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187 lines
6 KiB
C++
187 lines
6 KiB
C++
//
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// GLCanvas.cpp
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// interface/src
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//
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// Created by Stephen Birarda on 8/14/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <QMimeData>
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#include <QUrl>
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#include <QWindow>
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#include "Application.h"
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#include "GLCanvas.h"
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#include "MainWindow.h"
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const int MSECS_PER_FRAME_WHEN_THROTTLED = 66;
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static QGLFormat& getDesiredGLFormat() {
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// Specify an OpenGL 3.3 format using the Core profile.
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// That is, no old-school fixed pipeline functionality
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static QGLFormat glFormat;
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static std::once_flag once;
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std::call_once(once, [] {
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glFormat.setVersion(4, 1);
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glFormat.setProfile(QGLFormat::CoreProfile); // Requires >=Qt-4.8.0
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glFormat.setSampleBuffers(false);
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glFormat.setDepth(false);
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glFormat.setStencil(false);
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});
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return glFormat;
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}
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GLCanvas::GLCanvas() : QGLWidget(getDesiredGLFormat()),
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_throttleRendering(false),
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_idleRenderInterval(MSECS_PER_FRAME_WHEN_THROTTLED)
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{
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#ifdef Q_OS_LINUX
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// Cause GLCanvas::eventFilter to be called.
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// It wouldn't hurt to do this on Mac and PC too; but apparently it's only needed on linux.
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qApp->installEventFilter(this);
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#endif
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}
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void GLCanvas::stopFrameTimer() {
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_frameTimer.stop();
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}
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bool GLCanvas::isThrottleRendering() const {
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return (_throttleRendering
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|| (Application::getInstance()->getWindow()->isMinimized() && Application::getInstance()->isThrottleFPSEnabled()));
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}
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int GLCanvas::getDeviceWidth() const {
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return width() * (windowHandle() ? (float)windowHandle()->devicePixelRatio() : 1.0f);
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}
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int GLCanvas::getDeviceHeight() const {
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return height() * (windowHandle() ? (float)windowHandle()->devicePixelRatio() : 1.0f);
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}
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void GLCanvas::initializeGL() {
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Application::getInstance()->initializeGL();
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setAttribute(Qt::WA_AcceptTouchEvents);
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setAcceptDrops(true);
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connect(Application::getInstance(), SIGNAL(applicationStateChanged(Qt::ApplicationState)), this, SLOT(activeChanged(Qt::ApplicationState)));
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connect(&_frameTimer, SIGNAL(timeout()), this, SLOT(throttleRender()));
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// Note, we *DO NOT* want Qt to automatically swap buffers for us. This results in the "ringing" bug mentioned in WL#19514 when we're throttling the framerate.
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setAutoBufferSwap(false);
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}
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void GLCanvas::paintGL() {
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PROFILE_RANGE(__FUNCTION__);
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if (!_throttleRendering &&
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(!Application::getInstance()->getWindow()->isMinimized() || !Application::getInstance()->isThrottleFPSEnabled())) {
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Application::getInstance()->paintGL();
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}
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}
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void GLCanvas::resizeGL(int width, int height) {
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Application::getInstance()->resizeGL();
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}
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void GLCanvas::activeChanged(Qt::ApplicationState state) {
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switch (state) {
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case Qt::ApplicationActive:
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// If we're active, stop the frame timer and the throttle.
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_frameTimer.stop();
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_throttleRendering = false;
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break;
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case Qt::ApplicationSuspended:
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case Qt::ApplicationHidden:
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// If we're hidden or are about to suspend, don't render anything.
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_throttleRendering = false;
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_frameTimer.stop();
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break;
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default:
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// Otherwise, throttle.
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if (!_throttleRendering && !Application::getInstance()->isAboutToQuit()
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&& Application::getInstance()->isThrottleFPSEnabled()) {
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_frameTimer.start(_idleRenderInterval);
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_throttleRendering = true;
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}
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break;
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}
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}
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void GLCanvas::throttleRender() {
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_frameTimer.start(_idleRenderInterval);
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if (!Application::getInstance()->getWindow()->isMinimized()) {
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Application::getInstance()->paintGL();
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}
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}
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int updateTime = 0;
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bool GLCanvas::event(QEvent* event) {
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switch (event->type()) {
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case QEvent::MouseMove:
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case QEvent::MouseButtonPress:
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case QEvent::MouseButtonRelease:
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case QEvent::MouseButtonDblClick:
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case QEvent::KeyPress:
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case QEvent::KeyRelease:
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case QEvent::FocusIn:
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case QEvent::FocusOut:
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case QEvent::Resize:
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case QEvent::TouchBegin:
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case QEvent::TouchEnd:
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case QEvent::TouchUpdate:
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case QEvent::Wheel:
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case QEvent::DragEnter:
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case QEvent::Drop:
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if (QCoreApplication::sendEvent(QCoreApplication::instance(), event)) {
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return true;
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}
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break;
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case QEvent::Paint:
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// Ignore paint events that occur after we've decided to quit
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if (Application::getInstance()->isAboutToQuit()) {
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return true;
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}
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break;
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default:
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break;
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}
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return QGLWidget::event(event);
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}
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// Pressing Alt (and Meta) key alone activates the menubar because its style inherits the
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// SHMenuBarAltKeyNavigation from QWindowsStyle. This makes it impossible for a scripts to
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// receive keyPress events for the Alt (and Meta) key in a reliable manner.
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//
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// This filter catches events before QMenuBar can steal the keyboard focus.
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// The idea was borrowed from
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// http://www.archivum.info/qt-interest@trolltech.com/2006-09/00053/Re-(Qt4)-Alt-key-focus-QMenuBar-(solved).html
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bool GLCanvas::eventFilter(QObject*, QEvent* event) {
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switch (event->type()) {
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case QEvent::KeyPress:
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case QEvent::KeyRelease:
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case QEvent::ShortcutOverride:
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{
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QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
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if (keyEvent->key() == Qt::Key_Alt || keyEvent->key() == Qt::Key_Meta) {
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if (event->type() == QEvent::KeyPress) {
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keyPressEvent(keyEvent);
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} else if (event->type() == QEvent::KeyRelease) {
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keyReleaseEvent(keyEvent);
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} else {
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QGLWidget::event(event);
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}
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return true;
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}
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}
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default:
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break;
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}
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return false;
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}
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