overte-JulianGro/libraries/voxels/src/VoxelsScriptingInterface.cpp

190 lines
8.3 KiB
C++

//
// VoxelsScriptingInterface.cpp
// libraries/voxels/src
//
// Created by Stephen Birarda on 9/17/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "VoxelTreeCommands.h"
#include "VoxelsScriptingInterface.h"
void VoxelsScriptingInterface::queueVoxelAdd(PacketType addPacketType, VoxelDetail& addVoxelDetails) {
getVoxelPacketSender()->queueVoxelEditMessages(addPacketType, 1, &addVoxelDetails);
}
VoxelDetail VoxelsScriptingInterface::getVoxelAt(float x, float y, float z, float scale) {
// setup a VoxelDetail struct with the data
VoxelDetail result = {0,0,0,0,0,0,0};
if (_tree) {
_tree->lockForRead();
VoxelTreeElement* voxel = static_cast<VoxelTreeElement*>(_tree->getOctreeElementAt(x / (float)TREE_SCALE, y / (float)TREE_SCALE,
z / (float)TREE_SCALE, scale / (float)TREE_SCALE));
_tree->unlock();
if (voxel) {
// Note: these need to be in voxel space because the VoxelDetail -> js converter will upscale
result.x = voxel->getCorner().x;
result.y = voxel->getCorner().y;
result.z = voxel->getCorner().z;
result.s = voxel->getScale();
result.red = voxel->getColor()[RED_INDEX];
result.green = voxel->getColor()[GREEN_INDEX];
result.blue = voxel->getColor()[BLUE_INDEX];
}
}
return result;
}
void VoxelsScriptingInterface::setVoxelNonDestructive(float x, float y, float z, float scale,
uchar red, uchar green, uchar blue) {
// setup a VoxelDetail struct with the data
VoxelDetail addVoxelDetail = {x / (float)TREE_SCALE, y / (float)TREE_SCALE, z / (float)TREE_SCALE,
scale / (float)TREE_SCALE, red, green, blue};
// handle the local tree also...
if (_tree) {
if (_undoStack) {
AddVoxelCommand* command = new AddVoxelCommand(_tree,
addVoxelDetail,
getVoxelPacketSender());
// As QUndoStack automatically executes redo() on push, we don't need to execute the command ourselves.
_undoStack->push(command);
} else {
// queue the add packet
queueVoxelAdd(PacketTypeVoxelSet, addVoxelDetail);
_tree->createVoxel(addVoxelDetail.x, addVoxelDetail.y, addVoxelDetail.z, addVoxelDetail.s, red, green, blue, false);
}
}
}
void VoxelsScriptingInterface::setVoxel(float x, float y, float z, float scale,
uchar red, uchar green, uchar blue) {
// setup a VoxelDetail struct with the data
VoxelDetail addVoxelDetail = {x / (float)TREE_SCALE, y / (float)TREE_SCALE, z / (float)TREE_SCALE,
scale / (float)TREE_SCALE, red, green, blue};
// handle the local tree also...
if (_tree) {
if (_undoStack) {
AddVoxelCommand* addCommand = new AddVoxelCommand(_tree,
addVoxelDetail,
getVoxelPacketSender());
DeleteVoxelCommand* deleteCommand = new DeleteVoxelCommand(_tree,
addVoxelDetail,
getVoxelPacketSender());
_undoStack->beginMacro(addCommand->text());
// As QUndoStack automatically executes redo() on push, we don't need to execute the command ourselves.
_undoStack->push(deleteCommand);
_undoStack->push(addCommand);
_undoStack->endMacro();
} else {
// queue the destructive add
queueVoxelAdd(PacketTypeVoxelSetDestructive, addVoxelDetail);
_tree->createVoxel(addVoxelDetail.x, addVoxelDetail.y, addVoxelDetail.z, addVoxelDetail.s, red, green, blue, true);
}
}
}
void VoxelsScriptingInterface::eraseVoxel(float x, float y, float z, float scale) {
// setup a VoxelDetail struct with data
VoxelDetail deleteVoxelDetail = {x / (float)TREE_SCALE, y / (float)TREE_SCALE, z / (float)TREE_SCALE,
scale / (float)TREE_SCALE};
// handle the local tree also...
if (_tree) {
VoxelTreeElement* deleteVoxelElement = _tree->getVoxelAt(deleteVoxelDetail.x, deleteVoxelDetail.y, deleteVoxelDetail.z, deleteVoxelDetail.s);
if (deleteVoxelElement) {
deleteVoxelDetail.red = deleteVoxelElement->getColor()[0];
deleteVoxelDetail.green = deleteVoxelElement->getColor()[1];
deleteVoxelDetail.blue = deleteVoxelElement->getColor()[2];
}
if (_undoStack) {
DeleteVoxelCommand* command = new DeleteVoxelCommand(_tree,
deleteVoxelDetail,
getVoxelPacketSender());
// As QUndoStack automatically executes redo() on push, we don't need to execute the command ourselves.
_undoStack->push(command);
} else {
getVoxelPacketSender()->queueVoxelEditMessages(PacketTypeVoxelErase, 1, &deleteVoxelDetail);
_tree->deleteVoxelAt(deleteVoxelDetail.x, deleteVoxelDetail.y, deleteVoxelDetail.z, deleteVoxelDetail.s);
}
}
}
RayToVoxelIntersectionResult VoxelsScriptingInterface::findRayIntersection(const PickRay& ray) {
return findRayIntersectionWorker(ray, Octree::TryLock);
}
RayToVoxelIntersectionResult VoxelsScriptingInterface::findRayIntersectionBlocking(const PickRay& ray) {
return findRayIntersectionWorker(ray, Octree::Lock);
}
RayToVoxelIntersectionResult VoxelsScriptingInterface::findRayIntersectionWorker(const PickRay& ray,
Octree::lockType lockType) {
RayToVoxelIntersectionResult result;
if (_tree) {
OctreeElement* element;
result.intersects = _tree->findRayIntersection(ray.origin, ray.direction, element, result.distance, result.face, NULL,
lockType, &result.accurate);
if (result.intersects) {
VoxelTreeElement* voxel = (VoxelTreeElement*)element;
result.voxel.x = voxel->getCorner().x;
result.voxel.y = voxel->getCorner().y;
result.voxel.z = voxel->getCorner().z;
result.voxel.s = voxel->getScale();
result.voxel.red = voxel->getColor()[0];
result.voxel.green = voxel->getColor()[1];
result.voxel.blue = voxel->getColor()[2];
result.intersection = ray.origin + (ray.direction * result.distance);
}
}
return result;
}
glm::vec3 VoxelsScriptingInterface::getFaceVector(const QString& face) {
if (face == "MIN_X_FACE") {
return glm::vec3(-1, 0, 0);
} else if (face == "MAX_X_FACE") {
return glm::vec3(1, 0, 0);
} else if (face == "MIN_Y_FACE") {
return glm::vec3(0, -1, 0);
} else if (face == "MAX_Y_FACE") {
return glm::vec3(0, 1, 0);
} else if (face == "MIN_Z_FACE") {
return glm::vec3(0, 0, -1);
} else if (face == "MAX_Z_FACE") {
return glm::vec3(0, 0, 1);
}
return glm::vec3(0, 0, 0); //error case
}
VoxelDetail VoxelsScriptingInterface::getVoxelEnclosingPoint(const glm::vec3& point) {
VoxelDetail result = { 0.0f, 0.0f, 0.0f, 0.0f, 0, 0, 0 };
if (_tree) {
OctreeElement* element = _tree->getElementEnclosingPoint(point / (float)TREE_SCALE);
if (element) {
VoxelTreeElement* voxel = static_cast<VoxelTreeElement*>(element);
result.x = voxel->getCorner().x;
result.y = voxel->getCorner().y;
result.z = voxel->getCorner().z;
result.s = voxel->getScale();
result.red = voxel->getColor()[0];
result.green = voxel->getColor()[1];
result.blue = voxel->getColor()[2];
}
}
return result;
}