "InjectedAudioRingBuffer.h"
#include "AudioMixer.h"
const short JITTER_BUFFER_MSECS = 12;
const short JITTER_BUFFER_SAMPLES = JITTER_BUFFER_MSECS * (SAMPLE_RATE / 1000.0);
const char AUDIO_MIXER_LOGGING_TARGET_NAME[] = "audio-mixer";
void attachNewBufferToNode(Node *newNode) {
if (!newNode->getLinkedData()) {
newNode->setLinkedData(new AudioMixerClientData());
}
}
AudioMixer::AudioMixer(const unsigned char* dataBuffer, int numBytes) :
ThreadedAssignment(dataBuffer, numBytes)
{
}
void AudioMixer::addBufferToMixForListeningNodeWithBuffer(PositionalAudioRingBuffer* bufferToAdd,
AvatarAudioRingBuffer* listeningNodeBuffer) {
float bearingRelativeAngleToSource = 0.0f;
float attenuationCoefficient = 1.0f;
int numSamplesDelay = 0;
float weakChannelAmplitudeRatio = 1.0f;
const int PHASE_DELAY_AT_90 = 20;
if (bufferToAdd != listeningNodeBuffer) {
// if the two buffer pointers do not match then these are different buffers
glm::vec3 listenerPosition = listeningNodeBuffer->getPosition();
glm::vec3 relativePosition = bufferToAdd->getPosition() - listeningNodeBuffer->getPosition();
glm::quat inverseOrientation = glm::inverse(listeningNodeBuffer->getOrientation());
float distanceSquareToSource = glm::dot(relativePosition, relativePosition);
float radius = 0.0f;
if (bufferToAdd->getType() == PositionalAudioRingBuffer::Injector) {
InjectedAudioRingBuffer* injectedBuffer = (InjectedAudioRingBuffer*) bufferToAdd;
radius = injectedBuffer->getRadius();
attenuationCoefficient *= injectedBuffer->getAttenuationRatio();
}
if (radius == 0 || (distanceSquareToSource > radius * radius)) {
// this is either not a spherical source, or the listener is outside the sphere
if (radius > 0) {
// this is a spherical source - the distance used for the coefficient
// needs to be the closest point on the boundary to the source
// ovveride the distance to the node with the distance to the point on the
// boundary of the sphere
distanceSquareToSource -= (radius * radius);
} else {
// calculate the angle delivery for off-axis attenuation
glm::vec3 rotatedListenerPosition = glm::inverse(bufferToAdd->getOrientation()) * relativePosition;
float angleOfDelivery = glm::angle(glm::vec3(0.0f, 0.0f, -1.0f),
glm::normalize(rotatedListenerPosition));
const float MAX_OFF_AXIS_ATTENUATION = 0.2f;
const float OFF_AXIS_ATTENUATION_FORMULA_STEP = (1 - MAX_OFF_AXIS_ATTENUATION) / 2.0f;
float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION +
(OFF_AXIS_ATTENUATION_FORMULA_STEP * (angleOfDelivery / 90.0f));
// multiply the current attenuation coefficient by the calculated off axis coefficient
attenuationCoefficient *= offAxisCoefficient;
}
glm::vec3 rotatedSourcePosition = inverseOrientation * relativePosition;
const float DISTANCE_SCALE = 2.5f;
const float GEOMETRIC_AMPLITUDE_SCALAR = 0.3f;
const float DISTANCE_LOG_BASE = 2.5f;
const float DISTANCE_SCALE_LOG = logf(DISTANCE_SCALE) / logf(DISTANCE_LOG_BASE);
// calculate the distance coefficient using the distance to this node
float distanceCoefficient = powf(GEOMETRIC_AMPLITUDE_SCALAR,
DISTANCE_SCALE_LOG +
(0.5f * logf(distanceSquareToSource) / logf(DISTANCE_LOG_BASE)) - 1);
distanceCoefficient = std::min(1.0f, distanceCoefficient);
// multiply the current attenuation coefficient by the distance coefficient
attenuationCoefficient *= distanceCoefficient;
// project the rotated source position vector onto the XZ plane
rotatedSourcePosition.y = 0.0f;
// produce an oriented angle about the y-axis
bearingRelativeAngleToSource = glm::orientedAngle(glm::vec3(0.0f, 0.0f, -1.0f),
glm::normalize(rotatedSourcePosition),
glm::vec3(0.0f, 1.0f, 0.0f));
const float PHASE_AMPLITUDE_RATIO_AT_90 = 0.5;
// figure out the number of samples of delay and the ratio of the amplitude
// in the weak channel for audio spatialization
float sinRatio = fabsf(sinf(glm::radians(bearingRelativeAngleToSource)));
numSamplesDelay = PHASE_DELAY_AT_90 * sinRatio;
weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio);
}
}
// if the bearing relative angle to source is > 0 then the delayed channel is the right one
int delayedChannelOffset = (bearingRelativeAngleToSource > 0.0f) ? 1 : 0;
int goodChannelOffset = delayedChannelOffset == 0 ? 1 : 0;
for (int s = 0; s < NETWORK_BUFFER_LENGTH_SAMPLES_STEREO; s += 2) {
if ((s / 2) < numSamplesDelay) {
// pull the earlier sample for the delayed channel
int earlierSample = (*bufferToAdd)[(s / 2) - numSamplesDelay] * attenuationCoefficient * weakChannelAmplitudeRatio;
_clientSamples[s + delayedChannelOffset] = glm::clamp(_clientSamples[s + delayedChannelOffset] + earlierSample,
MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
}
// pull the current sample for the good channel
int16_t currentSample = (*bufferToAdd)[s / 2] * attenuationCoefficient;
_clientSamples[s + goodChannelOffset] = glm::clamp(_clientSamples[s + goodChannelOffset] + currentSample,
MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
if ((s / 2) + numSamplesDelay < NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL) {
// place the current sample at the right spot in the delayed channel
int16_t clampedSample = glm::clamp((int) (_clientSamples[s + (numSamplesDelay * 2) + delayedChannelOffset]
+ (currentSample * weakChannelAmplitudeRatio)),
MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
_clientSamples[s + (numSamplesDelay * 2) + delayedChannelOffset] = clampedSample;
}
}
}
void AudioMixer::prepareMixForListeningNode(Node* node) {
NodeList* nodeList = NodeList::getInstance();
AvatarAudioRingBuffer* nodeRingBuffer = ((AudioMixerClientData*) node->getLinkedData())->getAvatarAudioRingBuffer();
// zero out the client mix for this node
memset(_clientSamples, 0, sizeof(_clientSamples));
// loop through all other nodes that have sufficient audio to mix
for (NodeList::iterator otherNode = nodeList->begin(); otherNode != nodeList->end(); otherNode++) {
if (otherNode->getLinkedData()) {
AudioMixerClientData* otherNodeClientData = (AudioMixerClientData*) otherNode->getLinkedData();
// enumerate the ARBs attached to the otherNode and add all that should be added to mix
for (int i = 0; i < otherNodeClientData->getRingBuffers().size(); i++) {
PositionalAudioRingBuffer* otherNodeBuffer = otherNodeClientData->getRingBuffers()[i];
if ((*otherNode != *node
|| otherNodeBuffer->shouldLoopbackForNode())
&& otherNodeBuffer->willBeAddedToMix()) {
addBufferToMixForListeningNodeWithBuffer(otherNodeBuffer, nodeRingBuffer);
}
}
}
}
}
void AudioMixer::processDatagram(const QByteArray& dataByteArray, const HifiSockAddr& senderSockAddr) {
// pull any new audio data from nodes off of the network stack
if (dataByteArray[0] == PACKET_TYPE_MICROPHONE_AUDIO_NO_ECHO
|| dataByteArray[0] == PACKET_TYPE_MICROPHONE_AUDIO_WITH_ECHO
|| dataByteArray[0] == PACKET_TYPE_INJECT_AUDIO) {
QUuid nodeUUID = QUuid::fromRfc4122(dataByteArray.mid(numBytesForPacketHeader((unsigned char*) dataByteArray.data()),
NUM_BYTES_RFC4122_UUID));
NodeList* nodeList = NodeList::getInstance();
Node* matchingNode = nodeList->nodeWithUUID(nodeUUID);
if (matchingNode) {
nodeList->updateNodeWithData(matchingNode, senderSockAddr, (unsigned char*) dataByteArray.data(), dataByteArray.size());
if (!matchingNode->getActiveSocket()) {
// we don't have an active socket for this node, but they're talking to us
// this means they've heard from us and can reply, let's assume public is active
matchingNode->activatePublicSocket();
}
}
} else {
// let processNodeData handle it.
NodeList::getInstance()->processNodeData(senderSockAddr, (unsigned char*) dataByteArray.data(), dataByteArray.size());
}
}
void AudioMixer::run() {
NodeList* nodeList = NodeList::getInstance();
// change the logging target name while this is running
Logging::setTargetName(AUDIO_MIXER_LOGGING_TARGET_NAME);
nodeList->setOwnerType(NODE_TYPE_AUDIO_MIXER);
const char AUDIO_MIXER_NODE_TYPES_OF_INTEREST[2] = { NODE_TYPE_AGENT, NODE_TYPE_AUDIO_INJECTOR };
nodeList->setNodeTypesOfInterest(AUDIO_MIXER_NODE_TYPES_OF_INTEREST, sizeof(AUDIO_MIXER_NODE_TYPES_OF_INTEREST));
nodeList->linkedDataCreateCallback = attachNewBufferToNode;
QTimer* domainServerTimer = new QTimer(this);
connect(domainServerTimer, SIGNAL(timeout()), this, SLOT(checkInWithDomainServerOrExit()));
domainServerTimer->start(DOMAIN_SERVER_CHECK_IN_USECS / 1000);
QTimer* silentNodeTimer = new QTimer(this);
connect(silentNodeTimer, SIGNAL(timeout()), nodeList, SLOT(removeSilentNodes()));
silentNodeTimer->start(NODE_SILENCE_THRESHOLD_USECS / 1000);
QTimer* pingNodesTimer = new QTimer(this);
connect(pingNodesTimer, SIGNAL(timeout()), nodeList, SLOT(pingInactiveNodes()));
pingNodesTimer->start(PING_INACTIVE_NODE_INTERVAL_USECS / 1000);
int nextFrame = 0;
timeval startTime;
gettimeofday(&startTime, NULL);
int numBytesPacketHeader = numBytesForPacketHeader((unsigned char*) &PACKET_TYPE_MIXED_AUDIO);
unsigned char clientPacket[NETWORK_BUFFER_LENGTH_BYTES_STEREO + numBytesPacketHeader];
populateTypeAndVersion(clientPacket, PACKET_TYPE_MIXED_AUDIO);
while (!_isFinished) {
QCoreApplication::processEvents();
if (_isFinished) {
break;
}
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
if (node->getLinkedData()) {
((AudioMixerClientData*) node->getLinkedData())->checkBuffersBeforeFrameSend(JITTER_BUFFER_SAMPLES);
}
}
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
if (node->getType() == NODE_TYPE_AGENT && node->getActiveSocket() && node->getLinkedData()
&& ((AudioMixerClientData*) node->getLinkedData())->getAvatarAudioRingBuffer()) {
prepareMixForListeningNode(&(*node));
memcpy(clientPacket + numBytesPacketHeader, _clientSamples, sizeof(_clientSamples));
nodeList->getNodeSocket().writeDatagram((char*) clientPacket, sizeof(clientPacket),
node->getActiveSocket()->getAddress(),
node->getActiveSocket()->getPort());
}
}
// push forward the next output pointers for any audio buffers we used
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
if (node->getLinkedData()) {
((AudioMixerClientData*) node->getLinkedData())->pushBuffersAfterFrameSend();
}
}
int usecToSleep = usecTimestamp(&startTime) + (++nextFrame * BUFFER_SEND_INTERVAL_USECS) - usecTimestampNow();
if (usecToSleep > 0) {
usleep(usecToSleep);
} else {
qDebug("Took too much time, not sleeping!\n");
}
}
}