overte-JulianGro/libraries/animation/src/AnimationObject.cpp
2015-07-23 15:08:22 -07:00

36 lines
1.2 KiB
C++

//
// AnimationObject.cpp
// libraries/animation/src/
//
// Created by Andrzej Kapolka on 4/17/14.
// Copyright (c) 2014 High Fidelity, Inc. All rights reserved.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QScriptEngine>
#include "AnimationCache.h"
#include "AnimationObject.h"
QStringList AnimationObject::getJointNames() const {
return qscriptvalue_cast<AnimationPointer>(thisObject())->getJointNames();
}
QVector<FBXAnimationFrame> AnimationObject::getFrames() const {
return qscriptvalue_cast<AnimationPointer>(thisObject())->getFrames();
}
QVector<glm::quat> AnimationFrameObject::getRotations() const {
return qscriptvalue_cast<FBXAnimationFrame>(thisObject()).rotations;
}
void registerAnimationTypes(QScriptEngine* engine) {
qScriptRegisterSequenceMetaType<QVector<FBXAnimationFrame> >(engine);
engine->setDefaultPrototype(qMetaTypeId<FBXAnimationFrame>(), engine->newQObject(
new AnimationFrameObject(), QScriptEngine::ScriptOwnership));
engine->setDefaultPrototype(qMetaTypeId<AnimationPointer>(), engine->newQObject(
new AnimationObject(), QScriptEngine::ScriptOwnership));
}