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322 lines
14 KiB
C++
322 lines
14 KiB
C++
//
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// OctreeEditPacketSender.cpp
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// interface
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//
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// Created by Brad Hefta-Gaub on 8/12/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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// Threaded or non-threaded packet Sender for the Application
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//
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#include <assert.h>
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#include <PerfStat.h>
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#include <OctalCode.h>
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#include <PacketHeaders.h>
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#include "OctreeEditPacketSender.h"
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EditPacketBuffer::EditPacketBuffer(PacketType type, unsigned char* buffer, ssize_t length, QUuid nodeUUID) {
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_nodeUUID = nodeUUID;
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_currentType = type;
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_currentSize = length;
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memcpy(_currentBuffer, buffer, length);
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};
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const int OctreeEditPacketSender::DEFAULT_MAX_PENDING_MESSAGES = PacketSender::DEFAULT_PACKETS_PER_SECOND;
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OctreeEditPacketSender::OctreeEditPacketSender() :
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PacketSender(),
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_shouldSend(true),
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_maxPendingMessages(DEFAULT_MAX_PENDING_MESSAGES),
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_releaseQueuedMessagesPending(false),
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_serverJurisdictions(NULL),
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_sequenceNumber(0),
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_maxPacketSize(MAX_PACKET_SIZE) {
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//printf("OctreeEditPacketSender::OctreeEditPacketSender() [%p] created... \n", this);
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}
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OctreeEditPacketSender::~OctreeEditPacketSender() {
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_pendingPacketsLock.lock();
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while (!_preServerSingleMessagePackets.empty()) {
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EditPacketBuffer* packet = _preServerSingleMessagePackets.front();
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delete packet;
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_preServerSingleMessagePackets.erase(_preServerSingleMessagePackets.begin());
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}
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while (!_preServerPackets.empty()) {
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EditPacketBuffer* packet = _preServerPackets.front();
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delete packet;
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_preServerPackets.erase(_preServerPackets.begin());
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}
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_pendingPacketsLock.unlock();
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//printf("OctreeEditPacketSender::~OctreeEditPacketSender() [%p] destroyed... \n", this);
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}
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bool OctreeEditPacketSender::serversExist() const {
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bool hasServers = false;
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bool atLeastOnJurisdictionMissing = false; // assume the best
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NodeList* nodeList = NodeList::getInstance();
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foreach (const SharedNodePointer& node, nodeList->getNodeHash()) {
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// only send to the NodeTypes that are getMyNodeType()
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if (node->getType() == getMyNodeType() && node->getActiveSocket()) {
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QUuid nodeUUID = node->getUUID();
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// If we've got Jurisdictions set, then check to see if we know the jurisdiction for this server
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if (_serverJurisdictions) {
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// lookup our nodeUUID in the jurisdiction map, if it's missing then we're
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// missing at least one jurisdiction
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if ((*_serverJurisdictions).find(nodeUUID) == (*_serverJurisdictions).end()) {
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atLeastOnJurisdictionMissing = true;
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}
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}
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hasServers = true;
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}
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if (atLeastOnJurisdictionMissing) {
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break; // no point in looking further...
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}
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}
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return (hasServers && !atLeastOnJurisdictionMissing);
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}
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// This method is called when the edit packet layer has determined that it has a fully formed packet destined for
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// a known nodeID.
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void OctreeEditPacketSender::queuePacketToNode(const QUuid& nodeUUID, unsigned char* buffer, ssize_t length) {
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NodeList* nodeList = NodeList::getInstance();
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foreach (const SharedNodePointer& node, nodeList->getNodeHash()) {
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// only send to the NodeTypes that are getMyNodeType()
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if (node->getType() == getMyNodeType() &&
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((node->getUUID() == nodeUUID) || (nodeUUID.isNull()))) {
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if (node->getActiveSocket()) {
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queuePacketForSending(node, QByteArray(reinterpret_cast<char*>(buffer), length));
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// debugging output...
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bool wantDebugging = false;
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if (wantDebugging) {
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int numBytesPacketHeader = numBytesForPacketHeader(reinterpret_cast<char*>(buffer));
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unsigned short int sequence = (*((unsigned short int*)(buffer + numBytesPacketHeader)));
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quint64 createdAt = (*((quint64*)(buffer + numBytesPacketHeader + sizeof(sequence))));
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quint64 queuedAt = usecTimestampNow();
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quint64 transitTime = queuedAt - createdAt;
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qDebug() << "OctreeEditPacketSender::queuePacketToNode() queued " << buffer[0] <<
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" - command to node bytes=" << length <<
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" sequence=" << sequence <<
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" transitTimeSoFar=" << transitTime << " usecs";
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}
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}
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}
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}
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}
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void OctreeEditPacketSender::processPreServerExistsPackets() {
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assert(serversExist()); // we should only be here if we have jurisdictions
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// First send out all the single message packets...
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_pendingPacketsLock.lock();
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while (!_preServerSingleMessagePackets.empty()) {
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EditPacketBuffer* packet = _preServerSingleMessagePackets.front();
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queuePacketToNodes(&packet->_currentBuffer[0], packet->_currentSize);
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delete packet;
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_preServerSingleMessagePackets.erase(_preServerSingleMessagePackets.begin());
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}
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// Then "process" all the packable messages...
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while (!_preServerPackets.empty()) {
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EditPacketBuffer* packet = _preServerPackets.front();
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queueOctreeEditMessage(packet->_currentType, &packet->_currentBuffer[0], packet->_currentSize);
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delete packet;
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_preServerPackets.erase(_preServerPackets.begin());
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}
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_pendingPacketsLock.unlock();
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// if while waiting for the jurisdictions the caller called releaseQueuedMessages()
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// then we want to honor that request now.
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if (_releaseQueuedMessagesPending) {
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releaseQueuedMessages();
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_releaseQueuedMessagesPending = false;
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}
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}
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void OctreeEditPacketSender::queuePendingPacketToNodes(PacketType type, unsigned char* buffer, ssize_t length) {
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// If we're asked to save messages while waiting for voxel servers to arrive, then do so...
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if (_maxPendingMessages > 0) {
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EditPacketBuffer* packet = new EditPacketBuffer(type, buffer, length);
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_pendingPacketsLock.lock();
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_preServerSingleMessagePackets.push_back(packet);
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// if we've saved MORE than our max, then clear out the oldest packet...
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int allPendingMessages = _preServerSingleMessagePackets.size() + _preServerPackets.size();
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if (allPendingMessages > _maxPendingMessages) {
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EditPacketBuffer* packet = _preServerSingleMessagePackets.front();
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delete packet;
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_preServerSingleMessagePackets.erase(_preServerSingleMessagePackets.begin());
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}
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_pendingPacketsLock.unlock();
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}
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}
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void OctreeEditPacketSender::queuePacketToNodes(unsigned char* buffer, ssize_t length) {
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if (!_shouldSend) {
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return; // bail early
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}
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assert(serversExist()); // we must have jurisdictions to be here!!
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int headerBytes = numBytesForPacketHeader(reinterpret_cast<char*>(buffer)) + sizeof(short) + sizeof(quint64);
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unsigned char* octCode = buffer + headerBytes; // skip the packet header to get to the octcode
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// We want to filter out edit messages for servers based on the server's Jurisdiction
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// But we can't really do that with a packed message, since each edit message could be destined
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// for a different server... So we need to actually manage multiple queued packets... one
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// for each server
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foreach (const SharedNodePointer& node, NodeList::getInstance()->getNodeHash()) {
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// only send to the NodeTypes that are getMyNodeType()
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if (node->getActiveSocket() && node->getType() == getMyNodeType()) {
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QUuid nodeUUID = node->getUUID();
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bool isMyJurisdiction = true;
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// we need to get the jurisdiction for this
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// here we need to get the "pending packet" for this server
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const JurisdictionMap& map = (*_serverJurisdictions)[nodeUUID];
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isMyJurisdiction = (map.isMyJurisdiction(octCode, CHECK_NODE_ONLY) == JurisdictionMap::WITHIN);
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if (isMyJurisdiction) {
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queuePacketToNode(nodeUUID, buffer, length);
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}
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}
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}
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}
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// NOTE: codeColorBuffer - is JUST the octcode/color and does not contain the packet header!
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void OctreeEditPacketSender::queueOctreeEditMessage(PacketType type, unsigned char* codeColorBuffer, ssize_t length) {
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if (!_shouldSend) {
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return; // bail early
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}
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// If we don't have jurisdictions, then we will simply queue up all of these packets and wait till we have
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// jurisdictions for processing
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if (!serversExist()) {
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if (_maxPendingMessages > 0) {
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EditPacketBuffer* packet = new EditPacketBuffer(type, codeColorBuffer, length);
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_pendingPacketsLock.lock();
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_preServerPackets.push_back(packet);
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// if we've saved MORE than out max, then clear out the oldest packet...
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int allPendingMessages = _preServerSingleMessagePackets.size() + _preServerPackets.size();
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if (allPendingMessages > _maxPendingMessages) {
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EditPacketBuffer* packet = _preServerPackets.front();
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delete packet;
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_preServerPackets.erase(_preServerPackets.begin());
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}
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_pendingPacketsLock.unlock();
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}
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return; // bail early
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}
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// We want to filter out edit messages for servers based on the server's Jurisdiction
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// But we can't really do that with a packed message, since each edit message could be destined
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// for a different server... So we need to actually manage multiple queued packets... one
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// for each server
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foreach (const SharedNodePointer& node, NodeList::getInstance()->getNodeHash()) {
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// only send to the NodeTypes that are getMyNodeType()
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if (node->getActiveSocket() && node->getType() == getMyNodeType()) {
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QUuid nodeUUID = node->getUUID();
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bool isMyJurisdiction = true;
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if (_serverJurisdictions) {
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// we need to get the jurisdiction for this
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// here we need to get the "pending packet" for this server
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if ((*_serverJurisdictions).find(nodeUUID) != (*_serverJurisdictions).end()) {
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const JurisdictionMap& map = (*_serverJurisdictions)[nodeUUID];
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isMyJurisdiction = (map.isMyJurisdiction(codeColorBuffer, CHECK_NODE_ONLY) == JurisdictionMap::WITHIN);
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} else {
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isMyJurisdiction = false;
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}
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}
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if (isMyJurisdiction) {
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EditPacketBuffer& packetBuffer = _pendingEditPackets[nodeUUID];
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packetBuffer._nodeUUID = nodeUUID;
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// If we're switching type, then we send the last one and start over
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if ((type != packetBuffer._currentType && packetBuffer._currentSize > 0) ||
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(packetBuffer._currentSize + length >= _maxPacketSize)) {
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releaseQueuedPacket(packetBuffer);
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initializePacket(packetBuffer, type);
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}
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// If the buffer is empty and not correctly initialized for our type...
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if (type != packetBuffer._currentType && packetBuffer._currentSize == 0) {
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initializePacket(packetBuffer, type);
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}
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// This is really the first time we know which server/node this particular edit message
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// is going to, so we couldn't adjust for clock skew till now. But here's our chance.
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// We call this virtual function that allows our specific type of EditPacketSender to
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// fixup the buffer for any clock skew
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if (node->getClockSkewUsec() != 0) {
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adjustEditPacketForClockSkew(codeColorBuffer, length, node->getClockSkewUsec());
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}
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memcpy(&packetBuffer._currentBuffer[packetBuffer._currentSize], codeColorBuffer, length);
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packetBuffer._currentSize += length;
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}
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}
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}
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}
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void OctreeEditPacketSender::releaseQueuedMessages() {
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// if we don't yet have jurisdictions then we can't actually release messages yet because we don't
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// know where to send them to. Instead, just remember this request and when we eventually get jurisdictions
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// call release again at that time.
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if (!serversExist()) {
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_releaseQueuedMessagesPending = true;
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} else {
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for (std::map<QUuid, EditPacketBuffer>::iterator i = _pendingEditPackets.begin(); i != _pendingEditPackets.end(); i++) {
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releaseQueuedPacket(i->second);
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}
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}
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}
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void OctreeEditPacketSender::releaseQueuedPacket(EditPacketBuffer& packetBuffer) {
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if (packetBuffer._currentSize > 0 && packetBuffer._currentType != PacketTypeUnknown) {
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queuePacketToNode(packetBuffer._nodeUUID, &packetBuffer._currentBuffer[0], packetBuffer._currentSize);
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}
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packetBuffer._currentSize = 0;
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packetBuffer._currentType = PacketTypeUnknown;
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}
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void OctreeEditPacketSender::initializePacket(EditPacketBuffer& packetBuffer, PacketType type) {
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packetBuffer._currentSize = populatePacketHeader(reinterpret_cast<char*>(&packetBuffer._currentBuffer[0]), type);
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// pack in sequence numbers
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unsigned short int* sequenceAt = (unsigned short int*)&packetBuffer._currentBuffer[packetBuffer._currentSize];
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*sequenceAt = _sequenceNumber;
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packetBuffer._currentSize += sizeof(unsigned short int); // nudge past sequence
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_sequenceNumber++;
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// pack in timestamp
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quint64 now = usecTimestampNow();
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quint64* timeAt = (quint64*)&packetBuffer._currentBuffer[packetBuffer._currentSize];
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*timeAt = now;
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packetBuffer._currentSize += sizeof(quint64); // nudge past timestamp
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packetBuffer._currentType = type;
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}
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bool OctreeEditPacketSender::process() {
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// if we have server jurisdiction details, and we have pending pre-jurisdiction packets, then process those
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// before doing our normal process step. This processPreJurisdictionPackets()
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if (serversExist() && (!_preServerPackets.empty() || !_preServerSingleMessagePackets.empty() )) {
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processPreServerExistsPackets();
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}
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// base class does most of the work.
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return PacketSender::process();
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}
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