overte-JulianGro/assignment-client/src/Agent.cpp
Seth Alves bbee001366 Merge pull request #5470 from birarda/master
fix for unique_ptr<char> allocations
2015-07-31 15:09:18 -07:00

224 lines
8.6 KiB
C++

//
// Agent.cpp
// assignment-client/src
//
// Created by Stephen Birarda on 7/1/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QtCore/QCoreApplication>
#include <QtCore/QEventLoop>
#include <QtCore/QStandardPaths>
#include <QtNetwork/QNetworkDiskCache>
#include <QtNetwork/QNetworkRequest>
#include <QtNetwork/QNetworkReply>
#include <AvatarHashMap.h>
#include <NetworkAccessManager.h>
#include <NodeList.h>
#include <udt/PacketHeaders.h>
#include <ResourceCache.h>
#include <SoundCache.h>
#include <UUID.h>
#include <EntityScriptingInterface.h> // TODO: consider moving to scriptengine.h
#include "avatars/ScriptableAvatar.h"
#include "Agent.h"
static const int RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES = 10;
Agent::Agent(NLPacket& packet) :
ThreadedAssignment(packet),
_entityEditSender(),
_receivedAudioStream(AudioConstants::NETWORK_FRAME_SAMPLES_STEREO, RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES,
InboundAudioStream::Settings(0, false, RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES, false,
DEFAULT_WINDOW_STARVE_THRESHOLD, DEFAULT_WINDOW_SECONDS_FOR_DESIRED_CALC_ON_TOO_MANY_STARVES,
DEFAULT_WINDOW_SECONDS_FOR_DESIRED_REDUCTION, false))
{
// be the parent of the script engine so it gets moved when we do
_scriptEngine.setParent(this);
_scriptEngine.setIsAgent(true);
DependencyManager::get<EntityScriptingInterface>()->setPacketSender(&_entityEditSender);
DependencyManager::set<ResourceCacheSharedItems>();
DependencyManager::set<SoundCache>();
auto& packetReceiver = DependencyManager::get<NodeList>()->getPacketReceiver();
packetReceiver.registerListenerForTypes(
{ PacketType::MixedAudio, PacketType::SilentAudioFrame },
this, "handleAudioPacket");
packetReceiver.registerListenerForTypes(
{ PacketType::OctreeStats, PacketType::EntityData, PacketType::EntityErase },
this, "handleOctreePacket");
packetReceiver.registerListener(PacketType::Jurisdiction, this, "handleJurisdictionPacket");
}
void Agent::handleOctreePacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode) {
auto packetType = packet->getType();
if (packetType == PacketType::OctreeStats) {
int statsMessageLength = OctreeHeadlessViewer::parseOctreeStats(packet, senderNode);
if (packet->getPayloadSize() > statsMessageLength) {
// pull out the piggybacked packet and create a new QSharedPointer<NLPacket> for it
int piggyBackedSizeWithHeader = packet->getPayloadSize() - statsMessageLength;
auto buffer = std::unique_ptr<char[]>(new char[piggyBackedSizeWithHeader]);
memcpy(buffer.get(), packet->getPayload() + statsMessageLength, piggyBackedSizeWithHeader);
auto newPacket = NLPacket::fromReceivedPacket(std::move(buffer), piggyBackedSizeWithHeader, packet->getSenderSockAddr());
packet = QSharedPointer<NLPacket>(newPacket.release());
} else {
return; // bail since no piggyback data
}
packetType = packet->getType();
} // fall through to piggyback message
if (packetType == PacketType::EntityData || packetType == PacketType::EntityErase) {
_entityViewer.processDatagram(*packet, senderNode);
}
}
void Agent::handleJurisdictionPacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode) {
NodeType_t nodeType;
packet->peekPrimitive(&nodeType);
// PacketType_JURISDICTION, first byte is the node type...
if (nodeType == NodeType::EntityServer) {
DependencyManager::get<EntityScriptingInterface>()->getJurisdictionListener()->
queueReceivedPacket(packet, senderNode);
}
}
void Agent::handleAudioPacket(QSharedPointer<NLPacket> packet) {
_receivedAudioStream.parseData(*packet);
_lastReceivedAudioLoudness = _receivedAudioStream.getNextOutputFrameLoudness();
_receivedAudioStream.clearBuffer();
}
const QString AGENT_LOGGING_NAME = "agent";
const int PING_INTERVAL = 1000;
void Agent::run() {
ThreadedAssignment::commonInit(AGENT_LOGGING_NAME, NodeType::Agent);
auto nodeList = DependencyManager::get<NodeList>();
nodeList->addSetOfNodeTypesToNodeInterestSet(NodeSet()
<< NodeType::AudioMixer
<< NodeType::AvatarMixer
<< NodeType::EntityServer
);
_pingTimer = new QTimer(this);
connect(_pingTimer, SIGNAL(timeout()), SLOT(sendPingRequests()));
_pingTimer->start(PING_INTERVAL);
// figure out the URL for the script for this agent assignment
QUrl scriptURL;
if (_payload.isEmpty()) {
scriptURL = QUrl(QString("http://%1:%2/assignment/%3")
.arg(DependencyManager::get<NodeList>()->getDomainHandler().getIP().toString())
.arg(DOMAIN_SERVER_HTTP_PORT)
.arg(uuidStringWithoutCurlyBraces(_uuid)));
} else {
scriptURL = QUrl(_payload);
}
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
QNetworkRequest networkRequest = QNetworkRequest(scriptURL);
networkRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT);
QNetworkReply* reply = networkAccessManager.get(networkRequest);
QNetworkDiskCache* cache = new QNetworkDiskCache();
QString cachePath = QStandardPaths::writableLocation(QStandardPaths::DataLocation);
cache->setCacheDirectory(!cachePath.isEmpty() ? cachePath : "agentCache");
networkAccessManager.setCache(cache);
qDebug() << "Downloading script at" << scriptURL.toString();
QEventLoop loop;
QObject::connect(reply, SIGNAL(finished()), &loop, SLOT(quit()));
loop.exec();
QString scriptContents(reply->readAll());
delete reply;
qDebug() << "Downloaded script:" << scriptContents;
// setup an Avatar for the script to use
ScriptableAvatar scriptedAvatar(&_scriptEngine);
scriptedAvatar.setForceFaceTrackerConnected(true);
// call model URL setters with empty URLs so our avatar, if user, will have the default models
scriptedAvatar.setFaceModelURL(QUrl());
scriptedAvatar.setSkeletonModelURL(QUrl());
// give this AvatarData object to the script engine
_scriptEngine.setAvatarData(&scriptedAvatar, "Avatar");
auto avatarHashMap = DependencyManager::set<AvatarHashMap>();
_scriptEngine.setAvatarHashMap(avatarHashMap.data(), "AvatarList");
auto& packetReceiver = DependencyManager::get<NodeList>()->getPacketReceiver();
packetReceiver.registerListener(PacketType::BulkAvatarData, avatarHashMap.data(), "processAvatarDataPacket");
packetReceiver.registerListener(PacketType::KillAvatar, avatarHashMap.data(), "processKillAvatar");
packetReceiver.registerListener(PacketType::AvatarIdentity, avatarHashMap.data(), "processAvatarIdentityPacket");
packetReceiver.registerListener(PacketType::AvatarBillboard, avatarHashMap.data(), "processAvatarBillboardPacket");
// register ourselves to the script engine
_scriptEngine.registerGlobalObject("Agent", this);
_scriptEngine.init(); // must be done before we set up the viewers
_scriptEngine.registerGlobalObject("SoundCache", DependencyManager::get<SoundCache>().data());
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
_scriptEngine.registerGlobalObject("EntityViewer", &_entityViewer);
_entityViewer.setJurisdictionListener(entityScriptingInterface->getJurisdictionListener());
_entityViewer.init();
entityScriptingInterface->setEntityTree(_entityViewer.getTree());
_scriptEngine.setScriptContents(scriptContents);
_scriptEngine.run();
setFinished(true);
}
void Agent::aboutToFinish() {
_scriptEngine.stop();
_pingTimer->stop();
delete _pingTimer;
// our entity tree is going to go away so tell that to the EntityScriptingInterface
DependencyManager::get<EntityScriptingInterface>()->setEntityTree(NULL);
}
void Agent::sendPingRequests() {
auto nodeList = DependencyManager::get<NodeList>();
nodeList->eachMatchingNode([](const SharedNodePointer& node)->bool {
switch (node->getType()) {
case NodeType::AvatarMixer:
case NodeType::AudioMixer:
case NodeType::EntityServer:
return true;
default:
return false;
}
}, [nodeList](const SharedNodePointer& node) {
nodeList->sendPacket(nodeList->constructPingPacket(), *node);
});
}