overte-JulianGro/libraries/animation
Anthony J. Thibault e7991579ef Enabled elbow pole vectors
There are still some issues with rotations of the elbow pole vectors.
* When the (hand - shoulder) vector approaches the normal vector used in Rig::calculateElbowPoleVector() unexpected twists can occur.
* Also, when the (hand - shoulder) vector approaches zero, the IK system starts to flutter between two states.
* The shoulder twist constraint probably needs to be opened up for more natural range of motion.
2017-06-16 17:29:56 -07:00
..
src Enabled elbow pole vectors 2017-06-16 17:29:56 -07:00
CMakeLists.txt Raised max iterations for IK to 16 from 4 2016-08-22 10:34:56 -07:00