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80 lines
2.8 KiB
C++
80 lines
2.8 KiB
C++
//
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// PanelAttachable.cpp
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// hifi
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//
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// Created by Zander Otavka on 7/15/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "PanelAttachable.h"
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#include <RegisteredMetaTypes.h>
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PanelAttachable::PanelAttachable() :
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_attachedPanel(nullptr),
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_facingRotation(1, 0, 0, 0)
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{
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}
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PanelAttachable::PanelAttachable(const PanelAttachable* panelAttachable) :
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_attachedPanel(panelAttachable->_attachedPanel),
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_offsetPosition(panelAttachable->_offsetPosition),
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_facingRotation(panelAttachable->_facingRotation)
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{
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}
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void PanelAttachable::setTransforms(Transform& transform) {
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if (getAttachedPanel()) {
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transform.setTranslation(getAttachedPanel()->getAnchorPosition());
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transform.setRotation(getAttachedPanel()->getOffsetRotation());
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transform.postTranslate(getOffsetPosition() + getAttachedPanel()->getOffsetPosition());
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transform.postRotate(getFacingRotation() * getAttachedPanel()->getFacingRotation());
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}
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}
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QScriptValue PanelAttachable::getProperty(QScriptEngine* scriptEngine, const QString &property) {
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if (property == "offsetPosition") {
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return vec3toScriptValue(scriptEngine, getOffsetPosition());
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}
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if (property == "facingRotation") {
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return quatToScriptValue(scriptEngine, getFacingRotation());
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}
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return QScriptValue();
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}
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void PanelAttachable::setProperties(const QScriptValue &properties) {
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QScriptValue offsetPosition = properties.property("offsetPosition");
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if (offsetPosition.isValid()) {
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QScriptValue x = offsetPosition.property("x");
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QScriptValue y = offsetPosition.property("y");
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QScriptValue z = offsetPosition.property("z");
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if (x.isValid() && y.isValid() && z.isValid()) {
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glm::vec3 newPosition;
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newPosition.x = x.toVariant().toFloat();
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newPosition.y = y.toVariant().toFloat();
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newPosition.z = z.toVariant().toFloat();
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setOffsetPosition(newPosition);
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}
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}
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QScriptValue facingRotation = properties.property("facingRotation");
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if (facingRotation.isValid()) {
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QScriptValue x = facingRotation.property("x");
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QScriptValue y = facingRotation.property("y");
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QScriptValue z = facingRotation.property("z");
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QScriptValue w = facingRotation.property("w");
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if (x.isValid() && y.isValid() && z.isValid() && w.isValid()) {
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glm::quat newRotation;
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newRotation.x = x.toVariant().toFloat();
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newRotation.y = y.toVariant().toFloat();
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newRotation.z = z.toVariant().toFloat();
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newRotation.w = w.toVariant().toFloat();
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setFacingRotation(newRotation);
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}
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}
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}
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