overte-JulianGro/scripts/system/controllers/controllerModules/teleport.js

504 lines
20 KiB
JavaScript

"use strict";
// Created by james b. pollack @imgntn on 7/2/2016
// Copyright 2016 High Fidelity, Inc.
//
// Creates a beam and target and then teleports you there. Release when its close to you to cancel.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
/* jslint bitwise: true */
/* global Script, Entities, MyAvatar, Controller, RIGHT_HAND, LEFT_HAND, getControllerJointIndex,
enableDispatcherModule, disableDispatcherModule, Messages, makeDispatcherModuleParameters, makeRunningValues, Vec3,
HMD, Uuid, AvatarList, Picks, Pointers, PickType
*/
Script.include("/~/system/libraries/Xform.js");
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
Script.include("/~/system/libraries/controllers.js");
(function() { // BEGIN LOCAL_SCOPE
var TARGET_MODEL_URL = Script.resolvePath("../../assets/models/teleport-destination.fbx");
var TOO_CLOSE_MODEL_URL = Script.resolvePath("../../assets/models/teleport-cancel.fbx");
var SEAT_MODEL_URL = Script.resolvePath("../../assets/models/teleport-seat.fbx");
var TARGET_MODEL_DIMENSIONS = {
x: 1.15,
y: 0.5,
z: 1.15
};
var COLORS_TELEPORT_SEAT = {
red: 255,
green: 0,
blue: 170
};
var COLORS_TELEPORT_CAN_TELEPORT = {
red: 97,
green: 247,
blue: 255
};
var COLORS_TELEPORT_CANCEL = {
red: 255,
green: 184,
blue: 73
};
var TELEPORT_CANCEL_RANGE = 1;
var COOL_IN_DURATION = 300;
var handInfo = {
right: {
controllerInput: Controller.Standard.RightHand
},
left: {
controllerInput: Controller.Standard.LeftHand
}
};
var cancelPath = {
type: "line3d",
color: COLORS_TELEPORT_CANCEL,
ignoreRayIntersection: true,
alpha: 1,
solid: true,
drawInFront: true,
glow: 1.0
};
var teleportPath = {
type: "line3d",
color: COLORS_TELEPORT_CAN_TELEPORT,
ignoreRayIntersection: true,
alpha: 1,
solid: true,
drawInFront: true,
glow: 1.0
};
var seatPath = {
type: "line3d",
color: COLORS_TELEPORT_SEAT,
ignoreRayIntersection: true,
alpha: 1,
solid: true,
drawInFront: true,
glow: 1.0
};
var cancelEnd = {
type: "model",
url: TOO_CLOSE_MODEL_URL,
dimensions: TARGET_MODEL_DIMENSIONS,
ignoreRayIntersection: true
};
var teleportEnd = {
type: "model",
url: TARGET_MODEL_URL,
dimensions: TARGET_MODEL_DIMENSIONS,
ignoreRayIntersection: true
};
var seatEnd = {
type: "model",
url: SEAT_MODEL_URL,
dimensions: TARGET_MODEL_DIMENSIONS,
ignoreRayIntersection: true
};
var teleportRenderStates = [{name: "cancel", path: cancelPath, end: cancelEnd},
{name: "teleport", path: teleportPath, end: teleportEnd},
{name: "seat", path: seatPath, end: seatEnd}];
var DEFAULT_DISTANCE = 50;
var teleportDefaultRenderStates = [{name: "cancel", distance: DEFAULT_DISTANCE, path: cancelPath}];
var coolInTimeout = null;
var ignoredEntities = [];
var TELEPORTER_STATES = {
IDLE: 'idle',
COOL_IN: 'cool_in',
TARGETTING: 'targetting',
TARGETTING_INVALID: 'targetting_invalid'
};
var TARGET = {
NONE: 'none', // Not currently targetting anything
INVISIBLE: 'invisible', // The current target is an invvsible surface
INVALID: 'invalid', // The current target is invalid (wall, ceiling, etc.)
SURFACE: 'surface', // The current target is a valid surface
SEAT: 'seat' // The current target is a seat
};
function Teleporter(hand) {
var _this = this;
this.hand = hand;
this.buttonValue = 0;
this.disabled = false; // used by the 'Hifi-Teleport-Disabler' message handler
this.active = false;
this.state = TELEPORTER_STATES.IDLE;
this.currentTarget = TARGET.INVALID;
this.currentResult = null;
this.getOtherModule = function() {
var otherModule = this.hand === RIGHT_HAND ? leftTeleporter : rightTeleporter;
return otherModule;
};
this.teleportRayHandVisible = Pointers.createPointer(PickType.Ray, {
joint: (_this.hand === RIGHT_HAND) ? "RightHand" : "LeftHand",
filter: Picks.PICK_ENTITIES,
faceAvatar: true,
scaleWithAvatar: true,
centerEndY: false,
renderStates: teleportRenderStates,
defaultRenderStates: teleportDefaultRenderStates
});
this.teleportRayHandInvisible = Pointers.createPointer(PickType.Ray, {
joint: (_this.hand === RIGHT_HAND) ? "RightHand" : "LeftHand",
filter: Picks.PICK_ENTITIES | Picks.PICK_INCLUDE_INVISIBLE,
faceAvatar: true,
scaleWithAvatar: true,
centerEndY: false,
renderStates: teleportRenderStates
});
this.teleportRayHeadVisible = Pointers.createPointer(PickType.Ray, {
joint: "Avatar",
filter: Picks.PICK_ENTITIES,
faceAvatar: true,
scaleWithAvatar: true,
centerEndY: false,
renderStates: teleportRenderStates,
defaultRenderStates: teleportDefaultRenderStates
});
this.teleportRayHeadInvisible = Pointers.createPointer(PickType.Ray, {
joint: "Avatar",
filter: Picks.PICK_ENTITIES | Picks.PICK_INCLUDE_INVISIBLE,
faceAvatar: true,
scaleWithAvatar: true,
centerEndY: false,
renderStates: teleportRenderStates
});
this.cleanup = function() {
Pointers.removePointer(this.teleportRayHandVisible);
Pointers.removePointer(this.teleportRayHandInvisible);
Pointers.removePointer(this.teleportRayHeadVisible);
Pointers.removePointer(this.teleportRayHeadInvisible);
};
this.buttonPress = function(value) {
_this.buttonValue = value;
};
this.parameters = makeDispatcherModuleParameters(
80,
this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
[],
100);
this.enterTeleport = function() {
if (coolInTimeout !== null) {
Script.clearTimeout(coolInTimeout);
}
this.state = TELEPORTER_STATES.COOL_IN;
coolInTimeout = Script.setTimeout(function() {
if (_this.state === TELEPORTER_STATES.COOL_IN) {
_this.state = TELEPORTER_STATES.TARGETTING;
}
}, COOL_IN_DURATION);
// pad scale with avatar size
var AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS = Vec3.multiply(MyAvatar.sensorToWorldScale, TARGET_MODEL_DIMENSIONS);
if (!Vec3.equal(AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS, cancelEnd.dimensions)) {
cancelEnd.dimensions = AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS;
teleportEnd.dimensions = AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS;
seatEnd.dimensions = AVATAR_PROPORTIONAL_TARGET_MODEL_DIMENSIONS;
teleportRenderStates = [{name: "cancel", path: cancelPath, end: cancelEnd},
{name: "teleport", path: teleportPath, end: teleportEnd},
{name: "seat", path: seatPath, end: seatEnd}];
Pointers.editRenderState(this.teleportRayHandVisible, "cancel", teleportRenderStates[0]);
Pointers.editRenderState(this.teleportRayHandInvisible, "cancel", teleportRenderStates[0]);
Pointers.editRenderState(this.teleportRayHeadVisible, "cancel", teleportRenderStates[0]);
Pointers.editRenderState(this.teleportRayHeadInvisible, "cancel", teleportRenderStates[0]);
Pointers.editRenderState(this.teleportRayHandVisible, "teleport", teleportRenderStates[1]);
Pointers.editRenderState(this.teleportRayHandInvisible, "teleport", teleportRenderStates[1]);
Pointers.editRenderState(this.teleportRayHeadVisible, "teleport", teleportRenderStates[1]);
Pointers.editRenderState(this.teleportRayHeadInvisible, "teleport", teleportRenderStates[1]);
Pointers.editRenderState(this.teleportRayHandVisible, "seat", teleportRenderStates[2]);
Pointers.editRenderState(this.teleportRayHandInvisible, "seat", teleportRenderStates[2]);
Pointers.editRenderState(this.teleportRayHeadVisible, "seat", teleportRenderStates[2]);
Pointers.editRenderState(this.teleportRayHeadInvisible, "seat", teleportRenderStates[2]);
}
};
this.isReady = function(controllerData, deltaTime) {
var otherModule = this.getOtherModule();
if (!this.disabled && this.buttonValue !== 0 && !otherModule.active) {
this.active = true;
this.enterTeleport();
return makeRunningValues(true, [], []);
}
return makeRunningValues(false, [], []);
};
this.run = function(controllerData, deltaTime) {
// Get current hand pose information to see if the pose is valid
var pose = Controller.getPoseValue(handInfo[(_this.hand === RIGHT_HAND) ? 'right' : 'left'].controllerInput);
var mode = pose.valid ? _this.hand : 'head';
if (!pose.valid) {
Pointers.disablePointer(_this.teleportRayHandVisible);
Pointers.disablePointer(_this.teleportRayHandInvisible);
Pointers.enablePointer(_this.teleportRayHeadVisible);
Pointers.enablePointer(_this.teleportRayHeadInvisible);
} else {
Pointers.enablePointer(_this.teleportRayHandVisible);
Pointers.enablePointer(_this.teleportRayHandInvisible);
Pointers.disablePointer(_this.teleportRayHeadVisible);
Pointers.disablePointer(_this.teleportRayHeadInvisible);
}
// We do up to 2 ray picks to find a teleport location.
// There are 2 types of teleport locations we are interested in:
// 1. A visible floor. This can be any entity surface that points within some degree of "up"
// 2. A seat. The seat can be visible or invisible.
//
// * In the first pass we pick against visible and invisible entities so that we can find invisible seats.
// We might hit an invisible entity that is not a seat, so we need to do a second pass.
// * In the second pass we pick against visible entities only.
//
var result;
if (mode === 'head') {
result = Pointers.getPrevPickResult(_this.teleportRayHeadInvisible);
} else {
result = Pointers.getPrevPickResult(_this.teleportRayHandInvisible);
}
var teleportLocationType = getTeleportTargetType(result);
if (teleportLocationType === TARGET.INVISIBLE) {
if (mode === 'head') {
result = Pointers.getPrevPickResult(_this.teleportRayHeadVisible);
} else {
result = Pointers.getPrevPickResult(_this.teleportRayHandVisible);
}
teleportLocationType = getTeleportTargetType(result);
}
if (teleportLocationType === TARGET.NONE) {
// Use the cancel default state
this.setTeleportState(mode, "cancel", "");
} else if (teleportLocationType === TARGET.INVALID || teleportLocationType === TARGET.INVISIBLE) {
this.setTeleportState(mode, "", "cancel");
} else if (teleportLocationType === TARGET.SURFACE) {
if (this.state === TELEPORTER_STATES.COOL_IN) {
this.setTeleportState(mode, "cancel", "");
} else {
this.setTeleportState(mode, "teleport", "");
}
} else if (teleportLocationType === TARGET.SEAT) {
this.setTeleportState(mode, "", "seat");
}
return this.teleport(result, teleportLocationType);
};
this.teleport = function(newResult, target) {
var result = newResult;
if (_this.buttonValue !== 0) {
return makeRunningValues(true, [], []);
}
if (target === TARGET.NONE || target === TARGET.INVALID || this.state === TELEPORTER_STATES.COOL_IN) {
// Do nothing
} else if (target === TARGET.SEAT) {
Entities.callEntityMethod(result.objectID, 'sit');
} else if (target === TARGET.SURFACE) {
var offset = getAvatarFootOffset();
result.intersection.y += offset;
MyAvatar.goToLocation(result.intersection, false, {x: 0, y: 0, z: 0, w: 1}, false);
HMD.centerUI();
MyAvatar.centerBody();
}
this.disableLasers();
this.active = false;
return makeRunningValues(false, [], []);
};
this.disableLasers = function() {
Pointers.disablePointer(_this.teleportRayHandVisible);
Pointers.disablePointer(_this.teleportRayHandInvisible);
Pointers.disablePointer(_this.teleportRayHeadVisible);
Pointers.disablePointer(_this.teleportRayHeadInvisible);
};
this.setTeleportState = function(mode, visibleState, invisibleState) {
if (mode === 'head') {
Pointers.setRenderState(_this.teleportRayHeadVisible, visibleState);
Pointers.setRenderState(_this.teleportRayHeadInvisible, invisibleState);
} else {
Pointers.setRenderState(_this.teleportRayHandVisible, visibleState);
Pointers.setRenderState(_this.teleportRayHandInvisible, invisibleState);
}
};
this.setIgnoreEntities = function(entitiesToIgnore) {
Pointers.setIgnoreItems(this.teleportRayHandVisible, entitiesToIgnore);
Pointers.setIgnoreItems(this.teleportRayHandInvisible, entitiesToIgnore);
Pointers.setIgnoreItems(this.teleportRayHeadVisible, entitiesToIgnore);
Pointers.setIgnoreItems(this.teleportRayHeadInvisible, entitiesToIgnore);
};
}
// related to repositioning the avatar after you teleport
var FOOT_JOINT_NAMES = ["RightToe_End", "RightToeBase", "RightFoot"];
var DEFAULT_ROOT_TO_FOOT_OFFSET = 0.5;
function getAvatarFootOffset() {
// find a valid foot jointIndex
var footJointIndex = -1;
var i, l = FOOT_JOINT_NAMES.length;
for (i = 0; i < l; i++) {
footJointIndex = MyAvatar.getJointIndex(FOOT_JOINT_NAMES[i]);
if (footJointIndex !== -1) {
break;
}
}
if (footJointIndex !== -1) {
// default vertical offset from foot to avatar root.
var footPos = MyAvatar.getAbsoluteDefaultJointTranslationInObjectFrame(footJointIndex);
if (footPos.x === 0 && footPos.y === 0 && footPos.z === 0.0) {
// if footPos is exactly zero, it's probably wrong because avatar is currently loading, fall back to default.
return DEFAULT_ROOT_TO_FOOT_OFFSET * MyAvatar.scale;
} else {
return -footPos.y;
}
} else {
return DEFAULT_ROOT_TO_FOOT_OFFSET * MyAvatar.scale;
}
}
var mappingName, teleportMapping;
function parseJSON(json) {
try {
return JSON.parse(json);
} catch (e) {
return undefined;
}
}
// When determininig whether you can teleport to a location, the normal of the
// point that is being intersected with is looked at. If this normal is more
// than MAX_ANGLE_FROM_UP_TO_TELEPORT degrees from <0, 1, 0> (straight up), then
// you can't teleport there.
var MAX_ANGLE_FROM_UP_TO_TELEPORT = 70;
function getTeleportTargetType(result) {
if (result.type === Picks.INTERSECTED_NONE) {
return TARGET.NONE;
}
var props = Entities.getEntityProperties(result.objectID, ['userData', 'visible']);
var data = parseJSON(props.userData);
if (data !== undefined && data.seat !== undefined) {
var avatarUuid = Uuid.fromString(data.seat.user);
if (Uuid.isNull(avatarUuid) || !AvatarList.getAvatar(avatarUuid).sessionUUID) {
return TARGET.SEAT;
} else {
return TARGET.INVALID;
}
}
if (!props.visible) {
return TARGET.INVISIBLE;
}
var surfaceNormal = result.surfaceNormal;
var adj = Math.sqrt(surfaceNormal.x * surfaceNormal.x + surfaceNormal.z * surfaceNormal.z);
var angleUp = Math.atan2(surfaceNormal.y, adj) * (180 / Math.PI);
if (angleUp < (90 - MAX_ANGLE_FROM_UP_TO_TELEPORT) ||
angleUp > (90 + MAX_ANGLE_FROM_UP_TO_TELEPORT) ||
Vec3.distance(MyAvatar.position, result.intersection) <= TELEPORT_CANCEL_RANGE * MyAvatar.sensorToWorldScale) {
return TARGET.INVALID;
} else {
return TARGET.SURFACE;
}
}
function registerMappings() {
mappingName = 'Hifi-Teleporter-Dev-' + Math.random();
teleportMapping = Controller.newMapping(mappingName);
teleportMapping.from(Controller.Standard.RightPrimaryThumb).peek().to(rightTeleporter.buttonPress);
teleportMapping.from(Controller.Standard.LeftPrimaryThumb).peek().to(leftTeleporter.buttonPress);
}
var leftTeleporter = new Teleporter(LEFT_HAND);
var rightTeleporter = new Teleporter(RIGHT_HAND);
enableDispatcherModule("LeftTeleporter", leftTeleporter);
enableDispatcherModule("RightTeleporter", rightTeleporter);
registerMappings();
Controller.enableMapping(mappingName);
function cleanup() {
teleportMapping.disable();
leftTeleporter.cleanup();
rightTeleporter.cleanup();
disableDispatcherModule("LeftTeleporter");
disableDispatcherModule("RightTeleporter");
}
Script.scriptEnding.connect(cleanup);
var handleTeleportMessages = function(channel, message, sender) {
if (sender === MyAvatar.sessionUUID) {
if (channel === 'Hifi-Teleport-Disabler') {
if (message === 'both') {
leftTeleporter.disabled = true;
rightTeleporter.disabled = true;
}
if (message === 'left') {
leftTeleporter.disabled = true;
rightTeleporter.disabled = false;
}
if (message === 'right') {
leftTeleporter.disabled = false;
rightTeleporter.disabled = true;
}
if (message === 'none') {
leftTeleporter.disabled = false;
rightTeleporter.disabled = false;
}
} else if (channel === 'Hifi-Teleport-Ignore-Add' &&
!Uuid.isNull(message) &&
ignoredEntities.indexOf(message) === -1) {
ignoredEntities.push(message);
leftTeleporter.setIgnoreEntities(ignoredEntities);
rightTeleporter.setIgnoreEntities(ignoredEntities);
} else if (channel === 'Hifi-Teleport-Ignore-Remove' && !Uuid.isNull(message)) {
var removeIndex = ignoredEntities.indexOf(message);
if (removeIndex > -1) {
ignoredEntities.splice(removeIndex, 1);
leftTeleporter.setIgnoreEntities(ignoredEntities);
rightTeleporter.setIgnoreEntities(ignoredEntities);
}
}
}
};
Messages.subscribe('Hifi-Teleport-Disabler');
Messages.subscribe('Hifi-Teleport-Ignore-Add');
Messages.subscribe('Hifi-Teleport-Ignore-Remove');
Messages.messageReceived.connect(handleTeleportMessages);
}()); // END LOCAL_SCOPE