overte-JulianGro/interface
Phil Palmer dec9e9d338 VR fix for different avatar scales.
Previously, if the avatar scale wasn't 1, the body and viewpoint would given the wrong vertical position in some situations, eg: getting up from click-to-sit; changing the 'Allow my avatar to stand' setting.
The avatar scale was being taken into account where it shouldn't have in MyAvatar::deriveBodyFromHMDSensor.
The bug started in 8b839fe71b ("VR fixes for different user heights and avatar scales".
Repro:
1. Set 'Allow my avatar to stand: Always'
2. Reduce the avatar scale to the minumum.
3. Set 'Allow my avatar to stand: When I stand'
4. Previously, the viewpoint would suddenly be below the floor.
2020-12-27 02:50:29 -05:00
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compiledResources
external
i18n
icon
resources Merge pull request #906 from vircadia/fix/update-references 2020-12-15 01:29:47 -05:00
src VR fix for different avatar scales. 2020-12-27 02:50:29 -05:00
ui
CMakeLists.txt
interface.entitlements
interface.exe.manifest