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2337 lines
101 KiB
C++
2337 lines
101 KiB
C++
//
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// MetavoxelSystem.cpp
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// interface/src
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//
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// Created by Andrzej Kapolka on 12/10/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// include this before QOpenGLFramebufferObject, which includes an earlier version of OpenGL
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#include "InterfaceConfig.h"
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#include <QMutexLocker>
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#include <QOpenGLFramebufferObject>
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#include <QReadLocker>
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#include <QWriteLocker>
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#include <QThreadPool>
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#include <QtDebug>
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#include <glm/gtx/transform.hpp>
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#include <DeferredLightingEffect.h>
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#include <GeometryUtil.h>
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#include <Model.h>
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#include <SharedUtil.h>
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#include <MetavoxelMessages.h>
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#include <MetavoxelUtil.h>
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#include <PathUtils.h>
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#include <ScriptCache.h>
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#include "Application.h"
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#include "MetavoxelSystem.h"
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REGISTER_META_OBJECT(DefaultMetavoxelRendererImplementation)
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REGISTER_META_OBJECT(SphereRenderer)
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REGISTER_META_OBJECT(CuboidRenderer)
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REGISTER_META_OBJECT(StaticModelRenderer)
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REGISTER_META_OBJECT(HeightfieldRenderer)
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MetavoxelSystem::NetworkSimulation::NetworkSimulation(float dropRate, float repeatRate,
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int minimumDelay, int maximumDelay, int bandwidthLimit) :
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dropRate(dropRate),
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repeatRate(repeatRate),
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minimumDelay(minimumDelay),
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maximumDelay(maximumDelay),
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bandwidthLimit(bandwidthLimit) {
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}
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MetavoxelSystem::~MetavoxelSystem() {
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// kill the updater before we delete our network simulation objects
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_updater->thread()->quit();
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_updater->thread()->wait();
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_updater = NULL;
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}
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void MetavoxelSystem::init() {
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MetavoxelClientManager::init();
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_voxelBufferAttribute = AttributeRegistry::getInstance()->registerAttribute(
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new BufferDataAttribute("voxelBuffer"));
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_voxelBufferAttribute->setLODThresholdMultiplier(
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AttributeRegistry::getInstance()->getVoxelColorAttribute()->getLODThresholdMultiplier());
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_baseHeightfieldProgram.addShaderFromSourceFile(QGLShader::Vertex, PathUtils::resourcesPath() +
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"shaders/metavoxel_heightfield_base.vert");
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_baseHeightfieldProgram.addShaderFromSourceFile(QGLShader::Fragment, PathUtils::resourcesPath() +
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"shaders/metavoxel_heightfield_base.frag");
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_baseHeightfieldProgram.link();
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_baseHeightfieldProgram.bind();
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_baseHeightfieldProgram.setUniformValue("heightMap", 0);
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_baseHeightfieldProgram.setUniformValue("diffuseMap", 1);
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_baseHeightScaleLocation = _baseHeightfieldProgram.uniformLocation("heightScale");
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_baseColorScaleLocation = _baseHeightfieldProgram.uniformLocation("colorScale");
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_baseHeightfieldProgram.release();
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loadSplatProgram("heightfield", _splatHeightfieldProgram, _splatHeightfieldLocations);
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_heightfieldCursorProgram.addShaderFromSourceFile(QGLShader::Vertex, PathUtils::resourcesPath() +
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"shaders/metavoxel_heightfield_cursor.vert");
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_heightfieldCursorProgram.addShaderFromSourceFile(QGLShader::Fragment, PathUtils::resourcesPath() +
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"shaders/metavoxel_cursor.frag");
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_heightfieldCursorProgram.link();
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_heightfieldCursorProgram.bind();
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_heightfieldCursorProgram.setUniformValue("heightMap", 0);
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_heightfieldCursorProgram.release();
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_baseVoxelProgram.addShaderFromSourceFile(QGLShader::Vertex, PathUtils::resourcesPath() +
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"shaders/metavoxel_voxel_base.vert");
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_baseVoxelProgram.addShaderFromSourceFile(QGLShader::Fragment, PathUtils::resourcesPath() +
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"shaders/metavoxel_voxel_base.frag");
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_baseVoxelProgram.link();
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loadSplatProgram("voxel", _splatVoxelProgram, _splatVoxelLocations);
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_voxelCursorProgram.addShaderFromSourceFile(QGLShader::Vertex, PathUtils::resourcesPath() +
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"shaders/metavoxel_voxel_cursor.vert");
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_voxelCursorProgram.addShaderFromSourceFile(QGLShader::Fragment, PathUtils::resourcesPath() +
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"shaders/metavoxel_cursor.frag");
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_voxelCursorProgram.link();
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}
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MetavoxelLOD MetavoxelSystem::getLOD() {
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QReadLocker locker(&_lodLock);
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return _lod;
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}
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void MetavoxelSystem::setNetworkSimulation(const NetworkSimulation& simulation) {
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QWriteLocker locker(&_networkSimulationLock);
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_networkSimulation = simulation;
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}
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MetavoxelSystem::NetworkSimulation MetavoxelSystem::getNetworkSimulation() {
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QReadLocker locker(&_networkSimulationLock);
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return _networkSimulation;
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}
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class SimulateVisitor : public MetavoxelVisitor {
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public:
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SimulateVisitor(float deltaTime, const MetavoxelLOD& lod);
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virtual int visit(MetavoxelInfo& info);
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private:
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float _deltaTime;
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};
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SimulateVisitor::SimulateVisitor(float deltaTime, const MetavoxelLOD& lod) :
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MetavoxelVisitor(QVector<AttributePointer>() << AttributeRegistry::getInstance()->getRendererAttribute(),
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QVector<AttributePointer>(), lod),
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_deltaTime(deltaTime) {
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}
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int SimulateVisitor::visit(MetavoxelInfo& info) {
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if (!info.isLeaf) {
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return DEFAULT_ORDER;
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}
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static_cast<MetavoxelRenderer*>(info.inputValues.at(0).getInlineValue<
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SharedObjectPointer>().data())->getImplementation()->simulate(*_data, _deltaTime, info, _lod);
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return STOP_RECURSION;
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}
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void MetavoxelSystem::simulate(float deltaTime) {
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// update the lod
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{
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QWriteLocker locker(&_lodLock);
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const float DEFAULT_LOD_THRESHOLD = 0.01f;
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_lod = MetavoxelLOD(Application::getInstance()->getCamera()->getPosition(), DEFAULT_LOD_THRESHOLD);
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}
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SimulateVisitor simulateVisitor(deltaTime, getLOD());
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guideToAugmented(simulateVisitor);
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}
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class RenderVisitor : public MetavoxelVisitor {
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public:
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RenderVisitor(const MetavoxelLOD& lod);
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virtual int visit(MetavoxelInfo& info);
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};
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RenderVisitor::RenderVisitor(const MetavoxelLOD& lod) :
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MetavoxelVisitor(QVector<AttributePointer>() << AttributeRegistry::getInstance()->getRendererAttribute(),
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QVector<AttributePointer>(), lod) {
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}
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int RenderVisitor::visit(MetavoxelInfo& info) {
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if (!info.isLeaf) {
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return DEFAULT_ORDER;
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}
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static_cast<MetavoxelRenderer*>(info.inputValues.at(0).getInlineValue<
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SharedObjectPointer>().data())->getImplementation()->render(*_data, info, _lod);
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return STOP_RECURSION;
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}
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class HeightfieldPoint {
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public:
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glm::vec3 vertex;
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glm::vec2 textureCoord;
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};
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const int SPLAT_COUNT = 4;
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const GLint SPLAT_TEXTURE_UNITS[] = { 3, 4, 5, 6 };
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static const int EIGHT_BIT_MAXIMUM = 255;
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static const float EIGHT_BIT_MAXIMUM_RECIPROCAL = 1.0f / EIGHT_BIT_MAXIMUM;
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void MetavoxelSystem::render() {
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// update the frustum
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ViewFrustum* viewFrustum = Application::getInstance()->getDisplayViewFrustum();
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_frustum.set(viewFrustum->getFarTopLeft(), viewFrustum->getFarTopRight(), viewFrustum->getFarBottomLeft(),
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viewFrustum->getFarBottomRight(), viewFrustum->getNearTopLeft(), viewFrustum->getNearTopRight(),
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viewFrustum->getNearBottomLeft(), viewFrustum->getNearBottomRight());
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RenderVisitor renderVisitor(getLOD());
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guideToAugmented(renderVisitor, true);
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if (!_heightfieldBaseBatches.isEmpty()) {
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, true);
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glDisable(GL_BLEND);
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glEnable(GL_CULL_FACE);
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glEnable(GL_ALPHA_TEST);
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glAlphaFunc(GL_EQUAL, 0.0f);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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_baseHeightfieldProgram.bind();
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foreach (const HeightfieldBaseLayerBatch& batch, _heightfieldBaseBatches) {
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glPushMatrix();
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glTranslatef(batch.translation.x, batch.translation.y, batch.translation.z);
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glm::vec3 axis = glm::axis(batch.rotation);
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glRotatef(glm::degrees(glm::angle(batch.rotation)), axis.x, axis.y, axis.z);
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glScalef(batch.scale.x, batch.scale.y, batch.scale.z);
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batch.vertexBuffer->bind();
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batch.indexBuffer->bind();
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HeightfieldPoint* point = 0;
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glVertexPointer(3, GL_FLOAT, sizeof(HeightfieldPoint), &point->vertex);
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glTexCoordPointer(2, GL_FLOAT, sizeof(HeightfieldPoint), &point->textureCoord);
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glBindTexture(GL_TEXTURE_2D, batch.heightTextureID);
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_baseHeightfieldProgram.setUniform(_baseHeightScaleLocation, batch.heightScale);
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_baseHeightfieldProgram.setUniform(_baseColorScaleLocation, batch.colorScale);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, batch.colorTextureID);
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glDrawRangeElements(GL_TRIANGLES, 0, batch.vertexCount - 1, batch.indexCount, GL_UNSIGNED_INT, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, 0);
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batch.vertexBuffer->release();
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batch.indexBuffer->release();
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glPopMatrix();
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}
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DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, false);
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_baseHeightfieldProgram.release();
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glDisable(GL_ALPHA_TEST);
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glEnable(GL_BLEND);
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if (!_heightfieldSplatBatches.isEmpty()) {
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glDepthFunc(GL_LEQUAL);
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glDepthMask(false);
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glEnable(GL_POLYGON_OFFSET_FILL);
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glPolygonOffset(-1.0f, -1.0f);
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_splatHeightfieldProgram.bind();
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foreach (const HeightfieldSplatBatch& batch, _heightfieldSplatBatches) {
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glPushMatrix();
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glTranslatef(batch.translation.x, batch.translation.y, batch.translation.z);
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glm::vec3 axis = glm::axis(batch.rotation);
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glRotatef(glm::degrees(glm::angle(batch.rotation)), axis.x, axis.y, axis.z);
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glScalef(batch.scale.x, batch.scale.y, batch.scale.z);
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batch.vertexBuffer->bind();
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batch.indexBuffer->bind();
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HeightfieldPoint* point = 0;
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glVertexPointer(3, GL_FLOAT, sizeof(HeightfieldPoint), &point->vertex);
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glTexCoordPointer(2, GL_FLOAT, sizeof(HeightfieldPoint), &point->textureCoord);
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glBindTexture(GL_TEXTURE_2D, batch.heightTextureID);
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_splatHeightfieldProgram.setUniformValue(_splatHeightfieldLocations.heightScale,
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batch.heightScale.x, batch.heightScale.y);
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_splatHeightfieldProgram.setUniform(_splatHeightfieldLocations.textureScale, batch.textureScale);
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_splatHeightfieldProgram.setUniform(_splatHeightfieldLocations.splatTextureOffset, batch.splatTextureOffset);
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const float QUARTER_STEP = 0.25f * EIGHT_BIT_MAXIMUM_RECIPROCAL;
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_splatHeightfieldProgram.setUniform(_splatHeightfieldLocations.splatTextureScalesS, batch.splatTextureScalesS);
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_splatHeightfieldProgram.setUniform(_splatHeightfieldLocations.splatTextureScalesT, batch.splatTextureScalesT);
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_splatHeightfieldProgram.setUniformValue(
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_splatHeightfieldLocations.textureValueMinima,
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(batch.materialIndex + 1) * EIGHT_BIT_MAXIMUM_RECIPROCAL - QUARTER_STEP,
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(batch.materialIndex + 2) * EIGHT_BIT_MAXIMUM_RECIPROCAL - QUARTER_STEP,
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(batch.materialIndex + 3) * EIGHT_BIT_MAXIMUM_RECIPROCAL - QUARTER_STEP,
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(batch.materialIndex + 4) * EIGHT_BIT_MAXIMUM_RECIPROCAL - QUARTER_STEP);
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_splatHeightfieldProgram.setUniformValue(
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_splatHeightfieldLocations.textureValueMaxima,
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(batch.materialIndex + 1) * EIGHT_BIT_MAXIMUM_RECIPROCAL + QUARTER_STEP,
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(batch.materialIndex + 2) * EIGHT_BIT_MAXIMUM_RECIPROCAL + QUARTER_STEP,
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(batch.materialIndex + 3) * EIGHT_BIT_MAXIMUM_RECIPROCAL + QUARTER_STEP,
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(batch.materialIndex + 4) * EIGHT_BIT_MAXIMUM_RECIPROCAL + QUARTER_STEP);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, batch.materialTextureID);
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for (int i = 0; i < SPLAT_COUNT; i++) {
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glActiveTexture(GL_TEXTURE0 + SPLAT_TEXTURE_UNITS[i]);
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glBindTexture(GL_TEXTURE_2D, batch.splatTextureIDs[i]);
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}
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glDrawRangeElements(GL_TRIANGLES, 0, batch.vertexCount - 1, batch.indexCount, GL_UNSIGNED_INT, 0);
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for (int i = 0; i < SPLAT_COUNT; i++) {
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glActiveTexture(GL_TEXTURE0 + SPLAT_TEXTURE_UNITS[i]);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, 0);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, 0);
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batch.vertexBuffer->release();
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batch.indexBuffer->release();
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glPopMatrix();
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}
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_splatHeightfieldProgram.release();
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glDisable(GL_POLYGON_OFFSET_FILL);
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glDepthMask(true);
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glDepthFunc(GL_LESS);
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_heightfieldSplatBatches.clear();
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}
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glDisable(GL_CULL_FACE);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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_heightfieldBaseBatches.clear();
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}
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if (!_voxelBaseBatches.isEmpty()) {
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DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, true);
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glEnableClientState(GL_VERTEX_ARRAY);
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glDisable(GL_BLEND);
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glEnable(GL_CULL_FACE);
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glEnable(GL_ALPHA_TEST);
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glAlphaFunc(GL_EQUAL, 0.0f);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glEnableClientState(GL_COLOR_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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_baseVoxelProgram.bind();
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foreach (const VoxelBatch& batch, _voxelBaseBatches) {
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batch.vertexBuffer->bind();
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batch.indexBuffer->bind();
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VoxelPoint* point = 0;
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glVertexPointer(3, GL_FLOAT, sizeof(VoxelPoint), &point->vertex);
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glColorPointer(3, GL_UNSIGNED_BYTE, sizeof(VoxelPoint), &point->color);
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glNormalPointer(GL_BYTE, sizeof(VoxelPoint), &point->normal);
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glDrawRangeElements(GL_QUADS, 0, batch.vertexCount - 1, batch.indexCount, GL_UNSIGNED_INT, 0);
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batch.vertexBuffer->release();
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batch.indexBuffer->release();
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}
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_baseVoxelProgram.release();
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glDisable(GL_ALPHA_TEST);
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glEnable(GL_BLEND);
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DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, false);
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if (!_voxelSplatBatches.isEmpty()) {
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glDepthFunc(GL_LEQUAL);
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glDepthMask(false);
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glEnable(GL_POLYGON_OFFSET_FILL);
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glPolygonOffset(-1.0f, -1.0f);
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_splatVoxelProgram.bind();
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_splatVoxelProgram.enableAttributeArray(_splatVoxelLocations.materials);
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_splatVoxelProgram.enableAttributeArray(_splatVoxelLocations.materialWeights);
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foreach (const VoxelSplatBatch& batch, _voxelSplatBatches) {
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batch.vertexBuffer->bind();
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batch.indexBuffer->bind();
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VoxelPoint* point = 0;
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glVertexPointer(3, GL_FLOAT, sizeof(VoxelPoint), &point->vertex);
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glColorPointer(3, GL_UNSIGNED_BYTE, sizeof(VoxelPoint), &point->color);
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glNormalPointer(GL_BYTE, sizeof(VoxelPoint), &point->normal);
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_splatVoxelProgram.setAttributeBuffer(_splatVoxelLocations.materials,
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GL_UNSIGNED_BYTE, (qint64)&point->materials, SPLAT_COUNT, sizeof(VoxelPoint));
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_splatVoxelProgram.setAttributeBuffer(_splatVoxelLocations.materialWeights,
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GL_UNSIGNED_BYTE, (qint64)&point->materialWeights, SPLAT_COUNT, sizeof(VoxelPoint));
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const float QUARTER_STEP = 0.25f * EIGHT_BIT_MAXIMUM_RECIPROCAL;
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_splatVoxelProgram.setUniform(_splatVoxelLocations.splatTextureScalesS, batch.splatTextureScalesS);
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_splatVoxelProgram.setUniform(_splatVoxelLocations.splatTextureScalesT, batch.splatTextureScalesT);
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_splatVoxelProgram.setUniformValue(
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_splatVoxelLocations.textureValueMinima,
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(batch.materialIndex + 1) * EIGHT_BIT_MAXIMUM_RECIPROCAL - QUARTER_STEP,
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(batch.materialIndex + 2) * EIGHT_BIT_MAXIMUM_RECIPROCAL - QUARTER_STEP,
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(batch.materialIndex + 3) * EIGHT_BIT_MAXIMUM_RECIPROCAL - QUARTER_STEP,
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(batch.materialIndex + 4) * EIGHT_BIT_MAXIMUM_RECIPROCAL - QUARTER_STEP);
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_splatVoxelProgram.setUniformValue(
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_splatVoxelLocations.textureValueMaxima,
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(batch.materialIndex + 1) * EIGHT_BIT_MAXIMUM_RECIPROCAL + QUARTER_STEP,
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(batch.materialIndex + 2) * EIGHT_BIT_MAXIMUM_RECIPROCAL + QUARTER_STEP,
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(batch.materialIndex + 3) * EIGHT_BIT_MAXIMUM_RECIPROCAL + QUARTER_STEP,
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(batch.materialIndex + 4) * EIGHT_BIT_MAXIMUM_RECIPROCAL + QUARTER_STEP);
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for (int i = 0; i < SPLAT_COUNT; i++) {
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glActiveTexture(GL_TEXTURE0 + SPLAT_TEXTURE_UNITS[i]);
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glBindTexture(GL_TEXTURE_2D, batch.splatTextureIDs[i]);
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}
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glDrawRangeElements(GL_QUADS, 0, batch.vertexCount - 1, batch.indexCount, GL_UNSIGNED_INT, 0);
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for (int i = 0; i < SPLAT_COUNT; i++) {
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glActiveTexture(GL_TEXTURE0 + SPLAT_TEXTURE_UNITS[i]);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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glActiveTexture(GL_TEXTURE0);
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batch.vertexBuffer->release();
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batch.indexBuffer->release();
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}
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|
|
glDisable(GL_POLYGON_OFFSET_FILL);
|
|
glDepthMask(true);
|
|
glDepthFunc(GL_LESS);
|
|
|
|
_splatVoxelProgram.disableAttributeArray(_splatVoxelLocations.materials);
|
|
_splatVoxelProgram.disableAttributeArray(_splatVoxelLocations.materialWeights);
|
|
|
|
_voxelSplatBatches.clear();
|
|
}
|
|
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
glDisableClientState(GL_COLOR_ARRAY);
|
|
glDisableClientState(GL_NORMAL_ARRAY);
|
|
glDisable(GL_CULL_FACE);
|
|
|
|
_voxelBaseBatches.clear();
|
|
}
|
|
|
|
if (!_hermiteBatches.isEmpty() && Menu::getInstance()->isOptionChecked(MenuOption::DisplayHermiteData)) {
|
|
DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, true);
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
glNormal3f(0.0f, 1.0f, 0.0f);
|
|
|
|
DependencyManager::get<DeferredLightingEffect>()->bindSimpleProgram();
|
|
|
|
foreach (const HermiteBatch& batch, _hermiteBatches) {
|
|
batch.vertexBuffer->bind();
|
|
|
|
glVertexPointer(3, GL_FLOAT, 0, 0);
|
|
|
|
glDrawArrays(GL_LINES, 0, batch.vertexCount);
|
|
|
|
batch.vertexBuffer->release();
|
|
}
|
|
|
|
DependencyManager::get<DeferredLightingEffect>()->releaseSimpleProgram();
|
|
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
|
|
DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, false);
|
|
}
|
|
_hermiteBatches.clear();
|
|
|
|
// give external parties a chance to join in
|
|
emit rendering();
|
|
}
|
|
|
|
void MetavoxelSystem::refreshVoxelData() {
|
|
NodeList::getInstance()->eachNode([](const SharedNodePointer& node){
|
|
if (node->getType() == NodeType::MetavoxelServer) {
|
|
QMutexLocker locker(&node->getMutex());
|
|
MetavoxelSystemClient* client = static_cast<MetavoxelSystemClient*>(node->getLinkedData());
|
|
if (client) {
|
|
QMetaObject::invokeMethod(client, "refreshVoxelData");
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
class RayVoxelIntersectionVisitor : public RayIntersectionVisitor {
|
|
public:
|
|
|
|
float intersectionDistance;
|
|
|
|
RayVoxelIntersectionVisitor(const glm::vec3& origin, const glm::vec3& direction, const MetavoxelLOD& lod);
|
|
|
|
virtual int visit(MetavoxelInfo& info, float distance);
|
|
};
|
|
|
|
RayVoxelIntersectionVisitor::RayVoxelIntersectionVisitor(const glm::vec3& origin,
|
|
const glm::vec3& direction, const MetavoxelLOD& lod) :
|
|
RayIntersectionVisitor(origin, direction, QVector<AttributePointer>() <<
|
|
Application::getInstance()->getMetavoxels()->getVoxelBufferAttribute(), QVector<AttributePointer>(), lod),
|
|
intersectionDistance(FLT_MAX) {
|
|
}
|
|
|
|
int RayVoxelIntersectionVisitor::visit(MetavoxelInfo& info, float distance) {
|
|
if (!info.isLeaf) {
|
|
return _order;
|
|
}
|
|
const VoxelBuffer* buffer = static_cast<VoxelBuffer*>(
|
|
info.inputValues.at(0).getInlineValue<BufferDataPointer>().data());
|
|
if (!buffer) {
|
|
return STOP_RECURSION;
|
|
}
|
|
glm::vec3 entry = ((_origin + distance * _direction) - info.minimum) / info.size;
|
|
if (buffer->findFirstRayIntersection(entry, _origin, _direction, intersectionDistance)) {
|
|
return SHORT_CIRCUIT;
|
|
}
|
|
return STOP_RECURSION;
|
|
}
|
|
|
|
bool MetavoxelSystem::findFirstRayVoxelIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance) {
|
|
RayVoxelIntersectionVisitor visitor(origin, direction, getLOD());
|
|
guideToAugmented(visitor);
|
|
if (visitor.intersectionDistance == FLT_MAX) {
|
|
return false;
|
|
}
|
|
distance = visitor.intersectionDistance;
|
|
return true;
|
|
}
|
|
|
|
void MetavoxelSystem::paintHeightfieldColor(const glm::vec3& position, float radius, const QColor& color) {
|
|
MetavoxelEditMessage edit = { QVariant::fromValue(PaintHeightfieldMaterialEdit(position, radius, SharedObjectPointer(), color)) };
|
|
applyEdit(edit, true);
|
|
}
|
|
|
|
void MetavoxelSystem::paintHeightfieldMaterial(const glm::vec3& position, float radius, const SharedObjectPointer& material) {
|
|
MetavoxelEditMessage edit = { QVariant::fromValue(PaintHeightfieldMaterialEdit(position, radius, material)) };
|
|
applyMaterialEdit(edit, true);
|
|
}
|
|
|
|
void MetavoxelSystem::paintVoxelColor(const glm::vec3& position, float radius, const QColor& color) {
|
|
MetavoxelEditMessage edit = { QVariant::fromValue(PaintVoxelMaterialEdit(position, radius, SharedObjectPointer(), color)) };
|
|
applyEdit(edit, true);
|
|
}
|
|
|
|
void MetavoxelSystem::paintVoxelMaterial(const glm::vec3& position, float radius, const SharedObjectPointer& material) {
|
|
MetavoxelEditMessage edit = { QVariant::fromValue(PaintVoxelMaterialEdit(position, radius, material)) };
|
|
applyMaterialEdit(edit, true);
|
|
}
|
|
|
|
void MetavoxelSystem::setVoxelColor(const SharedObjectPointer& spanner, const QColor& color) {
|
|
MetavoxelEditMessage edit = { QVariant::fromValue(VoxelMaterialSpannerEdit(spanner, SharedObjectPointer(), color)) };
|
|
applyEdit(edit, true);
|
|
}
|
|
|
|
void MetavoxelSystem::setVoxelMaterial(const SharedObjectPointer& spanner, const SharedObjectPointer& material) {
|
|
MetavoxelEditMessage edit = { QVariant::fromValue(VoxelMaterialSpannerEdit(spanner, material)) };
|
|
applyMaterialEdit(edit, true);
|
|
}
|
|
|
|
void MetavoxelSystem::deleteTextures(int heightTextureID, int colorTextureID, int materialTextureID) const {
|
|
glDeleteTextures(1, (const GLuint*)&heightTextureID);
|
|
glDeleteTextures(1, (const GLuint*)&colorTextureID);
|
|
glDeleteTextures(1, (const GLuint*)&materialTextureID);
|
|
}
|
|
|
|
class SpannerRenderVisitor : public SpannerVisitor {
|
|
public:
|
|
|
|
SpannerRenderVisitor(const MetavoxelLOD& lod);
|
|
|
|
virtual int visit(MetavoxelInfo& info);
|
|
virtual bool visit(Spanner* spanner);
|
|
|
|
protected:
|
|
|
|
int _containmentDepth;
|
|
};
|
|
|
|
SpannerRenderVisitor::SpannerRenderVisitor(const MetavoxelLOD& lod) :
|
|
SpannerVisitor(QVector<AttributePointer>() << AttributeRegistry::getInstance()->getSpannersAttribute(),
|
|
QVector<AttributePointer>(), QVector<AttributePointer>(), lod,
|
|
encodeOrder(Application::getInstance()->getViewFrustum()->getDirection())),
|
|
_containmentDepth(INT_MAX) {
|
|
}
|
|
|
|
int SpannerRenderVisitor::visit(MetavoxelInfo& info) {
|
|
if (_containmentDepth >= _depth) {
|
|
Frustum::IntersectionType intersection = Application::getInstance()->getMetavoxels()->getFrustum().getIntersectionType(
|
|
info.getBounds());
|
|
if (intersection == Frustum::NO_INTERSECTION) {
|
|
return STOP_RECURSION;
|
|
}
|
|
_containmentDepth = (intersection == Frustum::CONTAINS_INTERSECTION) ? _depth : INT_MAX;
|
|
}
|
|
return SpannerVisitor::visit(info);
|
|
}
|
|
|
|
bool SpannerRenderVisitor::visit(Spanner* spanner) {
|
|
spanner->getRenderer()->render(_lod, _containmentDepth <= _depth);
|
|
return true;
|
|
}
|
|
|
|
class SpannerCursorRenderVisitor : public SpannerRenderVisitor {
|
|
public:
|
|
|
|
SpannerCursorRenderVisitor(const MetavoxelLOD& lod, const Box& bounds);
|
|
|
|
virtual bool visit(Spanner* spanner);
|
|
|
|
virtual int visit(MetavoxelInfo& info);
|
|
|
|
private:
|
|
|
|
Box _bounds;
|
|
};
|
|
|
|
SpannerCursorRenderVisitor::SpannerCursorRenderVisitor(const MetavoxelLOD& lod, const Box& bounds) :
|
|
SpannerRenderVisitor(lod),
|
|
_bounds(bounds) {
|
|
}
|
|
|
|
bool SpannerCursorRenderVisitor::visit(Spanner* spanner) {
|
|
if (spanner->isHeightfield()) {
|
|
spanner->getRenderer()->render(_lod, _containmentDepth <= _depth, true);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
int SpannerCursorRenderVisitor::visit(MetavoxelInfo& info) {
|
|
return info.getBounds().intersects(_bounds) ? SpannerRenderVisitor::visit(info) : STOP_RECURSION;
|
|
}
|
|
|
|
void MetavoxelSystem::renderHeightfieldCursor(const glm::vec3& position, float radius) {
|
|
glDepthFunc(GL_LEQUAL);
|
|
glEnable(GL_CULL_FACE);
|
|
glEnable(GL_POLYGON_OFFSET_FILL);
|
|
glPolygonOffset(-1.0f, -1.0f);
|
|
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
_heightfieldCursorProgram.bind();
|
|
|
|
glActiveTexture(GL_TEXTURE4);
|
|
float scale = 1.0f / radius;
|
|
glm::vec4 sCoefficients(scale, 0.0f, 0.0f, -scale * position.x);
|
|
glm::vec4 tCoefficients(0.0f, 0.0f, scale, -scale * position.z);
|
|
glm::vec4 rCoefficients(0.0f, 0.0f, 0.0f, 0.0f);
|
|
glTexGenfv(GL_S, GL_EYE_PLANE, (const GLfloat*)&sCoefficients);
|
|
glTexGenfv(GL_T, GL_EYE_PLANE, (const GLfloat*)&tCoefficients);
|
|
glTexGenfv(GL_R, GL_EYE_PLANE, (const GLfloat*)&rCoefficients);
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
glm::vec3 extents(radius, radius, radius);
|
|
SpannerCursorRenderVisitor visitor(getLOD(), Box(position - extents, position + extents));
|
|
guide(visitor);
|
|
|
|
_heightfieldCursorProgram.release();
|
|
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
|
|
glDisable(GL_POLYGON_OFFSET_FILL);
|
|
glDisable(GL_CULL_FACE);
|
|
glDepthFunc(GL_LESS);
|
|
}
|
|
|
|
class BufferCursorRenderVisitor : public MetavoxelVisitor {
|
|
public:
|
|
|
|
BufferCursorRenderVisitor(const AttributePointer& attribute, const Box& bounds);
|
|
|
|
virtual int visit(MetavoxelInfo& info);
|
|
|
|
private:
|
|
|
|
Box _bounds;
|
|
};
|
|
|
|
BufferCursorRenderVisitor::BufferCursorRenderVisitor(const AttributePointer& attribute, const Box& bounds) :
|
|
MetavoxelVisitor(QVector<AttributePointer>() << attribute),
|
|
_bounds(bounds) {
|
|
}
|
|
|
|
int BufferCursorRenderVisitor::visit(MetavoxelInfo& info) {
|
|
if (!info.getBounds().intersects(_bounds)) {
|
|
return STOP_RECURSION;
|
|
}
|
|
BufferData* buffer = info.inputValues.at(0).getInlineValue<BufferDataPointer>().data();
|
|
if (buffer) {
|
|
buffer->render(true);
|
|
}
|
|
return info.isLeaf ? STOP_RECURSION : DEFAULT_ORDER;
|
|
}
|
|
|
|
void MetavoxelSystem::renderVoxelCursor(const glm::vec3& position, float radius) {
|
|
glDepthFunc(GL_LEQUAL);
|
|
glEnable(GL_CULL_FACE);
|
|
glEnable(GL_POLYGON_OFFSET_FILL);
|
|
glPolygonOffset(-1.0f, -1.0f);
|
|
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
|
|
_voxelCursorProgram.bind();
|
|
|
|
glActiveTexture(GL_TEXTURE4);
|
|
float scale = 1.0f / radius;
|
|
glm::vec4 sCoefficients(scale, 0.0f, 0.0f, -scale * position.x);
|
|
glm::vec4 tCoefficients(0.0f, scale, 0.0f, -scale * position.y);
|
|
glm::vec4 rCoefficients(0.0f, 0.0f, scale, -scale * position.z);
|
|
glTexGenfv(GL_S, GL_EYE_PLANE, (const GLfloat*)&sCoefficients);
|
|
glTexGenfv(GL_T, GL_EYE_PLANE, (const GLfloat*)&tCoefficients);
|
|
glTexGenfv(GL_R, GL_EYE_PLANE, (const GLfloat*)&rCoefficients);
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
glm::vec3 extents(radius, radius, radius);
|
|
Box bounds(position - extents, position + extents);
|
|
BufferCursorRenderVisitor voxelVisitor(Application::getInstance()->getMetavoxels()->getVoxelBufferAttribute(), bounds);
|
|
guideToAugmented(voxelVisitor);
|
|
|
|
_voxelCursorProgram.release();
|
|
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
_heightfieldCursorProgram.bind();
|
|
|
|
SpannerCursorRenderVisitor spannerVisitor(getLOD(), bounds);
|
|
guide(spannerVisitor);
|
|
|
|
_heightfieldCursorProgram.release();
|
|
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
|
|
glDisable(GL_POLYGON_OFFSET_FILL);
|
|
glDisable(GL_CULL_FACE);
|
|
glDepthFunc(GL_LESS);
|
|
}
|
|
|
|
class MaterialEditApplier : public SignalHandler {
|
|
public:
|
|
|
|
MaterialEditApplier(const MetavoxelEditMessage& message, const QSharedPointer<NetworkTexture> texture);
|
|
|
|
virtual void handle();
|
|
|
|
protected:
|
|
|
|
MetavoxelEditMessage _message;
|
|
QSharedPointer<NetworkTexture> _texture;
|
|
};
|
|
|
|
MaterialEditApplier::MaterialEditApplier(const MetavoxelEditMessage& message, const QSharedPointer<NetworkTexture> texture) :
|
|
_message(message),
|
|
_texture(texture) {
|
|
}
|
|
|
|
void MaterialEditApplier::handle() {
|
|
static_cast<MaterialEdit*>(_message.edit.data())->averageColor = _texture->getAverageColor();
|
|
Application::getInstance()->getMetavoxels()->applyEdit(_message, true);
|
|
deleteLater();
|
|
}
|
|
|
|
void MetavoxelSystem::applyMaterialEdit(const MetavoxelEditMessage& message, bool reliable) {
|
|
const MaterialEdit* edit = static_cast<const MaterialEdit*>(message.edit.constData());
|
|
MaterialObject* material = static_cast<MaterialObject*>(edit->material.data());
|
|
if (material && material->getDiffuse().isValid()) {
|
|
if (QThread::currentThread() != thread()) {
|
|
QMetaObject::invokeMethod(this, "applyMaterialEdit", Q_ARG(const MetavoxelEditMessage&, message),
|
|
Q_ARG(bool, reliable));
|
|
return;
|
|
}
|
|
QSharedPointer<NetworkTexture> texture = DependencyManager::get<TextureCache>()->getTexture(
|
|
material->getDiffuse(), SPLAT_TEXTURE);
|
|
if (texture->isLoaded()) {
|
|
MetavoxelEditMessage newMessage = message;
|
|
static_cast<MaterialEdit*>(newMessage.edit.data())->averageColor = texture->getAverageColor();
|
|
applyEdit(newMessage, true);
|
|
|
|
} else {
|
|
MaterialEditApplier* applier = new MaterialEditApplier(message, texture);
|
|
connect(texture.data(), &Resource::loaded, applier, &SignalHandler::handle);
|
|
}
|
|
} else {
|
|
applyEdit(message, true);
|
|
}
|
|
}
|
|
|
|
MetavoxelClient* MetavoxelSystem::createClient(const SharedNodePointer& node) {
|
|
return new MetavoxelSystemClient(node, _updater);
|
|
}
|
|
|
|
void MetavoxelSystem::guideToAugmented(MetavoxelVisitor& visitor, bool render) {
|
|
NodeList::getInstance()->eachNode([&visitor, &render](const SharedNodePointer& node){
|
|
if (node->getType() == NodeType::MetavoxelServer) {
|
|
QMutexLocker locker(&node->getMutex());
|
|
MetavoxelSystemClient* client = static_cast<MetavoxelSystemClient*>(node->getLinkedData());
|
|
if (client) {
|
|
MetavoxelData data = client->getAugmentedData();
|
|
data.guide(visitor);
|
|
if (render) {
|
|
// save the rendered augmented data so that its cached texture references, etc., don't
|
|
// get collected when we replace it with more recent versions
|
|
client->setRenderedAugmentedData(data);
|
|
}
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
void MetavoxelSystem::loadSplatProgram(const char* type, ProgramObject& program, SplatLocations& locations) {
|
|
program.addShaderFromSourceFile(QGLShader::Vertex, PathUtils::resourcesPath() +
|
|
"shaders/metavoxel_" + type + "_splat.vert");
|
|
program.addShaderFromSourceFile(QGLShader::Fragment, PathUtils::resourcesPath() +
|
|
"shaders/metavoxel_" + type + "_splat.frag");
|
|
program.link();
|
|
|
|
program.bind();
|
|
program.setUniformValue("heightMap", 0);
|
|
program.setUniformValue("textureMap", 1);
|
|
program.setUniformValueArray("diffuseMaps", SPLAT_TEXTURE_UNITS, SPLAT_COUNT);
|
|
locations.heightScale = program.uniformLocation("heightScale");
|
|
locations.textureScale = program.uniformLocation("textureScale");
|
|
locations.splatTextureOffset = program.uniformLocation("splatTextureOffset");
|
|
locations.splatTextureScalesS = program.uniformLocation("splatTextureScalesS");
|
|
locations.splatTextureScalesT = program.uniformLocation("splatTextureScalesT");
|
|
locations.textureValueMinima = program.uniformLocation("textureValueMinima");
|
|
locations.textureValueMaxima = program.uniformLocation("textureValueMaxima");
|
|
locations.materials = program.attributeLocation("materials");
|
|
locations.materialWeights = program.attributeLocation("materialWeights");
|
|
program.release();
|
|
}
|
|
|
|
Throttle::Throttle() :
|
|
_limit(INT_MAX),
|
|
_total(0) {
|
|
}
|
|
|
|
bool Throttle::shouldThrottle(int bytes) {
|
|
// clear expired buckets
|
|
qint64 now = QDateTime::currentMSecsSinceEpoch();
|
|
while (!_buckets.isEmpty() && now >= _buckets.first().first) {
|
|
_total -= _buckets.takeFirst().second;
|
|
}
|
|
|
|
// if possible, add the new bucket
|
|
if (_total + bytes > _limit) {
|
|
return true;
|
|
}
|
|
const int BUCKET_DURATION = 1000;
|
|
_buckets.append(Bucket(now + BUCKET_DURATION, bytes));
|
|
_total += bytes;
|
|
return false;
|
|
}
|
|
|
|
MetavoxelSystemClient::MetavoxelSystemClient(const SharedNodePointer& node, MetavoxelUpdater* updater) :
|
|
MetavoxelClient(node, updater) {
|
|
}
|
|
|
|
void MetavoxelSystemClient::setAugmentedData(const MetavoxelData& data) {
|
|
QWriteLocker locker(&_augmentedDataLock);
|
|
_augmentedData = data;
|
|
}
|
|
|
|
MetavoxelData MetavoxelSystemClient::getAugmentedData() {
|
|
QReadLocker locker(&_augmentedDataLock);
|
|
return _augmentedData;
|
|
}
|
|
|
|
class ReceiveDelayer : public QObject {
|
|
public:
|
|
|
|
ReceiveDelayer(const SharedNodePointer& node, const QByteArray& packet);
|
|
|
|
protected:
|
|
|
|
virtual void timerEvent(QTimerEvent* event);
|
|
|
|
private:
|
|
|
|
SharedNodePointer _node;
|
|
QByteArray _packet;
|
|
};
|
|
|
|
ReceiveDelayer::ReceiveDelayer(const SharedNodePointer& node, const QByteArray& packet) :
|
|
_node(node),
|
|
_packet(packet) {
|
|
}
|
|
|
|
void ReceiveDelayer::timerEvent(QTimerEvent* event) {
|
|
QMutexLocker locker(&_node->getMutex());
|
|
MetavoxelClient* client = static_cast<MetavoxelClient*>(_node->getLinkedData());
|
|
if (client) {
|
|
QMetaObject::invokeMethod(&client->getSequencer(), "receivedDatagram", Q_ARG(const QByteArray&, _packet));
|
|
}
|
|
deleteLater();
|
|
}
|
|
|
|
int MetavoxelSystemClient::parseData(const QByteArray& packet) {
|
|
// process through sequencer
|
|
MetavoxelSystem::NetworkSimulation simulation = Application::getInstance()->getMetavoxels()->getNetworkSimulation();
|
|
if (randFloat() < simulation.dropRate) {
|
|
return packet.size();
|
|
}
|
|
int count = (randFloat() < simulation.repeatRate) ? 2 : 1;
|
|
for (int i = 0; i < count; i++) {
|
|
if (simulation.bandwidthLimit > 0) {
|
|
_receiveThrottle.setLimit(simulation.bandwidthLimit);
|
|
if (_receiveThrottle.shouldThrottle(packet.size())) {
|
|
continue;
|
|
}
|
|
}
|
|
int delay = randIntInRange(simulation.minimumDelay, simulation.maximumDelay);
|
|
if (delay > 0) {
|
|
ReceiveDelayer* delayer = new ReceiveDelayer(_node, packet);
|
|
delayer->startTimer(delay);
|
|
|
|
} else {
|
|
QMetaObject::invokeMethod(&_sequencer, "receivedDatagram", Q_ARG(const QByteArray&, packet));
|
|
}
|
|
Application::getInstance()->getBandwidthMeter()->inputStream(BandwidthMeter::METAVOXELS).updateValue(packet.size());
|
|
}
|
|
return packet.size();
|
|
}
|
|
|
|
class AugmentVisitor : public MetavoxelVisitor {
|
|
public:
|
|
|
|
AugmentVisitor(const MetavoxelLOD& lod, const MetavoxelData& previousData);
|
|
|
|
virtual int visit(MetavoxelInfo& info);
|
|
|
|
private:
|
|
|
|
const MetavoxelData& _previousData;
|
|
};
|
|
|
|
AugmentVisitor::AugmentVisitor(const MetavoxelLOD& lod, const MetavoxelData& previousData) :
|
|
MetavoxelVisitor(QVector<AttributePointer>() << AttributeRegistry::getInstance()->getRendererAttribute(),
|
|
QVector<AttributePointer>(), lod),
|
|
_previousData(previousData) {
|
|
}
|
|
|
|
int AugmentVisitor::visit(MetavoxelInfo& info) {
|
|
if (!info.isLeaf) {
|
|
return DEFAULT_ORDER;
|
|
}
|
|
static_cast<MetavoxelRenderer*>(info.inputValues.at(0).getInlineValue<
|
|
SharedObjectPointer>().data())->getImplementation()->augment(*_data, _previousData, info, _lod);
|
|
return STOP_RECURSION;
|
|
}
|
|
|
|
class Augmenter : public QRunnable {
|
|
public:
|
|
|
|
Augmenter(const SharedNodePointer& node, const MetavoxelData& data,
|
|
const MetavoxelData& previousData, const MetavoxelLOD& lod);
|
|
|
|
virtual void run();
|
|
|
|
private:
|
|
|
|
QWeakPointer<Node> _node;
|
|
MetavoxelData _data;
|
|
MetavoxelData _previousData;
|
|
MetavoxelLOD _lod;
|
|
};
|
|
|
|
Augmenter::Augmenter(const SharedNodePointer& node, const MetavoxelData& data,
|
|
const MetavoxelData& previousData, const MetavoxelLOD& lod) :
|
|
_node(node),
|
|
_data(data),
|
|
_previousData(previousData),
|
|
_lod(lod) {
|
|
}
|
|
|
|
void Augmenter::run() {
|
|
SharedNodePointer node = _node;
|
|
if (!node) {
|
|
return;
|
|
}
|
|
AugmentVisitor visitor(_lod, _previousData);
|
|
_data.guide(visitor);
|
|
QMutexLocker locker(&node->getMutex());
|
|
QMetaObject::invokeMethod(node->getLinkedData(), "setAugmentedData", Q_ARG(const MetavoxelData&, _data));
|
|
}
|
|
|
|
void MetavoxelSystemClient::refreshVoxelData() {
|
|
// make it look as if all the colors have changed
|
|
MetavoxelData oldData = getAugmentedData();
|
|
oldData.touch(AttributeRegistry::getInstance()->getVoxelColorAttribute());
|
|
|
|
QThreadPool::globalInstance()->start(new Augmenter(_node, _data, oldData, _remoteDataLOD));
|
|
}
|
|
|
|
void MetavoxelSystemClient::dataChanged(const MetavoxelData& oldData) {
|
|
MetavoxelClient::dataChanged(oldData);
|
|
QThreadPool::globalInstance()->start(new Augmenter(_node, _data, getAugmentedData(), _remoteDataLOD));
|
|
}
|
|
|
|
class SendDelayer : public QObject {
|
|
public:
|
|
|
|
SendDelayer(const SharedNodePointer& node, const QByteArray& data);
|
|
|
|
virtual void timerEvent(QTimerEvent* event);
|
|
|
|
private:
|
|
|
|
SharedNodePointer _node;
|
|
QByteArray _data;
|
|
};
|
|
|
|
SendDelayer::SendDelayer(const SharedNodePointer& node, const QByteArray& data) :
|
|
_node(node),
|
|
_data(data.constData(), data.size()) {
|
|
}
|
|
|
|
void SendDelayer::timerEvent(QTimerEvent* event) {
|
|
NodeList::getInstance()->writeDatagram(_data, _node);
|
|
deleteLater();
|
|
}
|
|
|
|
void MetavoxelSystemClient::sendDatagram(const QByteArray& data) {
|
|
MetavoxelSystem::NetworkSimulation simulation = Application::getInstance()->getMetavoxels()->getNetworkSimulation();
|
|
if (randFloat() < simulation.dropRate) {
|
|
return;
|
|
}
|
|
int count = (randFloat() < simulation.repeatRate) ? 2 : 1;
|
|
for (int i = 0; i < count; i++) {
|
|
if (simulation.bandwidthLimit > 0) {
|
|
_sendThrottle.setLimit(simulation.bandwidthLimit);
|
|
if (_sendThrottle.shouldThrottle(data.size())) {
|
|
continue;
|
|
}
|
|
}
|
|
int delay = randIntInRange(simulation.minimumDelay, simulation.maximumDelay);
|
|
if (delay > 0) {
|
|
SendDelayer* delayer = new SendDelayer(_node, data);
|
|
delayer->startTimer(delay);
|
|
|
|
} else {
|
|
NodeList::getInstance()->writeDatagram(data, _node);
|
|
}
|
|
Application::getInstance()->getBandwidthMeter()->outputStream(BandwidthMeter::METAVOXELS).updateValue(data.size());
|
|
}
|
|
}
|
|
|
|
BufferData::~BufferData() {
|
|
}
|
|
|
|
void VoxelPoint::setNormal(const glm::vec3& normal) {
|
|
this->normal[0] = (char)(normal.x * 127.0f);
|
|
this->normal[1] = (char)(normal.y * 127.0f);
|
|
this->normal[2] = (char)(normal.z * 127.0f);
|
|
}
|
|
|
|
VoxelBuffer::VoxelBuffer(const QVector<VoxelPoint>& vertices, const QVector<int>& indices, const QVector<glm::vec3>& hermite,
|
|
const QMultiHash<VoxelCoord, int>& quadIndices, int size, const QVector<SharedObjectPointer>& materials) :
|
|
_vertices(vertices),
|
|
_indices(indices),
|
|
_hermite(hermite),
|
|
_quadIndices(quadIndices),
|
|
_size(size),
|
|
_vertexCount(vertices.size()),
|
|
_indexCount(indices.size()),
|
|
_hermiteCount(hermite.size()),
|
|
_indexBuffer(QOpenGLBuffer::IndexBuffer),
|
|
_materials(materials) {
|
|
}
|
|
|
|
bool VoxelBuffer::findFirstRayIntersection(const glm::vec3& entry, const glm::vec3& origin,
|
|
const glm::vec3& direction, float& distance) const {
|
|
float highest = _size - 1.0f;
|
|
glm::vec3 position = entry * highest;
|
|
glm::vec3 floors = glm::floor(position);
|
|
int max = _size - 2;
|
|
int x = qMin((int)floors.x, max), y = qMin((int)floors.y, max), z = qMin((int)floors.z, max);
|
|
forever {
|
|
for (QMultiHash<VoxelCoord, int>::const_iterator it = _quadIndices.constFind(qRgb(x + 1, y + 1, z + 1));
|
|
it != _quadIndices.constEnd(); it++) {
|
|
const int* indices = _indices.constData() + *it;
|
|
if (findRayTriangleIntersection(origin, direction, _vertices.at(indices[0]).vertex,
|
|
_vertices.at(indices[1]).vertex, _vertices.at(indices[2]).vertex, distance) ||
|
|
findRayTriangleIntersection(origin, direction, _vertices.at(indices[0]).vertex,
|
|
_vertices.at(indices[2]).vertex, _vertices.at(indices[3]).vertex, distance)) {
|
|
return true;
|
|
}
|
|
}
|
|
float xDistance = FLT_MAX, yDistance = FLT_MAX, zDistance = FLT_MAX;
|
|
if (direction.x > 0.0f) {
|
|
xDistance = (x + 1.0f - position.x) / direction.x;
|
|
} else if (direction.x < 0.0f) {
|
|
xDistance = (x - position.x) / direction.x;
|
|
}
|
|
if (direction.y > 0.0f) {
|
|
yDistance = (y + 1.0f - position.y) / direction.y;
|
|
} else if (direction.y < 0.0f) {
|
|
yDistance = (y - position.y) / direction.y;
|
|
}
|
|
if (direction.z > 0.0f) {
|
|
zDistance = (z + 1.0f - position.z) / direction.z;
|
|
} else if (direction.z < 0.0f) {
|
|
zDistance = (z - position.z) / direction.z;
|
|
}
|
|
float minimumDistance = qMin(xDistance, qMin(yDistance, zDistance));
|
|
if (minimumDistance == xDistance) {
|
|
if (direction.x > 0.0f) {
|
|
if (x++ == max) {
|
|
return false;
|
|
}
|
|
} else if (x-- == 0) {
|
|
return false;
|
|
}
|
|
}
|
|
if (minimumDistance == yDistance) {
|
|
if (direction.y > 0.0f) {
|
|
if (y++ == max) {
|
|
return false;
|
|
}
|
|
} else if (y-- == 0) {
|
|
return false;
|
|
}
|
|
}
|
|
if (minimumDistance == zDistance) {
|
|
if (direction.z > 0.0f) {
|
|
if (z++ == max) {
|
|
return false;
|
|
}
|
|
} else if (z-- == 0) {
|
|
return false;
|
|
}
|
|
}
|
|
position += direction * minimumDistance;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void VoxelBuffer::render(bool cursor) {
|
|
if (!_vertexBuffer.isCreated()) {
|
|
_vertexBuffer.create();
|
|
_vertexBuffer.bind();
|
|
_vertexBuffer.allocate(_vertices.constData(), _vertices.size() * sizeof(VoxelPoint));
|
|
_vertexBuffer.release();
|
|
|
|
_indexBuffer.create();
|
|
_indexBuffer.bind();
|
|
_indexBuffer.allocate(_indices.constData(), _indices.size() * sizeof(int));
|
|
_indexBuffer.release();
|
|
|
|
if (!_materials.isEmpty()) {
|
|
_networkTextures.resize(_materials.size());
|
|
TextureCache::SharedPointer textureCache = DependencyManager::get<TextureCache>();
|
|
for (int i = 0; i < _materials.size(); i++) {
|
|
const SharedObjectPointer material = _materials.at(i);
|
|
if (material) {
|
|
_networkTextures[i] = textureCache->getTexture(
|
|
static_cast<MaterialObject*>(material.data())->getDiffuse(), SPLAT_TEXTURE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (cursor) {
|
|
_vertexBuffer.bind();
|
|
_indexBuffer.bind();
|
|
|
|
VoxelPoint* point = 0;
|
|
glVertexPointer(3, GL_FLOAT, sizeof(VoxelPoint), &point->vertex);
|
|
glColorPointer(3, GL_UNSIGNED_BYTE, sizeof(VoxelPoint), &point->color);
|
|
glNormalPointer(GL_BYTE, sizeof(VoxelPoint), &point->normal);
|
|
|
|
glDrawRangeElements(GL_QUADS, 0, _vertexCount - 1, _indexCount, GL_UNSIGNED_INT, 0);
|
|
|
|
_vertexBuffer.release();
|
|
_indexBuffer.release();
|
|
return;
|
|
}
|
|
|
|
VoxelBatch baseBatch;
|
|
baseBatch.vertexBuffer = &_vertexBuffer;
|
|
baseBatch.indexBuffer = &_indexBuffer;
|
|
baseBatch.vertexCount = _vertexCount;
|
|
baseBatch.indexCount = _indexCount;
|
|
Application::getInstance()->getMetavoxels()->addVoxelBaseBatch(baseBatch);
|
|
|
|
if (!_materials.isEmpty()) {
|
|
VoxelSplatBatch splatBatch;
|
|
splatBatch.vertexBuffer = &_vertexBuffer;
|
|
splatBatch.indexBuffer = &_indexBuffer;
|
|
splatBatch.vertexCount = _vertexCount;
|
|
splatBatch.indexCount = _indexCount;
|
|
|
|
for (int i = 0; i < _materials.size(); i += SPLAT_COUNT) {
|
|
for (int j = 0; j < SPLAT_COUNT; j++) {
|
|
int index = i + j;
|
|
if (index < _networkTextures.size()) {
|
|
const NetworkTexturePointer& texture = _networkTextures.at(index);
|
|
if (texture) {
|
|
MaterialObject* material = static_cast<MaterialObject*>(_materials.at(index).data());
|
|
splatBatch.splatTextureScalesS[j] = 1.0f / material->getScaleS();
|
|
splatBatch.splatTextureScalesT[j] = 1.0f / material->getScaleT();
|
|
splatBatch.splatTextureIDs[j] = texture->getID();
|
|
|
|
} else {
|
|
splatBatch.splatTextureIDs[j] = 0;
|
|
}
|
|
} else {
|
|
splatBatch.splatTextureIDs[j] = 0;
|
|
}
|
|
}
|
|
splatBatch.materialIndex = i;
|
|
Application::getInstance()->getMetavoxels()->addVoxelSplatBatch(splatBatch);
|
|
}
|
|
}
|
|
|
|
if (_hermiteCount > 0) {
|
|
if (!_hermiteBuffer.isCreated()) {
|
|
_hermiteBuffer.create();
|
|
_hermiteBuffer.bind();
|
|
_hermiteBuffer.allocate(_hermite.constData(), _hermite.size() * sizeof(glm::vec3));
|
|
_hermiteBuffer.release();
|
|
_hermite.clear();
|
|
}
|
|
HermiteBatch hermiteBatch;
|
|
hermiteBatch.vertexBuffer = &_hermiteBuffer;
|
|
hermiteBatch.vertexCount = _hermiteCount;
|
|
Application::getInstance()->getMetavoxels()->addHermiteBatch(hermiteBatch);
|
|
}
|
|
}
|
|
|
|
BufferDataAttribute::BufferDataAttribute(const QString& name) :
|
|
InlineAttribute<BufferDataPointer>(name) {
|
|
}
|
|
|
|
bool BufferDataAttribute::merge(void*& parent, void* children[], bool postRead) const {
|
|
*(BufferDataPointer*)&parent = _defaultValue;
|
|
for (int i = 0; i < MERGE_COUNT; i++) {
|
|
if (decodeInline<BufferDataPointer>(children[i])) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
AttributeValue BufferDataAttribute::inherit(const AttributeValue& parentValue) const {
|
|
return AttributeValue(parentValue.getAttribute());
|
|
}
|
|
|
|
DefaultMetavoxelRendererImplementation::DefaultMetavoxelRendererImplementation() {
|
|
}
|
|
|
|
class VoxelAugmentVisitor : public MetavoxelVisitor {
|
|
public:
|
|
|
|
VoxelAugmentVisitor(const MetavoxelLOD& lod);
|
|
|
|
virtual int visit(MetavoxelInfo& info);
|
|
};
|
|
|
|
VoxelAugmentVisitor::VoxelAugmentVisitor(const MetavoxelLOD& lod) :
|
|
MetavoxelVisitor(QVector<AttributePointer>() << AttributeRegistry::getInstance()->getVoxelColorAttribute() <<
|
|
AttributeRegistry::getInstance()->getVoxelMaterialAttribute() <<
|
|
AttributeRegistry::getInstance()->getVoxelHermiteAttribute(), QVector<AttributePointer>() <<
|
|
Application::getInstance()->getMetavoxels()->getVoxelBufferAttribute(), lod) {
|
|
}
|
|
|
|
class EdgeCrossing {
|
|
public:
|
|
glm::vec3 point;
|
|
glm::vec3 normal;
|
|
QRgb color;
|
|
char material;
|
|
};
|
|
|
|
const int MAX_NORMALS_PER_VERTEX = 4;
|
|
|
|
class NormalIndex {
|
|
public:
|
|
int indices[MAX_NORMALS_PER_VERTEX];
|
|
|
|
int getClosestIndex(const glm::vec3& normal, QVector<VoxelPoint>& vertices) const;
|
|
};
|
|
|
|
int NormalIndex::getClosestIndex(const glm::vec3& normal, QVector<VoxelPoint>& vertices) const {
|
|
int firstIndex = indices[0];
|
|
int closestIndex = firstIndex;
|
|
const VoxelPoint& firstVertex = vertices.at(firstIndex);
|
|
float closest = normal.x * firstVertex.normal[0] + normal.y * firstVertex.normal[1] + normal.z * firstVertex.normal[2];
|
|
for (int i = 1; i < MAX_NORMALS_PER_VERTEX; i++) {
|
|
int index = indices[i];
|
|
if (index == firstIndex) {
|
|
break;
|
|
}
|
|
const VoxelPoint& vertex = vertices.at(index);
|
|
float product = normal.x * vertex.normal[0] + normal.y * vertex.normal[1] + normal.z * vertex.normal[2];
|
|
if (product > closest) {
|
|
closest = product;
|
|
closestIndex = index;
|
|
}
|
|
}
|
|
return closestIndex;
|
|
}
|
|
|
|
static glm::vec3 safeNormalize(const glm::vec3& vector) {
|
|
float length = glm::length(vector);
|
|
return (length > 0.0f) ? (vector / length) : vector;
|
|
}
|
|
|
|
int VoxelAugmentVisitor::visit(MetavoxelInfo& info) {
|
|
if (!info.isLeaf) {
|
|
return DEFAULT_ORDER;
|
|
}
|
|
BufferData* buffer = NULL;
|
|
VoxelColorDataPointer color = info.inputValues.at(0).getInlineValue<VoxelColorDataPointer>();
|
|
VoxelMaterialDataPointer material = info.inputValues.at(1).getInlineValue<VoxelMaterialDataPointer>();
|
|
VoxelHermiteDataPointer hermite = info.inputValues.at(2).getInlineValue<VoxelHermiteDataPointer>();
|
|
|
|
if (color && hermite) {
|
|
QVector<VoxelPoint> vertices;
|
|
QVector<int> indices;
|
|
QVector<glm::vec3> hermiteSegments;
|
|
QMultiHash<VoxelCoord, int> quadIndices;
|
|
|
|
// see http://www.frankpetterson.com/publications/dualcontour/dualcontour.pdf for a description of the
|
|
// dual contour algorithm for generating meshes from voxel data using Hermite-tagged edges
|
|
const QVector<QRgb>& colorContents = color->getContents();
|
|
const QVector<QRgb>& hermiteContents = hermite->getContents();
|
|
int size = color->getSize();
|
|
int area = size * size;
|
|
|
|
// number variables such as offset3 and alpha0 in this function correspond to cube corners, where the x, y, and z
|
|
// components are represented as bits in the 0, 1, and 2 position, respectively; hence, alpha0 is the value at
|
|
// the minimum x, y, and z corner and alpha7 is the value at the maximum x, y, and z
|
|
int offset3 = size + 1;
|
|
int offset5 = area + 1;
|
|
int offset6 = area + size;
|
|
int offset7 = area + size + 1;
|
|
|
|
const QRgb* colorZ = colorContents.constData();
|
|
const QRgb* hermiteData = hermiteContents.constData();
|
|
int hermiteStride = hermite->getSize() * VoxelHermiteData::EDGE_COUNT;
|
|
int hermiteArea = hermiteStride * hermite->getSize();
|
|
|
|
const char* materialData = material ? material->getContents().constData() : NULL;
|
|
|
|
// as we scan down the cube generating vertices between grid points, we remember the indices of the last
|
|
// (element, line, section--x, y, z) so that we can connect generated vertices as quads
|
|
int expanded = size + 1;
|
|
QVector<NormalIndex> lineIndices(expanded);
|
|
QVector<NormalIndex> lastLineIndices(expanded);
|
|
QVector<NormalIndex> planeIndices(expanded * expanded);
|
|
QVector<NormalIndex> lastPlaneIndices(expanded * expanded);
|
|
|
|
const int EDGES_PER_CUBE = 12;
|
|
EdgeCrossing crossings[EDGES_PER_CUBE];
|
|
|
|
float highest = size - 1.0f;
|
|
float scale = info.size / highest;
|
|
const int ALPHA_OFFSET = 24;
|
|
bool displayHermite = Menu::getInstance()->isOptionChecked(MenuOption::DisplayHermiteData);
|
|
for (int z = 0; z < expanded; z++) {
|
|
const QRgb* colorY = colorZ;
|
|
for (int y = 0; y < expanded; y++) {
|
|
NormalIndex lastIndex;
|
|
const QRgb* colorX = colorY;
|
|
for (int x = 0; x < expanded; x++) {
|
|
int alpha0 = colorX[0] >> ALPHA_OFFSET;
|
|
int alpha1 = alpha0, alpha2 = alpha0, alpha4 = alpha0;
|
|
int alphaTotal = alpha0;
|
|
int possibleTotal = EIGHT_BIT_MAXIMUM;
|
|
|
|
// cubes on the edge are two-dimensional: this ensures that their vertices will be shared between
|
|
// neighboring blocks, which share only one layer of points
|
|
bool middleX = (x != 0 && x != size);
|
|
bool middleY = (y != 0 && y != size);
|
|
bool middleZ = (z != 0 && z != size);
|
|
if (middleZ) {
|
|
alphaTotal += (alpha4 = colorX[area] >> ALPHA_OFFSET);
|
|
possibleTotal += EIGHT_BIT_MAXIMUM;
|
|
}
|
|
|
|
int alpha5 = alpha4, alpha6 = alpha4;
|
|
if (middleY) {
|
|
alphaTotal += (alpha2 = colorX[size] >> ALPHA_OFFSET);
|
|
possibleTotal += EIGHT_BIT_MAXIMUM;
|
|
|
|
if (middleZ) {
|
|
alphaTotal += (alpha6 = colorX[offset6] >> ALPHA_OFFSET);
|
|
possibleTotal += EIGHT_BIT_MAXIMUM;
|
|
}
|
|
}
|
|
|
|
int alpha3 = alpha2, alpha7 = alpha6;
|
|
if (middleX) {
|
|
alphaTotal += (alpha1 = colorX[1] >> ALPHA_OFFSET);
|
|
possibleTotal += EIGHT_BIT_MAXIMUM;
|
|
|
|
if (middleY) {
|
|
alphaTotal += (alpha3 = colorX[offset3] >> ALPHA_OFFSET);
|
|
possibleTotal += EIGHT_BIT_MAXIMUM;
|
|
|
|
if (middleZ) {
|
|
alphaTotal += (alpha7 = colorX[offset7] >> ALPHA_OFFSET);
|
|
possibleTotal += EIGHT_BIT_MAXIMUM;
|
|
}
|
|
}
|
|
if (middleZ) {
|
|
alphaTotal += (alpha5 = colorX[offset5] >> ALPHA_OFFSET);
|
|
possibleTotal += EIGHT_BIT_MAXIMUM;
|
|
}
|
|
}
|
|
if (alphaTotal == 0 || alphaTotal == possibleTotal) {
|
|
if (x != 0) {
|
|
colorX++;
|
|
}
|
|
continue; // no corners set/all corners set
|
|
}
|
|
// the terrifying conditional code that follows checks each cube edge for a crossing, gathering
|
|
// its properties (color, material, normal) if one is present; as before, boundary edges are excluded
|
|
int clampedX = qMax(x - 1, 0), clampedY = qMax(y - 1, 0), clampedZ = qMax(z - 1, 0);
|
|
const QRgb* hermiteBase = hermiteData + clampedZ * hermiteArea + clampedY * hermiteStride +
|
|
clampedX * VoxelHermiteData::EDGE_COUNT;
|
|
const char* materialBase = materialData ?
|
|
(materialData + clampedZ * area + clampedY * size + clampedX) : NULL;
|
|
int crossingCount = 0;
|
|
if (middleX) {
|
|
if (alpha0 != alpha1) {
|
|
QRgb hermite = hermiteBase[0];
|
|
EdgeCrossing& crossing = crossings[crossingCount++];
|
|
crossing.normal = unpackNormal(hermite);
|
|
if (alpha0 == 0) {
|
|
crossing.color = colorX[1];
|
|
crossing.material = materialBase ? materialBase[1] : 0;
|
|
} else {
|
|
crossing.color = colorX[0];
|
|
crossing.material = materialBase ? materialBase[0] : 0;
|
|
}
|
|
crossing.point = glm::vec3(qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL, 0.0f, 0.0f);
|
|
}
|
|
if (middleY) {
|
|
if (alpha1 != alpha3) {
|
|
QRgb hermite = hermiteBase[VoxelHermiteData::EDGE_COUNT + 1];
|
|
EdgeCrossing& crossing = crossings[crossingCount++];
|
|
crossing.normal = unpackNormal(hermite);
|
|
if (alpha1 == 0) {
|
|
crossing.color = colorX[offset3];
|
|
crossing.material = materialBase ? materialBase[offset3] : 0;
|
|
} else {
|
|
crossing.color = colorX[1];
|
|
crossing.material = materialBase ? materialBase[1] : 0;
|
|
}
|
|
crossing.point = glm::vec3(1.0f, qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL, 0.0f);
|
|
}
|
|
if (alpha2 != alpha3) {
|
|
QRgb hermite = hermiteBase[hermiteStride];
|
|
EdgeCrossing& crossing = crossings[crossingCount++];
|
|
crossing.normal = unpackNormal(hermite);
|
|
if (alpha2 == 0) {
|
|
crossing.color = colorX[offset3];
|
|
crossing.material = materialBase ? materialBase[offset3] : 0;
|
|
} else {
|
|
crossing.color = colorX[size];
|
|
crossing.material = materialBase ? materialBase[size] : 0;
|
|
}
|
|
crossing.point = glm::vec3(qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL, 1.0f, 0.0f);
|
|
}
|
|
if (middleZ) {
|
|
if (alpha3 != alpha7) {
|
|
QRgb hermite = hermiteBase[hermiteStride + VoxelHermiteData::EDGE_COUNT + 2];
|
|
EdgeCrossing& crossing = crossings[crossingCount++];
|
|
crossing.normal = unpackNormal(hermite);
|
|
if (alpha3 == 0) {
|
|
crossing.color = colorX[offset7];
|
|
crossing.material = materialBase ? materialBase[offset7] : 0;
|
|
} else {
|
|
crossing.color = colorX[offset3];
|
|
crossing.material = materialBase ? materialBase[offset3] : 0;
|
|
}
|
|
crossing.point = glm::vec3(1.0f, 1.0f, qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL);
|
|
}
|
|
if (alpha5 != alpha7) {
|
|
QRgb hermite = hermiteBase[hermiteArea + VoxelHermiteData::EDGE_COUNT + 1];
|
|
EdgeCrossing& crossing = crossings[crossingCount++];
|
|
crossing.normal = unpackNormal(hermite);
|
|
if (alpha5 == 0) {
|
|
crossing.color = colorX[offset7];
|
|
crossing.material = materialBase ? materialBase[offset7] : 0;
|
|
} else {
|
|
crossing.color = colorX[offset5];
|
|
crossing.material = materialBase ? materialBase[offset5] : 0;
|
|
}
|
|
crossing.point = glm::vec3(1.0f, qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL, 1.0f);
|
|
}
|
|
if (alpha6 != alpha7) {
|
|
QRgb hermite = hermiteBase[hermiteArea + hermiteStride];
|
|
EdgeCrossing& crossing = crossings[crossingCount++];
|
|
crossing.normal = unpackNormal(hermite);
|
|
if (alpha6 == 0) {
|
|
crossing.color = colorX[offset7];
|
|
crossing.material = materialBase ? materialBase[offset7] : 0;
|
|
} else {
|
|
crossing.color = colorX[offset6];
|
|
crossing.material = materialBase ? materialBase[offset6] : 0;
|
|
}
|
|
crossing.point = glm::vec3(qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL, 1.0f, 1.0f);
|
|
}
|
|
}
|
|
}
|
|
if (middleZ) {
|
|
if (alpha1 != alpha5) {
|
|
QRgb hermite = hermiteBase[VoxelHermiteData::EDGE_COUNT + 2];
|
|
EdgeCrossing& crossing = crossings[crossingCount++];
|
|
crossing.normal = unpackNormal(hermite);
|
|
if (alpha1 == 0) {
|
|
crossing.color = colorX[offset5];
|
|
crossing.material = materialBase ? materialBase[offset5] : 0;
|
|
} else {
|
|
crossing.color = colorX[1];
|
|
crossing.material = materialBase ? materialBase[1] : 0;
|
|
}
|
|
crossing.point = glm::vec3(1.0f, 0.0f, qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL);
|
|
}
|
|
if (alpha4 != alpha5) {
|
|
QRgb hermite = hermiteBase[hermiteArea];
|
|
EdgeCrossing& crossing = crossings[crossingCount++];
|
|
crossing.normal = unpackNormal(hermite);
|
|
if (alpha4 == 0) {
|
|
crossing.color = colorX[offset5];
|
|
crossing.material = materialBase ? materialBase[offset5] : 0;
|
|
} else {
|
|
crossing.color = colorX[area];
|
|
crossing.material = materialBase ? materialBase[area] : 0;
|
|
}
|
|
crossing.point = glm::vec3(qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL, 0.0f, 1.0f);
|
|
}
|
|
}
|
|
}
|
|
if (middleY) {
|
|
if (alpha0 != alpha2) {
|
|
QRgb hermite = hermiteBase[1];
|
|
EdgeCrossing& crossing = crossings[crossingCount++];
|
|
crossing.normal = unpackNormal(hermite);
|
|
if (alpha0 == 0) {
|
|
crossing.color = colorX[size];
|
|
crossing.material = materialBase ? materialBase[size] : 0;
|
|
} else {
|
|
crossing.color = colorX[0];
|
|
crossing.material = materialBase ? materialBase[0] : 0;
|
|
}
|
|
crossing.point = glm::vec3(0.0f, qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL, 0.0f);
|
|
}
|
|
if (middleZ) {
|
|
if (alpha2 != alpha6) {
|
|
QRgb hermite = hermiteBase[hermiteStride + 2];
|
|
EdgeCrossing& crossing = crossings[crossingCount++];
|
|
crossing.normal = unpackNormal(hermite);
|
|
if (alpha2 == 0) {
|
|
crossing.color = colorX[offset6];
|
|
crossing.material = materialBase ? materialBase[offset6] : 0;
|
|
} else {
|
|
crossing.color = colorX[size];
|
|
crossing.material = materialBase ? materialBase[size] : 0;
|
|
}
|
|
crossing.point = glm::vec3(0.0f, 1.0f, qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL);
|
|
}
|
|
if (alpha4 != alpha6) {
|
|
QRgb hermite = hermiteBase[hermiteArea + 1];
|
|
EdgeCrossing& crossing = crossings[crossingCount++];
|
|
crossing.normal = unpackNormal(hermite);
|
|
if (alpha4 == 0) {
|
|
crossing.color = colorX[offset6];
|
|
crossing.material = materialBase ? materialBase[offset6] : 0;
|
|
} else {
|
|
crossing.color = colorX[area];
|
|
crossing.material = materialBase ? materialBase[area] : 0;
|
|
}
|
|
crossing.point = glm::vec3(0.0f, qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL, 1.0f);
|
|
}
|
|
}
|
|
}
|
|
if (middleZ && alpha0 != alpha4) {
|
|
QRgb hermite = hermiteBase[2];
|
|
EdgeCrossing& crossing = crossings[crossingCount++];
|
|
crossing.normal = unpackNormal(hermite);
|
|
if (alpha0 == 0) {
|
|
crossing.color = colorX[area];
|
|
crossing.material = materialBase ? materialBase[area] : 0;
|
|
} else {
|
|
crossing.color = colorX[0];
|
|
crossing.material = materialBase ? materialBase[0] : 0;
|
|
}
|
|
crossing.point = glm::vec3(0.0f, 0.0f, qAlpha(hermite) * EIGHT_BIT_MAXIMUM_RECIPROCAL);
|
|
}
|
|
// at present, we simply average the properties of each crossing as opposed to finding the vertex that
|
|
// minimizes the quadratic error function as described in the reference paper
|
|
glm::vec3 center;
|
|
glm::vec3 normals[MAX_NORMALS_PER_VERTEX];
|
|
int normalCount = 0;
|
|
const float CREASE_COS_NORMAL = glm::cos(glm::radians(45.0f));
|
|
const int MAX_MATERIALS_PER_VERTEX = 4;
|
|
quint8 materials[] = { 0, 0, 0, 0 };
|
|
glm::vec4 materialWeights;
|
|
float totalWeight = 0.0f;
|
|
int red = 0, green = 0, blue = 0;
|
|
for (int i = 0; i < crossingCount; i++) {
|
|
const EdgeCrossing& crossing = crossings[i];
|
|
center += crossing.point;
|
|
|
|
int j = 0;
|
|
for (; j < normalCount; j++) {
|
|
if (glm::dot(normals[j], crossing.normal) > CREASE_COS_NORMAL) {
|
|
normals[j] = safeNormalize(normals[j] + crossing.normal);
|
|
break;
|
|
}
|
|
}
|
|
if (j == normalCount) {
|
|
normals[normalCount++] = crossing.normal;
|
|
}
|
|
|
|
red += qRed(crossing.color);
|
|
green += qGreen(crossing.color);
|
|
blue += qBlue(crossing.color);
|
|
|
|
if (displayHermite) {
|
|
glm::vec3 start = info.minimum + (glm::vec3(clampedX, clampedY, clampedZ) +
|
|
crossing.point) * scale;
|
|
hermiteSegments.append(start);
|
|
hermiteSegments.append(start + crossing.normal * scale);
|
|
}
|
|
|
|
// when assigning a material, search for its presence and, if not found,
|
|
// place it in the first empty slot
|
|
if (crossing.material != 0) {
|
|
for (j = 0; j < MAX_MATERIALS_PER_VERTEX; j++) {
|
|
if (materials[j] == crossing.material) {
|
|
materialWeights[j] += 1.0f;
|
|
totalWeight += 1.0f;
|
|
break;
|
|
|
|
} else if (materials[j] == 0) {
|
|
materials[j] = crossing.material;
|
|
materialWeights[j] = 1.0f;
|
|
totalWeight += 1.0f;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
center /= crossingCount;
|
|
|
|
// use a sequence of Givens rotations to perform a QR decomposition
|
|
// see http://www.cs.rice.edu/~jwarren/papers/techreport02408.pdf
|
|
glm::mat4 r(0.0f);
|
|
glm::vec4 bottom;
|
|
for (int i = 0; i < crossingCount; i++) {
|
|
const EdgeCrossing& crossing = crossings[i];
|
|
bottom = glm::vec4(crossing.normal, glm::dot(crossing.normal, crossing.point - center));
|
|
|
|
for (int j = 0; j < 4; j++) {
|
|
float angle = glm::atan(-bottom[j], r[j][j]);
|
|
float sina = glm::sin(angle);
|
|
float cosa = glm::cos(angle);
|
|
|
|
for (int k = 0; k < 4; k++) {
|
|
float tmp = bottom[k];
|
|
bottom[k] = sina * r[k][j] + cosa * tmp;
|
|
r[k][j] = cosa * r[k][j] - sina * tmp;
|
|
}
|
|
}
|
|
}
|
|
|
|
// extract the submatrices, form ata
|
|
glm::mat3 a(r);
|
|
glm::vec3 b(r[3]);
|
|
glm::mat3 atrans = glm::transpose(a);
|
|
glm::mat3 ata = atrans * a;
|
|
|
|
// find the eigenvalues and eigenvectors of ata
|
|
// (see http://en.wikipedia.org/wiki/Jacobi_eigenvalue_algorithm)
|
|
glm::mat3 d = ata;
|
|
glm::quat combinedRotation;
|
|
const int MAX_ITERATIONS = 20;
|
|
for (int i = 0; i < MAX_ITERATIONS; i++) {
|
|
glm::vec3 offDiagonals = glm::abs(glm::vec3(d[1][0], d[2][0], d[2][1]));
|
|
int largestIndex = (offDiagonals[0] > offDiagonals[1]) ? (offDiagonals[0] > offDiagonals[2] ? 0 : 2) :
|
|
(offDiagonals[1] > offDiagonals[2] ? 1 : 2);
|
|
const float DESIRED_PRECISION = 0.00001f;
|
|
if (offDiagonals[largestIndex] < DESIRED_PRECISION) {
|
|
break;
|
|
}
|
|
int largestJ = (largestIndex == 2) ? 1 : 0;
|
|
int largestI = (largestIndex == 0) ? 1 : 2;
|
|
float sjj = d[largestJ][largestJ];
|
|
float sii = d[largestI][largestI];
|
|
float angle = glm::atan(2.0f * d[largestJ][largestI], sjj - sii) / 2.0f;
|
|
glm::quat rotation = glm::angleAxis(angle, largestIndex == 0 ? glm::vec3(0.0f, 0.0f, -1.0f) :
|
|
(largestIndex == 1 ? glm::vec3(0.0f, 1.0f, 0.0f) : glm::vec3(-1.0f, 0.0f, 0.0f)));
|
|
combinedRotation = glm::normalize(rotation * combinedRotation);
|
|
glm::mat3 matrix = glm::mat3_cast(combinedRotation);
|
|
d = matrix * ata * glm::transpose(matrix);
|
|
}
|
|
|
|
// form the singular matrix from the eigenvalues
|
|
const float MIN_SINGULAR_THRESHOLD = 0.1f;
|
|
d[0][0] = (d[0][0] < MIN_SINGULAR_THRESHOLD) ? 0.0f : 1.0f / d[0][0];
|
|
d[1][1] = (d[1][1] < MIN_SINGULAR_THRESHOLD) ? 0.0f : 1.0f / d[1][1];
|
|
d[2][2] = (d[2][2] < MIN_SINGULAR_THRESHOLD) ? 0.0f : 1.0f / d[2][2];
|
|
|
|
// compute the pseudo-inverse, ataplus, and use to find the minimizing solution
|
|
glm::mat3 u = glm::mat3_cast(combinedRotation);
|
|
glm::mat3 ataplus = glm::transpose(u) * d * u;
|
|
glm::vec3 solution = (ataplus * atrans * b) + center;
|
|
|
|
// make sure it doesn't fall beyond the cell boundaries
|
|
center = glm::clamp(solution, 0.0f, 1.0f);
|
|
|
|
if (totalWeight > 0.0f) {
|
|
materialWeights *= (EIGHT_BIT_MAXIMUM / totalWeight);
|
|
}
|
|
VoxelPoint point = { info.minimum + (glm::vec3(clampedX, clampedY, clampedZ) + center) * scale,
|
|
{ (quint8)(red / crossingCount), (quint8)(green / crossingCount), (quint8)(blue / crossingCount) },
|
|
{ (char)(normals[0].x * 127.0f), (char)(normals[0].y * 127.0f), (char)(normals[0].z * 127.0f) },
|
|
{ materials[0], materials[1], materials[2], materials[3] },
|
|
{ (quint8)materialWeights[0], (quint8)materialWeights[1], (quint8)materialWeights[2],
|
|
(quint8)materialWeights[3] } };
|
|
|
|
NormalIndex index = { { vertices.size(), vertices.size(), vertices.size(), vertices.size() } };
|
|
vertices.append(point);
|
|
for (int i = 1; i < normalCount; i++) {
|
|
index.indices[i] = vertices.size();
|
|
point.setNormal(normals[i]);
|
|
vertices.append(point);
|
|
}
|
|
|
|
// the first x, y, and z are repeated for the boundary edge; past that, we consider generating
|
|
// quads for each edge that includes a transition, using indices of previously generated vertices
|
|
if (x != 0 && y != 0 && z != 0) {
|
|
if (alpha0 != alpha1) {
|
|
quadIndices.insert(qRgb(x, y, z), indices.size());
|
|
quadIndices.insert(qRgb(x, y - 1, z), indices.size());
|
|
quadIndices.insert(qRgb(x, y - 1, z - 1), indices.size());
|
|
quadIndices.insert(qRgb(x, y, z - 1), indices.size());
|
|
|
|
const NormalIndex& index1 = lastLineIndices.at(x);
|
|
const NormalIndex& index2 = lastPlaneIndices.at((y - 1) * expanded + x);
|
|
const NormalIndex& index3 = lastPlaneIndices.at(y * expanded + x);
|
|
|
|
const glm::vec3& first = vertices.at(index.indices[0]).vertex;
|
|
glm::vec3 normal = glm::cross(vertices.at(index1.indices[0]).vertex - first,
|
|
vertices.at(index3.indices[0]).vertex - first);
|
|
|
|
if (alpha0 == 0) { // quad faces negative x
|
|
indices.append(index3.getClosestIndex(normal = -normal, vertices));
|
|
indices.append(index2.getClosestIndex(normal, vertices));
|
|
indices.append(index1.getClosestIndex(normal, vertices));
|
|
} else { // quad faces positive x
|
|
indices.append(index1.getClosestIndex(normal, vertices));
|
|
indices.append(index2.getClosestIndex(normal, vertices));
|
|
indices.append(index3.getClosestIndex(normal, vertices));
|
|
}
|
|
indices.append(index.getClosestIndex(normal, vertices));
|
|
}
|
|
|
|
if (alpha0 != alpha2) {
|
|
quadIndices.insert(qRgb(x, y, z), indices.size());
|
|
quadIndices.insert(qRgb(x - 1, y, z), indices.size());
|
|
quadIndices.insert(qRgb(x - 1, y, z - 1), indices.size());
|
|
quadIndices.insert(qRgb(x, y, z - 1), indices.size());
|
|
|
|
const NormalIndex& index1 = lastIndex;
|
|
const NormalIndex& index2 = lastPlaneIndices.at(y * expanded + x - 1);
|
|
const NormalIndex& index3 = lastPlaneIndices.at(y * expanded + x);
|
|
|
|
const glm::vec3& first = vertices.at(index.indices[0]).vertex;
|
|
glm::vec3 normal = glm::cross(vertices.at(index3.indices[0]).vertex - first,
|
|
vertices.at(index1.indices[0]).vertex - first);
|
|
|
|
if (alpha0 == 0) { // quad faces negative y
|
|
indices.append(index1.getClosestIndex(normal = -normal, vertices));
|
|
indices.append(index2.getClosestIndex(normal, vertices));
|
|
indices.append(index3.getClosestIndex(normal, vertices));
|
|
} else { // quad faces positive y
|
|
indices.append(index3.getClosestIndex(normal, vertices));
|
|
indices.append(index2.getClosestIndex(normal, vertices));
|
|
indices.append(index1.getClosestIndex(normal, vertices));
|
|
}
|
|
indices.append(index.getClosestIndex(normal, vertices));
|
|
}
|
|
|
|
if (alpha0 != alpha4) {
|
|
quadIndices.insert(qRgb(x, y, z), indices.size());
|
|
quadIndices.insert(qRgb(x - 1, y, z), indices.size());
|
|
quadIndices.insert(qRgb(x - 1, y - 1, z), indices.size());
|
|
quadIndices.insert(qRgb(x, y - 1, z), indices.size());
|
|
|
|
const NormalIndex& index1 = lastIndex;
|
|
const NormalIndex& index2 = lastLineIndices.at(x - 1);
|
|
const NormalIndex& index3 = lastLineIndices.at(x);
|
|
|
|
const glm::vec3& first = vertices.at(index.indices[0]).vertex;
|
|
glm::vec3 normal = glm::cross(vertices.at(index1.indices[0]).vertex - first,
|
|
vertices.at(index3.indices[0]).vertex - first);
|
|
|
|
if (alpha0 == 0) { // quad faces negative z
|
|
indices.append(index3.getClosestIndex(normal = -normal, vertices));
|
|
indices.append(index2.getClosestIndex(normal, vertices));
|
|
indices.append(index1.getClosestIndex(normal, vertices));
|
|
} else { // quad faces positive z
|
|
indices.append(index1.getClosestIndex(normal, vertices));
|
|
indices.append(index2.getClosestIndex(normal, vertices));
|
|
indices.append(index3.getClosestIndex(normal, vertices));
|
|
}
|
|
indices.append(index.getClosestIndex(normal, vertices));
|
|
}
|
|
}
|
|
lastIndex = index;
|
|
lineIndices[x] = index;
|
|
planeIndices[y * expanded + x] = index;
|
|
|
|
if (x != 0) {
|
|
colorX++;
|
|
}
|
|
}
|
|
lineIndices.swap(lastLineIndices);
|
|
|
|
if (y != 0) {
|
|
colorY += size;
|
|
}
|
|
}
|
|
planeIndices.swap(lastPlaneIndices);
|
|
|
|
if (z != 0) {
|
|
colorZ += area;
|
|
}
|
|
}
|
|
buffer = new VoxelBuffer(vertices, indices, hermiteSegments, quadIndices, size,
|
|
material ? material->getMaterials() : QVector<SharedObjectPointer>());
|
|
}
|
|
BufferDataPointer pointer(buffer);
|
|
info.outputValues[0] = AttributeValue(_outputs.at(0), encodeInline(pointer));
|
|
return STOP_RECURSION;
|
|
}
|
|
|
|
void DefaultMetavoxelRendererImplementation::augment(MetavoxelData& data, const MetavoxelData& previous,
|
|
MetavoxelInfo& info, const MetavoxelLOD& lod) {
|
|
// copy the previous buffers
|
|
MetavoxelData expandedPrevious = previous;
|
|
while (expandedPrevious.getSize() < data.getSize()) {
|
|
expandedPrevious.expand();
|
|
}
|
|
const AttributePointer& voxelBufferAttribute =
|
|
Application::getInstance()->getMetavoxels()->getVoxelBufferAttribute();
|
|
MetavoxelNode* root = expandedPrevious.getRoot(voxelBufferAttribute);
|
|
if (root) {
|
|
data.setRoot(voxelBufferAttribute, root);
|
|
root->incrementReferenceCount();
|
|
}
|
|
VoxelAugmentVisitor voxelAugmentVisitor(lod);
|
|
data.guideToDifferent(expandedPrevious, voxelAugmentVisitor);
|
|
}
|
|
|
|
class SpannerSimulateVisitor : public SpannerVisitor {
|
|
public:
|
|
|
|
SpannerSimulateVisitor(float deltaTime, const MetavoxelLOD& lod);
|
|
|
|
virtual bool visit(Spanner* spanner);
|
|
|
|
private:
|
|
|
|
float _deltaTime;
|
|
};
|
|
|
|
SpannerSimulateVisitor::SpannerSimulateVisitor(float deltaTime, const MetavoxelLOD& lod) :
|
|
SpannerVisitor(QVector<AttributePointer>() << AttributeRegistry::getInstance()->getSpannersAttribute(),
|
|
QVector<AttributePointer>(), QVector<AttributePointer>(), lod),
|
|
_deltaTime(deltaTime) {
|
|
}
|
|
|
|
bool SpannerSimulateVisitor::visit(Spanner* spanner) {
|
|
spanner->getRenderer()->simulate(_deltaTime);
|
|
return true;
|
|
}
|
|
|
|
void DefaultMetavoxelRendererImplementation::simulate(MetavoxelData& data, float deltaTime,
|
|
MetavoxelInfo& info, const MetavoxelLOD& lod) {
|
|
SpannerSimulateVisitor spannerSimulateVisitor(deltaTime, lod);
|
|
data.guide(spannerSimulateVisitor);
|
|
}
|
|
|
|
class BufferRenderVisitor : public MetavoxelVisitor {
|
|
public:
|
|
|
|
BufferRenderVisitor(const AttributePointer& attribute);
|
|
|
|
virtual int visit(MetavoxelInfo& info);
|
|
|
|
private:
|
|
|
|
int _order;
|
|
int _containmentDepth;
|
|
};
|
|
|
|
BufferRenderVisitor::BufferRenderVisitor(const AttributePointer& attribute) :
|
|
MetavoxelVisitor(QVector<AttributePointer>() << attribute),
|
|
_order(encodeOrder(Application::getInstance()->getDisplayViewFrustum()->getDirection())),
|
|
_containmentDepth(INT_MAX) {
|
|
}
|
|
|
|
int BufferRenderVisitor::visit(MetavoxelInfo& info) {
|
|
if (_containmentDepth >= _depth) {
|
|
Frustum::IntersectionType intersection = Application::getInstance()->getMetavoxels()->getFrustum().getIntersectionType(
|
|
info.getBounds());
|
|
if (intersection == Frustum::NO_INTERSECTION) {
|
|
return STOP_RECURSION;
|
|
}
|
|
_containmentDepth = (intersection == Frustum::CONTAINS_INTERSECTION) ? _depth : INT_MAX;
|
|
}
|
|
if (!info.isLeaf) {
|
|
return _order;
|
|
}
|
|
BufferDataPointer buffer = info.inputValues.at(0).getInlineValue<BufferDataPointer>();
|
|
if (buffer) {
|
|
buffer->render();
|
|
}
|
|
return STOP_RECURSION;
|
|
}
|
|
|
|
void DefaultMetavoxelRendererImplementation::render(MetavoxelData& data, MetavoxelInfo& info, const MetavoxelLOD& lod) {
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::RenderSpanners)) {
|
|
SpannerRenderVisitor spannerRenderVisitor(lod);
|
|
data.guide(spannerRenderVisitor);
|
|
}
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::RenderDualContourSurfaces)) {
|
|
BufferRenderVisitor voxelRenderVisitor(Application::getInstance()->getMetavoxels()->getVoxelBufferAttribute());
|
|
data.guide(voxelRenderVisitor);
|
|
}
|
|
}
|
|
|
|
SphereRenderer::SphereRenderer() {
|
|
}
|
|
|
|
|
|
void SphereRenderer::render(const MetavoxelLOD& lod, bool contained, bool cursor) {
|
|
Sphere* sphere = static_cast<Sphere*>(_spanner);
|
|
const QColor& color = sphere->getColor();
|
|
|
|
glPushMatrix();
|
|
const glm::vec3& translation = sphere->getTranslation();
|
|
glTranslatef(translation.x, translation.y, translation.z);
|
|
glm::quat rotation = sphere->getRotation();
|
|
glm::vec3 axis = glm::axis(rotation);
|
|
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
|
|
|
|
DependencyManager::get<DeferredLightingEffect>()->renderSolidSphere(sphere->getScale(), 32, 32,
|
|
glm::vec4(color.redF(), color.greenF(), color.blueF(), color.alphaF()));
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
CuboidRenderer::CuboidRenderer() {
|
|
}
|
|
|
|
void CuboidRenderer::render(const MetavoxelLOD& lod, bool contained, bool cursor) {
|
|
Cuboid* cuboid = static_cast<Cuboid*>(_spanner);
|
|
const QColor& color = cuboid->getColor();
|
|
|
|
glPushMatrix();
|
|
const glm::vec3& translation = cuboid->getTranslation();
|
|
glTranslatef(translation.x, translation.y, translation.z);
|
|
glm::quat rotation = cuboid->getRotation();
|
|
glm::vec3 axis = glm::axis(rotation);
|
|
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
|
|
glScalef(1.0f, cuboid->getAspectY(), cuboid->getAspectZ());
|
|
|
|
DependencyManager::get<DeferredLightingEffect>()->renderSolidCube(cuboid->getScale() * 2.0f,
|
|
glm::vec4(color.redF(), color.greenF(), color.blueF(), color.alphaF()));
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
StaticModelRenderer::StaticModelRenderer() :
|
|
_model(new Model(this)) {
|
|
}
|
|
|
|
void StaticModelRenderer::init(Spanner* spanner) {
|
|
SpannerRenderer::init(spanner);
|
|
|
|
_model->init();
|
|
|
|
StaticModel* staticModel = static_cast<StaticModel*>(spanner);
|
|
applyTranslation(staticModel->getTranslation());
|
|
applyRotation(staticModel->getRotation());
|
|
applyScale(staticModel->getScale());
|
|
applyURL(staticModel->getURL());
|
|
|
|
connect(spanner, SIGNAL(translationChanged(const glm::vec3&)), SLOT(applyTranslation(const glm::vec3&)));
|
|
connect(spanner, SIGNAL(rotationChanged(const glm::quat&)), SLOT(applyRotation(const glm::quat&)));
|
|
connect(spanner, SIGNAL(scaleChanged(float)), SLOT(applyScale(float)));
|
|
connect(spanner, SIGNAL(urlChanged(const QUrl&)), SLOT(applyURL(const QUrl&)));
|
|
}
|
|
|
|
void StaticModelRenderer::simulate(float deltaTime) {
|
|
// update the bounds
|
|
Box bounds;
|
|
if (_model->isActive()) {
|
|
const Extents& extents = _model->getGeometry()->getFBXGeometry().meshExtents;
|
|
bounds = Box(extents.minimum, extents.maximum);
|
|
}
|
|
static_cast<StaticModel*>(_spanner)->setBounds(glm::translate(_model->getTranslation()) *
|
|
glm::mat4_cast(_model->getRotation()) * glm::scale(_model->getScale()) * bounds);
|
|
_model->simulate(deltaTime);
|
|
}
|
|
|
|
void StaticModelRenderer::render(const MetavoxelLOD& lod, bool contained, bool cursor) {
|
|
_model->render();
|
|
}
|
|
|
|
bool StaticModelRenderer::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance) const {
|
|
RayIntersectionInfo info;
|
|
info._rayStart = origin;
|
|
info._rayDirection = direction;
|
|
if (!_model->findRayIntersection(info)) {
|
|
return false;
|
|
}
|
|
distance = info._hitDistance;
|
|
return true;
|
|
}
|
|
|
|
void StaticModelRenderer::applyTranslation(const glm::vec3& translation) {
|
|
_model->setTranslation(translation);
|
|
}
|
|
|
|
void StaticModelRenderer::applyRotation(const glm::quat& rotation) {
|
|
_model->setRotation(rotation);
|
|
}
|
|
|
|
void StaticModelRenderer::applyScale(float scale) {
|
|
_model->setScale(glm::vec3(scale, scale, scale));
|
|
}
|
|
|
|
void StaticModelRenderer::applyURL(const QUrl& url) {
|
|
_model->setURL(url);
|
|
}
|
|
|
|
HeightfieldRenderer::HeightfieldRenderer() {
|
|
}
|
|
|
|
const int X_MAXIMUM_FLAG = 1;
|
|
const int Y_MAXIMUM_FLAG = 2;
|
|
|
|
static void renderNode(const HeightfieldNodePointer& node, Heightfield* heightfield, const MetavoxelLOD& lod,
|
|
const glm::vec2& minimum, float size, bool contained, bool cursor) {
|
|
const glm::quat& rotation = heightfield->getRotation();
|
|
glm::vec3 scale(heightfield->getScale() * size, heightfield->getScale() * heightfield->getAspectY(),
|
|
heightfield->getScale() * heightfield->getAspectZ() * size);
|
|
glm::vec3 translation = heightfield->getTranslation() + rotation * glm::vec3(minimum.x * heightfield->getScale(),
|
|
0.0f, minimum.y * heightfield->getScale() * heightfield->getAspectZ());
|
|
if (!contained) {
|
|
Frustum::IntersectionType type = Application::getInstance()->getMetavoxels()->getFrustum().getIntersectionType(
|
|
glm::translate(translation) * glm::mat4_cast(rotation) * Box(glm::vec3(), scale));
|
|
if (type == Frustum::NO_INTERSECTION) {
|
|
return;
|
|
}
|
|
if (type == Frustum::CONTAINS_INTERSECTION) {
|
|
contained = true;
|
|
}
|
|
}
|
|
if (!node->isLeaf() && lod.shouldSubdivide(minimum, size)) {
|
|
float nextSize = size * 0.5f;
|
|
for (int i = 0; i < HeightfieldNode::CHILD_COUNT; i++) {
|
|
renderNode(node->getChild(i), heightfield, lod, minimum + glm::vec2(i & X_MAXIMUM_FLAG ? nextSize : 0.0f,
|
|
i & Y_MAXIMUM_FLAG ? nextSize : 0.0f), nextSize, contained, cursor);
|
|
}
|
|
return;
|
|
}
|
|
HeightfieldNodeRenderer* renderer = static_cast<HeightfieldNodeRenderer*>(node->getRenderer());
|
|
if (!renderer) {
|
|
node->setRenderer(renderer = new HeightfieldNodeRenderer());
|
|
}
|
|
renderer->render(node, translation, rotation, scale, cursor);
|
|
}
|
|
|
|
void HeightfieldRenderer::render(const MetavoxelLOD& lod, bool contained, bool cursor) {
|
|
Heightfield* heightfield = static_cast<Heightfield*>(_spanner);
|
|
renderNode(heightfield->getRoot(), heightfield, heightfield->transformLOD(lod), glm::vec2(), 1.0f, contained, cursor);
|
|
}
|
|
|
|
HeightfieldNodeRenderer::HeightfieldNodeRenderer() :
|
|
_heightTextureID(0),
|
|
_colorTextureID(0),
|
|
_materialTextureID(0) {
|
|
}
|
|
|
|
HeightfieldNodeRenderer::~HeightfieldNodeRenderer() {
|
|
QMetaObject::invokeMethod(Application::getInstance()->getMetavoxels(), "deleteTextures", Q_ARG(int, _heightTextureID),
|
|
Q_ARG(int, _colorTextureID), Q_ARG(int, _materialTextureID));
|
|
}
|
|
|
|
void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const glm::vec3& translation,
|
|
const glm::quat& rotation, const glm::vec3& scale, bool cursor) {
|
|
if (!node->getHeight()) {
|
|
return;
|
|
}
|
|
int width = node->getHeight()->getWidth();
|
|
int height = node->getHeight()->getContents().size() / width;
|
|
int innerWidth = width - 2 * HeightfieldHeight::HEIGHT_BORDER;
|
|
int innerHeight = height - 2 * HeightfieldHeight::HEIGHT_BORDER;
|
|
int vertexCount = width * height;
|
|
int rows = height - 1;
|
|
int columns = width - 1;
|
|
int indexCount = rows * columns * 3 * 2;
|
|
BufferPair& bufferPair = _bufferPairs[IntPair(width, height)];
|
|
if (!bufferPair.first.isCreated()) {
|
|
QVector<HeightfieldPoint> vertices(vertexCount);
|
|
HeightfieldPoint* point = vertices.data();
|
|
|
|
float xStep = 1.0f / (innerWidth - 1);
|
|
float zStep = 1.0f / (innerHeight - 1);
|
|
float z = -zStep;
|
|
float sStep = 1.0f / width;
|
|
float tStep = 1.0f / height;
|
|
float t = tStep / 2.0f;
|
|
for (int i = 0; i < height; i++, z += zStep, t += tStep) {
|
|
float x = -xStep;
|
|
float s = sStep / 2.0f;
|
|
const float SKIRT_LENGTH = 0.25f;
|
|
float baseY = (i == 0 || i == height - 1) ? -SKIRT_LENGTH : 0.0f;
|
|
for (int j = 0; j < width; j++, point++, x += xStep, s += sStep) {
|
|
point->vertex = glm::vec3(x, (j == 0 || j == width - 1) ? -SKIRT_LENGTH : baseY, z);
|
|
point->textureCoord = glm::vec2(s, t);
|
|
}
|
|
}
|
|
|
|
bufferPair.first.setUsagePattern(QOpenGLBuffer::StaticDraw);
|
|
bufferPair.first.create();
|
|
bufferPair.first.bind();
|
|
bufferPair.first.allocate(vertices.constData(), vertexCount * sizeof(HeightfieldPoint));
|
|
bufferPair.first.release();
|
|
|
|
QVector<int> indices(indexCount);
|
|
int* index = indices.data();
|
|
for (int i = 0; i < rows; i++) {
|
|
int lineIndex = i * width;
|
|
int nextLineIndex = (i + 1) * width;
|
|
for (int j = 0; j < columns; j++) {
|
|
*index++ = lineIndex + j;
|
|
*index++ = nextLineIndex + j;
|
|
*index++ = nextLineIndex + j + 1;
|
|
|
|
*index++ = nextLineIndex + j + 1;
|
|
*index++ = lineIndex + j + 1;
|
|
*index++ = lineIndex + j;
|
|
}
|
|
}
|
|
|
|
bufferPair.second = QOpenGLBuffer(QOpenGLBuffer::IndexBuffer);
|
|
bufferPair.second.create();
|
|
bufferPair.second.bind();
|
|
bufferPair.second.allocate(indices.constData(), indexCount * sizeof(int));
|
|
bufferPair.second.release();
|
|
}
|
|
if (_heightTextureID == 0) {
|
|
// we use non-aligned data for the various layers
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
|
glGenTextures(1, &_heightTextureID);
|
|
glBindTexture(GL_TEXTURE_2D, _heightTextureID);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
const QVector<quint16>& heightContents = node->getHeight()->getContents();
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_R16, width, height, 0,
|
|
GL_RED, GL_UNSIGNED_SHORT, heightContents.constData());
|
|
|
|
glGenTextures(1, &_colorTextureID);
|
|
glBindTexture(GL_TEXTURE_2D, _colorTextureID);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
if (node->getColor()) {
|
|
const QByteArray& contents = node->getColor()->getContents();
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, node->getColor()->getWidth(),
|
|
contents.size() / (node->getColor()->getWidth() * DataBlock::COLOR_BYTES),
|
|
0, GL_RGB, GL_UNSIGNED_BYTE, contents.constData());
|
|
|
|
} else {
|
|
const quint8 WHITE_COLOR[] = { 255, 255, 255 };
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, WHITE_COLOR);
|
|
}
|
|
|
|
glGenTextures(1, &_materialTextureID);
|
|
glBindTexture(GL_TEXTURE_2D, _materialTextureID);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
if (node->getMaterial()) {
|
|
const QByteArray& contents = node->getMaterial()->getContents();
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, node->getMaterial()->getWidth(),
|
|
contents.size() / node->getMaterial()->getWidth(),
|
|
0, GL_RED, GL_UNSIGNED_BYTE, contents.constData());
|
|
|
|
const QVector<SharedObjectPointer>& materials = node->getMaterial()->getMaterials();
|
|
_networkTextures.resize(materials.size());
|
|
TextureCache::SharedPointer textureCache = DependencyManager::get<TextureCache>();
|
|
for (int i = 0; i < materials.size(); i++) {
|
|
const SharedObjectPointer& material = materials.at(i);
|
|
if (material) {
|
|
_networkTextures[i] = textureCache->getTexture(
|
|
static_cast<MaterialObject*>(material.data())->getDiffuse(), SPLAT_TEXTURE);
|
|
}
|
|
}
|
|
} else {
|
|
const quint8 ZERO_VALUE = 0;
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, 1, 1, 0, GL_RED, GL_UNSIGNED_BYTE, &ZERO_VALUE);
|
|
}
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
// restore the default alignment; it's what Qt uses for image storage
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
}
|
|
|
|
if (cursor) {
|
|
bufferPair.first.bind();
|
|
bufferPair.second.bind();
|
|
|
|
glPushMatrix();
|
|
glTranslatef(translation.x, translation.y, translation.z);
|
|
glm::vec3 axis = glm::axis(rotation);
|
|
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
|
|
glScalef(scale.x, scale.y, scale.z);
|
|
|
|
HeightfieldPoint* point = 0;
|
|
glVertexPointer(3, GL_FLOAT, sizeof(HeightfieldPoint), &point->vertex);
|
|
glTexCoordPointer(2, GL_FLOAT, sizeof(HeightfieldPoint), &point->textureCoord);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, _heightTextureID);
|
|
|
|
glDrawRangeElements(GL_TRIANGLES, 0, vertexCount - 1, indexCount, GL_UNSIGNED_INT, 0);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
glPopMatrix();
|
|
|
|
bufferPair.first.release();
|
|
bufferPair.second.release();
|
|
return;
|
|
}
|
|
HeightfieldBaseLayerBatch baseBatch;
|
|
baseBatch.vertexBuffer = &bufferPair.first;
|
|
baseBatch.indexBuffer = &bufferPair.second;
|
|
baseBatch.translation = translation;
|
|
baseBatch.rotation = rotation;
|
|
baseBatch.scale = scale;
|
|
baseBatch.vertexCount = vertexCount;
|
|
baseBatch.indexCount = indexCount;
|
|
baseBatch.heightTextureID = _heightTextureID;
|
|
baseBatch.heightScale = glm::vec4(1.0f / width, 1.0f / height, (innerWidth - 1) / -2.0f, (innerHeight - 1) / -2.0f);
|
|
baseBatch.colorTextureID = _colorTextureID;
|
|
baseBatch.colorScale = glm::vec2((float)width / innerWidth, (float)height / innerHeight);
|
|
Application::getInstance()->getMetavoxels()->addHeightfieldBaseBatch(baseBatch);
|
|
|
|
if (!_networkTextures.isEmpty()) {
|
|
HeightfieldSplatBatch splatBatch;
|
|
splatBatch.vertexBuffer = &bufferPair.first;
|
|
splatBatch.indexBuffer = &bufferPair.second;
|
|
splatBatch.translation = translation;
|
|
splatBatch.rotation = rotation;
|
|
splatBatch.scale = scale;
|
|
splatBatch.vertexCount = vertexCount;
|
|
splatBatch.indexCount = indexCount;
|
|
splatBatch.heightTextureID = _heightTextureID;
|
|
splatBatch.heightScale = glm::vec4(1.0f / width, 1.0f / height, 0.0f, 0.0f);
|
|
splatBatch.materialTextureID = _materialTextureID;
|
|
splatBatch.textureScale = glm::vec2((float)width / innerWidth, (float)height / innerHeight);
|
|
splatBatch.splatTextureOffset = glm::vec2(
|
|
glm::dot(translation, rotation * glm::vec3(1.0f, 0.0f, 0.0f)) / scale.x,
|
|
glm::dot(translation, rotation * glm::vec3(0.0f, 0.0f, 1.0f)) / scale.z);
|
|
|
|
const QVector<SharedObjectPointer>& materials = node->getMaterial()->getMaterials();
|
|
for (int i = 0; i < materials.size(); i += SPLAT_COUNT) {
|
|
for (int j = 0; j < SPLAT_COUNT; j++) {
|
|
int index = i + j;
|
|
if (index < _networkTextures.size()) {
|
|
const NetworkTexturePointer& texture = _networkTextures.at(index);
|
|
if (texture) {
|
|
MaterialObject* material = static_cast<MaterialObject*>(materials.at(index).data());
|
|
splatBatch.splatTextureScalesS[j] = scale.x / material->getScaleS();
|
|
splatBatch.splatTextureScalesT[j] = scale.z / material->getScaleT();
|
|
splatBatch.splatTextureIDs[j] = texture->getID();
|
|
|
|
} else {
|
|
splatBatch.splatTextureIDs[j] = 0;
|
|
}
|
|
} else {
|
|
splatBatch.splatTextureIDs[j] = 0;
|
|
}
|
|
}
|
|
splatBatch.materialIndex = i;
|
|
Application::getInstance()->getMetavoxels()->addHeightfieldSplatBatch(splatBatch);
|
|
}
|
|
}
|
|
}
|
|
|
|
QHash<HeightfieldNodeRenderer::IntPair, HeightfieldNodeRenderer::BufferPair> HeightfieldNodeRenderer::_bufferPairs;
|
|
|