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115 lines
5 KiB
JavaScript
115 lines
5 KiB
JavaScript
(function(){
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const SNAPSOUND = SoundCache.getSound(Script.resolvePath("../../system/assets/sounds/entitySnap.wav?xrs"));
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const RANGE_MULTIPLER = 1.5;
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// Helper for detecting nearby objects
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function findEntitiesInRange(releasedProperties) {
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var dimensions = releasedProperties.dimensions;
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return Entities.findEntities(releasedProperties.position, ((dimensions.x + dimensions.y + dimensions.z) / 3) * RANGE_MULTIPLER);
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}
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function getNearestValidEntityProperties(releasedProperties) {
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var entities = findEntitiesInRange(releasedProperties);
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var nearestEntity = null;
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var nearest = 9999999999999;
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var releaseSize = Vec3.length(releasedProperties.dimensions);
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entities.forEach(function(entityId) {
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if(entityId !== releasedProperties.id) {
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var entity = Entities.getEntityProperties(entityId, ['position', 'rotation', 'dimensions']);
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var distance = Vec3.distance(releasedProperties.position, entity.position);
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var scale = releaseSize/Vec3.length(entity.dimensions);
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if (distance < nearest && (scale >= 0.5 && scale <= 2)) {
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nearestEntity = entity;
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nearest = distance;
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}
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}
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})
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return nearestEntity;
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}
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// Create the 'class'
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function MagneticBlock () { }
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// Bind pre-emptive events
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MagneticBlock.prototype = {
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// When script is bound to an entity, preload is the first callback called with the entityID. It will behave as the constructor
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preload: function (id) {
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/*
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We will now override any existing userdata with the grabbable property.
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Only retrieving userData
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*/
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var val = Entities.getEntityProperties(id, ['userData'])
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var userData = {};
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if (val.userData && val.userData.length > 0 ) {
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try {
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userData = JSON.parse(val.userData);
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} catch (e) {}
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}
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// Object must be triggerable inorder to bind events.
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userData.grabbableKey = {grabbable: true};
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// Apply the new properties to entity of id
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Entities.editEntity(id, {userData: JSON.stringify(userData)});
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this.held = false;
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// We will now create a custom binding, to keep the 'current' context as these are callbacks called without context
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var t = this;
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this.callbacks = {};
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this.callbacks["releaseGrab"] = function () {
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var released = Entities.getEntityProperties(id,["position", "rotation", "dimensions"]);
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var target = getNearestValidEntityProperties(released);
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if (target !== null) {
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// We found nearest, now lets do the snap calculations
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// Plays the snap sound between the two objects.
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Audio.playSound(SNAPSOUND, {
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volume: 1,
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position: Vec3.mix(target.position, released.position, 0.5)
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});
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// Check Nearest Axis
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var difference = Vec3.subtract(released.position, target.position);
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var relativeDifference = Vec3.multiplyQbyV(Quat.inverse(target.rotation), difference);
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var abs = {
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x: Math.abs(relativeDifference.x),
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y: Math.abs(relativeDifference.y),
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z: Math.abs(relativeDifference.z)
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};
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if (abs.x >= abs.y && abs.x >= abs.z) {
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relativeDifference.y = 0;
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relativeDifference.z = 0;
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if (relativeDifference.x > 0) {
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relativeDifference.x = target.dimensions.x / 2 + released.dimensions.x / 2;
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} else {
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relativeDifference.x = -target.dimensions.x / 2 - released.dimensions.x / 2;
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}
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} else if (abs.y >= abs.x && abs.y >= abs.z) {
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relativeDifference.x = 0;
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relativeDifference.z = 0;
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if (relativeDifference.y > 0) {
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relativeDifference.y = target.dimensions.y / 2 + released.dimensions.y / 2;
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} else {
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relativeDifference.y = -target.dimensions.y / 2 - released.dimensions.y / 2;
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}
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} else if (abs.z >= abs.x && abs.z >= abs.y ) {
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relativeDifference.x = 0;
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relativeDifference.y = 0;
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if (relativeDifference.z > 0) {
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relativeDifference.z = target.dimensions.z / 2 + released.dimensions.z / 2;
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} else {
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relativeDifference.z = -target.dimensions.z / 2 - released.dimensions.z / 2;
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}
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}
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var newPosition = Vec3.multiplyQbyV(target.rotation, relativeDifference);
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Entities.editEntity(id, {rotation: target.rotation, position: Vec3.sum(target.position, newPosition)})
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}
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}
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this.releaseGrab = this.callbacks["releaseGrab"];
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Script.scriptEnding.connect( function () {
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Script.removeEventHandler(id, "releaseGrab", this.callbacks["releaseGrab"]); //continueNearGrab
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})
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}
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}
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return new MagneticBlock();
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})
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