overte-JulianGro/libraries/physics/src
2017-03-24 17:56:48 -07:00
..
BulletUtil.h Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
CharacterController.cpp Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
CharacterController.h Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
CollisionRenderMeshCache.cpp Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
CollisionRenderMeshCache.h Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
ContactInfo.cpp more correct CONTINUE collision event filter 2017-01-30 13:21:23 -08:00
ContactInfo.h more correct CONTINUE collision event filter 2017-01-30 13:21:23 -08:00
EntityMotionState.cpp Revert "Actually merge from master" 2017-03-24 17:56:48 -07:00
EntityMotionState.h Revert "Actually merge from master" 2017-03-24 17:56:48 -07:00
MeshMassProperties.cpp Fix warnings on windows 64bit 2015-12-11 15:42:15 -08:00
MeshMassProperties.h fix windows build 2015-05-27 09:14:11 -07:00
ObjectAction.cpp don't bootstrap self with an avatar hold action 2017-01-12 10:12:45 -08:00
ObjectAction.h Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
ObjectActionOffset.cpp cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
ObjectActionOffset.h call a method on actions before each physics simulation step. use this to attempt to dejitter held objects 2015-12-16 14:00:04 -08:00
ObjectActionSpring.cpp cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
ObjectActionSpring.h remove extra qualification 2016-05-04 11:33:41 -07:00
ObjectActionTravelOriented.cpp cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
ObjectActionTravelOriented.h action for arrow flight, etc 2016-08-28 19:08:13 -07:00
ObjectMotionState.cpp Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
ObjectMotionState.h only create collision events for owned entities 2017-01-30 13:21:23 -08:00
PhysicalEntitySimulation.cpp Revert "Actually merge from master" 2017-03-24 17:56:48 -07:00
PhysicalEntitySimulation.h Revert "Actually merge from master" 2017-03-24 17:56:48 -07:00
PhysicsEngine.cpp Revert "Actually merge from master" 2017-03-24 17:56:48 -07:00
PhysicsEngine.h Revert "Actually merge from master" 2017-03-24 17:56:48 -07:00
PhysicsLogging.cpp fix filenames in comments 2015-04-07 10:03:14 -07:00
PhysicsLogging.h try again without macro 2015-04-07 09:59:04 -07:00
ShapeFactory.cpp use fabsf() rather than fabs() 2017-03-06 15:50:32 -08:00
ShapeFactory.h Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
ShapeManager.cpp Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
ShapeManager.h Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
ThreadSafeDynamicsWorld.cpp Revert "Actually merge from master" 2017-03-24 17:56:48 -07:00
ThreadSafeDynamicsWorld.h Revert "Actually merge from master" 2017-03-24 17:56:48 -07:00